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This page lists vehicles cut from Grand Theft Auto V and/or Grand Theft Auto Online.

These vehicles may be found in the files, in screenshots, or via audio. For example, handling codes, models, or other forms of coding may remain in the files, or audio of vehicles and their names can also be found.

Beta Vehicles

Vehicles that have been removed from the game, either entirely or with some traces left over.

Name Detail Images Trailers iFruit App Handling Textures Audio Other
Admiral Presumably the GTA IV rendition of the Admiral. Horn sound.
Buccaneer variant A second variant of the Buccaneer, before the release of the enhanced version's Buccaneer Custom as part of the Lowriders update, is mentioned in the game's audio files. Its data remains identical to the regular Buccaneer. [1]
Combine Harvester The Combine Harvester which assumed the GTA San Andreas appearance, albeit with a overall green body. [2] Police scanner.
Digger A vehicle called "digger" was cut from the game. Nothing is known about it apart from the name suggesting it was a construction vehicle, specifically an excavator. [3] Police scanner.
Esperanto Presumably the GTA IV rendition of the Esperanto. Horn sound.
Feroci Presumably the GTA IV rendition of the Feroci. Horn sound. Interior textures Police scanner.
Lokus Presumably the GTA IV rendition of the Lokus. Horn sound.
Marbelle Presumably the GTA IV rendition of the Willard Marbelle. Handling files. Police scanner.
Squaddie Squaddie was the military variant of the Patriot, based on the HMMWV M1097A2 variant and similar to the Patriot from Grand Theft Auto: Chinatown Wars (Nintendo DS rendition). It was later added in The Cayo Perico Heist update with minor cosmetic changes from the picture shown on Warstock Cache & Carry. [4]
Police Fugitive It is stated on Southern San Andreas Super Autos website that "The Fugitive is the go-to cruiser for law enforcement and those that want to pretend they are law enforcement. The gas mileage isn't so great, but cops mostly sit with the car idling anyways." Light texture contains police car lights. Police scanner: "Police Fugitive"
Presidente Presumably the GTA IV rendition of the Presidente. Horn sound. The Asea re-uses the light texture file from the Presidente in GTA IV.[5]
Uranus Presumably the GTA IV rendition of the Uranus. Only its wrecked form can be found. Horn sound. Handling files.
Winky. An unknown (presumably compact) car. The name was later used for a Willys-styled Jeep released in the GTA Online: The Cayo Perico Heist DLC. [6]
Issi Given that the Issi in GTA V is named "issi2" internally, it is likely a "normal" version was also to have existed.
Comet Given that the Comet in GTA V is named "comet2" internally, it is likely a "normal" version was also to have existed.
Schafter[citation/verification needed] Presumably the GTA IV rendition of the Schafter.
Stockade
A non-snow variant of the Bobcat Security Stockade. [7]
Feltzer[citation/verification needed]
Presumably the GTA IV rendition of the Feltzer.
RC Vehicle An unknown cut vehicle. Only the audio remains.
Trawler A fishing boat. Engine, horn and police scanner.
Vulkan A fighter jet with the ability to toggle hover mode. [8] Police Scanner Website description[9]

Hellfury

Presumably the GTA IV rendition of the Hellfury. Horn sound. Police scanner.
Bobcat Presumably the GTA IV rendition of the Bobcat. Police scanner.
TR3 Nothing is known about this vehicle. Police scanner.
Trial Not much is known about this vehicle, its name suggest that it might have been a Trial Bike. Police scanner.
SXR Nothing is known about this vehicle. Police scanner.
RC Bandito Not to be confused with the RC Bandit in previous games, it would later be introduced in GTA Online in the Arena War update. Police Scanner, RC motor.
Wayfarer Presumably the GTA IV: TLaD rendition of the Wayfarer. Police scanner.
Kart Presumably an HD rendition of the Kart from GTA San Andreas. Police scanner.
Monster Truck While the Liberator was introduced in the Independence Day Special and more monster trucks appeared in later DLCs in the Enhanced Version of GTA Online, one or more Monster Trucks were meant to appear in the release version. [10] Police scanner.
Unknown HHR (SUV). It is based heavily on the Chevrolet HHR. [11]
Air Boat/Fanboat Unknown Airboat/Fanboat. The only remains are the audio files referring to its vehicle category. Police scanner.
Hydrofoil Unknown Hydrofoil boat. The only remains are the police scanner referring to its vehicle category. Police scanner.
Skateboard The Skateboard was cut again after its deletion from GTA San Andreas. Skateboards exist in-game as uncontrollable props. Police scanner.
Steel Horse A brand from GTA IV that only appears on props/textures. The Hexer may originally have been branded as a Steel Horse prior to customization by Liberty City Cycles. On March 14, 2019, a Steel Horse Logo T-Shirt was added as part of the Arena War update. [12] Police scanner 0x19E7442A.
Sabre Presumably the GTA IV rendition of the Sabre. Horn sound. Police scanner.

EOD

Unknown vehicle. Most likely a military vehicle intended for explosive ordnance disposals. Police scanner.
Hakumai Presumably the GTA IV rendition of the Hakumai. Horn sound. Police scanner.
Motorized Skateboard A Motorized Skateboard. Police scanner.
Rollerskates Rollerskates Police scanner.
Horses Horses were not only cut as animals, but were also intended to be able to be ridden. Police scanner.
Buzzard (police livery) There was probably a Police livery variant of the unarmed Buzzard helicopter. [13]

Super GT

Presumably the GTA IV rendition of the Super GT. Interior and horn Interior used by other in-game vehicles.[vague]
Barony Unknown vehicle. Horn sound.
Freeway "Bobber" - beta and internal name for the Freeway. Horn sound.
Chavos Presumably the GTA IV rendition of the Chavos. Horn sound.
DF8-90 Presumably the GTA IV rendition of the DF8-90. Horn sound.
Previon Presumably the GTA IV rendition of the Previon. It was later added to GTA Online in the Los Santos Tuners update. Horn sound.
Majestic Presumably the GTA IV rendition of the Majestic. Horn sound.
Merit Presumably the GTA IV rendition of the Merit. Horn sound.
Mr Tasty Presumably the GTA IV rendition of the Mr Tasty. Horn sound.
Pinnacle Presumably the GTA IV rendition of the Pinnacle. Horn sound.
PMP 600 Presumably the GTA IV rendition of the PMP 600. Horn sound.

