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For other uses, see Shooting Ranges.

The Ammu-Nation Challenge[1] is a side-mission in Grand Theft Auto: San Andreas.

Description[]

The goal of the challenge is to score more points than the opponents during three consecutive rounds of four different weapons: Pistol, Micro SMG, Shotgun and Assault Rifle, in that order. Completing the third round of the the AK-47 challenge – only available after unlocking full access of the San Andreas map in the mission Yay Ka-Boom-Boom – is a requirement for the 100% completion of the game.

All three rounds of each weapon follow the same layout:

  • Round 1: Three targets are dropped in the first round of each weapon competition. After destroying one, the next one drops at a greater distance. To destroy a target, the player must shoot the center of the seven different red circles on it. A hit anywhere outside the circles doesn't count. To pass this round, the player must destroy their three targets before the competitors destroy theirs.
  • Round 2: A target drops and moves steadily from the back of the range toward the player, then stops until all seven sections on the target are shot. Once the target is destroyed, another follows the same route, and so on. To pass this round, the player must destroy their three targets before the competitors destroy theirs.
  • Round 3: In the final round, there's only one target that moves across the targeting range. All competitors shoot the target simultaneously. The first to score 20 points wins. Points are indicated on the right side of the screen. A point is earned for each piece of the target removed. Targets continuously drop at varying distances and strafe across the range until someone reaches 20 points.

Availability[]

Locations[]

The ranges are available in three specific Ammu-Nation interiors, accessible at seven different Ammu-Nation stores:

Interior Starting point Location

Challenges[]

Rewards[]

The reward for completing all rounds of the Ammu-Nation Challenge in a row is $10,000, a one-time increase of weapon skill level by 200 for each weapon (50 for the first and second rounds of each weapon + 100 for the final round of each weapon), and a boost for further weapon skill increase efficiency. Additionally, the skill points for the Pistol are set to 1000 upon completing the challenge, thus unlocking its Hitman skill level. [2]

Oversights[]

Ammunition Duping Exploit[]

If the player enters the shooting range while having certain weapons in their inventory and leaves without finishing the course, the ammunition for that weapon doubles. The glitch can be repeated infinitely, potentially serving as a way to get "infinite" ammunition before reaching 100% completion. The affected weapons are:

It is important to note that other weapon classes are not affected. Also, if the player enters the range with the standard Shotgun, they will lose it and all shells in the inventory.

Gallery[]

Video Walkthrough[]

GTA San Andreas - Ammunation Shooting Range

GTA San Andreas - Ammu-Nation Shooting Range Challenge Guide











References[]

  1. Text data
    \TEXT\AMERICAN.GXT
    [ANR_45] ~s~You've completed the Ammu-Nation challenge.
  2. Script data
    Lines 902-942
    GTASA\Scripts\mainV1\oddjobs\location\Sh_range.sc
    IF SR_skill_won = SR_skill_award_given
    					// these only ever happen once.
    					IF SR_skill_won = 0
    					OR SR_skill_won = 1
    						INCREMENT_FLOAT_STAT WEAPONTYPE_PISTOL_SKILL 50.0				
    					ENDIF
    
    					IF SR_skill_won = 3
    					OR SR_skill_won = 4
    						INCREMENT_FLOAT_STAT WEAPONTYPE_MICRO_UZI_SKILL 50.0
    					ENDIF
    
    					IF SR_skill_won = 6
    					OR SR_skill_won = 7
    						INCREMENT_FLOAT_STAT WEAPONTYPE_SHOTGUN_SKILL 50.0
    					ENDIF
    
    					IF SR_skill_won = 9
    					OR SR_skill_won = 10
    						INCREMENT_FLOAT_STAT WEAPONTYPE_AK47_SKILL 50.0
    					ENDIF
    				
    					IF SR_skill_won = 2
    						INCREMENT_FLOAT_STAT WEAPONTYPE_PISTOL_SKILL 100.0
    						PLAYER_MADE_PROGRESS 1
    					ENDIF
    
    					IF SR_skill_won = 5
    						INCREMENT_FLOAT_STAT WEAPONTYPE_MICRO_UZI_SKILL 100.0
    						PLAYER_MADE_PROGRESS 1
    					ENDIF
    
    					IF SR_skill_won = 8
    						INCREMENT_FLOAT_STAT WEAPONTYPE_SHOTGUN_SKILL 100.0
    						PLAYER_MADE_PROGRESS 1
    					ENDIF
    
    					IF SR_skill_won = 11
    						INCREMENT_FLOAT_STAT WEAPONTYPE_AK47_SKILL 100.0
    						SET_FLOAT_STAT WEAPONTYPE_PISTOL_SKILL 1000.0
    						ADD_SCORE Player1 10000 //amount of cash reward

Navigation[]

[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder)
Part 1Ryder
Part 2Home Invasion | Catalyst | Robbing Uncle Sam
Sean Johnson
(Sweet)
Part 1Tagging Up Turf | Cleaning the Hood | Drive-Thru | Nines and AK's | Drive-By | Sweet's Girl | Cesar Vialpando
Part 2Doberman | Los Sepulcros | Reuniting the Families | The Green Sabre
Part 3Beat Down on B Dup | Grove 4 Life
Part 4Los Desperados | End of the Line *
Melvin Harris
(Big Smoke)
OG Loc | Running Dog | Wrong Side of the Tracks | Just Business
Cesar Vialpando
Part 1High Stakes, Low-Rider
Part 2King in Exile
Part 3Wu Zi Mu | Farewell, My Love...
Part 4Photo Opportunity
Part 5Pier 69
Part 6Back to School | Zeroing In | Test Drive | Customs Fast Track | Puncture Wounds
Jeffrey Cross
(OG Loc)
Life's a Beach | Madd Dogg's Rhymes | Management Issues | House Party
C.R.A.S.H.
Part 1Burning Desire | Gray Imports
Part 2Badlands
Part 3555 We Tip
Part 4Snail Trail
Part 5Misappropriation
Part 6High Noon
Catalina First Date | First Base | Gone Courting | Made in Heaven
Robberies Tanker Commander | Local Liquor Store | Against All Odds | Small Town Bank
The Truth
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson
Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Air Raid | Supply Lines... | New Model Army
Jizzy B.
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Architectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante/Brown Thunder | Taxi Driver | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Ammu-Nation Challenge | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
Race Tournaments
Los SantosLowrider Race | Little Loop | Backroad Wanderer | City Circuit | Vinewood | Freeway | Into the Country | Badlands A | Badlands B
San FierroDirtbike Danger | Bandito County | Go-Go Karting | San Fierro Fastlane | San Fierro Hills | Country Endurance
Las VenturasSF to LV | Dam Rider | Desert Tricks | LV Ringroad
Air RacesWorld War Ace | Barnstorming | Military Service | Chopper Checkpoint | Whirly Bird Waypoint | Heli Hell
Missions in GTA San Andreas | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.