Before the release of Grand Theft Auto: Vice City, there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands.
Characters[]
- A character called Mr. Moffat was removed from the game.
- Tommy Vercetti originally wore a dark blue Hawaiian shirt and his face was different.[1] His running and walking animations were also different. [2]
- Ricardo Diaz's original name was Fernando Diaz.
- Cam Jones' original name was Mike Jones, remnants of this can be seen for his in-game models' filenames.
- BJ Smith's original name was BJ Jones.
- Pastor Richards and Donald Love originally had a bigger role in the game.
- Lance Vance originally wore a purple suit and a black undershirt according to artwork.
- Kent Paul originally had a totally different model according to leftover files.
- Ken Rosenberg originally wore a light pink suit and a yellow undershirt according to leftover files.
- Sonny Forelli originally wore a light pink suit and a black undershirt, with dark glasses as seen from the artwork.
- Avery Carrington was originally called Sergio.[3]
Vehicles[]
Main article: Beta Vehicles
Missions[]
- A mission involving the removed character Mr. Moffat was cut, it would involve Tommy helping Moffat escape.
- An additional mission for the film studio asset, given by Steve Scott over the phone, was cut.
- An additional mission for Avery Carrington, given by him over the phone, and involving the removed Gator Keys, was cut.
- According to a pre-release screenshot, an M4 was used in Supply & Demand rather than the Ruger.
- According to unused files, there was a fourth mission for Love Fist, possibly connected to a concert of the band, which would involve killing the psycho for good.[4][3]
- In "All Hands On Deck!", the original enemy group was meant to be the real-life Peruvian communist organization Shining Path, instead of the French agents. [5]
- Lance Vance originally didn't betray Tommy.[5]
- In Cap the Collector, there was a single target, rather than multiple collectors. The message which triggers the mission marker was also triggered by a pager, rather than a phone call.[3]
- Originally in Guardian Angels, the player would have had to fight off the attackers while Diaz escaped.
- In Naval Engagement, there was going to be a boat chase between the Haitians and the player.
- In Waste the Wife, repeatedly ramming Mrs. Dawson's vehicle would result in the wanted level being raised.
- In Hit the Courier, there was originally no helicopter and the courier was a man.
- The Party was originally called "Colonel's Party".[6]
- Shakedown was originally called Ram Raid.[6]
- Trojan Voodoo was originally named Trojan Van.[6]
City and Locations[]
- Escobar International Airport originally was larger; replacing Fort Baxter Air Base with an extended runway, which also included an air traffic control tower, and an unidentified building alongside.
- In the intro of the game, a plane can be seen landing on the curved runway, realistically, it is not possible to land like that, possibly hinting that a straight runway was present in the beta.
- Hyman Memorial Stadium did not exist in the beta.
- The northeast part of the beach was a lot smaller and the beach on the Mainland didn't exist.
- A location known as the Gator Keys that was likely based on the Everglades and the Florida Keys were cut.
- Phil's Place originally had a small bridge leading to the site.
- Viceport originally had a waterway and a different road layout.
- The Ocean View Hotel was originally called the "Clevelander", a reference to a real-life hotel in Florida.
- Howlin' Petes Biker Emporium was originally accessible, and has a hidden interior that can be seen using the "look through walls" trick with the Rocket Launcher.
- There were originally more shacks in the sea, but some of them were removed from the game.
- Some roads didn't exist in the beta version.
- Starfish Island was originally called "Star Island", a reference to a real-life island in Florida. Tommy still refers to it as "Star Island" at the end of the mission Death Row.
- In addition, according to unused audio in GTA Vice City's files, Starfish Island was also originally intended to only be accessible by guests and residents.
- The facade of the Vercetti Estate was different, with square glass windows, yellow dye and without marble arches.
- The lighthouse was absent, and there were no rocks or docks around that point.
- A road in Little Haiti, and another in Little Havana were absent in the beta map.
- A road next to the Avery Construction Site was removed.
- Ocean Drive had less roads leading out of it.
- The Links Bridge had a bend near the Mainland end and only connected Bayshore Avenue, and not the surrounding roads.
- The Ocean View Medical Foundation buildings had a bluer exterior.
- There were bus shelters around the city. The bus shelter model, bustopm.dff, is still inside Vice City's files.[7]
- The long road from the police station going to the Ammu-Nation is absent in the beta map. Instead of it, there was a removed road in Downtown.
- The deli across from the Little Havana Police Station had its large Exploder billboard replaced with a different, smaller one.[8]
- Front Page Café didn't exist.
- V-Rock Recording Studio didn't have the V-Rock logo on the roof.
- Ocean View Medical Foundation had identical textures as the one in front of the Washington beach Police station parking.
- The warehouse at Viceport where Pastor Richards's statue is supposed to be is actually used in the mission Sir, Yes Sir!.
- Ken Rosenberg's office was originally located in the small mall near Collar & Cuffs in Ocean Beach.
- There are various unused props in the game files, and some would have been present in the beach area of Vice City. Some of these props include sand castles, a volleyball net, a small hut that could have originally been a second variation of the lifeguard towers found across the beach.
Weapons[]
- The MAC-10 was supposed to have a silencer.
- The Land Mine was cut.
- The Grenade Launcher was cut.
- The Tazer was cut.
- The Nail Gun was cut.
- The Desert Eagle was able to be used in free roaming but it was cut.
- The Steyr Aug was cut.
- The Ruger had a wooden skin (kept only on the original PS2 version).
- The Sniper Rifle was going to have an ammo clip.
- The Combat Shotgun had a longer barrel.
- The Silenced 9mm was cut.
- The Silver Colt 1911 was cut.
