User talk:WildBrick142

2 cool 4 archives

Welcome
Hi, welcome to GTA Wiki. Thanks for contributing to the User blog:Winter Moon/New Busted/Wasted system page, and for taking interest in the wiki. Please leave a message on my talk page if I can help with anything, or as alternatives, leave a post on a forum, or refer to the Help pages. -- The Tom (Talk) 02:30, November 2, 2011

Reply
The page looks good :). Tom Talk 23:03, March 6, 2012 (UTC)

RE: Rename
Sorry WildBrick Russelnorthrop is only a patroller, only admins can move/rename pages. Ask a sysop like Tom or Winter Moon to move pages. ExtremoMania  Talk To Me This Way  15:41, March 18, 2012 (UTC)
 * Yes, as Extremo said only admins can do that. RusselNorthrop (Talk2Me--Contribs) 22:00, March 18, 2012 (UTC)

Hello!

Have you got to the old subway tunnel?

Goodbye! —Preceding unsigned comment added by Richard Palm (talk • contribs)

RE:Images
They are just versions of already released artworks, but that's not the point. I removed these images becasue they don't follow the wiki's Image Policy, which says every image has to be with a licene and proper name. Your images didn't match with those standards, so they were deleted.

I sorry if that may sound like something "ruthless" or "awkward", but I'm just trying to maintain the image uploading of the wiki. -- ILan ( XD &bull; Edits &bull; Home ) 18:23, January 4, 2013 (UTC)

RE:Screens
I'm uploading them at highest res. Dodo8  Talk 18:33, January 4, 2013 (UTC)

RE: Videos
Hey Wildbrick. We only have GTA Series Videos here. Even though your videos are good, we only use his because of the driving and shooting skill and because he shows the best ways to complete it. Sorry for the inconvinience. Patroller Vault Boy (Message Me!) 16:35, February 6, 2013 (UTC)

Yeah sorry about that. An idea I have though is, if you begin making videos of GTA myths then you could freely upload them to the GTA Myths Wiki as we want someone who actually edits there to do the videos of the myths. Patroller Vault Boy (Message Me!) 16:50, February 6, 2013 (UTC)

Well if GTASeriesVideos doesn't have any then sure! :) Patroller Vault Boy (Message Me!) 17:18, February 6, 2013 (UTC)

RE: Pages with no info
Last time I checked, there were no pages without info. Check out the pages requiring Cleanup and you can clean up  usome of those pages.

P.S. I just saw you come online on Xbox! :D

VaultBoy Tom (Talk to me this way) 15:29, March 28, 2013 (UTC)

RE:
It says that it needs to be re-written along the lines of the Controls for GTA San Andreas page. Basically open both pages in different tabs and Change the Controls for GTA III page so that it looks like the Controls for GTA San Andreas page. Also, your signature is messed up; have you tried adding links to it yourself?

VaultBoy Tom (Talk to me this way) 20:13, March 28, 2013 (UTC)

Ok, three things. Think about it. VaultBoy Tom (Talk to me this way) 20:20, March 28, 2013 (UTC)
 * 1) I don't think you can have a signature like that, it needs to be small like mine.
 * 2) Why don't you add to your User Page to tell people about yourself.
 * 3) Are you into Minecraft? I thought you might be because of your profile pic. If so, and since I know you have xbox live, why not join the Minecraft:Xbox 360 Edition Wiki? I'm head Admin and if you get enough edits I will make you Admin too.

The signature is much better now. Also, if you want a link to the minecraft xbox wiki then go on my profile and click on the link on the my favourite wiki section.

VaultBoy Tom (Talk to me this way) 20:29, March 28, 2013 (UTC)

I'm afraid it's not likely you will have a chance because there actually isn't any room left. You'll have to ask messi about that VaultBoy Tom (Talk to me this way) 20:43, March 28, 2013 (UTC)

Admin
I like your knowledge on making templates so I made you Admin on the Minecraft: Xbox 360 Edition Wiki.

Congratulations! VaultBoy Tom (Talk to me this way) 14:21, March 31, 2013 (UTC)

It doesn't matter, you can still be an Admin, as long as you continue editing there, that is.

VaultBoy Tom (Talk to me this way) 14:34, March 31, 2013 (UTC)

RE:
Yeh, don't worry. I changed it already. Thank for uploading the box art ;) -- ILan ( XD &bull; Edits &bull; Home ) 13:12, April 2, 2013 (UTC)

Shiny!
Hey, Wild. Do you know what is the specifical code to make the names shine like this?

Dodo8 Talk

Hey Dodo, I noticed the other day, on the Fallout Wiki, some users have animated gifs as signatures, so some will flash and some will spin. VaultBoy Tom (Talk to me this way) 07:47, April 3, 2013 (UTC)
 * There's something that activates gifs that is not enabled on our wiki, but I don't think we need it. Dodo8 Talk


 * Thanks :) Dodo8 Talk


 * Maybe. Ask Ilan about his opinion, and if he says "yes", then tell him to add the code. Dodo8 Talk

Poland
Tej nawet nie zauważyłem że jesteś z Polski :P.A myślałem że Polaków tutaj jest dość mało... (this message was written in Polish) Jeansowaty2 (talk) 15:16, April 5, 2013 (UTC)Jeansowaty2

User Message
Hi, i think i seen your comment in a GTA video on youtube a long time ago..

(name of the video: GTA liberty city stories obtaining helicopter by GTAseries)

Penner133

Achievements
Did you add the images to the Achievements in GTA V page because they're all red links. VaultBoy Tom (Talk | Edits) 12:44, August 17, 2013 (UTC)

Smart thinking. They're on now. VaultBoy Tom (Talk | Edits) 12:47, August 17, 2013 (UTC)

Re: Class
I guess we could, but we already have the article categories and the vehicle type section of the infobox, which cover the class from two angles. JBanton (Talk | Contribs) 16:47, September 13, 2013 (UTC)

Watching the Russian stream, eh? —Preceding unsigned comment added by Infinityfq (talk • contribs)

Leaked info
Don't post any leaked information or not confirmed facts till the game's release, this is a bureaucrat-made decision and if you keep doing this, this will result in revert of your edits. --Thomas0802 • (talk • edits) 09:55, September 14, 2013 (UTC)

Steak
Hey dude, how's that Realistic Steak? ;) Instulent (talk) 19:56, September 14, 2013 (UTC)

That's for me to know, and you to find out.. Instulent (talk) 19:58, September 14, 2013 (UTC)

Who? Instulent (talk) 19:06, September 16, 2013 (UTC)

Request
Hey dude, could you please do with this what you did with this. Thanks. VaultBoy Tom (Talk | Edits) 10:42, November 1, 2013 (UTC)

2003
Do you have any evidence that the prologue takes place in December 2003? Tom Talk 18:10, November 27, 2013 (UTC)


 * Sorry about that. Someone archived my talk page so I didn't see your reply. There's evidence for both, I'd argue that the date on the grave is the more substantial evidence. However that gravestone also says Michael was born in 1965 which conflicts with evidence that he was born in 1968 so I'm not completely trusting of the grave.


 * The planner could be outdated, and the christmas decorations seem like they've been up for a while, so it could take place in January. We don't know for sure. If it was in 2003 then surely it would say "ten years ago" at the beginning.


 * I'm not sure about this, but the general consensus is that it took place in 2004 so that's what I think we should stick with. At least until we get some confirmation from Rockstar, or find some overwhelming evidence. Tom Talk 16:55, November 29, 2013 (UTC)


 * I haven't contacted Rockstar in a over 2 years, but I don't think it ever took longer than a week to get a reply. Tom Talk 17:15, November 29, 2013 (UTC)

RE: Question
I think it looks alright but you're probably best off asking Tom about it. He's who I usually go to for things like this. LS11sVaultBoy (Talk) 13:54, March 23, 2014 (UTC)

GTA V Vehicles
First impressions; I quite like it to be honest. It seems like a good idea. Tom Talk 22:20, March 23, 2014 (UTC)

North Yankton Police Logo
Hey, can you re-submit the North Yankton State Police logo please? The File:NorthYanktonStatePatrolLogo-GTAV.png shows the logo as missing and you had the best pic of the logo. Thanks! --06abrahb (talk) 22:52, April 5, 2014 (UTC)

RE: Mission Templates
That looks great. Yeah, if possible give each template a colour which matches each games theme, like you've done with pink for Vice City - though maybe a less bright pink if possible. I can't think of any changes to make really, it looks very good :). Tom Talk 17:56, August 11, 2014 (UTC)


 * I've renamed it for you. Seriously, these are very impressive, good work mate. Tom Talk 13:31, August 17, 2014 (UTC)

Crop(Duster)
Well dude, i'll wait for more people thinking about merging both pages, but don't let anyone edit it, so, if everyone decides to merge, i'll just undo the last edit (AndreEagle17 (talk) 21:32, August 16, 2014 (UTC))

Warning
It is heard that the Cabbie is manufactured by Albany. please refrain from removing Cabbie from 'Vehicles' list, removing GTA CTW image from the gallery on the Albany page, and replacing Albany manufacturer to "Unknown" back on the vehicle infobox. Don't make an edit like that without proof because this vehicle is manufactured by Albany. XPanettaa (talk) 14:16, August 18, 2014 (UTC)

RE:
I can't have a video proof that clearly has the police chatter saying "Albany Cabbie". It is comfirmed instead that the Cabbie is possibly manufactured by Albany. XPanettaa (talk) 16:59, August 18, 2014 (UTC)XPanettaa

Yea but it was you who removed Cabbie from the 'Vehicles' list, removed GTA CTW image from the gallery on the Albany page, and replaced Albany manufacturer to "Unknown" back on the vehicle info box. And first of all, you said that possibly manufactured does not mean that it is manufactured. Alright then, I'm gonna re-add Albany on the Cabbie infobox as a manufacturer of the Cabbie and we'll talk. XPanettaa (talk) 17:34, August 18, 2014 (UTC)

Manufacturer re-addition
I've re-added Albany on the infobox as a manufacturer of this vehicle, re-added "Vehicles Manufactured by Albany" category and the Cabbie on the 'Vehicles' list on the Albany page because of the fact that most vehicles appearing from the 3D Universe to GTA Chinatown Wars you are replacing it back to "Unknown" you've set up, removing "Vehicles Manufactured by Albany" category and removing the Cabbie from the list of the vehicles. Don't make an edit like that without proof. Now I gotta go. XPanettaa (talk) 17:59, August 18, 2014 (UTC)

RE:
What? it was't me, WildBrick142. What do you mean "said possibly manufactured DOES NOT mean it is manufactured"? I'm the one who is constantly editing with adding proof, so here it the proof that you added that. XPanettaa (Talk) 19:23, August 18, 2014 (UTC)

But I don't have a video where the police scanner calls the car "Albany Cabbie" nor the user of Youtube uploaded it. You're making it a mistake, right? The Albany badge is encounted at the back of the Cabbie as seen located at the rear left near the left taillight. However, it cannot be seen in-game in GTA Chinatown Wars. XPanettaa (Talk) 20:03, August 18, 2014 (UTC)

Warning
Quit removing Cabbie from the 'Vehicles' list, removing GTA CTW image from the gallery on the Albany page, removing "Vehicles Manufactured by Albany" category and replacing Albany manufacturer to "Unknown" back on the vehicle infobox. You don't have any proof that the vehicle does not have a given Albany manufacturer throughout GTA Chinatown Wars or the HD Universe. You demands the video where the police scanner calls the car "Albany Cabbie" but I don't have it nor the user of Youtube uploaded it. Have you gone quite crazy against me. You really pissing me of, right? You said that will ever stay "Unknown" until I will provide solid proof that this in fact is Albany, but I said that the Albany badge is encounted at the back of the Cabbie as seen located at the rear left near the left taillight. However, it cannot be seen in-game in GTA Chinatown Wars. XPanettaa (talk) 21:22, August 18, 2014 (UTC)

Okay, here. take a look.



Located at the back of the Cabbie as seen located at the rear left near the left taillight.

XPanettaa (talk) 22:05, August 19, 2014 (UTC)

You ordered it, but I don't have a picture of the badge on the car. The Albany badge is encounted at the back of the Cabbie as seen located at the rear left near the left taillight. However, it cannot be seen in-game in GTA Chinatown Wars. XPanettaa (talk) 10:34, August 20, 2014 (UTC)

Congratulations and advice
Hi WildBrick. I came here to congratulate you for your amazing idea of creating the mission template of GTA III and adding it to the articles. So, I've been wondering if you will be making one of these for the missions of GTA Vice City. If you are, let me know and I'll help you. Thanks again. --Thomas0802 • (talk • edits) 16:33, August 22, 2014 (UTC)


 * Amazing. I'm busy tonight so I'll add them tomorrow morning (UTC) :) --Thomas0802 • (talk • edits) 17:48, August 23, 2014 (UTC)

RE:
Yes, I know that it is comfirmed that the Cabbie is manufactured by Albany. XPanettaa (talk) 21:11, August 22, 2014 (UTC)

Vinewood Souvenirs
Hey Wild. I was checking your new templates and I noticed some mistakes in the strangers and freakes template. The true name of the first mission for Nigel is not Nigel and Mrs. Thornhill, but just Vinewood Souvenirs and its Vinewood Souvenirs - Willy not Wllie. Just giving you a heads up before you post the new templates. Good work by the way. 558050 Talk August 22th, 2014 18h43 (UTC)

Removal
I'm removing your edits because of the fact most vehicles appearing from the 3D Universe to GTA Chinatown Wars you are replacing it back to "Unknown" you've set up, removing "Vehicles Manufactured by Albany" category and removing the Cabbie from the list of the vehicles. You ordered the picture of the badge on the car or the video where the police scanner calls the car "Albany Cabbie" but I don't have it at all nor the user of Youtube uploaded it. So quit removing Cabbie from the 'Vehicles' list, removing GTA CTW image from the gallery on the Albany page, removing "Vehicles Manufactured by Albany" category and replacing Albany manufacturer to "Unknown" back on the vehicle infobox. You don't have any proof that the vehicle does not have a given Albany manufacturer throughout GTA Chinatown Wars or the whole HD Universe. XPanettaa (talk) 21:46, August 28, 2014 (UTC)

Sorry!
I didn't figure you added it,but at least you could have removed that stupid relation from a private jet to a big cargo plane, my bad

Anyway, check the Ghawar talk page,please (AndreEagle17 (talk) 20:35, August 28, 2014 (UTC))

My bag
Your right you did not do that edit I am sorry. Owen1983 (talk) 22:22, August 28, 2014 (UTC)

RE:
Yes, really. I know that it is comfirmed that the Cabbie is manufactured by Albany and I always have the proof that it is manufactured by Albany. And you don't have any proof that the manufacturer of this vehicle is "Unknown" and cannot be seen it's vehicles throughout GTA Chinatown Wars or the whole HD Universe. so here it the proof that you added that. XPanettaa (Talk) 8:37, August 29, 2014 (UTC)

Warning
Quit removing Cabbie from the 'Vehicles' list, removing GTA CTW image from the gallery on the Albany page, removing "Vehicles Manufactured by Albany" category and replacing Albany manufacturer to "Unknown" back on the vehicle infobox. You don't have any proof that the vehicle does not have a given Albany manufacturer throughout GTA Chinatown Wars or the HD Universe. This is your fourth warning. If you even continue do this again instead of quitting that I report you XPanettaa (talk) 20:44, August 30, 2014 (UTC)

Thanks!
This time i just came here to thank you for editing pages that i did wrong on them, thanks, i'm glad you keep the pages organized (AndreEagle17 (talk) 22:05, August 30, 2014 (UTC)

RE:
I'm giving you the proof, so here it the proof that the Cabbie is manufactured by Albany. XPanettaa (Talk) 9:02, August 31, 2014 (UTC)

Yes, I have even played GTA Chinatown Wars. So here is the proof from the game. XPanettaa (Talk) 8:47, August 31, 2014 (UTC)

Oh that was hard to see, but i saw it, it's written "Albany" on the rear windshield (AndreEagle17 (talk) 14:15, August 31, 2014 (UTC))

However, it is still irrelevant as the Dump has Brute badges and is manufactured by HVY, i'm neutral in this edit war... (AndreEagle17 (talk) 14:21, August 31, 2014 (UTC))

Cabbie (once and for all)
Hey, what's up? It's been so long that we don't talk, but hey, you showed some pics of the cabbie showing no badge, but okay, i'll deal with it, i gonna ask Rockstar in their support, yes, i gonna ask if the Cabbie is or not an Albany vehicle, are you fine with that? (AndreEagle17 (talk) 14:54, September 13, 2014 (UTC))

747 Jet
Hey, you must be thinking: "Oh, seriously? Who in the world would say 747?" And i say: "90% of the GTA Players say this", just think about this: The Interceptor is actually called Police Cruiser in-game, the Police Buffalo either, so, do they deserve to be called "Police Cruisers"? This is a good case we all can discuss, the 747 jet is actually called "Jet" in-game, but everyone would be confused to say "oh i took a Jet" and other people would say "which Jet?" so i decided to suggest renaming the Jet page to 747 to avoid confusion and having the consideration of the GTA Community about this plane, so, renaming it to 747 wouldn't be a problem, also, if somebody searchs for "Jet", they would go either to a disambiguation page or be redirected to the 747 page, i've been talking this to Smashbro8, think about this case (AndreEagle17 (talk) 14:52, September 16, 2014 (UTC))

Nobody complains about the Shamal, everybody still says Shamal, but the case of the Jet is different than all other vehicles you said, the Cropduster for an example, everybody calls it a Cropduster, they even call the Duster as "Cropduster" as it is similar, the Tractor is called Tractor because in GTA SA there was no other tractors and in GTA V everyone calls it as the "Rusty Tractor", even you, i'm sure you call it as the "Rusty Tractor", but the 747 Jet's case is because there is about 10 other Jets, people may be looking for the Twinjet, the Merryweather Jet, the Fighter Jet or the Trainer Jet (as it is called Jet in the flight school), so this would be easier and much less generic for the players to call the Jet as 747, just like the Interceptor, the real life counterpart is also called Interceptor, but in GTA V, all the players calls it the Interceptor to avoid confusion (AndreEagle17 (talk) 16:18, September 16, 2014 (UTC))

"I just call it a "rusty tractor" when people have no idea of what vehicle i'm talking about" So that's the point, many people have no idea of what jet they're talking about, if they say "the fighter jet", another person will say "what fighter jet?" and they'll say if it is the Hydra or the Lazer, but when we say "Jet", they'll have no idea of WHAT Jet, so they prefer to say eihter 747 or Jumbo Jet, that's the point, and yes, everyone that i know that took the Interceptor actually calls it interceptor, and another case, what about the Air Ambulance? Do you call it a police maverick? I don't think so, the Jet case for me it's the same case for the Interceptor, the Air Ambulance and the Rusty Tractor, but the latter don't need a rename, as it is just a better definition of tractor and not an actual name (AndreEagle17 (talk) 19:14, September 16, 2014 (UTC))

You won... Again
Okay, i'll admit you won this one again, but please, do me a favor, don't remove the "also known as" from the previous pages, thanks (AndreEagle17 (talk) 20:43, September 16, 2014 (UTC))

San Andreas Templates
The mission templates for San Andreas are extremely useful. Do you have them for other games? That would be even better becuase then it could be on ALL GTA mission pages. Leo68 (talk) 21:03, September 19, 2014 (UTC)

Impressive. Leo68 (talk) 21:17, September 19, 2014 (UTC)

Planning the Big Score
Hey, Wild. The mission Planning the Big Score is not in the GTA V template. If I am not wrong, this mission is suppose to be in the part 5 of the Trevor missions. 558050 Talk 18h50 September 19, 2014 (UTC)


 * Oh yeah. Sorry. 558050 Talk 18:59 September 19, 2014 (UTC)

Mammoth Hydra


What I read is that the Hydra was cut from the update release and is not future content. RainingPain17 (talk) 19:08, September 20, 2014 (UTC)

It didn't exist before patch 1.15? What are you talking about? look at the date of the video, it was launched BEFORE the SA Flight School update, translate the video title and you'll see (AndreEagle17 (talk) 19:30, September 20, 2014 (UTC))

Yes, the Swift, Coquette Classic, Miljet, Besra and the dropped Hydra was in this list, the whole video showed it but i agree that it's better to wait for the patch 1.17, just let the trivia information as it was a beta info (AndreEagle17 (talk) 19:47, September 20, 2014 (UTC))

Fine by me, no Hydra mention in the Mammoth page, i agreed, this thing that you said just happened before, in the High Life update there was some files showing the Pigalle and Dubsta 6x6 and they were launched after the High Life update, and also, the Huntley S (named just Huntley) was supposed to appear in the business update, so i totally agree with you now (AndreEagle17 (talk) 20:43, September 20, 2014 (UTC))

Rat-Loader
Now, before any discussion, i want to ask your opinion, what about we put the Rat-Loader in the "Muscle and Sports Classics" section in the GTA V vehicles template? This is because the Rat-Loader is classified as muscle in-game and it's more like a Rat-rod vehicle, but if you think it should be kept in the "Pickups,vans and SUVs" i'll leave it how it is, what do you think? As soon as you log in, tell me your opinion (AndreEagle17 (talk) 15:14, September 23, 2014 (UTC))

We can talk to other members to modify the templates like you said,it's a good idea to keep cars in their respective classes (AndreEagle17 (talk) 15:49, September 23, 2014 (UTC))

Kart
I'm about to merge the page Go Kart with the Kart page, but first i'm talking to you and Smashbro to tell me your opinions about the merge, the reason is because they share the same appearence,almost the same name and same performance, so what about merge? If yes, "Go Kart" will redirect on the Kart page (AndreEagle17 (talk) 13:13, September 25, 2014 (UTC))

I don't think it's that different, it's like comparing the Bullet from GTA SA and Bullet GT from TBoGT (AndreEagle17 (talk) 14:42, September 25, 2014 (UTC))

Race infobox template
I have included the Rockstar created credit on all 63 Rockstar-created race pages and will continue to do so for the other 3 race types. I have no intention of doing any work adding the Verified jobs to the wiki (since I think 99% of them are abolute rubbish) but I can see the need for the field containing the username of the creator if/when those jobs are added by someone else who cares.

However, anyone coming to the wiki from a web search for information on the race isn't going to know that if the field isn't there in the infobox it is a Rockstar-created race by default. It's vital information for any race. Smurfynz (talk) 23:10, September 27, 2014 (UTC)

Promotion
I know that you don't want to send a request for being a patroller right now, but as soon as you send another, i'll be with you, you really deserve this :) (AndreEagle17 (talk) 18:02, September 28, 2014 (UTC))

Merging pages (correct and incorrect)
So, I decided to ALWAYS ask you to merge a page or not, because yesterday I had a review about our discussions and I just noticed that you were right in most of them.

Duster - I wanted to merge with Cropduster because I found both similar, they're biplanes, they are rusted planes found in the countryside, they can spray pesticides, but they have a different model in-game, actually, only the name and the spray ability is similar.

