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|image =End-of-the-Line-CJ-Sweet-GTASA.png
 
|image =End-of-the-Line-CJ-Sweet-GTASA.png
 
|size = 256px
 
|size = 256px
|caption = [[Carl Johnson]] and [[Sean Johnson|Sweet Johnson]] discussing their plans to kill [[Big Smoke]]
+
|caption = [[Carl Johnson|Carl]] and [[Sweet Johnson]] discussing their plans to kill [[Big Smoke]]
 
|game = SA
 
|game = SA
 
|for =[[File:SweetJohnson-GTASA-RadarIcon.jpg|23px|link=Sweet Johnson]] [[Sweet Johnson]]
 
|for =[[File:SweetJohnson-GTASA-RadarIcon.jpg|23px|link=Sweet Johnson]] [[Sweet Johnson]]
 
|location = [[Sweet's House]], [[Ganton]]
 
|location = [[Sweet's House]], [[Ganton]]
 
|target = [[Frank Tenpenny]]<br>[[Big Smoke]]
 
|target = [[Frank Tenpenny]]<br>[[Big Smoke]]
|fail = [[Wasted]]<br>[[Sweet]] dies<br>[[Tenpenny]] escapes<br>[[Greenwood]] destroyed<br>[[SWAT Tank]] destroyed before breaking into Crack Fortress<br>[[Feltzer]] destroyed <br> Timer runs out
+
|fail = [[Wasted]]<br>[[Sweet Johnson|Sweet]] dies<br>[[Tenpenny]] escapes<br>[[Greenwood]] destroyed<br>[[SWAT Tank]] destroyed before breaking into Crack Fortress<br>[[Feltzer]] destroyed <br> Timer runs out
 
|reward = [[Respect]]<br>[[Money|$250,000]]<br>The End of the Line [[Achievements in GTA San Andreas|achievement]]
 
|reward = [[Respect]]<br>[[Money|$250,000]]<br>The End of the Line [[Achievements in GTA San Andreas|achievement]]
 
|unlocks = Story Complete
 
|unlocks = Story Complete
 
|unlockedby = [[Los Desperados]]<br>After taking over 35% of gang territory in Los Santos
 
|unlockedby = [[Los Desperados]]<br>After taking over 35% of gang territory in Los Santos
  +
|todo =
|todo = {{BP}}Get in the car with '''<span style="color:#47509D">Sweet</span>'''.
 
{{BP}}Drive to '''<span style="color:#E9EAA6">Big Smoke's Crack Fortress</span>'''.
+
{{BP}}Get in the car with '''<span style="color:#484576">Sweet</span>'''.
{{BP}}Go get the '''<span style="color:#47509D">SWAT Tank</span>'''.
+
{{BP}}Drive to '''<span style="color:#D1BC86">Big Smoke's Crack Fortress</span>'''.
  +
{{BP}}Security is tight in the Crack Fortress. There is only one way in but the door is locked down because of the riots.
{{BP}}Use the SWAT Tank to ram right through the entrance of '''<span style="color:#E9EAA6">Big Smoke's Crack Fortress</span>'''.
 
  +
{{BP}}The only way past that reinforced entrance is to knock it down.
{{BP}}Smoke is on the fourth floor in his '''<span style="color:#E9EAA6">Penthouse suite</span>'''. You will have to work your way through three floors to get there.
 
  +
{{BP}}A heavy vehicle like SWAT Tank will be able to smash down the entrance easily.
{{BP}}Make your way to '''<span style="color:#E9EAA6">Floor 3</span>'''.
 
{{BP}}Make your way to '''<span style="color:#E9EAA6">Floor 4</span>'''.
+
{{BP}}Go get the '''<span style="color:#484576">SWAT Tank</span>'''.
{{BP}}Go get '''<span style="color:#E9EAA6">Big Smoke</span>'''.
+
{{BP}}Use the SWAT Tank to ram right through the entrance of '''<span style="color:#D1BC86">Big Smoke's Crack Fortress</span>'''.
{{BP}}Smoke has switched the lights off go get the '''<span style="color:#4E8342">thermal goggles</span>''' by the lower window.
+
{{BP}}Smash through the '''<span style="color:#D1BC86">wall</span>''' to gain entry!
{{BP}}Use the night vision goggles you have just picked up from Big Smoke to help you see in the dark and '''<span style="color:#E9EAA6">escape</span>''' the building as quick as possible.
+
{{BP}}There is an entrance into the '''<span style="color:#D1BC86">first floor</span>''' towards the back of this area.
{{BP}}Get in the car and make sure '''<span style="color:#47509D">Sweet</span>''' is safe, stay close to the firetruck and do not lose Tenpenny.
+
{{BP}}Smoke is on the Fourth floor in his '''<span style="color:#D1BC86">Penthouse suite</span>'''. You will have to work your way through three floors to get there.
 
{{BP}}Make your way to '''<span style="color:#D1BC86">Floor 3</span>'''.
 
{{BP}}Make your way to '''<span style="color:#D1BC86">Floor 4</span>'''.
 
{{BP}}Go get '''<span style="color:#D1BC86">Big Smoke</span>'''.
  +
{{BP}}Smoke has switched the lights off go get the '''<span style="color:#4C5C41">thermal goggles</span>''' by the lower window.
  +
{{BP}}Tenpenny has caused an explosion, the lighting in the building is off and the whole place is beginning to burn down. You need to get out of here quick!
  +
{{BP}}Use the night vision goggles you have just picked up from Big Smoke to help you see in the dark and '''<span style="color:#D1BC86">escape</span>''' the building as quick as possible.
  +
{{BP}}This floor is on fire use a '''<span style="color:#4C5C41">fire extinguisher</span>''' to help you get out!
  +
{{BP}}Follow Tenpenny and make sure '''<span style="color:#484576">Sweet</span>''' is safe, stay close to the firetruck and do not lose Tenpenny.
  +
{{BP}}Do not attempt to damage the firetruck or you may injure '''<span style="color:#484576">Sweet</span>'''.
 
{{BP}}The cop is stamping on Sweet's fingers get your car close to him in case he loses his grip.
 
{{BP}}The cop is stamping on Sweet's fingers get your car close to him in case he loses his grip.
 
