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The Combat Sniper is a semi-automatic sniper rifle featured in Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, Grand Theft Auto IV and its episodes.


3D Universe

in Grand Theft Auto: Vice City and Grand Theft Auto: Liberty City Stories, the Combat Sniper is based on the Heckler & Koch SR9T. The rifle is labeled as "PSG-1" (which the real SR9T is derived from) only in the PS2 version of GTA Vice City; all other versions label it .308 Sniper, and it is labeled Laser Sighted Sniper Rifle in GTA Liberty City Stories. In the later versions of GTA Vice City, the model features a suppressor which serves no purpose other than aesthetics, while in the original PS2 version and in GTA Liberty City Stories there is no suppressor, and the magazine is visually smaller. In Grand Theft Auto: Vice City Stories, the weapon is modeled after an SVD Dragunov, and is referred to as "Laser Sniper".

In the 3D Universe, the rifle is equipped with both a telescopic sight and a red laser point sight, seen when moving the aiming to a side. The laser point sight will leave a trace of red color.

Grand Theft Auto IV

The weapon in Grand Theft Auto IV is referred to in-game as the Combat Sniper, and is based on the Heckler & Koch PSG1. The reticle used is not a standard mil-dot, but the graduated sight found on the Russian SVD Dragunov's PSO-1 scope.


3D Universe

The PSG1 has a 7-round magazine, allowing for (brief) rapid firing, in contrast to the bolt-action mechanism of the regular Sniper Rifle. The PSG-1 in GTA Vice City is one of the most powerful weapons in the game; a full magazine will easily set any unarmored vehicles on fire.

3D Universe Overview

Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed
125 150 100 / 328 7 N/A 1401
N/A N/A Cannot be determined 7-round standard magazine (All games) Charging handle (All games) 1.4 seconds

Grand Theft Auto IV

The Combat Sniper rifle delivers a one-headshot kill in single player and multiplayer, unless the target is armored. It will also kill with about 3 shots to the body. It can easily take down pedestrians, drivers, motorcyclists and, with patience and extreme accuracy, take down helicopter pilots. During first-person aiming, if the player is standing, there is a noticeable movement of the scope due to Niko Bellic's breathing. This can be minimized by crouching.

It has a ten-round magazine and excellent range. The semi-automatic firing mode allows for better chances at taking out targets, especially when players miss them.

GTA IV Overview

Weapon Statistics - Grand Theft Auto IV
(per shot)
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]


400 1500 / 4921 10 N/A 2066
In-game Statements / Markings
Lethal 150 RPM

140 RPM [?]
120 RPM [?]

Cannot be determined 10-round standard magazine Charging handle 2.1 seconds

Image Gallery

In-Game Models

HUD icon


Grand Theft Auto: Vice City

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV and Episodes from Liberty City

IV - Combat Sniper (H&K PSG-1)target.png






Huang Lee with a Sniper Rifle, similar to the one depicted in GTA Vice City.

3D Universe

  • The GTA Liberty City Stories Combat Sniper reuses the beta GTA Vice City model found in the PS2 files.
  • The HUD icon in GTA Vice City Stories shows a PSG-1 instead of an SVD.
  • The PSG-1 was going to appear in Grand Theft Auto: San Andreas, but it was removed for whatever reason, although it can be seen in Ammu-Nation, and the Sniper Rifle's HUD icon resembles the PSG-1.

HD Universe

  • When purchasing weapons from either Little Jacob, Terry Thorpe or Armando Torres in the Grand Theft Auto IV trilogy, the Combat Sniper is simply referred to as "Sniper Rifle". The same happens in the files, where it is also referred to as "Sniper Rifle".
  • The Combat Sniper does not have a trigger; this is possibly a developer oversight.


Grand Theft Auto IV

  • If the player keeps crouching and shooting at the same time, the weapon's rate of fire will increase. This can be hard to pull off, but it also works for a few other weapons, mainly the Rocket Launcher (this seems inconsistent, especially in multiplayer) all of the pistols (except for the Automatic 9mm), the Combat Shotgun, and the Automatic Shotgun. It will waste ammo quickly and it becomes very difficult to aim, but up close, this can shred targets or vehicles if done correctly. Of course, this glitch will not work on weapons that fire fully-automatic by default.