Jet - Because of the in-game name, me and Smashbro just found the name Ridiculous for a big passenger jet, but if it's the in-game name, it's okay, it will stay named as a "Jet" until the PS4 version says a different name, like "Jumbo Jet" or "AT-700".

Kart - This case I don't agree because it's pretty much the same thing as the Go Kart.

Someone in the Buffalo's talk page said that it should be separete from Buffalo S, this case I don't agree because the Buffalo S is basically a new generation of the Buffalo, like in the case of the Baller, I call the 2nd gen Baller as "Baller Sport", those cases are different from Sentinel XS, because the Sentinel XS is a modified/Sport version of the standar Sentinel, like comparing Mustang to Mustang GT.

Some time ago I wanted to merge Turismo with Turismo R, but I found this crazy, because the Turismo and Turismo R have only the name in common, it's not just a different model, it's a different car, like the Ferrari 360 and the LaFerrari, they're different cars...

Anyway, that's it, I will always talk to you before thinking about merging a page, okay? Also, talk to me when you have problems with troublesome users ;) ( AndreEagle17 ( talk ) 14:11, October 4, 2014 (UTC))

HUD
Hey dude, where do you get the HUD icons for the weapons in GTA V ? RainingPain17 ( Talk -  Edits  -  Blogs ) 07:11, October 11, 2014 (UTC)

Alright. Can you find the HUD icons for the Marksman Rifle and the Heavy Shotgun ? Thanks. RainingPain17 ( Talk -  Edits  -  Blogs ) 10:59, October 11, 2014 (UTC)

Sean
Look at this, he doesn't ever stop, even you is a threat for him now, but i've done as you said, I never reply him, don't say anything to him as well ( Talk  ) 13:30, October 20, 2014 (UTC)

Hahaha and I thought only Smashbro and Rain were involved in that war, now you, Smurfynz, Ilan and even Leo, and if he comes back, i'll pretend i'm blind or I don't know how to type ( Talk  ) 17:50, October 20, 2014 (UTC)

Re: template edits
Hey. The undo without reason was a mistake, I was meant to put a reason, still learning on here and entered it too early.

As for the templates, the breaks are more of an aesthetic thing, and the Flight School separation I originally separated them two with aqua and yellow as they were added in different updates. The ones which are aqua come from the original Flight School Update and the ones which are yellow come from this update  so I figured it was necessary to differentiate between the two.

ToJ (talk) 15:35, October 28, 2014 (UTC)

Yeah, the br tags make it look weird on the actual template site, but they were added to make it so the links to missions wouldn't take up two lines on the page the templates were featured on and in my opinion looked a little neater visually, even if it doesn't make much of a difference in terms of practicality.

Example picture  (because I just know I explained poorly): I wanted to make all sections of the template look like Gerald's does by default, as opposed to Simeon's, where "All in the Game" needs two lines as it ran out of room on the first line. Again, it's not too important, just looks better in my opinion.

ToJ (talk) 15:51, October 28, 2014 (UTC)

I saw. The side-missions were a good addition. I did consider adding the Strangers & Freaks to the template too but I couldn't fit them in (the group function in templates stops working after the 25th group I think).

ToJ (talk) 08:40, October 29, 2014 (UTC)

Dodo
Hey, I just saw in a Rockstar picture on Instagram, calling the Dodo Seaplane simply as "Dodo", so, if the plane basically has the same design as the Skimmer, but it's called Dodo, does it need to be merged with the previous Dodo from the 3D Universe or does it deserve the actual page called "Dodo Seaplane"? It's all about the same name ( Talk  ) 12:17, October 29, 2014 (UTC)

Yeah, i'm thinking the same, but they may probably release both a Dodo plane and a Dodo Seaplane, if they do this, so the normal plane and the seaplane should be separete, but i'd rather wait until november 24...

Sadly, I don't have a PS4 yet :( ( Talk  ) 12:26, October 29, 2014 (UTC)

RE:
He's getting funnier every day. Last day he attempted to be a man of the people using two accounts (check the block list, the two lastly blocked accounts). Then, on the WatchDogs Wiki (where Smashbro8 is a sysop), he asked a bureaucrat to have Smash demoted because "we don't need black people". Racists comments from a guy from Malaysia ? Curious. Strangely he hasn't messaged me, only Smash. 12:29, November 1, 2014 (UTC)
 * I wonder if they can block all IP adresses from Malaysia. It'll be bad for innocent and smart Malaysian users but, I don't see any other solution. 12:48, November 1, 2014 (UTC)
 * Can you get the HUD icon of the Advanced Rifle ? Thanks.  18:57, November 9, 2014 (UTC)

GTAV Vehicles
I made a couple of changes to the template to make it look like cleaner, but also because you were linking the stock car variants to unexisting pages. 13:30, November 15, 2014 (UTC)

Nice job you have done on that template, I really liked that, players now will find the vehicles in their respective categories, but BTW I moved Blista Compact to the category "compacts" as it seems to be categorized as a compact, unless if it handles like the Futo and therefore it's categorized as a sports car, this is debatable ( Talk  ) 14:08, November 15, 2014 (UTC)

Hard Decision
Hey WildBrick, I was talking to Smashbro and we're having a hard decision, but I decided to talk to you, as you're the best one to merge a page or not... Anyway, the decision is:

The Go Go Monkey Blista is a considered a separete vehicle as its in-game name and paintjob shows...

However, the Stock cars (Pisswasser Dominator, Redwood Gauntlet, Burger Shot Stallion and Sprunk Buffalo S) also have different names and different performance and yet they're considered "variants", the Go Go Monkey Blista shares the same performance with the Blista Compact, yet, it's considered a different vehicle!

So, we don't know if we separete the stock cars from their civilian counterparts or if we merge the Go Go Monkey Blista with the Blista Compact, in your opinion, which of these decisions are right? ( Talk ) 00:55, November 20, 2014 (UTC)

Thanks, it was hard to decide, i'll add the "merge" template in the article then :) ( Talk  ) 17:18, November 20, 2014 (UTC)

RE:
Oh, you too you like reading talk pages ? :P "That guy is trolling" no shit. He's just trying to draw attention of the staff hoping they can unblock him. And he has still did "nothing wrong". Sad. 17:12, November 20, 2014 (UTC)
 * Are you able to get the HUD icons for the Rail Gun and the Hatchet? Thanks. 15:48, November 21, 2014 (UTC)

GTA Chinatown Wars
Hey, I got GTA Chinatown Wars for the PS Vita, I checked out many cars, so I realized that the Cabbie is not, never was and never will be a Albany car, also, I saw that the CityScape is made by Grotti, as it's clearly a modified Turismo, so I added it to the Grotti gallery anyway

Do you play Chinatown Wars? If yes, for which platform? ( talk ) 21:12, December 6, 2014 (UTC)

The game is actually funnier than it looks, also, by now, the only GTA games I didn't play was Grand Theft Auto Advance, London 1969 and London 1961  ( talk ) 21:43, December 6, 2014 (UTC)

RE:
I noticed the changes, the Wikia navigation update changed the infoboxes and made them look awful. If you can fix most of these, it would be cool, although you'll need to ask Ilan xd or Tom to unprotect some which are locked to sysop only. 22:55, December 6, 2014 (UTC)

Nice work on fixing the infoboxes to fit the Wikia theme - looks reasonable in the MonoBook skin too (the white table actually looked better in MonoBook IMO, but not many use that since it's not the default). smurfy (coms) 00:01, December 7, 2014 (UTC)

Police Cruiser
I see you have fixed the police cruiser page, it looksvery good, however, RainingPain17 is making a project on one, are you planning on keeping it that way, or letting Rain replace it? (talk) 14:08, December 7, 2014 (UTC)

To fix
Fair Game, the infobox is quite wrong, see how the black boxes take most of the infobox space. If you know how to work this out, would be cool. 21:42, December 7, 2014 (UTC)
 * I added a width="10%" that you added to other infoboxes but not here, should fix the issue. 16:41, December 8, 2014 (UTC)
 * It makes the page format looks better by putting it above the infobox so it is exactly centered in my opinion. 18:15, December 8, 2014 (UTC)
 * Ilan unlocked the templates, they're just waiting for you. 18:01, December 10, 2014 (UTC)
 * Infobox country is kinda messed up, although I don't know how to fix this -- when you have time, could you take a look? 08:52, December 11, 2014 (UTC)

Merryweather Mesa
Hey, it was suggested to move/merge Merryweather Mesa to Mesa, but I didn't agree, check the talk page and you'll see why, do you agree with moving or merging? ( talk ) 13:12, December 9, 2014 (UTC)

Hey
I'd like to gain access to the GTA V game files. Can you tell me how does it work? 12:03, December 13, 2014 (UTC)
 * So, do I need to insert the disk (which one BTW) in my PC right? 12:09, December 13, 2014 (UTC)
 * A'ight (I'm on Xbox so that's good). And which software do I use to read these? 12:25, December 13, 2014 (UTC)

Jumbo Jet manufacturer
That ends all the mistery, thanks, this leads me to think that the Jumbo Jet is really an easter egg, no brand, generic name, nothing so important in the files, no door-opening animation, unrealistic handling, yet, it has a more detailed interior in the enhanced version, I can't believe that rockstar renamed some vehicles but didn't rename the Jumbo jet, its name is sort of ridiculous for such a nice plane...

The last time I checked a vehicle's brand on the police radio chatter, it was the Dock Handler, police chatter said "HVY Dock Handler" and then I added the Handler's brand on the infobox. ( talk ) 14:02, December 13, 2014 (UTC)

Kuruma and company
It was said in the IGN website that it was a Kuruma, I added according to them, but the only confirmed named vehicles in that DLC are the Hydra and the Hind (which I thought it was a Hunter), there is also a Unnamed APC. ( talk ) 16:19, December 16, 2014 (UTC)

Well then i'm sorry for that, also, it was also a speculation for the Kuruma to be based on a Lancer Evo in the HD Universe, but i'll leave it like it is right now, i'll wait till the heists update is released, I can't wait to take my hands on the Hydra and the Hind ( talk ) 16:25, December 16, 2014 (UTC)

It didn't say on the video, but according to the game files, it is 99% sure it is the Hind, because it's based on the Mil Mi 24, also, I believed it was the Hunter, some other user added the pic on the Hind page, I didn't add it ( talk ) 16:39, December 16, 2014 (UTC)

The other Helicopter - This is not the armadillo, they don't use the same vehicles from Vice City Stories or Liberty City Stories, otherwise, the Coquette Classic would be named "Phobos VT". ( talk ) 17:11, December 16, 2014 (UTC)

Vehicle images?
Is this just blanket removal or have you actually looked at any of the enhanced version images and compared detail visible? I have ditched far more than I am publishing because I think they were of lower quality, the one's I'm putting up are ones I firmly believe are good enough. Perhaps you have some pointers you'd like to share as to why you think the old ones are better? smurfy (coms) 11:30, December 19, 2014 (UTC)

Cheers, so your suggestions to improve my images would be: Another thing I've been noticing that isn't as obvious to me when grabbing the shot is the depth of field effects and field of view options on PS4 are distorting the image quality (I don't think it's just the jpeg compression). I may have to take some time to try to replicate my trusty 50mm wide aperture lens rather than just relying on the default view setting.
 * 1) Rather than a 1/4 view, they should be more af a 3/4 view with more of the side visible?
 * 2) Center better, don't crop, or if cropping, keep it dimensionally proportionate to avoid stretch
 * 3) Save as png ( do keep forgetting to do this)

Also, looking closer at the Akuma images, I think it may have been an NPC spawned custom version rather than stock - that carbon look isn't enhanced detail, it's the modification. smurfy (coms) 11:54, December 19, 2014 (UTC)

I'm off to bed (1:15am here) but I see you are uploading a bunch of the extracted vehicle badge images. Is that in response to my manual of style update proposal? I realise the direct "elevation" images may be a bit of overkill but I think it looks pretty good, especially if we can line up the quarter views facing the right way to match (none of my test examples do that properly yet). I've just about got the angles right on PS4 for screengrab images (as expected, removing the depth of field effects and narrowing the field of view helped a lot with quality) but I just resorted to snapmatic for the test shots. smurfy (coms) 12:23, December 22, 2014 (UTC)

Glad you like the ideas. Badges... yeah, have just been discussing that with JBanton before he starts updating the MoS. I wasn't keen on both the gamefile extract and the close-up image, one or the other should be enough. Thinking of including a damage modelling image. here is the best example yet of the new layout, with all images aligned in the right direction. Just image slots 10 + 11 up for possible change. smurfy (coms) 11:46, December 23, 2014 (UTC)

Infoboxes
Hey, sorry to bother you, but could you fix the hospitals' infoboxes? I noticed that you fixed other infoboxes after the last changes in Wikia and how they all look much better than before. Greetings. DocVinewood (talk) 20:51, December 21, 2014 (UTC)


 * Thanks. DocVinewood (talk) 23:35, December 21, 2014 (UTC)

RE:
Thanks for the tip. What you shown happened nearly 3 months ago and I doubt I'll do this again. But I seriously wonder sometimes if user who stack up warnings for refusing to follow policies are not trolling. Users like him (blocked 2 times). And about this friends list incident, it was just about a warning for refusing to follow image policy, but he didn't take it very well for some reason. When a policy is here it has to be followed, and there are reasons for it. But TBH, this is Wikia, and not Facebook, who cares about friends list anyway.

And yes I know my behavior is sometimes poor, but it varies with the wood. Was kinda nervous this evening for RL issues. 23:10, December 24, 2014 (UTC)

Merry XMAS
Merry Christmas, hope you had a good one! (talk) 21:57, December 25, 2014 (UTC)

YouTube channel
Hey WildBrick, I follow you on YouTube, I saw your video of how to explore North Yankton in the single player a long time ago, so I was thinking, you gonna get GTA V for PC next year, so you could do a walkthrough with comments, that would be cool :P (sorry not for wishing merry christmas on your talk page, I lost my internet yesterday 11:48, so, I hope you had a good christmas) ( talk ) 14:06, December 26, 2014 (UTC)

News Chopper/VCN Maverick
A long time ago (but not so long) I added the merge template to the News Chopper page, but you and RainingPain17 said it wasn't a good idea, but why they are that different? I mean, could you tell me why it is good idea to merge and why it isn't? ( talk ) 19:30, January 2, 2015 (UTC)

Good points, and I was thinking they were the same because the VCN Maverick appears in Liberty City Stories (albeit hidden) ( talk ) 17:54, January 3, 2015 (UTC)

Things
It's a bit of a long story, but I think I can explain it more or less, remember that you reminded Rain about his behavior? Yeah, he continued with that behavior, he edited Monkeypolice's personal pages, Smashbro didn't like to see this and he called Rain for that, Rain apparently didn't like to see that message, then he decided to resign, it was very intense... Rain also gave me a warning about image policy while I was uploading the pictures, I couldn't even add the license before adding them to a proper article, so that made me and Smashbro mad with him, that was it, it was tense man, it's been a long time since the last intense discussion here. ( talk ) 16:27, January 7, 2015 (UTC)

FIB Frogger
We'll need to talk about it first, some users disagree with merging it with Frogger (not me however) ( talk ) 20:57, January 9, 2015 (UTC)

It seems like a good idea. Best idea; set up a vote on the talk page. Leo68 (talk) 21:44, January 9, 2015 (UTC)

Clown Van
Hey Wildbrick. Do you think the Clown Van's page should be merged with the Speedo? Also can you leave a vote on the merge of the Lifeguard Helicopter on its talk page? Thanks! 22:45, January 9, 2015 (UTC)Smashbro8

Alien Egg
Hey WildBrick, there's a hidden "Alien Egg" found in the game files, it was never used nor can it be found in the game itself, but it's still in the game files, it was found by many users who managed to spawn it using third-party trainers, the egg is very well detailed and it glows in the dark, it is in the game files since October 2013, I was going to create an article, but some users wouldn't believe me and they'll rather believe that it is a mod, you may believe me, as you have checked GTA V's game files and you could find the Alien Egg itself. Here's some pics:

( talk ) 12:47, January 10, 2015 (UTC)


 * Good idea, i'll do it. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk ) 20:45, January 11, 2015 (UTC)

A little question
Hey man, if you don't mind me asking, how old are you? I predict you are like 19, am I right? ( talk ) 21:13, January 16, 2015 (UTC)

Promotion
I applied myself to become a patroller, could you please vote? Thanks! 558050 Talk 21:01 January 18, 2015 (UTC)

RE: Question
That's a good point, I should probably change that. LS11sVaultBoy (Talk) 19:14, January 19, 2015 (UTC)
 * I think you would be best if you ran for Patroller first just to make it "fair" so that you get promoted in the same way as everyone else and then a month or two later you could run for admin. LS11sVaultBoy (Talk) 16:38, January 20, 2015 (UTC)

Sig
Sorry, I just saw your message right now, but yeah, I fixed it, I had to remove a tag, now it should be okay. ( talk ) 19:49, January 21, 2015 (UTC)

RfP votes
Hey, I see you commented abut Boomer but didn't make your vote. If you don't want to vote, that's fine, but would appreciate you making your opinion count either way in a tight vote. smurfy (coms) 02:00, January 25, 2015 (UTC)

Tow Trucks
Hey, there's a discussion to whether or not merge the Small Tow Truck with the Large Tow Truck, it's a bit complicated and we need your opinion about it, could you get there and say why yes and why not merge the articles? ( talk ) 18:10, February 1, 2015 (UTC)

Cars
Hey, i just noticed you made a useful edit towards a car page i just changed, can you do that for all the car pages i change, as i am collceting data, and i'm practically throwing it onto the computer, so if you could tidy up while i collect data, that would be good, thanks :)  (talk) 19:03, February 6, 2015 (UTC)

Ah thanks, if you stick to working out masses and gears (from in-game web), i will stick to working on speeds and accs :)  (talk) 19:34, February 6, 2015 (UTC)

OK, i am getting the speedometer and tachometer readings, as they are important to be documented as well. (talk) 19:56, February 6, 2015 (UTC)

What is the point changing the template, do you realize how many vehicles i have edited to follow the same rule of non-abbrieviating? It would take ages to change, also, the felon and Issi have engines in the front, have you ever knocked the hood off to reveal the engine? (talk) 21:25, February 6, 2015 (UTC)

Also, it is relevant to add engine locations, even if it is obvious, it needs to be documented, its not about wether it is obvious or not! (talk) 21:27, February 6, 2015 (UTC)

can you change the infobox template then? It needs to be stated where engines are located, and what drive it is. Also, can you not put MPH and KPH next to the speeds, as it already says what order they go in the infobox. Please stick to adding info, and changing Front Wheel Drive etc to FWD etc.  (talk) 21:42, February 6, 2015 (UTC)

Ah right, we need to get this sorted, as this project is under construction, so it is confusing me at the moment. in the infobox just put what the FWD, RWD an AWD mean, and anything else you think is relevant  (talk) 21:47, February 6, 2015 (UTC)

RE:
Done! Let me know if you need anything else. 22:44, February 6, 2015 (UTC)Smashbro8

Woah!
I'm loving the new template for vehicle stats, this is perfect.

Now, a little help from you, we need 3 types of speeds: Stated Top Speeds (from websites (if available)), Actual Top Speeds (From game files (your job :)), and Speedometer Max speeds (my job). Do you think you could help? (talk) 11:56, February 7, 2015 (UTC)

RE:
why do they have to be redone? (talk) 14:32, February 7, 2015 (UTC)

If you mean they have to be redone for the edit to appear, they don't need to be redone for that. It is already done, thank god :)  (talk) 14:35, February 7, 2015 (UTC)

Files -  GTA V Vehicles
Hey, just wondering when you were going to start looking into game files and gathering speeds and accelerations for GTA V, as it looks a bit bland without any data in the specified sections of the vehicle stats template. :)  (talk) | (stalk) 18:48, February 13, 2015 (UTC)

Game Files
How do you get into game files, is there a link to a file or something? (talk) | (stalk) 17:14, February 20, 2015 (UTC)

Engines
I know that you specified the engine according to the game files, but when it comes to the vehicle table, you need to state the engine whether it's a V8, V6, Inline-6 or a 50cc Go Kart (sorry if it sounds rude) ( talk / stalk / blog ) 18:13, February 20, 2015 (UTC)


 * I'll see what I can do :) I love cars as much as Monk does, we can identify engines in an easier way. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 18:19, February 20, 2015 (UTC)
 * Speculation is 80% of this wiki, not everything is in gamefiles, so we result to speculation, identifying and inspecting to find things. MONKEYPOLICE188.png (talk) | (stalk) 18:23, February 20, 2015 (UTC)


 * Open the hood of a car and you'll see, it's real, not speculation. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 18:24, February 20, 2015 (UTC)


 * (LCS) All I see is a copy-paste engine texture on every car... v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 18:35, February 20, 2015 (UTC)


 * Exactly Andre, people like us know 90% of engines, even if it speculation, its correct speculation! And anyway, websites of GTA V show engines aswell, check the 'gamefiles' of a vehicle that is supplied with engine details on a GTA website, see if the gamefiles also show the same engine, i bet they don't MONKEYPOLICE188.png (talk) | (stalk) 18:28, February 20, 2015 (UTC)

Well, but in LCS there are cases like the Argento, the Exsess and the Thunder-Rodd... These ones are evident to have these kind of engines. ( talk / stalk / blog ) 18:41, February 20, 2015 (UTC)


 * Let's just finish this with "every car should have a specific engine, no matter if it's huge V12 or just a small 50cc Go Kart thing. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 20:27, February 20, 2015 (UTC)
 * : Also, the game files says that the Faggio has 3 gears, but do you even hear any gear shift? The game files can say that the Surge has three gears as well, it doesn't make it as a 3 gear vehicle. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 20:32, February 20, 2015 (UTC)

RE:
I deleted the image. 20:15, February 20, 2015 (UTC)Smashbro8

Faggio (for the last time)
The game files may say that it has three gears, but it DOES NOT have three gears, can you hear any gear shifting? Also, the game files lists the News Chopper as a VCN Maverick and they're not the same as you said, so please, stop saying that the Faggio has three gears. ( talk / stalk / blog ) 20:59, February 20, 2015 (UTC)


 * Well, if you play with sounds, you will notice that the Faggio will never change any gear, even using cheat devices, I tried by myself, the game files incorrectly says that it has three gears, but it only has one, it's called oversight, the Voltic may also be said to have three gears, but electric cars has only one gear, that's what i'm saying, regardless if the game files says, the vehicle has actually one gear. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 21:06, February 20, 2015 (UTC)


 * It's all over, the page will be locked in a few minutes, I don't wanna sound like i'm a vandal. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 21:13, February 20, 2015 (UTC)

Peace Talk
That's good to know that you made me understand every single thing about what is in the game files, it's okay now, but what I meant back there, is that a car should have a specific engine, but if we don't know if they are really V6's or V8's, we shouldn't also say that they are Petrol, Diesel, Electric, Propane or Burning Wood (joking), so it's right to say that this shouldn't be considered.

