A bail out refers to an act of jumping from a moving vehicle. This ability was first made available in Grand Theft Auto: Vice City, and has been available in most Grand Theft Auto games since. Until GTA Vice City, the player could only exit vehicles once they were traveling at medium speed or had come to a complete stop (with the exception of ships).
Bail-outs are often used as a quick means of escaping from a vehicle which is either in danger of exploding, entering dangerous territory, or about to fall off a cliff or into water. Bailing out can also be strategically useful, allowing one to send a vehicle speeding into a group of enemies while leaving oneself free to attack independently. Bail-outs are executed with the same key or button that the player uses to enter or exit vehicles, while the vehicle is still in motion. In most cases, the player will lose a small amount of health or Body Armor as a result of hitting the ground after exiting the vehicle; in fact, sometimes, the player character can be heard making a pain grunt. Thus, it is possible to be wasted from bailing out. Grand Theft Auto: San Andreas is an exception — the player will not lose health when bailing out unless they are bailing out of a land vehicle which is in mid-air (and which is relatively high above the ground).
In Grand Theft Auto IV and Grand Theft Auto V, the use of ragdoll physics makes it hard to predict the amount of damage the player will sustain, as the player will now maintain inertia from the vehicle and continue to move forward, bouncing along the ground and losing health with each bounce; the damage sustained is generally greater than that suffered in previous GTA games, to the point of being potentially lethal to players lacking in health, and objects like walls, other cars, solid items on the street (such as lampposts) factor in to the possible damage the player will sustain. As inertia will still move the player forward after bailing out, and bail-outs are executed at least one second after the player presses the button, players must take care to bail out well before a vehicle is due to explode or fall. Since the player remains at about the same speed as the vehicle they will often stay alongside it for a short while. This can be a huge danger if the vehicle explodes.
NPCs will also bail out of critically damaged vehicles if they are unable to stop them safely or in time. This can most easily be seen when the player shoots at a helicopter. If the player kills the helicopter's pilot or disables its engines, all onboard who are still alive will leap or fall from the vehicle, normally to their deaths.
Bail-outs can be done from aircraft as well as land vehicles. As falls from high altitudes are lethal (unless the player lands in a body of water that is deep enough for the player to not take damage; excluding GTA V where the player will be killed if falling from a high height into water without opening a parachute), players who completed the Flying School or have a 50% or higher flying skill in GTA: San Andreas are equipped with parachutes after exiting any aircraft to provide a chance of survival after ejecting. In GTA V, aircraft such as the Hydra and P-996 LAZER are fitted with functional ejection seats, which allow the player to safely eject as in real life.
In real life, contrary to popular beliefs, hitting a body of water from an altitude is not as lethal as hitting concrete, but still enough to cause serious injuries and even kill you.
- Until GTA V, if the player bails out of a vehicle and that vehicle subsequently kills pedestrians, the player will not receive a wanted level.
- In the PS2 version of San Andreas, bailing out of a Vortex while going at high speed will freeze the game. A possible explanation for this is a lack of animation for exiting at high speeds, because the Vortex is listed as an aircraft in the game files.
- In GTA CW, when bailing out of a vehicle (especially cars), the health bar will usually drain a little instead of losing a little armor in the armor bar.