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|price = [[Money|$]]5,000 <small>(GTA III & GTA Vice City)</small><br>
 
|price = [[Money|$]]5,000 <small>(GTA III & GTA Vice City)</small><br>
 
$4,500 <small>(GTA San Andreas)</small><br>
 
$4,500 <small>(GTA San Andreas)</small><br>
$5,400 <small>(Purchased in [[Las Venturas (3D Universe)|Las Venturas]])</small><br>
+
{{BP}}$5,400 <small>(Purchased in [[Las Venturas (3D Universe)|Las Venturas]])</small><br>
 
$5,400 <small>(GTA Liberty City Stories, GTA Vice City Stories)</small><br>
 
$5,400 <small>(GTA Liberty City Stories, GTA Vice City Stories)</small><br>
 
$4,050 <small>([[Phil's Shooting Range]] discount; GTA Vice City Stories)</small><br>
 
$4,050 <small>([[Phil's Shooting Range]] discount; GTA Vice City Stories)</small><br>
 
$5,000 <small>(GTA IV)</small><br>
 
$5,000 <small>(GTA IV)</small><br>
$3,500 <small>([[Weapon Vehicles|Gun van]])</small><br>
+
{{BP}}$3,500 <small>([[Weapon Vehicles|Gun van]])</small><br>
 
$3,500 <small>(GTA Chinatown Wars)</small><br>
 
$3,500 <small>(GTA Chinatown Wars)</small><br>
 
$2,100 <small>(GTA V)</small><br>
 
$2,100 <small>(GTA V)</small><br>
$1,890 <small>(Bronze medal discount)</small><br>
+
{{BP}}$1,890 <small>(Bronze medal discount)</small><br>
$1,785 <small>(Silver medal discount)</small><br>
+
{{BP}}$1,785 <small>(Silver medal discount)</small><br>
$1,575 <small>(Gold medal discount)</small><br>
+
{{BP}}$1,575 <small>(Gold medal discount)</small><br>
 
$13,000 <small>(GTA Online)</small>
 
$13,000 <small>(GTA Online)</small>
 
|unlock = [[Arms Shortage]] <small>(GTA III)</small><br>
 
|unlock = [[Arms Shortage]] <small>(GTA III)</small><br>
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[[The Jewel Store Job]] <small>(GTA V)</small><br>
 
[[The Jewel Store Job]] <small>(GTA V)</small><br>
 
[[Rank]] 42 <small>(GTA Online)</small>
 
[[Rank]] 42 <small>(GTA Online)</small>
|related =
+
|related = [[AK-47]]
 
|variants = [[Carbine Rifle Mk II]]
 
|variants = [[Carbine Rifle Mk II]]
 
|origin = {{Flagicon|United States of America|Flag of the United States}} [[United States of America|U.S.A]]<small> (GTA III, GTA Vice City, GTA San Andreas, GTA Liberty City Stories, GTA Vice City Stories, GTA IV & EFLC)</small>
 
|origin = {{Flagicon|United States of America|Flag of the United States}} [[United States of America|U.S.A]]<small> (GTA III, GTA Vice City, GTA San Andreas, GTA Liberty City Stories, GTA Vice City Stories, GTA IV & EFLC)</small>
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|firemode = Fully-Automatic
 
|firemode = Fully-Automatic
 
|reticle = Generic <small>(3D Universe & GTA IV)</small><br>Rifle <small>(GTA V)</small>
 
|reticle = Generic <small>(3D Universe & GTA IV)</small><br>Rifle <small>(GTA V)</small>
|anim = Firearm Large <small>(All games)</small>
+
|anim =
  +
{{BP}}Rifle <small>(3D Universe)</small><br>
|driveby =
 
  +
{{BP}}Gun Large <small>(HD Universe)</small>
{{Expand|'''GTA IV'''|
 
{{Vehicle Drive-By|DRIVEBY_HELI_FRONT}}<br>
 
{{Vehicle Drive-By|DRIVEBY_HELI_BAY}}<br>
 
{{Vehicle Drive-By|DRIVEBY_BOAT_PASSENGER}}<br>
 
}}
 
----
 
{{Expand|'''GTA V'''|
 
{{Vehicle Drive-By|DRIVEBY_HELI_FRONT}}<br>
 
{{Vehicle Drive-By|DRIVEBY_HELI_BAY}}<br>
 
{{Vehicle Drive-By|DRIVEBY_BOAT_PASSENGER}}<br>
 
{{Vehicle Drive-By|DRIVEBY_TRUCK_BED}}<br>
 
{{Vehicle Drive-By|DRIVEBY_VAN_SIDE}}<br>
 
{{Vehicle Drive-By|DRIVEBY_HANGING}}<br>
 
{{Vehicle Drive-By|DRIVEBY_REAR}}<br>
 
}}
 
 
|flags =
 
|flags =
 
{{Expand|'''GTA IV'''|
 
{{Expand|'''GTA IV'''|
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}}
 
}}
 
{{Disambiglink|This article is about the weapon. For the mission in [[Grand Theft Auto V]], see [[Carbine Rifles]].}}
 
{{Disambiglink|This article is about the weapon. For the mission in [[Grand Theft Auto V]], see [[Carbine Rifles]].}}
{{Quote|Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit.|''Grand Theft Auto V'' description on the [[Rockstar Games Social Club]].}}{{Wikipedia|M16 rifle}}
+
{{Quote|Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit.|''Grand Theft Auto V'' description on [[Ammu-Nation]] and [[Rockstar Games Social Club|Social Club]].}}
The '''Carbine Rifle''', also referred to as the '''M4''' or '''M16''', is an [[Assault Rifles|assault rifle]] that has been featured in every ''[[Grand Theft Auto]]'' game since ''[[Grand Theft Auto III]]'', except ''[[Grand Theft Auto Advance]]''. In ''[[Grand Theft Auto V]]'', it is manufactured by [[Vom Feuer]].
+
The '''Carbine Rifle''' is an [[Assault Rifles|assault rifle]] that has been featured in every ''[[Grand Theft Auto]]'' game since ''[[Grand Theft Auto III]]'', except ''[[Grand Theft Auto Advance]]''. In ''[[Grand Theft Auto V]]'', it is manufactured by [[Vom Feuer]].
  +
  +
In each game, the Carbine Rifle is always been based on the {{WP|M16 rifle|M16}} or a variant of this weapon.
   
 
==Design==
 
==Design==
The Carbine Rifle was one of the weapons that had several changes in the ''[[Grand Theft Auto]]'' series, but it retained its rather streamlined appearance compared to the [[AK-47]]. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the stream-lined appearance.
+
The Carbine Rifle is one of the weapons that had several changes in the ''[[Grand Theft Auto]]'' series, but retained its rather streamlined appearance compared to the [[AK-47]]. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the streamlined appearance.
   
Opposed to the AK-47 being mostly used by generic street gangs, the Carbine Rifle is a weapon of choice of many law enforcement agencies, the [[military]], and well-armed organized crime such as the [[Mafia]], the Cartel, and [[heist]] crews.
+
Opposed to the AK-47 being mostly used by street gangs, the Carbine Rifle is a weapon of choice of many law enforcement agencies, the [[military]], and well-armed organized crime such as the [[Mafia]], the Cartel, and [[heist]] crews.
   
 
In each game it appears, the Carbine Rifle is generally more powerful than the AK-47.
 
In each game it appears, the Carbine Rifle is generally more powerful than the AK-47.
  +
 
===3D Universe===
 
===3D Universe===
 
The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense.
 
