Beta Releases

Before the release of any Grand Theft Auto game, there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands.

Grand Theft Auto 1

 * Accessible Trams were removed early in the games development for San Andreas city.
 * The SWAT Van was removed, despite being shown on the game's website.
 * The antenna was removed from TV Van.
 * Children were cut.

Grand Theft Auto 2

 * A weapon called the "Microwave" was removed.
 * A weapon called the "Instant Vehicle Bomb" was removed.
 * A weapon called the "ElectroBaton" was removed.
 * In the promo movie & inside the game files, districts by the names of Chernobyl Docks, Romanova, Azimuth, Barking, & Kyabetsu were going to be in the game, but they were removed. Also, Arbo & Gonad were actually referenced by name in the police dispatch instead of being called "South Central".

Grand Theft Auto III
Characters
 * Claude's appearance went through many different designs. Some screenshots show a poorly detailed Claude, who looks completely different from the final version. Other pictures show a more final Claude with different hair and a chubbier appearance.
 * The character Curtly was cut.
 * The character Darkel was also cut.
 * Tom Novy was meant to make an appearance in the game as himself.
 * 8-Ball's real name was going to be Mullan, as shown on alpha screenshots.
 * Joey Leone's original surname was Sorvino.
 * Salvatore's original name was Frankie Sorvino.
 * Asuka Kasen's original first name was Kemuri.
 * There was a Butler but he never made the final cut, no one knows what his purpose was but many believe he was Salvatore Leone's butler.
 * Kenji Kasen's original surname was Kassen as evidenced of this site, although it's possible this could be a typo.

Weapons
 * The Land Mine was cut.
 * The Baseball Bat originally was red and yellow, with a red grip.
 * The Nightstick (pictured to the right) was cut.

Peds
 * Children were planned for the game, although Rockstar Games claims that this isn't true.
 * Police Officers originally had mustaches.
 * Fire Fighters originally had yellow uniforms as seen in the earlier screenshots. Portland_Triads_-_beta.jpg originally sported black outfits and had tattoos.]]
 * The Triads originally sported black outfits and had tattoos.
 * The FBI had a different uniform.
 * Buskers (pictured to the right) were cut/disabled from the game and later introduced in GTA IV. Existence of buskers in GTA III, can be seen in default.ide file at the bottom line that says "#83, busker1, busker1, CIVMALE, STAT_BUSKER, man, 0" . Note that the " # " marks the line as "disabled". The busker with the bongos has the same appearances as a college student at the Liberty City Community College in Liberty Campus.
 * There were originally going to be female taxi drivers.

Missions City
 * Originally, when doing Vigilante, Paramedic, or Firefighter missions, the vehicles radio could go out of range - requiring the player to drive closer to the nearest police station/hospital/fire station.
 * Originally, some of the missions could not be taken at any time, since the leaders were busy.
 * Toni's missions originally had to be completed before advancing to Salvatore's missions.
 * The city during development stage was very different from the finished version and has more streets and roads. The airport was once in Staunton Island and there were many roads in Shoreside Vale. Callahan Bridge was also absent.
 * Punk Noodles was originally just with a small grass park with two statues. The statue model still exists in the game's files.
 * The Callahan Bridge was going to be named West Port Bridge (taken from a sign in Atlantic Quays).
 * The Callahan Bridge also had two suspensions (pictured to the right).
 * There were other area names that supposedly going to be included in the game. These are The Towers, Sewers, Swanksville, Projects, Luigi's Place, Little Italy and Industrial Park. Waterfront Promenade, Westport and Westport Bridge could be seen in some directions going to Trenton and Atlantic Quays.
 * A penitentiary, where Claude and 8-Ball were being transported to in the Introduction, was originally planned to be located on a peninsula in north-east Portland.
 * 8-Ball's Garage was supposedly be in the area names on the screen (Observed in the archives of the PS2 version).
 * In the beta also, the Shoreside Lift Bridge has many roads leading to the bridge. However, a picture of GTA III has the beta picture without the lift bridge. It is possible that the Callahan Bridge took its place in the beta.
 * The Hope Medical College had the same size and width as the Sweeney General Hospital, being a perfect copy.
 * The center of the Liberty City Community College campus building looks different as seen in the pre-release screenshot.
 * The Cochrane Dam was originally smaller.

Gameplay
 * The Airtrain was originally destructible with weapons, much like the DeadDodo. This was likely changed due to the controversy of 9/11.
 * The ability to blow limbs off of non-playable characters was cut, but only from the PS2 version of the game. This can still be activated in the PS2 version via cheat codes.
 * Claude could originally run with the baseball bat.
 * Online multiplayer was cut.
 * Originally, if the player picked up money, the script showed how much money was just picked up. This feature still exists in files, and it's possible to enable it.

Graphics
 * The graphics were originally "cartoonish".
 * A very early HUD was very different (pictured to the right), there was a life bar instead of percentage.
 * The radar was light blue instead of orange.
 * Location names had a different color.
 * Blue coronas/markers originally were red domes.

Soundtrack
 * Tom Novy - Back to The Streets
 * AC/DC - Dirty Deeds Done Dirt Cheap
 * Conor and Jay- Carry Me Off
 * Apostles Of Funk - "Yellow Butter"
 * Davidson - "All I Wanna Do"
 * Meme Traders - "Automatic Transmission"
 * Ohjaamo - "Complications"
 * Conor and Jay - "Vegas Road"

Others
 * In the recent interview about GTA III, the logo was used to be stencil font and other one, a pill-shaped logo similar to GTA 2 logo. Gta3_logo_01.jpg
 * Unused lines of text within the game's text files contain phrases, such as "You're perfectly healthy, get out of here!" and "I'll just fix you up". These lines of text seem to imply that the game's hospitals were, originally, accessible/usable.
 * Head Radio had a different logo (pictured to the right). At one point, it shared the same one as Grand Theft Auto 2's Head Radio.
 * Like Grand Theft Auto 1 and GTA 2, the player could originally rename Claude.
 * MSX FM was originally called "Moving Shadow FM".
 * A radio station with Metal and Rock music was cut. This might have been the station that Lazlow mentions on Chatterbox FM.
 * Radio stations such as Liberty FM, Radio Active, WLLC ‘The Zone’ and Liberty Soul FM were all cut during development.
 * Many songs were originally from Grand Theft Auto 2, and some from Grand Theft Auto 1, such as "All I Wanna Do", "Complications", and "Yellow Butter".
 * A Camera pickup can be found in game files and even activated, but it is unfinished. Its icon was later re-used for snapshots in GTA San Andreas. Its original purpose is unknown.

Grand Theft Auto: Vice City
Characters
 * A character called Mr. Moffat was removed from the game.
 * Tommy Vercetti originally wore a dark blue Hawaiian shirt.
 * Ricardo Diaz's original name was Fernando Diaz.
 * Cam Jones' original name was Mike Jones.
 * BJ Smith's original name was BJ Jones.
 * Pastor Richards, like Donald Love, originally had a bigger role in the game.
 * Lance Vance originally wore a purple suit and a black under-shirt according to artwork.
 * Kent Paul originally had a totally different model according to left-over files.
 * Ken Rosenberg originally wore a light pink suit and a yellow under-shirt according to left-over files.
 * Sonny Forelli originally wore a light pink suit and a black under-shirt as seen from the artwork.

Missions
 * A mission involving the removed character Mr. Moffat was cut.
 * A mission involving an unknown removed character, questioning BJ Smith's absence over the phone, was cut.
 * An additional mission for the film studio asset, given by Steve Scott over the phone, was cut.
 * A mission for Apartment 3c, given by Sonny Forelli over the phone, was cut.
 * An additional mission for Avery Carrington, given by him over the phone, was cut.
 * Missions for Pastor Richards were cut.
 * Many missions for Mercedes Cortez were cut, for unknown reasons.
 * Side missions involving the Trashmaster, based on the Firefighter side missions, were cut.

