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[[File:933037_20080320_screen005.jpg|thumb|[[Niko Bellic|Niko]] from [[Grand Theft Auto IV|GTAIV]] using cover to hide from cops and have a clear vantage point.]]
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[[File:CoverSystem-GTAVC-inuse.jpg|right|thumb|225px|Various forms of cover in ''GTA Vice City''; behind cardboard boxes, a bench, and a car.]]
   
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The '''ability to take cover''' in ''[[Grand Theft Auto]]'', known henceforth as the "[[wp:Cover system|cover system]]", has long been a feature since [[Grand Theft Auto (1997 game)|the first game]], primarily intended to protect the player from gunfire and injury. Development of the feature was initially slow as functionality of the cover system had only been improved gradually in ''[[Grand Theft Auto: Vice City]]'' and ''[[Grand Theft Auto: San Andreas]]''. ''[[Grand Theft Auto IV]]'' and ''[[Grand Theft Auto V]]'', however, feature a significantly overhauled cover system, serving as a crucial gameplay element.
The '''Cover System''' is a feature that has debuted in the first 3D game, [[Grand Theft Auto III]] and has been immensely expanded in [[Grand Theft Auto IV]], and it's DLC. In GTA IV the first appearance of proper cover tactics is that of the ''[[Wikipedia: Gears of War|Gears of War]]'' series.
 
   
 
==Description==
[[Wikipedia:Cover|Cover]] is basically what the name suggests; it is a way to remain partially concealed and shoot if necessary from the the source of cover. Some examples of cover may be a door, under a window, a pillar, a vehicle, or a crate.
 
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===Pre-''GTA IV''===
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In ''GTA'' games prior to ''GTA IV'', including [[Top-Down Perspective|top-down games]], the player is limited to running behind cars and structures in order to cover from gunfire.
   
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With the introduction of crouching in ''GTA Vice City'', the player can also take cover behind shorter objects (eg. cars, boxes, garbage, desks and benches) that are otherwise useless in [[Grand Theft Auto III|''GTA III'']] so the player's body is less exposed to gunfire. This is especially advantageous on the [[PC]] version where the bullets travel straight to the crosshair and not obstructed by barriers usually experienced when using the console or classic controls. Powerful weapons that can only be targeted in first-person view in the console or classic controls are extremely useful in the PC version, being able to target in third person view. ''GTA San Andreas'' added the additional ability to move, roll and dodge while crouching.
Some players are hoping for a better cover system, as even [[GTA IV Era|the current generation]] of [[Grand Theft Auto|the GTA Series]] has some cover flaws. For example, in GTA IV, the game will allow the player to take cover facing the enemy and could even do this by accident, wasting some [[Health|health]] that could have otherwise been banked.
 
   
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[[Police (law enforcement)|Cops]] also take cover in all [[3D Universe]] games, even ''GTA III'', because there is an animation which only [[8-Ball]] (in the [[Missions in GTA III|mission]] [[Bomb Da Base: Act II]], to hide from the [[Colombian Cartel|cartel]] while planting the bomb) and the cops, [[SWAT]], [[Federal Bureau of Investigation|FBI]] and [[Military|Army]] use.
== Description ==
 
;GTA III - GTA VCS
 
[[File:CoverSystem-GTAVC-inuse.jpg|right|thumb|240px|Various forms of cover in GTA Vice City; behind cardboard boxes, a bench, and a car.]]
 
In GTA III there could be no such use of proper cover. The player is only limited to hiding behind a car, or structure of some sort, and attacking enemies with the lower half of the protagonist's body behind the hood of the car, but not all. In GTA VC however a new feature that contributed to the system is crouching. With this the player had more advantages than what they would have had before. Ideal places for crouching would be behind a low wall, a bench, oil drums, or a car. When crouching the player didn't expose that much of their body to threats. But it is only the most useful in the PC version of the game. The reason being is that a third-person view was present instead of just the [[First person view]]. With the third-person view, the player could strategically position themselves in a way that would benefit them. With the first-person view, the player, most of the time would just aim at the object they are hiding behind, so they would have to stand up and attack others, while raising the risk of begin shot. But if on a rooftop the building can provide sufficient cover and you can attack more precisely as crouching reduces recoil of the weapon in hand.
 