Rebla

Presumably the GTA IV rendition of the Rebla. Horn sound.
Solair Presumably the GTA IV rendition of the Solair. Horn sound.
Steed Presumably the GTA IV rendition of the Steed. Horn sound.
Vigero2 Presumably the GTA IV rendition of the beater Vigero. Horn sound.
Yankee Presumably the GTA IV rendition of the Yankee. Horn sound.
Police Buffalo variant As part of the Los Santos Summer Special update for the enhanced version of GTA Online, another variant of the Police Buffalo, polbuffalo, was cut from the update. [14]
Police Transporter variant As part of the Los Santos Summer Special update for the enhanced version of GTA Online, another variant of the Police Transporter, policet2, was cut from the update. [15]
"FBIOLD" .
Unknown vehicle, although its name suggests it was an old vehicle used by the FIB just like the old police vehicles in North Yankton. Only its handling data and its siren data remain.
Carcols.meta[16]

Handling.meta[17]

Serrano Presumably the second version of the Serrano from The Ballad of Gay Tony. Handling data Customization models.
Hunter The Hunter from GTA San Andreas. Helicopters resembling the 3D Universe Hunter were present in various in-game media from the outset and it was later added to the Enhanced Version of GTA Online in the Smuggler's Run update as the FH-1 Hunter. [18] [19] [20] [21] Police scanner [22]
"SPMED" Unknown kind of plane that had weaponry. Handling remains.
"SPSMALL" Unknown kind of plane that had weaponry. Handling remains.
Scamp As seen in its handling data, it was an aircraft with a similar mass to some small aircraft, such as the Duster, the Mammatus, etc. Although this is unconfirmed, it is quite possible that the Scamp would have been the name for the unknown high-wing airplane, which was dropped from the game during development. Handling remains.
Beagle[citation/verification needed] While the Beagle is not present anywhere in the final version of Grand Theft Auto V, it is mentioned during the mission Pack Man, where Trevor tells Lamar he used to "borrow a Beagle" when young, to which Lamar replies "Kids with planes".
Unknown Skull Motorcycle. It seems to be modified Hexer and features resemblance to the Sanctus. [23]
Speedo variants It is unknown what speedo3 could be, while the Clown Van's textures hint at the possibility of speedo4 being a worn out version of of the normal Speedo. [24] [25]
Unknown private jet. It resembles the Shamal or the Ghawar from TBOGT. [26]
Reefer[citation/verification needed] Only its wreck with graffiti can be found on Vespucci Beach.
Vincent[citation/verification needed] Presumably the GTA IV rendition of the Vincent. [27]
Cargobob variant.
As part of the Los Santos Summer Special update for the enhanced version of GTA Online, a fifth variant of the Cargobob, cargobob5, was cut from the update. [28]
Cognoscenti variant.
As part of the Arena War update for the enhanced version of GTA Online, a third variant of the Cognoscenti, cognoscenti3, was cut from the update. [29]
Sea Sparrow variant.
As part of the Los Santos Summer Special update for the enhanced version of GTA Online, a second variant of the Sea Sparrow, seasparrow2, was cut from the update. The vehicle was the Sparrow added with the The Cayo Perico Heist. [30]
Skivvy Probably a speed boat. Police scanner.
Surfer variant As part of the Los Santos Summer Special update for the enhanced version of GTA Online, a third variant of the Surfer, surfer3, was cut from the update. [31]
Vamos variant As part of the Arena War update for the enhanced version of GTA Online, a second variant of the Vamos, vamos2 / vms2, was cut from the update. [32]
Wolfsbane A possible cut variant of the motorcycle released with the GTA Online: Bikers update. Only it's unused trade price was found in the files of the Los Santos Summer Special update.

Spawnable Vehicles

FIB Helicopter

The FIB Frogger in Grand Theft Auto V. (Rear quarter view)

The FIB Helicopter was supposed to be an FIB variant of the Frogger but was removed for unknown reasons. It can only be obtained by spawning Trevor Phillips Enterprises Frogger and changing the livery. It was later added to the Enhanced Version of GTA Online in The Contract update, where it is used by the FIB during the mission Setup: Data Recovery.

Bale Trailer

The Baletrailer in Grand Theft Auto V. (Rear quarter view)

A trailer intended to carry bale loads, that could be towed with a Fieldmaster. It cannot be found anywhere in the game, but the model, name, handling and all other related code still exist in the files.

Grain Trailer

The Graintrailer in Grand Theft Auto V. (Rear quarter view)

Similar to the bale trailer, the Grain Trailer was intended to be towed by Fieldmasters. This version contains grain.

Replaced Vehicles

Vehicles whose purpose was replaced with another vehicle.

  • In the first trailer, a first-generation Police Cruiser is seen. This is replaced with the newer designed second generation model in the final game.[33]
  • In the first trailer, a first-generation Police Maverick is seen. This is replaced with the newer designed second generation model in the final game.[34]

Vehicle Changes

Name Changes

Numerous vehicles' names were changed through development.

Original Name Reference Final Name
Armordillo [35] Insurgent (Pick-Up)
B-Type [36] Roosevelt
Baller [37] Baller LE
Baller (Long Wheelbase) [37] Baller LE LWB
Barbarian [38] Ruffian
BF Injection [39] Injection
Bulldozer [36] Dozer
Cognoscenti L [37] Cognoscenti
Cognoscenti Sport [40] Cognoscenti 55
Coach [36] Dashound
Cossie [41] Retinue
Detonator [42] Gresley
Feltzer Classic [43] Stirling GT
Ghost [44] Sanctus
LE-7B [36] RE-7B
Microlight [36] Ultralight
Moirae [45] Khamelion
Monster [36] Liberator
Napalm [46] Valkyrie
Panther [47] TM-02 Khanjali
Prototipo [36] X80 Proto
Rat-Truck [48] Rat-Loader
Rezevoar [49] Freecrawler
Schafter Turreted Limo [37] Turreted Limo
Schafter V12 (Long Wheelbase) [37] Schafter LWB
Seaplane [50] Dodo
Seraph [51] Zion
Sheava [36] ETR1
Stunt [36] Mallard
Sundeck [52] Suntrap
Veloce [53] Vacca
Venem [54] Adder

Physical changes

Visual changes made to vehicles.