City
 * Escobar International Airport originally was larger; replacing Fort Baxter Air Base with a extended runway, which also included an air traffic control tower, and a un-identified building along side.
 * In the intro of the game, a plane can be seen landing on the curved runway, realistically, it is not possible to land like that, possibly hinting that a straight runway was present in the beta.
 * There was no stadium in the beta.
 * The northeast part of the beach didn't exist.
 * There originally was a swampy area in the city.
 * Phil's Place originally had a small bridge leading to the site.
 * Vice Port originally had a waterway.
 * The Ocean View Hotel was originally called the "Clevelander", a reference to a real-life hotel in Florida.
 * Many locations in Vice City were originally accessible after 100% Completion, such as the V-Rock Recording Studio, the Hotel Harrison, the The Greasy Chopper, and the Printworks.
 * Howlin' Petes Biker Emporium was originally accessible, and has a hidden interior that can be seen using the "look through walls" trick with the Rocket Launcher.
 * There were originally shacks in the sea, but they were removed from the game.
 * Some roads didn't exist in the beta version.
 * Starfish Island was originally called "Star Island", a reference to a real-life island in Florida. Tommy still refers to it as "Star Island" in the mission Death Row.
 * The facade of the Vercetti Estate was different, with square glass windows, yellow dye and without marble arches.
 * The lighthouse was absent, and there were no rocks or docks around that point.
 * A road in Little Haiti, and another in Little Havana were absent in the beta map.
 * A road next to the Avery Construction Site was removed.
 * Ocean Drive had less roads leading out of it.
 * The Links Bridge only connected Bayshore Avenue, and not the surrounding roads.
 * Apartment 3c used to be visible from the outside. It was also originally intended to be a safehouse.
 * The Ocean View Medical Foundation buildings had a bluer exterior.
 * There were bus shelters around the city. The bus shelter model, bustopm.dff, is still inside Vice City's files.
 * The long road from the police station going to the Ammunation is absent in the beta map. Instead of it, there was a removed road in Downtown.
 * The deli across from the Little Havana Police Station had its large Exploder billboard replaced with a different, smaller one.
 * The North Point Mall wasn't in the beta version, there were only some buildings there.

Weapons
 * The MAC-10 was supposed to have a silencer.
 * A shorter version of the MP5, the MP5-K, was cut.
 * The Land Mine was cut.
 * The AK-47 was cut.
 * The Grenade Launcher was cut.
 * The Tazer was cut.
 * The Steyr Aug was cut.
 * When standing still Tommy was able to hold the Chainsaw with one hand.
 * The Ruger had a wooden skin (kept only on the original PS2 version)
 * The Pump Action Shotgun from Grand Theft Auto III was cut.
 * The Micro Uzi from Grand Theft Auto III was cut.
 * The Sniper Rifle was going to have an ammo clip.
 * The Combat Shotgun had a longer barrel.
 * The Silenced 9mm was cut.
 * The Silver Colt 1911 was cut.

Peds
 * The SWAT team would have a bright blue uniform instead of dark blue.
 * The Haitian gangster who wears the blue shirt used to have a picture on the shirt instead of the word "Relax".
 * There were several unused ped models. One man wearing a blue suit, one woman carrying a basket, another woman is wearing a orange shirt and another woman is carrying two shopping bags.
 * There was once a blond-haired prostitute with pigtails and a red skirt. She was supposed to appear around the streets of the Downtown area, and dance in the Malibu Club as shown in several trailers.Medium_2623-vc9.jpg
 * The second member of the Sharks looked different; he was Caucasian and had the same face as the first member.

Others
 * The police car was white and blue in the beta.
 * There were many phone conversations between Tommy and Mercedes Cortez these line can clearly be heard on audio files.
 * There were many lines cut from characters such as Kent Paul, Umberto Robina, Ken Rosenberg, Mercedes Cortez, Mr. Moffat and BJ Smith in Sunshine Autos. []
 * Tires were able to be slashed and recorded into the stats.
 * There was going to be an additional outfit called "MC Tommy" but was removed. It was originally a brown biker jacket that could be found inside Howlin' Petes Biker Emporium. However, neither model nor texture of that outfit exists.
 * According to TXD files, a radio station named VCN (Vice City News) was cut late in the development.
 * According to three TXD files, a first person view was proposed.
 * The sky in the beta version was a darker blue.
 * The beta HUD was very different.
 * The radar originally had a more decent, gradient look.
 * The water was more light and reflective in the beta.
 * The safehouse icon from Grand Theft Auto III was meant to appear. It can still be found in the game files.
 * The health and armor had a different color.
 * Online multiplayer was cut.
 * A "rumoured" GameCube version was "going" to be made, but was "scrapped", due to the game's violence. Reproduction carts do exist however.
 * According to files found on the PS2 disc, there is an interior for the Inside Track in Vice Point indicating that betting was initially for Vice City but got delayed until GTA San Andreas.
 * According to unused audio, loan sharks were meant to call Tommy, as you were originally able to borrow money.
 * According to unused dialogue, a Kenny Loggins song was supposed to be featured in the game.

Grand Theft Auto: San Andreas
Characters
 * Characters including Officer Carver, Larry and Poncho were removed.
 * Both Sweet and Big Smoke had their appearances changed. Sweet was originally dressed in black and wore a black skully, Big Smoke wore a white Saints jersey and did not wear a hat, exposing his shaved head.
 * In the Strategy Guide, Jethro is seen in the mission Riot, suggesting he had a larger role.
 * Su Xi Mu has a second less-detailed character model.
 * Kendl Johnson's facial model and clothing were altered.
 * Mike Toreno has a different model.
 * Cesar Vialpando originally wore a black bandana and black pants.
 * Big Bear has a different model such as wearing the same clothes and much fatter.

Peds
 * Gang members looked different and wore different clothing.
 * Each city had their own unique motor officers, however the final version of the game uses the same model for each city. These beta officers still remain in the game files and can be spawned with trainers.
 * In gta3.img there are files foransed ped (likely taxi driver) and a female valet. Judging from the bad details of the valet, she was cut in the early stages of development.
 * There were also a psycho ped dressed in green sleeve jacket and camo pants. Even, there is a psycho person statistic in the game files with this name: STAT_PSYCHO.
 * Originally, the prostitute with a braid had short hair.
 * A female pedestrian was cut.
 * There were many pedestrians cut from the game. Some still exist in version 1.
 * In the game audio files, there was originally going to be a fourth Da Nang Boys member in the game, but he was cut and his quotes is merged to the second gang member in traditional robes.

Missions
 * There are many deleted missions which include Impounded, Tanked Up, Roadside Assistance, The Truth is Out There, Looking for Big Smoke or missions which were changed with different objectives include Doberman, Photo Opportunity, Beat Down on B Dup, Holed Up and Fish in a Barrel.
 * Pulaski originally drove a Sentinel in High Noon instead of a Buffalo.
 * In the mission Doberman, Carl was supposedly prevent Poncho from being arrested, kill Officer Carver and grab the "evidence" before the police collects it.
 * Fish in a Barrel was supposedly an actual mission instead of a more cutscene.
 * In Sweet's Girl, originally Sweet did not have a gun, so CJ escorted him out.
 * In Photo Opportunity, unused text implies that CJ hijacked and used a helicopter.
 * There was going to be a mission involving a search for Big Smoke.
 * In the Beat Down on B Dup, Carl would originally drive Big Bear to rehab.
 * There was going to be a different race in the Los Santos Stadium.
 * Catalina had audio dialogue of which she would say during Farewell, My Love... to possibly make CJ jealous or could've been used for one of her post-mission phone calls.
 * There were San Fierro Rifa gang tags. The texture is still in the game files.
 * Ryder was supposed to be killed on the pier, and T-Bone Mendez was supposed to escape on the boat but it was changed into the final version.
 * The locations for the snapshot icons (San Fierro collectible) and the horseshoes (Las Venturas collectible) were different in the beta version in comparison to the released version. This came from the original PS2 version of the Strategy Guide, which still used the original beta locations. However, this was changed for the Xbox and PC versions later on.