About the Faggio, it may have three gears, but it's not possible to change gears in the actual game, therefore it's considered as a single gear vehicle, that's why I said that, I think we should add something that can be done with a vehicle in the performance section, like what Monk does with several vehicles, he tests a vehicle and adds the maximum speed that the speedometer lists, an example of that is what you showed me about the Helicopters, they are listed as cars in the game, it's been said that they have a single gear, but helicopters doesn't have gears, they simply work, so yeah, I think not all info that we take from the game files should be treated as an actual information, i'd still say that the Faggio has a single gear because of its lack of gear changing sound and animation... About its engine, I never said it was electric, a similar scooter, the Ventoso is an electric vehicle while the Faggio has a gasoline engine. That's all I wanted to say man, cheers. ( talk / stalk / blog ) 22:55, February 20, 2015 (UTC)


 * Sure, better be like this, about the engines, the reason I said that the Cartel Cruiser is a V8 is because of its sound and performance, it handles more like a Muscle car than a pickup truck, after driving this car, I told myself: "Every car sounding like this is a V8" with some exceptions like the GTA SA version of the BF Injection, it's a very detailed 1.4L 4-cylinder, the others are evident to be V8's, the other cars with different sounds are variable. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 23:16, February 20, 2015 (UTC)


 * Yes, just like this, the BF Injection is 1.4 in GTA San Andreas, but in other games it's a V8 as it can be seen, all the other cars with this distinctive sound are V8's, only this engine sound is distinctive though, the others may be V6's or V8's, the Deluxo is a good example, we don't know if it's a V6 or a V8, it sounds like a V8, but it's unlikely to be one, due to its real life inspirations, cases like the Deluxo i'd rather leave it like it is now. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 23:30, February 20, 2015 (UTC)


 * That's a good idea, agreed completely, also, the usage of the Related vehicles are to show similar vehicles in the infobox, like: "The Clover looks similar to the GTA IV Stallion", it's not the best section, but it's a bit useful when we want to check a similar vehicle without going to the Navbox. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 23:39, February 20, 2015 (UTC)
 * Wow, you've had fun today while I was away watching cricket.  Please see Talk:Faggio. smurfy (coms)  08:13, February 21, 2015 (UTC)

Vehicle Stats temp
See Template:Vehicle Stats to see what i've added, in the case of engines. (talk) | (stalk) 10:12, February 21, 2015 (UTC)

I've been watching what you guys have been doing with that template for a while now (with a view to my proposed vehicle manual of style updates) and to be honest, it's been bugging me for quite a while. I just haven't wanted to interrupt the work you have been putting in getting reliable data into there. But I do think it's being made far more complicated than it needs to be. Surely you just need to split the data into two rows? Defined vs Observed? smurfy (coms) 10:36, February 21, 2015 (UTC) I was going to do that, but i had no clue how to do it, i think that should work, nice work there smurfy :)  (talk) | (stalk) 10:38, February 21, 2015 (UTC)

The problem is, it means i have to redo them all, is there anyway i don't have to reinsert the speeds, cause i am definetly not collecting them all again! (talk) | (stalk) 10:40, February 21, 2015 (UTC)


 * Hey, with this new table, we can finally solve this problem, in the "stated" section, says "three gears" and in the "tested" section, says "single gear", that's a problem solved :) [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 13:45, February 21, 2015 (UTC)

Problem
Hey Wildbrick. Now that the case with the Faggio is solved, as shown on its talk page, I don't want to see you edit warring or arguing with AndreEagle17 again. Let peace rain. 15:49, February 21, 2015 (UTC)Smashbro8

Voodoo
Hey WildBrick, could you check the Voodoo's talk page please? ( talk / stalk / blog ) 13:23, February 23, 2015 (UTC)

Gtaiv weapons
this template needs to be colored like the Gtaiv vehicles and i'm.... Well, lazy to color it just like the vehicles template. ( talk / stalk / blog ) 21:03, March 5, 2015 (UTC)

Mammoth Hydra
I was right all the time about the Hydra :p but it was better to keep the info away until today... Man, i'm upset about the vehicles, all I wanted was the Hydra :( ( talk / stalk / blog ) 18:23, March 10, 2015 (UTC)


 * Also, when you get time, could you check the game files and see if the Savage is really named "savage" internally or if it's named Hind? I suspect they used the handling of the Hind to develop the Savage. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 18:51, March 10, 2015 (UTC)   no shit, I still refer to the Savage as "Hind"


 * Just saw what you said about the XBL, that's really bad, I can only play GTA Online on the PS3, as the PS4 need to be paid :( I agree that having to complete a heist to unlock such a historical vehicle like the Hydra is really idiotic. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 18:58, March 10, 2015 (UTC)

Staff movements
In case you miss it, now is the time to apply. smurfy (coms) 23:04, March 12, 2015 (UTC)

DocVinewood is considering applying. If he does, you can apply for his patroller positon but right now we have seven and one user is already applying for spot number eight. Leo68 (talk) 23:07, March 12, 2015 (UTC)


 * DocVinewood will apply very soon, so there's room for another patroller, this will certainly be you, we all can't wait to have you as a Staff member :) [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 23:12, March 12, 2015 (UTC)
 * It's available now. Apply when you're ready but don't leave it too long or someone else will apply! Leo68 (talk) 18:01, March 13, 2015 (UTC)

Just do it, we are all expecting you to get promoted ;) ( talk / stalk / blog ) 22:08, March 13, 2015 (UTC)


 * I swear that if I had an Xbox 360 i'd help you, and I understand exactly how it feels, I remember when I have done Rooftop Rumble all by myself, the other guys didn't do anything at all, they were just watching me kill all the professionals... This is really irritating, no actual cooperation. About staff, if you apply tomorrow or sunday, everyone will happily vote yes, including me, about the heists? Don't worry, the wiki won't keep you too busy to do them.[[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 22:19, March 13, 2015 (UTC)
 * I've had an idea about that... Need a Heist crew? smurfy (coms) 23:01, March 13, 2015 (UTC)

Finally you made it :P hopefully, this unlocks the best vehicles in the game, now all you gotta do is work more to get the blessed Hydra and maybe the Insurgent too! ( talk / stalk / blog ) 16:15, March 14, 2015 (UTC)


 * 33 Million?? Man, the world is yours :p I wish I had all this money, do you have a Rhino, a Buzzard and a Liberator? I only have the Liberator, as it was a limited edition vehicle, I did various missions whithin a day, then I bought it, I still have fun with it xD [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 00:02, March 15, 2015 (UTC)


 * The world is yours, 33 millions is practically infinite in GTA Online, even though most vehicles are insanely expensive :p I gonna sell 8 vehicles when it's possible, all this just to buy a Hydra. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 16:08, March 15, 2015 (UTC)

Heists vehicles.... FOUND ON THE SINGLE PLAYER??? :O
Your edit summary says: "This bike actually breaks single player" and "this picture is from the single player"

Is this for real?? They can really be found on the single player mode?? Oh my god! :O ( talk / stalk / blog ) 18:01, March 16, 2015 (UTC)

Heists vehicles jpegs
I was waiting to get high detail PS4 shots before doing "final" png format images (as per Leo's blog). The jpegs were just placeholders really. smurfy (coms) Need a Heist crew? 20:55, March 16, 2015 (UTC)


 * I think you should leave Sean to collect the images. We need better images of the Savage and Hydra, I'm not conviced they're perfect. Also, Sean could get some images of the Interiors of some vehicles when he's ready :).


 * @MonkeyPolice188 Not really, the images are better. I think Wildbrick's Kuruma images are better than Sean's, however, the Savage's image for the front view to me is too close up. Also, the image of the Pick-Up Insurgent could be better. [[Image:Smashbro8-Sig-pt1.png|90px|link=User:Smashbro8|Smashbro8]] ([[Image:Smashbro8-Sig-pt2.png|50px|link=User talk:Smashbro8|Talk]]) 21:16, March 16, 2015 (UTC)Smashbro8
 * There are issues with both sets of photos IMO. As stated above and on Leo's blog, we need Enhanced version images. So far NONE of them have come from the enhanced version so all will be replaced eventually. smurfy (coms) Need a Heist crew? 21:20, March 16, 2015 (UTC)

Prison Bus
Isn't it slightly different from the one that was already in game? Also it is an unlockable in the heist, unlike the other existing vehicles that were added to websites. I think it should be in the table, but will see if I can do a side-by-side comparison with old and new 1st to see if there are differences. smurfy (coms) Need a Heist crew? 21:20, March 16, 2015 (UTC)

New Vehicles For Purchase
Hey Wildbrick. Do you know which of the 11 existing vehicles were made available for purchase among the release of the Heists Update? I want to add them to their respective vehicle purchase company pages (Legendarymotorsport.net, etc). Thanks! 01:01, March 17, 2015 (UTC)Smashbro8

Enhanced version exclusives
yep, at least those 3 have new descriptions, transcribing them now. smurfy (coms) Need a Heist crew? 01:57, March 17, 2015 (UTC)


 * Interesting... they all now say "Exclusive content for returning players". I will need to log in with my non-RSSC connected account and see if they have been taken away for 'non-returning' player accounts. smurfy (coms) Need a Heist crew? 02:16, March 17, 2015 (UTC)
 * Confirmed - Dukes, Blista Compact and Stallion have been made "returning player exclusive" in the Heists update. I didn't have time to wander around to see if they still spawned in traffic in Story Mode or not, but they are gone from the website in Online. Damn, that was a sneaky one. smurfy (coms) Need a Heist crew?  03:40, March 17, 2015 (UTC)

Missions infobox template and objectives bullet points
Hey there. Back on January 4th, you added a field (todo) and did quite a bit of work to get bullet points to display in the infobox. I don't know if anyone ever tried using them before now, but today a new editor has been adding them to GTA III missions and I think they make the infobox look terrible. We have attempted to stop the guy from using them for now.

Can you give me some input?

Were you happy with the design outcome?

Did you intend for them to be used?

I also notice the field only displays if there is a BP template used. A single entry with no bullet point is ignored.

Cheers smurfy (coms) Need a Heist crew? 06:08, March 17, 2015 (UTC)


 * Thanks for the reply. Having slept on it I was a little less "anti" this morning and now I have seen your column-span changes I think it looks even better. For most Story Mode missions up to and including GTA V, it will be great. The problem is going to arise when we use it for Online Co-Op missions (especially Heists) where the "todo" objective lists contain all 4 player roles and their simultaneous objectives... example. That's far more information than an infobox should be displaying IMO.


 * As far as the no-bullet, no-display (my last point), when I was reverting the edits yesterday, I left some of the data in the infobox but removed the BP template but the field no longer displayed on the article. I'll do some testing and see if I can replicate the issue.


 * Cheers smurfy (coms) Need a Heist crew? 21:41, March 17, 2015 (UTC)
 * Yesterday, before your latest updates to the template, this one and this one did not display the todo field at all. Now that the template has been updated, they show up OK. I'm not going to bother rolling back the template to try and figure out what was broken, since it's obviously fixed now.
 * That's a great idea to collapse them, but it's still a hell of a long infobox, even when the objectives are collapsed. But that's just subjective opinion on my part. smurfy (coms) Need a Heist crew? 22:54, March 17, 2015 (UTC)



DLC infobox
Sort of, but I didn't want to force the rest of the table into a 50/50 split. It looks better with the field name taking up less than the field content. Hence the embedded table to only make the "horizontal" fields split 50/50 while leaving the "vertical" fields 40/60 (or more). See Template:Infobox DLC1 smurfy (coms) 21:28, March 21, 2015 (UTC)


 * Yep, that was my next step on the test template, wrap all the "If" functions around all of the fields. In some ways I liked the way the Saints Row Wiki used custom templates for the infobox fields and was tempted to copy that idea too. I've just renamed that DLC1 template to a "tester" page that can allow us to make all sorts of experimental changes to a template without interfering with "live" pages. smurfy (coms)  22:26, March 21, 2015 (UTC) p.s. Apply for Patroller!

RfP (funny)
You should have seen the chat conversations, RockstarFanboy said that he wanted to be an admin, even with warnings and not-so-relevant edits, also, if you check GTA Wiki:Requests for Promotion, you'll see a possible troll. After seeing this, you'll probably want to apply lol ( talk / stalk / blog ) 22:21, March 21, 2015 (UTC)

Don't forget his "massive edit count" (189). You should apply ASAP Wildbrick. We need a return to normality. SJWalker (talk) 22:32, March 21, 2015 (UTC)

Template:Infobox weapon
It's messed up, the aka tag misplaces the appearances of the weapon, look at the Combat Sniper page. ( talk / stalk / blog ) 18:23, March 22, 2015 (UTC)

Vehicle tables
Feel free to steal anything you want from User:Smurfynz/Sandbox/TableExperiments or the Google spreadsheet linked on that page. smurfy (coms) 19:50, March 23, 2015 (UTC)

RE: Transcripts
I'll check that out now. Also, I'm doing GTA San Andreas. LS11sVaultBoy (Talk) 20:39, March 28, 2015 (UTC)

OK. I have removed the templates from that page. But I will re-add them Correctly this time. I have split it in sections to make it easier to read. Sorry for misunderstanding. Hunter(Talk/Stalk) 16:09, March 29, 2015 (UTC)

OK. I have removed the templates from that page. But I will re-add them Correctly this time. I have split it in sections to make it easier to read. Sorry for misunderstanding. Hunter(Talk/Stalk) 16:39, March 29, 2015 (UTC)

I have inserted the templates again. Can you check if I have done right? I think it is right this time.Hunter(Talk/Stalk) 16:39, March 29, 2015 (UTC)

Image renames
Done. smurfy (coms) 20:32, March 29, 2015 (UTC)

Edit check
This one and the one after reverted facts based on your comments after putting the Online exclusives into SP (for photo-taking) back on March 17th. I can't prove or disprove since I'm not going to use any save editors on my consoles. Can you check if the problems still exist and revert the edit if neccessary? Thanks smurfy (coms) 05:09, April 3, 2015 (UTC)


 * Well, my original statement based on your comments made no mention of "save game" corruption. UI bugs=corruption. Serves me right for relying on 2nd hand info. smurfy (coms)  21:04, April 3, 2015 (UTC)

Airplane info
Hey, sorry to bother you, but could you give me a copy/screenshot/document/image (you choose) of the Airplane stats in GTA V (Including DLC aircraft), that tells me top speeds and stuff? The Handling.dat files of mine only tell me their weights. (talk) | (stalk) 17:14, April 3, 2015 (UTC)


 * Some say 10kmh (Duster for eg), is that correct? MONKEYPOLICE188.png (talk) | (stalk) 17:55, April 3, 2015 (UTC)
 * Also, do you have the DLC Aircraft, as i don't seem to have these.
 * And what are the SPSMALL, SPMED, HIND, NAPALM and SCAMP? Betas i'm guessing... MONKEYPOLICE188.png (talk) | (stalk) 17:58, April 3, 2015 (UTC)

A plane that reaches only 10 km/h :p see, Monk's idea to separete "Stated" and "Observed" performance was excellent... 10 km/h is really a joke, even though the game files claims that the plane reaches this speed (which leads us to think the plane won't even take off) ( talk / stalk / blog ) 18:01, April 3, 2015 (UTC)


 * It's a bit weird to understand, but I got it. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 18:17, April 3, 2015 (UTC)
 * It's easy to understand, until you get to Mammutus, as the Top Speed isn't really there. Unless its the 0.60, or the 30.0 which is a little bit further out of line.  MONKEYPOLICE188.png (talk) | (stalk) 18:28, April 3, 2015 (UTC)

Template Color issues
Hey Wildbrick. We have a large issue with the Infobox Structures template. We want the background color black, and the text white. I attempted to color the background white, but the font doesn't change color itself like it normally does, nor does it change color when i edit it. Can you take a look? (talk) | (stalk) 14:05, April 16, 2015 (UTC)

Rockstar editor
Are the main characters playable? I mean, if the player wishes to use Jimmy on the editor, they will control Jimmy? Also, what are the usable characters on the editor? ( talk / stalk / blog ) 17:58, April 16, 2015 (UTC)


 * That is awesome! If you're going to make a video with any character, i'm ready to watch it on your YouTube channel :p [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 18:06, April 16, 2015 (UTC)

Bureaucratic Demotion
None of the bureaucrats here are allowed to demote other bureaucrats. I have spoken to a staff member at Community Central. GuildKnight will likely lose any rights but if I'm not mistaken, Thai420 is the wiki's founder and that may be listed.

Also, will you consider promotion again? We have a vacant Patroller position due to Dodo's move to inactive. Leo68 (talk) 04:26, April 22, 2015 (UTC)

RE: RfP
Andre's spoken to another user who hasn't replied to him yet, so at the moment it's a first-come, first-served basis on the RfP page. If you want to apply I can unlock the page for you. SJWalker (talk) 17:32, April 22, 2015 (UTC)
 * The other user's expressed an interest. Are you definitely interested in becoming a Patroller? If so, there will be a community election. SJWalker (talk) 17:39, April 22, 2015 (UTC)

I've set the vote up on the Community Noticeboard. Your pitch is the same as on the RfP page, where you just tell us why you should become patroller. SJWalker (talk) 17:51, April 22, 2015 (UTC)

Patroller
Congratulations, you are now a Patroller. Please pick a GTA artwork for your staff page profile. Leo68 (talk) 00:36, April 23, 2015 (UTC)

I also need to know your birth country. Leo68 (talk) 00:36, April 23, 2015 (UTC)


 * Finally! Even though I didn't vote for yourself, I was pretty sure you'd gonna make it, congratulations. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 01:13, April 23, 2015 (UTC)

Hello WildBrick. Congrats for your promotion to patroller. Since I joined this wiki, I had noticed your very big contributions to this wiki. So, in my opinion, you really deserve this spot. Also, you had mentioned that you had been a Bureaucrat in another wiki, which made you deserve this spot even more. By the way, as I am busy with the transcripts for missions in GTA IV,  if you have time, can you continue to add the 'mission objectives' in the template for the missions in the 3D universe, including the remaining missions in GTA III? Thank you and all the best for your journey as a Patroller. MC (MyComputer) 07:49, April 23, 2015 (UTC)

"Area" Template
Hello! I'd first like to say congrats for (most likely) getting the patroller postion! You've earned it my friend! The main reason I came here though is to ask you for a favor. I was looking through some pages (Outlook, Raton Canyon, Grand Senora Desert, shit like that) and I realized that there isn't an infobox for any smaller boroughs or areas in the GTA games. I think that something like this should be put on the pages due to the sheer amount of things like this. Maybe one for "natural areas" like deserts, mountain ranges, forests and one for smaller neighborhoods like Hove Beach, Holland, Acter, Mirror Park, ect. If you're wondering why I picked you in particular for helping is that I heard you are good with templates and subsequent infoboxes. Please respond! Thank you! Mortsnarg (talk) 02:33, April 23, 2015 (UTC)

Apologies
Hey, I'd like to appologize for the way I spoke about you/refered to you in your RfP, I'm sorry, I wasn't intending to be that rude or talk about you like that, I think I exagerated it. I'm having a tought time at home here (family issues), so it's pretty hard to cope, sorry. No hard feelings? Anyway, congratulations :) (talk) | (stalk) 14:53, April 24, 2015 (UTC)

Phone calls in Transcripts
Hi again. Phone calls from characters sometimes occur in between missions, sometimes it unlocks certain missions or things, while some serve no particular purpose, yes? Which mission should I place these calls, the mission that triggered the call, or the mission that is unlocked after the call (applies for phone calls that unlocks a certain string of missions)? What do you think? Please reply me by tomorrow, as I need this information to work on the transcript tomorrow. MC (MyComputer) 14:34, April 25, 2015 (UTC)

Flare
Could you take a picture of the in-game model of the Flare? It's still not present in the article, it only shows the Flare in action. ( talk / stalk / blog ) 19:20, April 25, 2015 (UTC)


 * Thanks. [[Image:Signature.png|105px|link=User:AndreEagle17|AndreEagle17]] ( talk / stalk / blog ) 19:28, April 25, 2015 (UTC)

User
I decided to block him for a couple of weeks. Somehow I doubted a warning would be heeded and I'd have to do another 30 deletes tomorrow. Most of the images were adding nothing new to the pages either. smurfy (coms) 21:31, April 25, 2015 (UTC)


 * p.s. Thought about archiving your talk page? smurfy (coms)

Character Shots
I'm trying to leave my PC install 100% un-modded, so that anything I publish is available to every reader, but thanks for the link. smurfy (coms) 07:06, May 2, 2015 (UTC)

Transcript Developments
Hi WildBrick. I will be going to add dialogues for fail cutscenes and dialogues for the transcripts in missions. 558 and I had also concluded that the dialogues in the missions Undertaker and Mr and Mrs Bellic will be depicted by two transcripts, as the missions will be played by the player's decisions. See my sandbox to know what am I talking about. What do you think about the new developments? Would the new developments mess up the page? I need your opinion for this, as you were the one who introduce the transcript in this wiki. Thank you. MC (MyComputer) 13:53, May 2, 2015 (UTC)


 * Maybe something like this? The page really looks good :). MC (MyComputer) 07:08, May 3, 2015 (UTC)

Hello how do i edit my profile i cant its completely destroyed. Neynaro (talk) 14:10, May 2, 2015 (UTC)

How do i edit
I cant edit my profile page Neynaro (talk) 14:11, May 2, 2015 (UTC)

RE:
I'd block him for a little time, because he adds very good and necessary images. I would suggest to Smurfy not to delete them. I'd rename them. The guy seems to have issues understanding the policy, as some images are named correctly and others aren't.   15:35, May 2, 2015 (UTC)Smashbro8

Deletion
I asked sam to delete your pages you reqested. There's a lot :P. (talk) | (stalk) 13:52, May 3, 2015 (UTC)
 * All done. SJWalker (talk) 15:00, May 3, 2015 (UTC) P.S. Ever thought about archiving your talk page? I saw that image and it's gone too. All the categories have gone though the last three still appear active. SJWalker (talk) 15:03, May 3, 2015 (UTC)

Mission pages
Hi WildBrick. It's me again. I was looking through mission pages in GTA IV, when I noticed that your edit to The Cousins Bellic, It's Your Call and Three's a Crowd back in January. Your edit involved "combining" the mission objectives with the walkthrough of the mission. Sorry to ask you, what do you want to do with those edits, because as far as I had observed, you had only edited these pages using this style? MC (MyComputer) 12:40, May 4, 2015 (UTC)

It may look a bit messy, but I like the part where you added the "Map Marker/Waypoint" below the objective. It may make the objective more detailed. MC (MyComputer) 13:07, May 4, 2015 (UTC)

R* Editor in future for PS4/XB1
How did you find that out? I had a feeling it would come out on them consoles in the future :D. 17:11, May 7, 2015 (UTC)

Nice, I'm so happy. Thanks for that! 17:17, May 7, 2015 (UTC)

Mission Infoboxes
Is there a need to add in the road where a mission is started in the "Location" part in the mission infobox? For example, in the mission First Date, instead of this: Mohawk Ave. Apartment Complex, Rotterdam Hill, Broker, it would be this: Mohawk Ave. Apartment Complex, Mohawk Avenue, Rotterdam Hill, Broker. MC ( My Computer ) 07:32, May 8, 2015 (UTC)

Marshall
I gotta say, what you did to the infobox was so FUCKIN' AWESOME, then I immediately thought about something; What about doing the same thing to vehicles that have multiple generations and liveries? Like the Hotring Racer and the Cavalcades? If you're up to, let's post that on the Community Noticeboard. AndreEagle17    20:24, May 8, 2015 (UTC)

Heist crew members skill
Hey Wild. I don't know if you can do this, but if I remember correctly, we have been keeping the skill section of each heist crew member empty, because we were waiting for the PC version to come out, to check the game codes, and see exactly how much porcentage, each of the skill bars represents. Now that the PC version is amoung us, can you check that information, please? - DLVIII   Talk  21:18, May 8, 2015 (UTC)

Modified Cars
You seemed unsure so I'll confirm, if the vehicle is modified by the game not the protagonist, then yes, that image can be added. This only applies to the enhanced version. I'll add that to the media policy page. Leo68 (talk) 18:36, May 9, 2015 (UTC)

Template help
I've made a template to add the new infobox icons that were discussed in the CM. However, the "Unknown" option causes a big linebreak below. I thought that maybe you know the cause of the issue, because despite I've duplicated the code for each of the four choices correctly the Unknown one is bugged. 18:57, May 9, 2015 (UTC)

Mission Transcripts
Is it necessary to add in the transcript in the mission page itself? I noticed you and Myth adding in the transcript in both the transcript page and the mission page (Both Give Me Liberty/Transcript & Give Me Liberty had the transcript). MC ( My Computer ) 13:57, May 14, 2015 (UTC)

Vehicle Class
Thanks for adding the Sports Classics Vehicle Class category to the appropriate vehicles. I haven't had time to carry on with my project, what with me adding the soundtracks. Thanks Again, I will try to continue it later on next-week if I can. :)   11:56, May 16, 2015 (UTC)

Talk page bug
Thanks for that, it was doing my head in. Was thinking it was someone's unclosed sig code tag. smurfy (coms) 12:52, May 16, 2015 (UTC)

Hi! I noticed the images you uploaded to the wiki aren't the best quality graphics. Do you mind telling me what platform you use and what graphics settings that is? I'm getting GTA V on the PC soon and don't know if my computer will be able to play it. Thanks,

WikiaMaster!   Talk.</li></ul> 09:41, May 17, 2015 (UTC)

Heads Up
Not sure whether you'll be interested in joining in, but we've been having some discussion with Wikia staff about Infobox Mobile compatibility and are about to start a project to re-code our infoboxes to be "mobile-compliant".

