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* [[Paramedic]] (reach and complete Level 12 in one go)<ref group="note" name="note 2">As the player progresses through the storyline, multiple gangs will become hostile to [[Claude]] or have their weaponry upgraded, making vehicle missions and Rampages extremely difficult. It is heavily advised to complete: |
* [[Paramedic]] (reach and complete Level 12 in one go)<ref group="note" name="note 2">As the player progresses through the storyline, multiple gangs will become hostile to [[Claude]] or have their weaponry upgraded, making vehicle missions and Rampages extremely difficult. It is heavily advised to complete: |
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− | *All [[Portland]] vehicle missions and Rampages before |
+ | *All [[Portland]] vehicle missions and Rampages before "[[The Pick-Up]]" and "[[Trial By Fire]]" (where the [[Portland Island Triads|Triads]] become hostile after one is completed), "[[Sayonara Salvatore]]" (after which the [[Leone Crime Family|Mafia]] become hostile and begin carrying [[Pump Shotgun]]s), "[[Uzi Rider]]" (where the [[Diablos]] become hostile) |
− | *All [[Staunton Island]] vehicle missions and Rampages before "[[Kingdom Come]]" (where the [[Uptown Yardies|Yardies]] become hostile) |
+ | *All [[Staunton Island]] vehicle missions and Rampages before "[[Kingdom Come]]" (where the [[Uptown Yardies|Yardies]] become hostile), although the [[Colombian Cartel]] are hostile from the start of the game (but won't typically be encountered in open play until after "[[Last Requests]]") |
− | *All [[Shoreside Vale]] vehicle missions and Rampages before the final mission "[[The Exchange]]" (where the [[Colombian Cartel]] replace [[Pistol]]s with [[Uzi]]s and [[AK-47]]s.</ref> |
+ | *All [[Shoreside Vale]] vehicle missions and Rampages before the final mission "[[The Exchange]]" (where the [[Colombian Cartel]] replace [[Pistol]]s with [[Uzi]]s and [[AK-47]]s).</ref> |
* [[Firefighter]] (extinguish 60 fires, 20 on each island)<ref group="note" name="note 2" /> |
* [[Firefighter]] (extinguish 60 fires, 20 on each island)<ref group="note" name="note 2" /> |
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* [[Vigilante]] (kill 60 criminals, 20 on each island)<ref group="note" name="note 2" /> |
* [[Vigilante]] (kill 60 criminals, 20 on each island)<ref group="note" name="note 2" /> |
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==Rewards== |
==Rewards== |
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Unlike most ''Grand Theft Auto'' games, there are no rewards for completing the game 100%. |
Unlike most ''Grand Theft Auto'' games, there are no rewards for completing the game 100%. |
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+ | ==Non-Required Tasks== |
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+ | *Deliver 10 Securicars to a lockup at Portland Harbor |
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+ | |||
+ | == Video == |
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+ | [[File:GTA 3 - 100% Completion Guide|center|330x330px]] |
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== Notes == |
== Notes == |
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[[pt:100%#100% do Grand Theft Auto III]] |
[[pt:100%#100% do Grand Theft Auto III]] |
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[[ru:100% прохождение GTA III]] |
[[ru:100% прохождение GTA III]] |
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⚫ | |||
[[Category:GTA III]] |
[[Category:GTA III]] |
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⚫ |
Revision as of 15:43, 29 July 2019
To obtain 100% completion in Grand Theft Auto III, the player must complete all of the following tasks.
It is possible to achieve 100% completion with the use of cheats.
Portland story missions
- The Introduction
- Mike Lips Last Lunch
- Farewell 'Chunky' Lee Chong
- Van Heist
- Cipriani's Chauffeur
- Dead Skunk in the Trunk
- The Getaway
Staunton Island story missions
- Liberator
- Waka-Gashira Wipeout![note 1]
- A Drop in the Ocean
- Grand Theft Aero[note 1]
- Escort Service
- Decoy
- Love's Disappearance
Shoreside Vale story mission
Pay-Phone missions
Off-Road missions
Remote controlled vehicle missions
Vehicle missions
- Paramedic (reach and complete Level 12 in one go)[note 2]
- Firefighter (extinguish 60 fires, 20 on each island)[note 2]
- Vigilante (kill 60 criminals, 20 on each island)[note 2]
- Taxi Driver (complete 100 fares)[note 2]
Import/Export
- Emergency Vehicle Import/Export Crane
- Industrial Import/Export Garage List (Portland)
- Suburban Import/Export Garage List (Shoreside Vale)
Others
- Collect 100 Hidden Packages
- Complete 20 Rampages[note 2]
- Complete 20 Unique Jumps
Rewards
Unlike most Grand Theft Auto games, there are no rewards for completing the game 100%.
Non-Required Tasks
- Deliver 10 Securicars to a lockup at Portland Harbor
Video
Notes
- ↑ 1.0 1.1 1.2 Several missions that contribute to 100% completion can be permanently disabled if other missions are completed beforehand:
- Luigi's missions "Pump-Action Pimp" and "The Fuzz Ball" must be completed before Salvatore's "Last Requests".
- Joey's missions "Dead Skunk in the Trunk" and "The Getaway" must be completed before Salvatore's "Last Requests".
- Kenji's missions "Kanbu Bust-out", "Grand Theft Auto", "Deal Steal", "Shima" and "Smack Down" must be completed before Donald Love's "Waka-Gashira Wipeout!"
- Asuka's mission "Two-Faced Tanner" must be completed before Donald Love's mission "Grand Theft Aero".
- ↑ 2.0 2.1 2.2 2.3 2.4 As the player progresses through the storyline, multiple gangs will become hostile to Claude or have their weaponry upgraded, making vehicle missions and Rampages extremely difficult. It is heavily advised to complete:
- All Portland vehicle missions and Rampages before "The Pick-Up" and "Trial By Fire" (where the Triads become hostile after one is completed), "Sayonara Salvatore" (after which the Mafia become hostile and begin carrying Pump Shotguns), "Uzi Rider" (where the Diablos become hostile)
- All Staunton Island vehicle missions and Rampages before "Kingdom Come" (where the Yardies become hostile), although the Colombian Cartel are hostile from the start of the game (but won't typically be encountered in open play until after "Last Requests")
- All Shoreside Vale vehicle missions and Rampages before the final mission "The Exchange" (where the Colombian Cartel replace Pistols with Uzis and AK-47s).