City
 * The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.
 * Donut shops such as Rusty Brown's Ring Donuts were places where Carl Johnson could eat.
 * San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
 * There were cars driving around the car parks and may park there in San Fierro. (Along the Valet car park)
 * The construction yard near the hospital in Downtown Los Santos had a usable crane.
 * The Easter Basin Naval Base had a different outline, it had a dock and the ship is missing.
 * San Andreas was different and had several different land masses, such as a different San Fierro (which resembled San Francisco more closely) with more parks and less docks. A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
 * Santa Flora Medical Center had two helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
 * The Clown's Pocket casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
 * The village of Bayside didn't exist in the beta version.
 * The village of Dillimore was smaller in the beta version.
 * The Hunter Quarry was smaller in the beta version.
 * According to the beta map, there was a small island in San Fierro Bay which was most likely based on Alcatraz.
 * The landing area of Easter Bay International Airport was smaller.
 * The parking lot of Vank Hoff Hotel had an additional underground level.

Weapons
 * The Skateboard was cut.
 * The Parachute was originally smaller and blue. It can be seen in the demonstration video in Flight School showing how to control parachute and later in the mission A Home in the Hills used by San Fierro Triads
 * According to early previews of the game, 150 weapons were originally included in-game but there is only 42 weapons in the final version.
 * The Micro-SMG was removed, it can be seen in early screenshots of the game.
 * The Micro-Uzi was originally more detailed.
 * The Hammer, Machete, Meat Cleaver and Sledgehammer were cut.
 * Many weapon icons were less detailed, as seen in the Strategy Guide.
 * The Jetpack and the cell phone originally had icons on the HUD like the other weapons.
 * As seen in the cutscene of the mission High Noon, the Shovel was going to be wooden and shorter.
 * The Camera was supposed to be white and slightly bigger, as seen in The Green Sabre.
 * An M16 was planned at one stage, it can be seen in the first Stowaway cutscene, it uses the dirt64b instead of an actual weapon texture, like the PSG-1 and MP-5k.
 * The Nail Bat, M47 Dragon, PSG1, OA93, M72 LAW, M82 and MP5-K were cut.
 * An MP5SD and a weapon resembling one of the 7.62mm NATO Rifles were cut.
 * The Spray Can had another texture.

Others
 * Usable car-washes, similar to those in GTA IV, were cut.
 * The ability to ride the trolleys in San Fierro was cut.
 * Grand Theft Auto San Andreas was originally supposed to be on 2 DVDs.
 * It was possible to hear many vague sounds from your car if it was broken. These sounds can be heard from Rockstar Games's beta gameplay video or some of the trailers.
 * You can also hear many minor sounds included in beta release which are useless in the final game, but these files are still in GENRL file and can be enabled with mod tools.
 * The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
 * The Grove Street Families were originally going to be called Orange Grove Families as seen on the tags in GSF's territory.
 * The Ballas were originally going to be called The Flats.
 * Pedestrians would walk into and out of accessible places like stores, clubs, etc. and GSF members would walk into and out of / hang out in your safehouses.
 * There was meant to be a trailer for the Roadtrain which was capable of pulling more trailers. The old model still exists in the game files and there's even a newer version under the name of 'artic3' however this is un capable of pulling other trailers.
 * Pool tables were originally going to be colored green instead of blue.
 * Carl Johnson was able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
 * The ability to drink beer was cut from the final version.
 * Through the hidden interiors universe, unused brothels can be found, these were most likely to be placed on top of Strip Clubs.
 * Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in HD Universe games.
 * Accorded to a strategy guide, adrenaline pills from previous GTA games were in the beta version. However their effect can still be activate with a cheat code. Model and textures for the pill can still be found in the game files.
 * According to a picture from the strategy guide, there was originally a pool table inside Madd Dogg's Mansion.
 * According to american.gxt, there were several phone calls and lines which were cut.
 * According to gta3.img, there are several more items of clothing available at the clothes stores, including t-shirts, trousers, caps and more - these were all in the game but not used.
 * There was a Boxcar that the Freight would presumably have pulled instead of, or in addition to the flatcars present in the final version. These still exist in the game, and can be modded onto a train with relative ease.
 * A path file exists for the railroad track into Easter Basin, suggesting that it was to feature at some point. This can be utilized through modifications.
 * When the player got busted in the last vehicle they drove, it could be stolen back from the Impound.
 * Spike Strips was supposed to be in the game, but it can be see in the Driving School and mission Puncture Wounds.
 * The Tattoo shop had a different menu.
 * The Xoomer petroleum company was originally called Xenon. This can be seen in the game's internal files. Additionally, an LOD Xenon billboard can be seen in San Fierro, but it is only visible while the game's graphics are loading.
 * The early reviews state that Flash FM and Hit Radio was planned to be in the game but was dropped during the development of the game.
 * Several beta screenshots show CJ wearing a blue hoodie. This was presumably replaced by the green hoodie at Binco. A trailer for the game suggests this would've been the default outfit.

Grand Theft Auto Advance

 * The Barrel was cut from the final version.

Grand Theft Auto: Liberty City Stories
Characters
 * Toni Cipriani originally looked older.
 * Toni Cipriani was fatter. The PSP version still contains the model of the fatter Toni.
 * Salvatore Leone had a different face.
 * Miguel originally has the same outfit from Grand Theft Auto III.
 * Roger C. Hole was meant to appear in a suit in the mission A Walk in the Park. Textures and model still exist.
 * The Leones have different faces as it can seen in the PSP screenshot of the mission A Volatile Situation.
 * The SWAT team had the same appearance as in Grand Theft Auto III.

Weapons
 * The Ruger was cut, but can be found in the PS2 files.
 * The Tear Gas was cut, but it can be accessed by Cheat Devices.

Missions
 * A screenshot suggests that Toni could wear the Leone's Suit when doing missions for JD.
 * The mission for Phil Cassidy was cut. Only HUD Icon remains.
 * Unknown Phone Missions were cut. Only HUD Icon remains. It is possible that the icon replaced the "S" from Salvatore phone missions.
 * After "Driving Mr. Leone", there would be a news report about Shoreside Lift Bridge and Porter Tunnel under construction.
 * A mission called Firetruck Frenzy was cut.
 * Massacres were cut.
 * A Mission called Mobile Massacre! was cut.
 * Assasination Contracts were cut.

Clothing
 * Toni's casual clothes were a light blue shirt with a green vest and boots.
 * The Liberty City police officers originally wore black uniforms.
 * Joseph Daniel O'Toole's glasses were originally purple.
 * The Avenging Angels originally wore a red hat instead of black as it can be seen in a pre-release screenshot with Toni Cipriani wearing a Avenging Angel's Fatigues.
 * Leone's Suit was originally a retextured model of Mr. Vercetti outfit from Grand Theft Auto: Vice City.

Others
 * The player could buy properties. Only the HUD Icon remains.
 * Snow was cut, but it can be still enabled and seen in the side mission Car Salesman level 9.
 * Originally, the LCPD would have chased the player in Predators on higher wanted levels. Sound files exist.

Grand Theft Auto: Vice City Stories
Characters
 * Bryan Forbes originally had a moustache.
 * Lance Vance is shown wearing his outfit from the beginning of the game instead of his blue soiree suit on certain missions such as Burning Bridges, Blitzkrieg Strikes Again and Last Stand as seen on the 1st and 2nd trailer.
 * In a very early screenshot, Victor Vance has a different appearance, like with hair on his head and a tattoo on his upper right arm.
 * In the first trailer, Louise Cassidy-Williams originally had black hair with a different hairstyle instead of brown hair.

Weapons
 * The tear gas was cut again, but it can be seen in the Ammu-Nation store.
 * The cell phone was cut only HUD remains, but only seen in cutscenes.

Mission
 * According to screenshots, there was going to be a mission where Bryan and Vic were attacked by the Mendez Cartel, but there is no mission related to that screenshot.
 * In the mission, Last Stand, Vic also had to kill Armando Mendez, not just Jerry Martinez and Diego Mendez.
 * In a trailer, a scene in Jive Drive was shown, where Lance and Vic jumped the last ramp. Instead of a red Stinger, it was a maroon Stallion being driven.

Clothing
 * The casual clothes were originally yellow and light blue.
 * The Army Fatigues originally read "USMC" on the shirt, meaning that originally, Vic would join the Marines instead of the army.
 * The Wetsuit was originally blue.

