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(Mission String)
(Trivia)
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{{Template:Infobox safehouse
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|name = Doherty Garage
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|image = Xoomer-GTASA-Doherty-exterior.jpg
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|caption = The Xoomer garage as it appears in [[Grand Theft Auto San Andreas]].
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|aka = Xoomer Garage
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|games = ''[[Grand Theft Auto San Andreas]]''
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|style = Filling station
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|garage = Four vehicles
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|occupants =
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|unlocked = [[Are You Going to San Fierro?]]
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}}
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The '''Doherty Garage''' is a derelict [[Xoomer]] gas station/garage in [[Doherty]], [[San Fierro (3D Universe)|San Fierro]], [[San Andreas (3D Universe)|San Andreas]] that appears in ''[[Grand Theft Auto: San Andreas]]''. The garage is obtained by [[Carl Johnson]] [[Farewell, My Love...|after winning a street race against]] [[Claude]] and [[Catalina]]. The save point features a vehicle storage garage where the player can store up to four cars. The garage can also be used even if the save point cannot yet be accessed.
   
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==Background==
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The garage was previously owned by [[Xoomer]], until it was closed c.1987. Following closure, the petrol pumps were removed and garage stood derelict until it came into the ownership of [[Claude]]. After winning a street race against Claude and [[Catalina]], Carl was awarded the deed to the garage in 1992.
==Overview==
 
[[File:Xoomer-GTASA-Doherty-exterior.jpg|thumb]]
 
The '''Doherty Garage''' is the derelict [[Xoomer]] gas station/garage in [[San Fierro]], [[State of San Andreas|San Andreas]] that [[Carl Johnson]] wins in a street race after beating [[Claude]] and [[Catalina]]. It is a [[Save Points in GTA San Andreas|save point]] located in the industrial neighborhood of [[Doherty]], across the street from [[Cranberry Station]]. It is a popular hang-out spot for members of [[San Fierro Rifa]], who will question Carl's gang allegiance. A garage is operational so that the player can store up to four cars inside the garage. The garage can also be used even if the save point cannot yet be accessed.
 
 
==History==
 
In 1992 Carl Johnson won a deed to the garage after a [[Farewell, My Love...|race]] instead of a pink slip as his [[Claude|opponent]] ([[Claude]]) needed his car to go to [[Liberty City]]. After [[The Truth]] is found by [[Police|narcs]] and he and Carl flee to [[San Fierro]], they, along with [[Kendl]] & [[Cesar]] begin to work on the garage, making it from a run down building into a successful and profitable business. The group, along with [[Wu Zi Mu]] and the [[San Fierro Triads]] use this garage as a base of operation to hunt down the LOCO Syndicate. Later on, Carl and Cesar work on delivering rare vehicles on the customers wish list to the [[Wang Cars]] showroom they have purchased earlier.
 
   
 
==Events of GTA San Andreas==
 
==Events of GTA San Andreas==
After successfully defeating [[Claude]] and [[Catalina]] in a [[Farewell, My Love...| street race]], Carl Johnson [[Are You Going to San Fierro?|heads]] to San Fierro with his new friend, the pot-growing hippie, [[The Truth]]. When they reach the garage, Carl realizes it is abandoned and in desperate need of repair. Before Carl sinks into his despair, [[Kendl Johnson|Kendl]] convinces him to turn the situation around and make something of the place. With the help of [[The Truth]], [[CJ]] employs [[Dwaine]], [[Jethro]], and [[Zero]] to work in the garage. With the additional help of [[Cesar Vialpando]], [[CJ]] and the rest of the crew are able to turn the garage into a successful chop-shop.
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After [[The Truth]] is found by the police and he and Carl flee to [[San Fierro (3D Universe)|San Fierro]]. When they reach the garage, Carl realizes it is derelict and in desperate need of repair. Before Carl sinks into his despair, Kendl convinces him to turn the situation around and make something of the place. With the help of The Truth, Carl employs [[Dwaine]], [[Jethro]], and [[Zero]] to work in the garage. With the additional help of Cesar Vialpando, Carl and the rest of the crew are able to turn the garage into a successful chop-shop. The group, along with [[Wu Zi Mu]] and the [[San Fierro Triads]], also use the garage as a base of operation to hunt down the [[Loco Syndicate]]. Later on, Carl and Cesar work on delivering rare vehicles on the customers wish list to the [[Wang Cars]] showroom they have purchased earlier.
   
