ZONE

A zone is an area in the game used to show the text of the zone being entered, to load islands, and to create locations to spawn specific vehicles and pedestrians. It is controlled by  files, which use the IPL format.

Structure
All the  files start with a section identifier and ends with the keyword "end", both in a single line.

Example: zone ... end

Format
The basic format for a  file for GTA3 and Vice City is: Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island And for San Andreas and GTA IV: Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island, Text Note that for San Andreas, the text of the zone to be displayed is also related to by an internally hardcoded table which links that zone name to its respective audio description for the police radio. This is actually the cause of a bug in the game - the zone 'SUN' (which is correctly named 'Temple' in the GXT file) gets announced as 'Sunnyside' on the police radio. This is because the internal table has two consecutive entries called 'SUN' and only the second one gets used, meaning whenever the player is in a zone named and defined as 'SUN' in this file, the police will always announce this as 'Sunnyside' since 'SUN' points to that audio entry.
 * Name: Name and text of zone used from the  file
 * Type: Type of zone
 * X1, Y1, Z1: The bottom left corner of the zone
 * X2, Y2, Z2: The top right corner of the zone
 * Island: The island number
 * Text: Text of the zone used from the GXT file

GTA3
Island number 1: Portland Island number 2: Staunton Island number 3: Shoreside Vale

Gta3.zon
Type: 0, 1, or 2 The  controls the text of the zone that shows up in the game as you enter a new zone. The  uses this to check if you are in the zone. The  can be viewed through KEd but it can be only edited by hand. The  uses this file so you cannot just delete the lines in the file to prevent the zone’s text from popping up in the game without editing the.

Map.zon
Type: 3 The  controls the loading of an entire island as you travel from one island to another. It tells the game where to load. The  can be viewed through KEd but it can be only edited by hand.

Vice City
Island number 1: Vice City Beach Island number 2: Vice City Mainland

Info.zon
Type: 2 The, with the help of the  , controls which pedestrian and vehicles spawn in that specific zone. The  can be viewed through KEd but it can be only edited by hand. The  uses this file so you cannot just delete the lines in the file without editing the. This zone uses island number 1.

Map.zon
Type: 3 The  controls the loading of an entire island as you travel from one island to another. It tells the game where to load. The  can be viewed through KEd but it can be only edited by hand. You can make the loading of the islands by deleting the entire section.

Navig.zon
Type: 0 or 1 The  controls the text of the zone that shows up in the game as you enter a new zone. The main.scm uses this to check if you are in the zone. The  can be viewed through KEd but it can be only edited by hand. The  uses this file so you cannot just delete the lines in the file to prevent the zone’s text from popping up in the game without editing the. This zone uses island number 1.

San Andreas
Island number 1: Los Santos Island number 2: San Fierro Island number 3: Las Venturas

Info.zon
Type: 0 The  controls the text of the zone that shows up in the game as you enter a new zone. It also controls which pedestrian and vehicles spawn in that specific zone, with the help of the. The  uses this file so you cannot just delete the lines in the file to prevent the zone’s text from popping up in the game without editing the. This zone uses island number 1 only.

Map.zon
Type: 3 The  controls the island zones and also the type of cop car (LA,SF or LV) if there is no zone, it spawns the country cop car. The last value is always UNUSED for zones controlling the island-ID's. Normally you have all zone-names stored in the  and the island-boundary-zones with their ID's in the map.zon. The last number is the Island-ID.

You can lock/unlock them using SCM.

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