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This article is about the weapon. For the mission in Grand Theft Auto V, see Carbine Rifles.

Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit.
Grand Theft Auto V description on Ammu-Nation and Social Club.

The Carbine Rifle is an assault rifle that has been featured in every Grand Theft Auto game since Grand Theft Auto III, except Grand Theft Auto Advance. In Grand Theft Auto V and Grand Theft Auto Online, it is manufactured by Vom Feuer.

In each game, the Carbine Rifle is always been based on the M16/AR-15 or a variant of this weapon.


The Carbine Rifle is one of the weapons that had several changes in the Grand Theft Auto series, but retained its rather streamlined appearance compared to the AK-47. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the streamlined appearance.

Opposed to the AK-47 being mostly used by street gangs, the Carbine Rifle is a weapon of choice of many law enforcement agencies, the military, and high-level criminals, such as the Mafia, drug cartels, and heist crews.

In each game it appears, the Carbine Rifle is generally more powerful than the AK-47.

3D Universe

The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense.

  • The Grand Theft Auto III rendition resembles an ArmaLite AR-10, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK-47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60-round magazine (which was unrealistic at the time of the game's release), even though the in-game magazine model looks like a regular 30-round AR magazine.
  • The Grand Theft Auto: Vice City rendition is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not produced until 1991).
  • The Grand Theft Auto: San Andreas rendition is the same model from GTA: Vice City, again called 'M4' in-game.
  • The Grand Theft Auto: Liberty City Stories rendition once again is the GTA: Vice City and GTA: San Andreas model. With the game being set in 1998, an M4 would fit, though the name is still incorrect since it is a Model 733.
  • The Grand Theft Auto: Vice City Stories rendition is modeled after the XM16E1 and named 'Assault Rifle' in-game. Lance Vance again refers to it as an "M4" during a mission, which is incorrect and anachronistic.

Originally, the Grand Theft Auto Vice City version was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. The beta model can still be used in the initial Playstation 2 version of the game, and can be seen in the intro cutscene of the game, as well as in cutscenes for Rub Out and Keep Your Friends Close... in all versions.

Additionally, in a cutscene of the mission Stowaway of Grand Theft Auto: San Andreas, a government agent is shown holding a Defender Mark 1 Assault Rifle from Manhunt, although the model is using a generic dirt texture.

Grand Theft Auto IV

Grand Theft Auto IV's rendition is modeled after an M4A1 carbine, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the United States.

Grand Theft Auto: Chinatown Wars

It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives.
— Description.

Grand Theft Auto: Chinatown Wars's rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A2. However, its overall shape resembles an Armalite AR-10. It has, much like in GTA: San Andreas, a 50-round magazine.

Grand Theft Auto V and Grand Theft Auto Online

The Grand Theft Auto V/Grand Theft Auto Online rendition of the Carbine Rifle is based on a mishmash of different AR-15s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that were possibly influenced by the Remington R5 RGP, Honey Badger, SR-25 and Heckler & Koch HK416. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the Magpul Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised Picatinny rail, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a Daniel Defense DDM4V7, notably the handguard, which is the Daniel Defense Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock.

In the Xbox One, PlayStation 4 and PC versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the Xbox 360 and PlayStation 3 versions. It is manufactured by the Austrian company Vom Feuer, as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a German-speaking country).


3D Universe

The Grand Theft Auto III version of the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun or the M60 seen in later games. Similarly to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in GTA III suffers from wild and nearly uncontrollable recoil when being aimed in first person.

The M4 in Grand Theft Auto: Vice City is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head or the shoulder), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.

The Grand Theft Auto: San Andreas version has an even lower rate of fire, and also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the AK-47, making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It does not feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.

The rifle in Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories functions similarly to the Vice City version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it cannot be aimed in first person.