  • In the first trailer, the Baller had six spoke wheels and RR Sport front quarter duct.[55]
  • In the first trailer, in Michael's trailer, and in various pre-release screenshots, both the Rapid GT and the the Rapid GT convertible's rear badge appears to be at the very top of the rear platform, just underneath the spoiler lip, while in the final game it is centralised according to the rear light units.[56]
  • In the first trailer, the Ambulance sports the original vision-based lightbar from GTA IV.[57]
  • In the first trailer, the Phoenix is seen without a rear lip spoiler. This was originally unavailable in-game, however was finally made available as part of the Cunning Stunts update, albeit for the enhanced version of the game only.[58]
  • In the first trailer, the Duster appears to spray pesticide. While this is possible in GTA Online, it only creates a singular trail as oppose to using the mounted spray system on the plane's wings.[59]
  • In the second trailer, the Taco Van assumes an all-white design with decals, rather than a yellow and white base design.[60]
  • The layout for police vehicle sirens was changed several times, particularly with the Stanier-based Police Cruiser, Interceptor-based Police Cruiser, Sheriff Cruiser and Sheriff SUV:
    • In several trailers and pre-release official screenshots, police lights are shown to be reversed from their layout in the final game.
    • In various pre-release screenshots, the police lights are laid out according to the final game.
    • In the final game, the red sirens are placed on the left and blue on the right (when looking from a rear view)
  • In Trevor's trailer, the Cuban 800 features red markers on the end of its propellers.[61]
  • In various pre-release screenshots, the Stanier-based Police Cruiser as well as the Sheriff Cruiser originally sported chrome grilles, similar to the Taxi, as well as a different pushbar, similar to GTA IV's Police Cruiser pushbar[62]. They also sported indicators included as part of the headlight design, giving the vehicle a much more curved impression as oppose to its all-white square headlights in the final game.
  • In a pre-release official screenshot, the Cheetah had a glass roof and the original GTA IV Grotti logo was mounted on the nose of the vehicle[63].
  • In a pre-release screenshot, the Comet shared its rim design with the Khamelion.[64]
  • In a pre-release screenshot, the Dominator shared its rim design with the Gauntlet.[65]
  • In pre-release screenshots, both the Injection and the Duster had cleaner body designs, lacking scratches, worn, faded areas and rust.[66][67]
  • In a pre-release screenshot, the Blazer had a grip on its rear and two springs/shock absorbers.[68]
  • In a pre-release screenshot, the P-996 LAZER had a standard orange afterburner effect as oppose to the purple afterburner seen in the final game.[69]
  • In the Cunning Stunt Academy trailer, the 1st generation Tipper has a different grille.[70]
  • In a Warstock Cache & Carry advertisement, as well as in the original Warstock Cache and Carry vehicle image files, the Barracks featured a full-canvas covering the rear bed, and the camouflage design was less bright and prominent.
  • In a Legendary Motorsport advertisement, the Adder had a spoiler[71].
  • In a Warstock Cache & Carry advertisement, the Titan sports a full grey paintjob as opposed to a camouflage livery, similar to U.S.A.F. C-130's.
  • Image files in-game reveal the Tractor had a much shorter wheelbase and engine bay compartment.[72]
  • In the game files, the convertible Rapid GT features unused modifications such as bonnets, exhausts and spoilers. In the final game, only the coupe version of the Rapid GT has visual modifications available.[73]
  • In the game files, the Clown Van features several unused visual modifications, including a bullbar, exhausts and a spoiler.[74]
  • In the game files, the Police Transporter's light data indicates that the white lights on its light bar were originally intended to light up. The data can be restored, albeit is rather glitched.[75]
  • In the enhanced version of the game, the Cherry-picker Utility Truck has an unused animation[76] for raising its crane arm[77]. If restored[78], it functions in an identical manner to the convertible roofs of various sports cars, and as such, random NPC-driven Utility Trucks can be seen raising and lowering the roof according to the weather pattern[79]. The crane is, however, completely unsolid[80].
  • In the game files, the Interceptor-based Police Cruiser has unused modifications[81].
  • In the game files, the Rental Shuttle Bus's rear roof section appears as a separate component like the Tourbus, but unlike the Tourbus, only ever appears with the roof attached.

Traffic/Spawning Behaviour Changes

Changes made to the behavior of vehicles in traffic during gameplay.

  • In the first trailer, a Bodhi can be seen in traffic. It also appears in a different colour set that the Bodhi does not spawn in in regular gameplay, if restored.[82]
  • In the first trailer, a Cognoscenti Cabrio can be seen in traffic shortly before being crashed into by a pursued Rapid GT.
  • In Franklin's trailer, a Fame or Shame Trailer is seen being towed in regular traffic. In the final game, this trailer only appears during specific missions.[83]
  • In the game files, the Cheetah was supposed to spawn in ambient scenario traffic along with other sports and super cars.[84] The Cheetah is listed in a vehicle model set named "Rockford Cars", a set of vehicles which are intended to spawn in certain scenarios in-game, such as driving in and out of driveways. It appears this model set is unused, however, and so the Cheetah does not appear in regular gameplay.
  • In the game files, an unknown vehicle model set, internally named "FARM_WORKERS" within ymap files, is referenced numerous times across the map, but does not occur. "FARM WORKERS" does not exist within vehiclemodelsets.meta and the game simply resorts to spawning a regular Bison. It is likely this is a beta model set which contained the Bison alongside other farm vehicles, suggested by the name of the model set.[85]
  • In the game files, the Annihilator was intended to be used by the NOOSE during wanted levels. Within dispatch.meta, the Annihilator is listed alongside the Police Maverick as air vehicles used by the NOOSE, however the set of data is not used.[86]
    • Furthermore, police dispatch/scanner audio files also name the Annihilator, suggesting its use in GTA V story mode, as the police scanner is absent in GTA Online.[87]

Gallery

References

  1. Data Files:
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       <Unk56 value="500" />
       <Unk57 value="500" />
       <Unk58 value="1" />
       <Unk59 value="0.2" />
      </Item>
  2. Photo of the Combine Harvester.

