For content with a similar name, see Import/Export (disambiguation).
Exports and Imports are a series of side-missions in Grand Theft Auto: San Andreas which becomes available after "Customs Fast Track" for Cesar Vialpando. Similar to Grand Theft Auto III's Import/Export feature, Exports and Imports consists of a series of vehicle deliveries for money, as well as the ability to purchase any of the vehicles delivered.
Description[]
To "export" or sell a vehicle, the player must obtain a "wanted" vehicle (as shown when the player is told via an on-screen message: "You can export this vehicle over at Easter Basin Docks.") and take it to a specific marker on a cargo ship in Easter Basin, San Fierro, where it can be lifted in place via a magnetic dockside crane, or simply driven up a ramp linking the dock to the deck of the ship if the vehicle is compact enough to be driven onto the ship. Once the vehicle is in contact of the marker (and released from the crane magnet, if lifted using the crane), a message will show up that the player has successfully exported that vehicle. The player will then receive money depending on the type and condition of the vehicle.
To "import" or buy a vehicle, the player simply needs to walk up to the board in Easter Basin and select which vehicle they would like to import. Vehicles are only unlocked for importing after they have been successfully exported. The player can only import certain selections of vehicles depending on the day of the week, the lists being based mainly on the order in which the player had exported them.
Exporting all 30 wanted vehicles is a requirement for 100% completion.
Wanted Lists[]
Each wanted list consists of ten different vehicles needed for export, ranging from motorbikes and regular sedans to off-roaders and sports cars.
Players have the option of either plucking a vehicle that spawns normally in traffic or parking space, or locate one specifically spawned in one spot when they are requested in the list. Note that vehicles will only spawn at certain locations if it is currently on a list; for example, the Euros will only spawn at The Camel's Toe if the player is on the third list of cars and has not exported a Euros already.
Wanted vehicles that are specifically spawned usually have custom license plates.
The max rewards are dependent on the monetary value of the vehicle set in the Handling.cfg file. The maximum amount of money that can be made from this side-mission is $1,444,000, with $1,094,000 being the reward for exporting all thirty vehicles in mint condition, i.e. without incurring any damage to the vehicles, and another $350,000 total as bonuses for completing all three lists.
List 1[]
Vehicle | Image | Max reward | Notable locations |
---|---|---|---|
Admiral | $35,000 |
| |
Buffalo | $35,000 |
| |
Camper | $26,000 |
| |
Feltzer | $35,000 |
| |
Infernus | $95,000 |
| |
Patriot | $40,000 |
| |
Remington | $30,000 |
| |
Sanchez | $10,000 |
| |
Sentinel | $35,000 |
| |
Stretch | $40,000 |
The maximum amount of money that can be earned for importing all vehicles on this list in mint condition is $381,000. Completion of this list also grants $50,000 alongside the money from delivering the last vehicle on the list.
List 2[]
Vehicle | Image | Max reward | Notable locations |
---|---|---|---|
Blista Compact | $35,000 |
| |
Cheetah | $105,000 |
| |
Comet | $35,000 |
| |
FCR-900 | $10,000 |
| |
Rancher | $40,000 |
Note: the Rancher spawned by cheats ("rnchlure") cannot be exported. | |
Sabre | $19,000 |
| |
Slamvan | $19,000 | The Strip, Las Venturas or behind Nude & XXX Shop in El Corona, Los Santos (when wanted for export). | |
Stafford | $35,000 |
| |
Stallion | $19,000 |
| |
Tanker | $35,000 |
|
The maximum amount of money that can be earned for importing all vehicles on this list in mint condition is $352,000. Completion of this list also grants $100,000 alongside the money from delivering the last vehicle on the list.
