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There’s only one semi-automatic shotgun with a fire rate that sets the LSFD alarm bells ringing, and you’re looking at it.
Grand Theft Auto Online description on Ammu-Nation and Social Club.

The Combat Shotgun is a semi-automatic shotgun that appears in Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, Grand Theft Auto IV and Grand Theft Auto Online. It is manufactured by Vom Feuer in Grand Theft Auto Online.

Design

3D Universe

Extremely powerful shotgun. Could stop an elephant. And has. Used in Vice City on other things. With devastating results
Grand Theft Auto: Vice City Website.

In the 3D Universe, the shotgun takes the form of a Franchi SPAS-12. This weapon is spelled as "Spaz 12" in the original PS2 version of Grand Theft Auto: Vice City and in Grand Theft Auto: Vice City Stories; and as "S.P.A.S. 12" in later versions of GTA Vice City.

The Combat Shotgun always features a stock, but only the Grand Theft Auto: Vice City Stories rendition has the stock extended. All renditions hold seven shells in the magazine tube.

Grand Theft Auto IV

In Grand Theft Auto IV, the Combat Shotgun takes the form of a Remington 1100 Tac 4 semi-automatic shotgun. The general appearance is reminiscent of the Pump Shotgun from the 3D Universe, but with a modernized design and semi-auto feature. The filename appears to be a misspelling of Beretta, though it suggests that it is more reminiscent of a Beretta shotgun, as some models also share the characteristic framing on the cannon.

In The Lost and Damned, the Combat Shotgun has been changed to have a pistol grip and tactical stock, similar to that of the Carbine Rifle (although the Combat Shotgun retains its earlier form in Terry Thorpe's gun van). This design is not carried on to The Ballad of Gay Tony, which instead features the original design.

Grand Theft Auto Online

The Combat Shotgun returns to Grand Theft Auto Online in The Cayo Perico Heist update, reassuming its 3D Universe appearance as a Franchi SPAS-12, with some influence from the Remington 870, seen on the trigger guard, forend, pistol grip, and rear of the receiver. Like the GTA Vice City Stories rendition, the stock is always extended.

Performance

3D Universe

Extremely powerful shotgun. Could stop an elephant. And has. Used in Vice City on other things. With devastating results.
Grand Theft Auto: Vice City Website

The Combat Shotgun is fully automatic in the Grand Theft Auto: Vice City rendition, however this feature was removed in later installments, presumably to balance the weapon. The gas-powered repeater system allows the weapon to destroy a vehicle quickly, since it usually surpasses the capabilities of any non-automatic shotguns.

The Grand Theft Auto: San Andreas rendition has far less damage, but makes up with its improved accuracy and smaller grouping. This balances the weapon with the game's Pump Shotgun by making it less powerful, but more accurate and faster-firing. By the time the player gets to the point in which the Combat Shotgun is purchasable, they most likely have quite a lot of skill built up in the Pump Shotgun, making converting over to the Combat Shotgun feasible, yet not very desirable. In Grand Theft Auto: San Andreas, the SPAS-12 is the only weapon whose strafing speed does not increase when the weapon is leveled up from 'Poor' to 'Gangster'.

In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the Combat Shotgun is the most powerful of all non-automatic weapons, surpassing the regular Pump Shotgun and the Python. It is always one-shot kill in any distance and could destroy a vehicle in 3 to 4 shots. This powerful trait, combined with the auto-target aiming mechanics featured in both games, makes it highly suitable for fighting against large groups of enemies with strong weapons.

3D Universe Overview


Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
100 (x3) (300) (GTA Vice City)
15 (x8) (120) (GTA San Andreas)
250 (GTA Vice City) 30 / 98 (GTA Vice City) 7 (All games) N/A 750 (GTA Vice City)
Observed
N/A Vice City:
300 RPM

San Andreas:
'Poor' skill:
150 RPM
Gangster/Hitman:
185 RPM

Liberty City Stories & Vice City Stories:
180 RPM

Cannot be determined 7 independent shells (All games) Pump Handle N/A

Grand Theft Auto IV

The Combat Shotgun is significantly better than the Pump Shotgun, having a quicker fire mode, a few more rounds and less time to take between shots. However, it is not always lethal, as it requires 2-3 shots at close quarters (unless aiming on the target's head). Its range is somewhat better compared to most shotguns, but still lacks power to sort enemies with mid/long-range weapons.

The Combat Shotgun holds 10 shells in the magazine, and 70 in reserve.