The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense.
Line 136: Line 125:
 
*The ''[[Grand Theft Auto: Vice City Stories]]'' rendition is modeled after the XM16E1 and named 'Assault Rifle' in-game. It uses a similar model from the previously mentioned ''San Andreas'' mission Stowaway, sans the camouflage. [[Lance Vance]] again refers to it as an "M4" during a [[Blitzkrieg Strikes Again|mission]], which is incorrect and anachronistic.
 
*The ''[[Grand Theft Auto: Vice City Stories]]'' rendition is modeled after the XM16E1 and named 'Assault Rifle' in-game. It uses a similar model from the previously mentioned ''San Andreas'' mission Stowaway, sans the camouflage. [[Lance Vance]] again refers to it as an "M4" during a [[Blitzkrieg Strikes Again|mission]], which is incorrect and anachronistic.
   
Originally, the [[Grand Theft Auto Vice City]] version was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. The beta model can still be used in the initial [[Playstation 2]] [[Console and PC Differences|version of the game]], and can be seen in the [[In The Beginning...|intro cutscene]] of the game, as well as in [[cutscenes]] for [[Rub Out]] and [[Keep Your Friends Close...]] in all versions.
+
Originally, the ''[[Grand Theft Auto Vice City]]'' version was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. The beta model can still be used in the initial [[Playstation 2]] [[Console and PC Differences|version of the game]], and can be seen in the [[In The Beginning...|intro cutscene]] of the game, as well as in [[cutscenes]] for [[Rub Out]] and [[Keep Your Friends Close...]] in all versions.
   
 
Additionally, in the mission [[Stowaway]] of ''[[Grand Theft Auto: San Andreas]]'', a government agent is shown holding a camouflaged variant of a Colt M16A2 with a shortened barrel. This one, however, is never available to use in-game. This was probably a beta model.
 
Additionally, in the mission [[Stowaway]] of ''[[Grand Theft Auto: San Andreas]]'', a government agent is shown holding a camouflaged variant of a Colt M16A2 with a shortened barrel. This one, however, is never available to use in-game. This was probably a beta model.
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===''Grand Theft Auto: Chinatown Wars''===
 
===''Grand Theft Auto: Chinatown Wars''===
{{Quote|It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives.|Description in ''GTA: Chinatown Wars''}}
+
{{Quote|It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives.|Description.}}''[[Grand Theft Auto: Chinatown Wars]]''{{'}}s rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the [[HUD]] suggests it is based on the {{WP|M16 rifle|Colt M16A2}}. However, its overall shape resembles an {{WP|AR-10|Armalite AR-10}}. It has, much like in ''GTA: San Andreas'', a 50-round magazine.
 
''[[Grand Theft Auto: Chinatown Wars]]''{{'}}s rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the [[HUD]] suggests it is based on the {{WP|M16 rifle|Colt M16A2}}. However, its overall shape resembles an {{WP|AR-10|Armalite AR-10}}. It has, much like in ''GTA: San Andreas'', a 50-round magazine.
 
   
 
===''Grand Theft Auto V''===
 
===''Grand Theft Auto V''===
''[[Grand Theft Auto V]]''{{'}}s rendition of the Carbine Rifle is based on a mishmash of different {{WP|AR-15|AR-15s}}, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that were possibly influenced by the {{WP|Remington R5 RGP|}} and {{WP|Heckler & Koch HK416}}. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the {{WP|Magpul Industries|Magpul}} Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised {{WP|Picatinny rail|Picatinny rail}}, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a {{URL|http://www.defensereview.com/daniel-defense-ddm4-v7-mid-length-tactical-ar-carbine-with-mfr-12-0-modular-float-rail-12-0-lightweight-modular-tactical-handguardrail-system-at-sofic-2011-video/|Daniel Defense DDM4V7}}, notably the handguard, which is the {{WP|Daniel Defense}} Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock.
+
''[[Grand Theft Auto V]]''{{'}}s rendition of the Carbine Rifle is based on a mishmash of different {{WP|AR-15}}s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that were possibly influenced by the {{WP|Remington R5 RGP|}} and {{WP|Heckler & Koch HK416}}. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the {{WP|Magpul Industries|Magpul}} Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised {{WP|Picatinny rail}}, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a {{URL|http://www.defensereview.com/daniel-defense-ddm4-v7-mid-length-tactical-ar-carbine-with-mfr-12-0-modular-float-rail-12-0-lightweight-modular-tactical-handguardrail-system-at-sofic-2011-video/|Daniel Defense DDM4V7}}, notably the handguard, which is the {{WP|Daniel Defense}} Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock.
   
 
In the [[Xbox One]], [[PlayStation 4]] and [[PC]] versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the [[Xbox 360]] and [[PlayStation 3]] versions. It is manufactured by the Austrian company [[Vom Feuer]], as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a [[Germany|German]]-speaking country).
 
In the [[Xbox One]], [[PlayStation 4]] and [[PC]] versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the [[Xbox 360]] and [[PlayStation 3]] versions. It is manufactured by the Austrian company [[Vom Feuer]], as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a [[Germany|German]]-speaking country).
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The ''[[Grand Theft Auto III]]'' version of the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the [[Minigun]] or the [[M60]] seen in later games. Similarly to the [[Sniper Rifle]] and the [[Rocket Launcher]], the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in ''GTA III'' suffers from wild and nearly uncontrollable recoil when being aimed in first person.
 
The ''[[Grand Theft Auto III]]'' version of the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the [[Minigun]] or the [[M60]] seen in later games. Similarly to the [[Sniper Rifle]] and the [[Rocket Launcher]], the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in ''GTA III'' suffers from wild and nearly uncontrollable recoil when being aimed in first person.
   
The M4 in ''[[Grand Theft Auto: Vice City]]'' is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head or the shoulder), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.
+
The M4 in ''[[Grand Theft Auto: Vice City]]'' is a much less powerful rifle than its ''GTA III'' predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head or the shoulder), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in ''GTA III'', it can also be aimed in first person.
   
The ''[[Grand Theft Auto: San Andreas]]'' version has an even lower rate of fire, and also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the [[AK-47]], making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the [[Country Rifle]] and the [[Sniper Rifle]]. It doesn't feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.
+
The ''[[Grand Theft Auto: San Andreas]]'' version has an even lower rate of fire, and also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the [[AK-47]], making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the [[Country Rifle]] and the [[Sniper Rifle]]. It does not feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.
   
The rifle in ''[[Grand Theft Auto: Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories]]'' functions similarly to the Vice City version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it can't be aimed in first person.
+
The rifle in ''[[Grand Theft Auto: Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories]]'' functions similarly to the Vice City version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it cannot be aimed in first person.
   
 
====3D Universe Overview====
 
====3D Universe Overview====
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===''Grand Theft Auto IV''===
 
===''Grand Theft Auto IV''===
In ''[[Grand Theft Auto IV]]'', the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the [[AK-47|Assault Rifle]], but its precision and fire rate still make it nonetheless one of the best rifles in the game.
+
In ''[[Grand Theft Auto IV]]'', the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it fully-automatically while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the [[AK-47|Assault Rifle]], but its precision and fire rate still make it nonetheless one of the best rifles in the game.
   