List 3[]
Vehicle | Image | Max reward | Notable locations |
---|---|---|---|
Banshee | $45,000 |
| |
BF Injection | $15,000 |
| |
Blade | $19,000 |
| |
Euros | $35,000 | Parked underneath the sphinx statue at The Camel's Toe, Las Venturas (when wanted for export). | |
Freeway | $10,000 |
It is important that the courier mission has ended before approaching the port area, and not only just before reaching the export area. The Exports and Imports script is launched as soon as the port area is entered, and if it is entered while on a mission, vehicles cannot be exported, even if that mission ends afterwards. | |
Journey | $22,000 |
| |
Huntley | $40,000 |
NOTE: the Huntley doesn't regularly spawn at the Driving school if all tests have been completed with gold medals, as it spawns where the Hotknife spawns, although driving the Hotknife a few blocks away and back can cause the Huntley to spawn again. | |
Mesa | $25,000 |
| |
Super GT | $105,000 |
| |
ZR-350 | $45,000 |
|
The maximum amount of money that can be earned for importing all vehicles on this list in mint condition is $361,000. Completion of this list also grants $200,000 alongside the money from delivering the last vehicle on the list.
Import Lists[]
Once unlocked, vehicles available for import originally consist of a base selection of a few cars uncovered from the shipping containers during "Customs Fast Track" (including the Club, Perennial, and Jester), with no vehicles available for Saturday. A specific model of vehicle wanted on the list will appear to purchase once it is delivered, but will only be available on a specific day of the week. Vehicles exported will be available for purchase at 80% of their export value (e.g. if a vehicle grants $35,000 when exported in 100% health, it can be purchased for $28,000).
The import lists are listed depending on the order of vehicles delivered. The first vehicle on the first list to be delivered will be available on Saturday (which initially has no vehicles available for import). Subsequent vehicles delivered will be made available in the following days, in addition to bonus vehicles not on the wanted list available for every five vehicles exported.
Sunday[]
Vehicle | Price | Available after |
---|---|---|
Club | $28,000 | Completing the mission Custom Fast Track |
2nd vehicle on the 1st wanted list to be delivered | ||
8th vehicle on the 1st wanted list to be delivered | ||
4th vehicle on the 2nd wanted list to be delivered | ||
10th vehicle on the 2nd wanted list to be delivered | ||
Vortex | $20,800 | Delivering 5 out of 10 vehicles on the 3rd wanted list |
Monday[]
Vehicle | Price | Available after |
---|---|---|
Perennial | $8,000 | Completing the mission Custom Fast Track |
3rd vehicle on the 1st wanted list to be delivered | ||
9th vehicle on the 1st wanted list to be delivered | ||
5th vehicle on the 2nd wanted list to be delivered | ||
Turismo | $76,000 | Completing the 2nd wanted list |
6th vehicle on the 3rd wanted list to be delivered |
Tuesday[]
Vehicle | Price | Available after |
---|---|---|
Jester | $28,000 | Completing the mission Custom Fast Track |
4th vehicle on the 1st wanted list to be delivered | ||
10th vehicle on the 1st wanted list to be delivered | ||
Bandito | $12,000 | Delivering 5 out of 10 vehicles on the 2nd wanted list |
1st vehicle on the 3rd wanted list to be delivered | ||
7th vehicle on the 3rd wanted list to be delivered |
Wednesday[]
Vehicle | Price | Available after |
---|---|---|
Club | $28,000 | Completing the mission Custom Fast Track |
5th vehicle on the 1st wanted list to be delivered | ||
Windsor | $28,000 | Completing the 1st wanted list |
6th vehicle on the 2nd wanted list to be delivered | ||
2nd vehicle on the 3rd wanted list to be delivered | ||
8th vehicle on the 3rd wanted list to be delivered |
Thursday[]
Vehicle | Price | Available after |
---|---|---|
Perennial | $8,000 | Completing the mission Custom Fast Track |
Monster | $32,000 | Delivering 5 out of 10 vehicles on the 1st wanted list |
1st vehicle on the 2nd wanted list to be delivered | ||
7th vehicle on the 2nd wanted list to be delivered | ||
3rd vehicle on the 3rd wanted list to be delivered | ||
9th vehicle on the 3rd wanted list to be delivered |
Friday[]
Vehicle | Price | Available after |
---|---|---|
Jester | $28,000 | Completing the mission Custom Fast Track |
6th vehicle on the 1st wanted list to be delivered | ||
2nd vehicle on the 2nd wanted list to be delivered | ||
8th vehicle on the 2nd wanted list to be delivered | ||
4th vehicle on the 3rd wanted list to be delivered | ||
10th vehicle on the 3rd wanted list to be delivered |
Saturday[]
Vehicle | Price | Available after |
---|---|---|
1st vehicle on the 1st wanted list to be delivered | ||
7th vehicle on the 1st wanted list to be delivered | ||
3rd vehicle on the 2nd wanted list to be delivered | ||
9th vehicle on the 2nd wanted list to be delivered | ||
5th vehicle on the 3rd wanted list to be delivered | ||
Bullet | $84,000 | Completing the 3rd wanted list |
The lists below then show on which day of the week each subsequent vehicle delivered would be available for purchase.
