FANDOM


(Gallery)
(Grand Theft Auto V: Cleaned up Trivia, added info about scripted trains (tested multiple times in-game), cleaned up Glitches a bit)
Line 82: Line 82:
 
==Glitches==
 
==Glitches==
 
* Sometimes during single player free-roam, the player can "glitch" their way into the interior of the cabin of the train. While this does not always work, the player may sometimes get popped into the cabin while standing on top of it, or while climbing up to the train's front end.
 
* Sometimes during single player free-roam, the player can "glitch" their way into the interior of the cabin of the train. While this does not always work, the player may sometimes get popped into the cabin while standing on top of it, or while climbing up to the train's front end.
** The train can also be entered in ''GTA Online'' through a glitch. The player must climb on top of the cabin, right above the driver. The player then needs to eat a snack, and while their character is eating it, they need to quickly pause the game until the player is sure the snack has been finished. They then need to unpause and the player may now be inside the cab. This does not always work, however, and it may take several attempts.
+
** The train can also be entered in ''GTA Online'' through a glitch. The player must climb on top of the cabin, right above the driver. The player then needs to eat a snack, and while their character is eating it, they need to quickly pause the game until they are sure the snack has been finished. They then need to unpause and the player may now be inside the cab. This does not always work and it may take several attempts.
* Rarely, a "ghost train" might spawn in [[Davis]] or [[Rancho]] without an engine car. It goes incredibly slowly, as the player can easily go faster than it just by walking. Oddly, the train isn't noticed by AI or other trains, as cars will try to go through it as if it wasn't there, and other trains simply go right through it, without even slowing down, and the barriers that signify cars that a train is coming don't come down. It also seems to go progressively slower, eventually stopping. It is possible that this is the result of a spawn glitch, and it can be observed in both ''GTA V'' and ''GTA Online''.
+
* Rarely, a train might spawn in [[Davis]] or [[Rancho]] without a locomotive. The traincars will slowly start to lose speed, as there is no engine to keep them moving, and they will eventually stop. Other trains will also spawn and will phase through the traincars as if they weren't there. Crossing gates will not react to the train, and AI cars will attempt to drive thru it. It is possible that this is the result of a spawn glitch, and it can be observed in both ''GTA V'' and ''GTA Online''.
** This [https://www.youtube.com/watch?v=T7et1-H64JI video] partially supports the "ghost train", although it spawns near [[Davis Quartz]].
+
** This [https://www.youtube.com/watch?v=T7et1-H64JI video] supports the "ghost train", although it spawns near [[Davis Quartz]].
   
 
==Trivia==
 
==Trivia==
 
===''Grand Theft Auto V''===
 
===''Grand Theft Auto V''===
* If the player shoots and kills the train driver, the train will continue to drive at normal speed.
+
* The conductor in the locomotive is purely a cosmetic feature, as killing him will not affect the train in any way.
* Contrary to popular belief, it is impossible to stop the train in ''GTA V'', as the train will either phase through or push aside any obstacle in its path. It is however possible to detonate the engine in ''GTA Online.''
+
** However, the [[Tram]] conductor is responsible for stopping the vehicle. This means that if he is killed, the Tram will not stop for obstacles or stations.
* The Freight Train will make a stop at the [[Palmer-Taylor Power Station]] for a short period of time. However, the train cannot be hijacked at this point
+
* In ''GTA Online'', the Freight Train will make a stop at the [[Palmer-Taylor Power Station]] for a short period of time. 
 
* "LS2004" can be seen on the side of the locomotives. This is a reference to ''[[Grand Theft Auto: San Andreas]]'' which was released in [[2004]], which also featured and partly took place in [[Los Santos (3D Universe)|Los Santos]].
 
* "LS2004" can be seen on the side of the locomotives. This is a reference to ''[[Grand Theft Auto: San Andreas]]'' which was released in [[2004]], which also featured and partly took place in [[Los Santos (3D Universe)|Los Santos]].
 
* The Freight Train, along with the [[Cargo Plane]] and the [[Jet]], is not listed in the BradyGames guide.
 