}}
 
}}
{{Dialogue4|Carl|Hey, Sweet!|Sweet|Wassup?|It's time for Smoke.|Alright let's roll.|Johnson brothers fittin' to take that fat fool down!|[[Carl Johnson]] and [[Sean Johnson]], before setting off to [[Big Smoke's Crack Palace|where Big Smoke is hiding]].}}
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{{Dialogue4|Carl|Hey, Sweet!|Sweet|Wassup?|It's time for Smoke.|Alright let's roll.|Johnson brothers fittin' to take that fat fool down!|[[Carl Johnson]] and [[Sweet Johnson|Sean Johnson]], before setting off to [[Big Smoke's Crack Palace|where Big Smoke is hiding]].}}
   
'''End of the Line''' is the [[Climax|final storyline mission]] in ''[[Grand Theft Auto: San Andreas]]'' given to [[Protagonist|protagonist]] [[Carl Johnson]] by his brother and leader of the [[Grove Street Families in 3D Universe|Grove Street Families]], [[Sweet Johnson|Sean]] from his home in [[Grove Street (3D Universe)|Grove Street]], [[Ganton]], [[Los Santos (3D Universe)|Los Santos]].
+
'''End of the Line''' is the [[Climax|final storyline mission]] in ''[[Grand Theft Auto: San Andreas]]'' given to [[Protagonist|protagonist]] [[Carl Johnson]] by his brother and leader of the [[Grove Street Families in 3D Universe|Grove Street Families]], [[Sweet Johnson|Sean]], from his [[Sweet's House|home]] in [[Grove Street (3D Universe)|Grove Street]], [[Ganton]], [[Los Santos (3D Universe)|Los Santos]], [[State of San Andreas (3D Universe)|San Andreas]].
   
 
==Overview==
 
==Overview==
Carl and Sweet have managed to find out where their former friend, [[Big Smoke]], is hiding. They drive over to [[Big Smoke's Crack Palace|Smoke's hideout]] in [[East Los Santos (3D Universe)|East Los Santos]] while avoiding rioters. Upon arriving, they see that Smoke's crack palace has heavy security and there's no way to enter the place except for breaking through the wall. Carl convinces Sweet to allow him to go by himself, saying that Smoke and Tenpenny played him, and also wanted to atone for letting their brother, [[Brian Johnson|Brian]], die five years prior. Carl finds a [[S.W.A.T. (vehicle)|SWAT Tank]] nearby and steals it while being attacked by [[Special Weapons and Tactics|SWAT]] officers and [[Ballas (3D Universe)|Ballas]] gang members. He successfully smashes the wall and enters the crack palace.
+
Carl and Sweet have managed to find out where their former friend, [[Big Smoke]], is hiding. They drive over to [[Big Smoke's Crack Palace|Smoke's hideout]] in [[East Los Santos (3D Universe)|East Los Santos]] while avoiding rioters. Upon arriving, they see that Smoke's crack palace has heavy security and there's no way to enter the place except for breaking through the wall. Carl convinces Sweet to allow him to go by himself, saying that Smoke and [[Frank Tenpenny|Tenpenny]] played him, and also wanted to atone for letting their brother, [[Brian Johnson|Brian]], die [[1987|five years prior]]. Carl finds a [[S.W.A.T. (vehicle)|S.W.A.T. tank]] nearby and steals it while being attacked by [[Special Weapons and Tactics|S.W.A.T.]] officers and [[Ballas (3D Universe)|Ballas]] gang members. He successfully smashes the wall and enters the crack palace.
   
Upon entering, Carl makes his way through three floors while killing Ballas, [[Los Santos Vagos (3D Universe)|Vagos]], [[San Fierro Rifa]], and [[Russian Mafia (3D Universe)|Russian Mafia]] gang members as well as workers, whom all carry [[Carbine Rifle|M4s]], [[AK-47]]s, [[Combat Shotgun]]s and [[MP5]]s amongst other strong weapons. Carl manages to find Big Smoke, who claims that he doesn't feel any regrets over betraying the [[Grove Street Families]] and takes out a gun ready to battle Carl. During a shootout, Carl manages to kill Smoke and after a brief conversation questioning Smoke's decision, he says he had no choice and saw the opportunity for power and money before dying. With his dying breath, Smoke claims that "everyone will remember his name", ensuring his legacy. As soon as he dies, Carl sadly laments Smoke's end, muttering "''Damn, man. What a waste...''"
+
Upon entering, Carl makes his way through three floors while killing Ballas, [[Los Santos Vagos (3D Universe)|Vagos]], [[San Fierro Rifa]], and [[Russian Mafia (3D Universe)|Russian Mafia]] gang members, as well as workers, whom all carry [[Carbine Rifle|M4s]], [[AK-47|AK-47s]], [[Combat Shotgun|Combat Shotguns]], and [[MP5|MP5s]] amongst other strong weapons. Carl manages to find Big Smoke, who claims that he doesn't feel any regrets over betraying the [[Grove Street Families]], and takes out a gun ready to battle Carl. During a shootout, Carl manages to kill Smoke, and after a brief conversation questioning Smoke's decision, he says he had no choice and saw the opportunity for power and money before dying. With his dying breath, Smoke claims that "everyone will remember his name", ensuring his legacy. As soon as he dies, Carl sadly laments Smoke's end, muttering "''Damn, man. What a waste...''"
   
[[Frank Tenpenny]], who had been watching the whole thing, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a Combat Shotgun, and sarcastically congratulates Carl on killing both [[Eddie Pulaski]] and Big Smoke. Tenpenny then states his next move, boarding a plane to flee from Los Santos to avoid the rioters. As Tenpenny prepares to kill Carl, Carl manages to trick Tenpenny into believing Sweet had just arrived, and as Tenpenny quickly turns around, Carl manages to dive out of the way as Tenpenny quickly brings his attention back to Carl and shoots at him, albeit missing, and flees from the room. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator and causing it to explode. Carl leaves the Crack Palace the same way he came in, killing anyone in his way.
+
Frank Tenpenny, who had been watching the whole thing, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a Combat Shotgun, and sarcastically congratulates Carl on killing both [[Eddie Pulaski]] (in the [[Missions in GTA San Andreas|mission]] [[High Noon]]) and Big Smoke. Tenpenny then states his next move, boarding a plane to flee from Los Santos to avoid the rioters. As Tenpenny prepares to kill Carl, Carl manages to trick Tenpenny into believing Sweet had just arrived, and as Tenpenny quickly turns around, Carl manages to dive out of the way as Tenpenny quickly brings his attention back to Carl and shoots at him, albeit missing, and flees from the room. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator, causing it to explode. Carl leaves the crack palace the same way he came in, killing anyone in his way.
   