List 1[]
Delivery order | Day of Week | |
---|---|---|
1st vehicle | Saturday | |
2nd vehicle | Sunday | |
3rd vehicle | Monday | |
4th vehicle | Tuesday | |
5th vehicle | Wednesday | |
6th vehicle | Friday | |
7th vehicle | Thursday | |
8th vehicle | Sunday | |
9th vehicle | Monday | |
10th vehicle | Tuesday |
List 2[]
Delivery order | Day of Week | |
---|---|---|
1st vehicle | Thursday | |
2nd vehicle | Friday | |
3rd vehicle | Saturday | |
4th vehicle | Sunday | |
5th vehicle | Monday | |
6th vehicle | Wednesday | |
7th vehicle | Thursday | |
8th vehicle | Friday | |
9th vehicle | Saturday | |
10th vehicle | Sunday |
List 3[]
Delivery order | Day of Week | |
---|---|---|
1st vehicle | Tuesday | |
2nd vehicle | Wednesday | |
3rd vehicle | Thursday | |
4th vehicle | Friday | |
5th vehicle | Saturday | |
6th vehicle | Monday | |
7th vehicle | Tuesday | |
8th vehicle | Wednesday | |
9th vehicle | Thursday | |
10th vehicle | Friday |
Interactive Map[]
Custom Plates[]
- The majority of imported vehicles feature a rare license plate. Many of the plates appear to contain names and initials, the information presumably relating to Rockstar employees. A selection of the license plate variants and their possible translations are listed below:
- BR0_DICK - Bro Dick
- MR_J0BBY - Mr. Jobby
- BR0_D1E_ - Bro Die / Brodie
- BAW_BAG_ - Baw Bag (Ball Bag - Scottish slang for 'scrotum')
- ZID_ANE_ - Zinedine Zidane
- _GA_ZZA_ - Gazza (nickname of football player Paul Gascoigne, former Rangers F.C. player)
- _AMAT0__ - Amato (after Gabriel Amato, former Rangers F.C. player)
- AM0_RUS0 - Amoruso (after Lorenzo Amoruso, Rangers F.C. legend)
- _ARRAN__ - Arran (Scottish island)
- GL4S_G0W - Glasgow (Scottish city)
- R4N_G3RS - Rangers (Scottish football club)
- MC_C01ST - McCoist (after Ally McCoist, Rangers F.C. legend)
- N13_LLF_ - Niel L.F. / Niell F. / Nie Life?
- _DS3MP__ - DS3 MP?
- _CMACD1_ - C. MacD / C Mac D1 / See Mac Die?
- __C0S___ - 'Cos (British slang for 'because' e.g. "just 'cos")
- _X2_GAV_ - x2 Gav (Gavin)
- __G3PO__ - G3PO (A parody of C-3PO from Star Wars)
- D0N_D0N_ - Don Don
- _D0_NNY_ - Donny
- TH3_D0N_ - The Don
- SJM1985 - S.J.M. 1985
- 433_ADF_ - 433 ADF / Aee A.D.F?
- DR_F_MBE - Doctor F. MBE
- ANN_F3RG - Ann Ferg (Ferguson)
- __FR4Z__ - Fraz (Frazer)
- _IMY_AK_ - I ♥ My AK (47)
- _L0LLY__ - Lolly (Lollipop)
- _J_L33S_ - J. Lees / Jellies?
- S4_LIJON - Salijon / S4 Legion?
- DI5CO5TU - Disco Stu (The Simpsons character)
- SM53_NUV - SM53 NUV (Real-life U.K. number plate, registered 2003 in Edinburgh, Scotland, to a gold Vauxhall Corsa SXi 1.2i 16V 3dr)
- J3NYTAL5 - Genitals
- _J3_NCF_ - Jen C.F?