 
====GTA IV Overview====
 
====GTA IV Overview====
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|observed_fire_rate = 450 RPM<br>
 
|observed_fire_rate = 450 RPM<br>
 
400 RPM {{H:title|When falling or being burned|[?]}}<br>
 
400 RPM {{H:title|When falling or being burned|[?]}}<br>
600 RPM {{H:title|When blind firing from cover|[?]}}
+
300 RPM {{H:title|Drive-by shooting as passenger|[?]}}
 
|observed_ammo = 30-round magazine
 
|observed_ammo = 30-round magazine
 
|observed_reload_mechanism = Charging puller <small>(In-game model)</small><br>
 
|observed_reload_mechanism = Charging puller <small>(In-game model)</small><br>
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===''Grand Theft Auto V''===
 
===''Grand Theft Auto V''===
In ''[[Grand Theft Auto V]]'', the Carbine Rifle is superior and all-round to [[Submachine Guns|Submachine Guns]], and is more accurate but less powerful than the [[Advanced Rifle]], along with the quick rate of fire, which consumes the ammo quickly. Still, it is a very accurate weapon that can be relied on for any situation.
+
In ''[[Grand Theft Auto V]]'', the Carbine Rifle is superior and all-round to [[Submachine Guns]], and is more accurate but less powerful than the [[Advanced Rifle]], along with the quick rate of fire, which consumes the ammo quickly. Still, it is a very accurate weapon that can be relied on for any situation.
   
Contrary to previous iterations, the Carbine Rifle is a bit more powerful than the Assault Rifle, as well as having better fire rate, range and better accuracy. Still, both have the same range.
+
The Carbine Rifle is a bit more powerful than the Assault Rifle, as well as having a better fire rate, range and accuracy. Nevertheless, they both have the same range.
  +
  +
The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In ''[[Grand Theft Auto Online]]'', as of the [[GTA Online: Further Adventures in Finance and Felony|Further Adventures in Finance and Felony]] update, it can be further upgraded with a 100-round box magazine, which offers as much suppression fire as an [[MG]] with "Extended Clip" or a [[Combat MG]] with "Default Clip", at the cost of a slightly increased reload time.
   
 
====GTA V Overview====
 
====GTA V Overview====
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! scope="col" |GTA V
 
! scope="col" |GTA V
 
! scope="col" |GTA Online <small>(Unlock)</small>
 
! scope="col" |GTA Online <small>(Unlock)</small>
  +
! scope="col" |Image
 
|-
 
|-
 
|Rounds (60)
 
|Rounds (60)
 
|$36
 
|$36
|$108 <small>(Rank 42)</small>
+
| colspan="2" |$108 <small>(Rank 42)</small>
 
|-
 
|-
 
|Default clip (30 rounds)
 
|Default clip (30 rounds)
 
|Default
 
|Default
 
|Default
 
|Default
  +
|[[File:CarbineRifle-GTAV-MagDefault.png|thumb|center|200px]]
 
|-
 
|-
 
|Extended clip (60 rounds)
 
|Extended clip (60 rounds)
 
|$262
 
|$262
 
|$9,775 <small>(Rank 43)</small>
 
|$9,775 <small>(Rank 43)</small>
  +
|[[File:CarbineRifle-GTAV-MagExtended.png|thumb|center|200px]]
 
|-
 
|-
 
|Box Clip (100 rounds)
 
|Box Clip (100 rounds)
 
|N/A
 
|N/A
 
|$25,550
 
|$25,550
  +
|[[File:CarbineRifle-GTAO-MagBox.png|thumb|center|200px]]
 
|-
 
|-
! colspan="3" |Attachments
+
! colspan="4" |Attachments
 
|-
 
|-
 
|Grip (more stability, slightly increases accuracy)
 
|Grip (more stability, slightly increases accuracy)
 
|$330
 
|$330
 
|$4,350 <small>(Rank 44)</small>
 
|$4,350 <small>(Rank 44)</small>
  +
|[[File:Grip-GTAV-Brown.png|thumb|center|200px]]
 
|-
 
|-
 
|Flashlight (provides ilumination when aiming)
 
|Flashlight (provides ilumination when aiming)
 
|$375
 
|$375
 
|$2,350 <small>(Rank 45)</small>
 
|$2,350 <small>(Rank 45)</small>
  +
|[[File:Flashlight-GTAV-Variant2.png|thumb|center|200px]]
 
|-
 
|-
 
|Scope (mid-range zoom, slightly increases accuracy)
 
|Scope (mid-range zoom, slightly increases accuracy)
 
|$1,125
 
|$1,125
 
|$10,900 <small>(Rank 46)</small>
 
|$10,900 <small>(Rank 46)</small>
  +
|[[File:Scope-GTAV-Variant3.png|thumb|center|200px]]
 
|-
 
|-
 
|Suppressor (silences but slightly reduces damage and range)
 
|Suppressor (silences but slightly reduces damage and range)
 
|$2,037
 
|$2,037
 
|$12,450 <small>(Rank 47)</small>
 
|$12,450 <small>(Rank 47)</small>
  +
|[[File:Suppressor-GTAV-Variant3.png|thumb|center|200px]]
 
|-
 
|-
! colspan="3" |Special
+
! colspan="4" |Special
 
|-
 
|-
 
|Yusuf Amir Luxury Finish
 
|Yusuf Amir Luxury Finish
 
|$44,750
 
|$44,750
|$44,750
+
| colspan="2" |$44,750
 
|-
 
|-
! colspan="3" |Tints
+
! colspan="4" |Tints
 
|-
 
|-
 
|Black
 
|Black
 
|Default
 
|Default
|Default
+
| colspan="2" |Default
 
|-
 
|-
 
|Army
 
|Army
 
|$100
 
|$100
|$5,000 <small>(Kill 100 players)</small>
+
| colspan="2" |$5,000 <small>(Kill 100 players)*</small>
 
|-
 
|-
 
|Green <small>(Collector's and Enhanced Edition)</small>
 
|Green <small>(Collector's and Enhanced Edition)</small>
 
|$200<sup>F</sup>
 
|$200<sup>F</sup>
|$5,250 <small>(Kill 200 players)</small>
+
| colspan="2" |$5,250 <small>(Kill 200 players)*</small>
 
|-
 
|-
 
|Orange <small>(Collector's and Enhanced Edition)</small>
 
|Orange <small>(Collector's and Enhanced Edition)</small>
 
|$400<sup>F</sup>
 
|$400<sup>F</sup>
|$5,500 <small>(Kill 400 players)</small>
+
| colspan="2" |$5,500 <small>(Kill 400 players)*</small>
 
|-
 
|-
 
|LSPD
 
|LSPD
 
|$600
 
|$600
|$5,750 <small>(Kill 600 players)</small>
+
| colspan="2" |$5,750 <small>(Kill 600 players)*</small>
 
|-
 
|-
 
|Pink <small>(Collector's and Enhanced Edition)</small>
 
|Pink <small>(Collector's and Enhanced Edition)</small>
 
|$800<sup>F</sup>
 
|$800<sup>F</sup>
|$7,500 <small>(Rank 50)</small>
+
| colspan="2" |$7,500 <small>(Rank 50)</small>
 
|-
 
|-
 
|Gold <small>(Collector's and Enhanced Edition)</small>
 
|Gold <small>(Collector's and Enhanced Edition)</small>
 
|$1,000<sup>F</sup>
 
|$1,000<sup>F</sup>
|$10,000 <small>(Rank 75)</small>
+
| colspan="2" |$10,000 <small>(Rank 75)</small>
 
|-
 
|-
 
|Platinum <small>(Collector's and Enhanced Edition)</small>
 
|Platinum <small>(Collector's and Enhanced Edition)</small>
 
|$1,500<sup>F</sup>
 
|$1,500<sup>F</sup>
|$12,500 <small>(Rank 100)</small>
+
| colspan="2" |$12,500 <small>(Rank 100)</small>
 
|}
 
|}
 
:<sup>F</sup> Free for players that have the Special/Collector's edition of the game.
 