Ducksoup asked.

We answered.

I intend to create a master page, say GTA Wikia:Community Noticeboard/Mobile Infobox Project with a sectioned list of all the infoboxes and their project status. Then make a copy of each infobox template, e.g. Template:Infobox_M_Mission where we do all the testing. A quick look at the edit attempt made on the mission infobox looks promising with the or   code to align text a specific number of pixels from the border of a page, or to force text to not wrap around an image on the left side of the page?
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 23:48, February 19, 2016 (UTC)

Missing Content
What do you mean the content is gone? Do you mean the things you bought dissapeared? Or that the things you didn't buy are no longer available?

Kylerfox10 (talk) 16:03, February 19, 2016 (UTC)

Stange, to be honest, I cannot complain as I was complaining about it staying in and no longer being rare, but it is odd how they went against their word, also I am seeing no news sites reporting about it, this is usually a good click-bait topic, might just be you.

Kylerfox10 (talk) 18:30, February 19, 2016 (UTC)

Chat
When you get the chance, could you join this chat? There's an interesting feature me and General would like to implement into GTA Wiki chat :P <font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 21:14, February 19, 2016 (UTC)

Ammu-Nation Clothing Images
Hey, are you going to be getting images of the clothing in Ammu-Nation in GTA V? If not, I can try for you. Also, have you thought about archiving your talk page, it is pretty huge? LS11sVaultBoy (Talk) 22:16, February 22, 2016 (UTC)

RfP
Hey man. I went for Bcrat, could you vote? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:17, February 28, 2016 (UTC)

Furore GT
Uh-oh, mousey xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:46, March 2, 2016 (UTC)

New pics
Hey mate. I noticed your newest pics are bigger resolution. How do you do that? Did you get a bigger monitor? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:14, March 2, 2016 (UTC)

Regarding adding your User page to categories
Good day. I hope that you do not mind, but since you do not have the "Administrator" template added to your User page, I have decided to add your User page to the "Administrator" and "Staff" categories so that anyone viewing those categories will see you there. If you ever are promoted or demoted from Administrator, do not forget to change or remove those categories. Thank you.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 11:43, March 3, 2016 (UTC)

GTA V Image Pics
Think I might go back to using Snapmatic (and converting them to PNGs) for the infobox pics if that's alright. The quality of the Xbox screenshot ruins what it actually looks like, and my contrast alterations aren't working for every pic (worked for things like Rancher XL and Banshee, but definitely not Sandkings or Dune Buggy). RSC pics give me better quality (examples like the Buzzard, Police Mav, etc). Look at the difference between the Jetsam Cargobob (a Xbox screenshot with minor contrast alterations) and the Buzzard (RSC Pic). Both taken at the same location, same weather, same time. Massive difference. I prefer my RSC Pics. I'll get back to doing V soon. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:30, March 3, 2016 (UTC)


 * You know what? That might be what's causing it! I'll take a look, I'm sure the brightness is actually above half way. :s <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:39, March 3, 2016 (UTC)


 * Lol! Brightness was on full! Now got it slightly less than half way (to the point the R* logo is only just visible) and the contrast is very noticeable. Did the Cavalcade, looks better, agree? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:31, March 3, 2016 (UTC)

Split
Hey mate. Was thinking of splitting "Vehicles in GTA V" with "Vehicles in GTA Online" - Similar to "IV" and "TBOGT" and "TLAD" - both similar instances. I'm thinking of laying out similar to TBOGT/TLAD, where a separate Imagery Table is used, as well as the V/Online-shared-vehicles Imagery Table (and a list). Would be very useful for any Online exclusives, especially DLCs nowaways. Thoughts? Could do the same with weapons too. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:52, March 4, 2016 (UTC)

New Images
Right. I did the depth of field trick to eliminate it and god they look better. Gonna upload the first of around 10 cars. Tell me what you think. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:14, March 4, 2016 (UTC)

Hello! xD

<span style="font-family:Arial,Helvetica,sans-serif;">My reason is one deal that pleased me a lot, of course, if you like GTA :D

<span style="font-family:Arial,Helvetica,sans-serif;">Thanks in advance and greetings! :)

<span style="font-family:Arial,Helvetica,sans-serif;">MadaraUciha12 (talk) 12:03, March 5, 2016 (UTC)

Script Issues
Hey man. Don't know if you know about this, but this mod is what I use to take pictures (design gals, front/rear qtrs, etc) for GTA IV. It's really easy to use, and usually, once the script is in the  folder in the directory, pressing F4 in-game opens up the camera.

See, thing is, only today did I start playing IV on my upgraded PC (it's not Win 7, after transferring data, whatnot), and now I got the mod, it doesn't work.

I think I've found the problem, but I've come to you to ask if there's any way to check. Basically, the script requires a ASI Loader (which I have, which gives you the  file). When I open the  file in Hex viewer, I notice it says "must be used in win32" [does that mean 32 bit windows?] at the side of the data and shit-tonne of numbers. My PC is now on 64 bit after getting 64 bit Win 7 - Is that why the script isn't working? Cos my ASI loader's dsound file is 32 bit? Apparently pressing ~ in-game opens the script box thingy (I remember it once did when I was on XP), but when I press that in-game now, it simply does a simple-native-trainer action (moving through a door, in case you're wondering), instead of opening the script box thing.

How can I fix this? I can't find a 64-bit dsound file...and I don't know if that'll fix it (I'm absolutely certain the camera's .net and config files are in the correct place and are working correctly).

<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:26, March 6, 2016 (UTC)


 * I tried both and it still wont work. My PC is just going downhill and im really fucking upset about this. I upgraded to Windows 7 and as much as I like the fact texture pop-in doesn't happen at all, the FPS is really really bad, even on the lowest settings possible - it ranges from 20 to 7 FPS even when there's no traffic, and I'm not moving - even in the pause menu, moving the mouse or not, the FPS ranges from 55 to 5. What the hell is happening. On XP i could run using around 400 MB of my graphics and run at 40 FPS with medium/high settings with high traffic...now I can't even run at low. This is really stressing me out. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:00, March 7, 2016 (UTC)


 * LOL. stupid thing doesn't tell me its actually downloading updates - massive ones. FPS was only bad because of that....anyway, back to ASI, I can't seem to get it working. I've tried Xliveless and it says that there's something missing? I put Dsound back on - no luck. Do you use xliveless? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:04, March 7, 2016 (UTC)

Stretch E?
What is "Robin" in Handling.dat? is that stretch E? It can't be xD Where's stretch e in the handling files? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:37, March 10, 2016 (UTC)

Workaround
Hum, if it's any last resort, try GTA Online > Races > Muscle > [cars] - Sometimes they're in there, however default-street colours aren't really there :/ <font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 17:56, March 15, 2016 (UTC)

Regarding my Community Noticeboard proposal
Good day. I apologise if this comes across as impolite, but I have made a proposal on the Community Noticeboard that has (as of the sending of this message) been running for over a week, and has so far only received three votes (four if one were to count myself). I am anxious to have the vote closed so that I will know if I should or should not implement the proposed changes. Could all Staff members please vote on my proposal? Thank you.

P.S.: I apologise if you have already voted, as I have sent this message to all Staff members.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 14:37, March 24, 2016 (UTC)

Lowriders Upcoming
Hey mate. I'm holiday for another week so if the new update comes out with the new (and pretty shit) lowriders, use this. I made it so all you'll have to do is copy the source and fill in the details on the release day. Gonna make a Sabre Turbo and Tornado one later. Thanks for the images btw; it revolved around them - and videos of a someone driving it around for performance. ;) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:41, March 26, 2016 (UTC)


 * PS the cursor can be seen in both Virgo Classic Custom photos. :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:55, March 26, 2016 (UTC)


 * Looks good mate. I'll expand on it another time and work on one for the Sabre, but that won't be for a while, my wedding tomorrow lol. Good work. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 06:27, April 1, 2016 (UTC)


 * Sabre Turbo Custom done :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 11:24, April 4, 2016 (UTC)

RfP
Hey bro. I went for Patroller, could you vote?--  MythHunter 007  Talk undefined 05:11, March 27, 2016 (UTC)

Reply
I replied your message on my talk page. Please take a look at it and reply if you wish. <font size="4" face="Trebuchet MS">TGS96 <font face="Century Gothic" color="Gold">talk <font face="Century Gothic" color="Gold">stalk 17:38, April 4, 2016 (UTC)

Resolution
Hey hey, Wild. I just uploaded some of the images Monk forgot to upload, and I just tried something. I increased the resolution from 1920x1080 to 2550x1440, and honestly I see absolutely no reduction in general quality, so do you think it'd be cool to upscale them in future? :P

<font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 18:43, April 6, 2016 (UTC)


 * Alright, no problem. :) <font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 16:08, April 8, 2016 (UTC)

Color overhaul
wow, that page really needed it, great work. Do you think you can do something similar with the GTA Online mission navbox too? The colors don't even match the typical DLC colors found on weapons and vehicles navboxes, they never did - I think that, regardless of whether an update did or didn't introduce a mission/ad mode/heist/race/whatever, coloring them after the color of the DLCs found in the vehicle navbox would make it A LOT more appealing and consistent :)

PS: works the same as , and is a shorter strand of code :)

PS2: I've been updating infobox images for vehicles after getting pissed off with my A) Camera angles B) Choice of color and C) Contrast issues, and they're looking much better - I'm trying to upload new ones right now with Upload multiple photos, but I think there's a bug, preventing me uploading anything using that tool, so I'm gonna have to do each one manually >:|

PS3: Do you think Blade needs redoing? I noticed the shadow is covering most of the vehicle's front quarter, maybe it should be redone. Your choice, still a great photo. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:00, April 9, 2016 (UTC)

Not sure; I selected around 10 photos (started to forget the names of other photos, so I gently proceeded with 10 for starters), and it just took be back to the upload screen.

Btw I replaced your Turismo R pictures, after I noticed it seemed more like a snapmatic job, and I noticed you were contemplating whether to replace it on the table you made anyway :p <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:40, April 10, 2016 (UTC)

Stats Update
Hey mate. Can you see these two tables, and update the missing (latest vehicles) rows? Just click the "Top speed" column once (on each table), and it'll reveal the vehicles with missing data. Only land vehicles are out of date. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:13, May 1, 2016 (UTC)

RE: Images
Sure. <font face="Century Gothic" color="Yellow"><span title="Talk to me!">talk • <font face="Century Gothic" color="Yellow"><span title="My Edits!">contribs 15:38, May 10, 2016 (UTC)

Stuff
Yo. Can you update the performance stat tables to show the next-gen vehicles (those released within the next gen; eg Blista Compact, Stallion, etc)? Some aren't there AFAIK

One more thing, what are your views on merging Merryweather Mesa with Mesa? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:55, May 12, 2016 (UTC)

Cleanup
Finally. I [ http://gta.wikia.com/index.php?title=MediaWiki%3AWikia.css&diff=903393&oldid=900833 cleaned up] Wikia.css by creating sections, organizing it into relevant headings, giving a contents, and copying over any additional info from Common.css. Turns out a huge amount of Common.css was the same as Wikia.css, so I basically cleared out Common.css, copying over only the content that was additional on Common.css that wasn't in Wikia.css. I used this handy thing to check for any diffs in sections between the two. Oh, and Common.css/htitle.css doesn't do anything. Wikia.css has the updated info in the page and it works. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:40, May 16, 2016 (UTC)

Request for Promotion
Good day, I have made a Request for Promotion to the position of Administrator. I have left this message to all GTA Wiki Staff and posted a copy of my application below for convenience. Please note that the timestamp on this message is current at the time of posting this message, not at the time of posting the Request for Promotion.

P.S.: I apologize if you have already responded on the Requests for Promotion page; this message was sent to all members of the GTA Wiki Staff, regardless of if they have already voted.

TAlim 1994 - Administrator (re-application)
Good day, I am once again applying for the position of Administrator following my former contender's (Ricardo) decision to resign from his post. My reasons for requiring this position are the same as my last request: as I primarily enforce the Media Policy, having administrative powers will allow me to correct bad image names and/or delete images without needing to consult someone else every time. Please vote as you see fit. Thank you for your time.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 09:16, May 18, 2016 (UTC)

My Request for Promotion has been restarted as an Administrator election on the Community Noticeboard, as "That Ferrari Guy" wishes to compete with me for the position of Administrator. Please vote and/or comment again if you have already done so. Apologies for any inconvenience caused.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 20:51, May 18, 2016 (UTC)

That Ferrari Guy has withdrawn his request in the election. Votes for TAlim 1994 will continue as they were originally intended. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:19, May 18, 2016 (UTC)

Regarding your recent image uploads
Good day, I was just curious to know how you managed to acquire the original images for the Grand Theft Auto Online Heists and Heist Setups. I would have added them myself, but I was not able to find images of a high enough quality to be viable to add to the wiki, so I settled for images similar enough to represent the Heists or Heist Setups instead.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 16:40, May 21, 2016 (UTC)


 * Thank you for the congratulations. However, I do not understand what you mean by "hidden mission pages"; could you please elaborate?
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 14:08, May 22, 2016 (UTC)


 * I see. How do you find them? I would like to see if I can find them as well, just for the experience.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 14:38, May 22, 2016 (UTC)


 * Thank you for the information. Does this method work if playing a console version of GTA Online?
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 15:15, May 22, 2016 (UTC)


 * I see. I might try it sometime then. Thank you very much for your help, I appreciate it.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 18:22, May 22, 2016 (UTC)

Update Colors
I'm not sure about the colors for GTAO: EAOC and GTAO: FAIFAF. I mean, yes, they're related, so I like the similarity, like how it follows lowriders, IGG, etc, but the fading colors are way too similar. They appear to go from a light blue to a lighter blue...maybe you could make it from a light blue to a darker blue? Then the inverse would be distinguishable - EAOC from FAIFAF. See what I mean? xD

PS when you gonna relate the Navbox colors for GTA O missions to the updates they're featured in? I think relating the current colors of Vehicles and GTA O Updates to the Mission and Weapon Navbox makes sense, as them two need updating :P

Sorry if that made no sense. Feel ill today. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:25, June 2, 2016 (UTC)

GTA VC Statistics
Hey Wild, how are you?

Well, I created this page and listed the cars with the basics (drivetrains, top speeds and others). The only problem is that I cannot find some of them. These are:


 * FBI Washington (maybe is the new ?)
 * (maybe Faggio?)
 * (unused?)
 * (maybe Faggio?)
 * (unused?)

Also, what about the variants of vehicles like the two other Hotring Racers or the Pizzaboy? Sorry if I asked for a page about an old content like the GTA VC vehicles. If that is too much, I guess I can figure out by myself. Thanks in advance. -- SWAT Cam F     04:22, June 5, 2016 (UTC)


 * Thanks for that. Now I have other questions:


 * The Sentinel XS, where it should be? Next to the Sentinel or as the replacement for the  (Assuming the Mafia Sentinel is the closest equivalent?
 * Cannot identify the Pitch, Roll and Yaw values for aircraft. The list looks a bit messy.
 * For the SA statistics, there is a vehicle named, but the actual Ranger is named  . Is it unused or not?


 * Sorry for any inconveniences. -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 01:52, June 7, 2016 (UTC)

Further Adventures
Yo man. What do you think about the new update? xD 12:24, June 5, 2016 (UTC)


 * I was thinking the same. I ain't part of an Organisation, I ain't a VIP, I never followed that garbage, and I don't plan on it. It seems a waste of time and money, and it means I have to play with other people - people whom don't want to play fairly. The trailer is just a way of saying "this is how we expected you to play", then you go into an Online lobby and find the result of "this is how we actually play", where bunches of 12 year olds scream through the mic and can't play properly. It's all bullshit. GTA O is dead anyway. The armored truck was the thing that caught my eye the most, I really like that. And having previously loved the Windsor, an animated convertible Windsor will be very nice. The Grotti was also nice. The Vulcan/Ford GT inspired car looks too OP, considering it wasn't made a fuss about in the screenshot, I presume it'll be less money than the reaper and therefore less performing. It's clear that the fuss made about the Reaper just makes it obvious it's going to be more than 2.2 million dollars - cars since Heists have just got higher in price, first the Osiris and then the T20, it's all a piss take, to say the top speed of the T20 is less than 1mph less than the Adder yet is 1.2 million dollars more. It's all nonsense.


 * Rockstar are being really tight. I think once they start on the new GTA game for real, they'll stop doing GTA DLCs. And, what I think they might consider doing, is just adding all the Online-only content into story mode - but knowing their bitchy awkwardness, I doubt they will. They have to be awkward with these online discounts too - 25% off the Benny's upgrades and double money in races - I was planning on buying the Sultan -> Sultan RS and giving it the full paint job and livery, that'd cost a lot, but they discounted it - BUT I then thought about whether I actually wanted to spend my money on that, or just wait for the new DLC. Their stupid plans work. Spent $8 million on a Yacht and now you can get it for $4.5 million. <3 from Rockstar. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:01, June 5, 2016 (UTC)


 * It's a shame that everything is a reskin these days. Look at the Turismo R. Blatantly ripped off the Cheetah - same engine model (ENTIRE engine bay and chassis to be precise), same carbon undersided plating, same drivetrain, similar shape, same configuration, both have the rule of no prostitutes in them (yup, I tried xD), both have the same interior, the engine sound is basically higher pitched and smoothed out - nothing special. Lazy, it really is. They tweak the numbers in the handling files rather than completely restarting which really pisses me off.


 * I was the same with the yacht, really wanted it xD I could see the discounts coming this summer since that's the ideal time for them, when the kids are on holiday from school and just play GTA Online for 6 weeks. I knew it was going to happen. Rockstar make the game an 18 game yet they really do realize that 60% of their audience are 15s and unders, and they take advantage of their desperation to get this content - results in the kids demanding for money from their parents. I know because my brother did it when the first DLC was out xD They damn right know who they're releasing DLCs too, and with money to spend, they know how they can get the money fast for the new game. Surely their cycling team has earned a lot of money too. I want to know how they earned so much for GTA V in the first place - Despite GTA Online's content dying out, you can see it's pretty obvious that the top youtubers like MrBoss (UGGGHHH), Typical Gamer, NoughtPointFour, ICrazyTeddy, Domis Live, etc (all the fucktards that make 10000 videos on a new trailer, milk the fuck out of games, screenshots, etc) spend hundreds - if not thousands of real life $ just to get the new content, and that's why they give them content first. Ain't fair really, at all. I'm going to get off the topic of GTA Youtubers too because I have a lot to say about them dicks. I really don't understand how GTA IV earned that much money for a new game - what did they do in 2008? GTA IV was a major step forward, but did it really earn enough money to make GTA V? I'm highly confident they did something behind the scenes to get extra cash, so why don't they do that instead of making shitty DLCs and wasting our money? Rockstar didn't used to be like this, but now they're being false. Still doesn't quite top EA or Activision tho :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:50, June 5, 2016 (UTC)

Clothing Images
Hey, Wild. Congrats on your promotion. Anyway, if you're still doing images of clothing in GTA V and Online, could you do Ammu-Nation/Clothing when you get the chance? Thanks. LS11sVaultBoy (Talk) 10:03, June 6, 2016 (UTC)

Congrats
Congratulations WildBrick :D--  MythHunter 007  Talk  11:34, June 6, 2016 (UTC)


 * Congrats man :) You'll be an excellent Bcrat :P <font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 12:10, June 6, 2016 (UTC)

VIP
Just became a VIP. I now see how the VIP missions are accessible. Should be able to get working on them in the holidays, haha. I like that you can call for the Limo, Schafter, Baller LE LWB, etc. That's pretty neat. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:22, June 6, 2016 (UTC)

Update
Hey bud. Since I'm already int game I'll get the design galleries and use the front quarter design gallery images as temporary infobox images while you get the proper infobox images ;) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 10:50, June 7, 2016 (UTC)


 * Unfortunately I didn't. I'm just testing the vehicles out in races for now. Will get to that stuff later. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 10:57, June 7, 2016 (UTC)

Tug
YOU HAVE TO BE FUCKING KIDDING ME. BUCKINGHAM!?!!? My god R*! XD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:26, June 7, 2016 (UTC)


 * They fucked up with its description on DockTease too XD The poor Tug gets everything against it :( xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:28, June 7, 2016 (UTC)


 * Retards xD Anyway, 76 pictures incoming. This'll take me all night. I'll let it kill me if I have to - I'll let my wife kill me if she has to xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:34, June 7, 2016 (UTC)

New Update
Interesting. The new "Pfister" sounds like it's gonna be based on the 918 in my reckoning, considering the name. The new Grotti - well, Tipo is a Ferrari engine, so it's gonna be a prototype Ferrari with the new Tipo. And Seven-70, well, that's obvious - Aston Martin One-77. xD

PS: Could you update Handling.dat and implement it into the template we have on the vehicles page? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:21, June 7, 2016 (UTC)


 * Can't believe it. I assumed they'd be based on exactly the 3 cars I'm seeing and they are. Excellent. I could even start on making the pages in my sandbox xD I can see the engines, undersides, inside, detailing, everything. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:53, June 7, 2016 (UTC)

Regarding Jamal's profile
Good day, it seems that Jamal still has the "Bureaucrat" tag next to his name on his profile, despite the fact that he is no longer a Staff member. I unfortunately have no idea how to fix the issue, so I have decided to consult you. Please look into the issue when you can, and correct it if possible. Also, please inform me if and when you do fix it. Thank you in advance.

