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<!--these descriptions are to be made and used as standard for all arena cars-->
 
<!--these descriptions are to be made and used as standard for all arena cars-->
 
*The vehicle can be installed with both "Jump" mods and "Shunt" mods. The Jump modifications come in three levels of effectiveness and can be activated using the horn button. When activated, the vehicle will be launched into the air, in a similar way to the [[Ruiner 2000]] and [[Scramjet]]. The Shunt modifications allow the vehicle to shunt to the side.
 
*The vehicle can be installed with both "Jump" mods and "Shunt" mods. The Jump modifications come in three levels of effectiveness and can be activated using the horn button. When activated, the vehicle will be launched into the air, in a similar way to the [[Ruiner 2000]] and [[Scramjet]]. The Shunt modifications allow the vehicle to shunt to the side.
*The vehicle can be installed with Boost upgrades. This can be used to significantly speed up the vehicle. It can be used repeteadly while driving the vehicle, but it is better to let it fully recharge for maximum efficiency.
+
*The vehicle can be installed with Boost upgrades. This can be used to significantly speed up the vehicle. It can be used repeatedly while driving the vehicle, but it is better to let it fully recharge for maximum efficiency.
   
 
;Armor
 
;Armor
Compared to other Arena vehicles, the Scarab excels in armor resistance, able to take up to six rockets before being destroyed. However, its windshield is pretty large, leaving the front occupants vulnerable to gunfire, with little to no protection for the rear passengers. These issues can be solved with the addition of the Full Armor plate, which leaves a smaller weakspot on the windshield.
+
Compared to other Arena vehicles, the Scarab excels in armor resistance, able to take up to six rockets before being destroyed. However, its windshield is pretty large, leaving the front occupants vulnerable to gunfire, with little to no protection for the rear passengers. These issues can be solved with the addition of the Full Armor plate, which leaves a smaller weak spot on the windshield.
   
 
;Weaponry
 
;Weaponry
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|''Main article: [[Los Santos Customs/Respray Colors]]''
 
|''Main article: [[Los Santos Customs/Respray Colors]]''
 
| colspan="2" style="text-align: center;" | -
 
| colspan="2" style="text-align: center;" | -
 
 
|-
 
|-
 
|colspan="2" |Sell
 
|colspan="2" |Sell

Revision as of 19:48, 3 March 2019

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Template:Next-Gen Template:Infobox vehicles

Read the news, and things seem like they're only getting worse. But don't be afraid. In the end, the future will belong to the good guys, their private security forces, their secure compounds and their hyper-stylized AFVs.
Arena War description.

The HVY Future Shock Scarab is a custom low-profile light tank featured in Grand Theft Auto Online as part of the Arena War update.

Design

Grand Theft Auto Online

The vehicle is evidently based on the Howe & Howe Ripsaw EV2, characterized by the low profile and the suspension system.

The vehicle is depicted as a small tracked vehicle with a small bumper, where the headlights and a winch are located. The cabin has an angled windshield and two top-hinged access doors. Behind it there is the engine bay, evidenced by the vents located on the sides and the roof, featuring protective frames on the front and rear sides, along with a LED flood light identical to those found in the Riata or the Kamacho. The rear section features a truck bed with an open back, which two passengers can sit on either side, in a similar manner to the Insurgent Pick-Up, featuring the standard tail lights and another winch on the rear bumper. By default comes with the "Light Edge Rust" livery and a Light Scoop Ram Weapon.

The interior uses components from race-type vehicles, in a layout intended to replicate the interior from the Ripsaw EV2. There is a digital speedometer on the driver side and five gauges on the passenger side facing to the driver, as well as another screen and the radio display on the middle. There are several devices identical to those from the TM-02 Khanjali and numerous buttons also found on race-type interiors, as well as Scarab badges on the steering wheel.

The vehicle is essentially the same as its two other variants, but gains a modernized track system, where the wheels are now smaller in size and enclosed, connected to each other by flexible track coverings. Glowing accent trims can be found around the tracks. The tracks themselves also have a new tread pattern. By default comes with the "HK" livery and a Light Scoop Ram Weapon.

Current Design Gallery

FutureShockScarab-GTAO-FrontQuarter

Front quarter view

FutureShockScarab-GTAO-Top

Top view

FutureShockScarab-GTAO-RearQuarter

Rear quarter view

FutureShockScarab-GTAO-Front

Front view

FutureShockScarab-GTAO-Side

Side view

FutureShockScarab-GTAO-Rear

Rear view

FutureShockScarab-GTAO-Engine

Engine view

FutureShockScarab-GTAO-Underside

Underside view

Scarab-GTAO-Badge

Detailing

FutureShockScarab-GTAO-Inside

Inside view

FutureShockScarab-GTAO-Other

Other modelling


Performance

Grand Theft Auto Online

Vehicle

The Scarab accelerates fairly quick compared to other tracked vehicles and possess above average handling. While having good suspension, caution should be taken when having a ram weapon equipped, as it may disrupt its capabilities.