Others
 * Victor wore the Pastel Suit in the mission D.I.V.O.R.C.E. even though it is not unlocked until Brawn of the Dead.
 * Victor wore the Cuban Style in the mission Got Protection? even though the Cuban Outfit is unlocked after completing all of Umberto's missions which is after killing Marty Jay Williams.
 * Ionic Real Estate was supposed to be called Mpirian Real Estate as seen on Rockstar's official website on the news article called "Criminals building empires, investing in city infrastructure.".

Grand Theft Auto IV
Mission
 * The mission involving killing lawyer Tom Goldberg was originally called Small Fish in Big Pond.
 * Missions American Dad, Jacob's Ladder, American Dream and I and High were cut.
 * Originally, It's Your Call was set at night.
 * As seen in the third trailer, The Cousins Bellic took place in the early afternoon.
 * Originally in the mission Pest Control, the player would get to choose whether they killed Ray Boccino or Phil Bell, much like in missions The Holland Play and Blood Brothers, but the final version instructs the player to kill Boccino.
 * As seen in the third trailer the end of A Revengers Tragedy is shown to be sunny when it is supposed to be raining
 * As seen in the third trailer there was going to be a mission involving Niko, Roman, and two unnamed people who were trying to escape on a boat with police boats chasing them.

Peds
 * There were originally female police officers.
 * Soldiers were cut from the game.
 * Mailmen were cut.
 * According to beta animations, city workers were also supposed to be fixing street lamps, traffic lights and electricity poles.

Characters
 * A mobster, Raymond Alberga, was deleted from the final version. It was possibly supposed to be Ray Boccino's original name.
 * Little Jacob originally did not wear glasses, and prominently wore a zebra patterned jacket. This is obvious if you look closely at him during the short cutscene of him selling guns during First Date.
 * Michelle had a different looking face as seen in the GTA IV "Move Up Ladies" trailer.
 * Playboy X used to have a plain maroon hoodie.
 * United Liberty Paper had a different voice.
 * Real Badman did not wear a hat.
 * Roman's face and clothes were different.
 * Mikhail Faustin had grey hair and his hairstyle was different.
 * Ilyena Faustin had different clothes, as seen in 2nd trailer.
 * Ray Bulgarin's face was paler, and was less detailed.
 * Carmen Ortiz had a shorter ponytail.
 * Originally, Real Badman, Phil Bell, and Bernie Crane could be taken on friend activities.
 * Roman had a different outfit. The clothing was a white jacket, much like Roman's brown and tan jacket, and white pants. Roman's beta clothing was seen in the second trailer.
 * Niko's hair was a bit longer in the front. This is seen in the third trailer.
 * There was going to be a character name Pauline Simmones who gonna to be the host of Head Radio station but was removed for some private reasons.
 * According to a unused text, Victor Rivas was scheduled to appear in the game but was cut.
 * A Most Wanted criminal Maxwell Caughlin's last name was originally going to be named Maxwell Caddy.
 * Johnny Barbosa's original first name was Vinny.
 * In the game files, Kenny Petrovic's character model was originally going to be Frickie Van Hardenburg's character model, but was changed before the final release.

City
 * Some areas named Anger Bay, Norfolk, Jefferson Heights, Acter Bay, Richmond, Frogtown, Washington Heights were cut. Two areas called Hedgebury and Goatherd can be seen on roadsigns on the Broker-Dukes Expressway. It is likely that they are two more cut neighborhoods, or they could be beta names of the neighborhoods that are where Hedgebury and Goatherd supposedly lead to (Firefly Projects for Goatherd, and Outlook for Hedgebury).
 * The setting of the game was originally going to be Liberty State, rather than just Liberty City, and it would have included countryside surrounding Liberty City, mountains based on the Adirondacks and Catskills, and possibly The Caraways. The article mentioned that there were three cities. First is Liberty City, next is possibly The Caraways and the last could be Carcer City mentioned as "nearby".
 * A street called Liberation Street was either cut or renamed.
 * A street called 128th Street was either cut or renamed.
 * The Statue of Happiness was originally going to be called Statue of Freedom.
 * The Statue of Happiness had a different face.
 * The body of water had a different color than blue.
 * Liberty City was different and only had three islands like in Grand Theft Auto: Chinatown Wars.
 * There was probably an airport in Alderney according to an extra space in the south-western part of the state.
 * In Alderney State, there was a peninsula in the north-western part that shows only land. It is unknown what was located here.

Clothing
 * Fingerless gloves were probably available during gameplay. Pre-release screenshots, posters, trailers and videos of the PC version also show Niko with fingerless gloves but were still not available in the game. They still however can be found in the game files.
 * Binco was going to be the first clothing store. It is replaced by the Russian Shop, while ZIP became Modo.
 * The Rockstar Games hoodie, from Grand Theft Auto: San Andreas, had been removed.
 * Niko's clothes originally did not have stripes. This can be seen clearly in the trailer Things Will be Different.
 * Originally the player could buy clothes from Didier Sachs, but ended up cut. The building still exists in a few places.
 * The Perseus suit had a yellow tie.
 * The Blue Jacket had been cut.

Weapons
 * Beta weapons included a Silenced 9mm, Pool Cue, and the revolver These weapons, were featured in San Andreas and Vice City respectively and were likely to return. But the Pool Cue came back in The Lost and Damned
 * The Baseball bat was originally wooden, like in GTA III.
 * In an early preview, Little Jacob would sell a rocket launcher to Niko. It was originally attached to the underside of his car.
 * The weapon pickups were originally yellow instead of orange.
 * Originally, there was a Yugoslavian Zastava M70, which had appeared in trailers and several screenshots. But it was cut and replaced by the AK-47.
 * The Sledgehammer was cut but can be seen being held by construction workers.
 * the minigun in the game files people say that was cut is not actually a handheld minigun its the minigun from the annihilator helecopter there was never any project of a handheld minigun in Grand theft auto IV ever started by rockstar games

Soundtrack As mentioned in early previews there were several songs that were removed from the final version and found in the american.gxt file:

Electro-Choc:
 * Louis La Roche - Love (2008)

Liberty Rock Radio:
 * The Rolling Stones - Fingerprint File (1974)
 * The Rolling Stones - Under My Thumb (1966)
 * Elvis Costello - Radio Radio (1978)

Radio Broker:
 * The Virgins - One Week of Danger (2008)
 * Celebration - Fly the Fly (Holy Fuck Remix) (2007)
 * Datarock - Computer Camp Love (2005)
 * The Dead Fish - Shallowlead (2007)
 * The Go! Team - Junior Kickstart (2003)
 * UNKLE feat. Josh Homme - Restless (2007)
 * VHS or Beta - Burn It All Down (2007)

The Beat 102.7:
 * DJ Green Lantern feat. Akon, Fabolous & Fat Joe - I'm So Fly (2008)
 * Fat Joe - Shit Is Real Pt. III (2002)

The Classics:
 * M.O.P. - Downtown Swinga (1994)
 * M.O.P. - How About Some Hardcore (1993)
 * Run-D.M.C. - Sucker M.C.'s (1983)

The Vibe 98.8:
 * Cassie - Me & U (2006)
 * Gwen Stefani - Hollaback Girl (2004)
 * Res - They Say Vision (2001)

Tuff Gong:
 * Bob Marley & The Wailers - Get Up, Stand Up (1973)

Vladivostok FM:
 * Max Lorens – Схожу с ума (Shozhu s uma / Going Crazy)
 * Quest Pistols – Мама (Mama / Mother)
 * Dyshi – Взгляни на небо (Vzglyani na nebo / Look on the Sky)


 * The Beat 102.7 was called Hot 95.
 * Tuff Gong Radio was called Babylon.
 * According to a French preview, some Rolling Stones songs could be heard on Liberty Rock Radio.
 * Head Radio was due to appear but was dropped during development.