  3. Data Files "objectcovertuning.ymt":
        <Item>
          <ModelName>digger</ModelName>
          <TuningName>VehicleLowCornersOnlySouthNoDoors</TuningName>
        </Item>
  4. An unknown ATV Can be seen on the Warstock Cache & Carry advertisement.

  5. File Data: asea.ytd presidente_lights_glass
  6. Handling.meta:
    ;WINKY       2000.0  4.0   85	0.0 0.10 0.0	1.0	1.0	1.0 	  1.0 1.0 1.0 0.5  5  0.19  0.95 1.3 1.3 105.0	0.26 0.65 0.7  35.0		1.60 1.4  20.0  0.15 0.0 0.0  0.50  0.8		1.5  1.0  1.8  0.09 -0.18 0.0  0.5  0.0	  0.0	0.2 0.2		1.0 1.0 0.9 1.5  65.0 5.0 	0.0 0.0 0.0 	 30000 		000010		0				0			AVERAGE			0
    
  7. Game Files: The livery of the snowy Bobcat Security Stockade is called "stockade2_livery".
  8. Its use as a VTOL aircraft as evidenced by text data. Text Label: INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE = Vulkan Hover Mode suggests similarities to the Hydra, another VTOL aircraft which is based on the iconic Harrier jump jet, given the appearance of what appears to be a Hydra in GTA V Trailer 2 bearing a "V" on its tail.
  9. Text Label: CANDC_VULKAN = Get to your beach house or ski chalet in record time with your very own weapon of aerial destruction, the Vulkan. A state-of-the-art fighter jet with air-to-air missiles fitted on each wing, the Vulkan is the Rottweiler of dogfighting.
  10. A Rancher Monster Truck can be seen on a poster in Yellow Jack Inn and in Paleto Bay advertising two Monster Truck Festivals in Blaine County.

  11. A photo of the "Unnamed SUV" with multiple views of the vehicle titled HHR can be found pinned in Simeon's office at the Premium Deluxe Motorsport dealership, behind his desk.

  12. While there are no playable Steel Horse vehicles in GTA V, the office of Beeker's Garage in Paleto Bay, Blaine County features a manual for a Steel Horse Hexer featuring Steel Horse logos, and a similar poster.

    Steel Horse poster (featuring the Hexer).

    Hexer owners manuals

  13. Texture for the Police Buzzard remains in game files. However, "N230MP" exists in the unarmed Buzzard, which is often used by the LSPD and can spawn wherever Police Mavericks spawn. Only the stencil was deleted from the in-game version.

  14. It is mentioned in the script data for the Content Creator.Script Data: iParam0 == joaat("POLBUFFALO"))
  15. It is mentioned in the script data for the Content Creator.Script Data: iParam0 == joaat("POLICET2"))
  16. Siren data suggests the vehicle sported a single rotating red beacon on the roof, given its only used entry in carcols.meta is siren1, which is a red rotating light, while its other siren entries are white and otherwise unused.
    FBIOLD's only used entry, siren1, is a red rotating siren light.
    <Item>
          <id value="3"/>
          <name>fbiold</name>
          <timeMultiplier value="0.90000000"/>
          <lightFalloffMax value="10.00000000"/>
          <lightFalloffExponent value="32.00000000"/>
          <lightInnerConeAngle value="0.00000000"/>
          <lightOuterConeAngle value="50.00000000"/>
          <lightOffset value="0.00000000"/>
          <textureName>VehicleLight_sirenlight</textureName>
          <sequencerBpm value="160"/>
          <leftHeadLight>
            <sequencer value="0"/>
          </leftHeadLight>
          <rightHeadLight>
            <sequencer value="0"/>
          </rightHeadLight>
          <leftTailLight>
            <sequencer value="2863311530"/>
          </leftTailLight>
          <rightTailLight>
            <sequencer value="1431655765"/>
          </rightTailLight>
          <leftHeadLightMultiples value="3"/>
          <rightHeadLightMultiples value="3"/>
          <leftTailLightMultiples value="3"/>
          <rightTailLightMultiples value="3"/>
          <useRealLights value="true"/>
          <sirens>
            <Item>
              <rotation>
                <delta value="0.00000000"/>
                <start value="0.00000000"/>
                <speed value="0.00000000"/>
                <sequencer value="0"/>
                <multiples value="1"/>
                <direction value="false"/>
                <syncToBpm value="true"/>
              </rotation>
              <flashiness>
                <delta value="0.00000000"/>
                <start value="0.00000000"/>
                <speed value="0.00000000"/>
                <sequencer value="2863311530"/>
                <multiples value="3"/>
                <direction value="true"/>
                <syncToBpm value="true"/>
              </flashiness>
              <corona>
                <intensity value="50.00000000"/>
                <size value="1.10000000"/>
                <pull value="0.20000000"/>
                <faceCamera value="true"/>
              </corona>
              <color value="0xFFFF1405"/>
              <intensity value="1.00000000"/>
              <lightGroup value="0"/>
              <rotate value="true"/>
              <scale value="false"/>
              <scaleFactor value="0"/>
              <flash value="true"/>
              <light value="true"/>
              <spotLight value="true"/>
              <castShadows value="false"/>
            </Item>
  17. Its handling data is similar to the first generation Stanier, with the only difference being a clutch rate increase from 1.6 to 1.3 from the original Stanier, suggesting the vehicle was a variant of the Stanier.(comparison)
    FBIOLD	 	 1800.0  6.0   85	0.0 0.2  0.0	0.00 -0.27 -0.03  1.0 1.6 1.6 0.0  5  0.20  1.0 1.3 1.3 140.0	0.9  0.425 0.6 40.0		2.45 2.25 22.5  0.15 1.0 0.0  0.49  1.0		1.8  0.8  1.5  0.09 -0.14 0.0  0.57 0.8   0.6	0.34 0.35	0.7 1.0 0.7 1.5  65.0 5.0 	0.0 0.0 0.0 	 35000 		440010		0				0			SPORTS_CAR		0
    
