The Ammu-Nation Contract is a feature in Grand Theft Auto Online added in The Criminal Enterprises update.
Description[]
After purchasing a Bunker, Agent 14 will contact the GTA Online Protagonist explaining that he has instructed the Bunker staff to load any excess weapons parts stock not used for Research or production of normal Stock onto a Duneloader, with a custom plate, 29KXR232. This Duneloader may be delivered by the Protagonist to an Ammu-Nation location as part of a deal created between the weapon shop chain and Agent 14. The player does not have to be registered as a CEO or MC President to start this mission.
When a delivery is available to be made, the player will receive a notification announcing they are ready to be delivered, and will continue to receive this notification every time a new session is entered. If the player enters their Bunker when delivery is ready, they will receive another notification about their delivery and be given a map blip to the Duneloader's location.
Always a possibility. Anyway, good luck!”
You know, this used to be one of the agency's hazing rituals, but, I digress...
The store is all set to take receipt of the goods: as soon as you drop them off, you get paid.
Safe travels!”
Upon entering the Duneloader, the player will be instantly exit the bunker and the mission will start. After a brief phone call from Agent 14, a destination will be given, which will be the loading dock or parking lot of any Ammu-Nation location in the state. The game will also accept airlifting the vehicle via Cargobob hook as a legitimate method of transport.
As the player drives toward their destination, there is a chance that an enemy group will pursue and attack the player to prevent them from completing the delivery. They can be one of the following groups: The Lost MC in Gang Burritos, Kkangpae[ref?] in Kurumas, the Los Santos Triads in Dubstas (one white, one red), or Merryweather Security in black Mesas. This will consist of two vehicles with a driver and passenger and will spawn a total of three groups.
If the player is able to keep the Duneloader at near its top speed, most of these enemies can be simply outrun, with each group despawning once outdistanced to spawn in the next group. However, this cannot be done with Merryweather, as Mesas are much faster than Duneloaders, making them a serious threat.
The main concern is that with the crate of weapon parts in the way, the player is unable to fire out the back of the Duneloader. Throwables such as Sticky Bombs, Pipe Bombs, or Molotov Cocktails can be used, but if the throwing angle is poor or directly behind the vehicle, are likely to stick to/strike the parts crate instead, wasting the weapon.
The player is given a visible time limit of 15 minutes (real-time) to deliver the parts. With 30 seconds remaining, the timer will turn red and will audibly count down the final 5 seconds. If the timer is fully depleted, the mission will fail.
If the mission is failed through means of a depleted timer, the player may still freely drive the Duneloader, though they cannot deliver the parts. The mission will also fail if the Duneloader is destroyed, though the vehicle can withstand fairly heavy firepower, with it resisting up to three standard RPG rockets before being destroyed. After a failed mission, the Duneloader in the Bunker will remain full and ready to be delivered until delivery is successful.
On successful delivery, the mission is completed and the players receive a reward of $50,000, as well as a text from Agent 14 confirming the delivery.
There is a delay of 48 minutes (one in-game day) before another Ammu-Nation delivery can be started, after which a notification will be received notifying the player of the prepared delivery.