Others
 * The first removed haircut design for Niko was a cut that seemed to resemble helmet-hair.
 * The second removed haircut design for Niko was a buzz cut.
 * The Well Stacked Pizza Co. was originally meant to return but was removed before release. Outside Pizza This, the logo can still be seen and employees in the Alderney branch have "Well Stacked Pizza Co." on the back of their shirts. This may also indicate that this was once the original location for one of the stores.
 * According to an early in-game preview by Official PlayStation Magazine Italy (dated May 2007), a city bus service was available for Niko to use, with a bus schedule popping up after walking to a bus stop. A bus driver character model is also found in the in-game files. Occasionally, an operating bus with the driver will be seen exiting the runway roads of Francis International Airport, however, if the player attempts to get in, the driver is &apos;pulled&apos; from the bus.
 * Niko would have been able to get limo rides just like taxi rides.
 * According to the model names of Roman's taxi depot, he was originally supposed to use limos. This may have a connection with the limo rides mentioned above.
 * Niko would originally bring prostitutes to his home.
 * Originally, the bailing out animation involved Niko diving forward, as seen in the second trailer.
 * Niko had these contacts in his phone: Cab, City, and Dock.
 * Snow was a weather condition but it is only seen as an unused scenario for pedestrian behavior in the game files.  However if the player leaves Niko sitting there for a bit, they may see him rubbing his hands and warming them, showing that the weather is cold.
 * Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut.
 * Niko's cell phone had a different shape.
 * The weapons in the beta version had different names.
 * United Liberty Paper's contact's office was much more dirty, and his voice sounded different, as seen in the second trailer.
 * Higgins Helitours was called Magnum Helitours. There is a calendar in Brucie Kibbutz' garage with the Magnum Helitours logo on it. (This can be seen in multiplayer and Brucie's Car Theft missions as the garage is open.)
 * Car modifications from Grand Theft Auto: San Andreas were planned to be available in GTA IV but postponed until Grand Theft Auto V.
 * Vehicles had more intense reflections.
 * There were meant to be flyable planes and jets that the player would fly, however according to a recent Q&amp;A by Rockstar Games, they were cut because the map was too small.
 * The inside of The Peep Hole looked different as seen in a screenshot.
 * According to a unused dialogue, Niko would originally able to go inside Fanny Crab's's and order food but was removed.
 * There was a helicopter with only two propellers, and a design which looked just like the Police Maverick but with no LCPD logos on the side. This could have been the earlier version of the Police Maverick or it could have been an earlier version of the Maverick, although it is unlikely because the design is not similar in any way.
 * The classic death animation from 3D Universe was meant to be in the game but it was replaced with Ragdoll Physics. This can be seen when dodging their melee attack then follow a counter-attack with any melee weapon, or sniping them from far away.
 * A fast food restaurant called Ping's, where Niko would order food inside the restaurant was in the beta but was cut.
 * A café restaurant called Rockstar Café was cut and was renamed Superstar Café, along with it's employees.
 * According to the cut audio files, Niko would originally purchase ice cream from the vendors in the gameplay.

Grand Theft Auto: The Lost and Damned

 * The full nude content from the mission Politics was cut.
 * Also in the same mission Johnny was supposed to get an uniform and enter the runway.
 * A Game Informer preview states Johnny could originally change outfits: Johnny had 2 outfits, one from GTA IV and the one he wears in TLAD.
 * According to previews, Johnny had the ability to date girlfriends.
 * The Lost MC Clubhouse originally had a newer exterior; it had white walls with the door moved more to the right and it was also much smaller, which can be noticed in several early pictures.
 * Jason Michaels originally had a bigger role in the game, as seen in several trailers.
 * Malc would originally gave missions to Johnny.
 * Johnny originally had Jason, Malc and DeSean's phone numbers on his phone's contact list.
 * There was going to be a mission where Johnny, Billy, Brian and Jason did drive bys on a Police car.
 * Terry wore a different outfit as seen in a screenshot.
 * Jason originally wore the same outfit that he wears in the GTA IV mission No Love Lost instead of the one he wears in TLAD missions.
 * The Russian Shop would have been accessible but was cut because the clothes in the shop wouldn't fit for the biker-style theme in the game. If the player goes to the front door, an icon will appear.
 * Coming Down was originally an optional mission where the player could decide to accept the mission or decline, and in case the player declined Ashley would less respect Johnny.
 * In a cut Stubbs' Dirty Laundry mission, Johnny had to blow up a truck with a bike armed with a bomb that would activate at 88mph and explode if the speed dropped below that.
 * There originally was a skate park. It was most likely cut because it seemed out of place or unnecessary.
 * The Fight Club was supposed to appear, but was introduced in The Ballad of Gay Tony instead.

Soundtrack In the american.gxt file lists additional songs for radio stations: Jazz Nation Radio 108.5, Liberty Rock Radio, and Radio Broker. They are:

Jazz Nation Radio 108.5:
 * Billie Holiday - Fine and Mellow (1939)

Liberty Rock Radio:
 * Steppenwolf - Ride With Me (1971)
 * Tubeway Army - Bombers (1978)
 * Nazareth - Changin' Times (1975)
 * Black Oak Arkansas - Hot and Nasty (1971)
 * Breakwater - Release the Beast (1980)
 * New York Dolls - Private World (1973)
 * The Doobie Brothers - Long Train Runnin' (1973)
 * Warren Zevon - Lawyers, Guns and Money (1978)
 * Python Lee Jackson feat. Rod Stewart - In a Broken Dream (1970)
 * Rare Earth - (I Know) I'm Losing You (1970)
 * Robin Trower - Day of the Eagle (1974)
 * Billy Squier - The Stroke (1981)
 * Ted Nugent - Hey Baby (1975)
 * The Cult - Born to Be Wild (1987)
 * Love and Rockets - Motorcycle (1989)
 * Motörhead - Ace of Spades (1980)
 * Iron Maiden - The Trooper (1983)
 * Mötley Crüe - Kickstart My Heart (1989)
 * Judas Priest - Breaking the Law (1980)
 * Lou Reed - Vicious (1972)

Radio Broker:
 * Blonde Acid Cult - Calypso (2008)
 * Free Blood - Quick and Painful (2007)
 * The Carps - Porgie & Bess (Big Booty Girls) (2008)
 * The Carps - Veronica Belmont (2008)
 * TK Webb & The Visions - Shame (2008)
 * Scissors for Lefty - Consumption Junction (2008)
 * The Soft Pack - Nightlife (2008)
 * Foxylane - Same Shirt (2007)
 * Kudu - Give Me Your Head (2009)
 * Tame Impala - Half Full Glass of Wine (2008)
 * The Bronx - Knifeman (2008)

Grand Theft Auto: The Ballad of Gay Tony
Characters
 * Tony wore different glasses that were tinted purple instead of clear as seen in the main game and the TLAD expansion.
 * In the game files, Aleks Thornton was meant to appear in the game but was removed for unknown reasons.

Weapons
 * The Automatic Shotgun was fully automatic.
 * The Advanced Sniper's scope was not tinted green.
 * The Assault SMG did not have a silencer.
 * The Parachute was entirely yellow in the beta.

Missions
 * An early interview stated that there would be a random character encounter where a "crazy" ex-girlfriend of Luis would rig a bomb to her car (possibly Margot).
 * According to the GXT files for the mission High Dive, Luis would given a chance to spare Ahmed Khalil.
 * In the Meet Tony Prince trailer, Tony would accompanied Luis in the mission Bang Bang, but the reason for that to be cut is unknown.
 * In Caught With Your Pants Down, Luis was supposed to go to Westminster with Yusuf to pick up his Swift. In the final version, you meet Yusuf at Star Junction, where he already has his Swift.
 * In Boulevard Baby, the owner originally wanted to see Luis in his office.
 * In Departure Time, Bulgarin was supposed to have a meeting with his entourage at the airport, which would be interrupted by Luis, resulting in a shootout. Bulgarin would flee in a Huntley Sport with a convoy of cars and the player would chase after him.
 * During In the Crosshairs, the building Luis is on was supposed to catch fire, leaving him to find another route out.
 * In Corner Kids, Luis call Tony and told him to pick up him, Henrique and Armando up in a helicopter to escape from the cops, on the way back to the helipad, Luis would fend off the cops.
 * There was another mission for Ray Bulgarin that was going to be the third mission for him before in the In the Crosshairs, its unknown why it was cut it can be found in the as "RBULG3" which is missing since the missions that are in the final are marked as Going Deep "RBULG1", Dropping In... "RBULG2" and In the Crosshairs as "RBULG4".

