GTA Wiki
GTA Wiki
Clean up.png
The accuracy of some information on this page has been disputed.

You can help by making this verification, finding sources to prove the integrity of the information or by discussing any changes that could be made on the article's talk page.

Deleted Missions are missions that were cut before a game's release by developers.

There are various reasons for why missions get cut during development. Most commonly, a mission is cut if script writers believe that it does not fit the storyline properly at that particular moment. Usually, missions that are cut according to these conditions are incomplete, featuring only audio or a cutscene. Other times, the missions may be severely flawed and plagued with bugs and errors during development, so they are abandoned. Sometimes, missions contain illegal or inappropriate features, so they are cut before release.

The following page lists all the missions that have been deleted in every Grand Theft Auto game released. The list does not include missions that have been modified or changed in the final version.

Grand Theft Auto 2

There was meant to be another Redneck mission, involving the stealing of a Jeep, because Pork Poker has a Jeep and Billy Bob Bean is jealous and wants one also, so they can have a party.

Grand Theft Auto III

A rumored mission where Claude would fly a Dodo into the Love Media Building to kill Donald Love. This mission was presumably cut to avoid 9/11 controversy, however Rockstar has issued statements refuting this theory.

Grand Theft Auto: Vice City

After completing all the asset missions, the player was supposed to get a phone call from a character called Mr. Moffat who used a payphone to contact Tommy. He mentioned that he escaped the coop again but it won't be long until 'they' track him down. After a short conversion Tommy decided to go take a look for Moffat and help him out. This mission's script can still be found in game files. It was probably replaced by No Escape?.

At an unknown point in the storyline, the player was supposed to get a phone call from Avery Carrington. He mentioned that a representative of him needed chaperoning out to the Gator Keys as he was after some land out that way. The player was supposed to pick the representative up at Avery's own building site and make sure to get him there unharmed.

At an unknown point during the film studio missions, the player was supposed to get a phone call from Steve Scott. He mentioned that they needed a car chase scene but that their budget couldn't stretch around to it. The player was supposed to pick up a car left by Steve at the airport and perform an unknown task. There is a similar studio mission for Reni in Vice City Stories involving a car stunt scene being filmed.

  • 3C mission

There was going to be a mission given by Sonny Forelli. It had something to do with Apartment 3c. It was to be the only mission given to the protagonist Tommy by Sonny. It is possible that the mission involved buying Apartment 3C, since it was going to be a Safe House.

Grand Theft Auto: San Andreas

In this mission, the player would be instructed to get a reasonably nice car and drive it over to Cesar's house. Once there, Cesar was going to tune it up for Carl Johnson and socialize at the same time. However, the car gets towed before they can do anything so CJ and Cesar head over to the police station to retrieve it from the impound lot. If enabled using mods, this mission is severely flawed, and is missing the pre-mission and post-mission cutscenes, suggesting that it was abandoned very early on during development.

A mission for Cesar Vialpando that would take place after Impounded.

  • Doberman

Originally, Doberman was a mission for C.R.A.S.H., where Carl has to stop Poncho from being taken into custody and grab "evidence" before the cops collect it.

It likely would have involved CJ controlling an RC Bandit to destroy some miniature tanks which Berkley had deployed against Zero and facing a trap set by Berkley. Not much else is known about the mission.

A mission for Wang cars asset in which the player had to tow a car left on the train tracks before the train crashes into it.

Another mission that was supposedly given by The Truth, where he is holed up in Bayside, possibly Alcatraz, for entering Area 69 territory.

The mission was supposed to find the Russian who knows where Big Smoke is hiding and then needs to take over some Los Santos Vagos territories in order to gain access to Big Smoke's palace.

Grand Theft Auto IV

This is the beta name of the mission Concrete Jungle, given by Little Jacob.

GXT lines seemingly describe an earlier version of Ruff Rider. The mission would involve going to and entering the Videogeddon arcade, going downstairs to enter the arcade's office, finding Jayvon Simson and Dwayne's ex-girlfriend Bernice (who is named Cherise Glover in the final game), taking Bernice with you, and then fleeing the arcade. The mission would also have you engage in combat with gang members inside the arcade throughout the mission.

Grand Theft Auto V

Under Construction.png This article or section is Under Construction. Under Construction.png
  • Unnamed heist mission

A cut mission for Solomon Richards, it is unknown what was supposed to be done in this mission as there is no description. As the name suggests, it would most likely involve Michael having to secure or defend the film studio in some way.

A mission where Michael De Santa has to steal a jet for Solomon Richards.

A heist where Michael and Trevor would steal Aztec artifacts, Martin Madrazo's prized horse and kidnap his wife Patricia.

  • Final Furlong

A mission where the player has to steal Brucie Kibbutz's red Stinger by luring him with a prostitute.