By the way, I offer my congratulations on your promotion to Bureaucrat. I would have voted "yes", but I was inactive at the time of the vote.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 04:53, June 8, 2016 (UTC)


 * That's because Jamal is a breaucrat. No one can demote him other than himself. <font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 08:01, June 8, 2016 (UTC)


 * In that case, since Jamal does not seem to be available, I will request a Wikia Staff member to demote him, since the tag is, in my opinion, misleading to other users, who may get the impression that he is still officially a Bureaucrat.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim ( talk  |  contributions ) 04:00, June 11, 2016 (UTC)

X80
OOOOOOOO SHIT. Faster than the Adder by 1 kmh....

MRBOSSFTW BE LIKE "FASTEST CAR EVER EVER EVER NEW UPDATE X80 VS ADDER GTA V GTA V GTA ONLINE GTA ONLINE".

Jeez. Nice one Rockstar. The internet's gonna hit rock bottom when this hits the road. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:06, June 8, 2016 (UTC)


 * PS You might like to know I've done it once again: Hahahaha xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:50, June 8, 2016 (UTC)

VIP
Yo man. The "24 hour VIP status" is 24 consecutive game play real-life hours, but what about the 12 hour wait in between? After running out of hours, you have to wait 12 hours to re-apply. Are these 12 hours consecutive gameplay real-life hours, or just real-life hours? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:25, June 13, 2016 (UTC)


 * I see. But for VIP, the hours are consecutive; so when I log off with only 2 hours of the contract left, I can log on 2 days later and still have and use the 2 hours, and then log off and have 1 hour left, and log back on another 2 days and use the hour....does the 12-hour wait work the same as this? Or can I log off for 12 hours and come back and not have to wait? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:55, June 13, 2016 (UTC)


 * That makes sense. Thanks Wild. These VIP missions are actually really good, and you can earn loads in 4 hours for sure. Just don't like playing with the public at all, so I'm sticking to the sole missions. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:02, June 13, 2016 (UTC)


 * Definitely. They're the easiest ones with the Savage/Hydra too xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:07, June 13, 2016 (UTC)

Sightseer
80!? :( Wish me luck. If you're ever playing it, be sure to take screenshots of it and the map location, if you wanna help :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:00, June 16, 2016 (UTC)

Bonus Weekends
Hey man. Might seem pointless, but I don't suppose you're going to do any of the bonus events/weekends held prior to inventing these pages are you? It might seem pointless, but it might still be cool to document what has been held, as well as what is and will be held. Just a thought.

PS: Do you know what the handling speed is for the Hydra in thruster mode? I have the hover speed (10 apparently), but I think there needs to be a forward speed, I can't see it in the files anywhere. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:06, June 18, 2016 (UTC)


 * Alright. Sounds good!


 * Yeah, that sounds right...Which probably results in the speedomter speed (100 mph Adder according to files, yet speedo reads up to 135/140 mph legit). Also, I've found a great new way to identify manual or automatic gearboxes. Will be writing a blog eventually and testing a lot of vehicles to see if I'm right about it. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:22, June 18, 2016 (UTC)

Blank Tables
Don't suppose you have a black table of both the V and IV vehicles found here? I'd like a blank copy of the tables as they're so fucking outdated I might as well start again...could you add the recent DLC vehicles in GTA Online to the V table too? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:35, June 23, 2016 (UTC)


 * Absolutely fucking perfect. That's brilliant. Thanks a lot mate :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:48, June 23, 2016 (UTC)


 * There seems to be some missing man. DLC cars, like Festive Surprise vehicles, Executives and Other Criminals, etc. I'm really, really fucking tired and I'd really appreciate it if you could work out which ones are missing and add them to my list. I'll fill them in, I just want to know which ones are missing, and have them on the list. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:08, June 23, 2016 (UTC)


 * If you could work on the sandbox itself, that'd be really great. I'll add the "Yes"'s. Thanks a lot man :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:23, June 25, 2016 (UTC)


 * Yeah :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:30, June 25, 2016 (UTC)


 * Thanks man :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:48, June 25, 2016 (UTC)

Vehicle file naming
Hey man. I decided that some of the file names for infobox vehicle pictures were way too inconsistent, so I decided to name down a plan. . Basically, if the file calls it "Vehicle2", and the in-game name remains the same as "Vehicle" (base variant), then the file name is "Vehicle2-GTAV-front.png" (Examples: Post OP Boxville, Go Postal Boxville, Humane Labs Boxville, Tornado Convertible, Tornado Mariachi, Police Buffalo and Police Interceptor).

If the game files consider a variant the same as the base counterpart, i.e liveries, then we stick to the name of the livery, "LiveryNameVehicleName-GTAV-front.png" (Examples: All variants of the Mule (except ramp and heist), all Pounders, all Ponies except SOTW, and all Bensons).

If the game considers a variant a different number to the base vehicle, but the GXT name is different too, we stick to the GXT, "VehicleName-GTAV-front.png". (Examples: Banshee 900R, Rumpo Custom, all "Custom" vehicles)

And another thing, if different modifications/settings can be applied to the car that appear in traffic (missing roofs, extra roof racks, etc), we describe that in the file name, "VehicleNameDescription-GTAV-front.png" (Examples: "BansheeRoofless-GTAV-front.png", "ReginaRoofRack-GTAV-front.png", etc)

Hope that makes sense, it really does to me, and it seems Switch101 was following this all along xD See my user page (I gave the link ^^ for more help).

On this note, I've done most of the renaming (infobox files only, cba doing all Current Design gal names), but Tipper stumbled me. Tipper and Tipper2 - which is which? This will allow me to name it properly. Thanks :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:54, June 26, 2016 (UTC)

Test Track
Hey man. I've been doing tests with vehicles (several super cars) (some with Tom), and I've noticed my speeds don't match Broughys, or even yours. I think the test track is too short. My track starts before the tunnel under Chiliad (facing south), and then ends just before the junction where the road leads off to Sand Shores from the highway. My checkpoints are 0.2 miles apart each, 3 checkpoints (not including the finish line) from the finish line. I ain't sure on the full track length since the start line to the first checkpoint is much longer and is only for acceleration (and so is the second checkpoint). I presume the full track length is about 0.8 miles long. How long was your track? I'll admit the revolutions were still slightly increasing when going through the finish line, so clearly the track still wasn't long enough. Can you tell me the distances and how many checkpoints you used?

Just for reference, my speeds were Banshee 900R: 118 mph, Adder: 117 mph, Infernus: 116 mph, Fully-modded T20: 121 mph. Haven't assessed the rest yet. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:18, June 30, 2016 (UTC)

Yeah yeah yeah I know about that xD But I thought on the forum you mentioned something about doing tests like Broughy did, calculated ones, you know? Or no? xD I use the speedometer to get ALL the observed speeds and always have done, just I thought I'd start doing an additional observed test - calculated. Didn't you do that? D/T=S? :p <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:49, June 30, 2016 (UTC)

Template
Hey man. What do you think of the new table template I made? I've started implementing it onto motorcycle pages. :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:33, July 5, 2016 (UTC)


 * Yeah. Definitely. Since I don't have any 3D Universe games on my PC, when I create the pre-V ones, can you help by inserting handling.cfg data into the vehicle tables, and inserting observed speeds (you know, the trainer thing?). I'll do GTA IV ones since I already started trainer-based speeds a while ago, and already have base designs for the IV table template. I'll need your help with the 3D Universe games tho :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:47, July 5, 2016 (UTC)

A Lot Has Changed Here...
Hey man, do you still recognize me? A lot has really changed since I left the wiki 4 years ago. And I also realized that you are now a bureaucrat here and also a staff of GTAForums. And I'm shocked to know that the people I co-worked here with have already retired. It's quite sad as well that I never get to say goodbye from them. Felt goosebumps immediately after I logged in. I always view this wiki from time to time but never really have the chance to view the politics here so yeah, I'm quite late in the news.

This wiki has grown extensively since GTA V and all I can say is congratulations on all the hardwork you guys have put in here as well as putting this wiki back on top since the split. The change has been really overwhelming for me to accept and I've never felt so proud for all the work you've done. Congratulations! <font size="4" color="red" face="Broadway">ExtremoMania  Talk To Me This Way  14:40, July 5, 2016 (UTC)

Hi Monkey, are you referring to me? If so then I'm sorry if I can't help because ever since I left the wiki, I felt like I'm dull on editing templates. Sorry though. <font size="4" color="red" face="Broadway">ExtremoMania  Talk To Me This Way  15:20, July 5, 2016 (UTC)

Hi mate, thanks for the reply. Also forgive me about the wrong message. On point:

I appreciate you wanted to me back in but I felt like someone else deserves the position more than me. This wiki already have editors waiting to be promoted and are more capable than me. Also I can't promise to edit and be active in full swing since I'm focused on my college now and have other priorities. Also I haven't played GTA V for over a year now so I may have nothing to contribute from it. But I'll try. :)

Note: I'm editing on a tablet right now so forgive me if it takes quite awhile for me to reply and the spelling maybe. <font size="4" color="red" face="Broadway">ExtremoMania  Talk To Me This Way  15:40, July 5, 2016 (UTC)


 * The thing is all these DLC contents they put up has ridiculous prices. GTAO has turned into a "mobile game in a console" for all those microtransactions and it felt as an insult to me because you would be more than willing to spend dollars just to buy them, sure you can grind but it no longer feels fun for me to grind over and over again just for money only so that you can buy cars and houses that will come in a DLC. I would gladly pay for a DLC that is worth my time like the supposed story mode DLC (which I doubt will never happen), kinda like the ones Bethesda is rolling out in Fallout and ES. So that's the reason why I haven't played GTA V at the moment, but hey that's just my own perception for now. Hehe. <font size="4" color="red" face="Broadway">ExtremoMania   Talk To Me This Way  11:06, July 7, 2016 (UTC)

Chat
Hey can you join chat again? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:04, July 7, 2016 (UTC)

Acquiring the Freemode Events Update Notification Sound
Hey Brick. Excuse me from sounding like a dirty beggar for the forthcoming sentences, but I remember hearing somewhere on here or GTAForums that you have OpenIV. I was wondering if you can extract that freemode event notification noise from the Freemode Events Update. This may sound extremely weird, but I just like hearing how it sounds and I wish to have it on multimedia, like for my phone's messages, etc. I tried captureing the sound on my PS4, but I get alot of the background noises from the game fused in. I'd appreciate it if you can extract the raw audio (I believe there's also two versions of it), convert them into .mp3/.mp4 and post them where ever I can download them. Thanks in advance when you do this! :)

--Tony42898 (Talker - Blogger - Stalker) -- 02:13, July 12, 2016 (UTC)

Regarding your removal of the second-generation Brickade from the HVY article
Good day, may I ask why you again removed the second-generation Brickade from the HVY article? I obviously do not wish to start an edit war, but I feel that you are mistaken in removing the second-generation Brickade from the list: at the very least, the second-generation version should be the sole representative image, as it is newer.

UPDATE: Apologies if this comes across as somewhat rude, but I have reverted your edit to restore the image and description of the second-generation Brickade on the HVY article, since the Brickade article itself lists both vehicles in the Infobox, and is described as "first generation" and "second generation", respectively, in the Current Design Gallery. If you disagree with me, please discuss the matter with me. Thank you.

04:54, July 14, 2016 (UTC)

UPDATE 2: Another user has stated in his/her edit summary that the second-generation Grand Theft Auto Online Brickade is manufactured by MTL, not HVY, so I now see the reasoning behind your removal of it. I suggest that you leave an edit summary the next time you make confusing edits like that to avoid misunderstanding. Thank you, and apologies for the misunderstanding.

05:31, July 14, 2016 (UTC)

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 04:36, July 14, 2016 (UTC)

Handling.dat
Oy numb-nuts, update handling.dat will ya? xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:20, July 14, 2016 (UTC)


 * Did i? strange. could you repost it? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:36, July 14, 2016 (UTC)

Confirmation
Hey mate. Can you just check over this to make sure I got the vehicle internal names correct, and the model names, and the vehicle classes of the upcoming cars? Also, is the BF400 in off-road or motorcycle class? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 11:38, July 15, 2016 (UTC)

Upcoming creator
Hey man. Have you thought, that the new Stunt Race Creator has soooo much potential for helping the wiki? The new race props will allow us to create ultra long drag strips that will help us gaining the first person speedometer speeds...excellent! :D

PS: You should really archive your talk page man. I'm suffering lag when editing it, on all 3 of my computers (most of the time) and my tablet (sometimes). xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:16, July 15, 2016 (UTC)

Vehicles
Are the new ones out now? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:52, July 18, 2016 (UTC)


 * Well I'll be fucked. Drift Tampa, pretty much 1 million......UGH. I have enough, for 5, but seriously Rockstar? ARGH <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:54, July 18, 2016 (UTC)


 * Jeez, it doesn't even look that great either. Kinda like the new Contender. Is the Drift Tampa as good as I hope it is? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:02, July 18, 2016 (UTC)


 * That's really disappointing. I was hoping for another Sultan RS-type amount of mods....that's really pissed me off. In fact, the lack of hardly any mods on any of the new cars is a real disappointment tbh. Does it do what it's supposed to, i.e. drift well? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:11, July 18, 2016 (UTC)

Regarding the welcome message for new users
Good day, I have noticed a relatively minor issue with the welcome message: I have reviewed the Wikia bot's recent welcome message postings, and I have noticed that all of them were automatically signed by Tom, even though users such as Monk, you and myself have been more active than he has in recent weeks. Rain has stated that the bot is supposed to choose a random SysOp (Bureaucrat or Administrator) and insert their name as a signature, but I think that there may perhaps be some sort of glitch, wherein the bot may only be choosing "original" SysOps (that is to say, Administrators and Bureaucrats who were in that position at an earlier time (which I am not aware of), and who still hold that same position, i.e. those who have not been promoted or demoted since the bot started doing this). If you know anything about this issue and/or how to fix it, please let me know. Thank you.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 06:21, July 19, 2016 (UTC)


 * I've noticed this as well. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 06:36, July 19, 2016 (UTC)


 * As have I. As far as I can see my signature's never appeared in one of those messages either. <font size="5" face="Old English Text MT">Sam <font face="Old English Text MT">Talk 06:43, July 19, 2016 (UTC)


 * I've looked at the past 2,500 edits. Using the bytes counter, I opened pages that had different values - I then worked out bytes added per character of date and cancelled them out. Tom has signed almost 1900 of the 2000. WildBrick had a phase of signing them in January, particularly around 20 on the 18th. SmashBro had phases of signing up until June 5, the time of his demotion.


 * This indicates that the bot is aware of sysops. Wild was promoted to Admin before me, as was SmashBro, Andre and Leo, who have all signed. I was promoted to Admin shortly after, and Andre resigned. The bot's edits seem to be aware of Andre's resignation and Wild's promotion but not my promotion. Tgey also seem to be aware of SmashBro's snd Leo's resignations, which happened way after my promotion to Bcrat, yet I have not signed a single one.


 * PS I am the most active staff member. Tom has been relatively inactive recently yet the bot still signs every one of them by him. I can't understand how it works. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 08:13, July 19, 2016 (UTC)


 * I think it's based on which sysop was the last one to edit. I often noticed welcome messages being signed by the same admin right after they edited a page. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 20:01, July 19, 2016 (UTC)


 * Just BTW Konan, I did not say that the signing admin is chosen through RNG. To quote my own post on Tom's TP: "FYI Talim, the automatic Welcome message is scripted to be signed by the last editing sysop.". 20:06, July 19, 2016 (UTC)


 * I can prove the system isn't working. I am extremely active. I have edited literally SECONDS before a user account was created, yet Tom was still assigned. I can't understand it, I've seen this happen multiple times. I am 110% confident it's broken. - <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:16, July 19, 2016 (UTC)
 * Not broken, I assume that the system chooses the last editing admin after a certain delay (let's say, it chooses the admin that edited something 2 minutes ago and you edited too soon to be chosen by the bot). I don't know accurately how the system works, but I assume it's a matter of delay. Either way, I can confirm the bot doesn't work through RNG, unless that's a very recent change and probably nothing could be done about it. 20:18, July 19, 2016 (UTC)
 * Well I think it's too much of a coincidence that I have never actually being assigned to a user welcome message, despite I am the most active, and I have checked the last 5000 edits now, not a single one. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:23, July 19, 2016 (UTC)

Ban Her, she is deleting every edit i make!
Hello, Wildbrick please help me and do something abou this user: Liaelysium   she deleted my edits of the Beta Relases in GTA V for no reason and i completly had proof of what i wrote in that page, and when i was going to put sources she deleted everything i made and she dosent answer why! look: here

Please do something about this user, Thanks.

RockstarFanboy (talk) 02:48, July 26, 2016 (UTC)

New MOS Quarter
Feast your eyes on this. I think it's pretty solid and works in plenty of cases (Contender, Coquette, Packer, etc).

Also, do you think the front/rear quarter file name rules that I've listed at the top of my user page should be put into the manual of style? I think it'd work. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:09, July 30, 2016 (UTC)

Stunt Race Creator
Yo Wild. Wassup? Enjoying the race creator? I personally find it too much of a hassle to deal with, to get things just how you want them, in the right positions and shit, I find the Rockstar made ones much more fun, and considering they stole most of the ideas I had in mind regarding locations and land-mass to play around with, I don't really know what to do with it, though I'll find something eventually. Anyway, what I've come to talk about is using the straights to gain vehicle speeds (dashboard)

I've created a 10 mile straight at the highest point of the map, not a single bump anywhere. I tested the Tyrus on it. The car accelerates as per usual, and the revs, inclining, the car reaches 114 mph top each time. There was a random jerk for no reason half way through, so the car hit 117 for about a millisecond. What I find extremely weird, though, is that the car began to lose speed. I had full throttle on, and the revs weren't even dropping, however the speed was. It slowly dropped from 114 mph to 109 mph, and did not go any further....what was even MORE weird was that, as soon as I got near the finishing line, the car began to pick up speed again! It was too soon to reach the finishing line, but the last speed I saw it at was 112 - I presume it would've gone back up to 114 mph like before...

So under all this, can you test and see if you get the same results? Stock Tyrus, try that. I also did Adder, and got a solid 110 mph. And what I want to get your opinion on is whether to take the speed is preferred to stick to (109 mph), or the speed it peaked at (114 mph). I think 109 is better, but I'm not sure, yet.

It looks like we might have to redo testing cars, since my 140 mph test on the Adder clearly wasn't the actual speed (at the time, however, it was the most accurate way to test it, since we never had such long, flat straights before.). Just to clarify, I'm talking about First Person Dashboard speeds in this message. Thanks man. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:04, August 2, 2016 (UTC)

Some more results for you:

Car -  Peak/Settled Adder   109/104 ETR1    113/107 RE-7B   114/109 Bullet   91/87 Cheetah 111/107

Obviously analog dials are slightly less accurate in terms of specifics, however it's pretty obvious, when looking extremely closely, what it is between the 5 and the 0 mark. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:19, August 2, 2016 (UTC)


 * I've done absolutely tonnes of vehicles. Vehicles with digital speedos are obviously easier to assess, but vehicles with analogs also do the same thing; they'll reach about 101, for example, and stay at that for about 20 seconds...with no steering, anything, and then they will slowly slow down to about 3 or 4 mph under that speed and stay at the forever...strangest thing yet is that motorcycles, absolutely NONE of them did it, but every single Super car did, and all the Off-raods I'm doing right now do it too. It's really interesting. This is the most accurate test regarding dashboards though, because the speeds are extremely consistent - okay so yeah we have 2 speeds here - a peak and a sustained speed, but in terms of repeating the test, it's the same every time, and when you pull a wheelie on a bike, and put it back down, it will go back down to the sustained speed every single time, and vehicles with boosts (ahem Lectro, Vindicator), after the boost, EVEN with after a wheelie, it will still go back down to its original sustained speed. I really think this test has so much potential. I'm currently listing all the data (both sustained and peak) on my user page. Feel free to take a look (haven't published yet).