After successfully escaping, Tenpenny attempts to drive away in his [[Fire Truck]] but Sweet jumps on his [[Greenwood]] and then leaps at the ladder on the back of the truck, and hangs on from the ladder. Carl enters a parked [[Feltzer]] and starts to chase Tenpenny. During a long chase throughout [[Los Santos (3D Universe)|Los Santos]] with Vagos and Ballas on the road throwing [[Molotov Cocktail|molotovs]] and police chasing the trio, a police officer in the truck gets out and starts stomping on Sweet's fingers. Carl gets the Feltzer under the ladder and Sweet drops onto the hood and then climbs over into the passenger seat.
+
After successfully escaping, Tenpenny attempts to drive away in his [[Fire Truck|fire truck]], but Sweet jumps on his [[Greenwood]] and then leaps at the ladder on the back of the truck, and hangs on from it. Carl enters a parked [[Feltzer]] and starts to chase Tenpenny. During a long chase throughout Los Santos with Vagos and Ballas on the road throwing [[Molotov Cocktail|molotovs]], and the [[Los Santos Police Department (3D Universe)|police]] chasing the trio, a [[Police Officers|police officer]] in the truck gets out and starts stomping on Sweet's fingers. Carl gets the Feltzer under the ladder and Sweet drops onto the hood and then climbs over into the passenger seat.
   
On Carl's order, Sweet then takes control of the car with Carl acting as the shooter with his [[Micro SMG]]. The chase continues throughout the city with Carl destroying [[Police Car]]s as well as Vagos's rioters chasing them in [[Tornado]]s and on [[Sanchez|bikes]]. The chase comes to an end on [[Ganton Bridge|the bridge]] going above [[Ganton]] where Tenpenny crashes his truck through a breakable part of the bridge. Tenpenny climbs out of the fire truck and deliriously shouts about how he had kept the neighborhood clean with his deeds and would "do it all again" before dying in the middle of Grove Street, where the story began and now where it ends.
+
On Carl's order, Sweet then takes control of the car with Carl acting as the shooter with his [[Micro SMG]]. The chase continues throughout the city with Carl destroying [[Police Car|Police Cars]], as well as Vagos's rioters chasing them in [[Tornado|Tornados]] and on [[Sanchez|bikes]]. The chase comes to an end on [[Ganton Bridge|the bridge]] going above [[Ganton]] where Tenpenny crashes his truck through a breakable part of the bridge. Tenpenny climbs out of the fire truck and deliriously shouts about how he had kept the neighborhood clean with his deeds and would "do it all again" before dying in the middle of Grove Street, where the story began and now where it ends.
   
During this, Carl, [[Cesar Vialpando|Cesar]], Sweet and [[Kendl Johnson|Kendl]] confront Tenpenny, and Carl prepares to kill Tenpenny with a Desert Eagle. Sweet lowers Carl's gun however, instead deciding that Tenpenny "killed himself in a traffic accident, no one to blame", possibly so that nobody can link any of them or Grove Street Families to Tenpenny's demise. [[The Truth]] then appears, congratulating Carl for "beating the system", a feat which Truth claims would take ages for himself to achieve. Carl informs the others about Big Smoke's death, with Kendl remarking about how Smoke was only out for himself, a statement that Truth agrees with, referring to it as the surest path to Hell ("That or forty pounds of mescaline"). As Truth, Sweet, Cesar and Kendl walk away, Carl checks Tenpenny's corpse, before swiftly kicking him aside and mocking by mimicking Tenpenny's usual greetings towards him with: "''See you around... Officer"''.
+
During this, Carl, [[Cesar Vialpando|Cesar]], Sweet, and [[Kendl Johnson|Kendl]] confront Tenpenny, and Carl prepares to kill Tenpenny with a [[Desert Eagle]]. Sweet lowers Carl's gun however, instead deciding that Tenpenny "killed himself in a traffic accident, no one to blame", possibly so that nobody can link any of them or Grove Street Families to Tenpenny's demise. [[The Truth]] then appears, congratulating Carl for "beating the system", a feat which Truth claims would take ages for himself to achieve. Carl informs the others about Big Smoke's death, with Kendl remarking about how Smoke was only out for himself, a statement that Truth agrees with, referring to it as the surest path to Hell ("That or forty pounds of mescaline"). As Truth, Sweet, Cesar, and Kendl walk away, Carl checks Tenpenny's corpse, before swiftly kicking him aside and mocking by mimicking Tenpenny's usual greetings towards him with: "''See you around... Officer"''.
   
With that, the group reconvene inside the [[Johnson House]] to talk about their future, with Kendl dicussing their ventures in [[San Fierro]] and [[Las Venturas]], remarking on how "shit never ends". [[Ken Rosenberg]], [[Madd Dogg]], [[Kent Paul]] and [[Maccer]] enter the house, causing the rather paranoid group to ready their guns, then lower them upon seeing who it is. Madd Dogg announces his first gold record and they all celebrate their success and Maccer gleefully announces that he will be getting breast implants before Carl heads out of the house "''fittin' to hit the block, see what's happening''". Following the ending credits, [[Catalina]] calls for the last time and is heard having sex with her boyfriend [[Claude]], in a failed attempt to make Carl jealous, as Carl expresses his annoyment and disgust at Catalina, telling her to get help.
+
With that, the group reconvene inside the [[Johnson House]] to talk about their future, with Kendl discussing their ventures in [[San Fierro (3D Universe)|San Fierro]] and [[Las Venturas (3D Universe)|Las Venturas]], remarking on how "shit never ends". [[Ken Rosenberg]], [[Madd Dogg]], [[Kent Paul]] and [[Maccer]] enter the house, causing the rather paranoid group to ready their guns, then lower them upon seeing who it is. Madd Dogg announces his first gold record, and they all celebrate their success, and Maccer gleefully announces that he will be getting breast implants before Carl heads out of the house "''fittin' to hit the block, see what's happening''". Following the [[End Credits (GTA San Andreas)|ending credits]], [[Catalina]] calls for the last time and is heard having sex with her boyfriend [[Claude]], in a failed attempt to make Carl jealous, as Carl expresses his annoyment and disgust at Catalina, telling her to get help.
 
==Tips==
 
*Before starting the mission, head over to [[Mike Toreno's Ranch]] and grab a [[minigun]]. In addition to making clearing each floor easier, it will make the fight with Big Smoke easier, allowing for a rather short gun fight, as the minigun will deplete Big Smoke's health tremendously.
 
*Completing the Vigilante, Paramedic and Firefighter side-missions will make completing this mission easier, as Carl will have more armor and health during shootouts, and being fireproof makes the fire extinguisher redundant in this mission, which makes the escape easier.
 
   
 
==Mission Objectives==
 
==Mission Objectives==
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*[[Money|$]]250,000
 
*[[Money|$]]250,000
 
*End of the Line achievement (Xbox 360 version)
 
*End of the Line achievement (Xbox 360 version)
  +
*[[Micro SMG]] (70 rounds)
   
 
==Post-mission phone call script==
 
==Post-mission phone call script==
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'''Catalina''': ''And you, Carl, you are jealous!''
 
'''Catalina''': ''And you, Carl, you are jealous!''
   
