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(Removed the "how to" section. The nature of this article is to explain drifting in GTA. It is very difficult to explain in writing how it is performed. I have already described what drifting is in my first paragraph (which is necessary information).)
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==GTA V==
 
==GTA V==
 
The handling physics system in GTA V is a revision of GTA IV’s system. Vehicles can now corner at much higher speeds, and have greater top speeds. Drifting properly is still impossible, but it can now be well-mimicked at very low speeds. Some players use the single-player cheat “slidey cars” to alter the game’s handling physics system. With “slidey cars” activated, vehicles seem to handle like they are on ice. The “slidey cars” cheat does not make proper drifting possible.
 
The handling physics system in GTA V is a revision of GTA IV’s system. Vehicles can now corner at much higher speeds, and have greater top speeds. Drifting properly is still impossible, but it can now be well-mimicked at very low speeds. Some players use the single-player cheat “slidey cars” to alter the game’s handling physics system. With “slidey cars” activated, vehicles seem to handle like they are on ice. The “slidey cars” cheat does not make proper drifting possible.
==How to drift?==
 
Drifting isn't easy, and the GTA series are not the exception. However, it is still possible to make a good drift. There are some aspects you need to understand about this technique.
 
*Drifting IS NOT the best way to steer around a corner. It will slow down your vehicle (thus taking your vehicle in a bad position in case of a race), and you will probably crash.
 
*The choice of your car is very important. A SUV will never drift better than a sports car. However, some sports vehicles are made for drifting, others simply not.
 
*The handling of the vehicle is another factor you should consider. Having the best handling won't make the car slide, it will just turn the corner. But a bad handling, and you will probably end up having an accident
 
*Watch out with the oversteer of the car. Vehicles with a high torque are more likely to spin around, while in the other hand, they could start a non-planned drift, leading to a crash.
 
*Use the weather at your favor, don't let it go against you (use the rain to perform a great drift, don't let the rain ruin your maneuver).
 
*The brakes are your friends. Normally, cars with a low braking system are well known to slide better. Use them wisely to drift. Just try to evade any accident situation.
 
*Sliding through a corner IS NOT drifting
 
Now, with this aspects clear, you should be ready to drift
 
#Take some speed while aproaching to the corner.
 
#Right before turning, steer to the side you want to turn.
 
#Press the brake shortly, and then pull the hand-brake to lose the traction of the rear wheels
 
#As soon as you see the car sliding, perform the counter-steering (if you are turning left, you should turn right), so the car won't spin out of control.
 
#When the turn had finished, you are now able to keep driving.
 
 
[[Category:Vehicles in GTA IV]]
 
[[Category:Vehicles in GTA IV]]
 
[[Category:Features]]
 
[[Category:Features]]

Revision as of 17:31, 22 April 2014

Drifting is a driving technique which enables sharper steering in a vehicle. In exchange for greater tire friction and lower cornering speed, drifting improves the rate at which a car can steer in any direction. On tarmac, drifting is normally a slower cornering method than traditional methods used by professional drivers. In rally racing, however, drifting is an essential technique for many corners (due to rough terrain, which can sometimes require alternative driving methods to achieve higher cornering speeds). Drifting has been available to players since Grand Theft Auto III. But, prior to the release of Grand Theft Auto: San Andreas, drifting did not offer players much car control.

The differences between drifting around corners and driving around corners are best described visually (watch professionals to better understand these differences). When a vehicle drives around a left turn, for example, the driver is steering left. When a vehicle drifts around a left turn, ideally, the driver is steering right. While a vehicle is drifting, it travels around a corner on an angle. The vehicle has lost rear traction and is spinning around, but the driver is preventing the car from spinning around completely. A driver controls this loss of traction through many rigorous throttle and steering corrections, and is "controlling" a vehicle that is trying to spin around. The driver is "spinning out" around a corner, but remains in control of the vehicle.

GTA: San Andreas

In Grand Theft Auto: San Andreas, vehicular handling physics had greatly improved. These revised physics boasted "realistic" features while drifting vehicles. Handbrake deceleration encouraged drifting, turning angles during drifts could be very low or very high, and weight transfer could be used to initiate a drift. During a drift, vehicle control emulated reality surprisingly well. Every vehicle was different. One issue with this physics system was that vehicles decelerated unrealistically while moving in reverse. This made performing J-turns or 360 turns impossible without nitrous or speed, or a slope.

The sharp deceleration in reverse made “doughnuts” impossible without nitrous activated. Even the quickest rear-wheel drive cars regain traction when spinning around, unless nitrous is engaged. Nitrous was a limited, purchasable performance upgrade for most vehicles in San Andreas. With nitrous engaged, vehicles accelerated quicker, and decelerated slower. Nitrous improved the performance of cars to a great extent, allowing them to drift with much bigger angle at lower speeds. Utilizing nitrous, a player could perform much longer and faster drifts than otherwise possible.

Gallery35096

A Uranus performing a drift with handling lines (GTA San Andreas)

Many GTA: San Andreas fans with the PC version have developed original handling physics for different cars in the game. These original "handling lines" allow for ease of initiating drifts and prolonging drifts. This is partly achieved by grossly increasing vehicle acceleration, to counter the default physics' low-speed shortcomings. Modding GTA games to allow ease of drifting has become a popular practice.

GTA IV

The completely new handling physics in GTA IV strived to emulate reality. Drifting properly was impossible with the new handling physics. System-assisted J-turns and 360 turns could be performed with ease, but vehicles felt large and clunky to drive, and were unkind to players who pulled the handbrake. Drifting could be mimicked (poorly) by driving on wet roads or by popping rear tires. To counter the handling physics' shortcomings, players with the PC version of GTA IV have developed original handling physics for vehicles in the game. Drifting in GTA IV is almost exclusively performed through the use of "handling lines".

GTA V

The handling physics system in GTA V is a revision of GTA IV’s system. Vehicles can now corner at much higher speeds, and have greater top speeds. Drifting properly is still impossible, but it can now be well-mimicked at very low speeds. Some players use the single-player cheat “slidey cars” to alter the game’s handling physics system. With “slidey cars” activated, vehicles seem to handle like they are on ice. The “slidey cars” cheat does not make proper drifting possible.