    STANIER 	 1800.0  6.0   85	0.0 0.2  0.0	0.00 -0.27 -0.03  1.0 1.6 1.6 0.0  5  0.20  1.0 1.6 1.6 140.0	0.9  0.425 0.6 40.0		2.45 2.25 22.5  0.15 1.0 0.0  0.49  1.0		1.8  0.8  1.5  0.09 -0.14 0.0  0.57 0.8   0.6	0.34 0.35	0.7 1.0 0.7 1.5  65.0 5.0 	0.0 0.0 0.0 	 35000 		440010		0				0			SPORTS_CAR		0
    
  18. It appears in a Warstock Cache & Carry advertisement.

  19. The "Hunter" seen during The Simian.

  20. Hunters also appear in the 1984 Jack Howitzer film, Loincloth.

  21. File Data:
    <Item type="CWeaponInfo">
      <Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name>
      <Model />
      <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
      <Slot />
      <DamageType>EXPLOSIVE</DamageType>
      <Explosion>
        <Default>GRENADE</Default>
        <HitCar>DONTCARE</HitCar>
        <HitTruck>DONTCARE</HitTruck>
        <HitBike>DONTCARE</HitBike>
        <HitBoat>DONTCARE</HitBoat>
        <HitPlane>DONTCARE</HitPlane>
      </Explosion>
      <FireType>INSTANT_HIT</FireType>
      <WheelSlot>WHEEL_PISTOL</WheelSlot>
      <Group />
      <AmmoInfo ref="AMMO_MINIGUN" />
      <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
      <ClipSize value="750" />
      <AccuracySpread value="1.000000" />
      <AccurateModeAccuracyModifier value="0.500000" />
      <RunAndGunAccuracyModifier value="2.000000" />
      <RunAndGunAccuracyMinOverride value="-1.000000" />
      <RecoilAccuracyMax value="1.000000" />
      <RecoilErrorTime value="3.000000" />
      <RecoilRecoveryRate value="1.000000" />
      <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
      <MinHeadShotDistanceAI value="1000.000000" />
      <MaxHeadShotDistanceAI value="1000.000000" />
      <HeadShotDamageModifierAI value="1000.000000" />
      <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
      <MinHeadShotDistancePlayer value="5.000000" />
      <MaxHeadShotDistancePlayer value="40.000000" />
      <HeadShotDamageModifierPlayer value="18.000000" />
      <Damage value="30.000000" />
      <DamageTime value="0.000000" />
      <DamageTimeInVehicle value="0.000000" />
      <DamageTimeInVehicleHeadShot value="0.000000" />
      <HitLimbsDamageModifier value="0.500000" />
      <NetworkHitLimbsDamageModifier value="0.800000" />
      <LightlyArmouredDamageModifier value="0.750000" />
      <Force value="100.000000" />
      <ForceHitPed value="100.000000" />
      <ForceHitVehicle value="2000.000000" />
      <ForceHitFlyingHeli value="3000.000000" />
      <OverrideForces />
      <ForceMaxStrengthMult value="1.000000" />
      <ForceFalloffRangeStart value="0.000000" />
      <ForceFalloffRangeEnd value="50.000000" />
      <ForceFalloffMin value="1.000000" />
      <ProjectileForce value="0.000000" />
      <FragImpulse value="600.000000" />
      <Penetration value="0.100000" />
      <VerticalLaunchAdjustment value="0.000000" />
      <DropForwardVelocity value="0.000000" />
      <Speed value="2000.000000" />
      <BulletsInBatch value="1" />
      <BatchSpread value="0.000000" />
      <ReloadTimeMP value="-1.000000" />
      <ReloadTimeSP value="-1.000000" />
      <VehicleReloadTime value="-1.000000" />
      <AnimReloadRate value="1.000000" />
      <BulletsPerAnimLoop value="1" />
      <TimeBetweenShots value="0.040000" />
      <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
      <SpinUpTime value="0.000000" />
      <SpinTime value="0.000000" />
      <SpinDownTime value="0.000000" />
      <AlternateWaitTime value="-1.000000" />
      <BulletBendingNearRadius value="0.000000" />
      <BulletBendingFarRadius value="0.750000" />
      <BulletBendingZoomedRadius value="0.375000" />
              <FirstPersonBulletBendingNearRadius value="0.000000" />
      <FirstPersonBulletBendingFarRadius value="0.750000" />
      <FirstPersonBulletBendingZoomedRadius value="0.375000" />
      <Fx>
        <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
        <FlashFx>muz_hunter</FlashFx>
        <FlashFxAlt />
        <MuzzleSmokeFx />
        <MuzzleSmokeFxMinLevel value="0.000000" />
        <MuzzleSmokeFxIncPerShot value="0.000000" />
        <MuzzleSmokeFxDecPerSec value="0.000000" />
        <ShellFx />
        <TracerFx>bullet_tracer_jet</TracerFx>
        <PedDamageHash>BulletLarge</PedDamageHash>
        <TracerFxChanceSP value="0.600000" />
        <TracerFxChanceMP value="0.800000" />
        <FlashFxChanceSP value="1.000000" />
        <FlashFxChanceMP value="1.000000" />