:<sup>F</sup> Free for players that have the Special/Collector's edition of the game.
  +
:<nowiki>*</nowiki> These Tints can also be unlocked by bringing the Carbine Rifle to any [[Weapon Workshop]].
   
 
==Image Gallery==
 
==Image Gallery==
===In-Game models===
+
===In-game models===
 
<gallery position="center">
 
<gallery position="center">
 
M16-GTA3.png|''Grand Theft Auto III''.
 
M16-GTA3.png|''Grand Theft Auto III''.
Line 337: Line 335:
 
M4-GTAVC-PS2.png|Colt Model 723 used in the PS2 version of ''Grand Theft Auto: Vice City'', and in cutscenes of all versions of the game. The most notable differences are the longer barrel and the correctly modeled front sight and collapsible stock.
 
M4-GTAVC-PS2.png|Colt Model 723 used in the PS2 version of ''Grand Theft Auto: Vice City'', and in cutscenes of all versions of the game. The most notable differences are the longer barrel and the correctly modeled front sight and collapsible stock.
 
CamoM4-GTASA.PNG|[[Beta]] camo M16 from the ''Grand Theft Auto: San Andreas'' mission [[Stowaway]].
 
CamoM4-GTASA.PNG|[[Beta]] camo M16 from the ''Grand Theft Auto: San Andreas'' mission [[Stowaway]].
  +
M4-GTALCS-Mobile.png|''Grand Theft Auto: Liberty City Stories'' (Mobile version).
 
AssaultRifle-GTAVCS.png|''Grand Theft Auto: Vice City Stories''.
 
AssaultRifle-GTAVCS.png|''Grand Theft Auto: Vice City Stories''.
 
CarbineRifle-GTA4.png|''Grand Theft Auto IV''.
 
CarbineRifle-GTA4.png|''Grand Theft Auto IV''.
CarbineRifle-GTAV-SocialClub.png|Appearance on the [[Rockstar Games]] [[Rockstar Games Social Club|Social Club]] website. (''Grand Theft Auto V'')
+
CarbineRifle-GTAV-SocialClub.png|The '''Carbine Rifle''' on [[Rockstar Games Social Club]] website. (''Grand Theft Auto V'')
 
CarbineRifle-GTAV-details.jpg|Detailing on the Carbine Rifle in ''Grand Theft Auto V''.
 
CarbineRifle-GTAV-details.jpg|Detailing on the Carbine Rifle in ''Grand Theft Auto V''.
CarbineRifleYALF-GTAV.png|Yusuf Amir Luxury Finish on the Carbine Rifle in ''Grand Theft Auto V''.
+
CarbineRifleYALF-GTAV.png|Yusuf Amir Luxury Finish on the '''Carbine Rifle''' in ''Grand Theft Auto V''.
 
</gallery>
 
</gallery>
   
Line 349: Line 348:
 
M16-GTA3-PS2-icon.png|''Grand Theft Auto III'' (PS2 Version)
 
M16-GTA3-PS2-icon.png|''Grand Theft Auto III'' (PS2 Version)
 
M4-GTAVC-icon.png|''Grand Theft Auto: Vice City''.
 
M4-GTAVC-icon.png|''Grand Theft Auto: Vice City''.
hud m4.png|''Grand Theft Auto: Vice City'', 10th Anniversary Edition
+
M4-GTAVCAnniversary-HUDicon.png|''Grand Theft Auto: Vice City'', 10th Anniversary Edition
hud m16.png|''Grand Theft Auto: Vice City'', 10th Anniversary Edition (Unused).
+
M16-GTAVCAnniversary-HUDicon.png|''Grand Theft Auto: Vice City'', 10th Anniversary Edition (Unused).
 
M4-GTASA-icon.png|''Grand Theft Auto: San Andreas''.
 
M4-GTASA-icon.png|''Grand Theft Auto: San Andreas''.
 
M4-GTALCS-icon.png|''Grand Theft Auto: Liberty City Stories'' & ''Grand Theft Auto: Vice City Stories''.
 
M4-GTALCS-icon.png|''Grand Theft Auto: Liberty City Stories'' & ''Grand Theft Auto: Vice City Stories''.
Line 366: Line 365:
 
CarbineRifle-GTAV-Sights.png|Down the sights
 
CarbineRifle-GTAV-Sights.png|Down the sights
 
CarbineRifle-GTAV-Reloading.png|Reloading
 
CarbineRifle-GTAV-Reloading.png|Reloading
CarbineRifle-GTAV-ReloadingDrumMagazine.png|Reloading (Drum Magazine)
+
CarbineRifle-GTAV-ReloadingDrumMagazine.png|Reloading (Box Clip)
 
</gallery>
 
</gallery>
   
Line 372: Line 371:
 
<gallery position="center">
 
<gallery position="center">
 
RubOut-GTAVC.jpg|The original PS2 model seen in some cutscenes of ''Grand Theft Auto: Vice City''.
 
RubOut-GTAVC.jpg|The original PS2 model seen in some cutscenes of ''Grand Theft Auto: Vice City''.
Ammo M4.jpg|Buying the Carbine from [[Ammu-Nation]] in ''Grand Theft Auto: San Andreas''.
+
M4-GTASA-AmmuNation.jpg|Buying the '''M4''' from [[Ammu-Nation]] in ''Grand Theft Auto: San Andreas''.
 
CarbineRifle-GTAV-AmmuNation.JPG|The '''Carbine Rifle''' at Ammu-Nation in GTA V.
 
CarbineRifle-GTAV-AmmuNation.JPG|The '''Carbine Rifle''' at Ammu-Nation in GTA V.
CarlJohnson GTASA Carbine.png|[[Carl Johnson]] with a carbine in [[Grove Street]].
+
CarlJohnson GTASA Carbine.png|[[Carl Johnson]] with an '''M4''' in [[Grove Street]].
M4 LCS.JPG|[[Toni Cipriani]] using the Carbine in ''Grand Theft Auto: Liberty City Stories''.
+
ToniCipriani-GTALCS-M4.JPG|[[Toni Cipriani]] using the '''M4''' in ''Grand Theft Auto: Liberty City Stories''.
Franklin reloading carbine rifle.jpg|[[Franklin Clinton]] reloading the Carbine Rifle equipped with a grip in ''Grand Theft Auto V''.
+
Franklin reloading carbine rifle.jpg|[[Franklin Clinton]] reloading the '''Carbine Rifle''' equipped with a grip in ''Grand Theft Auto V''.
Michael-with-M16-GTAV.jpg|[[Michael De Santa]] with a fully modified Carbine Rifle.
+
Michael-with-M16-GTAV.jpg|[[Michael De Santa]] with a fully modified '''Carbine Rifle'''.
FranklinCarbine.jpg|Graphically improved Carbine Rifle in the next-gen re-release of ''Grand Theft Auto V'', wielded by [[Franklin Clinton|Franklin]].
+
FranklinCarbine.jpg|Graphically improved '''Carbine Rifle''' in the next-gen re-release of ''Grand Theft Auto V'', wielded by [[Franklin Clinton|Franklin]].
Carbine Rifle.jpg|Carbine Rifle in ''[[Grand Theft Auto Online]]''.
+
Carbine Rifle.jpg|The '''Carbine Rifle''' in ''[[Grand Theft Auto Online]]''.
Carbine Rifle in car theft.jpg|[[Franklin Clinton|Franklin]] using the Carbine Rifle to steal a car.
+
Carbine Rifle in car theft.jpg|[[Franklin Clinton|Franklin]] using the '''Carbine Rifle''' to steal a car.
 
