Stunt - Cluster Struck

"Inspired by postmodern nonlinear French architecture, this is what you get when you feed your architect on nothing but Deludamol and Blêuter'd then watch as he flatlines into the scale model. In other words, a work of genius, and one hell of a stunt race for muscle cars."

- Race description.

Cluster Struck is a Stunt Race featured in Grand Theft Auto Online as part of the continuation of the The Cayo Perico Heist update, released on May 27, 2021, during the Stunt Racing Week event. It is available for up to 16 players.

Description
The race is a 36 checkpoint long Lap race, default to 2 laps. It is a fairly technical track with few straights and many tight corners.

The start is located above Alta Street. Once the race starts, the players continue down a short straight, followed by a long left-hand corner and a tighter right-hand corner. What follows is a right-hand kink and a jump onto another track piece; the racers also jump across another part of the track. Once they land the jump, they soon come to a left hairpin turn, after which there is a boost pad to make sure the racers have enough momentum to correctly take the upcoming jump.

After this jump, the racers come to a right hairpin turn and another right-hand corner, which leads them down a short straight. Here, they cross a perpendicular track piece and then jump over another, followed by three square right-handers. Following this, the racers jump over the track they were racing down before the three successive corners. Afterwards, they continue through a right-hand corner, followed by a boost pad strip and a jump. The same section repeats once again: three square right-hand corners and a jump over the track piece.

Once on the next track piece, there is soon a right-hand kink which turns into a slight right bend, followed by a straight which crosses two track junctions. The straight ends with a left-hand corner, followed by a left hairpin turn, which leads the racers to a jump; another boost pad is placed here to propel the vehicles across a perpendicular track piece. This jump is followed by a right-hand hairpin turn and another jump with a boost pad. After this, there is another left-hand hairpin turn, which leads the racers onto a short straight; they also cross a track junction.

Having crossed this junction, the racers come to a right-hand kink and a much tighter right-hander, which leads them to a boost pad and yet another jump. After this, there is a left-right chicane, followed by a straight, where the racers cross another track junction. This straight ends with two right-hand corners and a slight left bend, after which the racers cross another junction. Soon after, there are three square left-handers and another junction, followed by a slight right bend and a jump; there is a short but significant narrowing of the track following this jump. Afterwards, there is a left-hand corner, leading the racers to the start/finish line.