        <FlashFxAltChance value="0.000000" />
        <FlashFxScale value="1.000000" />
        <FlashFxLightEnabled value="false" />
        <FlashFxLightCastsShadows value="false" />
        <FlashFxLightOffsetDist value="0.000000" />
        <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
        <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
        <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
        <GroundDisturbFxEnabled value="false" />
        <GroundDisturbFxDist value="5.000000" />
        <GroundDisturbFxNameDefault />
        <GroundDisturbFxNameSand />
        <GroundDisturbFxNameDirt />
        <GroundDisturbFxNameWater />
        <GroundDisturbFxNameFoliage />
      </Fx>
      <InitialRumbleDuration value="90" />
      <InitialRumbleIntensity value="0.500000" />
      <InitialRumbleIntensityTrigger value="0.000000" />
      <RumbleDuration value="90" />
      <RumbleIntensity value="0.100000" />
      <RumbleIntensityTrigger value="0.000000" />
      <RumbleDamageIntensity value="1.000000" />
      <NetworkPlayerDamageModifier value="1.000000" />
      <NetworkPedDamageModifier value="1.000000" />
      <NetworkHeadShotPlayerDamageModifier value="1.000000" />
      <LockOnRange value="0.000000" />
      <WeaponRange value="120.000000" />
      <BulletDirectionOffsetInDegrees value="0.000000" />
      <AiSoundRange value="200.000000" />
      <AiPotentialBlastEventRange value="-1.000000" />
      <DamageFallOffRangeMin value="100.000000" />
      <DamageFallOffRangeMax value="120.000000" />
      <DamageFallOffModifier value="0.300000" />
      <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
      <DefaultCameraHash />
      <CoverCameraHash />
      <CoverReadyToFireCameraHash />
      <RunAndGunCameraHash />
      <CinematicShootingCameraHash />
      <AlternativeOrScopedCameraHash />
      <RunAndGunAlternativeOrScopedCameraHash />
      <CinematicShootingAlternativeOrScopedCameraHash />
      <CameraFov value="45.000000" />
      <ZoomFactorForAccurateMode value="1.000000" />
      <RecoilShakeHash />
      <RecoilShakeHashFirstPerson />
      <AccuracyOffsetShakeHash />
      <MinTimeBetweenRecoilShakes value="150" />
      <RecoilShakeAmplitude value="1.000000" />
      <ExplosionShakeAmplitude value="-1.000000" />
      <ReticuleHudPosition x="0.480000" y="0.525000" />
      <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMin value="0.000000" />
      <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMax value="0.000000" />
      <TorsoAimOffset x="0.000000" y="0.000000" />
      <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
      <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
      <ReticuleMinSizeStanding value="1.000000" />
      <ReticuleMinSizeCrouched value="1.000000" />
      <ReticuleScale value="1.000000" />
      <ReticuleStyleHash />
      <FirstPersonReticuleStyleHash />
      <PickupHash />
      <MPPickupHash />
      <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
      <MovementModeConditionalIdle />
      <StatName>BULLET</StatName>
      <KnockdownCount value="-1" />
      <KillshotImpulseScale value="1.000000" />
      <NmShotTuningSet>Normal</NmShotTuningSet>
      <AttachPoints />
      <GunFeedBone />
      <TargetSequenceGroup />
      <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
      <TintSpecValues ref="TINT_DEFAULT" />
      <FiringPatternAliases ref="NULL" />
      <ReloadUpperBodyFixupExpressionData ref="default" />
      <AmmoDiminishingRate value="0" />
      <AimingBreathingAdditiveWeight value="1.000000" />
      <FiringBreathingAdditiveWeight value="1.000000" />
      <StealthAimingBreathingAdditiveWeight value="0.000000" />
      <StealthFiringBreathingAdditiveWeight value="0.000000" />
      <AimingLeanAdditiveWeight value="1.000000" />
      <FiringLeanAdditiveWeight value="1.000000" />
      <StealthAimingLeanAdditiveWeight value="0.000000" />
      <StealthFiringLeanAdditiveWeight value="0.000000" />
      <ExpandPedCapsuleRadius value="0.000000" />
      <AudioCollisionHash />
      <HudDamage value="30" />
      <HudSpeed value="98" />
      <HudCapacity value="100" />
      <HudAccuracy value="10" />
      <HudRange value="65" />
    </Item>
  22. Audio files for the vehicle's name.File Data:x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc
  23. Picture found in the files which is found on some of manuals in the office of Beeker's Garage in Paleto Bay, Blaine County.