</gallery>
 
</gallery>
   
 
===Artworks===
 
===Artworks===
 
<gallery position="center">
 
<gallery position="center">
PhilCassidy-GTAIII-artwork.jpg|[[Phil Cassidy]] holding an M16.
+
PhilCassidy-GTAIII-artwork.jpg|[[Phil Cassidy]] holding an '''M16'''.
  +
Loadscreen-GTAIII-8Ball2.png|[[8-Ball]] holding an '''M16'''.
Coastguard Maverick.png|A gunner using an Assault Rifle in a [[Coastguard Maverick]].
+
Coastguard Maverick.png|A gunner using an '''Assault Rifle''' in a [[Coastguard Maverick]].
 
LCPDCruiser-GTAIV-Artwork.jpg|[[Liberty City Police Department (HD Universe)|LCPD]] officers behind a [[Police Cruiser]]. Note the officer wielding an M16 rifle.
 
LCPDCruiser-GTAIV-Artwork.jpg|[[Liberty City Police Department (HD Universe)|LCPD]] officers behind a [[Police Cruiser]]. Note the officer wielding an M16 rifle.
 
Artwork-Noose-GTAIV.jpg|[[National Office of Security Enforcement|NOOSE]] officers holding M16 rifles.
 
Artwork-Noose-GTAIV.jpg|[[National Office of Security Enforcement|NOOSE]] officers holding M16 rifles.
Trevorfranklinmichael-GTAV.jpg|The M4-styled Carbine Rifle in the hands of [[Trevor Philips]].
+
Trevorfranklinmichael-GTAV.jpg|The M4-styled '''Carbine Rifle''' in the hands of [[Trevor Philips]].
 
Vinewood Art-GTAV.jpg|[[Michael De Santa|Michael]] holding a weapon resembling an M4 CQBR with a suppressor.
 
Vinewood Art-GTAV.jpg|[[Michael De Santa|Michael]] holding a weapon resembling an M4 CQBR with a suppressor.
 
Michael2Artwork-GTAV.jpg|Michael reloading the suppressed M4 CQBR.
 
Michael2Artwork-GTAV.jpg|Michael reloading the suppressed M4 CQBR.
Artwork-TheHunt-GTAV.jpg|The M4-styled Carbine Rifle, again in the hands of Trevor. Michael holds an [[Assault Sniper]], a beta weapon.
+
Artwork-TheHunt-GTAV.jpg|The M4-styled '''Carbine Rifle''', again in the hands of Trevor. Michael holds an [[Assault Sniper]], a beta weapon.
 
TheDesertArtwork-GTAV.jpg|Michael with the suppressed M4. Note the different stock.
 
TheDesertArtwork-GTAV.jpg|Michael with the suppressed M4. Note the different stock.
RifleArtwork-GTAO.jpg|A character using a Carbine Rifle with a scope and a suppressor.
+
RifleArtwork-GTAO.jpg|A character using a '''Carbine Rifle''' with a scope and a suppressor.
 
</gallery>
 
</gallery>
   
Line 447: Line 447:
   
 
'''[[Bohan]]'''
 
'''[[Bohan]]'''
*[[Industrial, Bohan|Industrial]] - Can be found in one of the offices inside the [[Abandoned Factory|abandoned warehouse]] where the player rescues [[Roman Bellic|Roman]] from the mission [[Hostile Negotiation]].
+
*[[Industrial (GTA IV)|Industrial]] - Can be found in one of the offices inside the [[Lompoc Avenue Warehouse|abandoned warehouse]] where the player rescues [[Roman Bellic|Roman]] from the mission [[Hostile Negotiation]].
   
 
'''[[Algonquin]]'''
 
'''[[Algonquin]]'''
Line 485: Line 485:
 
===3D Universe===
 
===3D Universe===
 
*In the [[PlayStation 2]] version of ''[[Grand Theft Auto III]]'', the AR10 has a green aiming cursor, but in the [[PC]], [[Xbox]] and mobile versions of the game, the green cursor is replaced by a circle and a dot.
 
*In the [[PlayStation 2]] version of ''[[Grand Theft Auto III]]'', the AR10 has a green aiming cursor, but in the [[PC]], [[Xbox]] and mobile versions of the game, the green cursor is replaced by a circle and a dot.
*The M16 seen in the ''[[GTA San Andreas]]'' mission [[Stowaway]]has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from [[Manhunt]], and the proper texture can be found in the Manhunt game files. This is the case with several other cut weapons found in the GTA SA game files as well, such as the [[PSG1]], Nail Bat (cut from Manhunt as well), and a beta version of the [[Sawn-Off Shotgun]].
+
*The M16 seen in the ''[[Grand Theft Auto: San Andreas]]'' mission [[Stowaway]] has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from ''[[Manhunt]]'', and the proper texture can be found in the ''Manhunt'' game files. This is the case with several other cut weapons found in the ''GTA San Andreas'' game files as well, such as the [[PSG1]], Nail Bat (cut from ''Manhunt'' as well), and a beta version of the [[Sawn-Off Shotgun]].
 
**The digital camouflage would also be anachronistic to the game's 1992 setting, as digital camouflage was not available for U.S. government and military usage until the introduction of {{w|MARPAT}} in 2002.
 
**The digital camouflage would also be anachronistic to the game's 1992 setting, as digital camouflage was not available for U.S. government and military usage until the introduction of {{w|MARPAT}} in 2002.
   
Line 492: Line 492:
 
*Strangely, the M4 in ''[[Grand Theft Auto IV]]'' has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the [[AK-47]] and the [[Assault Shotgun]].
 
*Strangely, the M4 in ''[[Grand Theft Auto IV]]'' has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the [[AK-47]] and the [[Assault Shotgun]].
 
*In ''GTA IV'', the bottom of the Carbine Rifle's magazine is stamped with the words ''"Stop Chillin' Start Killin'"''.
 
*In ''GTA IV'', the bottom of the Carbine Rifle's magazine is stamped with the words ''"Stop Chillin' Start Killin'"''.
  +
*The selector switch is incorrectly on semi-automatic, despite the weapons being fully automatic in-game.
   
