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This article or section contains information on Grand Theft Auto Advance beta content. It may feature speculation and/or unintentional misinformation.
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This subpage documents removed, unused and changed locations and props during the development of Grand Theft Auto Advance.

Outsourced by Rockstar North to Digital Eclipse, the developer's original plan was to create a nearly 1:1 recreation of Grand Theft Auto III's Liberty City, including all familiar building structures.[1] However, due to the Game Boy Advance's hardware limitation, the project was limited to Grand Theft Auto 2-style 5-faced building models. Theoretically, building models with more than five faces would lower the game's framerate below the final version's already low FPS.

Gameplay features tied to the following unused buildings were also scrapped, including a subway system and Phil's Army Surplus.[2] A few unique structures following the same design as the removed buildings survived the final cut of the game, such as the Greasy Joe's Cafe sign and Belleville Park structures.

As the unused smaller objects reused across all three islands are technically treated as terrain sections, they will be listed in the section below.

Removed/Unused Location Structures[]

Similarly to the sprites and tiles storage system in the 2D Universe titles, the game features three files, one for each area of Liberty City (Portland, Staunton Island and Shoreside Vale), each containing 401 objects (IDs 0 to 400). Some of the objects are unique to each area file, while others can be found in all three different files (such as the billboards, trees and the final version's buildings).

Portland[]

Image: Description: Object ID (Portland): Original Grand Theft Auto III location:
Harwood Autocrusher and Junkyard
Car crusher. 74
Car crusher conveyor. 75
Portland Rock
Portland Rock lighthouse. 8
Red Light District
Pay 'n' Spray, including interior and water tank. 53
Portland El
Portland El train tracks.[3] 61
Portland Harbor
Les Cargo foresection. 69
Les Cargo containers and crates. 64
65
68
Les Cargo aftsection. 67
Chinatown
Kurowski Station walkway. 77
78
79
Raffles Fish Factory. 92
93
94
Trenton
Burke Supply Company warehouse. 96
Harwood/Saint Mark's
AMCo. gas station. 106
Hole in the road. 22
Uncertain locations
Unknown. Possibly an entrance for the Porter Tunnel.[4] 91
Unknown. 7
Unknown. 54
Unknown. 55
Unknown. 66
Unknown. 110
Unknown. 111
Unknown. 128
Unknown. 275
Unknown. 278

Staunton Island[]

Image: Description: Object ID (Staunton): Original Grand Theft Auto III location:
Rockford
Phil's Army Surplus warehouses.[5] 1
121
Torrington
Kenji's Casino. 64
65
66
80
Newport
Asuka Kasen's Condo. 69
70
Newport Multistory Car Park, including its Unique Stunt Jump ramp. 91
Fort Staunton
Panlantic's Staunton Plaza construction site. 77
78
79
Liberty Campus
St. Matthias University. 94
95
97
98
Uncertain locations
Unknown. Presumably Bedford Point Tower's base, or any other building with a similar entrance. 105
Unknown. 0
Unknown. 8
Unknown. 56
Unknown. 83
Unknown. 99
Unknown. 100
Unknown. 101
Unknown. 102
Unknown. 103
Unknown. 104
Unknown. 106
Unknown. 107

Shoreside Vale[]

Image: Description: Object ID (Shoreside): Original Grand Theft Auto III location:
Cedar Grove
Cedar Ridge Observatory 0
Cartel Mansion 1
Cedar Grove houses 56
57
58
Cochrane Dam
Cochrane Dam 94
95
97
98
99
Cochrane Dam road with connections to each generator building. May have also been used for the Shoreside Terminal Subway Station/War Memorial. 88
89
91
92
93
Francis International Airport
Connected structures at Francis International Airport 75
69
67
Airport hangars (closed and open) 100
101
Uncertain locations
Unknown. 66
Unknown. 45
Unknown. Presumably the FIA buildings connected to the Theme Building. 68
63
64
65
Unknown. 102

Removed/Unused Props[]

Image: Description: Object ID:
Unused Luigi's Sex Club 7 sign, listed along the other two Red Light District building signs. 168
Unused Liberty Soul FM billboard. 289
Unused Head Radio billboard. 290
Unused Flashback FM billboard. 291
Palm tree 393
Staunton Plaza construction pipes. 45
49
Mailbox 389

References[]

  1. Game Design Document
    (12/28/24)
    "Art Requirements - Unique buildings and areas"; GTA Advance: Game Design Document - Version 1.3, 26th February 2003. Digital Eclipse. (Page 81)
  2. Game Design Document
    (12/28/24)
    "Liberty City"; GTA Advance: Game Design Document - Version 1.3, 26th February 2003. Digital Eclipse. (Page 17)
  3. Game Design Document
    (12/28/24)
    "Liberty City - Portland Train"; GTA Advance: Game Design Document - Version 1.3, 26th February 2003. Digital Eclipse. (Page 21)
  4. Game Design Document
    (12/28/24)
    "Liberty City - The Porter Tunnel"; GTA Advance: Game Design Document - Version 1.3, 26th February 2003. Digital Eclipse. (Page 17)
  5. Game Design Document
    (12/28/24)
    "Liberty City - Phil Cassidy's Army Surplus"; GTA Advance: Game Design Document - Version 1.3, 26th February 2003. Digital Eclipse. (Page 19)