User talk:TheS424

Welcome

 * If I have to be frank, you did try to comply with our Media Policy from the beginning, a rare sight coming from new editors these days. Keep up. :) Noirlime Talk 18:28, August 22, 2019 (UTC)

Brands
Please stop removing the gallery caption formatting I applied to most vehicle sponsor sections on branding pages. The format keeps things tidy, standardized and neatens up the gallery. Monk Talk 15:41, September 14, 2019 (UTC)


 * I have just spent 30 minutes cleaning up the Burger Shot article to find out you have added a single file link to the page, and as a result, conflicting my edits, given I just alerted you for removing content from the Gallery. Thank you for wasting my time. Monk Talk 16:01, September 14, 2019 (UTC)

It pains me to say it, but eventually it had to come to this. When uploading photos, you also have to select licensing by clicking on the dropdown menu. I'm giving you a 3-day block to hopefully let you get a better understanding of our policies. You edits have been promising so far, I don't want this to discourage you from continuing to do so, thanks. Noirlime Talk
 * Forgive me for not being proficient in English and having little experiences in editing, leading to a lack of careful read of media policy and even ignored reminders at my talk page unitil now. I feel very sorry to cause these troubles that unnecessary, I didn't mean to do that. :( GTA Wiki helps me a lot, I truly hope I can make more contribitions for our community in the future. And thanks for gave a 3-day block that warned me, I'll pay attention next time.


 * Thank you for taking the time to look over the policy. As Noirlime already said, we don't want to discourage you from editing, especially since you're editing GTA Online content, a game quite a few regular editors are not particularly interested in. Also, I would kindly ask you to name any future Rockstar newswire vehicle image uploads as CarName-GTAO-Advert and not CarName-GTAO-Screenshot. This is not anything related to the Media Policy, but it would help with standardisation, thank you. Matrexpingvin (talk) 20:21, October 13, 2019 (UTC)


 * Sure, no problem. TheS424 (talk) 04:14, October 14, 2019 (UTC)

Smurfy: illuminate - communicate - spectate 11:04, December 13, 2019 (UTC)

RGSC Images
So Rockstar is doing a makeover for their vehicle preview images on Social Club, followed with action shots. I appreciate the effort you're trying to put into with keeping them up-to-date on the wiki as well, but for now please upload them with separate names, for example GauntletHellfire-GTAO-RGSC2.jpg for the new preview image, and GauntletHellfire-GTAO-RGSC3.jpg for the action shot. Thank you. Noirlime Talk
 * OIC, OK. S-424 (talk) 12:27, December 13, 2019 (UTC)

Licences
Hey there, if you are uploading textures extracted from game files, please use the "This file is copyright to Rockstar Games" licence template, not the  licence you have been using. That licence also adds the image to the Artworks Category, and they aren't appropriate there. I know you're not the first/only one who has been doing it and I'll get onto the others too. Can I ask you to update your own files with the correct licence? Smurfy: illuminate - communicate - spectate 11:54, April 11, 2020 (UTC)
 * Oh, okay, I'll change the licences later, thanks for your reminder. 'S-424' (talk) 12:09, April 11, 2020 (UTC)
 * Thanks very much. I know there's probably quite a few you'll need to update. Sorry I haven't picked up on this sooner. Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 12:11, April 11, 2020 (UTC)
 * That's alright, I will change the rest of 'em when I'm free.<font size="4" face="DIN">'S-424' (talk) 12:25, April 11, 2020 (UTC)

RE: About the File Paths for the Clothing Logos
Hi, for all of the clothing item textures and/or logos you may be looking for, you will have to know what update the clothing item came from, since it will be located in that update's file. The directory should look something like this:

update > x64 > dlcpacks > (file of update with the clothing item or logo you're looking for) > dlc.rpf > x64 > models > cdimages

For shirts and pants, those will be under (update filename)_male.rpf or (update filename)_female.rpf, depending on whether you want male or female clothing. For most accessories like hats, glasses, and watches, those will be under (update filename)_male_p.rpf or (update filename)_female_p.rpf.

