WeaponInfo.xml/GTAIV

Weapon Info in Grand Theft Auto IV.





 







 



 

 



 <anim group="gun@deagle" meleegroup1="firearm_core"/>

<muzzle fx="muz_pistol_large"/> <shell fx="weap_ejected_pistol"/>

<weapon type="SHOTGUN">

<assets model="w_shotgun"> <anim group="gun@shotgun"/>

<muzzle fx="muz_shotgun"/> <shell fx="weap_ejected_shotgun"/>

<weapon type="BARETTA">

<assets model="w_pumpshot"> <anim group="gun@baretta"/>

<muzzle fx="muz_shotgun"/> <shell fx="weap_ejected_shotgun"/>

<weapon type="MICRO_UZI">

<assets model="w_uzi"> <anim group="gun@uzi" meleegroup1="firearm_core"/>

<muzzle fx="muz_smg"/> <shell fx="weap_ejected_smg"/>

<weapon type="MP5">

<assets model="w_mp5"> <anim group="gun@mp5k" meleegroup1="firearm_core"> <rates firerate="1.0" blindfirerate="1.4"/>

<muzzle fx="muz_smg"/> <shell fx="weap_ejected_smg"/>

<weapon type="AK47">

<assets model="w_ak47"> <anim group="gun@ak47"> <rates firerate="1.2" blindfirerate="1.2"/>

<muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/>

<weapon type="M4">

<assets model="w_m4"> <anim group="gun@ak47"> <rates firerate="1.2" blindfirerate="1.2"/>

<muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/>

<weapon type="SNIPERRIFLE">

<assets model="w_psg1"> <anim group="gun@rifle"/>

<weapon type="M40a1">

<assets model="w_rifle"> <anim group="gun@m40a1"/>

<weapon type="RLAUNCHER">

<anim group="gun@rocket"/>

<muzzle fx="muz_rocket"/>

<weapon type="MINIGUN">

<muzzle fx="muz_minigun"/>

<weapon type="FTHROWER"/> <weapon type="CAMERA"/>

<weapon type="GRENADE">

<assets model="w_grenade">

<weapon type="MOLOTOV">

<assets model="w_molotov">

<weapon type="ROCKET">

<assets model="cj_rpg_rocket"> <trail fx="weap_rocket_player"/>

<weapon type="OBJECT">