 
===''Grand Theft Auto V''===
 
===''Grand Theft Auto V''===
Line 506: Line 507:
 
func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_RAILCOVER_EXPENDITURE_TUNABLE"), &(Global_262145.f_4366), 1);
 
func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_RAILCOVER_EXPENDITURE_TUNABLE"), &(Global_262145.f_4366), 1);
 
</pre></ref>, as well as a low-res model of the component. <ref>[[w:c:es.gta:Archivo:RailCoverBeta.png|File:RailCoverBeta.png]]</ref>
 
</pre></ref>, as well as a low-res model of the component. <ref>[[w:c:es.gta:Archivo:RailCoverBeta.png|File:RailCoverBeta.png]]</ref>
*In ''[[Grand Theft Auto V]]'', when customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated ''GTA V'' for next gen consoles, the sights are correctly flipped down, but only in first person view.
+
*When customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated ''GTA V'' for next gen consoles, the sights are correctly flipped down, but only in first person view.
*Adding the suppressor to the Carbine Rifle in ''GTA V'' seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the {{WP|AAC Honey Badger}} assault rifle, which is also an M4 variant that has an integral suppressor.
+
*Adding the suppressor to the Carbine Rifle seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the {{WP|AAC Honey Badger}} assault rifle, which is also an M4 variant that has an integral suppressor.
*In ''GTA V'', although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing.
+
*Although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing.
*In the next-gen version of "GTA V" , text on the Carbine Rifle refers to the model simply as "Carbine". Inscriptions are also featured on its receiver and charging handle reading its [[Vom Feuer|manufacturer]] and calibre.
+
*In the next-gen version of ''GTA V'', text on the Carbine Rifle refers to the model simply as "Carbine". Inscriptions are also featured on its receiver and charging handle reading its [[Vom Feuer|manufacturer]] and calibre.
  +
*The "Box Clip" magazine appears to resemble an A&K 5000-round Airsoft Box Magazine.
   
 
==References==
 
==References==
Line 527: Line 529:
 
{{gtacw weapons|state=collapsed}}
 
{{gtacw weapons|state=collapsed}}
 
{{gtav weapons|state=collapsed}}
 
{{gtav weapons|state=collapsed}}
 
}}[[de:M16]]
}}
 
 
[[de:M16]]
 
 
[[es:Carabina]]
 
[[es:Carabina]]
 
[[fi:AR-15]]
 
[[fi:AR-15]]

Revision as of 19:37, 20 December 2019

Template:Infobox weapons

This article is about the weapon. For the mission in Grand Theft Auto V, see Carbine Rifles.

Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit.
Grand Theft Auto V description on Ammu-Nation and Social Club.

The Carbine Rifle is an assault rifle that has been featured in every Grand Theft Auto game since Grand Theft Auto III, except Grand Theft Auto Advance. In Grand Theft Auto V, it is manufactured by Vom Feuer.

In each game, the Carbine Rifle is always been based on the M16 or a variant of this weapon.

Design

The Carbine Rifle is one of the weapons that had several changes in the Grand Theft Auto series, but retained its rather streamlined appearance compared to the AK-47. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the streamlined appearance.

Opposed to the AK-47 being mostly used by street gangs, the Carbine Rifle is a weapon of choice of many law enforcement agencies, the military, and well-armed organized crime such as the Mafia, the Cartel, and heist crews.

In each game it appears, the Carbine Rifle is generally more powerful than the AK-47.

3D Universe

The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense.

  • The Grand Theft Auto III rendition resembles an ArmaLite AR-10, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK-47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60-round magazine (which was unrealistic at the time of the game's release), even though the in-game magazine model looks like a regular 30-round AR magazine.
  • The Grand Theft Auto: Vice City rendition is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not introduced until 1994).
  • The Grand Theft Auto: San Andreas rendition is the same model from GTA: Vice City, again called 'M4' in-game (and again anachronistic since the game is set in 1992).
  • The Grand Theft Auto: Liberty City Stories rendition once again is the GTA: Vice City and GTA: San Andreas model. With the game being set in 1998, an M4 would fit, though the name is still incorrect since it is a Model 733.
  • The Grand Theft Auto: Vice City Stories rendition is modeled after the XM16E1 and named 'Assault Rifle' in-game. It uses a similar model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. Lance Vance again refers to it as an "M4" during a mission, which is incorrect and anachronistic.

Originally, the Grand Theft Auto Vice City version was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. The beta model can still be used in the initial Playstation 2 version of the game, and can be seen in the intro cutscene of the game, as well as in cutscenes for Rub Out and Keep Your Friends Close... in all versions.

Additionally, in the mission Stowaway of Grand Theft Auto: San Andreas, a government agent is shown holding a camouflaged variant of a Colt M16A2 with a shortened barrel. This one, however, is never available to use in-game. This was probably a beta model.

Grand Theft Auto IV

Grand Theft Auto IV's rendition is modeled after an M4A1 carbine, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the United States.

Grand Theft Auto: Chinatown Wars

It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives.
— Description.

Grand Theft Auto: Chinatown Wars's rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A2. However, its overall shape resembles an Armalite AR-10. It has, much like in GTA: San Andreas, a 50-round magazine.

Grand Theft Auto V

Grand Theft Auto V's rendition of the Carbine Rifle is based on a mishmash of different AR-15s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that were possibly influenced by the Remington R5 RGP and Heckler & Koch HK416. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the Magpul Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised Picatinny rail, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a Daniel Defense DDM4V7, notably the handguard, which is the Daniel Defense Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock.

In the Xbox One, PlayStation 4 and PC versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the Xbox 360 and PlayStation 3 versions. It is manufactured by the Austrian company Vom Feuer, as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a German-speaking country).

Performance

3D Universe

The Grand Theft Auto III version of the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun or the M60 seen in later games. Similarly to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in GTA III suffers from wild and nearly uncontrollable recoil when being aimed in first person.

The M4 in Grand Theft Auto: Vice City is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head or the shoulder), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.

The Grand Theft Auto: San Andreas version has an even lower rate of fire, and also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the AK-47, making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It does not feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.

The rifle in Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories functions similarly to the Vice City version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it cannot be aimed in first person.

3D Universe Overview


Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
52 (GTA III)
40 (GTA VC)
30 (GTA SA)
250 90 / 295 60 (GTA III)
30 (GTA VC)
50 (GTA SA)
N/A 1000
Observed
N/A 1800 RPM (GTA III)

625 RPM (Vice City, Liberty City Stories & Vice City Stories)

500 RPM (San Andreas)

Cannot be determined 60-round magazine (GTA III)

30-round magazine (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)

50-round magazine (GTA San Andreas)

Charging handle 1 second

Grand Theft Auto IV

In Grand Theft Auto IV, the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it fully-automatically while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the Assault Rifle, but its precision and fire rate still make it nonetheless one of the best rifles in the game.

GTA IV Overview


Weapon Statistics - Grand Theft Auto IV
Damage
(per shot)
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
WeaponInfo.xml
30
75
37.5
133 70 / 230 30 N/A 2066
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
1-3/8 450 RPM

400 RPM [?]
300 RPM [?]

Cannot be determined 30-round magazine Charging puller (In-game model)

Charging handle (In-game animation)

1 second (Standing)
2.07 seconds (Crouched)

Grand Theft Auto: Chinatown Wars

The Grand Theft Auto: Chinatown Wars version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.

Grand Theft Auto V

In Grand Theft Auto V, the Carbine Rifle is superior and all-round to Submachine Guns, and is more accurate but less powerful than the Advanced Rifle, along with the quick rate of fire, which consumes the ammo quickly. Still, it is a very accurate weapon that can be relied on for any situation.

The Carbine Rifle is a bit more powerful than the Assault Rifle, as well as having a better fire rate, range and accuracy. Nevertheless, they both have the same range.

The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In Grand Theft Auto Online, as of the Further Adventures in Finance and Felony update, it can be further upgraded with a 100-round box magazine, which offers as much suppression fire as an MG with "Extended Clip" or a Combat MG with "Default Clip", at the cost of a slightly increased reload time.

