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For the weapon class, see Assault Rifles.

This standard assault rifle boasts a large capacity magazine and long distance accuracy.
Grand Theft Auto V description on Ammu-Nation and Social Club.

The Assault Rifle is a weapon that appeared in every Grand Theft Auto since Grand Theft Auto III, except Grand Theft Auto: Vice City where it was cut during the development of the game.

In all of its appearances, it has been based on the AK-47 or a variant of this weapon. In Grand Theft Auto V and Grand Theft Auto Online, the weapon is manufactured by Shrewsbury.


Though the Assault Rifle had several changes over the course of the games, it retained most of its characteristics, including the detailing of the barrel and the sight placed right at the end of it. The main shape of the trigger group remained the same and the curved magazine was one of its distinctive features. As for its general reception, the Assault Rifle was always the cheapest and most traditional assault rifle of every game, as opposed to the more contemporary and expensive Carbine Rifle, as well as being a common sight in the hands of many gangs in the later missions throughout the games.

3D Universe

Though it seems to be identical in each game, certain features make every AK-47 based on different models.

CutContent Logo.png
The following is based on Grand Theft Auto: Vice City cut content and has not been verified by canon sources. Reader discretion is advised.
Please do not add unverified or speculative content to this article unless confirmed by Rockstar Games or in-game data.

Grand Theft Auto: Vice City is the only game in the 3D and HD universes not to feature an AK-47, which was cut and replaced by the Ruger. However, the weapon model and textures still remain in the game files (ak47.dff and ak47.txd). These files contain the same texture and model as the GTA III variant and it seems the developers were planning to reuse the GTA III model. Additionally, a differently modeled AK-47 (specifically a Norinco Type 56, similar to the GTA San Andreas version) can be seen among other weapons on the shelves/racks inside Ammu-Nation.

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End of information based on Grand Theft Auto: Vice City cut content.

Grand Theft Auto IV

The Grand Theft Auto IV rendition is mostly an accurate representation of the AK-47 in size and look, although some pins on the receiver are depicted at the wrong place, the fire selector is on safe, and the bolt carrier group is missing a handle. Since its appearance in the HD Universe, it is named Assault Rifle.

Grand Theft Auto: Chinatown Wars

Cheap, dependable Russian import with good range and short reload times... The revolutionary's assault weapon of choice.
Grand Theft Auto: Chinatown Wars description.

The Grand Theft Auto: Chinatown Wars rendition appears to be a regular AK-47. The upper handguard of the weapon has been removed, revealing the gas tube. These details are shown when it is found in a Dustbin.

Grand Theft Auto V and Grand Theft Auto Online

The model of the Assault Rifle in Grand Theft Auto V and Grand Theft Auto Online is a Norinco Type 56-2, which is basically a Chinese version of the AK-47 fitted with a side-folding stock. However, it is depicted with a gas block similar to that of the AK-74 and the AK-103. It no longer features wooden detailings, and is fitted with Picatinny rails for attachments.


3D Universe

In general, the AK-47 is an all-around powerful weapon, dealing considerable damage and having a good rate of fire. A headshot will always behead normal targets. It does, however, suffer from tremendous recoil and accuracy problems at long range. Furthermore, despite firing 7.62mm rounds in reality, the AK in the 3D Universe is generally less powerful than the M4 / M16.

In Grand Theft Auto III, the AK-47 behaves rather differently from later games, as it is depicted with a very high rate of fire but low damage, similarly to the MAC-10 featured in later games. Unlike the M16 (and unlike the Ruger from Grand Theft Auto: Vice City), it cannot be aimed in first person. It has lower recoil than the M16, but other than that it is outclassed by it, as the M16 deals way more damage and has a much higher fire rate than it, as well as having double the AK's magazine capacity.

In Grand Theft Auto: San Andreas, the AK-47 has a lowered rate of fire, but deals more damage than its GTA III counterpart. It is as powerful as the M4, but the latter remains superior to it since it has a 50-round magazine as opposed to the AK's 30, as well as better accuracy. However, the AK-47's weapon skill increases faster than most other weapons. By inspecting the ar_stats.dat file, it can be verified that the AK-47 gains 3 skill points per bullet that hits a legitimate target. The only comparable guns are the Silenced 9mm and the Desert Eagle, which gain 5 and 3 points per bullet respectively. The pistols, however, have a much slower rate of fire. Likewise, the AK-47's main competitors, the MP5 and M4, gain 1.5 and 2 points per bullet fired. For reference, 1000 skill points are required to reach the 'Hitman' level.