* The Freight Train, along with the [[Cargo Plane]] and the [[Jet]], is not listed in the BradyGames guide.
* Freight trains are seen in some of Trevor's [[Arms Trafficking Air|Arms Trafficking missions]] as a target for Trevor to destroy via aerial bombing.
+
* While riding on any of the traincars, pictures cannot be taken with [[Snapmatic]].
* When riding on one of the train's cars, pictures cannot be taken with [[Snapmatic]].
+
** There is a trick which allows the player to open Snapmatic while standing on a moving train. Doing so, however, will instantly kill the player.
* There is a trick which allows the player to open Snapmatic while standing on a moving train. Doing so, however, will instantly kill the player.
+
* The train has a unique horn that can be heard randomly, or when an obstacle is blocking its path.
* The train has a unique horn that can be heard randomly. Interestingly, when Trevor is driving the Train in [[Derailed]], the horn is much louder than normal.
+
** The [[Tram]] will also briefly use the Freight Train's horn when its path is blocked.
* In the game's sound files, two different horn sounds exist. The second horn's length can be altered by the game. It is only used when an obstacle is blocking the track.
+
* In some missions, the train will intentionally slow down or speed up, depending on the situation at hand.
** Interestingly, the [[Tram]] uses this same freight horn when an obstacle is blocking its path.
 
* In some missions, the train will intentionally slow down to give time for the player to dodge it. However in the [[Strangers and Freaks]] mission [[Vinewood Souvenirs - The Last Act]], it will speed up so the collision is bigger.
 
* The Freight Train can smash through any land vehicle, which causes interesting visual effects on those larger than the tunnel's mouth.
 
 
* In the enhanced version of ''GTA Online'', the freight train can cause a vehicle to explode on impact, instantly killing the player.
 
* In the enhanced version of ''GTA Online'', the freight train can cause a vehicle to explode on impact, instantly killing the player.
* The engine sound can be heard miles away before the train can even be seen. Sometimes it sounds lower than normal.
+
* Randomly generated trains in singleplayer cannot be destroyed. They will simply push or phase thru any obstacle on the tracks, and will resist any explosions. However, most trains seen in missions are scripted, and can be blown up and stopped using explosives or a minigun. This includes the train in the '''Runaway Train''' [[:Parachute_Jumps|Parachute jump]] aswell as the train which is spawned to hit Trevor when he wakes up on the railroad tracks.
* The train used in the parachute jump 'Runaway Train' can be destroyed using the minigun. This normally can't be done offline, outside this activity, or while outside the mission "Derailed".
+
** It is enough to destroy the locomotive of a scripted train, as it will stop the train and render it useless.
* The locomotive does have an engine sound, but is very low, and can only be heard when the engine is stopping at [[Palmer-Taylor Power Station]].
+
** Once the train is stopped, each individual traincar can be blown up with explosives.
* The "Clickedeclack" sound is also used for Trams. Clickedeclack is a nick name for the sound when trains passes rail connections, in other words, where the rails are screwed on to a new set of rails.
+
** Trains can not be derailed off the tracks even when scripted, outside of the ''Derailed'' mission, without using mods.
* Train sets are random, means it will contain Wellcars and Tankers, or Boxcars and Wellcars. However somehow Boxcars and Tankers never appears in the same train set unless using mods.
+
* The locomotive does have an engine sound, but is very low, and can only be heard when the engine is stopped at [[Palmer-Taylor Power Station]].
  +
* The "Clickedeclack" sound is also used for Trams, and can be heard coming from [[:Leviathan_(Roller_Coaster)|The Leviathan]] from a distance. Clickedeclack is a nickname for the sound when a train passes rail connections.
  +
* Train sets are pre-determined and stored in a data file. Trains can contain wellcars and tankers, or boxcars and wellcars. However boxcars and tankers never appear in the same train set unless using mods.
   
 
== See Also==
 
== See Also==

Revision as of 21:19, November 3, 2017

For a similar vehicle in GTA San Andreas, see Freight.

The Freight Train is a train in Grand Theft Auto V.