 * I'll implement the naming into the MOS soon, too. Thanks for that & reassurance on generations bud :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:53, August 2, 2016 (UTC)


 * The "going out of fps trick" was a thought of mine, I did it, and nah, nothing happened, so maybe a PC thing? Either way, we got the same figures. Try ETR1, RE-7B, Guardian, Insurgent. They're the vehicles with digi speedos, we'll compare these, since they're proper figures :P And yeah, the snapping is extremely fucking fun. xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:36, August 2, 2016 (UTC)


 * Looks like you got the same speeds as me. Perhaps, if you want to test properly, locking FPS is better, since that's how console is, and unlocked FPS can sometimes affect speed, haha. I noticed random boosts of speeds on these tests, but eventually after about 6 seconds, got back down to the speed it was at before the random jerk. Looks good, these roads are MUCH better for speeds. I'm not planning on redoing acceleration times, since acceleration usually doesn't take more than 20 seconds, and I don't think there's a road that isn't flat for 20 seconds, so redoing acceleration times will probably be almost the same. However, I think it's best to redo top speeds, just to be accurate (plus people care more about top speed than acceleration haha). <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:14, August 2, 2016 (UTC)


 * Yeah my sudden decline of speed happens in the same place each time. Since you get the highest speed (109), and then a higher speed (114), and I get the higher speed (114), and then the highest speed (109), I think it's best we pick the higher (114), as you said. Plus, almost all cars last at least 20/30 seconds on this figure for me, and last forever on that speed for you :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:17, August 2, 2016 (UTC)

Mine's not as long, but, I just came off the Xbox, but this is my course in a nutshell. Reaching from Harmony to Terminal. The car will reach its peak point at least before the red line, and after the red line on the map (directly above the Bowl), the speed takes around 10 seconds to decline to its sustained speed, which is usually above 3 or 4 mph lower. After the red line on the map, not a single change in speed (slower cars did take till about La Mesa before they stopped slowing down, since they slowed down slower xD). The revs are completely flat way before the red line, and do not change a single bit, nor fluctuate, even after the red line on the map. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:31, August 2, 2016 (UTC)

Rfp
Hey man. I went for Admin, could you vote?--  MythHunter 007  Talk  08:24, August 9, 2016 (UTC)

Colors of Cars
What file tells livery-cars to spawn in specific colors only? I.e Debonaire Tyrus spawns in black and orange, Atomic Burrito spawns in brown and blue, etc. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:32, August 11, 2016 (UTC)

Engine Sounds
Hey man, is it possible for you to extract and send the engine sound files for V to me? Via email or something, as I have a few projects I plan to do requiring them. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:45, August 12, 2016 (UTC)

Project
ta da. I incorporated only some sounds, because lets face it, those that are unnamed in the files are pretty messed up, short, or just extras. I went with basics, acceleration, deceleration, and idle. I think it works well (though I really hate what it does when you click play; anyway to fix that? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:27, August 14, 2016 (UTC)

PS: If you can check that this was done correctly then I am FULLY confident in the files, thanks :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:41, August 14, 2016 (UTC)

PS2: Is there a list of all the flags possible for cars? I'd like to implement a full list into the vehicle infobox template so it's easier for consistency, but as far as it goes, the list is just gonna have to keep developing from what I'm working through - if there's a list, that would be cool. I expect there is. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:43, August 14, 2016 (UTC)

UPDATE: Doesn't matter lol <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:43, August 14, 2016 (UTC)

Carcols
Don't suppose I can have a link to carcols for GTA V now? :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:12, August 14, 2016 (UTC)

btw it might be a pain for you to keep sending me updated links to meta and shit, so you're responsible for infobox information on future dlc releases after stunts :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:16, August 14, 2016 (UTC)


 * Alright, no trouble then. I'll need an updated vehicles.meta for Cunning Stunts if that's okay. Any time a DLC comes out, hit me up with the data and I'll overwrite my existing ones. Thanks pal. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:03, August 14, 2016 (UTC)


 * That carcols file doesn't seem to list the default colors of vehicles. Do you know if I'm just looking at it wrong, or is there a different file for that? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:34, August 14, 2016 (UTC)


 * Ah shit, I got confused between variations.meta and carcols. Sorry. I getcha. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:54, August 14, 2016 (UTC)


 * Maybe you could send over the DLC ones then? xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:55, August 14, 2016 (UTC)


 * Btw any (better) ideas for efficient color sets on Infoboxes? I can imagine the pain of having every game and every color set of the Washington in the infobox xD We need to rethink the color set section I think xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:47, August 14, 2016 (UTC)


 * Works well, thanks :) Btw how do flags work in IV? Is it that 6/7/8 digit number near the end, like "8300000", and each number corresponds to the flags listed at the top? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:56, August 14, 2016 (UTC)

Colors
Hey man. I created this, which is really useful. You just type  and then the color found in the files, such as 1, 2, 3, 4, etc. It will basically type the color name, along with the color number in brackets. Thing is it's taking ages to make lol, 100+ colors, only done up to 12 so far. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:47, August 16, 2016 (UTC)


 * Okay I decided I wanted it to work differently. All cars in IV have three colors, Primary, Secondary. and a Pearl, so I want the template to work like this:

I want to be able to type  and it will produce:

P: <font color=#0A0A0A>Black (0) S: <font color=#0A0A0A>Black (0) Prl: <font color=#0A0A0A>Black (0)

And each number operates differently, so if I insert, it will produce:

P: <font color=#252527>Black Poly (1) S: <font color=#656A79>Concord Blue Poly (2) Prl: <font color=#58595A>Pewter Gray Poly (3)


 * I thought it would be basic, but it's boggled my mind. Any ideas? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:55, August 16, 2016 (UTC)


 * Okay so it's 4 colors, but can you show me how to get the template to do as I asked ^^? I'm experimenting with something. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:25, August 16, 2016 (UTC)
 * I think I got it done, could you test it out and tell me how it is? 14:42, August 16, 2016 (UTC)


 * Works absolutely brilliantly, thanks Rain. Maybe we should use this in infoboxes? The only thing is that some colors don't stand out as well as others....I wish wikitext allowed :hover glows for text. Is it possible to highlight-color text using wikitext, rather than coloring the font itself? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:56, August 16, 2016 (UTC)
 * You can add colored backgrounds with <tt> insert text here </tt>, highlights glows are unfortunately a css feature.  15:05, August 16, 2016 (UTC)

Alright after about 30 minutes of being an idiot, I finally fixed it, so the text background is colored, and I have to say it looks really neat. Any bright colors, I will just turn the text black, just like the Carcols template itself. I really like this design, wbu? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:12, August 16, 2016 (UTC)

Colors (cont.)
Hey man. How do you know when the cars spawn in Matt, Classic, Metallic, etc? It says on the 811 page about it spawning with Metallic and shit. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:25, August 17, 2016 (UTC)


 * Yeah. It's a bit hard to navigate through all of the lists, variations, carcols.xml, etc. Is it possible for you to add the list of names here, or have we not got all of them yet? xD And now I see that, from that carcols.ymt list, that some numbers are metalics, whereas others are mattes, etc. I think I understand it. I just need names within the same page lmao. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:45, August 17, 2016 (UTC)


 * Also, what do each of these stand for?


 * ML = Metal?
 * MT = Matte?
 * ME = Metallic?
 * W = ?
 * CL = Classic?
 * UT = ?
 * CH = ?

<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:48, August 17, 2016 (UTC)


 * Alright, thanks a lot mate. Just so confirm; the numbers in carvariations (DLC cars only obvs), its primary, secondary, pearl, wheels, in that order? and each number corresponds to a color which is a specific type (Metalic, matte, etc). Am I right? I need to make a junkbox sandbox for all this info lol <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:59, August 17, 2016 (UTC)


 * Alright. Could you quickly hop on chat? Got a few more questions about all this haha <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:05, August 17, 2016 (UTC)


 * Just thought you'd like to see this.

Btw I'm down on one knee asking you to archive your talk page. It's really hard to edit sections, it lags on all of my devices lmao. I have to add new sections to type, and then I forget how many indents are needed, or if I need to add a new title. pppppppppppppppppppppppppppppppppplllllllllllllllllllllllssssssssssss archive. <3 <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:57, August 17, 2016 (UTC)

Minor CSS Issue
Heyo. I have a minor css issue for wikitables - I reformed the code so it matches infoboxes, tabbers, etc, but now I can't seem to make the table align to the left by default. I've tried all the position and overflow properties, but it overflows content if I set position to absolute, and overflow properties don't seem to combat this. Could ya take a look? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 09:19, August 18, 2016 (UTC)

Main page format issue
Good day, I have noticed an issue with the game portal slider on the main page (this template): when the slider is displaying especially long lists (in particular the list on this template), the list will overflow beyond the window that it is displayed in, and will overlap items below it. I have tried to rectify the issue, but to no avail. Could you please have a look at the code and try to fix it? Thank you in advance.

P.S.: I have also sent this message to Monk.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 02:17, August 30, 2016 (UTC)

Popularity
MrBossFTW has mentioned you in a few of his videos, good work. <span style="border-radius: 5px 5px 5px 5px; border: 2px ridge yellow; background-color:#66cd00; box-shadow: 0 0 0px ;"> Chris6d (talk)  11:17, 9/4/16 (EST)


 * Mr Boss is also really fucking annoying. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:08, September 4, 2016 (UTC)


 * Yes, he is. Didn't say he wasn't. But he's also really popular. <span style="border-radius: 5px 5px 5px 5px; border: 2px ridge yellow; background-color:#66cd00; box-shadow: 0 0 0px ;"> Chris6d (talk) 

Vehicle Interiors
Hey man, been looking around Monk's GTA V PC files, and I've been looking at the interior textures. the vehicles_bla_interior files. I've noticed something weird; some vehicles don't have said file, for example, even Bobcat XL doesn't have vehicles_bob_interior, which is really weird. In fact, I've noticed, the ones that dont have these interior files are the ones that load with blank white interiors in the model viewer; why is that? Also, what is the difference between VDT-Dashboard and Vehicle Interior? I guess Dashboard runs the dial needles rather than the dials themselves? Because the needles don't appear on the interior dials in the files; only on the Low LOD versions. <font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 18:52, September 8, 2016 (UTC)


 * PS Do you know of a trainer where I can spawn the latest (Up to Cunning Stunts) DLC cars without Rockstar messing with us and making them disappear? And one where I can modify the cars without having to go to LCS? I found a trainer which spawns all pre-online-only vehicles, which allows me to modify cars on the go, but I can't find one that does the same thing with the latest DLC cars. <font face="Comic Sans MS">Mr. Ferrari (<font face="Comic Sans MS">talk ) 20:27, September 8, 2016 (UTC)

Dinghy
Whatsup wild. Got GTA V on PC and shipped it over to where I am. Looking really good, runs at very high settings with 50 FPS...really loving it. Got a question tho, what's with the dinghy? Which is which? I mean, 2 is 2 seater, but whats the difference between heist and normal 4 seater? I can't see a diff? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:40, September 16, 2016 (UTC)

GTA Online
Getting GTA Online for PC...just wondering how I can invite you to sessions. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:41, September 21, 2016 (UTC)


 * Wtf...so I go through the character transfer, in the police station, etc, I confirm my settings and take the mugshot, and then the game goes to a black loading screen - about 5 seconds later, the sound that occurs when closing unsaved documents on Windows plays 3 times very quickly, and then the game closes...reopening GTA Online takes me back to the police station, mugshot, etc, and it'll do it again after confirming. Is this because I have mods installed? I have a trainer in the main directory and some script mods inside a "MOD" folder which was automatically made by OpenIV when I started replacing files. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:07, September 21, 2016 (UTC)


 * Not Wild but yes, you shouldn't play GTAO with mods or else you may get a ban IIRC. Do you have ScriptHook? If so, it closes the game when going Online. Just backup all your mods before going online and you should be fine. 18:11, September 21, 2016 (UTC)


 * Thank god. Unfortunately I don't think I have a back up of my popcycle, dispatch and popgroup files - I got modded ones. Will I need to get originals of these? These are in a "MODS" folder created by OpenIV, unlike the script hook mod. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:13, September 21, 2016 (UTC)


 * The "mods" folder is essentially a copy of GTAV core files (x64a, x64b, update.rpf, etc.) that are modded. The reason they do this is because if you edit the core files directly the game may detect the mods and redownload the originals. If all your mods are installed into the files contained in the "mods" folder, then deleting ScriptHook will cause the game to ignore it (since it uses the OpenIV .asi to read the mods folder) and you should be able to play Online without deleting all the mods. 18:18, September 21, 2016 (UTC)


 * Thanks. I moved the folder onto my desktop for added care. I also went back into the raw files and discovered that one of the popcycle files was still modded, which explained why the game was still spawning patrolling police cars even when I removed Scripthook. Turns out I do have originals. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:25, September 21, 2016 (UTC)

GTA Online: Only DLCS
Hey man, could you join chat ASAP? Have some questions. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:59, September 28, 2016 (UTC)

Scripthook
Latest version of Scripthook? Everytime I install this "updated" version, it still claims it is outdated. Wtf? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:04, October 5, 2016 (UTC)

Damn looks like I can't use my trainer alongside. I'm trying to get Current Design Galleries. This is gonna be difficult for the non-released ones, I want to get them all out of the way at once. Argh. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:30, October 5, 2016 (UTC)


 * Considering I'm being constantly signed in and out (#WikiaProblems), and it's quite late, AND I have to get some sleep for tomorrow's gallivanting, I'll do the design galleries tomorrow, later, leave em to me ;). Thanks btw. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:14, October 6, 2016 (UTC)

RfP
I have decided to apply for admin, can you vote? Thanks. Leo68 (talk) 03:45, October 7, 2016 (UTC)

ScriptHook
>Downloads latest version >Replaces ScriptHook with new Scripthook >>And that other "d.....something" file >Loads game >new vehicles don't appear in trainer >can spawn by model name but disappear instantly

You having this issue or? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:47, October 7, 2016 (UTC)
 * What trainer do you use? If you don't use Script Hook's trainer then you have to wait for your trainer to be updated. As for disappearing vehicles, this might fix your issue. PS: While I'm here, I've spotted some spam. 16:24, October 7, 2016 (UTC)


 * I've already fixed it. Thanks. 14 out of 21(?) design galleries done xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:44, October 7, 2016 (UTC)

Conversation : NextgenGTA group mask
Your character in GTA Online haves the mask of the group. You and the group are tight i think. Anyways, i just wroting this because i wanna conversate with you. Thanks :D <font face="Century Gothic" color="Yellow"><span title="Talk to me!">talk • <font face="Century Gothic" color="Yellow"><span title="My Edits!">contribs 16:31, October 9, 2016 (UTC)

I was wondering about that. <font face="Century Gothic" color="Yellow"><span title="Talk to me!">talk • <font face="Century Gothic" color="Yellow"><span title="My Edits!">contribs 14:59, October 13, 2016 (UTC)

FPS Bugs
Don't suppose you've seen a recent defect in FPS in GTA Online? Ever since bikers, GTA Online has dropped in FPS, not so much "dropped", but it now varies between 29 in the city and 52 in the air/countryside, which is ridiculous, before Bikers, it was around 39-45 in the city and 63 in the air/countryside. I've updated my GPU drivers too, and literally nothing else is running in the background. I've even dropped my settings (which I shouldn't even have to do) and it still runs really badly. Story mode is as good as it was before, except now loading Story Mode results in about 30 seconds of really bad pop in, entire roads, buildings, etc, before the game runs perfectly normal. Have rockstar broke my game or something? I'm really not happy about this. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:06, October 11, 2016 (UTC)


 * Lel don't worry, I realised it was my shitty internet. It's strong enough to actually stay on the internet (after all, it's a wired connection), but the modem itself is either damaged or something like that. Got the engineers coming round on saturday. Story mode runs perfectly fine, online takes ages to load too. YouTube videos buffer lmao. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:58, October 13, 2016 (UTC)

Colors
Yo, just about completed the CarColsV template (ugh 2 hours or what?), but need to confirm, what are the 6 colors? For example, Sultan RS and 900R are both using


 * 64 is primary
 * 64 is secondary
 * 70 is pearl?
 * 158 is wheels?
 * 31, trim?
 * 134, no idea?

Just so I can finish the template. If you don't know, it doesn't really matter, I'll list the numbers as "color 6", etc. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:07, October 19, 2016 (UTC)


 * PS any update on carvariations.meta? Getting impatient here xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:30, October 19, 2016 (UTC)


 * Sorry, got confused. You listed 3 yet stated the last one as "5th" - there's 6, I'm asking for the last 3 - which one is which again? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:18, October 21, 2016 (UTC)


 * Could you just update the template for me? It appears you have still confused me by saying "color5" twice. xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 11:30, October 23, 2016 (UTC)

Vehicles Meta
Vehicles Meta just ate Handling.cfg/GTAV's ass....a whooping 2.3 MILLION Bytes, now the biggest page on the wiki - so big, in fact, that it exceeded the maximum page size of 2,000,000 bytes, so I had to separate common as a separate page, which in itself made up for 65% of the total size...DLCs are almost 900,000 bytes. XD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:31, October 19, 2016 (UTC)

Beta Heists
Well, I have been searching heist files all day now, and have finally tied most loose ends on the beta heists released. See the trivia, which I completely rewrote to my searching. I also analysed it offsite, to explain my theory (rather than throw speculation onto the page)

After searching the Heists Update audio files long and hard, I found not one, not two, not three, but FOUR possible heists/heists setups that were removed before release (if you're bothered, read on)

It seems that these audios conclude two actual heist series were in beta: in involving Lester and robbing banks (again), and one involving an unknown character (new) stealing drugs:

The first, involving Lester, suggested the players had to break into THREE banks. From the files, it seems that the player could fail by running out of time. Parts of the heist include Lester blowing up the subway tunnels to distract police, while other parts, possibly set up missions, involved stealing a helicopter from the LS Naval Port, as well as stealing what sounds to be a vehicle and hiding in an underground car park near Legion Square (the one that is inaccessible, seems the interior is found in the files).

The other heist suggests a big drug mission. One part includes using the Cargobob via air to steal containers of drugs at the Port of LS, while the other half of the team breach by sea, in the Tug boat (the audio files of the Tug are found in this update, but the vehicle itself wasn't, again suggesting very early beta planning). It seems this part of the mission resulted in delivering the containers to the beach where they would be dropped off. Part of this series also involved ambushing a convoy of targets in vehicles, containing drugs. It meant using what sounds to be a sniper team and stealing the vans. Another part of the heist involved raiding Clucking Bell Farms ("chicken-something" was heard in the files, followed by "loading onto the trucks") and stealing loot, and loading it into trucks, again via raiding. Not sure what, but another part mentions something about vehicle target being high up (in buildings I think), and I'm guessing these had to be stolen two (how, I have no idea).

Static files of buildings and areas which are hit during heists are found in the main directory of the heist folder. The Lombank West and Maze Bank West are two buildings found in this folder, suggesting these are two of the banks hit during the aforementioned Lester heist. It's likely Pac Standard was the third, and is likely why Pac Standard (possibly) replaced this heist. Files of the Elysian Island area are also found in the files, these are never visited during any of the current heists, likely the location of the second beta heist involving drug shipments. A static Tug is also found in this location, which would relate to the Tug audios in the files.

Hope you find this interesting. I certainly did. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:38, October 31, 2016 (UTC)


 * That's interesting. I remember there were audio files with a placeholder synthesized voice for the current heists but I never bothered listening to them completely since I thought they were placeholders and nothing special. Good find.


 * Apparently the original getaway for Fleeca Job was on jetskis, but I don't remember the source for that, while the loot from Pac Standard was gold.


 * A lot seems to have changed from their original plans for the heists. I blame cutscenes for that. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 10-31-2016, 04:57:48 (EDT)


 * Yeah the syth voices are weird - reminds me of good ol' The Journey


 * Haven't heard about the jetskis or gold loot. Might have a look again some time.


 * Another note: the subtitles for the cut heists don't exist, suggesting these missions were cut very early on in development. The tug model not being created till executives2 also suggests this. No note on what the new guy looks like, again, probably doesn't exist, too early on dev. Do they usually record voice overs before drawing up plans for what people look like? Strange he isn't in the files. Never gone through all cutscenes so that should be fun too. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:11, October 31, 2016 (UTC)


 * I'd assume they had the model but removed it from the retail copy for whatever reason. R* always leaves over some stuff (outfits for Karen, collision model for Lost MC Clubhouse/Surgeon, etc) but not everything (info where Karen used the oufits, models and textures of the actual interiors (minus the Lost MC Clubhouse cause we got that now), etc.). They probably had some of it done before deciding to scrap it completely. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 10-31-2016, 05:18:50 (EDT)

Cutscenes
Well, was cycling through the heist cutscenes and noticed the cutscene where the only the police arrive at the bank in Pac Standard isn't actually there - in the heist, if you shoot a hostage, NOOSE arrive, and that's the only cutscene I can find - Police pulling up with NOOSE teams as well, no cutscene for "just the police". Strange. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:25, November 2, 2016 (UTC)
 * Not sure what's up with that. Either the trainer doesn't have this cutscene or the game uses just this one cutscene but doesn't load the NOOSE models. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 11-03-2016, 01:24:51 (EDT)

Two New Useful Templates
Created this and this.

First one:

An example would come out as

Second template is useful for lists. Just about anything really, but it's intended for the infoboxes.

Works like

<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:49, November 4, 2016 (UTC)

Probation expiry: Closing Vote
Hi, WildBrick. Do you know about when my probation votes getting close ? Because, i should be closed by now. <font face="Century Gothic" color="Yellow"><span title="Talk to me!">talk • <font face="Century Gothic" color="Yellow"><span title="My Edits!">contribs 16:44, November 6, 2016 (UTC)

Thanks mate. I'm so glad :P <font face="Century Gothic" color="Yellow"><span title="Talk to me!">talk • <font face="Century Gothic" color="Yellow"><span title="My Edits!">contribs 17:37, November 6, 2016 (UTC)

Inttxd
Quick question; do only GTA IV and V have interior textures, or do 3D Univ have interior txd's too? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:08, November 10, 2016 (UTC)


 * 'Nother question - how the hell do we get the inttxd of IV vehicles? Afaik, almost all IV vehicles appear to have specific interior textures according to the wtd files, even though half of them appear to be shared. For example, Landstalker's interior texture in the wtd file is named landstalker_interior, yet the texture itself is almost identical to the Cavalcade's texture (it lacks one piece). Is this right? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:48, November 10, 2016 (UTC)

Swift Livery
So I just found out that the Swift actually has two liveries, and that the first one is completely blank to make it easier for color sets, but I still can't work something out:

<Item> <modelName>swift</modelName> <Item> <indices content="char_array"> 0            10             4             156             <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </Item> <Item> <indices content="char_array"> 111            111             4             156             <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" />

I've seen the Swift spawn in both white and black, yet this file seems to state that the helicopter will spawn with white when it has no livery (first livery, blank duh), and black when it's got the FB livery....or am I totally wrong? I'm still stupidly confused, I understand it on things like Tyrus, but my own experience has completely baffled me with this. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:35, November 27, 2016 (UTC)


 * Okkkayy so I just tested something:
 * I spawned the Swift in game, found out it can spawn with the livery, can spawn in black (p) gray (s) with "no" livery, or white (p & s) with "no" livery.


 * Spawned the Flying Bravo, and changed from livery 1 (FB) to livery 0 (blank), and it revealed as the white color set
 * Did the same thing again, and it revealed a white color set.
 * Did it a third time, reveals the black/gray color set.


 * Which means, what the actual fuck? Does R*'s system not even work? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:57, November 27, 2016 (UTC)


 * Right, I think I've busted the myth here:


 * Rockstar's "specific colors for liveries" system never worked in GTA IV (speedo can spawn with every livery with every color, no specifics), and it seems it doesn't even work for GTA V either. Why? Test it.


 * I always thought that the Burrito with the McGill Olsen livery only ever spawned in white. Why? Because I saw it driving out of alleyways, always white, everytime.


 * I just spawned about 100 burritos, and noticed that after a while, EVERY SINGLE livery appeared with EVERY SINGLE Color set - pharte gas with blue, power with red, etc, quite a mish mash....that means that the regular burrito can have any color with any of its liveries...so what about this "always white McGill Olsen van"?....well, I just realised why this is the case; there's a completely separate Burrito for the McGill Olsen livery, and this only has white as a color set...so R* MUST have created this van with the realisation that the color set per livery idea doesn't even work, so they thought they'd just create an entirely separate model with 1 livery, just so they could make it spawn with only 1 color.


 * More reasoning: Stallion and Burger Shot Stallion, yeah yeah they have different handling files, etc, but don't you think that they are using separate models just so the BS Stallion only spawns in yellow? If we made it so the regular Stallion spawned with the BS Stallion's livery sometimes, and attempted to make the color sets says that it can only ever spawn in yellow with the BS livery, I bet it wouldn't work...they were both added in next gen, which makes this even more reasonable.