  24. Data Files: Additional variants, namely "speedo3" and "speedo4" are listed in a file called "objectcovertuning.ymt"
        <Item>
          <ModelName>speedo3</ModelName>
          <TuningName>ForceLowCornersNorthEndAndSouthFace</TuningName>
        </Item>
        <Item>
          <ModelName>speedo4</ModelName>
          <TuningName>ForceLowCornersNorthEndAndSouthFace</TuningName>
        </Item>
  25. Game Files: The Clown Van and its badges have a worn out appearance. The badge textures are called "speedo4_badges", suggesting that either speedo4 was a worn out Speedo, or a different clown van variant.
  26. The photo of the jet can be seen on the Elitás Travel purchase page.

  27. A render of the Vincent is used on a car wash sign at Ronnie's car wash in Davis.

  28. Its audiobank remains. Data Files:
    <Item type="Helicopter" ntOffset="2703">
       <Name>cargobob5</Name>
       <Flags value="0xAAAAAA96" />
       <Version value="1" />
       <MainRotor>hash_7FC170BC</MainRotor>
       <TailRotor />
       <Exhaust>hash_609C1ED8</Exhaust>
       <Engine>hash_6854B470</Engine>
       <InternalCabinTone />
       <Unk06 value="0.005" />
       <BankAngleVolume>hash_2DE0B538</BankAngleVolume>
       <BankThrottleVolume>hash_F07972CB</BankThrottleVolume>
       <BankThrottlePitch>hash_271B1318</BankThrottlePitch>
       <RotorThrottleVolume>hash_51943A30</RotorThrottleVolume>
       <RotorThrottlePitch>hash_44F8B9C0</RotorThrottlePitch>
       <RotorThrottleGap>hash_004326BC</RotorThrottleGap>
       <TailRotorThrottleVolume>hash_3F8CB603</TailRotorThrottleVolume>
       <ExhaustThrottleVolume>hash_D742CE50</ExhaustThrottleVolume>
       <ExhaustThrottlePitch>hash_9BE9AA5F</ExhaustThrottlePitch>
       <Unk16 value="46" />
       <Unk17 value="134" />
       <Unk18 value="-300" />
       <Unk19 value="2" />
       <Unk20 value="177" />
       <Unk21 value="-300" />
       <Unk22 value="80" />
       <Unk23 value="100" />
       <Unk24 value="-300" />
       <Unk25 value="0" />
       <ThrottleResonance1>hash_9E7F270A</ThrottleResonance1>
       <ThrottleResonance2>hash_EBEF41E9</ThrottleResonance2>
       <BankingResonance>hash_A308DDBF</BankingResonance>
       <RotorStartupVolume>hash_56806E3F</RotorStartupVolume>
       <BladeStartupVolume>hash_53AC751C</BladeStartupVolume>
       <RotorStartupPitch>hash_35EF2D97</RotorStartupPitch>
       <RearRotorStartupVolume>hash_1EACCB40</RearRotorStartupVolume>
       <ExhaustStartupVolume>hash_CA1209CB</ExhaustStartupVolume>
       <RotorStartupGap>hash_89B07FA2</RotorStartupGap>
       <Startup>hash_70FA3110</Startup>
       <Unk36 value="91" />
       <Unk37 value="110" />
       <Unk38 value="0" />
       <Unk39 value="109" />
       <Unk40 value="76" />
       <Unk41>null_sound</Unk41>
       <Unk42>null_sound</Unk42>
       <PoliceScannerCategory>hash_E20A21B9</PoliceScannerCategory>
       <PoliceScannerParams>hash_B33B6CCF</PoliceScannerParams>
       <Unk45 value="1" />
       <DoorOpen>hash_00A1D83A</DoorOpen>
       <DoorClose>hash_FA4CE5F1</DoorClose>
       <DoorLimit>hash_E4126EED</DoorLimit>
       <Damage>hash_AF9AC6E1</Damage>
       <Unk50>hash_19873BDD</Unk50>
       <Unk51 value="0" />
       <Unk52 />
       <Unk53 />
       <Unk54 />
       <Unk55 />
       <Unk56>hash_C8A30AC3</Unk56>
       <Unk57>hash_D2CE8485</Unk57>
       <RotorBass>hash_7D8C29AA</RotorBass>
       <Unk59>hash_F7CA35FC</Unk59>
       <Collision>hash_8468C6AD</Collision>
       <Unk61>hash_7B770517</Unk61>
       <Distant>hash_895FBE70</Distant>
       <Unk63>null_sound</Unk63>
       <Unk64>null_sound</Unk64>
       <Unk65>null_sound</Unk65>
       <Unk66>null_sound</Unk66>
       <SuspensionUp>hash_7CEDC837</SuspensionUp>
       <SuspensionDown>hash_86B9F44E</SuspensionDown>
       <Unk69 value="0.4" />
       <Unk70 value="1" />
       <DamageOneShots>hash_C869646E</DamageOneShots>
       <DamageWarning>hash_B92580E0</DamageWarning>
       <Unk73>hash_0DD62405</Unk73>
       <Unk74>hash_7583EDEE</Unk74>
       <Unk75>hash_75FC8C1F</Unk75>
       <Unk76>hash_14B07FAD</Unk76>
       <Unk77>hash_69751E17</Unk77>
       <Unk78>hash_D5D90E49</Unk78>
       <AltitudeWarning>hash_9EC37D07</AltitudeWarning>
       <DamageVolumeCurve>hash_E9A6B78F</DamageVolumeCurve>
       <DamageVolumeCurve2>hash_E9A6B78F</DamageVolumeCurve2>
       <DamageBelow600>hash_BB707F0F</DamageBelow600>
       <Unk83 value="0.003" />
       <Unk84 value="0.003" />
       <Unk85 value="100" />
       <Jet>null_sound</Jet>
       <Unk87>hash_90E18A73</Unk87>
       <Unk88>null_sound</Unk88>
       <Unk89>null_sound</Unk89>
       <Unk90>null_sound</Unk90>
       <StartupBroken>hash_B83E3CE9</StartupBroken>
      </Item>
    