==After the mission==
+
==After the Mission==
Although this is the final mission of the game, the game itself does not end upon its conclusion. Following the closing cutscene and closing credits, Carl is back on Grove Street. A last phone call from [[Catalina]] is received, after which Carl is free to roam about San Andreas as the game enters pure sandbox mode. Any leftover non-storyline missions such as the Zero, Wang Cars, and Casino strands can still be played out, as can street races, etc. The [[Los Santos Riots|riots]] subside, and a final [[West Coast Talk Radio|WCTR]] news report is broadcast detailing the aftermath of the riots. If [[100% Completion in GTA San Andreas|100% Completion]] has been attained, the various rewards will become available after the closing credits.
+
Although this is the final mission of the game, the game itself does not end upon its conclusion. Following the closing [[Cutscenes|cutscene]] and closing credits, Carl is back on Grove Street. A last phone call from [[Catalina]] is received, after which, Carl is free to roam about San Andreas as the game enters pure sandbox mode. Any leftover non-storyline missions such as the Zero, Wang Cars, and Casino strands can still be played out, as can street races, etc. The [[Los Santos Riots|riots]] subside, and a final [[West Coast Talk Radio|WCTR]] news report is broadcast detailing the aftermath of the riots. If [[100% Completion in GTA San Andreas|100% Completion]] has been attained, the various rewards will become available after the closing credits.
   
In sandbox mode, certain aspects of the San Andreas universe continue to play out. Progress with the various girlfriends will still go up and down depending on whether Carl continues to date them or not; Carl's physical condition will still change depending on actions like working out and eating; enemy gang members may still randomly shoot at Carl when he passes.
+
In sandbox mode, certain aspects of the San Andreas universe continue to play out. Progress with the various [[Girlfriends in GTA San Andreas|girlfriends]] will still go up and down depending on whether Carl continues to date them or not; Carl's physical condition will still change depending on actions like working out and eating; enemy gang members may still randomly shoot at Carl when he passes.
   
 
Also, [[Gang Warfare in GTA San Andreas|Gang Warfare]] conditions still apply, meaning Carl will still need to defend territory in Los Santos should any neighboring enemy gang areas remain.
 
Also, [[Gang Warfare in GTA San Andreas|Gang Warfare]] conditions still apply, meaning Carl will still need to defend territory in Los Santos should any neighboring enemy gang areas remain.
Line 98: Line 104:
 
==Trivia==
 
==Trivia==
 
*Carl is free from police attention during the mission (aside from the scripted police sequences).
 
*Carl is free from police attention during the mission (aside from the scripted police sequences).
  +
*During the final cutscene, the beta police car briefly appears behind Tenpenny's fire truck as the camera pans to the side; it has slightly rounded taillights.
*Sweet's Greenwood is locked once Carl and Sweet arrive at [[Big Smoke's Crack Palace]], and the player cannot enter it again during the mission. Sweet remains inside until he jumps onto the ladder of the fire truck. Also, the Greenwood is indestructible and can't be moved without a minigun or sawn-off shotgun when the mission fails (similar to [[Tagging Up Turf]]).
+
*Sweet's Greenwood is locked once Carl and Sweet arrive at [[Big Smoke's Crack Palace]], and the player cannot enter it again during the mission. Sweet remains inside until he jumps onto the ladder of the fire truck. Also, the Greenwood is indestructible and can't be moved without a [[Minigun]] or [[Sawed-Off Shotgun|Sawn-Off Shotgun]] when the mission fails (similar to the mission [[Tagging Up Turf]]).
*It is possible to shoot out the tires of Tenpenny's firetruck during the chase sequence with Sweet. However, this won't affect it much and it will continue driving along its path as normal.
 
  +
*During the final cutscene, when Tenpenny attempts to call for backup, a unique siren can be heard in the distance.
*CJ smashing the [[S.W.A.T. (vehicle)|S.W.A.T.]] vehicle through the front door of the crack palace is a reference to former LAPD police chief [[wp:Daryl Gates|Daryl Gates]], authorizing the LAPD's S.W.A.T. to use the [[wp:Cadillac Gage Commando#Civilian_operators|Cadillac Gage V-100 Commando]], an amphibious armored vehicle they referred to as the "battering ram" (which the in-game S.W.A.T. vehicle is based on) to execute search warrants by raiding and smashing into suspected crack dens in [[wp:South Los Angeles|South Central Los Angeles]] during the late-1980s.
 
  +
*During the final shootout with Big Smoke, he is immune to explosions.
 
*It is possible to shoot out the tires of Tenpenny's firetruck during the chase sequence with Sweet. However, since his path is scripted, this won't affect it, and it will continue driving along its path as normal.
 
*CJ smashing the [[S.W.A.T. (vehicle)|S.W.A.T. vehicle]] through the front door of the crack palace is a reference to former [https://en.wikipedia.org/wiki/Los_Angeles_Police_Department LAPD] police chief {{WP|Daryl Gates}}, authorizing the LAPD's [https://en.wikipedia.org/wiki/SWAT S.W.A.T.] to use the {{WP|Cadillac Gage Commando#Civilian operators|Cadillac Gage V-100 Commando}}, an amphibious armored vehicle they referred to as the "battering ram" (which the in-game S.W.A.T. vehicle is based on) to execute search warrants by raiding and smashing into suspected crack dens in {{WP|South Los Angeles|South Central Los Angeles}} during the late-1980s.
 
*In the cutscene when Carl confronts Big Smoke, Smoke pulls a [[Combat Shotgun]]. However, when the gunfight begins, he uses an [[AK-47]], possibly for balancing reasons. His AK-47 has reduced overall performance.
 
*In the cutscene when Carl confronts Big Smoke, Smoke pulls a [[Combat Shotgun]]. However, when the gunfight begins, he uses an [[AK-47]], possibly for balancing reasons. His AK-47 has reduced overall performance.
 
**Similarly, in the cutscene when Tenpenny appears, he pulls out a Combat Shotgun, but later uses a [[Pump Shotgun]] to shoot a generator.
 
**Similarly, in the cutscene when Tenpenny appears, he pulls out a Combat Shotgun, but later uses a [[Pump Shotgun]] to shoot a generator.
*Another strange thing with Big Smoke is after the cutscene where Tenpenny leaves the drug lab, is that Smoke's head is under the couch, regardless of where the player killed him. He also has an AK-47 which he dropped and body armor.
+
*Another strange thing with Big Smoke is after the cutscene where Tenpenny leaves the drug lab, is that Smoke's head is under the couch, regardless of where the player killed him. He also has an AK-47, which he dropped, and body armor.
 
*In the cutscene when Tenpenny asks Carl to give the suitcase full of money over to him, the suitcase passes through Big Smoke's [[CJD 500]].
 