 * Even more reasoning. Remember that thing called the Tyrus? Remember back in the day when it could spawn with only a couple of colors; red/yellow or black/orange? I think Rockstar thought that this was so that each livery spawns with only 1 of these, never was the combination to be rearranged...turns out that they updated the vehicle so it now has about 10 different colors; did Rockstar finally realise the color set for livery idea wasn't working for this? And so they just thought, "fuck it, let's throw some more random colors in because this isn't working anyway"?


 * I'll leave you to think xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:20, November 27, 2016 (UTC)


 * Something more; that thing called the Marshall? Them stripes are secondary color, not livery, so the game has specific color sets to color coordinate the primary and secondary to make a flag; blue/white for scotland, etc....secondary is also the rollbar. So what about the flag? Well, haha, this is amazing. When you spawn it randomly, it will spawn with random flags, regardless of the color set. So I just got the American flag with Jamaica's color set, etc....so that means when you BUY it, its a different story; the game tells the vehicle to load with the flag you just selected, and it also tells the files to load the color set for this...see how this WOULDN'T work backwards? If I told the game to load the flag according to the color set, it wouldn't work, and that's exactly what we're doing when we spawn it randomly, using the trainer. Amazing huh? I've gone through all the vans, trucks, etc, with liveries; all the vans spawn with random colors with random liveries. Boxville is epic; the Go Postal model is separate, and spawns in either blue/white or brown....the van's primary/secondary color is split along that horizontal line, so the brown boxville basically has both primary and secondary as brown to almost "hide" that line. That would also explain why the "La Mesa" Boxville (Post Op) is a separate model; so it can only spawn beige with its livery. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:38, November 27, 2016 (UTC)


 * Lol so after all that, it's just the trainer's fault. Lel <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:14, November 28, 2016 (UTC)


 * Could you join chat for a sec? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:11, November 28, 2016 (UTC)

VC Save File
That save file converting thing just doesn't work...I convert the file and put it back into the user files, and it just does the same thing - I load it, it's about to load, and then it quickly just starts the first mission, every time. Any ideas? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:32, December 5, 2016 (UTC)

Tropos Rallye
Hey, can I use your Tropos Rallye 8K pic as a wallpaper on my PC? Sorry if this question is stupid <font size="5" face="Diploma">Indep  '''(Wanna map? 15:37, December 16, 2016 (UTC)
 * Yes. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-16-2016, 10:55:38 (EST)

Vehicle Prices
Hey man. Where are vehicle prices located? DLC ones too. Can't seem to find them. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:46, December 16, 2016 (UTC)

Navbox clean up
Good work on the navbox clean up. looks really nice now.

Hawks

Commented out text on unreleased content
Of course I didn't read the source code before editing, sorry about that

Derp Herpington (talk) 07:07, December 17, 2016 (UTC)

Season's Greetings!
Wishing all GTA Wiki Staff a Merry Christmas/Happy Holidays and a Happy and Prosporous New Year!

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 08:43, December 25, 2016 (UTC)
 * Hace a nice Christmas, Wild <font size="5" face="Diploma">Indep  '''(Wanna map? 16:20, December 25, 2016 (UTC)


 * Thanks! Hope you all had a good one, too! v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-28-2016, 10:16:16 (EST)

Ramp Flag
Turns out that ramp flag works... :P <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:18, December 28, 2016 (UTC)
 * Yup. Now try the Rocket Boost flag :p v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-28-2016, 01:29:40 (EST)
 * What is a Ramp Flag anyway? <font size="5" color="FEC356" face="Times New Roman">Meraj: <font size="2" face="Times New Roman">look >> talk >> stalk 10:11, April 14, 2018 (UTC)

Benny's Liveries
Nero is the only Benny's car page with images of all the available liveries. Do you plan on doing this for all the other Benny's cars?

If not, then your File:SultanRS-CustomizationOptions-GTAO-front.png style is the way to go

Just wondering

Derp Herpington (talk) 19:24, December 28, 2016 (UTC)

Benny's Liveries
Thanks, WB. Wanted the references in case I purchase any of the Benny's vehicles. Leo68 (talk) 04:25, December 29, 2016 (UTC)


 * How the hell did you get liveries to show up in R* editor? They don't appear in the clips for me while I cycle through them. Please don't tell me I have to apply them each time. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:26, December 29, 2016 (UTC)


 * I had to traverse through the rain, sleet, and snow, brawling with marauders attempting to loot my supplies. Scale up and down the mountains of death, and go over canyons and valleys with rivers occupied by bloodthirsty piranhas. Find and assassinate numerous targets, to reveal the location. The location of Satan's lair. I stood there, in the lair, and summoned Satan himself so I could make an offering. In return, I requested the solution to the world's greatest mystery. He replied: "lol just delete and rename the liveries in the files". I glared at OpenIV's interface for the next minute and asked myself; "Wait, it was THAT easy?" v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-29-2016, 01:35:21 (EST)


 * Fuk dat shit m8. I aint fuking wit my file names (says while glaring at vehicles.meta "FLAG_RAMP FLAG_HAS_ROCKET_BOOST FLAG_PARACHUTE FLAG_JUMPING_CAR" on Tyrus xD). QUEUE! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:54, December 29, 2016 (UTC)


 * It's actually pretty simple. Copy the DLC pack to mods folder, take screenshot, find the livery file, delete the livery, rename the next livery to "[car]_livery_1" (or whatever number is the livery you recorded the car with), take screenshot. The only problem is that it is such a damn chore having to relaunch the game every time, even in Offline Mode the load times are annoying. I gave up on the bikes halfway through for that reason lol (left them for later, though, might get 'em done soon. too many liveries) v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-29-2016, 04:27:24 (EST)

More Flags
So I decided to go all-out and add the Parachute, Jump, Ramp and Boost flags :)

Of course, it's absolutely nuts, it doesn't just jump, it jumps and flies at once. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:04, December 29, 2016 (UTC)


 * Now try speed-boosting into a car with either the Ramp Buggy or Phantom Wedge. Cars literally go flying away lol. This is the funnest thing ever. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-29-2016, 01:37:32 (EST)


 * Phantom Wedge engine torque and power set to max = absolute carnage. I love how my Tyrus practically = Ramp Buggy; I mean, it takes on Buses and Phantoms with no trouble xD


 * Current youtube craze: Ramp Buggy vs Ramp Buggy - who will win? *sighs* <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:56, December 29, 2016 (UTC)


 * That, and the Vehicle Speedup option. Demolishing stuff is so much fun.


 * I have a feeling Ramp Buggy vs Ramp Buggy is going to have a divide-by-zero effect and blow up the game. Or the ramp buggies will just crash into each other like normal cars would. But there's one important question left: CAN A RAMP BUGGY FLIP THE TRAIN???? v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-29-2016, 04:31:25 (EST)


 * Someone has tried that and I can't remember if, but it exploded, but I am not sure enough <font size="5" face="Diploma">Indep  <font size="2" face="Pricedown">(Wanna map? 21:38, December 29, 2016 (UTC)

Yet another miniscule request
Might wanna replace File:SpecterCustom-GTAO-front.png with a different paint job, as the visibility isn't that great.

Thanks

Derp Herpington (talk) 14:00, January 1, 2017 (UTC)


 * That's the only color it spawns in. --<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:04, January 1, 2017 (UTC)


 * That's okay, it could wait a bit (when the car is actually released). But it's a bitch to look at, especially for the rear pic - the white-on-black pearlescent is terrible for looking at details
 * Derp Herpington (talk) 14:08, January 1, 2017 (UTC)


 * Carvariations.ymt gives it only one color set. Perhaps after a few updates they'll give it more, like they did with the Stunt vehicles, but until then, the only way we could get around this problem is make the car something like white for the design gallery (color of car in design gallery doesn't matter, as long as its something that you can see the details with). --<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:12, January 1, 2017 (UTC)


 * Oh I see, you only use the stock color palettes. Makes a whole lot more sense now.
 * Derp Herpington (talk) 14:17, January 1, 2017 (UTC)

GTA
Wanna play? I'm available now. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:50, January 1, 2017 (UTC)

DemonDemo (talk) 15:35, January 2, 2017 (UTC)Ezy

I cant find tanker in handling.cfg can u help me find handling on Tanker please??

Small adjustments to dash type
Hey man. I decided, for the purposes of avoiding confusion, to make some some changes to the dash type field of infoboxes. I've made it so it makes it clear that VDT just refers to dial, but I've made the field universal, in that we list both the needle type and simply the texture - i,e, images help. See Asea, Cognoscenti, Glendale, Fugitive, etc. The dial texture = interior texture, so to make it a bit more helpful, I thought I'd shove the dial texture images cut from the interior texture files into the dashtype section. I feel it makes more sense, as we've already made it clear that VDT = Needle. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:11, January 7, 2017 (UTC)


 * I've come across some weird things:


 * Why are the race script needles black on the texture? I noticed they're DXT1 files rather than what all other script needle files are.
 * For some reason the Coquette Classic has orange needles even though it says it uses Dukes needles which are red. I'm guessing it only uses the orange needles from the script texture of Dukes, and then uses orange needles from other script textures of some other vehicle (whatever has orange needles for speedo and revs basically)

<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:45, January 7, 2017 (UTC)


 * That's because the textures are just references for the modellers to place the dials in the car correctly. The actual dials (& their designs) are in a completely different file. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 01-07-2017, 02:14:18 (EST)


 * Where are they? I guess I should replace the current script ones with the proper ones. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:18, January 7, 2017 (UTC)


 * They're in a Scaleform Flash file called "dashboard.gfx". I can have them extracted within the next hour. They are the needles only, fyi. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 01-07-2017, 02:20:29 (EST)
 * That'd be fantastic, thanks. That'll probably clean up some inconsisties such as the fact Schafter interiors mostly use Tailgater needles yet the script needles are called Schafter instead of Tailgater. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:25, January 7, 2017 (UTC)


 * Btw hope you like what I did here. I presume nothing is wrong with these? As in, these are the right things, not some other place are they?<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:25, January 7, 2017 (UTC)


 * All dials have been uploaded (except Faction, Infernus and Ruiner because R* cut those lol) - see latest files for those. And yes, what you wrote is correct. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 01-07-2017, 03:11:50 (EST)

GTA?
^^ Lemme know if/when you're available. ;) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:21, January 13, 2017 (UTC)

Asked question
Hello, I'm new to the wiki and I'm wondering if you can help me.

I joined not to contribute but I was wondering if I could report a bug, if possible. For last couple weeks I've been using your wiki to help me in certain missions in GTA V to get an understanding of the requirements.

For some reason though I dunno if others have reported it, but after every couple seconds I'm getting redirected. Like, I'm on the Toni Cipirani page now and after five seconds the page will go blank on my Firefox. I dunno if it's going to redirect me to somewhere else or if there's some coding bug or something.

I looked it up to see if other wikia's have had it and it seems like there's been other problems, too--

http://community.wikia.com/wiki/User_blog:Lily8763cp/Problem_with_Plants_vs._Zombies_Wikia#comm-1139879

I dunno if I'm supposed to report to you guys or someone higher up on Fandom Wikia itself, but, I wanted to let you guys know if you could look into it. I didn't know who else to contact because this is my favorite wikia.

Cheers,

J

World of Variety mod
Yo man, so I finally got chance to test out that World Variety mod, and oh boy is it good.

Best part about it is it isn't too overdone - I know some variety mods which ruin everything, making pretty much all pre-existing traffic a rare sight and overriding with stupidly modded cars in even the poorest of areas - this mod is really thought out. Driving around, different times, weathers, etc, seemed to change what and who spawned and what happened.

Some interesting sights:
 * Different colored Boxvilles - man wasn't the boxville given better colors? The boxville comes in some wild-yet-fitting colors such as reds, yellows and blacks - even the Humane Labs and worker boxvilles.
 * Orange/Yellow/White taco vans - damn these work so well in these colors.
 * Blue/grey Dashounds - looks even better.
 * Armored mules - haha this is bizzare yet looks fantastic on the streets.
 * Green/Yellow/Blue taxis. Hell yeah, more taxis.
 * All those ambient vans now shoved in cargen - no more ambient ponies and burritos. Just pure cargen <3
 * Post OP Boxville spawning - again, defuncts the originally GoPostal van, works out much better in my mind.
 * Rusty trashmasters are more common - being the typical industrial truck, I felt the original wasn't nearly rusty enough. Glad they made the rusty trashmaster spawn more than the original one.
 * Newest supercars and luxury cars - Baller LEs, Tempesta, damn, even modified. Really cool to see these hanging around.
 * More american than ever - typical Cadillac, the Faction, etc, they all appear.
 * Police Cruisers (all three) responding or patrolling - hell, this is like a police mod in itself entirety. Saw multiple on-foot and vehicular chases.
 * Maverick flying around - the most common helicopter in the world wasn't even added to fly in the original? Glad this sorted things out.
 * Impressive trailer choice - that yacht trailer is a little too common haha.
 * Patrolling sheriff suvs, police cruisers around Blaine County.
 * Valkyries and Merry Mesas patrolling military base.

There's loads more reallllly cool features so I'll leave you to discover them yourself. :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:13, January 20, 2017 (UTC)

Chat
eyo. could you join chat asap? Need to ask for something. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 12:22, January 21, 2017 (UTC)

Regarding broken redirects
Good day, do you by any chance know what is wrong with redirects such as this one and this one? I have analysed them, and they seem to be correctly coded, yet they do not redirect for some reason. Please note that I have also sent this message to Monk.

UPDATE: You no longer need to answer, as Monk has already done so. Thank you anyway.

13:34, January 26, 2017 (UTC)

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 22:34, January 25, 2017 (UTC)

Permission to use figure in a book.
Dear WildBrick142,

I am working with Prof. Steven LaValle to help obtain permissions for borrowing figures or pictures in his upcoming book Virtual Reality, to be published by Cambridge University Press. The book is online here:

http://vr.cs.uiuc.edu/

We are hoping to include the attached picture of yours: File:Cheetah-GTAV-Front.png

in this book (Chapter 8, Figure 8.8a). Could we please have your permission for this? Thank you.

Please contact me at awarkoczewski@yahoo.com

Sincerely,

Adam Warkoczewski

sorry
Thanks for correcting the Luv Fist image. I've been doing images for GTA Online that I forgot the the Luv Fist image was VC. Sorry about that. Ninerfan83 (talk) 16:08, February 11, 2017 (UTC)

Take a Day Trip
Obvs had to do this. Mixed myself, messed around with the order of hi hats, etc. :D Good few hours of practise <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:37, February 13, 2017 (UTC)

Chat
Could you join chat for a bit? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:46, March 1, 2017 (UTC)

Confusion
http://gta.wikia.com/wiki/GTA_Wiki:Manual_of_Style/Vehicles/Design_Galleries

I'm confused, this doesn't state that offical texture maps are a requirement, but instead simplifies it as unique features and badging.

Using direct sources from the game would not only confusing, but also misleading if said detail isn't used, so unless the RE-7B has visible detail of the entire texture map, there's no reason for it to exist on the gallery, wouldn't you agree? Alozec (talk) 14:26, March 10, 2017 (UTC)


 * Kinda agree with him here tbh.


 * Just to clarify for the guy above, the only reason the Elegy badges were added to the page is because of one simple reason; the vehicle uses the Elegy badges, and simply maps only specific parts of the badge texture file onto the car. But yeah, I can see what you're saying, it's quite confusing, and right about the MOS too.


 * PS Chat invite is still valid Wild. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:04, March 10, 2017 (UTC)

SciptHook V
New scripthook anywhere? Can't find it updated. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:02, March 14, 2017 (UTC)


 * Doesn't matter. I was an idiot and forgot to backup my game files, so I can't move the content over to a backup lol. I'll guess I'll have to wait a bit. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:05, March 14, 2017 (UTC)

Need help on GTA Forums
Password reset is not working after having dealt with malware yesterday (Chrome deleted all of my saved tabs and passwords) and its taking significantly longer than 10 minutes for me to reset password for my username (I'm as M.K.N. on GTA Forums), when it never appeared in my gmail inbox. Please respond ASAP. Thanks. 21:07, March 15, 2017 (UTC)
 * I made a new account and there's no email verification sent (unable to post a thread on Support because GTA Forums require me to verify my email in which they never sent), and there's nothing in the spam folder either so its impossible for me to get back on GTA Forums. You'll have to let the admins of GTA Forums know about the issue that the email notification is not sent after trying to reset password (I'm as M.K.N. over there too). JohnSignature.jpg 17:51, March 16, 2017 (UTC)
 * I can verify that. I have been trying to get a "lost password" reset for my e-mail address for a couple of months on-and-off. No emails have ever been received. They definitely have my address on record as the webform allows me to ask for a reset and I can't register a new account with it. I don't want to re-register with a spare email so I just haven't bothered. I can't remember what my username was but the email is smurfy (at) cybertechhelp (dot) com <font size="4" color="#008000" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 19:51, March 16, 2017 (UTC)
 * Yeah. WildBrick needs to let the admins know about this issue regarding password resets not being sent to emails, especially since they're not sent to spam folders either. Even registered a new, temporary account and the verification is still not sent at all. Issue needs serious fixing in GTA Forums. JohnSignature.jpg 20:15, March 16, 2017 (UTC)

Still no gmail verification sent from GTA Forums. Even registering a new one doesn't help because my password reset verification has not been sent for the past several days. What are the mods/admins doing in GTA Forums? :/ 04:51, March 20, 2017 (UTC)

Requesting for deletion
Hello. Some aren't match with the title and some are uploaded twice or more: And we don't need all these garbages: I'll update you again if there is more. Clubster (talk) 12:52, March 23, 2017 (UTC)
 * File:Export_Update_-_Pfister_Comet_Retro_Custom
 * File:Export_-_Special_Vehicle_Work_-1_-_Ramp_Buggy_Mission_(Escape_Escort)
 * File:Export_-_Special_Vehicle_Work_-3_-_Blazer_Aqua_Mission_(Cleanup_Op)
 * File:Export_-_Special_Vehicle_Work_-2_-_MTL_Wastelander_Mission_(Breakdown_Recovery)
 * File:Dewbauchee_Specter_Custom
 * File:Export_Update_-All_DLC_Contents-
 * File:Hidden_Interiors_Universe
 * File:Grand_Theft_Auto_San_Andreas_(PS2)_How_to_explore_Liberty_City_(Cheat_Disc)
 * File:Momma%27s_Boy_86%25_Walkthrough
 * File:Mission_Walkthrough_Part_1
 * File:Bigfoot_Vs_Beast._The_Beast
 * File:GTA_Online_Stunt_-_Rally
 * File:Can%27t_Get_Enough_(feat._Pitbull)_-_Becky_G
 * File:Beyoncé_-_Sorry
 * File:FIFA_17_-_FOOTBALL_HAS_CHANGED_-_Reveal_Trailer
 * File:Chinese_Military_Parade_Hell_March_2009_-_HD
 * File:ENODO_present_The_Urban_Life_System
 * File:Going_to_the_store
 * File:Red_Dead_Redemption_Undead_Nightmare_-_Launch_Trailer
 * File:RDR_UNDEAD_NIGHTMARE_-_Hunting_Sasquatch_-_Birth_of_the_Conservation_Movement
 * File:Tractors_in_trouble

Speed testing
Hey man.

So remember back in August when we started using the stunt track snapping abuse tool to get really accurate speed data? Well remember the whole "has 1 speed, but also gets up to another" scenario? I've been doing some more tests today and its really bizarre how this works.

Was testing with an 811. Starting off from one end of my pretty fucking long track, and driving full throttle (just so happens the speedometer on this car matches the actual speed (trainer speed), the car reaches a top speed of 112 mph. But, after around 10 seconds of being at this speed, the car suddenly begins to increase in speed. On some cars, the revs actually keep going a tad at this point. The 811 then proceeded to another top speed of 116. (it did fluctuate to 117 for a brief moment actually, but quickly went back down).

I reached the end of the track, and went back in the other direction, doing the same thing. Again, full throttle, the car actually did the opposite of before. It reached the top speed of 116, it didn't hesitate to stop at 112 unlike before. But after 10 seconds of being at 116, it slowly went back down to its "true" top speed of 112.

It seems that literally any car will do this, one way, another way, same effect. Really, really strange! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:46, March 24, 2017 (UTC)


 * Nah man, it definitely ain't a border. I started my new tests at the Olympic freeway (that bit where there's a nice jump) and it heads south towards LS Airport far far into the ocean. It still does it. It seems to be after a certain amount of elapsed time on maximum revolutions. For example, electric cars don't seem to do it (well, Airtug didn't anyway), and bikes don't do it either. Faster cars increase more - trucks barely increase but they still do it. On some cars, at the point where the speed starts increasing further, the throttle dies for a split second. This happened to me on Asea, the revolutions broke up for about half a second, but the speed actually started going up. It seems revolutions don't match to speed or anything as such, they're just this other thing that cars have - and since the revolutions don't actually effect speed directly, the whole Broughy "wait for maximum revs" thing is bullshit - some cars revolutions don't actually stop going up, and even the longest tracks won't provide enough length, as it just gets higher and higher (I think RE7B is a witness of that, certainly some of the sports cars with lower revs). This whole thing is a minefield to be honest haha. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:43, March 25, 2017 (UTC)

Switches in templates
Work the way you were trying, to exclude the category, just needed a value (I used a space) in the first switch result (n) before the default... like this, not this. I think that will come in very handy. <font size="4" color="#008000" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 04:29, March 26, 2017 (UTC)

Requesting for deletion of garbage/uploaded twice or more videos (update)
I'll update you if there is more. Sorry for disturbing you. Clubster (talk) 14:39, March 26, 2017 (UTC)
 * File:GTA_Liberty_City_Stories_Official_Trailer_2_HD-0
 * File:GTA_Liberty_City_Stories_Official_Trailer_2_HD-1
 * File:GTA_Liberty_City_Stories_Official_Trailer_1_HD-0
 * File:GTA_Liberty_City_Stories_Official_Playstation_2_Trailer_HD-0
 * File:The_History_of_Grand_Theft_Auto_(Documentary)-0
 * File:GTA_San_Andreas_%22The_Introduction%22_Official_Trailer-0
 * File:Gta_3_-_how_to_get_the_Fbi_Car-0
 * File:GTA_San_Andreas_-_Walkthrough_-_Mission_51_-_Ice_Cold_Killa_(HD)-0
 * File:GTA_San_Andreas_-_Walkthrough_-_Mission_51_-_Ice_Cold_Killa_(HD)-1
 * File:GTA_San_Andreas_-_Walkthrough_-_Mission_51_-_Ice_Cold_Killa_(HD)-2
 * File:GTA_5_GAMEPLAY_in_the_air-0
 * File:GTA_V_-_CJ_AND_GROVE_STREET-0
 * File:Grand_Theft_Auto_V_Trailer-0
 * File:GTA_Vice_City_Mission_42_-_V.I.P.-0
 * File:GTA_Vice_City_Mission_42_-_V.I.P.-1
 * File:GTA_Vice_City_Mission_42_-_V.I.P.-2
 * File:GTA_Vice_City_Mission_40_-_Martha%27s_Mug_Shot-0
 * File:GTA_Vice_City_Mission_41_-_G-Spotlight-1
 * File:GTA_IV_-_Stevie%27s_Car_Thefts
 * File:Firefighter_-_GTA_Vice_City_Side_Mission-0
 * File:GTA_Liberty_City_Stories_Mission_49_%22Crazy_%2769%27_%22
 * File:Momma%27s_Boy_86%25_Walkthrough
 * File:Grand_Theft_Auto_V_Official_Trailer_2-0
 * File:Grand_Theft_Auto_V_Official_Trailer_2-1
 * File:GTA_IV_Pedestrian_Quotes_Fast_Food_Clerks-0
 * File:Death_Row_-_GTA_Vice_City_-_Playthrough_(Part_23)
 * File:Death_Row_-_GTA_Vice_City_-_Playthrough_(Part_23)-0

Closure of Request for Promotion
Good day, please close the Request for promotion of Camilo Flores and promote him. This message was sent to all Bureaucrats.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 04:07, March 31, 2017 (UTC)

Armenian language
How I can add content in Armenian language about GTA? GTARM (talk) 12:58, April 1, 2017 (UTC)

Utility Truck
That is seriously awesome. I remember seeing the clipset for utillitruck ages ago, was wondering if it was a lifting cherry picture animation that simply wasn't used. Turns out I was right. Awesome work with the anim dictionary name fix. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:56, April 2, 2017 (UTC)

Strange
Humm, I've been looking through a few of the Vehicles.meta fields that we didn't really cover much, and it seems some of them don't even appear to work. For example, on Rubble. It states that a required extra is "EXTRA_1" and "EXTRA_2". In the model viewer, these extras are the rear bed and the rear bed's waste material respectively. Extras require implies it is always required, hence the truck's bed, but the Rubble spawns in-game without material too. Is this another one of those examples of bullshit functionality, like the flags thing, where, for example, flags regarding ambient and cargen don't even do anything?

