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For the clothing brand, see Tree.

The vegetation of Cayo Perico in Grand Theft Auto Online.

Flora is all the plant life present in a particular region or time, generally the naturally occurring (indigenous) native plants. The corresponding term for animal life is fauna.

In the Grand Theft Auto series

Trees

Trees are plants with a large stem or "trunk" that supports large limbs called branches that in turn have leaves. Trees have appeared in every Grand Theft Auto series since the first Grand Theft Auto game. Trees are indestructible to the player and can not be destroyed nor damaged, except some roadside trees in Grand Theft Auto: Vice City and a few small trees in the countryside in Grand Theft Auto: San Andreas. In some Grand Theft Auto games such as GTA San Andreas, trees grow naturally in the wilderness.

There are many different species of trees in the Grand Theft Auto games, ranging from the towering redwoods in Grand Theft Auto: San Andreas to the stalky, leafy maple trees found predominantly throughout Grand Theft Auto IV and tropical trees found in the Caribbean in Grand Theft Auto Online.

Trees have the property to be unbreakable and nondestructive, compared with other elements in-game like certain signs or poles, they're considered solid objects and can't be modified or damaged in any way.

Bushes

Grass growing in Richman (top) and Mulholland (bottom) in Grand Theft Auto: San Andreas (Map)

In Grand Theft Auto: San Andreas, a specific type of grass grows over time after the player gets close at different times. The grass size returns to normal after the player reloads the save file. This type of grass can be found down the hill of the radio tower in Richman, a hill in Mulholland, Los Santos, around Fern Ridge and the Blueberry Trailer Park. [vague]

In Grand Theft Auto V and Grand Theft Auto Online, if the player gets inside a large bush, the player enters stealth mode (player’s blip turns grey in the radar), and this can be used to hide from police. Running over bushes while driving a land vehicle will also slow down the player’s vehicle. Both of these features are not present in any previous game.

Vegetation in the 3D Universe

Liberty City

Vegetation found in Liberty City that appears in Grand Theft Auto III, Grand Theft Auto: San Andreas and Grand Theft Auto: Liberty City Stories.

Vice City

Vegetation found in Vice City, Florida, that appears in Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories.

San Andreas

Vegetation found in the state of San Andreas that appears in ‘’Grand Theft Auto: San Andreas’’.


Vegetation in the HD Universe

Liberty City and Alderney

Vegetation found in Liberty City and Alderney that appears in Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City.

Under Construction.png This article or section is Under Construction. Under Construction.png

Southern San Andreas

Vegetation found in southern San Andreas that appears in Grand Theft Auto V and Grand Theft Auto Online.

North Yankton

Vegetation found in Ludendorff, North Yankton, that appears in Grand Theft Auto V.

Cayo Perico

Vegetation found in Cayo Perico, Colombia, that appears in Grand Theft Auto Online. Most of the island’s flora are reused assets from Guarma, another Caribbean island that appears in Red Dead Redemption 2.

Glitches

  • In the original PlayStation 2 release of Grand Theft Auto: San Andreas, a glitch with the draw distance causes the tall redwood trees to pop up too late, causing players to accidentally crash planes into them. This glitch was fixed in the PC and Xbox versions.

See Also

References

  1. \models\gta3.img\Ash1_hi
  2. \models\gta3.img\Elmtreegrn_hi
  3. \models\gta3.img\Elmdead_hi
  4. \models\gta3.img\Elmred_hi
  5. \models\gta3.img\sm_fir_tallgroup
  6. \models\gta3.img\pinetreeXX
  7. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_lficus_XX.ydr
  8. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_eucalip_01.ydr
  9. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_cypress_01.ydr
  10. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_cedar_XX.ydr
  11. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_eng_oak_XX.ydr
  12. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_maple_02.ydr
  13. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_maple_03.ydr
  14. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_olive_01.ydr
  15. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_jacada_XX.ydr
  16. \x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\prop_tree_birch_XX.ydr
  17. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_umbrella_med_01.ydr
  18. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_umbrella_sml_01.ydr
  19. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_palm_thatch_01.ydr
  20. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_palm_areca_sap_03.ydr
  21. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_palm_trvlr_03.ydr
  22. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_banana_med_01.ydr (scaled up in-game)
  23. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_banana_med_01.ydr (scaled down in-game)
  24. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_banana_med_01.ydr
  25. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_frangipani_lrg_01.ydr
  26. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_frangipani_med_01.ydr
  27. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_blk_mgrv_lrg_01.ydr
  28. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_blk_mgrv_med_01.ydr
  29. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_mang_lrg_02.ydr
  30. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_mang_aa.ydr
  31. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_mang_aa.ydr
  32. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_beech_lrg_if_01.ydr
  33. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_palmeto_sap_ac.ydr
  34. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_palmeto_sap_aa.ydr
  35. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_dracaena_lrg_01.yft
  36. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_tree_dracaena_sml_01.yft
  37. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_rosemary_lrg_01.ydr
  38. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_olndr_white_lrg.ydr
  39. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_monstera_med_01.ydr
  40. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_buddleia_sml_01.ydr
  41. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_cocaplant_01.ydr
  42. \update\x64\dlcpacks\mpheist4\dlc2.rpf\x64\levels\gta5\props\prop_h4_trees.rpf\h4_prop_bush_wandering_aa.yft
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