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Albert reckons that plonker Harold Cartwright has nicked some of their product. Albert's personal supply. One of Harold's monkeys, Cyprus Phil is in Northeast City. He'll know where that dickhead is.

Dead Certainty - Phonebox 2: Mission 2 is a mission in Grand Theft Auto: London 1969 available during London Chapter 4: Dead Certainty, given to the protagonist by Albert Crisp. The mission is a continuation of the first mission available from the bottom left phonebox in west Angel in London.

Description[]

Immediately after dealing with a useless football team and scaring off a number of hooligans, the protagonist will be informed that Albert Crisp is convinced that Harold Cartwright has stolen some of his personal supply of drugs and has now disappeared. In order to find out where Harold is, the protagonist has to go and meet Cyprus Phil in northeast City. Phil will deny knowing where Harold is, however, and Albert himself will order the protagonist to kill him. After killing Phil, Albert will tell the protagonist to go and find Harold's sister Beryl in central Soho and talk to her. She will deny knowing where Harold is too and Albert will angrily tell the protagonist to kill her as well. Once Beryl is dead, the protagonist will be told that Archie Crisp has found out that Harold is trying to leave London in the back of his mate's green Myni, which will be driving around in south Hyde Park. After blowing up the car and killing Harold, the protagonist will need to go and fetch his car which is parked behind his flat in east City as Albert assumes the drugs are hidden in it. The car needs to be taken back to the garage in east Mile End where it is discovered that there were no drugs in the car or in Harold's flat, which means he did not steal them after all. Albert does not care however as Harold "was a useless prat anyway".

Reward[]

The player is awarded 4,750 points and a +1 score multiplier for completing the mission.

Transcript[]

Transcript

Note: This is the dialogue for the PC version of the game. There may be some minor changes compared to the PlayStation version.

The Contact: Albert reckons that plonker Harold Cartwright has nicked some of their product. Albert's personal supply. One of Harold's monkeys, Cyprus Phil is in Northeast City. He'll know where that dickhead is.
The protagonist meets Cyprus Phil in Northeast City.
Cyprus Phil: I ain't seen Harold in donkeys. Heard he went underground when he heard Arch and Albert were after him.
Albert Crisp: Give me the phone! Albert here. Blow that kebab eatin' prat's head off. He's talkin' out of his arse.
The protagonist kills Cyprus Phil.
Albert Crisp: Now go and see Harold's sister Beryl. That old slapper's walking the streets in Central Soho.
The protagonist meets Beryl Cartwright in Central Soho.
Beryl Cartwright: Harold? Ain't seen him. Now, push off, I've got work to do. You're crowdin' me patch.
Albert Crisp: That stupid old slag's lyin' and all! Kill the bint. You'll be doin' everyone a favour.
The protagonist kills Beryl Cartwright.
Albert Crisp: Archie just heard Harold's tryin' to leave London in the back of his mate's car. Blow the car up, and kill the bastard!
The protagonist locates Harold Cartwright in the back of his associate's Myni around Hyde Park and kills him.
Albert Crisp: That's him dealt with. Now where's me bleedin' whites? They might be in the back of his motor, behind his flat. Go and get the car.
The protagonist steals Harold Cartwright's Locust in East City.
Albert Crisp: Bring it 'ere. We're in East Mile End as usual. Quick, though.
The protagonist delivers the Locust to Albert Crisp's garage in East Mile End.
Albert Crisp: No bleedin' whites, is there? And we've checked his appartment. I don't know, maybe Harold didn't pinch them. I don't care, he was a useless prat anyway.

Gallery[]

Walkthrough[]

Video Walkthrough[]

Navigation[]

Navigation
[ ve ]Grand Theft Auto series
Grand Theft AutoProtagonists | Liberty City (and New Guernsey) | San Andreas | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: London
London 1969Protagonists | London | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
London 1961Protagonists | London | Manchester | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto 2Claude Speed/GBC Protagonists | Anywhere City (Downtown | Residential | Industrial) | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
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The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
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Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy
[ ve ]Missions in Grand Theft Auto: London 1969
Boys will be ThievesIntroduction | Phonebox | Ending
Mods and Sods
IntroductionIntroduction
Phonebox Missions
(Southwest City)
Phonebox 1 | Phonebox 2 | Phonebox 3 | Phonebox 4
Walkie Talkie MissionsWalkie Talkie Mission 1 | Walkie Talkie Mission 2 | Walkie Talkie Mission 3 | Walkie Talkie Mission 4 | Walkie Talkie Mission 5 | Walkie Talkie Mission 6
Vehicle MissionsRoyal Stretch | Crapi | Ranger
Ending (Southeast Mile End)Ending
Chelsea Smile
IntroductionIntroduction
Phonebox Missions
(North Bow)
Phonebox 1 (Mission 1 | Mission 2 | Mission 3)
Phonebox 2 (Mission 1 | Mission 2 | Mission 3)
Phonebox 3 (Mission 1 | Mission 2)
Walkie Talkie MissionsWalkie Talkie Mission
Vehicle MissionsCopper | Tanker | Ranger
Ending (Northeast Bow)Ending
Dead Certainty
IntroductionIntroduction
Phonebox Missions
(West Angel)
Phonebox 1 (Mission 1 | Mission 2)
Phonebox 2 (Mission 1 | Mission 2)
Phonebox 3 (Mission 1 | Mission 2)
Phonebox 4 (Mission 1 | Mission 2 | Mission 3)
Vehicle MissionsMyni | Sweets Van | Double Decker | James Bomb
Ending (North Mile End)Ending*
Missions in GTA London 1969 (Category) | Missions | Side Missions (Category)

* denotes the final story mission.
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