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Darko: "When everything you believe is shown to be shit, you make strange choices, I guess."
Niko: "Fuck you! Strange choices? How much?"
Darko: "A thousand."
—Darko Brevic explaining why he betrayed Niko and his friends and the price paid for him to do so, in That Special Someone.


Darko Brevic (Serbian: Дарко Бревић, Darko Brević) is a central character and the tertiary antagonist of Grand Theft Auto IV. He is one of three survivors of the Fifteen Man Squad, the others being Niko Bellic and Florian Cravic.

Biography

Darko grew up in the same village in Yugoslavia as Niko Bellic and Florian Cravic. He then served alongside them in the same squad - which included twelve other boys from the village - during the Yugoslav wars. Darko developed a drug addiction and betrayed the squad for $1,000. The squad was ambushed by enemy forces and twelve of the fifteen members were killed. Darko, Niko and Florian survived and fled the scene separately.

Darko left the country shortly afterwards. Niko and Florian both separately heard he had fled to Switzerland.

Events of GTA IV

After a series of missions, one of Niko's contacts at the United Liberty Paper agency locates Darko in Bucharest, Romania. Darko is kidnapped and smuggled to Liberty City, where he is left in the cargo bay of Francis International Airport to Niko's mercy. Niko arrives at the airport with his cousin Roman, and interrogates Darko.

Darko admits to the betrayal, but reminds Niko that their squad was far from innocent: one of their squad mates, Goran, along with several others who followed him, were responsible for the deaths of some of Darko's own friends and neighbours. Darko thus became disillusioned with the war, and decided to sell out his squad for $1,000 to feed his drug addiction. Niko is horrified that he and his friends were sold out over such a paltry sum; in response, Darko asks how much Niko has charged for all the murders he has committed, pointing out his hypocrisy. He then falls to his knees and begs to be killed, telling Niko that he would be doing him a favor. He breaks down in tears, and Roman attempts to coax Niko away, observing that Darko "doesn't look like he enjoys life too much."

Fate

The player can then decide whether or not to kill Darko. If Darko is spared, Niko initially questions his decision but decides that killing Darko would not bring him the closure he seeks. As Niko walks away, Darko runs away screaming, never to be seen again. Roman, Florian and the United Liberty Paper Contact congratulate Niko on finally letting go of his desire for revenge.

Should the player choose to kill Darko, Niko will shoot him twelve times, one shot for each of his lost friends. Darko thanks Niko as he dies, and Niko walks away feeling, as he later says to Roman, "empty."

Prominent Appearances in Missions

Grand Theft Auto IV

Gallery

Trivia

  • If Niko kicks Darko in the groin numerous times, Darko's hands will quickly show, then will stay tied behind his back.
  • If the player executes Darko with a Combat Pistol (which only holds nine bullets), Niko will still fire twelve rounds without reloading. This is probably a developer oversight.
  • If the player lets Darko live, he runs away. If followed, he runs about the airport forever without running out of breath or stopping. Crashing into or shooting him will immediately change the conversation between Niko and Roman to the conversation used when Niko kills Darko, as seen in this video.
  • If the player hits Darko, Roman will beat him up and even kill him, as seen in this video. The game then acts as if Niko killed Darko.
  • If the player lets Darko live but Darko is accidentally killed while at the airport by way of an aeroplane running over him, or being hit by a car, Niko and Roman's conversation will immediately change.
  • If Darko runs into a body of water, his arms will become free, allowing him to swim. However, once he returns to land, he will once again be handcuffed.
  • He is one of three characters, the other two being the Unnamed Jewish Mobster and Unnamed Russian Goon, who do not appear again if they are spared.

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