In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the AK-47 serves as a counterpart to the Ruger from Grand Theft Auto: Vice City. As such, it has the same damage and firing sound as it, but has an increased rate of fire matching that of the M4, though it is still slightly less powerful than the M4.

3D Universe Overview

Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed
19 (GTA III)
30 (GTA San Andreas)
N/A N/A 30 N/A N/A
N/A 950 RPM

500 RPM
(San Andreas)

625 RPM
(Liberty City Stories & Vice City Stories)

Cannot be determined 30-round standard magazine Charging handle N/A

Grand Theft Auto IV

Like almost all other guns, this weapon ensures a 1 headshot kill in single player and in multiplayer, a 2 headshot kill. The Assault Rifle has greater power, in contrast to the Carbine Rifle's greater accuracy. The extra firepower is not much in comparison to the Carbine Rifle and is not required since a single headshot from any weapon will kill any enemy. The Assault Rifle in GTA IV strangely has two reload animations. When Niko is standing while reloading, he will cock the gun with his left hand, but when he is crouching while reloading, he will take "out" the magazine, puts "another" one in and cocks the gun. It is unknown why two reloading animations are present. These two reloading animations are also present with the Carbine Rifle and the Assault Shotgun.

GTA IV Overview

Weapon Statistics - Grand Theft Auto IV
(per shot)
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]
133 65 / 213 30 N/A 2066
In-game Statements / Markings
1-3/8 450 RPM

400 RPM [?]

Cannot be determined 30-round standard magazine Charging handle 1 second (Standing)
2.07 seconds (Crouched)

Grand Theft Auto V and Grand Theft Auto Online

In Grand Theft Auto V and Grand Theft Auto Online, the Assault Rifle is weaker than the Carbine Rifle. It also has less accuracy and fire rate than the aforementioned weapon, resulting in a low efficiency weapon. At early stages of the game, the Assault Rifle proves to be useful for long-range assaults and performs better than handguns and submachine guns, but at later stages, it is easily outclassed by other assault rifles.

The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In Grand Theft Auto Online, as of the Further Adventures in Finance and Felony update, it can be further upgraded with a 100-round drum magazine, which offers as much supression fire as an MG with "Extended Clip" or a Combat MG with "Default Clip", at the cost of a slightly increased reload time.

GTA V/GTA Online Overview

Weapon Statistics - Grand Theft Auto V and Grand Theft Auto Online
(per shot) [?]
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]
15 (24)


(380 RPM)
120 / 394 30 N/A N/A
In-game Statements / Markings
N/A 380 RPM Cannot be determined 30-round standard magazine

60-round standard magazine (Extended magazine)
100-round drum magazine (Drum Magazine)

Charging handle N/A
Rockstar Games Social Club [?]
Fire Rate/Speed
Clip Size


Grand Theft Auto V and Grand Theft Auto Online

Rounds & magazine GTA V GTA Online (Unlock) Image
Rounds (60) $36 $108 (Rank 24)
Default clip (30 rounds) Default Default
Extended clip (60 rounds) $322 $9,550 (Rank 25)
Drum Magazine (100 rounds) N/A $24,250
Grip (increases stability and accuracy) $397 $4,200 (Rank 26)
Flashlight (provides ilumination when aiming) $472 $2,125 (Rank 27)
Scope (expands field of view) $1,412 $10,850 (Rank 28)
Suppressor (silences but slightly reduces damage and range) $2,025 $12,300 (Rank 29)
Yusuf Amir Luxury Finish $36,000 $36,000
Black Default Default
Army $100 $5,000 (Kill 100 players)*
Green (Collector's and Enhanced Edition) $200F $5,250 (Kill 200 players)*
Orange (Collector's and Enhanced Edition) $400F $5,500 (Kill 400 players)*
LSPD $600 $5,750 (Kill 600 players)*
Pink (Collector's and Enhanced Edition) $800F $7,500 (Rank 50)
Gold (Collector's and Enhanced Edition) $1,000F $10,000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $1,500F $12,500 (Rank 100)
F Free for players that have the Special/Collector's edition of the game.
* These Tints can also be unlocked by bringing the Assault Rifle to any Weapon Workshop.

