Maude will contact the player with an email with a mugshot of the target. A GPS marker with an approximate last known location will be marked on the player's map. The player must search the location within the marked area. As the player gets close to the target, a metallic bells sound effect will ring, similar to the Treasure Hunt.
There are five bounties to collect who will be selected randomly from a list of 15 possible NPCs.
Dead or Alive
A bounty target can be taken alive by melee attack on the NPC until they surrender. They will then follow the player to be returned to Maude at her trailer just to the east of Beam Me Up in the Grand Senora Desert.
A player may choose to kill the NPC instead of capturing them, but the bounty paid will be greatly reduced. Also, certain low-damage per shot firearms would also cause the target to surrender once they are shot.
Some melee weapons will one-shot kill the target, while others can safely be used to subdue the bounty quickly. e.g.
Every live bounty returned will pay $10,000 in cash.
Dead bounty targets will only pay $5,000.
"Honey, that's my list of reprobates been crossed off. Guess I can watch my TV in peace a while. One more thing that might be of interest though. That last jumper had a stash spot. Sent you coordinates for it just now. Call it a tip, huh."
— Maude to the player.
On completion of the 5th bounty, Maude will text message that the last bail jumper had a stash spot and she will send coordinates for the treasure chest spot.
The treasure chest contains the exclusive Stone Hatchet. Claiming the weapon unlocks the Kills Challenge. Unlike the Treasure Hunt where both player characters need to complete the hunt to unlock the Double-Action Revolver for themselves, unlocking the Stone Hatchet on one character will automatically unlock it for the player's second character slot.
Once the player has the Stone Hatchet, they will be informed they need to perform 25 melee kills with it on other players or NPCs. Performing a kill will also activate the Stone Hatchet Rampage ability which acts like Trevor Philips' special rampage ability, temporarily reducing damage taken and speeding up health regeneration. Performing further kills with the Stone Hatchet while the Rampage ability is active will extend the amount of time it's active for.
There is a 1-minute cool-down before the Rampage ability can be re-activated after it runs out.
The kills can be completed during missions, however the Rampage ability will not be available.