  29. carmod_shop.ysc: 0xE837EE04 / -398987772 = cognoscenti3
  30. Only its texture relationship data remains. Data Files:
        <Item>
          <parent>vehicles_flyer_interior</parent>
          <child>seasparrow2</child> 
        </Item>
  31. It is mentioned in the script data for the Content Creator.Script Data: iVar6 == joaat("SURFER3"))
  32. According to script data, it had a unique ability, likely a variation of a boost.fm_race_creator.ysc: FMMC_D_VHBST fm_race_creator.ysc:
    	}
    	else if (iParam0 == 276065473)
    	{
    		return "FMMC_VN_VMS2";
    	}
  33. Grand Theft Auto V Trailer:
    Depictions of the first generation Police Cruiser seen in the first trailer.
    Beta-PoliceCruiser-GTAV-FirstGenRear-Trailer.PNG
    Beta-PoliceCruiser-GTAV-FirstGenTop-Trailer.PNG
    Beta-PoliceCruiser-GTAV-FirstGen-Trailer.PNG
  34. Grand Theft Auto V Trailer:
    Depictions of the first generation Police Maverick seen in the first trailer.
    Beta-PoliceMaverick-GTAV-FirstGenRear-Trailer.PNG
    Beta-PoliceMaverick-GTAV-FirstGen-Trailer.PNG
  35. Game Files: The name "Dillo" is part of the texture name for both Insurgent's lights and interior (dillo_lights and dillo_interior), while the unique animations (anim@veh@armordillo@turret@common), turret audio name (AUDIO_ITEM_ARMORDILLO_TURRET), and a placeholder text-to-speech audio for Humane Raid - Insurgents refer to the vehicle as "Armordillo".
  36. 36.0 36.1 36.2 36.3 36.4 36.5 36.6 36.7 36.8 Game Files: Name of the model in the final version.
  37. 37.0 37.1 37.2 37.3 37.4 Leaked Files: As seen in the work-in-progress global.gxt2 file for GTA Online: Executives and Other Criminals when it has been leaked a month before the DLC's announcement and release, along with other DLC contents.
  38. Game Files: Modification files for the Ruffian are named Barbarian in both "barbarian_mods.rpf" and "carcols.ymt".
  39. Game Files: The vehicle is named "bfinjection" in all of its files and referred as such in vehicles.meta, as well as the police scanner refers to it as "BF Injection" in the sound clip of the model itself, indicating that the "BF" was once part of the vehicle's name before being split into a vehicle brand.
  40. Game Files: The name "Cog Sport" has been mentioned in "uv_carslist.gfx" in last-gen versions of GTA V. Although the Police Scanners always referred to the Cognoscenti 55 as "Cog55", it can be assumed that this was the vehicle's name at some point considering that both vehicle are sports variants of the Cognoscenti.
  41. Game Files: The name "Cossie" is part of the texture name for the Retinue's lights (cossie_lights).
  42. Game Files: Modification files for the Gresley are named Detonator in both "barbarian_mods.rpf" and "carcols.ymt". Gresley's light textures are also named "Detonator".
  43. Game Files: Stirling GT is named "feltzer3" internally, and the text label "FELTZER3" points to "Feltzer Classic" in x64\dlcpacks\mpluxe\dlc.rpf\x64\patch\data\lang\american.rpf\global.gxt2
  44. Game Files: The name "Ghost" is part of the texture name for the Sanctus' lights (ghost_lights).
  45. Game Files: The name "Moirae" can be found in the texture name for the Khamelion's solar panels.
  46. Game Files: The name "Napalm" is part of the texture name for the Valkyrie's liveries and interior (napalm_liveries and napalm_interior).
  47. Game Files: The name “Panther” is used for the Khamjali’s prop parts inside the facility workshop. Set_Int_02_Parts_Panther1, Set_Int_02_Parts_Panther2, Set_Int_02_Parts_Panther3 (TM-02 Khanjali)
  48. Game Files: The name "rattruck" can be found in the name of all of Rat-Loader's textures. The name was reused on a clean version of the same vehicle added in a DLC.
  49. Game Files: The name "rezevoar" can be found on the Freecrawler's light textures.
  50. Game Files: The name "Seaplane" refers to almost all of the Dodo's textures, and was also first referenced before the enhanced version's release.
  51. Game Files: The name "Seraph" has been mentioned in the iFruit files, and is also the texture name for both Zion's (seraph_lights).
  52. Game Files: Name of the Suntrap's police scanner data in "game.dat151.rel" (sundeck_scanner_params).
  53. Game Files: The name "Veloce" has been mentioned in "uv_carslist.gfx" in last-gen versions of GTA V, and is also part of the texture name for Vacca's lights (vel_lights).
  54. Game Files: The name "Venem" has been mentioned in "uv_carslist.gfx" in last-gen versions of GTA V, and is also the texture name for Adder's lights (venem_lights).
  55. Grand Theft Auto V Trailer:

    The Baller's beta design as seen in the first trailer

    The Baller as seen in the first trailer.

  56. Grand Theft Auto V Trailer:

    The Rapid GT's beta badge location as seen in the first trailer

    Dewbauchee-RapidGT-GTAV.jpg
    Franklin-and-Lamar-GTAV.jpg
  57. Grand Theft Auto V Trailer:

    The Ambulance's beta lightbar design as seen in the first trailer

  58. Grand Theft Auto V Trailer:

    The Phoenix'}s beta spoiler-less design as seen in the first trailer

  59. Grand Theft Auto V Trailer:

    The Duster spraying pesticide as seen in the first trailer

  60. Video:

    The all-white Taco Van as seen in the second trailer.

    01:03, Grand Theft Auto V Trailer 2. The white Taco Van seen at the left of the trailer in the mission Father/Son.

  61. The Cuban 800 with red markers on its props, as seen in Trevor's trailer.

  62. An early screenshot depicting a Blazer and the beta Police Cruiser. Note the chrome grille, different GTA IV-style pushbar and indicators within the headlights.

  63. The Cheetah as seen in an official screenshot.

  64. Beta Comet Wheels - rockstargames.com
  65. Beta Dominator Wheel - rockstargames.com
  66. Clean BF Injection - rockstargames.com
  67. Clean Duster - rockstargames.com
  68. Beta Blazer - rockstargames.com
  69. Beta P-996 LAZER - rockstargames.com
  70. The Tipper as it appears in the Cunning Stunt Academy trailer.

  71. The Adder with a spoiler seen in an advertisement.

  72. Beta Tractor

  73. File Data: rapidgt2_mods.rpf
  74. File Data: speedo2_mods.rpf
  75. File Data: carcols.ymt SirenSettings 5
  76. File Data:
    <animConvRoofDictName>null</animConvRoofDictName>      <animConvRoofName>null</animConvRoofName>
    <animConvRoofDictName>va_utillitruck</animConvRoofDictName>      <animConvRoofName>crane</animConvRoofName>
  77. Source - GTA Forums GTA V Beta Hunt
  78. The unused crane animation.

  79. [1]
  80. [2]
  81. Image:

    The Police Cruiser with hidden modifications applied.

  82. Grand Theft Auto V Trailer:

    A Bodhi in traffic as seen in the first trailer.

  83. Grand Theft Auto V Trailer:

    A Fame or Shame Trailer in traffic as seen in Franklin's trailer.

  84. File Data: vehiclemodelsets.meta
    <Item type="CAmbientModelSet">
          <Name>ROCKFORD_CARS</Name>
          <Models>
            <Item>
              <Name>VOLTIC</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
            <Item>
              <Name>SURANO</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
            <Item>
              <Name>CHEETAH</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
            <Item>
              <Name>BANSHEE</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
          </Models>
        </Item>
  85. Ymap:
    WORLD_VEHICLE_FARM_WORKER: : 16:00 - 19:00
    
    X:-1982.051 Y:1815.262 Z:181.14
  86. File Data:
    <Vehicle>
    	<Name>POLICE_HELI_2</Name>
    		<ConditionalVehicleSets>
    			<Item>
    				<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
    			</Item>
    			<Item>
    				<VehicleModels>
    					<Vehicle>annihilator</Vehicle>
    				</VehicleModels>
    				<PedModels>
    					<Ped>S_M_Y_Swat_01</Ped> 
    				</PedModels>
    			</Item>
    		</ConditionalVehicleSets>
    </Vehicle>
  87. File Data: x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc


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