Also, where can I find some of the particle effects that vehicles use? I saw veh_roof_snow and another one about scrap papers from the Biff, looked through patch files, can't find them in the patch's ptfx files. Where are the original/common ptfx files? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:41, April 9, 2017 (UTC)

chat
lulululul <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:30, April 20, 2017 (UTC)

Interesting script command
Yo man. Thought you might find this interesting. So, in Legal Trouble the packer half way through that gets destroyed? It always spawns green. First instinct was to search "packer" and find the color. Turns out, its not packer:

{ if (!entity::does_entity_exist(iLocal_3265)) {	if (vehicle::is_vehicle_driveable(iLocal_3258, 0)) {		if (vehicle::is_playback_going_on_for_vehicle(iLocal_3258)) {		if (vehicle::get_time_position_in_recording(iLocal_3258) > 23000f) {			streaming::request_model(joaat("tanker")); if (streaming::has_model_loaded(joaat("tanker"))) {			iLocal_3265 = vehicle::create_vehicle(joaat("tanker"), -1325f, -2779f, 14f, 233.9563f, 1, true); streaming::set_model_as_no_longer_needed(joaat("tanker")); vehicle::set_vehicle_colours(iLocal_3265, 57, 57); iLocal_3487 = 1; }		}	} }

If you didn't see, it seems to command tanker trailer to spawn, and tells THAT to be green (57, 57, 0 (not listed), 0 (not listed) .) - yet this affects the truck towing it (packer), and not the trailer. Strange, cuz packer isn't mentioned, and in the entire script, packer is mentioned twice for spawning purposes, no colors attached. Really interesting. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:58, May 4, 2017 (UTC)


 * Could be the game copying the vehicle info from the tanker onto the packer. Or a different part of the script controlling the same thing. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 05-06-2017, 12:43:56 (EDT)

Vehicles.meta actually came in useful for scripting
Hey man. So, you may or not have seen the massive trivia post I made on The Big Score (Subtle). If you haven't, basically, I noted down that there is no ambient/cargen traffic in the escape sequence whatsoever, that all the cars on the road (even "traffic") is entirely scripted, that all the colors of these cars are the same each play, and that the city is completely deserted.

So, I was looking through the script of the mission to find out some of the traffic car's colors - I noted down significant numbers like 34, 106 for Emperor (that really horrible red one with cream roof), that appears at specific points of the escape sequence. I spent around 30 minutes searching "34" in the long, long script file, and nothing pointed towards a vehicle color. Just random numbers unrelated to colors. I tried other colors, such as the color of the bus (red each time), and still nothing. I've come to a solid conclusion that this is because of that handy "max col" tool in vehicles.meta. The game is spawning the car each time, and is obviously going in order of colors in carvariations.ymt, once it reaches the last color, it's clearly repeating, and since all the cars are scripted each time, the same car with the same color will appear in the same place each time you play the mission. The only exceptions seem to be the bus itself (it appears red in the three times it appears), the Packer (the exploding one) and the Benson appearing twice, which appear to have listed colors in the script. Amazing! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:14, May 6, 2017 (UTC)

.GXT2
Hey man. Can you get (and list) the .gxt2 names for trailers in GTA San Andreas? I presume they have some, in a similar manner to GTA V. If they don't, it'll be slightly difficult to create articles for them. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:46, May 14, 2017 (UTC)

Vehicle Interiors Disappearing from OpenIV
Hey man. Cast your mind back a few months for a sec...remember that time in chat I was explaining how the Tempesta's "fmj" interior wasn't appearing in its list of interiors? and you said you had to do (something) to make it appear? What do you do? Cuz literally none of the lowrider interiors are appearing - even the newly introduced faction_w, etc, don't even appear in vehicles.rpf of the lowriders update folder, unlike lowriders2 where bob_w shows, for example. - really confused. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:49, May 19, 2017 (UTC)


 * I had a feeling it'd be in a patchday, just couldn't bothered looking through them all, haha. But yeah, how do you solve the bug where it doesn't reference the interior usage in the used textures in model viewer? There was some trick involving exporting something or whatever. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:35, May 21, 2017 (UTC)

Weapon Stats
Hey man,

Where is the initial data for weapon performance? We're looking for something like WeaponInfo.xml/GTAIV, but for V. I've found individual weapons in each DLC pack in the AI folder of common data. For the original weapons, I've found weapons.meta at common.rpf\data\ai\weapons.meta. Is this correct? And why on earth are DLC weapons separated into individual files unlike common weapons? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:33, May 21, 2017 (UTC)

Technical Custom
Your image looks like a normal Technical. I've replaced it with the best one I grabbed when I did the supplies run (not perfect but at least it's the right vehicle with the armour and minigun). <font size="4" color="#FF6600" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 01:54, June 15, 2017 (UTC)
 * Ah, so IF it gets a dripfeed release, it's likely to come looking like a normal Technical but allow upgrade via the MOC to the version we steal. That kind of makes sense. <font size="4" color="#FF6600" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 02:04, June 15, 2017 (UTC)

GTA V files
Hey man. Just to let you know, I'm deleting the GTA V raw files from the wiki. I know it doesn't seem necessary, but considering OpenIV is basically fucked over and Take Two are wound up, I feel it's a safety measure until things are patched over (at which we could restore). Until then, I'm sticking to offline raw files. Here's hoping OpenIV can do something, even if it means simply disabling the Edit feature to make Take Two happier so we can all check files without editing, at the very least. I'll keep carcols.ymt/GTAVcol as it's harmless, but pretty much everything else is going. IV can stay as they don't money-whore over that. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:23, June 15, 2017 (UTC)

OpenIV
Looks like it has been revived. Wuhuh. and Scriphook was updated (although I managed to get a leaked version several days ago, he released it for like 1 minute (????) and took it down. But it's up properly now. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:33, June 24, 2017 (UTC)

Blista Compact Dial Patches
Yo man,

Just noticed the Blista Compact dial textures on the Interior Dashboards page is outdated - it's the original, before they removed the Futo wordmark.

Thing is, I've looked literally everywhere in the files, and can't seem to find the patch file for it. Looked in the main x64w, and in there is the original model, and that model links up to the original vehicles_blista2_interior texture which has the futo word mark. I've looked in just about every patch file, and can't find it. Don't suppose you can think of some places it'll be? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:44, July 1, 2017 (UTC)

GTA Online Missions Navbox
Hey man, how's going?

Do you know what I missed in this? I tried to add every adversary mode in the corresponding group and edited the navbox subgroup with more groups, but doesn't seem to allow more than 30 groups in there. I would want to add a separated navbox solely for adversary modes, but I wonder if this issue can be resolved. Thanks in advance.-- SWAT Cam F     19:12, July 7, 2017 (UTC)

Lag switch change
Hello. Wanted to drop in to say that the latest patch from R* is making GTA V/Online very stuttery whenever I drive/fly around. How do I change it back to normal? 15:26, July 20, 2017 (UTC)


 * You can't - this isn't something you can "change back" easily. The latest update = more content, thus Online in particular is very stuttery. Considering I already talked to you about lag, fps and stutter problems you have with your PC, more updates definitely won't help your PC. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:38, July 20, 2017 (UTC)


 * Well, damn. You have a point there. Seems I need to hopefully get more money for a brand-new GPU. This be the one I'm trying to get. And it seems that no matter how much change the settings, the stuttering issue is the same unless I get a new GPU (my current one's outdated). JohnSignature.jpg 15:41, July 20, 2017 (UTC)

CarCols Tab
Hey Wild,

I was looking at pages like the Burrito, Boxville, and Dinghy, and noticed how lengthy and complicated the misc tabs in the infobox were becoming - the length isn't necessarily the problem, but dealing with different models of a vehicle, different information of each, is becoming overly complicated, especially for vehicles like the aforementioned, that have different colorschemes, flags, etc.

I first started looking at ways to make the carcols section into a table. I thought of a similar way to how you styled it on carcols.ymt/gtavcol.

I created this.

If you look at the source, you'll see it's using dozens of ready-made templates I spent the evening creating:
 * Template:Monk/Test/Colors - adds the background color effect to a table tab
 * Template:Monk/Test/ColorNames - adding the separate naming information to the tab (number and hover information)
 * Template:Monk/Test/Colors/Table - a ready-made table with fields to fill in (too many of them)
 * Template:Monk/Test/Colors/TableHeader - a ready-made header for a table, which has the primary, secondary, etc, titles for each column.

As you can see, the display is simple and easy to understand, but the amount of space it takes up just for ONE color set is crazy, and the amount of template work needed for such a thing is over the top.

Thing is, you can't create tables inside infoboxes. That's why I resorted to template work. And to avoid having to gain each and every hex color code, I used the Colors template to pre-define the color by the number given in the files (like how it works currently with Template:CarColV).

I'd like to think I'm pretty advanced with the coding side of things, but there's only so much exploring I can do in terms of ideas - if you can think of a better way to basically set out what I'm trying to achieve here, let me know :)

<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:13, July 23, 2017 (UTC)


 * I guess an alternative to this would be simply making a Colors subpage (for example, "Dinghy/Colors") and putting the template there. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:18, July 23, 2017 (UTC)

obnoxious, forced, space-taking, auto-playing, videos
.article-video .ooyala-article-video, .featured-video-wrapper { display: none; }

Don't thank me :)

But yeah, I know, and what's worse, the videos are actually created by wikia - listen to the words, and compare it to descriptions on articles - you'll see they literally read out what they read on the page, it's so cringe. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:50, August 3, 2017 (UTC)


 * I wonder if anyone would notice if someone slipped that code into the css.... v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 08-04-2017, 06:00:23 (EDT)

Disruption Logistics (and The Open Road)
Hey man. I gathered we needed an infobox for the Gunrunning stuff, and possibly the Biker stuff too. Thing is, unlike the I/E / FAIFAF / EAOC updates, Gunrunning stuff isn't really owned by an organization - SecuroServ owns all the Import/Export stuff, for example, but Disruption Logistics just seems like a computer service rather than an organization. Same case with Bikers and TOR.

Your SecuroServ navbox template was what I was trying to work on with Gunrunning - since Gunrunning isn't related to SecuroServ, I just went with the next best thing - Disruption Logistics, and went on to create this. I really don't know if it should be called that, it could be called Agent 14, considering he basically runs the entire thing - Mobile Operations (talking of them, they're not even connected to Disruption Logistics in any way whatsoever), the Supplies missions, the vehicles provided, the Warstock association, etc.

Thoughts? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:42, August 7, 2017 (UTC)


 * Yeah, I saw that name somewhere in the textures. So should we call the entire field of Bunker stuff Convert Ops, or just the MOC stuff? Cuz if the latter, that still doesn't really solve the navbox naming issue. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:07, August 7, 2017 (UTC)


 * Sounds cool then. Shame we don't have some kind of logo. Should we create an article on Covert Ops? Seems superfluous but it might be useful for backing up the points you made. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:36, August 7, 2017 (UTC)

weird page
thought you should know about this page and this page. ( Talk ) 17:32, August 12, 2017 (UTC)


 * I've dealt with it. LS11sVaultBoy (Talk) 17:34, August 12, 2017 (UTC)

Mule2
Where is the Mule2 in use? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:55, September 16, 2017 (UTC)


 * omfg that's a Mule2? I had thoughts that the mission where loads of Mules driving around with the cargo in the back (the one where you had to destroy them with that Dune Buggy that everyone refuses to use) used the Mule2, but I even checked and that was a regular Mule. Nice to know they finally used it. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:41, September 16, 2017 (UTC)

GTAO Events
boi. Long holded request complete. Obviously there's a lot of events missing. Would be cool if you could help out and create them, you're the expert :p I started on a few of the most recent ones. Also plan on splitting the Halloween ones since they're named events separately to the DLC, and possibly the Independence Day ones if they're named events too. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:52, November 7, 2017 (UTC)

Readded a deleted page
I readded the Radio Active page that you deleted around 2015-2016. The reason being so was because it's not "fake" - It is a mentioned business in GTA III, but only it's billboard exist. I don't even think it was a radio station, so forgive my speculation. Spiky Eared Pichu (talk) 20:05, November 7, 2017 (UTC)

Doomsday Heist
Hey man. For temporary purposes, I uploaded both the thumbnail and the full preview website pictures of all the new vehicles (except the Avenger, obviously). When you get round to uploading front and rear quarters, your files will automatically replace the original temporary thumbnails (but not the full previews), as I've named them the standard VehicleName-GTAO-front.png. 28 sodding vehicles. I'm actually getting quite tired of these updates, however the upcoming classics look really nice. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:37, December 13, 2017 (UTC)

On screen instructions GXT2
Hey man, a few questions about Online file content. Been surfing around files trying to find things, and noticed that Online mission instructions (like "Deliver the X80 Proto to the Warehouse") are nowhere to be seen. These are the same things that run in GTA V, like "Lose the Cops.", or "Michael died.", such as those found in. Literally no Online missions have them, only Audio transcripts are found in lang files for online missions. How on earth does the game display these messages? If you look in, Import Export's Vehicle Cargo audios, you'll see the transcripts, but there's also a few other things such as "0x00D3ACF5 = IMPA_JBAA", no idea what this is. I'm assuming the game streams things from servers? Or are they located somewhere I haven't found yet?

Also, where are Online mission, races, jobs, etc, images? Ie the ones that display in the lobby screen. I can't find any of these either. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 23:34, December 17, 2017 (UTC)

Affiliates
Hi there, I don't know if you know me, but I'm a bureaucrat from the GTA Myths Wiki. I'm messaging you because after this wiki's main page was updated last month, the GTA Myth's Wiki was missing from the affiliates tab. Yesterday I contacted Monkeypolice, the creator of the template, but he has ignored my message. So could you fix that template as soon as you can? Thank you. Boomer8 (Contact) 06:37, January 4, 2018 (UTC)

Lazer Vintage
There seems to be an error with the Lazer Vintage file. Perhaps its too big? Not sure. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:43, January 13, 2018 (UTC)


 * Scaled it down, seemed to have fixed it. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:50, January 13, 2018 (UTC)

Blips Template
you might be interested in this. Gonna be a big template when it includes every single blip and every single colour variation, haha. But it works nicely!

Btw, could you check out the mission infobox? for some reason, the customizable title "gb_mission_type" doesn't work in certain instances, for example, VIP Work won't change the title when "game = mpimportexport" (which displays "SECUROSERV MISSION". I was hoping we could use the mpimportexport theme as it uses securoserv's colors for the VIP work stuff, since it's securoserv business, however the VIP Work title won't work :( <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:51, January 19, 2018 (UTC)


 * On second thoughts, how do you feel about scrapping the whole "if setup = y, if gbmissiontype = adversary" nonsense and let the infobox mission type be a manual thing? It'd mean changing quite a few pages that use the current "y=" stuff however it does let us put whatever we want in, and it allows for more freedom. A "Name_Change" field lets you change the infobox label "type" but it will not work when there's "if" parameters within it. I've tried it on Kill List Competitive and Penned In and its fine; it allowed mt to use my neat little hudicon template within the fmevent type and it looks neat ;) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:27, January 20, 2018 (UTC)

Coords
Hey man. A while ago you sent me the coordinates for all 79 packages in Sightseer. Where do you get these coordinates? I'd really like to make some use out of coordinates, but I can't seem to find where you got em from. I've looked in the script nothing seems to stand out as coordinates. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:44, February 10, 2018 (UTC)

Vehicles
Did Scripthook betrayed you in the process or just because the images were already there? Well, that's kind of a shame.

At least you made the VC-84 Sparrow in the meantime, which is what exactly I imagined before. lol -- SWAT Cam F     17:46, March 25, 2018 (UTC)


 * Yeah, I understand the waiting for the update from what I saw from earlier updates. That also explains the "heli doesn't float" thing from the few videos on Youtube, but yeah, it seemed like a more complicated process than I though.

You could also, you know, included the options for the selectable weaponized vehicles at that instance (like the MOC, Half-track, AA trailer), so you can get a little batch from the process and call it a day. I guess. -- SWAT Cam F     19:05, March 25, 2018 (UTC)

Portable Infoboxes
Hi! I'm Luqgreg, a member of Vanguard team. We're users who volunteer to help communities adopt to new technologies and features, like content portability. Even though you've already migrated most of your infoboxes to portable infobox markup here, GTA Wiki is still high priority for us. We'd like to help with converting remaining infoboxes to PIs. Were there any issues that stopped you from doing the rest?

We'd really like to get working on your community, but we would appreciate your go-ahead. Also, if you have any questions, or this is the wrong place for this kind of a discussion, please let me know. Thanks! – Luq  greg  17:42, May 15, 2018 (UTC)

Jester Classic
Does this wiki or does it not, reflect what IS in the game - and what IS officially released by Rockstar? The bugged JC model may have been added to the files before the release of A/Hours but was NOT released into the game unless by modification (technically against our policy to include btw). There was no release info during the prior update cycle for SSASSS, no official screenshots of it. It was only officially released in After Hours. That's the update where it belongs, because thats what THE PLAYER sees. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 20:16, July 25, 2018 (UTC)


 * It doesn't matter how it appears in-game. That's when it was added, and later it was enabled, and that's what the page will say. The ramp door Mule was always in the game but completely unused until Gunrunning. It doesn't make it a part of the DLC. Same with the Cargobob with the closed doors: added in Executives and other Criminals, unused until January 2016 Update.
 * Traffic vehicles are kinda similar, they were available since the start of the game but some later ended up getting released on the website with the "Part of DLC" label. It doesn't actually make them a part of that specific DLC, so they don't get a picture in the table, only a mention below it that they can be purchased now. Jester Classic kinda works like this too, except that it was never available to steal/buy and remained unused until now. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 07-31-2018, 02:52:58 (EDT)


 * Aren't we meant to document things from how they appear in-game rather than how they appear in the files? Files are relevant up to justification and maybe for supporting references, but that's just about where it should stay. R* officially announced this vehicle as part of this update, regardless of whether it was added before, their newswire didn't (and understandably) mention that it was "finally" released, and it was officially released as part of this DLC. We should, as a wiki, respect that this decision was made by R* and the way they broadcasted it as an After Hours vehicle, even if it was intended to be released in another update. Of course, both update articles can mention each side of the story, and the Jester Classic article does mention the entire situation, so I'm not entirely sure why you're trying to force this upon the Southern SA Series and After Hours articles. At the end of the day, this is an After Hours vehicle. What next, is the Hunter considered as "originally intended to be released in GTA V but instead added in Smugglers"? Are we going to remove Hunter from the Smuggler's Run article? There's already plenty of vehicles that follow the same story as the Hunter, and in my eyes, the Jester Classic is just the same way, there's no official affirmation that the Jester Classic was actually intended to be released in the Southern SA Series update, files can't provide official evidence for this, only R* have the final word on what is and what is not official when it comes to DLCs. <font size="4" face="Tahoma">Monk (Bureaucrat.png <font color="#4DFF00">Bureaucrat ) <font face="Tahoma">Talk 19:03, July 31, 2018 (UTC)


 * Document both where possible. Even if it was officially announced for this update, it doesn't change the fact it was already added in the game. It had a model, it was a fully functional vehicle that could be spawned freely at will with mods. And with the amount of clickbait, and noise, and considering the accidental release at one point I'd be very surprised if the majority of players at that time had no idea it was coming. Hunter has nothing to do with this, it didn't exist in the game at all before the DLC it appeared in. And again, mule2 and cargobob4, just like the Jester they both existed for some time before getting put to use in another DLC. There is evidence that Jester was going to be a part of SASSS, look at the dripfeed strings. The pages work fine as they are now, literally nobody (else) complained about this - at the end of the day both pages state facts: it was added in SSASSS but never released until After Hours. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 07-31-2018, 03:28:21 (EDT)
 * Deep breaths... OK, On just about every interaction I've had with you on the wiki I have been on your side but on this one I am fundamentally opposed. Evidence from the code and game files are useful as references to support/explain what the player sees in the game, not the other way around.
 * The JC is never seen or heard of by a vanilla player until AH. It doesn't matter when some of the (broken) files that supported the inclusion were added to the game, the only thing that is relevant to the "released" information on the update pages is what was actually released. "that could be spawned freely at will with mods" - and therein lies the fundamental difference between GTAWiki and GTAF. Wrong leaked content is still wrong leaked content, no matter how much egg the leakers have to wipe from their faces.
 * By your logic, all the leftover GTA IV code/config that is still in GTA V but unused should be stated as exists in GTA V in unreleased form and other things like Progen should be stated as existing from day 1 release but, hey, only "released" into the wild by the DLC rather than, as it currently states, released by DLC but noting that it had supporting code from inception.
 * The purpose of the DLC pages are to show, in order, what R* officially released into the game. The JC has to appear, in full, on the AH page because that's what happened, in the real world, for the players who don't (or can't due to their platform) mod the game.
 * The JC page can, and does, fully explain the history of the unreleased "beta" model which was replaced.
 * I actually suspect that the "beta" JC could have been a big middle finger deliberately planted by R* as payback for the OpenIV outcry. But that's probably just the vindictive coder in me speaking. In all likelihood, it was just unfinished in time for SSASSS release but the files were left in there as it was easier than removing them. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 20:37, July 31, 2018 (UTC)