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This article contains information on beta content in Grand Theft Auto: Vice City. It may feature speculation and/or unintentional misinformation.
Please add references when adding content to this page. Any speculative/misinformed content that is not verified should be discussed on the talk page.

This subpage documents removed, unused and changed props during the development of Grand Theft Auto: Vice City.

Some of the missing texture images for the following props are found in Rockstar North's Manhunt.

Unused Props[]

Vice Point Unfinished Bridge[]

Unused broken bridge for Vice Point, as suggested by the "nbeachnbeachnbeach.ipl, nbeachbt.ipl, nbeachwt.ipl - Map Placement Files for Vice Point (Inspired by North Beach, Miami)." prefix in its file name. The bridge's original placement in Vice Point is unknown, although it clearly served as a ramp.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-nbeachbridge
  • nbeachbridge.dff
  • nbeachbridge.txd
4151 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Alley Props[]

Various props intended to be placed on the rear side of buildings in alleyways, including circuit boxes, security cameras, a Chuff Security Co. alarm and a round air vent. Higher quality textures for these props are available in Manhunt.

Can be found as part of existing building models (not as a separate model).

Image: Manhunt textures: File names: Object ID: Map Placement:
Beta-GTAVC-Props-AlleyProps-Alarm Beta-GTAVC-Props-AlleyProps-Alarm-ManhuntTextures
  • nt_alarm1_01.dff
  • alleyprop.txd
542 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-Cablebox1 Beta-GTAVC-Props-AlleyProps-Cablebox1-ManhuntTextures
  • nt_cablebox1_01.dff
  • alleyprop.txd
552 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-Cablebox2 Beta-GTAVC-Props-AlleyProps-Cablebox2-ManhuntTextures
  • nt_cablebox2_01.dff
  • alleyprop.txd
553 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-Cablebox3 Beta-GTAVC-Props-AlleyProps-Cablebox3-ManhuntTextures
  • nt_cablebox3_01.dff
  • alleyprop.txd
554 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-Cablebox4 Beta-GTAVC-Props-AlleyProps-Cablebox4-ManhuntTextures
  • nt_cablebox4_01.dff
  • alleyprop.txd
556 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-Cablebox5 Beta-GTAVC-Props-AlleyProps-Cablebox5-ManhuntTextures
  • nt_cablebox5_01.dff
  • alleyprop.txd
557 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-Cablebox6 Beta-GTAVC-Props-AlleyProps-Cablebox6-ManhuntTextures
  • nt_cablebox6_01.dff
  • alleyprop.txd
558 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-SecurityCamera1 Beta-GTAVC-Props-AlleyProps-SecurityCamera1-ManhuntTextures
  • nt_securecam1_01.dff
  • alleyprop.txd
544 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-SecurityCamera2 Beta-GTAVC-Props-AlleyProps-SecurityCamera2-ManhuntTextures
  • nt_securecam2_01.dff
  • alleyprop.txd
550 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-AlleyProps-Vent Beta-GTAVC-Props-AlleyProps-Vent-ManhuntTextures
  • nt_vent3_01.dff
  • alleyprop.txd
549 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Rifle Range Targets[]

Two unused "civilian" targets for the Ammu-Nation's Rifle Range challenge, intended to be included with the other two "gun" targets. Along with the existing targets being Grand Theft Auto III artworks of Misty and a Leone mobster, these two unused targets appear as artworks of Toni Cipriani and Asuka Kasen.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-TargetCivilian1
  • tar_civ1.dff
  • targets.txd
514 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-TargetCivilian2
  • tar_civ2.dff
  • targets.txd
513 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Bus Stop Shelter[]

An unused bus shelter model, containing an anachronistic advertisement for Rubik's Cube, taken from the OddzOn Mini-Cube T030-30000-02 User Manual.[1]

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-bustopm
  • bustopm.dff
  • bustopm.txd
389 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Land Jumps[]

Two replicas of the existing Ocean Bay Marina water ramps, without buoys.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-LandJump
  • landjump.dff
  • landjump.txd
561 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • landjump2.dff
  • landjump.txd
562 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Big Satellite Dish[]

Large variant of the existing satellite dish prop. Can be found as part of building models.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-bigsatdish-front
Beta-GTAVC-Props-bigsatdish-rear
  • satdishbig.dff
  • satdish.txd
523 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Lawyer Door[]

Unused door for the Hotel Harrison entrance, used in Ken Rosenberg's missions.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-LawyerDoor
  • wshnrthlawdoor.dff
  • northbuild.txd
3529 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Traffic Lights[]

Two unused traffic lights.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-UnusedTrafficLights
  • MTraffic3.dff
  • mitraffic.txd
397 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • MTraffic4.dff
  • mitraffic.txd
396 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Beach Props[]

Sandcastles[]

Sandcastles intended for the beach. Can be destroyed with impact or explosions, and they reuse traffic cone particles when destroyed.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-Sandcastle1
  • sandcastle1.dff
  • sandcastle.txd
538 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-Sandcastle2
  • sandcastle2.dff
  • sandcastle.txd
539 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Volleyball Net[]

Unused volleyball net intended for the beach.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-vbnet
  • od_vbnet.dff
  • od_beachstuff.txd
567 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Beach Hut[]

Alternative version of the existing lifeguard house (od_pat_hutb).