Then, if you go into the folder marked freemode, the files under "Texture dictionary" (Drawable dictionary are the models of the clothing) will be marked with prefixes telling what type of clothing it is:


 * lowr = bottoms
 * jbib = tops
 * feet = shoes
 * berd = masks


 * p_rwrist/p_lwrist = Bracelets & Watches
 * p_head = Hats
 * p_eyes = Glasses
 * p_ears = Earrings

TL;DR: Using import/export as an example, your entire directory should look like this:

update > x64 > dlcpacks > mpimportexport > dlc.rpf > x64 > models > cdimages > mpimportexport_male.rpf > mp_m_freemode_01_mp_m_importexport_01

Always glad to help!

BolbiiS (Talk ~ Edits) 19:48, May 30, 2020 (UTC)
 * I get it. Thanks again! <font size="4" face="DIN">'S-424' (talk) 05:44, May 31, 2020 (UTC)

Edit warring "warning"
EDIT: Official warning rescinded. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 09:21, June 22, 2020 (UTC)
 * Edit warring? What a joke. Whatever you say. <font size="4" face="DIN">'S-424' (talk) 09:24, June 22, 2020 (UTC)


 * I have over 400 screenshots in my folder of Solo lobby/session NPC Pre-modified spawn testing over a period of about 3 years, including many like the following showing that another pre-modified car can and does improve the spawn rate.
 * While using another pre-modified Sandking XL is the best way to get one to spawn almost 100%, my testing has focused on getting one without an existing seed vehicle. Any normal unmodified Sandking SWB or XL or any other pre-modified vehicle produces very similar if not the same spawn rates (still less than an identical Pre-mod Sandking). <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 09:35, June 22, 2020 (UTC)
 * I'll test them later. We could discuss and explain about the spawn method, I'm also glad to, but you gave me a warning for unknown reasons is a bit much tbh. <font size="4" face="DIN">'S-424' (talk) 09:48, June 22, 2020 (UTC)
 * "Unknown reasons"? It was stated right there, here's the link if you need it: GTA Wiki:Edit Warring


 * 09:20:20 (cur | prev) . . (+81)‎ . . Kiwismurf (Talk | contribs | block) (Reverted edits by TheS424 (talk) to last version by Kiwismurf)
 * 08:55:10 (cur | prev) . . (-81)‎ . . TheS424 (Talk | contribs | block) (Undo revision 1242633 by Kiwismurf (talk) https://www.youtube.com/watch?v=dr8_jE5Cu0A Check this video if you don't believe it)
 * 08:41:37 (cur | prev) . . (+81)‎ . . Kiwismurf (Talk | contribs | block) (Undo revision 1242632 by TheS424 (talk) 100% incorrect)
 * 08:36:09 (cur | prev) . . (-81)‎ . . TheS424 (Talk | contribs | block) (I tested. SWBs and other pre-modifed cars aren't helpful. Only XLs can increase the spawn chance, 100% spawn)
 * 07:58:35 (cur | prev) . . (+91)‎ . . Kiwismurf (Talk | contribs | block)
 * 07:32:03 (cur | prev) . . (-5)‎ . . TheS424 (Talk | contribs | block)
 * 07:26:53 (cur | prev) . . (+84)‎ . . TheS424 (Talk | contribs | block)
 * 03:55:52 (cur | prev) . . (-96)‎ . . Kiwismurf (Talk | contribs | block) (seed sandking not required)
 * I have rescinded the official warning (removed the template).
 * The statement I put there is factually correct though, and covers both your point of using a Sandking XL and my point of using others as seeds:

"Driving a normal Sandking or Sandking XL or any other pre-modified vehicle can increase the spawn chance."


 * Frankly, there is no 100% spawn probability at any NPC Pre-modified spawn point. Some times you may get a session where one will spawn every time, and sometimes you will get one where the rate is much less, even though all parameters (time of day, day of week session population etc) are identical. I have started testing using my 3 other PC accounts and RNG and YMMV definitely applies. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 09:59, June 22, 2020 (UTC)
 * Maybe it's mattered with the "Spawn Route"? I followed the method in the video that I mentioned, and I can get the Pre-mod one with a XL immediately, rarely missed in my experiences.
 * Other cars, for example, I tested with a SWB to spawn, even a Dubsta2, which can help increace the spawn chance for other Pre-mod cars, and I found they aren't as effecient as the XL. <font size="4" face="DIN">'S-424' (talk) 11:02, June 22, 2020 (UTC)
 * I admit that "100% spawn" is a bit absolute, but I think the XLs can make the Pre-mod ones spawn easier than use the other cars you mentioned. <font size="4" face="DIN">'S-424' (talk) 11:20, June 22, 2020 (UTC)

As I stated above, RNG and YMMV applies. Of course an identical pre-modified seed vehicle is always going to be the most efficient.

