Supplies

Supplies are a series of Gunrunning missions featured in Grand Theft Auto Online as part of the Gunrunning update.

Overview
"What's the hesitation here, compadre? You like money right? Set up the business to start manufacturing weapons."

- Agent 14's text to owners of newly unlocked bunkers

Supplies are required to keep the arms manufacturing process within the Bunker running. When supplies are obtained, staff will begin to strip down the supplies obtained, and create new weapons and projects which will then be sold on. Supplies can also be used as research; research allows the player to modify new weaponized vehicles added with the Gunrunning update, such as new weaponry, exclusive liveries and bodywork modifications for these vehicles.

Completing resupply missions is required to start Mobile Operations, assuming the player owns a Mobile Operations Center, in a similar manner to Vehicle Cargo does to Special Vehicle Work. There is no way to check how many resupplies have been made, although a percentile rate of success is displayed on the Disruption Logistics computer.

When supplies are brought into the bunker, the level of supplies indicated at the bottom right of the HUD will go up. When the supplies level is full, it can take up to 2 hours for all supplies to be used, and even less time if further upgrades to the Bunker are made.

Supply missions, along with everything else Gunrunning-related, can be carried out and collected as either a Motorcycle Club member/president, or as a Organization associate/CEO.

Supplies will only be used up, and by consequence, manufacturing/research will not advance while the player is offline. It will continue the next time the player logs into a session.

Buy Supplies
Buying supplies is a simple way of obtaining supplies, and only requires the player to click a button on the web page. The player simply makes the purchase and is free to leave and do other activities, and the stock will be delivered in 10 minutes.

Buying supplies varies in price but is never free of charge, and can vary between $15,000 and $75,000. The amount purchased is one full bar, or 100 units. The convenience will result in less profit, but arguably can be offset by the time saved for the player. "Your purchased supplies have arrived. Just so you know, paying for supplies means less profit."

- Agent 14's reminder text

Steal Supplies
The other way of obtaining supplies is by stealing them. Stealing supplies is free of charge, but often requires lengthy drives and carefulness upon delivering. A resupply mission can be started in the Resupply menu of Disruption Logistics. Once selected, the player will immediately spawn outside the bunker with their active personal vehicle nearby. Agent 14 will regularly call the player informing them on the situation. Once the phone call has been initiated, a GPS marker indicating the primary location will be marked on the map. Resupply missions can often be as far as 8 miles away, depending on the bunker location, but the first mission will always be relatively easy.

The first mission will consist of the player stealing a parked Duneloader loaded with ammunition supplies outside an Ammu-Nation. The player can choose to drive the vehicle back, which can take up to 6 minutes depending on the route chosen and the bunker's location, or alternatively use a Cargobob to transport it back. Enemies can sometimes spawn in pairs along the journey back, similar to Vehicle Cargo missions, every once in a while. For this instance and only this instance will the supply bar be completely filled up from one mission.

Stealing supplies is free of charge, like Vehicle Cargo. The player will always be given 30 minutes to obtain the supplies and bring them back to the bunker. In most circumstances, the player can die as many times as they want, but must note that dying may jeopardize the mission, especially on long journeys back, or during a shootout. There are circumstances where dying will cause the mission to be failed, such as the use of the Railgun, where the player's death will result in the supplies being destroyed, and thus the mission failing.

There is also the consideration that one resupply mission only fills the supply bar by 1/5th, or 20 units—it takes five missions to get one full supply bar of 100 units—and assuming the bunker is set to manufacturing only, will convert it into 4 units of stock. Not only that but while a resupply mission is active, production on stock is paused until the supplies from that mission is brought back to the bunker.

Unlike Vehicle Cargo or Special Cargo supply missions, Gunrunning Supplies have no cooldown timer after delivery, although the player cannot start another resupply mission if the supply bar is full.

Completing a certain amount of steal supply missions will unlock Mobile Operations, missions launched from the Mobile Operations Center. Even if the player does not own a MOC, resupply missions will retroactively unlock the corresponding missions if a MOC is bought in the future.

Altruist Cult
"Okay, looks like those whackjobs, the Altruists, might have the supplies you're after up in the Chiliad Mountain State Wilderness. Go up there, and get'em out."

- Agent 14

Cartel Hideout
"You know it's one thing for the cartel to build an army over the border it's another thing to raise one in our backyard. These guys have been stockpiling arms in an old mine. Don't know quite what they're up to, but take 'em out for me, and take the supplies for yourself."

- Agent 14

Clandestine
"Our readings indicate a large stockpile of weapons on a cargo ship on Elysian Island."

- Agent 14

Convoy
"The supplies we're after are being moved by a Merryweather convoy. Stop the convoy, get the supplies, drop them at the bunker. You at the point? Convoy's incoming."

- Agent 14

Helicopter Packages
"Bring down the transport before they fly out of the state and you can salvage the hardware. We've allocated a Technical Aqua for your use. Take our Technical Aqua and bring down those transport helos. Then it's a salvage job."

- Agent 14

Railgun
"You've got the greenlight to resupply with some railguns they've got at Humane Labs. We might have to work alongside Merryweather, but we don't want them packing railguns."

- Agent 14

Rhino Tank
"Your lab team's crying out to break down a tank for parts, so you're gonna deliver for them. You know what the techs in the lab are really itching to break down? A tank. Can you drive a tank? I hope so, 'cause that's how these supplies are coming."

- Agent 14

Truck Packages
"When I hear arms are moving around the state at the behest of hostile governments, it just... it upsets me, ok? You're going to get in a buggy, bring down these shipments, and collect cargo."

- Agent 14

Rival Competition
"This one's more like quid pro quo, you take out some bad actors for me, I've got an easy resupply for you. It's a good deal all around."

- Agent 14

Technical Custom
"Okay, the supplies are a vehicle, well a vehicle with a minigun bolted to the back. The lab thinks there's some milage in breaking down a Technical pickup with a minigun on the back. You seen those Technical pickup trucks with miniguns in their beds? You're after some of those today. We're looking to resupply with Technical pickup trucks complete with miniguns, the Lost are holding at their facility."

- Agent 14

Youga Classic
"Somebody hasn't been servicing their vehicle. At least the supplies are good. Get them back to the bunker and we're done."

- Agent 14.

Sell Supplies
Once the player has created stock from gathered supplies, they are able to export it to buyers. The sell missions work very similar to Motorcycle Club's Business sell missions, while the structure is essentially the same as Special Cargo sell missions. The missions vary in structure, however they all involve dropping and delivering packages across Blaine County and/or Los Santos.