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-odpathut
  • od_pat_hut.dff
  • od_beachstuff.txd
566 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Mission Phone Booth[]

Replica of the existing dynamic mission phone booth. This prop is placed behind the map boundaries, to the northeast of North Point Mall. Despite the location, it is part of the North Downtown item placement map file.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-MiamiPhone
  • miamphon.dff
  • dynphnm.txd
387 downtown.IPL

X: -828.385
Y: -472.375
Z: 10.8684

Trash Cans[]

Mounted Trash Can[]

Unused mounted trash can intended to be placed on building or poles. Missing texture can be found in Manhunt.

Image: Manhunt textures: File names: Object ID: Map Placement:
Beta-GTAVC-Props-Miamibin Beta-GTAVC-Props-MiamiBin-ManhuntTextures
  • miamibin.dff
  • miamibin.txd
395 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Dynamic Trash Can[]

Unused trash can model. Despite the "dynamic" prefix in its model name, it is a static prop and cannot be moved. Later returned in Grand Theft Auto: Vice City Stories.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-DynamicTrashCan
  • trashcan.dff
  • dyn_trash.txd
501 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Colored Drug Packages[]

Unused colored drug packages for an unknown purpose.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-ColoredDrugPackages
  • drug_blue.dff
  • dyn_drugs.txd
506 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • drug_green.dff
  • dyn_drugs.txd
505 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • drug_orange.dff
  • dyn_drugs.txd
503 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • drug_red.dff
  • dyn_drugs.txd
507 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • drug_white.dff
  • dyn_drugs.txd
502 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • drug_yellow.dff
  • dyn_drugs.txd
504 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Lounger[]

Two models of loungers. One of them is a reused prop from Grand Theft Auto III but missing collision, originally placed in Starfish Island as seen in pre-release screenshots. The second model is an alternative version of an existing lounger model.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-Lounger
  • lounger.dff
  • lounger.txd
385 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-LoungeTowelUp
  • lounge_towel_up.dff
  • od_beachstuff.txd
574 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Police Chair[]

Unused chair model for the Washington Beach Police Station interior, as evidenced by its texture container model.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-PoliceChair
  • swivelchair_A.dff
  • policechair.txd
599 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Celldoors[]

Unused celldoors for the Washington Beach Police Station interior, as evidenced by its texture container model.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-Celldoors
  • od_celldoor1.dff
  • od_cop_interior.txd
3682 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • od_celldoor03.dff
  • od_cop_interior.txd
3684 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • od_celldoor04.dff
  • od_cop_interior.txd
3685 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Bar Props[]

Unused bar props. The missing texture for the vodka bottle can be found in Manhunt.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-BarProps
  • propvodkabotl1.dff
  • propbarstuff.txd
596 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • propwinebotl1.dff
  • propbarstuff.txd
597 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • propwinebotl2.dff
  • propbarstuff.txd
592 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
  • propwineglass1.dff
  • propbarstuff.txd
595 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Love Fist Banner[]

Unused Love Fist banner. Can be found as part of the Vinyl Countdown interior model.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-LoveFistBanner
  • lf_banner.dff
  • lofbanner.txd
509 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Vegetation Props[]

Street Planter[]

Unused planter model intended to be placed between street lanes. This model was originally placed in front of the Ocean Beach Synagogue, as seen in pre-release screenshots.

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-Cntrlsac1
  • cntrlrsac1.dff
  • centralresac1.txd
525 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Plants[]

Unused vegetation models. Can be found as part of existing building and terrain models (not as a separate model).

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-kbplanterbox
  • kb_planterbox.dff
  • generic.txd
464 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-vegfernbalcnykb2
  • veg_fern_balcny_kb2.dff
  • generic.txd
461 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.
Beta-GTAVC-Props-kbplanterbush
  • kb_planter+bush.dff
  • generic.txd
465 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Plant Pot[]

Image: File names: Object ID: Map Placement:
Beta-GTAVC-Props-Pot01
  • pot_01.dff
  • generic.txd
473 N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Removed Props[]

Airport Tower[]

Main article: Ghost Tower

Two replicas of the Francis International airport tower model. Its LOD model is kept visible in the game.

Image: File names: Map Placement:
Beta-GTAVC-Props-AirportTowerandLOD
  • .dff
  • .txd
N/AN/AThis prop has not been added to any .ipl file; therefore, it cannot be found in the world map.

Everglades Sawgrass Prairie[]

Main article: Everglades

Unused vegetation for the Everglades, an early scrapped idea by Rockstar North. The vegetation model does not exist, and the only leftover is the grass texture used in the airport's LOD terrain model.

References[]