*In the cutscene when Tenpenny asks Carl to give the suitcase full of money over to him, the suitcase passes through Big Smoke's [[CJD 500]].
 
*No matter what pistol the player has in their inventory, Carl will always have a [[Desert Eagle]] when he confronts Smoke, and after he's killed Smoke. This will also be the default weapon Carl pulls out regardless of what weapon the player has selected before the cutscene begins.
 
*No matter what pistol the player has in their inventory, Carl will always have a [[Desert Eagle]] when he confronts Smoke, and after he's killed Smoke. This will also be the default weapon Carl pulls out regardless of what weapon the player has selected before the cutscene begins.
 
**Similarly, regardless of what weapon Carl has in his submachine gun slot, following the completion of this mission, Carl will always have a [[Micro SMG]] with 70 rounds of ammunition.
 
**Similarly, regardless of what weapon Carl has in his submachine gun slot, following the completion of this mission, Carl will always have a [[Micro SMG]] with 70 rounds of ammunition.
*The [[Feltzer]] in this mission is [[Special Vehicles|bulletproof/fireproof/explosionproof/damageproof]], and can be obtained by ditching it. The license plate reads "IMY AK", which cannot be saved at a garage. Same plate can be found on [[BF-400]] in [[Just Business]] and [[Cheetah]] if the player buys it at the [[Easter Basin]] Docks.
+
*The [[Feltzer]] in this mission is [[Special Vehicles|bulletproof/fireproof/explosionproof/damageproof]], and can be obtained by ditching it. The license plate reads "IMY AK", which cannot be saved at a garage like other license plates. The same plate can be found on the [[BF-400]] in [[Just Business]], and the [[Cheetah]] if the player buys it at the [[Easter Basin]] Docks.
*The two SWAT tanks seen in this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage, however, it will disappear after the mission unless the player fails the mission beforehand.
+
*The two S.W.A.T. tanks seen in this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage, however, it will disappear after the mission unless the player fails the mission beforehand.
*The time in this mission is prewritten. Regardless of what time the player begins the mission, the mission will start at 21:30 outside Sweet's house, so the confrontation between Carl and Smoke would be during the night. Although, after Tenpenny blows up the generators and CJ is left alone in the room with Smoke's body, the time is 00:00. Since the player has seven minutes (seven GTA hours) to escape from the lab, when Carl leaves the lab it should be early in the morning. However, when the pursuit of Tenpenny begins, the time is 17:00. Tenpenny's death is around 23:00 and the mission is finally passed at 1:00.
+
*The time in this mission is prewritten. Regardless of what time the player begins the mission, the mission will start at 21:30 outside Sweet's house, so the confrontation between Carl and Smoke would be during the night. Although, after Tenpenny blows up the generators and CJ is left alone in the room with Smoke's dead body, the time is 00:00. Since the player has seven minutes (seven GTA hours) to escape from the lab, when Carl leaves the lab, it should be early in the morning. However, when the pursuit of Tenpenny begins, the time is 17:00. Tenpenny's death is around 23:00 and the mission is finally passed at 1:00.
*At one point, a SWAT Tank breaks in through the wall from a back alleyway, allowing S.W.A.T. to enter the building. However, there is no back alleyway on the building's exterior, and there is no hole anywhere where the tank could have burst in through. The tank comes from the [[Hidden Interiors Universe]], as one can tell by re-entering the building after completing the mission, going upstairs to the hole and looking around the exterior.
+
*At one point, a S.W.A.T. tank breaks in through the wall from a back alleyway, allowing S.W.A.T. to enter the building. However, there is no back alleyway on the building's exterior, and there is no hole anywhere where the tank could have burst in through. The tank comes from the [[Hidden Interiors Universe]], as one can tell by re-entering the building after completing the mission, going upstairs to the hole, and looking around the exterior.
*When Carl is standing over Tenpenny's corpse, he sarcastically says "See you around...officer!". This is a reference to what Tenpenny says ("See you around like a donut, Carl!") when he shoves Carl out of the police car during the [[In the Beginning|first mission]] and when he says "Hey Carl, see you around" during the opening of [[Running Dog]].
+
*When Carl is standing over Tenpenny's corpse, he sarcastically says "See you around... Officer". This is a reference to what Tenpenny says ("See you around like a donut, Carl...") when he shoves Carl out of the police car during the [[In the Beginning|first mission]], and when he says "Yo Carl, see you around..." during the opening cutscene of the mission [[Running Dog]].
*After Tenpenny dies, the gang heads in the direction of Sweet's house but end up in the Johnson house. Also, [[The Truth]] is seen with the gang but is not seen inside the Johnson house.
+
*After Tenpenny dies, the gang heads in the direction of Sweet's house, but end up in the Johnson house. Also, [[The Truth]] is seen with the gang, but is not seen inside the Johnson house.
*The ''GTA Vice City Stories'' mission [[Jive Drive]] and the ''GTA V'' mission [[Father/Son]] bear similarities to the second and first parts of the third act.
+
*The ''[[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]]'' [[Missions in GTA Vice City Stories|mission]] [[Jive Drive]], and the ''[[Grand Theft Auto V|GTA V]]'' [[Missions in GTA V|mission]] [[Father/Son]] bear similarities to the second and first parts of the third act.
**In ''GTA V'' and the first part, the protagonists Carl Johnson, Michael De Santa and Franklin Clinton use a car (Feltzer and Sentinel) to chase after a truck while Sweet and Jimmy are dangling from the ladder of Tenpenny's firetruck and the side of Michael De Santa's towed boat respectively, and both CJ and Michael must catch Sweet and Jimmy in their cars.
+
**In ''GTA V'' and the third part, the protagonists Carl Johnson, [[Michael De Santa]], and [[Franklin Clinton]] use a car (Feltzer and [[Sentinel]]) to chase after a truck while Sweet and [[Jimmy De Santa|Jimmy]] are dangling from the ladder of Tenpenny's firetruck and the side of Michael's [[Marquis|towed boat]] respectively, and both CJ and Michael must catch Sweet and Jimmy in their cars.
**In ''GTA VCS'' and the second part, both CJ and Vic must shoot the enemies pursuing them while Sweet and Lance drive the car that they are using (Feltzer and Stinger).
+
**In ''GTA VCS'' and the second part, both CJ and [[Victor Vance|Vic]] must shoot the enemies pursuing them while Sweet and [[Lance Vance|Lance]] drive the car that they are using (Feltzer and [[Stinger]]).
 
*This is the last mission where the player must shoot from a car as a passenger.
 
*This is the last mission where the player must shoot from a car as a passenger.
  +
*The chase sequence in the mission is a reference to the 1997 film ''{{WP|Con Air}}''.
*A statue of Big Smoke's beta appearance can be seen inside the Crack Palace during the mission.
 