==Interior==
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==Description==
The interior of the garage is seen during mission cutscenes, but is only accessible using modifications. It is big, and is mainly composed of a garage with a small office. Being an abandoned [[Xoomer]] Garage, it was left uncleaned as CJ's friends took maintenance of the garage when they first found it.
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The interior of the garage is seen during mission cutscenes. It consists of a large garage area and a small office partition. On the outside, the front windows are broken and a faded "Xoomer" sign can be seen on the front of the garage.
   
 
==Personnel==
 
==Personnel==
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*[[Jethro]] - mechanic
 
*[[Jethro]] - mechanic
 
*[[Dwaine]] - mechanic
 
*[[Dwaine]] - mechanic
*[[Zero]] - electronics expert and car modder
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*[[Zero]] - electronics and vehicle modification expert
*[[The Truth]] - assistant (he was the locator of the garage after the [[Farewell My Love|Farewell My Love... mission]])
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*[[The Truth]] - assistant (he located the garage after the [[Farewell My Love|Farewell My Love... mission]])
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*[[Claude]] - owner ([[Farewell, My Love...|formerly]])
   
 
==Mission String==
 
==Mission String==
===[[Carl Johnson|Carl Johnson's]] Missions===
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===[[Carl Johnson]]'s Missions===
 
*[[Wear Flowers In Your Hair]]
 
*[[Wear Flowers In Your Hair]]
 
*[[Ice Cold Killa]]
 
*[[Ice Cold Killa]]
===[[Kendl|Kendl's ]] Missions===
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===[[Kendl Johnson]]'s Missions===
 
*[[Deconstruction]]
 
*[[Deconstruction]]
===[[Wu Zi Mu|Wu Zi Mu's]] Missions===
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===[[Wu Zi Mu]]'s Missions===
*[[Jizzy]]
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*[[Jizzy (mission)|Jizzy]]
 
*[[Toreno's Last Flight]]
 
*[[Toreno's Last Flight]]
 
*[[Yay Ka-Boom-Boom]]
 
*[[Yay Ka-Boom-Boom]]
===[[Jizzy B.|Jizzy B.'s ]]Missions===
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===[[Jizzy B.]]'s Missions===
*[[Jizzy (Mission)|Jizzy ]]
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*[[Jizzy (mission)|Jizzy ]]
 
*[[Outrider]]
 
*[[Outrider]]
===[[Frank Tenpenny]] Missions===
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===[[Frank Tenpenny]]'s Missions===
 
*[[555 We Tip]]
 
*[[555 We Tip]]
 
*[[Snail Trail]]
 
*[[Snail Trail]]
===[[Cesar Vialpando]] Missions===
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===[[Cesar Vialpando]]'s Missions===
 
*[[Pier 69 (mission)|Pier 69]] (Triggered at [[Otto's Autos]])
 
*[[Pier 69 (mission)|Pier 69]] (Triggered at [[Otto's Autos]])
 
*[[Photo Opportunity]]
 