Grand Theft Auto Online

In late 2013 and early 2014, users reported getting new Contact Mission invites in Online mode. Usually, the mission would fail to load, but, on the rare occasion they would, they could play through the mission, however it was without financial reward. The missions they played through were thought to be cut beta missions. A list of missions with the contact is:

Multiple more mission names have been found in builds.xml file.

  • LSIA Titan Steal (Most likely the early name for A Titan of a Job)[1]
  • Coke Grab (Unknown, player could get arrested during this mission)[2]
  • Biker Truck/The Lost Get Vehicle (Unknown, the player would steal The Lost van)[3]
  • Maibatsu Factory Steal (May have been the early name for Factory Closure)[4]
  • Forest Fire (Survival, likely in the Paleto Forest)[5]
  • Storm Drain (Race)[6]
  • Wingin' It (Bike Race)[7]
  • Kept at Bay (Race)[8]
  • Overlook (Deathmatch)[9]
  • Unknown alley Gang Attack (involved safe cracking)[10]
  • Unknown Heists (started from The Lost MC Heist Planning Board)[11]


  1. builds.xml:
    Known Issues list:
    • (Build 339) All players became stuck transitioning from invite screen for mission LSIA Titan Steal
    • (Build 343) Stuck on skycam transition when attempting to launch LSIA Titan Steal with 3 players from the high end apartment. MAINTAIN_CORONA_SCREEN_DURING_TRANSITION
    • (Build 344) Four players launched LSIA Titan Steal from the apartment corona - Only two were listed on the mission on the F9 screen and all 4 became stuck on 'Launching Session'
    • (Build 352.2) Stuck on launching LSIA Titan Steal 25 - JH - [Script] ...KGM MP [FMMC_Launcher]: Still waiting for activity triggered by Mission Controller to be launched
    • (Build 357) Crashed when launching LSIA Titan Steal
  2. builds.xml:
    Known Issues list:
    • (Build Version 159) Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on
    • (Build Version 159.1) Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on
    • (Build Version 160) Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on
    • (Build Version 161) Mission fails if player tries to rejoin an instance of Coke Grab they were previously arrested on
    • (Build Version 183) Players were unable to vote to launch Coke Grab during the tutorials.
    • (Build Version 191.1) During 'Coke Grab' objective drugs packages are invisible
    • (Build Version 192) During 'Coke Grab' objective drugs packages are invisible
    • (Build Version 192.1) Crash attempting to pick up a drug package during the coke grab tutorial
    • (Build Version 192.1) During 'Coke Grab' objective drugs packages are invisible
  3. builds.xml:
    Known Issues list:
    • (Build 228.2) The lost Get vehicle (Biker truck) mission leaves the player delivering the vehicle with no control after the truck has been delivered.
  4. builds.xml:
    Known Issues list:
    • (Build 332) I'd set team balancing to 'Off' and myself and three other players all selected different teams in the corona for mission 'Maibatsu Factory Steal', and were on the wrong teams when the mission launched.
    • (Build 343) Player in coop team died during mission 'Maibatsu Factory Steal', failing the mission for us all, and I was kicked to single player with the error message 'Failed to join active session'.
    • (Build 344) 'Connection to the game lost due to a network error' alert displayed after completing Maibatsu Factory Steal mission
    • (Build 344) No Team selection in corona menu for Maibatsu Factory Steal mission
  5. builds.xml:
    Known Issues list:
    • (Build 345.1) After completing a Survival (Forest Fire) all players were removed from session and I ended up stuck on Skycam after an Alert message stating that I failed to join a session
  6. builds.xml:
    Known Issues list:
    • (Build 278.1) Stuck on black screen attempting to launch a Rockstar Rally race -Storm drain
    • (Build 288.1) Stuck in the R* Race Storm Drain corona
  7. builds.xml:
    Known Issues list:
    • (Build 352) Chose a Race (Wingin' It (Cycle)) via Available Jobs and became stuck when moving into the Corona, losing all player control
  8. builds.xml:
    Known Issues list:
    • (Build 352.4) After completing a Race (Kept at Bay) I immediately moved back to SP and lost all player control
  9. builds.xml:
    Known Issues list:
    • (Build 352.4) Started a JIP to a remote player in a Deathmatch (Overlook) after killing myself in SP and was unable to enter GTAO
  10. builds.xml:
    Known Issues list:
    • (Build 311) 'Crack the Safe' location was outside the hideout area when doing Alley Gang Attack
    • (Build 311.2) 'Crack the Safe' location was outside the hideout area when doing Alley Gang Attack
    • (Build 311.3) 'Crack the Safe' location was outside the hideout area when doing Alley Gang Attack
  11. builds.xml:
    Known Issues list:
    • (Build 243.2) Player is presented with a completely black screen when using the Lost MC Heist Planning Board.