Soundtrack In the american.gxt file lists additional songs for radio stations: K109 The Studio, Self-Actualization FM and Vice City FM. They are:

K109 The Studio:
 * Alicia Bridges - I Love the Nightlife (Disco Round) (1978)
 * Chic - My Forbidden Lover (1979)
 * Gloria Gaynor - Never Can Say Goodbye (1974)
 * GQ - Disco Nights (Rock-Freak) (1978)
 * Hamilton Bohannon - Let's Start the Dance (1978)
 * Michael Zager Band - Let's All Chant (1977)
 * Peaches & Herb - Funtime (1980)
 * The O'Jays - I Love Music (1975)
 * Vicki Sue Robinson - Turn the Beat Around (1976)

Self-Actualization FM:
 * Erik Wøllo - Monument (1990)
 * Pete Namlook - You (1st Impression) (1993)
 * Spacetime Continuum - Voice of the Earth (1994)
 * Coldcut - Autumn Leaves (Irresistable Force Mix Trip 2) (1993)
 * System 7 - Masato Eternity (2008)
 * Moby - My Beautiful Blue Sky (1993)

Vice City FM:
 * Belouis Some - Imagination (1985)
 * Billy Ocean - Caribbean Queen (No More Love on the Run) (1984)
 * Club Nouveau - Lean on Me (1986)
 * Culture Club - Time (Clock of the Heart) (1982)
 * Go West - We Close Our Eyes (1985)
 * Morrissey - Everyday Is Like Sunday (1988)
 * Tears For Fears - Head Over Heels (1985)

Others
 * In the Meet: Luis Lopez trailer for TBoGT, Luis is seen wearing the brown and black Perseus suit, but with blue jeans. This implies that it may have been one of Luis' already available outfits.
 * Armando and Henrique had a bigger role in the game.
 * Armando would be able to sell every weapon in the game from his gun van including the Desert Eagle and the Micro Uzi.
 * Tony, Mori Kibbutz and Yusuf Amir could be taken on friend activities
 * The new Vladivostok FM playlist was meant to be on its own station called EuroDANCE FM, as seen in the folder holding the playlist.
 * Also, Jonathan Peters' song was originally supposed to play on Electro-Choc, not on Vladivostok FM.
 * According to a GXT File, the APC was supposedly parked at Yusuf Amir's construction site, presumably after the events of Caught With Your Pants Down via a text message.
 * The message even says to "blow of anything other than Seagulls" - referencing to the fact that the player has to kill 50 Seagulls around Liberty City in EFLC.

Grand Theft Auto: Chinatown Wars

 * The alpha map looked very different.
 * The Screwdriver, that is used to hotwire cars, was blue instead of green, as seen in an image on the back of the game box.

Grand Theft Auto V
Characters  Clothing
 * According to the Rush Casting Call, a lot of characters names were changed, though it's likely that these names were just cover ups. The names mentioned were:
 * Trevor Philips-Simon
 * Michael De Santa-Albert De Silva
 * Steve Haines-Mitch Hayes
 * Andreas Sanchez-Miguel Gonzalez
 * Wade Hebert-Clyde
 * Brother Adrian-Brother Adam
 * Barry-Eddie
 * Jimmy De Santa-Kevin De Silva
 * Simeon Yetarian-Harut Vartanyan
 * Ron Jakowski-Nervous Jerry
 * Dave Norton-Calvin North
 * Lester Crest-Jerry Cole
 * Tao Cheng-Tae Wong
 * Cheng's translator-Tae's Translator
 * As seen in trailer#1, Michael had green eyes. In the Michael trailer, he had brown eyes. Although they were changed back to green in the final version.
 * Michael looked older in trailer 1 & 2 and some early screenshots and in Michael's trailer he looked younger and had black hair.
 * Franklin had a lighter skin and looked more Hispanic than African-American in trailer 1.
 * In the gameplay trailer, Jordan was playing tennis against Michael, but he was replaced by Rae instead.
 * In the First Person Experience Trailer, Trevor didn't have scars on his hands.
 * In Franklin's trailer, Denise Clinton can be seen originally having a different appearance with a different hairstyle, glasses and a green hoodie representing the Families but was changed before the game's release.
 * In The Long Stretch, Lamar Davis originally wore his green cap backwards, and his T-shirt had a logo of San Andreas Magnetics on it as seen in Franklin's trailer.
 * In Prologue, Trevor's and Brad's Balaclava had a different design.
 * Franklin Clinton was meant to wear a helmet during the Dom missions, and was able to wear different undershirt.
 * In Did Somebody Say Yoga?, Amanda wore a white robe and towel on her head as if she got out of the shower.
 * Ron Jakowski wore a different outfit in the second trailer.
 * In The Jewel Store Job, Michael and the crew members originally wore balaclavas.

Missions
 * Changed Names


 * Caida Libre was originally going to be called Vinewood Babylon.
 * Three's Company was originally going to be called The Extraction.
 * Hood Safari was originally going to be called Ghetto Safari and at one point it was also called Urban Safari.
 * The Jewel Store Job was originally going to be called Pest Control.
 * Legal Trouble was originally going to be called Blow Back.
 * The Merryweather Heist was originally going to be called The Port of LS Heist.
 * Deep Inside was originally going to be called Agent.
 * Meltdown was originally going to be called Movie Premiere.


 * Changed Elements


 * Franklin was originally supposed to take Trevor's role in Caida Libre.
 * Franklin and Lamar originally took place at night.
 * In the second trailer, Trevor Philips was seen driving the Crusader out the back of the Cargo Plane in Minor Turbulence, but was switched by driving a Mesa out the Cargo Plane.
 * In the gameplay trailer, Simeon Yetarian was Employee of the Month during Repossession. This was possibly done to conceal Franklin's surname prior to release.
 * During first Trailer, the loud approach for The Jewel Store Job the crew use Bugstars van, Bugstars Uniform and Gas Mask. Later the crew use suits & motorcycles but wear balaclava instead of helmets.
 * The mission Pack Man took place in the Davis Strawberry area instead of Paleto Bay (seen in screenshots and the second trailer).
 * Michael originally used the normal pistol during the mission Three's Company.
 * Scouting the Port originally involved the use of a Forklift to move crates. This section most likely was cut because of the constant issues with the crates bouncing off the forks and other difficulties, it could also have been removed for other reasons.
 * The Hunting side mission originally had a different HUD.
 * Wade was meant to have Juggalo makeup in the initial cutscene for The Merryweather Heist freight method.
 * Trevor, Lamar and Franklin would of worn bandanas in Hood Safari according to the screenshot, but Lamar and Franklin wore bandanas in the Franklin's trailer.
 * Stretch didn't wear his cap in The Long Stretch, also the mission started at late night originally instead of late evening.
 * Tonya's Stranger's and Freaks missions were originally Odd-Jobs.
 * The Paleto Score originally had another option where Franklin would rescue the crew in a tank, also this mission originally took place at night.
 * Architect's Plans originally had three options to complete the mission.
 * Devin Weston's mission strand originally was like this: Social Networking, Eye In The Sky, I Fought The Law, Deep Inside, Pack Man.
 * Solomon Richards' mission strand originally was like this: Mr. Richards, The Ballad of Rocco/Final Furlong, Legal Trouble/Save Film Studio, Harrier, Meltdown
 * Dialing Jay Norris' phone bomb in Friend Request was originally a separate mission called Selling Short.
 * Monkey Business originally had a helicopter chase through city with the player fending off pursuers. The player had to transfer container and parachute to safety.


 * Cut Missions


 * A mission involving Michael stealing a Harrier jet for Solomon Richards was cut.
 * A mission involving Michael saving the film studio for Solomon Richards was cut.
 * A mission called Social Networking for Devin Weston that included a appearance of Brucie Kibbutz was cut.
 * A heist called The Sharmoota Job was cut. It had three options (Night Stealth, High Impact and Clown Day Stealth) and two preparation missions.
 * A mission called Final Furlong for Solomon Richards was cut. It is unknown if it was a separate mission or the old name for The Ballad of Rocco as both missions take the same place in a mission strand.
 * Michael had two Strangers and Freaks missions with a lady called Magenta that were cut. She still appears in game at the start of the mission The Long Stretch.
 * Franklin had two Stranger and Freaks missions with a man called Dale.
 * Franklin had five Stranger and Freaks missions with two fighting neighbours.
 * Two unknown missions for "The Band" were cut. One involved bringing the band members back together and the second involved stopping Trevor from sabotaging the concert.
 * Another Strangers and Freaks mission for Barry was cut. It involved Franklin stealing a helicopter with weed.
 * Cinema Property had two more missions; Protest and Recover Stolen Film.
 * Six Bail Jumper missions were cut. Marshes, Winery, Surf Shop, Subway, Coast, Venice.
 * Devin's mission strand originally had an intro cutscene.