Although it is not heavy enough to crush cars like the Rhino Tank or the TM-02 Khanjali, the Scarab can still pose a threat at anyone. The Scarab can push away vehicles with ease and is difficult to be pushed by other light cars, making it an excellent choice for transportation around the map.

Abilities
  • The vehicle can be installed with both "Jump" mods and "Shunt" mods. The Jump modifications come in three levels of effectiveness and can be activated using the horn button. When activated, the vehicle will be launched into the air, in a similar way to the Ruiner 2000 and Scramjet. The Shunt modifications allow the vehicle to shunt to the side.
  • The vehicle can be installed with Boost upgrades. This can be used to significantly speed up the vehicle. It can be used repeatedly while driving the vehicle, but it is better to let it fully recharge for maximum efficiency.
Armor

Compared to other Arena vehicles, the Scarab excels in armor resistance, able to take up to six rockets before being destroyed. However, its windshield is pretty large, leaving the front occupants vulnerable to gunfire, with little to no protection for the rear passengers. These issues can be solved with the addition of the Full Armor plate, which leaves a smaller weak spot on the windshield.

Weaponry
  • The vehicle can be fitted with a Ram Weapon. The ram weapon behaves in a similar way to the updated scoops and ramming bars of the RCV and Armored Boxville, causing a large amount of damage to other vehicles and often sending them flying into mid-air with little to no disadvantage against the vehicle itself, and no damage to the vehicle's engine whatsoever. It should be noted that the effectiveness against other players is significantly reduced compared to its effectiveness against NPCs and their vehicles.
  • The Scarab can be modified to have a single .50 caliber machine gun. It behaves similarly to other front-mounted machine guns from various armed land vehicles, but it is difficult to use and lacks enough firepower to sort out heavily-armored vehicles.
    • It can also have a phased plasma gun, which seems to have higher fire rate but still remain as powerful as the machine gun.
  • The vehicle has the option for installing Proximity Mines. Unlike Weaponized Vehicles added in the Gunrunning update, the Scarab, along with all Arena Cars in the Arena War update, has five different Proximity Mine choices: Kinetic, Spike, EMP, Slick and Sticky;
    • The Kinetic option (orange flashing light) creates a small impulse spreading several meters around the area, sending players and vehicles into the air. The impulse deals little damage to both players and vehicles.
    • The Spike option (dark blue flashing light) bursts the tires of vehicles passing over or near it, as well as dealing a small amount of damage to the vehicle, mainly effecting the vehicle's windows, but otherwise dealing no damage or force. The mine does not burst vehicles with Bulletproof Tires installed.
    • The EMP option (light blue flashing light) disables the vehicle's electronics when passing over it. The accelerator, brakes and steering, as well as the radio and other features are disabled for around 5 seconds before reactivating. It also deals a small amount of damage to players. The player will be notified by whom their vehicle was disabled by in a small notification above the radar.
    • The Slick option (green flashing light) bursts a large amount of oil on the surface, causing vehicles passing over it to lose control. This deals no damage to both vehicles or players.
    • The Sticky option (purple flashing light) bursts a large amount of sticky substance on the surface, causing vehicles passing over it to slow down. This deals no damage to both vehicles or players.
  • The tank can also be installed with bodywork Spikes. These spikes deal damage to NPCs and players, contact with the spikes can instantly kill them.

GTA Online Overview


Vehicle Statistics - Grand Theft Auto V
Acceleration
(0-60 mph in Seconds)
Top Speed
(mph / kmh)
Gears Engine Drivetrain
(FWD / RWD / AWD)
Mass
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta [?]
N/A N/A N/A N/A N/A N/A N/A
Website Statements [?] / Badges
N/A N/A N/A N/A N/A N/A N/A
Observed
N/A N/A N/A N/A N/A Cannot be observed Cannot be observed

Modifications

Grand Theft Auto Online

The Future Shock Scarab can only be modified at an Arena Workshop.

