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It has been suggested to split this article into two or more articles.
The reason given is: Shooter (VC) / Ammu-Nation Challenge (SA) / Shooting Range (GTA V/GTA Online)
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It has been suggested to rename this article.
The reason given is: Redirect to Shooting Ranges after every info is checked and moved to respective game article.

Ammu-Nation Shooting Ranges are a series of side missions in Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto V and Grand Theft Auto Online.

Grand Theft Auto: Vice City[]

Main article: Shooter

Grand Theft Auto: San Andreas[]

Main article: Ammu-Nation Challenge

Grand Theft Auto V and Online[]

In Grand Theft Auto V and Grand Theft Auto Online, shooting ranges are activities or hobbies that are located in only two Ammu-Nation stores: one in Cypress Flats and the other in Pillbox Hill. In a shooting range, one can level up shooting skills or train with various weapons through different challenges. The entry cost is $14.

Interestingly, the NPCs practicing at the range speak Korean (Mandarin in the PC version).

Warning Signs[]

  • Firearms warning: It is a criminal offense to leave a loaded firearm within easy access of a child. If a child gains access to and improperly uses the firearm you may face prosecution.
  • No food or drink in the range.
  • Ear and eye protection must be worn in the range.
  • Stop: Make firearm safe, deposit brass in bucket, do not leave firearm unattended, clean your point and remove targets.
  • Warning: The discharge or cleaning of firearms and the handling of ammunition in poorly ventilated areas may result in exposure to lead, a substance known to cause birth defects and other serious physical harm. Ensure you have adequate ventilation at all times and wash hands after exposure.
  • Never point a loaded or unloaded firearm at anyone on these premises. If you do we shall point our firearms at you, and believe us, ours are loaded.
  • No steel, brass or semi jacketed, exposed lead, soft or hollow point ammunition allowed in the range. Full metal jacket only.
  • Reloaders, brass keepers. Brass stealers be warned. Do not pick up any of the brass from our floors. there is nothing to discuss, go elsewhere.

Challenges[]

The shooting ranges in GTA V have different challenges for every kind of weapon: Handguns, Submachine Guns, Assault Rifles, Shotguns, Light Machine Guns and Heavy Weapons. As with any other kind of Hobby the challenges have Gold, Silver and Bronze Medals that are awarded when completing a Challenge.

Weapon Type Weapons Challenges GTA V Shooting Gold GTA V Shooting Silver GTA V Shooting Bronze
Hand Guns Pistol
Combat Pistol
AP Pistol
Pistol .50
Multiple static targets. Targets exit after one hit. 2800 2000 1400
Multiple moving targets. Targets exit automatically. 20000 10000 2000
One moving target. Targets exit automatically. 15000 3000 650
Submachine Guns Micro SMG
SMG
Assault SMG
Multiple static targets with the ability to flip. Targets exit automatically. 12000 6000 4000
Single line of moving and flipping targets. Targets exit automatically. 7500 2500 1250
Multiple moving targets with height variation. Targets exit automatically. 10000 5000 3000
Assault Rifles Assault Rifle
Carbine Rifle
Advanced Rifle
Multiple static targets. Targets exit after three hits. 7550 3550 2500
Single column of moving and flipping targets. Targets exit automatically. 17500 7500 4750
Moving targets of varying height and speed. Targets exit after three hits. 5000 3000 1000
Shotguns Pump Shotgun
Sawed-Off Shotgun
Assault Shotgun
Bullpup Shotgun
Static targets, each exits after one hit. Hit as many as possible. 46 32 22
Moving and static targets. Shoot closer targets to maximize score. 700 590 290
Moving targets, exits after one hit. Use spread to maximize score. 23 18 14
Light Machine Guns MG
Combat MG
Targets take multiple hits to exit. Targets move and respawns. 7500 5500 4500
A row of distant targets that flip individually and exit automatically. 40000 12000 5500
Targets take multiple hits to exit. More targets spawn continually. 32000 19000 7500
Heavy Minigun One row of targets that respawn. Continuous hits increase your multiplier. 50000 25000 10000
Targets that exit after multiple hits. Continuous hits increase your multiplier. 45000 30000 15000
Infinite respawning targets. Exit after multiple hits. Continuous hits increase your multiplier. 70000 40000 20000
Bonus Railgun Stationary and moving targets. Destroy as many as possible with each shoot. 24 22 20
Multiple moving targets. Destroy as many as possible with each shoot. 24 20 16
Multiple moving targets of varying height and speed. Destroy as many as possible with each shoot. 32 26 20
Multiple quick moving targets of varying heights. Destroy as many as possible with each shoot. 35 31 26

After completion of all challenges for each weapon category, the following discounts are unlocked at Ammu-Nation:

  • At least all Bronze Medals awarded - All items discounted 10%
  • At least all Silver Medals awarded - All items discounted 15%
  • At least all Gold Medals awarded - All items discounted 25%

All three Protagonists need to earn their own medals. Because of this, the player needs to get gold medals on all challenges with each protagonist independently to receive a permanent discount. The Railgun challenges are not available to all players and are thus not necessary for unlocking the discount bonus. Michael is able to use his "bullet-time" ability on the shooting range.

Video[]

Gallery[]

Trivia[]

Grand Theft Auto: San Andreas[]

  • Since the Micro SMG's bullet spread is less accurate than a Pistol, it is possible to often get away with spraying bullets near the red targeting circles, thereby removing pieces of the target without precise aiming.
  • While standing in an Ammu-Nation, it is not possible to kill the NPCs firing their weapons in the shooting range through the bullet-proof glass. However, oddly, when trying to burn them through the bullet-proof glass with the Flamethrower, the fire penetrates the wall, but does not ignite the NPCs.
    • If the player manages to get inside the shooting range, the peds will be invulnerable to any damage and won't react if attacked. Strangely, the only way to damage them is to punch them with a parachute equipped.
  • The Shotgun challenge seems to be easy, due to the damage and the common nonsense of NPC's shooting at the wall behind. However, this ease applies only for the first two rounds. In the third round, when the target moves to random directions, NPCs appear to be much better at aiming and can destroy many pieces of the targets in a row, and the player will be left with no more targets to shoot.

Grand Theft Auto V[]

  • Rarely, the player may gain a wanted level on the Bonus level, likely due to the explosions from the Railgun.