Beta Places are locations within the gameworld that were removed from the final version of the game. Some of these places were either removed, renamed, changed or deleted during development of the game.
Unknown Portland Island prison
It is believed that once in the development stages of the game, there was a prison to the north-east of 8-Ball's bomb shop on Portland Island on an extended area of land. This is supported by the fact that Claude, the game's protagonist, was being transported there in a prison convoy in the opening cutscene.
The general layout of Chinatown was different in the beta.
In the early maps of Liberty City, there was a docked ship (likely a cargo ship) at Staunton Island.
There were many roads on Portland, Staunton Island and Shoreside Vale that were removed from the final version.
The pier at the southwest corner of Staunton Island did not exist. Instead, it was land. There were also five unknown boats near the missing pier that do not appear in the final version.
Either the Upstate did not exist in the Beta and the towns with developer names were moved or it did and the towns were included before they were cut. If it did, however, it would be shorter because the airport was at one point on Staunton Island.
In the beta, the Staunton side of the lift bridge extended straight out, instead of its current spiral design.
The Cochrane Dam was smaller.
The stadium originally didn't exist.
The area of Vice Port was different and had a waterway.
The first and third runway were longer.
The Missing Pier
The third pier didn't exist.
The lighthouse and the rocks didn't exist.
A small island, which is believed to be based on Alcatraz prison, was cut. It was located in the center of San Fierro Bay. This island can still be seen on the in-game beta maps which can be found hanging inside Mike Toreno's Ranch and the Lil' Probe Inn.
The runway of the airport was shorter in the beta.
The village of Dillimore was smaller.
The Hunter Quarry was smaller.
According to a caller on I Say/You Say there is a location called the Projects that is located near a Nuclear Power Plant.
It is mentioned by Mike Toreno, that there is an "Upstate Prison" in which Sweet is being detained.
Unknown Land Strip
In the northwestern part of Alderney, there was a long strip of land that was cut from the final version. It is unknown what would have been there.
In the southwestern area of Alderney State, there was what appears to be another airport that was cut.
The runway was shaped more like a trapezoid in the beta, rather than the triangle that is in the final game. It was most likely designed for flyable planes, which were also cut.
Middle Park was significantly larger, the lake was shaped differently and there was no water in the northern half.
Removed due to the Nintendo DS limitations.
A small bridge in Liberty City, connecting Varsity Heights in Algonquin with Leftwood in Alderney. Removed for being unnecessary because Alderney is not in the game because of limitations of the Nintendo DS.
The Grand Senora Desert was going to be much bigger in the beta, it would have more stretch of open roads, more buildings and more highway routes.
The North Point didn't exist in the beta version.
- Several roads around Great Chaparral were changed.
- The Zancudo River was wider and had less islands.
- The horizontal direction of Zancudo Road traveled slightly further west before merging with Route 68.
- The road from Route 68 to Bolingbroke Penitentiary took a slightly different approach towards the prison.
- The island LSIA and La Puerta are situated on was significantly larger.
- Mirror Park had a third cul-de-sac stretching out as an extension of East Mirror Drive.
- Murrieta Oil Field had a significantly more dirt trails.