Category Modification Cost Image
Brakes Stock Brakes $1,000
Street Brakes $20,000
Sport Brakes $27,000
Race Brakes $35,000
Boost None $20,000
Boost Upgrade 20% $100,000
$50,000 (AW)
Boost Upgrade 60% $230,000
$115,000 (AW)
Boost Upgrade 100% $400,000
$200,000 (AW)
Shunt Boost $520,000
$260,000 (AW)
Bodywork Spikes None $5,000
Body Spikes $55,000
$27,500 (AW)
Body Spikes MK2 $75,500
$37,750 (AW)
Armor Plating No Armor Plating $20,000
Light Armor $110,000
$55,000 (AW)
Reinforced Armor $175,000
$87,500 (AW)
Heavy Armor $300,000
$150,000 (AW)
Windscreen Armor None $2,200
Livery Bars $4,600
Carbon Bars $7,400
Livery Quad Bars $11,700
Carbon Quad Bars $14,500
Livery Plate $14,700
Futuristic Plate $14,900
Primary Full Armor $30,200
$15,100 (AW)
Secondary Armor $30,600
$15,300 (AW)
Carbon Armor $31,000
$15,500 (AW)
Livery Armor $31,400
$15,700 (AW)
Body Plating Stock Body Plating $200
Matte Plating $750
Hex Plating $1,340
Futuristic Plating $1,650
Livery Plating $3,000
Undercarriage Plating Stock Undercarriage Plating $2,200
Carbon Under Plate $4,600
Matte Under Plate $7,400
Primary Under Plate $11,700
Livery Under Plate $14,500
Roll Cage No Roll Cage $5,000
Carbon Rear Shutters $17,500
Primary Rear Shutters $19,700
Carbon Panelling $21,950
Flocked Panelling $24,300
Primary Panelling $26,800
Future Shock Panelling $29,650
Engine Engine Tunes EMS Upgrade, Level 1 $9,000
EMS Upgrade, Level 2 $12,500
EMS Upgrade, Level 3 $18,000
EMS Upgrade, Level 4 $33,500
Engine Covers Stock Engine Cover $200
Flat Roof $700
Livery Roof $1,150
Vented Roof $1,600
Slat Vents $1,950
Side Vents $2,400
Alt Side Vents $2,500
Heavy Duty Cooling $5,700
$2,850 (AW)
Exhausts Stock Exhaust $260
Round Bore Exhaust $750
Top Mounted Exhaust $1,800
Slanted Exhaust $3,000
Lights Neon Kits -
Livery None $11,400
HK $18,240
Judith Mantovani $38,760
$19,380 (AW)
Medici $41,040
$20,520 (AW)
Vankhov $43,320
$21,660 (AW)
Santo Capra $45,600
$22,800 (AW)
Enema $46,740
$23,370 (AW)
Sebastian Dix $47,879
$23,939 (AW)
Sebastian Dix V2 $49,020
$24,510 (AW)
Sebastian Dix V3 $50,160
$25,080 (AW)
Crowex $51,300
$25,650 (AW)
Crowex V2 $52,440
$26,220 (AW)
Sessanta Nove $53,579
$26,789 (AW)
Sessanta Nove V2 $54,720
$27,360 (AW)
Sessanta Nove V3 $55,860
$27,930 (AW)
Le Chien $57,000
$28,500 (AW)
Le Chien V2 $58,140
$29,070 (AW)
Le Chien V3 $59,279
$29,639 (AW)
Le Chien V4 $60,420
$30,210 (AW)
Loss/Theft Prevention Tracker
Full Coverage
Name -
Respray Main article: Los Santos Customs/Respray Colors -
Sell Sell Vehicle
Skirts Stock Skirts $2,500
Carbon $5,500
Livery $8,000
Primary Rear Armor $10,500
Carbon Rear Armor $14,000
Livery Rear Armor $14,500
Armor $15,000
Livery Armor $15,500
Carbon Armor $16,000
Matte Armor $16,500
Livery Plated Armor $17,000
Primary Full Armor $34,800
$17,400 (AW)
Livery Full Armor $36,600
$18,300 (AW)
Carbon Full Armor $38,000
$19,000 (AW)
Matte Full Armor $40,850
$20,425 (AW)
Futuristic Panel Armor $42,050
$21,025 (AW)
Plated Livery Full Armor $42,950
$21,475 (AW)
Turbo None $5,000
Turbo Tuning $50,000
Vertical Jump None $20,000
Jump Upgrade 20% $130,000
$65,000 (AW)
Jump Upgrade 60% $224,000
$112,000 (AW)
Jump Upgrade 100% $420,000
$260,000 (AW)
Windows None $500
Light Smoke $1,500
Dark Smoke $3,500
Limo $5,000
Weapons Ram Weapons None $20,000
Light Ram $195,000
Reinforced Ram $225,000
Heavy Ram $255,000
Light Scoop $295,000
Reinforced Scoop $337,500
Large Scoop $389,500
Primary Weapons None $50,000
Mounted .50 Cal (Clean) $297,000
40W Phased Plasma Turrets $325,000
Proximity Mine No Proximity Mine $50,000
Kinetic $270,000
$135,000 (AW)
Spike $158,000
$79,000 (AW)
EMP $300,000
$150,000 (AW)
Slick $198,000
$99,000 (AW)
Sticky $250,000
$125,000 (AW)
(AW) Unlock this item for purchase via the Arena War Career.

Image Gallery

Video

Locations

Grand Theft Auto Online

  • Can be purchased at the Arena War website for $3,076,290 or $2,313,000 (trade price as a Sponsorship Tier reward in the Arena War Career).

Bugs/Glitches

Grand Theft Auto Online

  • When applying the Heavy Duty or Livery Roof, the Scarab badge on the side will be mapped incorrectly.

See Also

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