Arena Points (AP) is a feature added in Grand Theft Auto Online as part of the Arena War update.
Overview[]
The Arena Points work as a separate experience point system similar to the Reputation, with the sole difference in that AP is earned through the Arena War modes only when the player owns an Arena Workshop (otherwise, they only earn RP points). There are three ways of earning Arena Points:
- Participating in an Arena Mode. APs are proportional to the number of players and their performance, meaning players will earn 100 Arena Points by winning a game in a match with a considerable amount of players. Participating in consecutive Arena War matches without leaving the current lobby will also gradually increase points earned per match, up to a certain limit.
- Earning through the Arena War Wheel. Whenever a player is eliminated in certain modes, a wheel pops up and they are given the opportunity to earn AP if it lands on the corresponding slots (chances are 3 out of 16; though the random slot may give AP as well). In the Spectator Box, one can pay $5,000 to spin the electronic wheel, but their rewards are doubled compared to the free spin given upon death, including AP. Note that the wheel is not available on certain modes, such as Games Masters.
- Killing other players as spectator. A small amount of AP is given to the player if they manage to take out an enemy player with either a drone, an RC Bandito, or a turret.
The first rank is unlocked by earning 50 AP. The amount of additional AP required for each following rank grows by 10 each time, meaning 60 Arena Points for rank 2, 70 for rank 3, and 10n+40
for the nth rank. The accumulative amount of AP required to reach rank n can be expressed as
Sponsorship Tier[]
Each experience bar represents a level defined as Sponsorship Tier, which gives the player a reward, ranging from RP bonuses and Arena clothes to discounts on vehicle modifications and trade prices. Note that rewards are picked randomly. Discounts earned through these rewards are tracked by the laptop in the player's workshop, under specific categories.
Specific tiers also gives special vehicles that can be requested from Pegasus, which are either rare vehicles found in Grand Theft Auto V or standard vehicles that have no option for purchase or even being able to be stored in garages.
Rewards[]
- RP bonus: the player receives a fair amount of Reputation Points (RP).
- Clothing: arena-related clothing items are unlocked by sets in the clothing stores or, in the case of masks, at the Vespucci Movie Masks store.
- Modifications: arena vehicles can have a 50% discount on various set of modifications (boost, jump, lights, etc.) that apply to all of the three variants, while specific items are determined by the vehicle listed in the reward (i.e. earning the "Spearheads set" for the Cerberus may unlock the decorations set for the three variants).
- Players can alternatively purchase a modification without having to earn the reward, but their cost is twice the amount of the "base" price.
- Trade prices: vehicles on sale at the Arena War website may get a trade price, which is a 25% discount from their base prices.
Tier | AP | Reward | Notes |
---|---|---|---|
25 | 4,250 | Taxi | Red and Black paint job with "Classic Rod" wheels and Whitewall tires. |
50 | 14,750 | Dozer | Matte Green paintjob. |
75 | 31,500 | Clown Van | |
100 | 54,500 | Trashmaster | "Heist" variant with rusty rear. |
200 | 209,000 | Barracks Semi | |
300 | 463,500 | Mixer (second generation) | Black and White paintjob. |
500 | 1,272,500 | Space Docker | |
1000 | 5,045,000 | Tractor |
Skill Level[]
The Skill Level is a separate level that determines the player's performance in the Arena War modes. It appears at the end of each match.
The Skill Level has a unique scoring system, where in order to increase a level, the player must accrue enough points by winning Arena War matches. The points needed to reach a specific level correspond to the level itself; for example, when a player reaches level 7, they will need to earn 8 more points to reach level 8. This is complicated by the fact that losing or abandoning matches will decrease the player's points, of which the amount depends on the player's current level. Losing enough points can eventually lower the player's skill level, and the player will have to earn back the deficit to regain their skill level.
- Winning a match: +1 point
- Losing a match:
- Player's level is 10 or below: -1 point
- Player's level is between 11 to 19: -2 points
- Player's level is 20: -3 points
- Abandoning an ongoing match: an additional -1 point on top of the loss penalty[1]
Level | Points to reach | Total points needed |
---|---|---|
1 | 1 | 1 |
2 | 2 | 3 |
3 | 3 | 6 |
4 | 4 | 10 |
5 | 5 | 15 |
6 | 6 | 21 |
7 | 7 | 28 |
8 | 8 | 36 |
9 | 9 | 45 |
10 | 10 | 55 |
11 | 11 | 66 |
12 | 12 | 78 |
13 | 13 | 91 |
14 | 14 | 105 |
15 | 15 | 120 |
16 | 16 | 136 |
17 | 17 | 153 |
18 | 18 | 171 |
19 | 19 | 190 |
20 | 20 | 210 |
The player's total amount of skill points persists throughout levels and does not have any "safety thresholds". For example, if the player reaches level 6, wins their next match and loses their next two matches, they will be demoted to level 5 and will need to earn 1 point to reach level 6 again. Excess points beyond level 20 can continue to be accumulated with additional wins, up to a maximum of 3 points, allowing the player to lose a single match without being demoted.
The maximum Skill Level is 20, and rewards the player with a Go Go Monkey Blista.
The Skill Level can be increased in either Public or Private matches, the latter being a perfect opportunity if the player decides to play private matches with a friend, since one can easily let the other win every time, reaching the maximum level quickly without risking the progress.
Skill Levels gives the player the corresponding awards, along with a small amount of money proportional with the skill level, starting from $2,500 and increments in the same amount, up to $50,000 for reaching Level 20 (earning a total of $525,000).
The Skill Levels are as follows:
- 1 - New Kid
- 2 - Field Filler
- 3 - Armchair Racer
- 4 - Learner
- 5 - Gifted Amateur
- 6 - The Rookie
- 7 - Bump & Run
- 8 - Gear-Head
- 9 - Pinball
- 10 - Semi-Pro
- 11 - Arena Vet
- 12 - Paint Trader
- 13 - Shunter
- 14 - Jock
- 15 - Wrecking Ball
- 16 - First in Field
- 17 - Gladiator
- 18 - Ring Master
- 19 - Arena Warrior
- 20 - Arena Legend
When not participating in any Arena War mode at all, their Skill Level is technically set to "0". Winning a single match, however, raises their Skill Level to 1, and stays on that level.
Gallery[]
References[]
- ↑ via Tez2
int CALCULATE_ARENA_POINTS(int ArenaSkillLevel, bool DidPlayerQuit, bool UNUSEDPARAM, bool HasPlayedAsTeam)//Position - 0x2FE885 { var uVar0; if (HasPlayedAsTeam) { if (DidPlayerQuit) { if (ArenaSkillLevel < 11) { uVar0 = 2; } else if (ArenaSkillLevel < 20) { uVar0 = 3; } else { uVar0 = 4; } } else if (ArenaSkillLevel < 11) { uVar0 = 1; } else if (ArenaSkillLevel >= 11 && ArenaSkillLevel < 20) { uVar0 = 2; } else { uVar0 = 3; } } else if (DidPlayerQuit) { if (ArenaSkillLevel < 11) { uVar0 = 2; } else if (ArenaSkillLevel < 20) { uVar0 = 3; } else { uVar0 = 4; } } else if (ArenaSkillLevel < 11) { uVar0 = 1; } else if (ArenaSkillLevel >= 11 && ArenaSkillLevel < 20) { uVar0 = 2; } else { uVar0 = 3; } return uVar0; }