GTA V Overview


Weapon Statistics - Grand Theft Auto V
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
16 (25.6)

24
32
54.4

0.135 120 / 394 30 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 445 RPM N/A 30-round magazine

60-round magazine (Extended magazine)
100-round magazine (Box Magazine)

Charging puller (In-game model)

Charging handle (In-game animation)

N/A
Rockstar Games Social Club [?]
CarbineRifle-GTAV-RSCStats
Damage
32%

32%

Fire Rate/Speed
65%

65%

Accuracy
55%

55%

Range
45%

45%

Clip Size
40%

40%

Customizations

Grand Theft Auto V

Rounds & magazine GTA V GTA Online (Unlock) Image
Rounds (60) $36 $108 (Rank 42)
Default clip (30 rounds) Default Default
CarbineRifle-GTAV-MagDefault
Extended clip (60 rounds) $262 $9,775 (Rank 43)
CarbineRifle-GTAV-MagExtended
Box Clip (100 rounds) N/A $25,550
CarbineRifle-GTAO-MagBox
Attachments
Grip (more stability, slightly increases accuracy) $330 $4,350 (Rank 44)
Grip-GTAV-Brown
Flashlight (provides ilumination when aiming) $375 $2,350 (Rank 45)
Flashlight-GTAV-Variant2
Scope (mid-range zoom, slightly increases accuracy) $1,125 $10,900 (Rank 46)
Scope-GTAV-Variant3
Suppressor (silences but slightly reduces damage and range) $2,037 $12,450 (Rank 47)
Suppressor-GTAV-Variant3
Special
Yusuf Amir Luxury Finish $44,750 $44,750
Tints
Black Default Default
Army $100 $5,000 (Kill 100 players)*
Green (Collector's and Enhanced Edition) $200F $5,250 (Kill 200 players)*
Orange (Collector's and Enhanced Edition) $400F $5,500 (Kill 400 players)*
LSPD $600 $5,750 (Kill 600 players)*
Pink (Collector's and Enhanced Edition) $800F $7,500 (Rank 50)
Gold (Collector's and Enhanced Edition) $1,000F $10,000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $1,500F $12,500 (Rank 100)
F Free for players that have the Special/Collector's edition of the game.
* These Tints can also be unlocked by bringing the Carbine Rifle to any Weapon Workshop.

Image Gallery

In-game models

HUD icons

First Person

Screenshots

Artworks

Locations

Grand Theft Auto III

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

M4-LocationsMap-GTASA

M4's locations map

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV and Episodes from Liberty City

General

Bohan

Algonquin

Alderney

Grand Theft Auto: Chinatown Wars

Grand Theft Auto V

Gta5.weapon

Weapon pickups map including a Carbine Rifle location in Grand Theft Auto V.

Grand Theft Auto Online

  • Can be bought at Ammu-Nation after Rank 42 is reached.
    • Alternatively, this can be unlocked if the player owns a MOC with a weapon workshop installed without having a required rank.
  • May spawn during Merryweather Gang Attacks, both as weapon pickups and being used by Merryweather.
  • Alternatively, it can be obtained for free by looting from dead officers and soldiers (To keep the rifle after leaving a lobby the player is required to be level 42, as if the player does not meet that requirement, they will lose it once they leave).
  • Spawns at waves 4+ during a Survival, and common among enemies at higher levels.

Trivia

General

  • The name "Carbine Rifle" used in Grand Theft Auto IV and Grand Theft Auto V is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.

3D Universe

  • In the PlayStation 2 version of Grand Theft Auto III, the AR10 has a green aiming cursor, but in the PCXbox and mobile versions of the game, the green cursor is replaced by a circle and a dot.
  • The M16 seen in the Grand Theft Auto: San Andreas mission Stowaway has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from Manhunt, and the proper texture can be found in the Manhunt game files. This is the case with several other cut weapons found in the GTA San Andreas game files as well, such as the PSG1, Nail Bat (cut from Manhunt as well), and a beta version of the Sawn-Off Shotgun.
    • The digital camouflage would also be anachronistic to the game's 1992 setting, as digital camouflage was not available for U.S. government and military usage until the introduction of MARPAT in 2002.

Grand Theft Auto IV

  • Some artworks depict law enforcement officers wielding M16-styled rifles rather than the current M4-styled Carbine rifles, similar to the Grand Theft Auto III iteration of the weapon.
  • Strangely, the M4 in Grand Theft Auto IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the Assault Shotgun.
  • In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin' Start Killin'".
  • The selector switch is incorrectly on semi-automatic, despite the weapons being fully automatic in-game.

Grand Theft Auto V

  • There are a few artworks of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound supressor. However, said weapon never appears in-game.
    • Also, other artworks depicts the same weapon without the suppressor or even with a different stock.
  • In the second official trailer, the Carbine Rifle originally had a what appears to be a rail cover attachment on the side rails, which were also originally made as full-lenght rails rather than the current version. In the final game, said attachment is not available.
    • However, it is possible to find text strings of a rail cover in the files[1], as well as a low-res model of the component. [2]
  • When customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
  • Adding the suppressor to the Carbine Rifle seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the AAC Honey Badger assault rifle, which is also an M4 variant that has an integral suppressor.
  • Although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing.
  • In the next-gen version of GTA V, text on the Carbine Rifle refers to the model simply as "Carbine". Inscriptions are also featured on its receiver and charging handle reading its manufacturer and calibre.
  • The "Box Clip" magazine appears to resemble an A&K 5000-round Airsoft Box Magazine.

References

  1. //tuneables_processing.ysc
    
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_FLSH_EXPENDITURE_TUNABLE"), &(Global_262145.f_4362), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_SUPP_EXPENDITURE_TUNABLE"), &(Global_262145.f_4363), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_SCOPE_EXPENDITURE_TUNABLE"), &(Global_262145.f_4364), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_GRIP_EXPENDITURE_TUNABLE"), &(Global_262145.f_4365), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_RAILCOVER_EXPENDITURE_TUNABLE"), &(Global_262145.f_4366), 1);
    