- DD0_N4LD - D. Donald / Donald Duck?
- LA5H_L3Y - L. Ashley (after Laura Ashley, English designer?) / Lashley
- AL3X_RES - Alex Res / Alex R.E.S? / Al Ex-Res?
- R_F3RG1E - R. Fergie (Ferguson)
- H4_NNAHF - Hannah F.
- CL41_RES - Claire's (after the famous retailer?) / Claire S.
- R055_MCL - Ross McL.
- T00_FAST - Too Fast
Gallery[]
Video[]
Glitches[]
- If the crane magnet is left hanging just above the vehicle delivery point on the ship and the player delivers the vehicle without using the crane, the vehicle will still be delivered, but the vehicle will immediately be stuck on the magnet upon being parked, suspending the vehicle in the air during delivery. Being required to exit the vehicle, the player will inevitably receive fall damage, depending on how high the magnet is positioned.
- Take a car from traffic with a Tow Truck while an NPC is still in it and lift that car with the crane, and in the cutscene where the car is being delivered, the car will just drive away. The car will still be exported though.
- There is a glitch that causes the game to crash when the player approaches the docks area for the Exports/Imports mission (see video for more details). This happens due to the possibility that the "Wanted" list blackboard object may have the same handle as the traffic cones used for the Driving and Bike schools, which will be removed whenever a school test is finished. Although the chance of handle coincidence is very low, it is advised to complete the export list before attempting the schools if one wishes to achieve 100% completion of the game.
- Imported vehicles can be "marked", which means they will not despawn even if parked anywhere for more than three minutes or if they are within the Clear Area radius of a mission (the Beat the Cock! races have a huge Clear Area radius that reaches the whole map, which makes all "unmarked" vehicles despawn). To mark a vehicle, first import it as normal, then grab the imported vehicle with the crane and lift it above the ship, but do not move the vehicle away from it. Now, while the vehicle is attached to the magnet, while still facing the vehicle with the camera (this is important, as otherwise the vehicle despawns), exit the gate and enter it again. The easiest way to achieve this is using a jetpack. If one goes far enough, then a vehicle may be imported again. Go back to the blackboard while still keeping the vehicle attached to the magnet within camera view and import a new vehicle. Now, operate the crane and place the vehicle attached to the magnet outside the ship. This vehicle should now be "marked". The only way to get rid of a "marked" vehicle is to either blow it up, after which it despawns like a normal vehicle, or, on some versions, to save and then load the game. However, if one is playing on the mobile, PS3, Xbox 360, Windows Store or The Definitive Edition versions of the game, "marked" vehicles will be saved and still be available after loading the save. So, on these versions, this is a way to save a vehicle outside garages.
- There is a glitch that allows the player to export vehicles that are not on the "Wanted" list blackboard, which makes that vehicle available for importing. The glitch can be done by entering the gate to the import/export area while on a mission – or the game thinking that a mission is active, for example while the phone is ringing – and parking a vehicle that is on the "Wanted" list at the delivery spot. The vehicle will not be delivered if they entered the area while on a mission. The player should then get a vehicle that is not on the "Wanted" list, cancel or fail the mission, and enter the import/export area again; the game will now accept vehicles for exporting. The vehicle not on the list must be driven to the export delivery spot, and the vehicle that is on the list should still be parked there. While driving the vehicle not on the list, the player should either bump into the other vehicle or shoot it with a weapon. If done correctly, the vehicle will be delivered, but the player will gain no money, and the vehicle that will be available for importing is the vehicle that they are currently driving/riding and not the vehicle that got delivered.
- Vehicles that are normally not available for importing will have their name glitched, either displaying the same name of the last unglitched vehicle checked and costing 80% of its monetary value for importing, or having a blank name if no unglitched vehicle has yet been displayed and costing nothing. The only known exception for this is the NRG-500, which will always have its name displayed correctly.
- Since doing this does not remove any vehicle from the "Wanted" list blackboard, it means the player can have more that 30 vehicles exported in their stats, as this can be done indefinitely, but the player is still limited to 30 vehicles that they can add to the import list, even if the stat is higher.