Design

Grand Theft Auto V

The freight train's locomotive is largely unique in appearance. The main cab excluding the nose is based on the spartan cab seen on many older Electro Motive Division road switchers made between the 1960s to 1990s while the interior is based on that of many modern European locomotives. The train can be seen pulling a variety of rolling stock, such as boxcars, flatbeds and tank cars. Unlike Grand Theft Auto IV, the player can jump and stand on the train while it is moving, which makes for a great way to lose a wanted level, as the player can usually lose the cops when the train enters a tunnel. Unlike the Tram, the driver will not attempt to stop if the track is obstructed. The train is undriveable during free-roam; however, it can be briefly controlled in the mission Derailed.

All Freight Trains in the game are operated by Go Loco Railroad, circa 2004, as evidenced by the badges. The rolling stock pulled by the train bears a variety of company names, such as D-Rail.

Prominent Appearances in Missions

Grand Theft Auto V

Gallery

Glitches

  • Sometimes during single player free-roam, the player can "glitch" their way into the interior of the cabin of the train. While this does not always work, the player may sometimes get popped into the cabin while standing on top of it, or while climbing up to the train's front end.
    • The train can also be entered in GTA Online through a glitch. The player must climb on top of the cabin, right above the driver. The player then needs to eat a snack, and while their character is eating it, they need to quickly pause the game until they are sure the snack has been finished. They then need to unpause and the player may now be inside the cab. This does not always work and it may take several attempts.
  • Rarely, a train might spawn in Davis or Rancho without a locomotive. The traincars will slowly start to lose speed, as there is no engine to keep them moving, and they will eventually stop. Other trains will also spawn and will phase through the traincars as if they weren't there. Crossing gates will not react to the train, and AI cars will attempt to drive thru it. It is possible that this is the result of a spawn glitch, and it can be observed in both GTA V and GTA Online.

Trivia

Grand Theft Auto V

  • The conductor in the locomotive is purely a cosmetic feature, as killing him will not affect the train in any way.
    • However, the Tram conductor is responsible for stopping the vehicle. This means that if he is killed, the Tram will not stop for obstacles or stations.
  • In GTA Online, the Freight Train will make a stop at the Palmer-Taylor Power Station for a short period of time. 
  • "LS2004" can be seen on the side of the locomotives. This is a reference to Grand Theft Auto: San Andreas which was released in 2004, which also featured and partly took place in Los Santos.
  • The Freight Train, along with the Cargo Plane and the Jet, is not listed in the BradyGames guide.
  • While riding on any of the traincars, pictures cannot be taken with Snapmatic.
    • There is a trick which allows the player to open Snapmatic while standing on a moving train. Doing so, however, will instantly kill the player.
  • The train has a unique horn that can be heard randomly, or when an obstacle is blocking its path.
    • The Tram will also briefly use the Freight Train's horn when its path is blocked.
  • In some missions, the train will intentionally slow down or speed up, depending on the situation at hand.
  • In the enhanced version of GTA Online, the freight train can cause a vehicle to explode on impact, instantly killing the player.
  • Randomly generated trains in singleplayer cannot be destroyed. They will simply push or phase thru any obstacle on the tracks, and will resist any explosions. However, most trains seen in missions are scripted, and can be blown up and stopped using explosives or a minigun. This includes the train in the Runaway Train Parachute jump aswell as the train which is spawned to hit Trevor when he wakes up on the railroad tracks.
    • It is enough to destroy the locomotive of a scripted train, as it will stop the train and render it useless.
    • Once the train is stopped, each individual traincar can be blown up with explosives.
    • Trains can not be derailed off the tracks even when scripted, outside of the Derailed mission, without using mods.
  • The locomotive does have an engine sound, but is very low, and can only be heard when the engine is stopped at Palmer-Taylor Power Station.
  • The "Clickedeclack" sound is also used for Trams, and can be heard coming from The Leviathan from a distance. Clickedeclack is a nickname for the sound when a train passes rail connections.
  • Train sets are pre-determined and stored in a data file. Trains can contain wellcars and tankers, or boxcars and wellcars. However boxcars and tankers never appear in the same train set unless using mods.

See Also

  • Freight - GTA San Andreas equivalent.
  • Brown Streak - GTA San Andreas passenger train.
  • Tram - A similar vehicle which also appears in GTA V

Navigation

Community content is available under CC-BY-SA unless otherwise noted.