*Only in this mission can the player see prostitutes in the 3rd floor of the crack palace. They can be killed by Carl, although this doesn't affect the mission nor the game.
+
*A statue of Big Smoke's [[Beta Releases in GTA San Andreas|beta appearance]] can be seen inside the crack palace during the mission.
  +
*Originally following completion of the mission, Big Smoke's Crack Palace was supposed to serve as a safehouse, but the idea was scrapped. However, the crack palace remains accessible for the player following the mission.
 
*If CJ shoots at the officer on the back of the fire truck during the chase, he will not fall off the truck and hit the ground. Instead, he will dangle from the fire truck's ladder by his feet.
 
*If CJ shoots at the officer on the back of the fire truck during the chase, he will not fall off the truck and hit the ground. Instead, he will dangle from the fire truck's ladder by his feet.
**Another officer will come out of the firetruck and attempt to shoot at the player. However, if you kill this one, his body will fall to the ground. It is interesting to note that at the cutscene where [[Frank Tenpenny|Tenpenny ]]escapes in the firetruck, he is the one driving it. But the officer mentioned above climbs from the door on the left, the same door that Tenpenny entered through. It is unknown if this was just an oversight on the developer's part.
+
**Another officer will come out of the firetruck and attempt to shoot at the player. However, if the player kills this one, his body will fall to the ground. 
*If one was to explore the cutscene after the gun-fight with Big Smoke, the player could see that Tenpenny is fully animated and is observing CJ's and Big Smoke's coversation off-camera.
+
*If one was to explore the cutscene after the gunfight with Big Smoke, the player could see that Tenpenny is fully animated, and is observing CJ and Big Smoke's conversation off-camera.<ref>https://www.youtube.com/watch?v=WfAtzxRAQpc&t=15m53s</ref>
  +
*If the player fails the mission during the chase part and restarts it, the mission will start from the cutscene with Tenpenny getting into the fire truck, skipping the whole crack palace fight.
*The VC Edition's gold music award is shown differently. In GTA Vice City, there's a black circle in the middle, the side rings are yellow, and the outter part after the side rings is red, while Madd Dagg's award is slightly changed in this mission, in the release, it shows the middle as blue, and outter as black for some reason.
 
<ref>https://www.youtube.com/watch?v=WfAtzxRAQpc&t=15m53s</ref>more
 
   
 
==Gallery==
 
==Gallery==

Revision as of 07:29, 21 July 2020

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Spoiler Warning: Plot details, ending details, or both are in the text which follows.
Spoiler Warning: Plot details, ending details, or both are in the text which follows.
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Warning

Carl: "Hey, Sweet!"
Sweet: "Wassup?"
Carl: "It's time for Smoke."
Sweet: "Alright let's roll."
Carl: "Johnson brothers fittin' to take that fat fool down!"
Carl Johnson and Sean Johnson, before setting off to where Big Smoke is hiding.

End of the Line is the final storyline mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by his brother and leader of the Grove Street Families, Sean, from his home in Grove Street, Ganton, Los Santos, San Andreas.

Overview

Carl and Sweet have managed to find out where their former friend, Big Smoke, is hiding. They drive over to Smoke's hideout in East Los Santos while avoiding rioters. Upon arriving, they see that Smoke's crack palace has heavy security and there's no way to enter the place except for breaking through the wall. Carl convinces Sweet to allow him to go by himself, saying that Smoke and Tenpenny played him, and also wanted to atone for letting their brother, Brian, die five years prior. Carl finds a S.W.A.T. tank nearby and steals it while being attacked by S.W.A.T. officers and Ballas gang members. He successfully smashes the wall and enters the crack palace.

Upon entering, Carl makes his way through three floors while killing Ballas, Vagos, San Fierro Rifa, and Russian Mafia gang members, as well as workers, whom all carry M4s, AK-47s, Combat Shotguns, and MP5s amongst other strong weapons. Carl manages to find Big Smoke, who claims that he doesn't feel any regrets over betraying the Grove Street Families, and takes out a gun ready to battle Carl. During a shootout, Carl manages to kill Smoke, and after a brief conversation questioning Smoke's decision, he says he had no choice and saw the opportunity for power and money before dying. With his dying breath, Smoke claims that "everyone will remember his name", ensuring his legacy. As soon as he dies, Carl sadly laments Smoke's end, muttering "Damn, man. What a waste..."

Frank Tenpenny, who had been watching the whole thing, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a Combat Shotgun, and sarcastically congratulates Carl on killing both Eddie Pulaski (in the mission High Noon) and Big Smoke. Tenpenny then states his next move, boarding a plane to flee from Los Santos to avoid the rioters. As Tenpenny prepares to kill Carl, Carl manages to trick Tenpenny into believing Sweet had just arrived, and as Tenpenny quickly turns around, Carl manages to dive out of the way as Tenpenny quickly brings his attention back to Carl and shoots at him, albeit missing, and flees from the room. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator, causing it to explode. Carl leaves the crack palace the same way he came in, killing anyone in his way.

After successfully escaping, Tenpenny attempts to drive away in his fire truck, but Sweet jumps on his Greenwood and then leaps at the ladder on the back of the truck, and hangs on from it. Carl enters a parked Feltzer and starts to chase Tenpenny. During a long chase throughout Los Santos with Vagos and Ballas on the road throwing molotovs, and the police chasing the trio, a police officer in the truck gets out and starts stomping on Sweet's fingers. Carl gets the Feltzer under the ladder and Sweet drops onto the hood and then climbs over into the passenger seat.

On Carl's order, Sweet then takes control of the car with Carl acting as the shooter with his Micro SMG. The chase continues throughout the city with Carl destroying Police Cars, as well as Vagos's rioters chasing them in Tornados and on bikes. The chase comes to an end on the bridge going above Ganton where Tenpenny crashes his truck through a breakable part of the bridge. Tenpenny climbs out of the fire truck and deliriously shouts about how he had kept the neighborhood clean with his deeds and would "do it all again" before dying in the middle of Grove Street, where the story began and now where it ends.

During this, Carl, Cesar, Sweet, and Kendl confront Tenpenny, and Carl prepares to kill Tenpenny with a Desert Eagle. Sweet lowers Carl's gun however, instead deciding that Tenpenny "killed himself in a traffic accident, no one to blame", possibly so that nobody can link any of them or Grove Street Families to Tenpenny's demise. The Truth then appears, congratulating Carl for "beating the system", a feat which Truth claims would take ages for himself to achieve. Carl informs the others about Big Smoke's death, with Kendl remarking about how Smoke was only out for himself, a statement that Truth agrees with, referring to it as the surest path to Hell ("That or forty pounds of mescaline"). As Truth, Sweet, Cesar, and Kendl walk away, Carl checks Tenpenny's corpse, before swiftly kicking him aside and mocking by mimicking Tenpenny's usual greetings towards him with: "See you around... Officer".