GTA IV Overview


Weapon Statistics - Grand Theft Auto IV
Damage
(per shot)
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
WeaponInfo.xml
10
50
433 40 / 131 10 N/A 2933
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
Lethal (Close-range) 140 RPM

130 RPM [?]
50 RPM [?]

Cannot be determined 10 independent shells Pump Handle 2.9 seconds

Grand Theft Auto Online

The Combat Shotgun operates and performs slightly differently compared to other shotguns in its class. It features a higher rate of fire than the Pump Shotgun but shares a similar damage profile, giving it an incredible amount of stopping power behind each shot. This gives it comparable performance, if not better, than the Assault Shotgun due to the more consistent damage output at range. This devastating performance, however, is stunted by the Combat Shotgun's strict semi-automatic function, meaning the trigger must be pulled for each shot, allowing automatic shotguns like the Assault Shotgun, Heavy Shotgun, and Sweeper Shotgun to maintain a competitive edge. The 6-shell capacity serves as another disadvantage, as it cannot be upgraded; all shotguns but the Musket and Double Barrel Shotgun outclass the Combat Shotgun in terms of ammo capacity.

Unlike other shotguns, it features a unique reload animation where the Combat Shotgun is flipped over and shells are loaded from above; each shell is also loaded individually, whereas other shotguns are reloaded in a single action, although the process is still spritely quick. Although difficult to perform, it is possible to cancel the reload process and have less than six shells in the weapon, by pressing the same firing button right when the character ends loading a shell in the tube.

When used in covers, the weapon is shown with a rather different behaviour; by holding the firing button, the shotgun fires all six shells without requiring to press the button again, though having a slower but consistent fire rate. However, it can still able to fire faster by pressing the firing button again. Pressing the aiming button while reloading also cancels the reload process, which is much easier to do than when using it normally.

GTA Online Overview


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
31 (x6) (186) 0.25
(240 RPM)
40 / 131 6 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A N/A Cannot be determined 6 independent shells Charging handle N/A
Rockstar Games Social Club [?]
CombatShotgun-GTAO-RSCStats.png
Damage
77%
Fire Rate/Speed
50%
Accuracy
25%
Range
15%
Clip Size
10%

Customizations

Grand Theft Auto Online

Rounds & magazine GTA Online (Unlock) Image
Cartridges (12) $18
Attachments
Flashlight
(Aids low light target acquisition.)
$12,500
Flashlight-GTAV-Variant2.png
Suppressor
(Reduces noise and muzzle flash.)
$47,500
Suppressor-GTAV-Variant3.png
Tints
Black Default
Army $5,000
Green $5,250
Orange $5,500
LSPD $5,750
Pink $7,500
Gold $10,000
Platinum $12,500

Image Gallery

In-game model

HUD icons

First-Person View

Artworks

Notable Owners

Grand Theft Auto: San Andreas

Grand Theft Auto Online

Locations

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

Combat Shotgun's locations map

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

  • Ocean Beach - Available to buy at the Ammu-Nation store costing $4,000 but decreased to $3,000 after completion of Phil's Shooting Range.
  • Ocean Beach - North of the helipad by Lance Vance's home next to a house surrounded by bushes on all sides.

Grand Theft Auto IV and Episodes from Liberty City

General

Broker

  • Schottler - Can be found on the ground floor of an apartment building on Cassidy Street, leaning against the wall behind a staircase. It will more than likely be encountered during the mission Blow Your Cover.

Dukes

Bohan

Colony Island

  • Can be found next to the front door of the old hospital building south of the big parking lot. This gun may be useful in the mission The Snow Storm.

Algonquin

  • Lancaster - Can be found atop the roof of the RON gas station across the street from the LCPD precinct on Topaz Street.
  • Castle Gardens - Can be found in a vacant room in the Castle Gardens construction site. This gun may be useful in the mission Deconstruction for Beginners. The room is difficult to find: it is to the northeast of where the helicopter lands during the mission, down a ladder. The last contractor is usually killed on the ladder opposite.

Alderney

  • Leftwood - Under the Hickey Bridge, between the wall and the bridge pillar, can be accessed from the electrical station.
  • Alderney City - Can be found by the West River between the western support beam of the Hickey Bridge and the wall of Alderney. This shotgun can be reached by a ladder at the rear of the electrical substation on Applewhite Street.
  • Alderney City - Can be found atop an air conditioning tower on top of a building, behind a Science of Crime billboard off Applewhite St.
  • Acter Industrial Park - Can be found underneath the flight of stairs in the old, decrepit warehouse featured in the mission Pegorino's Pride.