  2. File:RailCoverBeta.png

Navigation

Navigation
[ ve ]Weapons
ListsAll Weapons | Category | Beta Weapons | Cutscene Weapons
TypesMelee weapons | Handguns | Machine pistols | Submachine guns | Shotguns | Assault rifles | Sniper rifles | Throwables | Vehicle Mounted Weapons
Weapons inGTA VI | GTA Online | GTA V | Chinatown Wars | GTA IV (The Lost and Damned, The Ballad of Gay Tony) | Vice City Stories | Liberty City Stories | Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA and London Packs
CategoriesGTA VI | GTA Online | GTA V | Chinatown Wars | GTA IV (The Lost and Damned, The Ballad of Gay Tony) | Vice City Stories | Liberty City Stories | Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA and London Packs
Related topicsPickups | Ammu-Nation | Phil's Army Surplus | Phil's Place | Phil Cassidy's Fully Cocked Gun Shop | Stonewall J's | Weapon Vehicles | Shooting Ranges | Drive-By Shooting | Cover System
[ ve ]Weapons in Grand Theft Auto III
MeleeFist | Baseball Bat
Basic FirearmsAK47 | Pistol | M16 | Shotgun | Sniper Rifle | Uzi
Heavy WeaponsFlamethrower | Rocket Launcher
ExplosivesCar Bomb | Grenades | Molotov Cocktail
SpecialDetonator
BetaLand Mine
[ ve ]Weapons in Grand Theft Auto: Vice City
UnarmedFist | Brass Knuckles
MeleeScrewdriver | Hammer | Knife | Meat Cleaver | Golf Club | Nightstick | Baseball Bat | Machete | Katana | Chainsaw
ThrownTear Gas (PS2 only) | Molotov | Grenade | Detonator Grenade
HandgunColt 45/Pistol | Colt Python/.357
ShotgunShotgun/Chrome Shotgun | Stubby Shotgun | Spaz 12 Shotgun/S.P.A.S. 12
SMGTec-9 | Ingram Mac 10/Mac | Uzi 9mm/Uz-I | MP5/MP
AssaultRuger/Kruger | M4
HeavyM60 | Flame Thrower | Rocket Launcher | Minigun
SniperSniper Rifle | PSG1/.308 Sniper
SpecialCamera | Detonator | Car Bomb
BetaAK-47 | Desert Eagle | Grenade Launcher | Land Mine | MP5K | Nailgun | Silver Colt 1911 | Steyr Aug | Taser
[ ve ]Weapons in Grand Theft Auto: San Andreas
UnarmedFist | Brass Knuckles
MeleeBaseball Bat | Chainsaw | Golf Club | Katana | Knife | Nightstick | Pool Cue | Shovel
HandgunDesert Eagle | Pistol/9mm | Silenced Pistol/9mm
ShotgunCombat Shotgun | Shotgun | Sawn-Off Shotgun
SMGMicro SMG | SMG | Tec9
AssaultAK-47 | M4
SniperRifle/Country Rifle | Sniper Rifle
HeavyFlamethrower | Rocket Launcher | Heat-Seeking Rocket Launcher | Minigun
ThrownGrenade | Molotov | Satchel Charges/Remote Explosives | Tear Gas
Consumable ItemsFire Extinguisher | Spray Can | Camera
GiftsCane | Dildo | Flowers | Vibrator
SpecialCar Bomb | Detonator | Night Vision | Parachute | Thermal Vision
OtherCrates | Surface-to-Air Missile | Flares | Vibrator 1 | Dildo 2
BetaGlock | Python | Mac-10 | MP5K | PSG1 | M60 | Nail Bat | Meat Cleaver | Machete | Screwdriver | Sledgehammer | Hammer | Skateboard | Stubby Shotgun | Land Mine
[ ve ]Weapons in Grand Theft Auto: Liberty City Stories
UnarmedFist | Brass Knuckles
MeleeBaseball Bat | Nightstick | Machete | Meat Cleaver | Chisel | Knife | Hockey Stick | Fire Axe | Katana | Chainsaw
ThrownMolotov | Grenade | Remote Grenade
HandgunPistol | .357
ShotgunShotgun | Stubby Shotgun | SPAS 12
SMGTec-9 | Mac-10 | Micro SMG | SMG
AssaultAK | M4
HeavyM60 | Flame-Thrower | Rocket Launcher | Minigun
SniperSniper Rifle | Laser Sighted Sniper Rifle
SpecialCamera | Car Bomb | Detonator
UnusedTear Gas | Silver Colt 1911
[ ve ]Weapons in Grand Theft Auto: Vice City Stories
UnarmedFist | Brass Knuckles
MeleeNightstick | Baseball Bat | Butterfly Knife | Knife | Fire Axe | Golf Club | Machete | Katana | Chainsaw | Gaff Hook
ThrownMolotov | Grenade | Remote Grenade
HandgunPistol | Equalizer
ShotgunShotgun | Stubby Shotgun | Spaz 12
SMGScorpion | Silenced MG | Micro SMG | SMG
AssaultAK | Assault Rifle
HeavyFlame-Thrower | Rocket Launcher | Minigun | M249
SniperSniper | Laser Sniper
SpecialCamera | Car Bomb | Binoculars | Detonator
UnusedTear Gas | Land Mine
[ ve ]Weapons in Grand Theft Auto IV, The Lost and Damned and The Ballad of Gay Tony
UnarmedFist
MeleeBaseball Bat | Knife | Pool Cue
HandgunPistol | Combat Pistol | Automatic 9mm | .44
ShotgunPump Shotgun | Combat Shotgun | Sawn-Off Shotgun | Assault Shotgun | Auto Shotgun
SMGMicro SMG | SMG | Assault SMG | Gold SMG
AssaultAssault Rifle | Carbine Rifle | Advanced MG
SniperSniper Rifle | Combat Sniper | Advanced Sniper
HeavyRocket Launcher | Grenade Launcher
ThrownMolotov | Grenade | Pipe Bomb | Sticky Bomb
SpecialCar Bomb | Random Pickable Objects | Parachute
.
BetaHammer | Nailgun | Python | Silenced Pistol | Sledgehammer | Zastava M70
Weapons in GTA IV (Category) | Weapons in The Lost and Damned (Category) | Weapons in The Ballad of Gay Tony (Category)
The Lost and Damned only. | The Ballad of Gay Tony only. | TLAD and TBOGT only.
[ ve ]Weapons in Grand Theft Auto: Chinatown Wars
FistFist
MeleeNight Stick | Chainsaw | Baseball Bat | Teaser | Sword
HandgunPistol | Twin Pistols | Revolver
ShotgunShotgun | Stubby Shotgun | Double Barreled Shotgun
Submachine GunMicro SMG | SMG
Assault RifleAssault Rifle | Carbine Rifle
HeavyFlamethrower | Minigun | RPG
ThrownFlashbang | Molotov Cocktail | Grenade | Proximity Mine
SpecialCrates | Car Bomb | Detonator | Fire Extinguisher | Sniper Rifle
[ ve ]Weapons in Grand Theft Auto V
MeleeAntique Cavalry Dagger | Baseball Bat | Bottle | Crowbar | Fist | Golf Club | Hammer | Hatchet | Knife | Knuckle Dusters | Machete | Nightstick
HandgunsAP Pistol | Combat Pistol | Heavy Pistol | Marksman Pistol | Pistol | Pistol .50 | SNS Pistol | Stun Gun | Vintage Pistol
ShotgunsAssault Shotgun | Bullpup Shotgun | Heavy Shotgun | Musket | Pump Shotgun | Sawed-Off Shotgun
Machine GunsAssault SMG | Combat MG | Combat PDW | Gusenberg Sweeper | Machine Pistol | MG | Micro SMG | SMG
AssaultAdvanced Rifle | Assault Rifle | Bullpup Rifle | Carbine Rifle | Special Carbine
Sniper RiflesHeavy Sniper | Marksman Rifle | Sniper Rifle
HeavyFirework Launcher | Grenade Launcher | Homing Launcher | Minigun | Railgun | RPG
ThrownBall | Grenade | Jerry Can | Molotov | Proximity Mines | Sticky Bomb | Tear Gas (BZ Gas)
SpecialCamera | Digiscanner | Parachute | Remote Sniper
.
Beta/UnknownAssault MG | Assault Sniper | Fire Axe | Fire Extinguisher | Heavy Rifle | Laser | Laser Sight | Lasso | Lighter | Loudhailer | Programmable AR | Rubber Gun | Shovel | Tear Gas Launcher
ManufacturersCoil | Hawk & Little | Shrewsbury | Vom Feuer
Related PagesWeapon Wheel | Attachments | Ammu-Nation
DLC Content Weapons
Added as part of the following GTA Online content updates:
Lowriders | Ill-Gotten Gains Part 2 | Ill-Gotten Gains Part 1 | Festive Surprise | The Last Team Standing Update | The Independence Day Special | The "I'm Not a Hipster" Update | The High Life Update | The Business Update | The Valentine's Day Massacre Special | Beach Bum Update
Other Weapons
Enhanced Version | Special/Collector's Edition and Pre-Order Bonus | Rockstar Games Social Club