I started my day today with some new testing, since it's been a while (at least 18 months) since I regularly farmed Sandkings - I mostly just farm Eclipse Blvd Sentinels now for the convenience - no special seed required at all. I can have 4 PCs with my 4 accounts running concurrently - loaded them all into individual "Friend only" sessions (my big monitor can do 4-way split-screen).
 * 1) Driving a freshly stolen Sandking XL with their "normal" PV (an F620) parked nearby
 * 2) Driving an "owned" PV pre-mod Sandking XL
 * 3) Driving a freshly stolen Sandking SWB with PV (a motorbike) parked nearby
 * 4) Driving an "owned" PV pre-mod Sentinel XS...

Both Sandking XLs took 2 attempts after 9:30 am before they would spawn a fresh Sandking XL. The Sentinel took 6 attempts (was after 12pm before I got one). The Sandking SWB did not manage to spawn one at all in the first daylight cycle. Refreshing my own memory, even my original (kinda abandoned) research table here only mentions the XL and any other pre-mod, not the SWB. I'll do some more tests tomorrow but I could well be mistaken about the SWB seed after all (egg<face).

As far as route goes, from the dirt road past the Penitentiary is my preferred route, but it was just as efficient from the opposite direction cross-country from the north-west to the back fence, back when I had a 6 car garage in Harmony to farm these regularly. Route 68 from either east or west direction works, but I found never quite as reliably as the north-south routes. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 05:38, June 23, 2020 (UTC)
 * Edit - just re-watched your linked JEV video - did you not realize he is using a SWB Sandking whenever he is not using a pre-mod XL? 0:30, 1:30, 3:35 ... all SWB, not stock XL. He seemed to agree with me that a SWB worked (even says so several times in the comments section). Hmmmm. Definitely need to keep testing that. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 06:23, June 23, 2020 (UTC)
 * Sorry for replying late, too busy today.
 * I thought that's all the XLs in the video, and didn't notice the SWBs, that's my mistake. I also need some time to translate and understand your replies (sorry for my a little poor English), which can be also used as my references for spawning pre-mod XLs.
 * After all, thx for your detailed replies, and I will continue testing. Keep in touch :) <font size="4" face="DIN">'S-424' (talk) 16:10, June 23, 2020 (UTC)
 * Still no luck with a Sandking SWB here. I have noticed some oddities though, with a SWB as I approach if I am looking directly at the yard, the vehicle set spawns and then respawns almost immediately. My guess is there are two conflicting spawn scripts/scenarios occurring. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 00:13, June 25, 2020 (UTC)

Moving files, deleting redirects
Hi there, rather than doing this when you move a file and it leaves a redirect behind that won't be needed, can you change the redirect text to  ? That way, if we happen to miss your work in the activity logs, at least it will appear on the admin task list of pages to be deleted and will eventually be cleaned up. Thanks. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 09:56, July 26, 2020 (UTC)
 * No problem! <font size="4" face="DIN">'S-424' (talk) 13:28, July 26, 2020 (UTC)

Vehicles Template
No problem, I had to whack a protection on it to avoid edit conflicts. Moonbeam custom was accidentally backspaced out so I had to recreate it and obviously used the Front.png instead of the front.png image name. The rest, re-ordering the muscle class by base model name for example, was deliberate for consistency. The two open-wheeler images will be replaced as soon as we (well Noirlime probably) get the proper images, but the cropped LMS website images are sufficient as placeholders in the mean-time. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 05:22, August 12, 2020 (UTC)

Awesome.
Hello! I have noticed your edits and they are amazing! Keep on editing, my friend! Arkansalter (talk) 00:41, 7 November 2020 (UTC)Arkansalter
 * Thanks for your support! :) <font size="4" face="DIN">'S-424' (talk) 00:55, 7 November 2020 (UTC)