- The Staple Gun was cut.
- The Micro Uzi from Grand Theft Auto III was meant to reappear only to be replaced by the MAC-10 as seen in its HUD icon.
- The Shotgun from Grand Theft Auto III was meant to reappear.
- The Grenade was originally reused its textures from Grand Theft Auto III.
- The M16 from Grand Theft Auto III was meant to reappear.
- In The Definitive Edition files, there is a remade Tear Gas icon, suggesting it was originally planned to be brought back in the remaster.[6]
Pedestrians[]
- The SWAT team would have a bright blue uniform instead of dark blue. The model was used for the French in Mall Shootout instead.
- The Haitian gangster who wears the blue shirt used to have a picture on the shirt instead of the word "Relax".[9]
- There were several unused ped models. One man wearing a blue suit, one woman carrying a basket, another woman wearing an orange shirt and another woman carrying two shopping bags.
- There was once a blond-haired prostitute with pigtails and a red skirt. She was supposed to appear around the streets of the Downtown area, and dance in the Malibu Club as shown in several trailers.
- The second member of the Sharks looked different. He was Caucasian and had the same face as the first member.
Radio Stations and Soundtrack[]
- According to TXD files, a radio station named VCN was cut late in the development.
- According to unused dialogue, a Kenny Loggins song was supposed to be featured in the game.[10]
- Radio icons for the nine in-game radio stations and VCN were planned but were never used[11].
Previews and interviews confirm that the following songs were cut:
- Hall & Oates – "Do It for Love" (2002)[12]
- An unknown song by the band Crowded House was set to appear on Emotion 98.3[13].
- An unknown song by the band Journey was set to appear[14].
- An unknown song by Billy Idol was set to appear[15].
- An unknown song by the band Five Star was set to appear[15].
The Flash FM CD included in the European release of the 7-CD Grand Theft Auto: Vice City Official Soundtrack Box Set contains three songs that did not actually appear in the game:
- Glenn Frey – Smuggler's Blues (1984)
- Toto – Hold the Line (1978)[16]
- Boys Don't Cry – I Wanna Be a Cowboy (1985)
The Wave 103 CD included in the European release of the 7-CD Grand Theft Auto: Vice City Official Soundtrack Box Set contains the following song that appeared on Flash FM in the final game:
- Aneka – Japanese Boy (1981)
There are multiple songs that appear in various cutscenes throughout the game that were not included in the final game; these were probably intended to be on the game's radio stations but were cut from the final game:
- Modern English – "I Melt with You" (1982) (featured during the third Back Alley Brawl cutscene)
- Los Super Seven – "Compay Gato" (2001) (featured during the Naval Engagement cutscene)
- Los Super Seven – "Campesino" (2001) (featured during the Trojan Voodoo cutscene)
- Al Di Meola – "Ritmo De La Noche" (1982) (featured during the Bar Brawl scene)
- Big Country – "In a Big Country" (1983) (featured during the first cutscene of The Driver, original PS2 version only; replaced by Grandmaster Flash and the Furious Five's "The Message" in all subsequent versions)
- Whodini – "The Freaks Come Out at Night" (1984) (featured during The Job cutscene)
- Blue Öyster Cult – "Burnin' for You" (1981) (featured during the Boomshine Saigon cutscene)
Others[]
- There were many phone conversations between Tommy and Mercedes Cortez. These lines can clearly be heard in audio files.[17]
- There were many lines cut from characters such as Kent Paul, Umberto Robina, Ken Rosenberg, Mercedes Cortez, Mr. Moffat and BJ Smith in Sunshine Autos.[1]
- Tires were able to be slashed and recorded into the stats.[18]
- There was going to be an additional outfit called "MC Tommy" but was removed. It was originally a brown biker jacket that could be found inside Howlin' Petes Biker Emporium. However, neither model nor texture of that outfit exists.
- According to three TXD files, a first person view was proposed. First person view would be finally implemented later in the next-gen version of Grand Theft Auto V.[19]
- The sky in the beta version was a darker blue.
- The original HUD featured only aquamarine-colored text.
- The radar originally had a more gradient look.
- The water was more light and reflective in the beta.
- The health and armor had a different color.
- According to textures found on the PS2 disc, there was going to be an interior for the Inside Track in Vice Point indicating that betting was initially for GTA Vice City but got delayed until its implementation in GTA San Andreas.
- According to unused audio, after the purchase of Sunshine Autos, a loan shark was meant to call Tommy repeatedly, as Tommy inherited BJ's debts.
- According to a former developer, at one point early in development, Roxy Music's More Than This was supposed to be the original theme song.[20]
- There is an unused texture for Lance Vance called 'IGBudy3.txd'. This texture is his standard white suit with blood splatters, which would have been most likely used in the mission Death Row or Keep Your Friends Close.... His standard texture is used instead.
- There was originally a cheat code in the game that would grant cars helicopter physics.
- The original TOPFUN logo was more similar to the 1986 Top Gun movie logo.
- The pager from the previous games was going to return.[3]
- There was an entire "Fat Tommy" system similar to that of San Andreas. Remnants of this exist in the form of cheat codes.[21]
- There are unused Definitive Edition icons for the Biker missions and the properties. Similar unused icons existed in the original game as well.[6]
- The player could originally change clothes at the Skumole Shack.[22]
- Like GTA III and later GTA San Andreas, a multiplayer was originally planned.[23]
- Working titles for the game were "Grand Theft Auto IV" and "Grand Theft Auto: Miami".[24]
- There was another outfit for Tommy, a red shirt.[25]
- The biker clubhouse was originally a purchasable property.[26][27]
Video[]
References[]
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