 * Cut Side Missions


 * Vigilante Missions were removed.
 * Drug Dealing in Grand Theft Auto Online was cut.
 * Pimping was removed.
 * Mini-Games like Basketball, Air Hockey, Pool, Bowling, weightlifting, and stealing/exporting were cut.
 * The following Random Events were cut: Broken Down 1, Broken Down 2 'Hot Chick', Broken Down 3, Broken Down 4, Broken Down 6, Broken Down 7, Broken Down 8, Broken Down 9, Broken Down 10, Hitch Lift 4, Mugging 4, Pick Pocket, RC Challenge Mode, Rescue Hostage, Tow Truck, Ungrateful Whore and Wanderer.
 * 14 Arms Trafficking Ground missions were cut.
 * Towing Patrol odd job was cut. It involved the player driving a Tow Truck on a freeway, towing away broken cars to keep the traffic flowing as long as possible.
 * Towing Illegally Parked Vehicles odd job was cut.
 * Taxi I know a Way mission type was cut. The player would have to follow the passenger's directions with no blips or GPS.
 * A street race for Hao in the Terminal was cut.
 * Formation Display Flight School lesson was cut.
 * Escort Cargo Flight School lesson for GTA Online was cut.


 * Other


 * There was possibly another heist involving a 'Heat'- style bank robbery where the 3 protagonists dressed in suits and balaclavas had a massive shoot-out with the LSPD in the LS Downtown core (Probably removed due to similarities with the GTA IV mission Three Leaf Clover - A screenshot with Michael in a white suit not available in the game and numerous artworks with the 3 protagonists dressed in suits and balaclavas can be found)
 * The Heat styled heist was possibly a beta version of the Big Score: Obvious approach.

Animals
 * Chop originally wore just a plain brown collar (as seen in screenshots and trailers).
 * There were more dog breeds (eg. Huskies, Files can be found). These were postponed till the enchanced version.
 * Horses were meant to appear in the game, most likely would have been seen in the Vinewood Racetrack, Ranch or Farms, (removed for unknown reasons, as files "left over" could have been similar to Red Dead Redemption).

City
 * Fort Zancudo had a civilian-accessible road passing trough it.Debugmap.png
 * The Great Chaparral had a different system of trails.
 * The Zancudo River was wider, had less islands, and didn't flow into the Alamo Sea.
 * Zancudo Road extended further to the west.
 * The road from Route 68 to Bolingbroke Penitentiary took a different angle.
 * The roads in Braddock Pass overlapped.
 * The Lago Zancudo section of the Great Ocean Highway ran closer to the shore.
 * Numerous changes were made to Los Santos' road grid and the landmass, including:
 * Elysian Island had a completely different road layout.
 * The island LSX and La Puerta are situated on was larger.
 * Mirror Park had a third cul-de-sac stretching out as an extension of East Mirror Drive.
 * Murrieta Oil Field had a more complicated road trail system.
 * Changes were also made to Paleto Bay's road grid and landmass, including:
 * A large section of Procopio Promenade was cut off by the shoreline. It was not also connected to the main road grid, probably serving only as a detour for the Paleto Bay section of the Great Ocean Highway.
 * North Point did not exist in the beta.
 * La Puerta and the La Puerta Freeway was planned to be named Los Puerta and the Los Puerta Freeway, but it was changed because of the incorrect translation from Spanish.
 * Road signs mentioning Los Puerta can still be found in Elysian Island.
 * The Grand Senora Desert was originally going to be much bigger.
 * The stretch of Milton Road to Didion Drive was formerly Vine Drive. Vine Drive can be referred to on numerous road signs ingame on Marlowe Drive in Vinewood Hills, Lenny Avery's website and GTA V's physical map itself.
 * Route 68 was originally going to be named Route 69.
 * Martin Madrazo's mansion in Vinewood Hills does have an interior, however it is of low quality and inaccessible. It has two floors. The beta version seemed more detailed and it looked like it would have been accessible to the player. The poor quality interior may be a leftover from a cut heist known as the "Sharmoota Job", which involved Michael and Trevor stealing various valuable artifacts from Madrazo's house.
 * Similarly, the Paleto Bay Sheriff's Office has an interior, however it is also of low quality and inaccessible.
 * Los Santos Elementary School shown in Sue Murry's campaigning got changed to as the training center for the ULSA in Richman.Beta_Vespuco_Beach.jpg
 * There were more pedestrians and palm trees around Vespucci Beach, they were removed possibly due to the limited RAM of the PlayStation 3 and the Xbox 360.
 * Sandy Shores Airfield was going to be named Alamo Sea Airfield.

Weapons
 * So far, this is the list of the weapons removed or changed during development, though they could be released as DLC in the future:
 * The Shovel - HUD Icon
 * The Wrench (as seen in the mission By The Book) - HUD Icon
 * The Fire Extinguisher - HUD Icon
 * The Fire Axe - HUD Icon
 * The Lasso - HUD Icon
 * The Heavy Rifle, a SCAR-like assault rifle, probably being replaced by the Carbine Rifle. - HUD Icon
 * The Assault Sniper, a M14 sniper rifle.
 * The Programmable AR, a XM25 airburst grenade launcher.
 * The Assault MG, a LMG Light machine gun.
 * Dippo Zippo Lighter.
 * Some weapons had the green tint by default.
 * Some weapons had an older more realistic wood-cast model.
 * The Pistol had a darker skin.
 * Laser sights were cut.
 * The RPG originally had a grip attachment as indicated by the BradyGames guide.

Soundtrack According to some users, there were several songs removed from the game. It is suspected that there might have been more songs cut from the soundtrack than featured in the actual game. A complete list can be found here:

Radio Los Santos:
 * A$AP Rocky feat. Drake, 2 Chainz & Kendrick Lamar - Fuckin' Problems (2012)
 * Buddy - Awesome Awesome (2012)
 * French Montana feat. Rick Ross, Drake & Lil Wayne - Pop That (2012)
 * Glasses Malone feat. Jay Rock - No Sympathy (2011)
 * T.I. feat. Trae tha Truth - Check This, Dig That (2012)
 * Tyga - Rack City (2011)
 * Waka Flocka Flame - Rooster In My Rari (2012)

Space 103.2:
 * Con Funk Shun - Ffun (1978)
 * George Duke - Reach For It (1977)
 * Kleeer - Intimate Connection (1984)
 * Rick James - You and I (1978)
 * Zapp - Be Alright (LP Version) (1980)

West Coast Classics:
 * 2Pac feat. K-Ci & JoJo - How Do U Want It (1996)
 * 2Pac feat. Dramacydal - Outlaw (1995)
 * Bone Thugs-N-Harmony - Mr. Bill Collector (1995)
 * DJ Pooh feat. Kam - Whoop! Whoop! (1997)
 * Mack 10 feat. Ice Cube & WC - Westside Slaughterhouse (1995)
 * Nate Dogg - I Got Love (2001)
 * Spice 1 - 187 Proof (1992)
 * Warren G feat. Nate Dogg - Regulate (1994)

Rebel Radio:
 * Bob Dylan - Subterranean Homesick Blues (1965)
 * Commander Cody and His Lost Planet Airmen - Hot Rod Lincoln (1972)
 * Hank Williams III - D. Ray White (2006)
 * Jimmy Martin - Run Pete Run (1977)
 * Johnny Cash - Bad News (1964)
 * Johnny Paycheck - (Pardon Me) I've Got Someone To Kill (1978)
 * Waylon Jennings - This Time (1974)