Grand Theft Auto Online

  • Cayo Perico - Found in various locations in Juan Strickler's estate during The Cayo Perico Heist. A message will pop up instructing the player to pick up the weapon.
    • Available at Ammu-Nation after acquiring the Combat Shotgun in the respective heist for $295,000.
Map
CombatShotgun-GTAO-Locations.png
Location Image
Leaning against a table near the big swimming pool.
TheCayoPericoHeist-GTAO-CombatShotgun-Table.png
Leaning against the balcony railing near the small pool.
TheCayoPericoHeist-GTAO-CombatShotgun-SmallPoolBalcony.png
Leaning against the pergola upright near the big swimming pool.
TheCayoPericoHeist-GTAO-CombatShotgun-PoolsidePillar.png
Leaning against the circular concrete planter in a courtyard northeast of the big pool.
TheCayoPericoHeist-GTAO-CombatShotgun-TreePlanter.png
Leaning against the walkway railing on the east side ground level of the main building.
TheCayoPericoHeist-GTAO-CombatShotgun-MainBuildingWalkway.png
Outside the north entrance to the West Storage room
TheCayoPericoHeist-GTAO-CombatShotgun-OutsideStorage.png
Leaning against a fountain on a grass lawn south of the main pool.
TheCayoPericoHeist-GTAO-CombatShotgun-Fountain.png
In the guard "tower" above the main gate.
TheCayoPericoHeist-GTAO-CombatShotgun-MainGateTower.png
In the middle of the hedge maze in the northern corner.
TheCayoPericoHeist-GTAO-CombatShotgun-HedgeMaze.png

Video

Trivia

General

  • In most games, the Combat Shotgun has an unrealistic reload animation, as the player character is seen pumping it. The charging handle located on the right side should be pulled instead, as the SPAS-12's pumping handle is locked when it is being used semi-automatically. Furthermore, the Remington 1100 from GTA IV does not even have a pumping handle in reality, since it is semi-auto only. The mistake has been rectified in GTA Online, where the player character correctly uses the charging handle after reloading an empty magazine tube. Also, with the SPAS-12 depiction of the weapon in GTA Online, the SPAS-12 is one of the few depictions in any media or video game that shows it being reloaded properly, that being the carrier latch button on the right side of the receiver being depressed, then the entire weapon being flipped upside down to reload from the loading port. Previously, (as in the 3D Universe) the SPAS-12 would just have shells shoved into the loading port with zero regard to the charging handle and carrier latch button needing to be used first. As for the GTA IV and Episodes rendition, the reload also misses the action of chamberloading a shell and then slightly pulling back on the charging handle attached to the 1100's bolt, which would load the shell and then allow for the remaining 9 shells to be loaded into the magazine tube.
  • In real life, the SPAS-12 is illegal to import (but not to own), so it is likely that Ammu-Nation sells it illegally (however, almost all of the weapons sold at Ammu-Nation are NFA items that would be impossible to conventionally purchase of the shelves as seen in-game), alongside the also illegal Sawn-Off Shotgun. Also, the SPAS-12 only accepts 2¾ inch gauge shells, while in-game it shares same ammo with other shotguns. There is also the glaring issue of the SPAS-12 being even sold in the USA in the first place, as imports of the weapon were in a highly limited number, and only imported for a few years in the 1990's, and as such, they are extremely expensive collector's items that are highly sought after and are nearly impossible to find in 2021, with only a few floating around, almost all of them missing the folding stock and being rather worn out from decades of use.

3D Universe

HD Universe

  • The reloading animation differs in the PC version of Grand Theft Auto IV, where two shells are loaded into the right side ejection port (which is incorrect), whereas in the console versions they are properly inserted in the loading port at the bottom of the weapon. In The Lost and Damned and The Ballad of Gay Tony, the bottom loading port is used in all versions.
  • Blind-firing the shotgun from behind cover results in the character pumping the shotgun after each shot, as if he was using a pump shotgun, likely an oversight due to reused animations. This also applies to the Sawn-off Shotgun, Assault Shotgun and the Automatic Shotgun.
  • The actual SPAS 12 shotgun is seen in GTA IV's loading sequences; artwork shows two LCPD Officers, one holding a SPAS 12, and the other holding an MP10. This suggests that the weapon was meant to reappear in GTA IV but was cut. Niko is also seen holding a stockless SPAS 12 in a different artwork.
  • Despite the fact that the player gets the Combat Shotgun when entering an LCPD or NOOSE vehicle, the LCPD and NOOSE officers use Pump Shotguns.
  • The icon for the Combat Shotgun in GTA IV is incorrect, as there is no thumbhole stock on the icon.
  • On the combat shotgun in GTA IV and TLAD, there is a "TAC-700" text marked in small letters. The images for the model's texture contain "tac_700" in their titles.
  • When purchasing weapons from Little Jacob in GTA IV, the Combat Shotgun is simply referred to as "Shotgun". This was fixed in TLAD and TBoGT (respectively from Terry Thorpe and Armando Torres).
  • The official Newswire screenshot of the GTA Online Combat Shotgun incorrectly displays the Military Rifle.

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