With that, the group reconvene inside the Johnson House to talk about their future, with Kendl discussing their ventures in San Fierro and Las Venturas, remarking on how "shit never ends". Ken Rosenberg, Madd Dogg, Kent Paul and Maccer enter the house, causing the rather paranoid group to ready their guns, then lower them upon seeing who it is. Madd Dogg announces his first gold record, and they all celebrate their success, and Maccer gleefully announces that he will be getting breast implants before Carl heads out of the house "fittin' to hit the block, see what's happening". Following the ending credits, Catalina calls for the last time and is heard having sex with her boyfriend Claude, in a failed attempt to make Carl jealous, as Carl expresses his annoyment and disgust at Catalina, telling her to get help.

Mission Objectives

In order to complete the mission the player must:

  • Drive to Big Smoke's Crack Fortress.
  • Go get the SWAT Tank.
  • Use the SWAT Tank to ram right through the entrance of Big Smoke's Crack Fortress.
  • Smoke is on the Fourth floor in his Penthouse Suite. You will have to work your way through three floors to get there.
  • Make your way to Floors 3 and 4.
  • Go get Big Smoke.
  • Smoke has switched the lights off. Go get the thermal goggles by the lower window.
  • Use the night vision goggles you have just picked up from Big Smoke to help you see in the dark and escape the building as quick as possible.
  • The floor is on fire use a fire extinguisher to help you get out.
  • Follow Tenpenny and make sure Sweet is safe, stay close to the fire truck and do not lose Tenpenny.
  • The cop is stomping on Sweet's fingers get your car close to him in case he loses his grip.
  • Protect the car from the police, Vagos and Ballas.

Deaths

Rewards

  • Respect
  • $250,000
  • End of the Line achievement (Xbox 360 version)
  • Micro SMG (70 rounds)

Post-mission phone call script

Carl Johnson: Eh, whassup?

Catalina: (Heavy breathing)

Carl Johnson: Hello?

Catalina: Yes, Claude, faster, harder, DEEPER! Oh, yes, yes, YES!

Carl Johnson: Catalina! You sick! Get help!

Catalina: And you, Carl, you are jealous!

After the Mission

Although this is the final mission of the game, the game itself does not end upon its conclusion. Following the closing cutscene and closing credits, Carl is back on Grove Street. A last phone call from Catalina is received, after which, Carl is free to roam about San Andreas as the game enters pure sandbox mode. Any leftover non-storyline missions such as the Zero, Wang Cars, and Casino strands can still be played out, as can street races, etc. The riots subside, and a final WCTR news report is broadcast detailing the aftermath of the riots. If 100% Completion has been attained, the various rewards will become available after the closing credits.

In sandbox mode, certain aspects of the San Andreas universe continue to play out. Progress with the various girlfriends will still go up and down depending on whether Carl continues to date them or not; Carl's physical condition will still change depending on actions like working out and eating; enemy gang members may still randomly shoot at Carl when he passes.

Also, Gang Warfare conditions still apply, meaning Carl will still need to defend territory in Los Santos should any neighboring enemy gang areas remain.

Trivia

  • Carl is free from police attention during the mission (aside from the scripted police sequences).
  • During the final cutscene, the beta police car briefly appears behind Tenpenny's fire truck as the camera pans to the side; it has slightly rounded taillights.
  • Sweet's Greenwood is locked once Carl and Sweet arrive at Big Smoke's Crack Palace, and the player cannot enter it again during the mission. Sweet remains inside until he jumps onto the ladder of the fire truck. Also, the Greenwood is indestructible and can't be moved without a Minigun or Sawn-Off Shotgun when the mission fails (similar to the mission Tagging Up Turf).
  • During the final cutscene, when Tenpenny attempts to call for backup, a unique siren can be heard in the distance.
  • During the final shootout with Big Smoke, he is immune to explosions.
  • It is possible to shoot out the tires of Tenpenny's firetruck during the chase sequence with Sweet. However, since his path is scripted, this won't affect it, and it will continue driving along its path as normal.
  • CJ smashing the S.W.A.T. vehicle through the front door of the crack palace is a reference to former LAPD police chief Daryl Gates, authorizing the LAPD's S.W.A.T. to use the Cadillac Gage V-100 Commando, an amphibious armored vehicle they referred to as the "battering ram" (which the in-game S.W.A.T. vehicle is based on) to execute search warrants by raiding and smashing into suspected crack dens in South Central Los Angeles during the late-1980s.
  • In the cutscene when Carl confronts Big Smoke, Smoke pulls a Combat Shotgun. However, when the gunfight begins, he uses an AK-47, possibly for balancing reasons. His AK-47 has reduced overall performance.
    • Similarly, in the cutscene when Tenpenny appears, he pulls out a Combat Shotgun, but later uses a Pump Shotgun to shoot a generator.
  • Another strange thing with Big Smoke is after the cutscene where Tenpenny leaves the drug lab, is that Smoke's head is under the couch, regardless of where the player killed him. He also has an AK-47, which he dropped, and body armor.
  • In the cutscene when Tenpenny asks Carl to give the suitcase full of money over to him, the suitcase passes through Big Smoke's CJD 500.
  • No matter what pistol the player has in their inventory, Carl will always have a Desert Eagle when he confronts Smoke, and after he's killed Smoke. This will also be the default weapon Carl pulls out regardless of what weapon the player has selected before the cutscene begins.
    • Similarly, regardless of what weapon Carl has in his submachine gun slot, following the completion of this mission, Carl will always have a Micro SMG with 70 rounds of ammunition.
  • The Feltzer in this mission is bulletproof/fireproof/explosionproof/damageproof, and can be obtained by ditching it. The license plate reads "IMY AK", which cannot be saved at a garage like other license plates. The same plate can be found on the BF-400 in Just Business, and the Cheetah if the player buys it at the Easter Basin Docks.
  • The two S.W.A.T. tanks seen in this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage, however, it will disappear after the mission unless the player fails the mission beforehand.
  • The time in this mission is prewritten. Regardless of what time the player begins the mission, the mission will start at 21:30 outside Sweet's house, so the confrontation between Carl and Smoke would be during the night. Although, after Tenpenny blows up the generators and CJ is left alone in the room with Smoke's dead body, the time is 00:00. Since the player has seven minutes (seven GTA hours) to escape from the lab, when Carl leaves the lab, it should be early in the morning. However, when the pursuit of Tenpenny begins, the time is 17:00. Tenpenny's death is around 23:00 and the mission is finally passed at 1:00.
  • At one point, a S.W.A.T. tank breaks in through the wall from a back alleyway, allowing S.W.A.T. to enter the building. However, there is no back alleyway on the building's exterior, and there is no hole anywhere where the tank could have burst in through. The tank comes from the Hidden Interiors Universe, as one can tell by re-entering the building after completing the mission, going upstairs to the hole, and looking around the exterior.
  • When Carl is standing over Tenpenny's corpse, he sarcastically says "See you around... Officer". This is a reference to what Tenpenny says ("See you around like a donut, Carl...") when he shoves Carl out of the police car during the first mission, and when he says "Yo Carl, see you around..." during the opening cutscene of the mission Running Dog.
  • After Tenpenny dies, the gang heads in the direction of Sweet's house, but end up in the Johnson house. Also, The Truth is seen with the gang, but is not seen inside the Johnson house.
  • The GTA Vice City Stories mission Jive Drive, and the GTA V mission Father/Son bear similarities to the second and first parts of the third act.
    • In GTA V and the third part, the protagonists Carl Johnson, Michael De Santa, and Franklin Clinton use a car (Feltzer and Sentinel) to chase after a truck while Sweet and Jimmy are dangling from the ladder of Tenpenny's firetruck and the side of Michael's towed boat respectively, and both CJ and Michael must catch Sweet and Jimmy in their cars.
    • In GTA VCS and the second part, both CJ and Vic must shoot the enemies pursuing them while Sweet and Lance drive the car that they are using (Feltzer and Stinger).
  • This is the last mission where the player must shoot from a car as a passenger.
  • The chase sequence in the mission is a reference to the 1997 film Con Air.
  • A statue of Big Smoke's beta appearance can be seen inside the crack palace during the mission.
  • Originally following completion of the mission, Big Smoke's Crack Palace was supposed to serve as a safehouse, but the idea was scrapped. However, the crack palace remains accessible for the player following the mission.
  • If CJ shoots at the officer on the back of the fire truck during the chase, he will not fall off the truck and hit the ground. Instead, he will dangle from the fire truck's ladder by his feet.
    • Another officer will come out of the firetruck and attempt to shoot at the player. However, if the player kills this one, his body will fall to the ground. 
  • If one was to explore the cutscene after the gunfight with Big Smoke, the player could see that Tenpenny is fully animated, and is observing CJ and Big Smoke's conversation off-camera.[1]
  • If the player fails the mission during the chase part and restarts it, the mission will start from the cutscene with Tenpenny getting into the fire truck, skipping the whole crack palace fight.