   
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[[Grand Theft Auto: Liberty City Stories|''GTA Liberty City Stories'']], [[Grand Theft Auto: Vice City Stories|''GTA Vice City Stories'']], and [[Grand Theft Auto: Chinatown Wars|''GTA Chinatown Wars'']] follow ''GTA III''<nowiki/>'s cover system, as the player cannot crouch. Similarly, [[Grand Theft Auto Advance|''GTA Advance'']] follows the even older cover system employed in early top-down games.
==GTA San Andreas==
 
In GTA: San Andreas, the cover system was still not present however improvising for one is much easier than previous games. For example, with the revamped physics system, you can use gun bullets to shoot doors open and for a few seconds before it closes by itself again, you can shoot the visible enemies and back away/close the door while reloading. Some players uses cover-roll-cover system as this technique is very useful and it will be easy to kill any enemy without receiving any damage. The player could also perform stealth kills with a [[Knife|knife]]. There is also a minor feature in some missions that involve cover. This is whenever the player is in the dark, the small centered player blip will turn blue instead of white.
 
   
==GTA IV==
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===''Grand Theft Auto IV''===
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[[File:Cover-GTAIV.jpg|thumb|300px|[[Luis Lopez]] blindfiring in two of ''GTA IV''<nowiki/>'s cover positions.]]
By pressing a button, the [[Protagonist]] will hide behind the nearest available cover, with a great number of animations for each way he enters cover (such as crouching behind a car, rolling to reach a cover faster, and even sliding on his knees).
 
   
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''Grand Theft Auto IV'' and its respective episodes dramatically improved the cover system by allowing the player to hide behind nearly any sufficiently large solid object in a single command and attack while behind cover. Because players will receive more severe injuries from gunfire, and gunfights are made more realistic than previous games, cover is far more necessary when in firefights in ''GTA IV'' than in prior games.
Behind cover, the player can do several things depending on what the cover is. Behind a vehicle, the player can strafe left and right in cover and shoot once he is taking cover behind a part of the car that is not much higher than he is (e.g. trunk, hood...). If you are taking cover behind a vehicle stopped by a red light in [[Star Junction]]-esque traffic, the vehicle can start moving and any body parts that were under the car or holding onto the car will get squished and/or hurt.
 
   
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When the command to take cover is issued, the player will automatically seek the nearest solid surface for cover, running, rolling, sliding, diving and going from cover to cover; depending on the height of the object, the player will either take cover standing or crouching. Once behind cover, the player can strafe left or right if there is room, hugging close to the cover. At the edge of a cover, the player can fire around, either emerging in plain sight of hostiles to open fire (allowing the player to zoom in on their target) before automatically hiding behind cover, or blind fire (by blindly shooting around or over the source of cover); the former tends to be risky if the player poorly times their attack, as most of their body will be exposed to gunfire; likewise, accuracy is significantly reduced when the player chooses to blind fire, unless they player is able to effectively target weak spots on hostiles (as it is still possible to perform headshots using single blind shots with proper aiming).
===Different types of cover===
 
;Blind Aim
 
Blind aim is when the player is hiding behind something (either crouching or standing) and they fire their weapon while at the edge of that cover. While it is more effective with protecting one-selves blind aim is less accurate as the reticule increases in size faster than with standard aim. With blind aim enemies mainly can only shoot at the player's arm. The only weapons that maintain effectiveness is explosives (e.g. molotovs, grenades, and the rocket launcher). Shooting accurately can be ''sometimes'' annoying, though. If you are at the middle of a row of boxes and are trying to shoot, sometimes the game forces you to shoot from the edges of the boxes.
 
