User talk:Matheuiq

Re: reverts
Hi, I got your message but haven't had a chance to give you a detailed answer this evening with the new update dropping and now it's 2:20am and I have work in 6 hours so I'm signing off. If I haven't come back to you in 24 hours, please post again to my talk page to remind me as I'm bound to be carried away with getting Doomsday content and may forget. Thanks Smurfy: illuminate - communicate - spectate 13:22, December 12, 2017 (UTC)
 * Your Rebla edit was reverted because you are trying to include real-world features that the developers did not use rather than detailing the ones they have used. You have to remember that no GTA car is a direct replica of a single real-world vehicle and the Rockstar developers pick and choose what features to include from multiple donor vehicles to make up the end product we see in-game. We cannot list every difference between the end model and each donor vehicle, we can only list the similarities. Manufacturers are commonly mix and matched, so Ubermacht vehicles for example are not exclusively BMW-based. Smurfy: illuminate - communicate - spectate 23:23, December 13, 2017 (UTC)
 * What part of my differences vs similarities statement above is hard for you to understand? Rockstar do NOT have to exactly replicate the engine, transmission, drive train or anything from any of the multitude of donor/inspiration vehicles to an in-game model and we certainly do NOT need to list or mention every discrepancy between what we believe a donor vehicle has in the real world and what the in-game model has.
 * IF Rockstar licensed real world cars and were replicating those real world models in game, then, and only then, would your sort of article edits be appropriate. If you are, as you put it, OCD about that sort of thing, perhaps GTA isn't the game for you and you should stick to Forza or Gran Tourismo where replication is the objective. Smurfy: illuminate - communicate - spectate 11:23, December 15, 2017 (UTC)