3D Universe Overview

Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed
52 (GTA III)
40 (GTA VC)
30 (GTA SA)
250 90 / 295 60 (GTA III)
30 (GTA VC)
50 (GTA SA)
N/A 1000
N/A 1800 RPM (GTA III)

625 RPM (Vice City, Liberty City Stories & Vice City Stories)

500 RPM (San Andreas)

Cannot be determined 60-round magazine (GTA III)

30-round magazine (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)

50-round magazine (GTA San Andreas)

Charging handle 1 second

Grand Theft Auto IV

In Grand Theft Auto IV, the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it fully-automatically while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the Assault Rifle, but its precision and fire rate still make it nonetheless one of the best rifles in the game.

GTA IV Overview

Weapon Statistics - Grand Theft Auto IV
(per shot)
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]
133 70 / 230 30 N/A 2066
In-game Statements / Markings
1-3/8 450 RPM

400 RPM [?]
300 RPM [?]

Cannot be determined 30-round magazine Charging puller (In-game model)

Charging handle (In-game animation)

1 second (Standing)
2.07 seconds (Crouched)

Grand Theft Auto: Chinatown Wars

The Grand Theft Auto: Chinatown Wars version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.

Grand Theft Auto V and Grand Theft Auto Online

In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle is superior and all-round to Submachine Guns, and is more accurate but less powerful than the Advanced Rifle, along with the quick rate of fire, which consumes the ammo quickly. Still, it is a very accurate weapon that can be relied on for any situation.

The Carbine Rifle is a bit more powerful than the Assault Rifle, as well as having a better fire rate, range and accuracy. Nevertheless, they both have the same range.

The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In Grand Theft Auto Online, as of the Further Adventures in Finance and Felony update, it can be further upgraded with a 100-round box magazine, which offers as much suppression fire as an MG with "Extended Clip" or a Combat MG with "Default Clip", at the cost of a slightly increased reload time.

GTA V/GTA Online Overview

Weapon Statistics - Grand Theft Auto V and Grand Theft Auto Online
(per shot) [?]
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]
16 (25.6)


(444 RPM)
120 / 394 30 N/A N/A
In-game Statements / Markings
N/A 445 RPM Cannot be determined 30-round magazine

60-round magazine (Extended magazine)
100-round magazine (Box Magazine)

Charging puller (In-game model)

Charging handle (In-game animation)

Rockstar Games Social Club [?]
Fire Rate/Speed
Clip Size


Grand Theft Auto V and Grand Theft Auto Online

Rounds & magazine GTA V GTA Online (Unlock) Image
Rounds (60) $36 $108 (Rank 42)
Default clip (30 rounds) Default Default
Extended clip (60 rounds) $262 $9,775 (Rank 43)
Box Clip (100 rounds) N/A $25,550
Grip (more stability, slightly increases accuracy) $330 $4,350 (Rank 44)
Flashlight (provides ilumination when aiming) $375 $2,350 (Rank 45)
Scope (mid-range zoom, slightly increases accuracy) $1,125 $10,900 (Rank 46)
Suppressor (silences but slightly reduces damage and range) $2,037 $12,450 (Rank 47)
Yusuf Amir Luxury Finish $44,750 $44,750
Black Default Default
Army $100 $5,000 (Kill 100 players)*
Green (Collector's and Enhanced Edition) $200F $5,250 (Kill 200 players)*
Orange (Collector's and Enhanced Edition) $400F $5,500 (Kill 400 players)*
LSPD $600 $5,750 (Kill 600 players)*
Pink (Collector's and Enhanced Edition) $800F $7,500 (Rank 50)
Gold (Collector's and Enhanced Edition) $1,000F $10,000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $1,500F $12,500 (Rank 100)
F Free for players that have the Special/Collector's edition of the game.
* These Tints can also be unlocked by bringing the Carbine Rifle to any Weapon Workshop.

Image Gallery

In-game models

HUD icons

First Person




Grand Theft Auto III

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

M4's locations map

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV and Episodes from Liberty City





Grand Theft Auto: Chinatown Wars

Grand Theft Auto V

Weapon pickups map including a Carbine Rifle location in Grand Theft Auto V.