   
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Virtually any firearm can be utilized while covering; players can even throw or fire/blind fire projectile weapons and explosives (including the [[Rocket Launcher]] and [[Grenade Launcher]]) while in cover, protecting themselves from splash damage. It is also important to note that the player will not be able to blind fire using a scoped weapon like the [[Sniper Rifle]], although the player can still fire the weapon while emerging from cover; additionally, the usage of scoped weapons while emerging from cover does not employ scoped first person aiming, allowing the player to use the weapon like any other regular firearm, but renders it less useful when it is necessary to deal with long-range targets. The only weapons that are ineffective while the player is in cover is when the player is [[Fist|unarmed]] or wielding a melee weapon; in these instances, the player will only be able to perform basic covering moves and will not be able to attack in any way.
;Strafing
 
Strafing is a method that allows the player to move behind objects while remaining in cover. While strafing the player is limited to a small amount of space. The player is also limited to strafing either left or right.
 
   
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It is still possible to resort to the traditional crouch-and-shoot tactic effective in ''GTA Vice City'' and ''GTA San Andreas''. Similar to ''GTA San Andreas'', the ability to roll dodge is possible in ''GTA IV'' when the player aims their weapon (standing or crouching) by moving left or right and issuing the jump command.
In [[multiplayer]], using cover can save your life in many occasions. Since the players are real, the opponent will try to sneak up on you and shoot you from all directions if possible.&nbsp;Using cover, you can counteract that motion.
 
   
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===''Grand Theft Auto V''===
{{Weapons}}
 
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''Grand Theft Auto V'' utilizes similar cover mechanics to those in ''GTA IV''. With the press of a button, the player will automatically find the nearest solid object to take cover behind. The player can also blind fire around corners although he exposes himself to gunfire, yet less so than when aiming, and at the cost of reduced shooting accuracy. In contrast to ''GTA IV'', ''GTA V''<nowiki/>'s cover animation is much smoother, with [[Michael De Santa|Michael]], [[Trevor Philips|Trevor]], or [[Franklin Clinton|Franklin]] being able to get behind cover quickly and smoothly.
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A big change in the new cover system is that a reticle isn't displayed while in cover even when blind-firing, but only when the player is shooting while aiming. However, the player can push the left thumbstick in the according direction to make the character peek out (e.g. push up to look over a car the player his hiding behind), which will display the reticle again. This way the player can aim the reticle while exposing himself only minimally to gunfire, and he will be shooting at that spot when blind-firing.
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If at the very corner of an object providing cover, the player can hit [[File:XBox X.png|17px]] ([[Xbox 360]]/[[Xbox One|One]]), [[File:PS3 Square.png|20px]] ([[PlayStation 3]]/[[PlayStation 4|4]]), or space (PC) to move around the corner while staying in cover in ''GTA V''.
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==Trivia==
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*If the player is blindfiring a shotgun of any type in ''GTA IV'', regardless of the model, the player character will always pump it once before resuming firing.
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[[Category:Features]]
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[[Category:Features in GTA Vice City]]
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[[Category:Features in GTA San Andreas]]
 
[[Category:Features in GTA IV]]
 
[[Category:Features in GTA IV]]
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[[Category:Features in GTA V]]
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[[Category:Features in GTA Online]]
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[[Category:Game Mechanics]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 22:34, 14 April 2020

CoverSystem-GTAVC-inuse

Various forms of cover in GTA Vice City; behind cardboard boxes, a bench, and a car.

The ability to take cover in Grand Theft Auto, known henceforth as the "cover system", has long been a feature since the first game, primarily intended to protect the player from gunfire and injury. Development of the feature was initially slow as functionality of the cover system had only been improved gradually in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas. Grand Theft Auto IV and Grand Theft Auto V, however, feature a significantly overhauled cover system, serving as a crucial gameplay element.

Description

Pre-GTA IV

In GTA games prior to GTA IV, including top-down games, the player is limited to running behind cars and structures in order to cover from gunfire.