Image Gallery

In-game model

HUD icon

First-Person View




Grand Theft Auto III

  • Saint Mark's, Portland Island - In a secluded area behind Cipriani's Ristorante. From Cipriani's Ristorante, use the sidewalk on the south side of the block and head east. Proceed up the hill until you reach a driveway that cuts across the block. Go onto the driveway then turn west. Go to either the north or south side of this building and continue west along the ledge. Go around the corner and proceed to the middle of the block. You should see a ramp leading down into the secluded area. The weapon icon is in the corner near the ramp and next to a body armor icon.
  • Trenton, Portland Island - On top of Liberty Pharmaceuticals (behind the large sign) near an adrenaline icon, a health icon, and a body armor icon. Jump from the elevated tracks near the northeast side of the large complex to access.
  • Fort Staunton, Staunton Island - Tucked beside a construction trailer underneath some ruins north of the sharp angled turn in the northeast part of the construction zone.
  • Newport, Staunton Island - Available to buy from Ammu-Nation after completion of Last Requests ($3,000).
  • Bedford Point, Staunton Island - At the southeast side of the building southeast of Liberty Cathedral (and next to a body armor icon).
  • Pike Creek, Shoreside Vale - In the parking area on the west side of Punk Noodles.
  • Safehouses - Spawn at each safehouse after collecting 70 Hidden Packages.

Grand Theft Auto Advance

  • Available to buy from Ammu-Nation for $3,000
  • Spawn at each safehouse after collecting 70 Hidden Packages.

Grand Theft Auto: San Andreas

AK-47's locations map

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

  • Downtown - On the roof of the VCPD police station. The roof is accessible by using a helicopter or using the set of stairs on the alleyway where an Enforcer and PCJ-600 are parked.
  • Ocean Beach - On the roof accessible by a set of stairs at the long alleyway going behind Ocean Drive. The roof is north of the Patrol Invest Group's headquarter and a rampage is also available on that very roof.
  • Ocean Beach - Available to purchase from Ammu-Nation for $4200 ($3150 if the player completed Phil's Shooting Range) after the mission From Zero to Hero.
  • Sharks - Killing them during an empire attack will cause them to drop their gun.

Grand Theft Auto IV


  • It can be purchased from the Underground Gun Shops for $3,500 and each additional magazine costs $80.
  • It can also be purchased from Little Jacob/Terry Thorpe/Armando Torres for $2,450 with each additional magazine costing $55.
  • In multiplayer, it is the starting weapon when the weapons are set to "assault rifles".


  • Industrial - Can be found on a catwalk of a defunct manufacturing structure behind the abandoned warehouse the player rescues Roman during the mission Hostile Negotiation.


  • Castle Gardens - Can be found on the roof of the large brick structure near the fountain, where you meet Francis McReary for the mission Lure.
  • Colony Island - Can be found within one of the far rooms of the old hospital on the south side of the island. The hospital is the same from the mission The Snow Storm.

Alderney City, State of Alderney

Grand Theft Auto: Chinatown Wars

Grand Theft Auto V

Raton Canyon location.

Weapon pickups map including an Assault Rifle location in Grand Theft Auto V.


Grand Theft Auto: San Andreas

  • There is an artwork of a Grove Street gang member holding an Assault Rifle over his shoulder; oddly enough, the gun does not seem to have a trigger, which would render it useless. This can also be seen on the in-game model, which also appears to lack a trigger.
  • Judging by the HUD icon, the AK-47 might have lacked a stock at one point during development.

Grand Theft Auto IV

  • For some reason, when the player shoots the Assault Rifle, Niko will have his mouth open like he was screaming or shouting.
  • At 0:42 in the Looking for that Special Someone trailer, Niko is seen firing a Zastava M70AB2, a Yugoslavian variant of the Soviet AKMS. It was planned to appear as the Assault Rifle, but was replaced by the AK-47 in the final version.

Grand Theft Auto V

  • The gun is referred to by its real world name and importer, as a Norinco Type 56-2, by Blonded's Frank Ocean on the radio.
  • The extended magazine for the Assault Rifle is modeled after a 40-round magazine, in contrast to the in-game 60-round capacity.

Grand Theft Auto Online


Grand Theft Auto V

  • In the enhanced version, the weapon had a bug resulting in the rate of fire increasing to that of a Minigun. This glitch occurred when the player was in first-person-view and aimed down the sights. This has since been patched.