Grand Theft Auto Online

  • Can be bought at Ammu-Nation after Rank 42 is reached.
    • Alternatively, this can be unlocked if the player owns a MOC with a weapon workshop installed without having a required rank.
  • May spawn during Merryweather Gang Attacks, both as weapon pickups and being used by Merryweather.
  • Alternatively, it can be obtained for free by looting from dead officers and soldiers (To keep the rifle after leaving a lobby the player is required to be level 42, as if the player does not meet that requirement, they will lose it once they leave).
  • Spawns at waves 4+ during a Survival, and common among enemies at higher levels.


Grand Theft Auto V

  • Sometimes the Carbine Rifle will fire unusually at a high rate of fire, making it almost identical to the Minigun's rate of fire. However, only the NPCs such as N.O.O.S.E. and Military Personel can fire at an extreme rate of speed but also loses ammo more quickly.



  • The name "Carbine Rifle" used in Grand Theft Auto IV and Grand Theft Auto V is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.

3D Universe

  • In the PlayStation 2 version of Grand Theft Auto III, the AR10 has a green aiming cursor, but in the PC, Xbox and mobile versions of the game, the green cursor is replaced by a circle and a dot.
  • The weapon has a different reloading sound compared to the AK-47 and the shotgun. Its sound is closer to that of SMGs
  • The M16 seen in the Grand Theft Auto: San Andreas mission Stowaway has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from Manhunt, and the proper texture can be found in the Manhunt game files. This is the case with several other cut weapons found in the GTA San Andreas game files as well, such as the PSG1, Nail Bat (cut from Manhunt as well), and a beta version of the Sawn-Off Shotgun.
    • The digital camouflage would also be anachronistic to the game's 1992 setting, as digital camouflage was not available for U.S. government and military usage until the introduction of MARPAT in 2002.

Grand Theft Auto IV

  • Some artworks depict law enforcement officers wielding M16-styled rifles rather than the current M4-styled Carbine rifles, similar to the Grand Theft Auto III iteration of the weapon.
  • Strangely, the M4 in Grand Theft Auto IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the Assault Shotgun.
  • In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin' Start Killin'".
  • The selector switch is incorrectly on semi-automatic, despite the weapons being fully automatic in-game.

Grand Theft Auto V

  • There are a few artworks of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound supressor. However, said weapon never appears in-game.
    • Also, other artworks depicts the same weapon without the suppressor or even with a different stock.
  • In the second official trailer, the Carbine Rifle originally had a what appears to be a rail cover attachment on the side rails, which were also originally made as full-lenght rails rather than the current version. In the final game, said attachment is not available.
    • However, it is possible to find text strings of a rail cover in the files[1], as well as a low-res model of the component. [2]
  • When customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
  • Adding the suppressor to the Carbine Rifle seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the AAC Honey Badger assault rifle, which is also an M4 variant that has an integral suppressor.
  • Although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing.
  • In the next-gen version of GTA V, text on the Carbine Rifle refers to the model simply as "Carbine". Inscriptions are also featured on its receiver and charging handle reading its manufacturer and calibre.
  • According to Lester Crest, the Carbine Rifle is favored by LSPD tactical teams.
  • The "Box Clip" magazine appears to resemble an A&K 5000-round Airsoft Box Magazine.


  1. //tuneables_processing.ysc
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_FLSH_EXPENDITURE_TUNABLE"), &(Global_262145.f_4362), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_SUPP_EXPENDITURE_TUNABLE"), &(Global_262145.f_4363), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_SCOPE_EXPENDITURE_TUNABLE"), &(Global_262145.f_4364), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_GRIP_EXPENDITURE_TUNABLE"), &(Global_262145.f_4365), 1);
        func_9(iParam0, iParam1, joaat("WEAPONADDON_CARBINERRIFLE_RAILCOVER_EXPENDITURE_TUNABLE"), &(Global_262145.f_4366), 1);
  2. File:RailCoverBeta.png