With the introduction of crouching in GTA Vice City, the player can also take cover behind shorter objects (eg. cars, boxes, garbage, desks and benches) that are otherwise useless in GTA III so the player's body is less exposed to gunfire. This is especially advantageous on the PC version where the bullets travel straight to the crosshair and not obstructed by barriers usually experienced when using the console or classic controls. Powerful weapons that can only be targeted in first-person view in the console or classic controls are extremely useful in the PC version, being able to target in third person view. GTA San Andreas added the additional ability to move, roll and dodge while crouching.

Cops also take cover in all 3D Universe games, even GTA III, because there is an animation which only 8-Ball (in the mission Bomb Da Base: Act II, to hide from the cartel while planting the bomb) and the cops, SWAT, FBI and Army use.

GTA Liberty City Stories, GTA Vice City Stories, and GTA Chinatown Wars follow GTA III's cover system, as the player cannot crouch. Similarly, GTA Advance follows the even older cover system employed in early top-down games.

Grand Theft Auto IV

Cover-GTAIV

Luis Lopez blindfiring in two of GTA IV's cover positions.

Grand Theft Auto IV and its respective episodes dramatically improved the cover system by allowing the player to hide behind nearly any sufficiently large solid object in a single command and attack while behind cover. Because players will receive more severe injuries from gunfire, and gunfights are made more realistic than previous games, cover is far more necessary when in firefights in GTA IV than in prior games.

When the command to take cover is issued, the player will automatically seek the nearest solid surface for cover, running, rolling, sliding, diving and going from cover to cover; depending on the height of the object, the player will either take cover standing or crouching. Once behind cover, the player can strafe left or right if there is room, hugging close to the cover. At the edge of a cover, the player can fire around, either emerging in plain sight of hostiles to open fire (allowing the player to zoom in on their target) before automatically hiding behind cover, or blind fire (by blindly shooting around or over the source of cover); the former tends to be risky if the player poorly times their attack, as most of their body will be exposed to gunfire; likewise, accuracy is significantly reduced when the player chooses to blind fire, unless they player is able to effectively target weak spots on hostiles (as it is still possible to perform headshots using single blind shots with proper aiming).

Virtually any firearm can be utilized while covering; players can even throw or fire/blind fire projectile weapons and explosives (including the Rocket Launcher and Grenade Launcher) while in cover, protecting themselves from splash damage. It is also important to note that the player will not be able to blind fire using a scoped weapon like the Sniper Rifle, although the player can still fire the weapon while emerging from cover; additionally, the usage of scoped weapons while emerging from cover does not employ scoped first person aiming, allowing the player to use the weapon like any other regular firearm, but renders it less useful when it is necessary to deal with long-range targets. The only weapons that are ineffective while the player is in cover is when the player is unarmed or wielding a melee weapon; in these instances, the player will only be able to perform basic covering moves and will not be able to attack in any way.

It is still possible to resort to the traditional crouch-and-shoot tactic effective in GTA Vice City and GTA San Andreas. Similar to GTA San Andreas, the ability to roll dodge is possible in GTA IV when the player aims their weapon (standing or crouching) by moving left or right and issuing the jump command.

Grand Theft Auto V

Grand Theft Auto V utilizes similar cover mechanics to those in GTA IV. With the press of a button, the player will automatically find the nearest solid object to take cover behind. The player can also blind fire around corners although he exposes himself to gunfire, yet less so than when aiming, and at the cost of reduced shooting accuracy. In contrast to GTA IV, GTA V's cover animation is much smoother, with Michael, Trevor, or Franklin being able to get behind cover quickly and smoothly.

A big change in the new cover system is that a reticle isn't displayed while in cover even when blind-firing, but only when the player is shooting while aiming. However, the player can push the left thumbstick in the according direction to make the character peek out (e.g. push up to look over a car the player his hiding behind), which will display the reticle again. This way the player can aim the reticle while exposing himself only minimally to gunfire, and he will be shooting at that spot when blind-firing.

If at the very corner of an object providing cover, the player can hit XBox X (Xbox 360/One), PS3 Square (PlayStation 3/4), or space (PC) to move around the corner while staying in cover in GTA V.

Trivia

  • If the player is blindfiring a shotgun of any type in GTA IV, regardless of the model, the player character will always pump it once before resuming firing.