Gallery

Video Walkthroughs

See Also

References

Navigation

[ ve ]Grand Theft Auto series
Grand Theft AutoProtagonists | Liberty City (and New Guernsey) | San Andreas | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: London
London 1969Protagonists | London | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
London 1961Protagonists | London | Manchester | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto 2Claude Speed/GBC Protagonists | Anywhere City (Downtown | Residential | Industrial) | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IIIClaude | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Vice CityTommy Vercetti | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: San AndreasCarl Johnson | State of San Andreas (Los SantosSan FierroLas VenturasRed CountyFlint CountyWhetstoneBone CountyTierra Robada) | Characters | Missions | Gangs | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto AdvanceMike | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Soundtrack | Cheats
Grand Theft Auto: Liberty City StoriesToni Cipriani | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: Vice City StoriesVictor Vance | Vice City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IVNiko Bellic | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Episodes from Liberty City
The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
The Ballad of Gay TonyLuis Fernando Lopez | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Chinatown WarsHuang Lee | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto VMichael De Santa | Trevor Philips | Franklin Clinton | Southern San Andreas (Los Santos (County) | Blaine County) | State of North Yankton (Ludendorff) | Characters | Gangs | Missions | Weapons | Vehicles | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto OnlineGTA Online Protagonist (Crews | Organizations | Motorcycle Clubs) | Southern San Andreas (Los Santos (County) | Blaine County) | The Caribbean (Cayo Perico) | Missions | Jobs | Gangs | Vehicles | Weapons | Radio stations | Reputation (Arena Points | LS Car Meet) | Content Updates | Events | Achievements/Trophies | Awards
Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy
[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder) Radar-RyderIcon-GTASA
Part 1Ryder
Part 2Home Invasion | Catalyst | Robbing Uncle Sam
Sean Johnson
(Sweet) Radar-SweetIcon-GTASA
Part 1Tagging Up Turf | Cleaning the Hood | Drive-Thru | Nines and AK's | Drive-By | Sweet's Girl | Cesar Vialpando
Part 2Doberman | Los Sepulcros | Reuniting the Families | The Green Sabre
Part 3Beat Down on B Dup | Grove 4 Life
Part 4Los Desperados | End of the Line *
Melvin Harris
(Big Smoke) Radar-SmokeIcon-GTASA
OG Loc | Running Dog | Wrong Side of the Tracks | Just Business
Cesar Vialpando Radar-CesarIcon-GTASA
Part 1High Stakes, Low-Rider
Part 2King in Exile
Part 3Wu Zi Mu | Farewell, My Love...
Part 4Photo Opportunity
Part 5Pier 69
Part 6Back to School | Zeroing In | Test Drive | Customs Fast Track | Puncture Wounds
Jeffrey Cross
(OG Loc) Radar-OGLocIcon-GTASA
Life's a Beach | Madd Dogg's Rhymes | Management Issues | House Party
C.R.A.S.H. Radar-CRASHIcon-GTASA
Part 1Burning Desire | Gray Imports
Part 2Badlands
Part 3555 We Tip
Part 4Snail Trail
Part 5Misappropriation
Part 6High Noon
Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
Robberies Radar-CashIcon-GTASATanker Commander | Local Liquor Store | Against All Odds | Small Town Bank
The Truth Radar-TruthIcon-GTASA
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson Radar-CJIcon-GTASA
Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads Radar-TraidsCasinoIcon-GTASA
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Radar-CashIcon-GTASAArchitectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg Radar-MaddDoggIcon-GTASA
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante | Taxi Driver | Brown Thunder | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Shooting Range | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
Race Tournaments Radar-race-gtasa
Los SantosLowrider Race | Little Loop | Backroad Wanderer | City Circuit | Vinewood | Freeway | Into the Country | Badlands A | Badlands B
San FierroDirtbike Danger | Bandito County | Go-Go Karting | San Fierro Fastlane | San Fierro Hills | Country Endurance
Las VenturasSF to LV | Dam Rider | Desert Tricks | LV Ringroad
Air RacesWorld War Ace | Barnstorming | Military Service | Chopper Checkpoint | Whirly Bird Waypoint | Heli Hell
Missions in GTA San Andreas (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.