*[[Photo Opportunity]]
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|'''Garages:'''
 
|'''Garages:'''
 
|1 (4 cars)
 
|1 (4 cars)
|-
 
|'''Weapons:'''
 
|[[Micro Uzi]] (after capturing all 50 [[snapshots]])
 
|-
 
|
 
|[[Grenades]] (after capturing all 50 snapshots)
 
|-
 
|
 
|[[Pump Action Shotgun|Shotgun]] (after capturing all 50 snapshots)
 
|-
 
|
 
|[[Sniper Rifle]] (after capturing all 50 snapshots)
 
 
|}
 
|}
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==Glitches==
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*A glitch in the PS2 and Xbox versions of the game causes the garage to not always open, requiring several approaches before it will open and allow access. An identical glitch occurs with the [[Portland Island Safehouse (GTA LCS)|Portland Island Safehouse]] in [[Grand Theft Auto: Liberty City Stories]].
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*Saving custom vehicles with decals in the garage will result in the decals being removed. The same thing applies to vehicles with unique decals too, for example The Truth's [[:en:Camper|Camper]]. This glitch has been confirmed in the Xbox and PC versions of the game. 
   
 
==Trivia==
 
==Trivia==
 
*Although Carl acquires the garage after "[[Farewell, My Love...]]", the garage is available from the game start.
 
*Although Carl acquires the garage after "[[Farewell, My Love...]]", the garage is available from the game start.
*The garage can hold a maximum of 3 vehicles; although more can be placed inside (i.e. 2 cars, 2 motorcycles, or 6 motorcycles) exceeding 3 vehicles may result in one or all of the vehicles parked inside disappearing after a period of time. The garage is larger than most available up to this point in the game, capable of holding 2 [[Monster]] trucks. Although there is a second garage immediately adjacent, it is not accessible.
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*The garage can hold a maximum of 4 vehicles; although more can be placed inside (i.e. 2 cars, 2 motorcycles, or 6 motorcycles) exceeding 4 vehicles may result in one or all of the vehicles parked inside disappearing after a period of time. The garage is larger than most available up to this point in the game, capable of holding 2 [[Monster]] trucks. Although there is a second garage immediately adjacent, it is not accessible.
 
*Due to the garage's proximity to a busy pedestrian sidewalk, care must be taken when opening it that computer-controlled pedestrians don't wander into the garage as they have been known to attempt to drive away in vehicles parked inside (this is a particular concern if the player chooses to back vehicles into the garage or wants to avoid damaging vehicles).
 
*Due to the garage's proximity to a busy pedestrian sidewalk, care must be taken when opening it that computer-controlled pedestrians don't wander into the garage as they have been known to attempt to drive away in vehicles parked inside (this is a particular concern if the player chooses to back vehicles into the garage or wants to avoid damaging vehicles).
*The interior of the main building can only be accessed through mods and the hidden interiors universe.
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*A [[STD|calendar]] inside the garage is open on the month of January, which shows that Thursday is the first day of the year. The last year prior to 1992 (the year of the events of GTA San Andreas) to begin on a Thursday was 1987, suggesting the garage has been derelict for at least five years.
*A glitch in the PS2 version of the game causes the garage to not always open, requiring several approaches before it will open and allow access. An identical glitch occurs with the [[Portland Island Safehouse (GTA LCS)|Portland Island Safehouse]] in [[Grand Theft Auto: Liberty City Stories]].
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*In the[[Beta Releases in GTA San Andreas| beta version of the game]] , the interior of the garage was accessible according to [http://www.gtasanandreas.net/screenshots/gallery.php?image=242 this screenshot].
   
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==Navigation==
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{{Gtasa safehouses}}
 
[[de:Alte Xoomer-Werkstatt]]
 
[[de:Alte Xoomer-Werkstatt]]
 
[[es:Garaje de Doherty]]
 
[[es:Garaje de Doherty]]
[[Category:All Businesses]]
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[[fr:Garage de Doherty]]
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[[hu:Doherty Garázs]]
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[[it:Garage di Doherty]]
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[[pl:Garaż w Doherty]]
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[[pt:Garagem de Doherty]]
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[[ro:Doherty Garage|ro:]]
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[[ru:Гараж в Доэрти]]
 
[[Category:Businesses in GTA San Andreas]]
 
[[Category:Businesses in GTA San Andreas]]
[[Category:Criminal Businesses]]
 
[[Category:Garages]]
 
[[Category:Save Points in San Fierro]]
 