Los Santos Rock Radio:
 * Cheap Trick - Surrender (1978)
 * Crowded House - It's Only Natural (1991)
 * Def Leppard - Hysteria (1987)
 * Golden Earring - Radar Love (1973)
 * Kenny Loggins - I'm Alright (1980)
 * Kenny Rogers & The First Edition - Just Dropped In (To See What Condition My Condition Was In) (1967)
 * Kiki Dee - Star (1981)
 * Michael McDonald - Blink Of An Eye (1993)
 * Paul Weller - Round And Round (1992)
 * Ram Jam - Black Betty (1977)
 * Rare Earth - Get Ready (1969)
 * Robbie Dupree - Steal Away (1980)
 * Robert Lamm - Sleeping In The Middle of The Bed (Again) (1990)
 * Small Faces - Tin Soldier (1967)
 * Steve Harley & Cockney Rebel - Make Me Smile (Come Up and See Me) (1975)
 * Stevie Nicks - Sable On Blond (1983)
 * The Cult - 'Lil Devil (1987)
 * The Cult - Wild Flower (1987)
 * The Prime Movers - As Strong As I Am (1985)
 * Steve Miller Band - Take the Money and Run (1976)

The Lowdown 91.1:
 * Edwin Starr - Easin' in (1973)
 * Jackson 5 - Dancing Machine (1973)
 * Marvin Gaye - I Want You (Vocal) (1976)
 * Ohio Players - Fopp (1976)
 * Silver Convention - Magic Mountain (1976)
 * The Dramatics - Whatcha See is Whatcha Get (1971)
 * The Kay-Gees - Master Plan (1974)
 * The Meters - Cissy Strut (1969)
 * The Pointer Sisters - Yes We Can Can (1973)
 * War - Slippin' into Darkness (1971)

Blue Ark:
 * Bramma feat. Elephant Man - Duh Weh Mi Waah (2011)
 * Dennis Brown - Westbound Train (1978)
 * Gregory Isaacs - Slum (1989)
 * Junior Murvin - Police and Thieves (1976)
 * Lee Perry & The Upsetters - Jungle Lion (1973)
 * Leo Graham - Want a Wine (1973)
 * Linval Thompson - Jah Jah The Conquerer (1975)
 * Sean Paul - Temperature (2006)
 * Sizzla - Live Up (2003)

Non-Stop-Pop FM: ( * Song was meant to be on Non-Stop-Pop FM, but was later placed in Los Santos Rock Radio in the enhanced editions)
 * Belinda Carlisle - Circle in the Sand (1987)*
 * Cobra Starship feat. Sabi - You Make Me Feel... (2011)
 * Duncan Sheik - She Runs Away (Peter Nashel Remix) (1996)
 * Duran Duran - Serious (1990)
 * Enrique Iglesias feat. Pitbull - I Like It (2010)
 * Estelle feat. Kanye West - American Boy (2008)
 * Jamiroquai - Love Foolosophy (2001)
 * Kevin Rudolf feat. Lil Wayne - Let It Rock (2008)
 * Kylie Minogue - 2 Hearts (2007)
 * Neon Trees - Animal (2010)
 * Seal - Future Love Paradise (1991)
 * Tears For Fears - Everybody Wants To Rule The World (1985)
 * The Supermen Lovers feat. Mani Hoffman - Starlight (2001)
 * Timbaland feat. Keri Hilson & D.O.E. - The Way I Are (2007)
 * Wilson Phillips - Hold On (1990)

WorldWide FM:
 * Weldon Irvine - We Gettin' Down (1975)
 * Rainbow Arabia - Blind (2011)
 * Ultraísta - Smalltalk (Four Tet Remix) (2012)

Channel X:
 * Agent Orange - Bloodstains (1979)
 * Bad Religion - We're Only Gonna Die Young (1982)
 * Circle Jerks - Dude (1985)
 * The Alley Cats - Nothing Means Nothing Anymore (1978)
 * Descendents - Ride The Wild (1979)
 * The Germs - Manimal (1979)
 * The Gun Club - Sex Beat (1981)

Radio Mirror Park:
 * Ducktails - Assistant Director (2013)
 * Friendly Fires - Hurting (2011)
 * Future Islands - Before the Bridge (2011)
 * Gold Fields - Thunder (2013)
 * Junior Boys - ep (2011)
 * Miike Snow - Animal (2009)
 * Moving Units - Until She Says (2011)
 * Panama - One Piece (2013)
 * The Shoes - Time to Dance (2010)
 * Toro Y Moi - Day One (2013)
 * Twin Shadow - Run My Heart (2012)

Vinewood Boulevard Radio:
 * Cold War Kids - Hang Me Up To Dry (2006)
 * DIIV - Doused (2012)
 * Hanni El Khatib - Head in the Dirt (2013)
 * No Age - Eraser (2008)
 * Psychic Ills - I Get By (2013)
 * Sweethead - The Great Disruptors (2009)
 * Tame Impala - Solitude Is Bliss (2010)

Soulwax FM:
 * The Clash - This Is Radio Clash (1981)
 * SebastiAn feat. Mayer Hawthorne - Love In Motion (2011)

FlyLo FM:
 * Sneaker Pimps - 6 Underground (Bluebottle Mix) (1996)

Additionally, there was a cut 90s Rock radio station called "P.M.R." The station was replaced by Vinewood Boulevard Radio as the game's file lists the station under "90s Rock", and the logo can be seen on the radio wheel within the files as well. The station would've played 90s Alternative Rock/Metal, Brit Pop/Brit Rock, Indie Rock, and Post-Grunge. Songs that were meant for this station include:
 * Faith No More - The Real Thing (1989)
 * Oasis - (It's Good) To Be Free (1994)
 * Mansun - Wide Open Space (1996)
 * Staind - It's Been Awhile (2001)
 * Stereophonics - Mr. Writer (2001)
 * The Charlatans - The Only One I Know (1990)
 * Travis - Side (2001)

Others
 * Michael's mansion had different styled bushes.
 * According to a Game Informer interview released in November 2012, it seems that grass had a glossy sheen of morning dew, and alarm systems installed in rich houses on Vinewood Hills and Richman. In the actual release, these features are dropped.
 * The Parachute had the same color scheme as it did in The Ballad of Gay Tony according to the screenshot.
 * The ability to buy properties on the internet was cut for Grand Theft Auto Online. Dialogue exists in the games files mentioning this however.
 * The interior of a certain apartment in GTA Online had a different look.
 * The player was originally able to buy drugs from Smoke on the Water but this ability was removed for an unknown reason. In the final game, Franklin maybe seen exiting the store when switching to him, implying that he has purchased something from it.
 * Cops in the game were meant to use Tazers at wanted levels.
 * Female officers were meant to patrol with male officers, however they can only be seen at the station.
 * Modifications to vehicles such as Bass Boost, Nitro and Hydraulics would have returned in GTA V, but most of them were cut during development. Through modding however, it is possible to modify vehicles to have the Nitro and Hydraulics abilities, however it is unknown how to activate them and it's more likely that these are just parts of unused code.
 * There were originally different car exhaust sounds.
 * In a screenshot, Franklin can be seen wielding a Pistol .50 with one hand. But, in the final version of the game, he wields all pistols with two hands. It is likely this animation was only to appear in a cutscene of some sort or it was just made for the image.
 * In another screenshot, Franklin can be seen walking away from Families members being arrested by the police, although no such event is seen in-game.
 * In Michael's trailer, he is seen using his elbow to hit Simeon, but this animation is never seen in-game or in cutscenes.
 * In the beta, some police vehicles, particularly Sheriff's Cruisers had older coloured San Andreas license plates, as opposed to the SA Exempt plate found in game on all emergency vehicles.
 * In the second trailer, a silver 9F is seen parked in Michael's driveway, in the same spot where Tracy's Issi would spawn from time to time. Since Amanda's Sentinel was already seen in that trailer, it used to belong to either Tracey or Michael.
 * Although, it was most likely Tracey's since the Tailgater is seen twice in the same trailer - Jimmy and Michael talking in the car (Did Somebody Say Yoga?) and behind the Frogger before the end of the trailer (beta Three's Company).
 * Cheetah and Chastity has a phone number, which was somewhat removed from the final version of the game. They can still be called but they have no dialogue.
 * Hiking was going to be a feature for the gameplay but was removed for unknown reasons.
 * Gyms was going to be a feature for the player to work out in the game, but was removed. However Franklin is seen working out at the Muscle Sands Gym in the Switch Scenes.

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