Gorillaz Stylo/Pagan version of the Vigero
1st scene is in Gorillaz' universe at 0:13 where Stylo has already been re-named Pagan. It is still a '69 Camaro in their universe at that point (you'll note the prior exterior shot has a proper '69 Dodge Charger and a 30's Ford hotrod parked outside, not GTA version of those cars - Dukes and Hustler). The in-GTA shot at 0:27 and 0:41 still clearly has the PAGAN grille badge (and the Patriot is visible behind them). You are correct that in the few long angle shots of the front of the car, the modified badge is no longer present, hence I wrote:I hadn't got around to making that clarification on the Vigero page yet, but reverted your edit because it made other incorrect changes and assumptions (removing the reference to "Stylo" and assuming the interior shots are rendered in the Gorillaz universe rendition of the car). <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:55, 7 November 2020 (UTC)
 * Just saw the latest edit of the Vigero, I'm glad that the description changed. What you said is also a bit reasonable, Kiwi, but the interior is acturally from Camaro's (through it's true that the background is still in LS), and that's not a assumption. You can find that its interior is much more refined, and even the Chevrolet badge appears on the steering wheel. I will not edit the details of the interior, but you better to check that again and compare with the Vigero's. <font size="4" face="DIN">'S-424' (talk) 09:58, 7 November 2020 (UTC)

Vehicle Image Table template
Somehow it duplicated the entire first two tables (land vehicles and maritime vehicles). I just figured out what your actual change was and was about to reinstate it... can you give your change another try first? If it does it again, I'll see if I can do it without causing the bug. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:54, 30 November 2020 (UTC)
 * OK, thanks for re-trying. It worked fine for me. Did you try to edit just the Helicopters Aeronautical Vehicles section or the whole page? I did it by editing the whole page. <font size="4" color="#4DFF00" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 09:19, 30 November 2020 (UTC)
 * Just the section. <font size="4" face="DIN">'S-424' (talk) 09:25, 30 November 2020 (UTC)

Badge files Texture images versus modified versions
I spent all my morning reviewing and reverting most of the changes made by SuperAusten64 to the badge texture files. The ones I left (and there were many) were ones I deemed valid - the original texture file should be used, not some modified version. I had to correct many of the licences, not all of them were your fault though. Unfortunately you had built up enough trust for those previous modified file uploads to have been trusted and not individually reviewed at the time. That ends now. I have had to apply a 2 hour block to your editing to prevent you reverting all the other ones he reverted. Do NOT do that when your suspension expires. I am now working through deleting your invalid images. Do NOT re-upload modified versions. Kiwismurf (talk) 03:30, 20 January 2021 (UTC)
 * Thanks for the apology, sorry if I've taken more than an hour to respond, consider it a compliment that the response requires my dedicated attention, rather than multi-tasking that I have been doing for the past few hours (while cooking and eating dinner, playing the game etc).
 * I can certainly understand the reasoning behind some of the file modifications, to try to get the images out of a 1:1 ratio to a 16:9 ratio to make the design gallery look cleaner. It was a personal frustration to me that the "detail" field, which was originally a close-up of the rendered badges attached to the vehicle, became a place for exported texture files, which disrupted the clean layout. That is why the description in the MoS still reads the way it does.
 * That said, with much of my focus now devoted to improving the mobile wiki viewing experience, I have some plans in mind for my Design Gallery template, since we have no control over the mobile rendering of MediaWiki's and the design gallery loses all its impact in the mobile view. This re-design will accommodate the square format of the badge textures more cleanly, I hope and make them look cleaner on desktop too.
 * Regards Kiwismurf (talk) 10:01, 20 January 2021 (UTC)

CDG image
Like it, but... it's not a Manuel of Style. Smurfy: illuminate - communicate - spectate 08:02, 3 September 2021 (UTC)
 * Sorry, my oversight. Let me correct it. TheS424 (talk) 08:09, 3 September 2021 (UTC)

RE: Award Icons
Hello, I got the platinum Award icons from Rockstar Social Club, where they are much better resolution. Unfortunately, the Camhedz related rewards are currently not public on RGSC, so getting those icons will have to wait. For the future though, you can access these platinum icons by opening the images in a new tab and (if you don't have the platinum achievement already) change the URL from 'bronze' to 'platinum'.

Bronze Example

Platinum Example

Glad to help! BolbiiS (Talk ~ Edits) 18:21, 29 October 2021 (UTC)