[[Category:Save Points]]
 
 
[[Category:Save Points in GTA San Andreas]]
 
[[Category:Save Points in GTA San Andreas]]
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[[Category:Save Points in San Fierro]]
 
[[Category:Safehouses]]
 
[[Category:Safehouses]]
 
[[Category:Safehouses in GTA San Andreas]]
 
[[Category:Safehouses in GTA San Andreas]]
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[[Category:Garages]]
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[[Category:Businesses]]
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[[Category:Locations in GTA San Andreas in San Fierro]]

Revision as of 11:09, November 9, 2019


The Doherty Garage is a derelict Xoomer gas station/garage in Doherty, San Fierro, San Andreas that appears in Grand Theft Auto: San Andreas. The garage is obtained by Carl Johnson after winning a street race against Claude and Catalina. The save point features a vehicle storage garage where the player can store up to four cars. The garage can also be used even if the save point cannot yet be accessed.

Background

The garage was previously owned by Xoomer, until it was closed c.1987. Following closure, the petrol pumps were removed and garage stood derelict until it came into the ownership of Claude. After winning a street race against Claude and Catalina, Carl was awarded the deed to the garage in 1992.

Events of GTA San Andreas

After The Truth is found by the police and he and Carl flee to San Fierro. When they reach the garage, Carl realizes it is derelict and in desperate need of repair. Before Carl sinks into his despair, Kendl convinces him to turn the situation around and make something of the place. With the help of The Truth, Carl employs Dwaine, Jethro, and Zero to work in the garage. With the additional help of Cesar Vialpando, Carl and the rest of the crew are able to turn the garage into a successful chop-shop. The group, along with Wu Zi Mu and the San Fierro Triads, also use the garage as a base of operation to hunt down the Loco Syndicate. Later on, Carl and Cesar work on delivering rare vehicles on the customers wish list to the Wang Cars showroom they have purchased earlier.

Description

The interior of the garage is seen during mission cutscenes. It consists of a large garage area and a small office partition. On the outside, the front windows are broken and a faded "Xoomer" sign can be seen on the front of the garage.

Personnel

Mission String

Carl Johnson's Missions

Kendl Johnson's Missions

Wu Zi Mu's Missions

Jizzy B.'s Missions

Frank Tenpenny's Missions

Cesar Vialpando's Missions

Items

Features

Garages: 1 (4 cars)

Glitches

  • A glitch in the PS2 and Xbox versions of the game causes the garage to not always open, requiring several approaches before it will open and allow access. An identical glitch occurs with the Portland Island Safehouse in Grand Theft Auto: Liberty City Stories.
  • Saving custom vehicles with decals in the garage will result in the decals being removed. The same thing applies to vehicles with unique decals too, for example The Truth's Camper. This glitch has been confirmed in the Xbox and PC versions of the game. 

Trivia

  • Although Carl acquires the garage after "Farewell, My Love...", the garage is available from the game start.
  • The garage can hold a maximum of 4 vehicles; although more can be placed inside (i.e. 2 cars, 2 motorcycles, or 6 motorcycles) exceeding 4 vehicles may result in one or all of the vehicles parked inside disappearing after a period of time. The garage is larger than most available up to this point in the game, capable of holding 2 Monster trucks. Although there is a second garage immediately adjacent, it is not accessible.
  • Due to the garage's proximity to a busy pedestrian sidewalk, care must be taken when opening it that computer-controlled pedestrians don't wander into the garage as they have been known to attempt to drive away in vehicles parked inside (this is a particular concern if the player chooses to back vehicles into the garage or wants to avoid damaging vehicles).
  • A calendar inside the garage is open on the month of January, which shows that Thursday is the first day of the year. The last year prior to 1992 (the year of the events of GTA San Andreas) to begin on a Thursday was 1987, suggesting the garage has been derelict for at least five years.
  • In the beta version of the game , the interior of the garage was accessible according to this screenshot.

Navigation

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