Nightmare Cerberus

"Land the killer blow in our war against the earth. Hop in the front, and watch as the natural world withers and dies around you, together with anyone who dares stand in your path."

- Arena War description.

The MTL Nightmare Cerberus is a custom truck featured in Grand Theft Auto Online as part of the Arena War update.

Grand Theft Auto Online
The vehicle is essentially identical to its Apocalypse variant, but sports bright colours for the bodywork and the chassis. Unlike other "Nightmare" vehicles, it is plastered with labels that are permanent and cannot be removed, even when there are no liveries installed on the truck. The front arches have decals for Xero on the left and Fleeca on the right, while the rear arches have decals for Lucky Plucker on the left and Surprise Facial on the right. The rear tanker also has labels for Fleeca, Dense, Pisswasser, Ranch, Hinterland, Lucky Plucker, Kayton and Wiener Club. Liveries will only cover the cab of the truck.

The vehicle is painted with a primary color for the cabin, while the secondary color is applied on the top rear frame of the tanker and the tires. The rims are similar to the ones from its two other variants and many industrial vehicles like the Phantom and the Packer, with the original black hole texture removed (although the original "normal" texture is still present, leaving the appearance of a hole-like area on the wheel). These rims can also support a dedicated color, although purchased examples have a yellow color by default, which cannot be changed due to the lack of custom wheels options. The vehicle also sports permanent colors applied to random parts, which are the following;


 * Blue: front bumper, oil tanks, side step trims, fuel tanks, side cabin trims, side handle bars and handle trims, mirror frames, lower section of left main exhaust, upper section and middle frame of right main exhaust, lower section of secondary exhausts, second and fourth left secondary pipes (from bottom to top), first right secondary pipe, right-hand section of crane arm and flamethrower chain strap.
 * Green: headlamp cases, bodywork rivets, hood trim, widshield trims, roof visor, wing mirrors, lower front right metal sheet, rear window metal sheet, left-hand rear arch, rear storage units, rear bumper, rear chassis hooks, upper section and middle frame of left main exhaust, third secondary pipes, middle section of right main exhaust, left-hand section of crane arm, crane arm trims and flamethrower mount.
 * Pink: top of the front bumper, tips of the bumper guides, grille frame (with bars alternating between blue, green and pink), headlight cage protectors, hood trims, rear storage unit panels, tail light cage protectors, middle section of left main exhaust, lower section of right main pipe, first left secondary pipe, second and fourth right secondary pipes, rear section and details of crane arm.
 * Purple: lower front left metal sheet, right window metal sheet.
 * Red: lower rear metal sheets, left window metal sheet.
 * Yellow: rear tanker (with the side frames alternating between blue, green and pink, and top panels alternating between green, pink, purple, red and blue).

The truck is equipped with a front flamethrower, and can be also modified with a rear flamethrower.

Grand Theft Auto Online
As expected from a large truck of its kind, the Cerberus is relatively slow but remains powerful and a definite successor to the likes of the Phantom, particularly when it comes to ramming vehicles out of the way.
 * Vehicle

The vehicle's straight-line performance is, overall, relatively poor. The truck also has a limited number of only 3 gears when compared to other trucks often featuring 5.

The Cerberus' engine model is identical to the Phantom and Packer, being a relatively undetailed model which appears to replicate a V8 engine, suggested by its spark plug textures, however with no physical manifolds or cam-heads, the engine model is otherwise unidentifiable. The truck's engine sound is also shared with the Phantom Custom, Hauler Custom, Chernobog, Scarab and TM-02 Khanjali.


 * Abilities


 * The vehicle can be installed with both "Jump" mods and "Shunt" mods. The Jump modifications come in three levels of effectiveness and can be activated using the horn button. When activated, the vehicle will be launched into the air, in a similar way to the Ruiner 2000 and Scramjet. The Shunt modifications allow the vehicle to shunt to the side.
 * The vehicle can be installed with Boost upgrades. This can be used to significantly speed up the vehicle. It can be used repeatedly while driving the vehicle, but it is better to let it fully recharge for maximum efficiency.

The Cerberus' durability is, by default, relatively substandard and is on-par with the Phantom, among other trucks of a similar size. A single explosion nearby may burst the truck into flames, however, somewhat advantageously, the truck's length in comparison to other trucks means explosions to the rear are much less likely to deal damage to the vehicle's fuel tanks, positioned below the cab, and the engine located at the front, however explosions at or around the frontal area will still cause immediate damage. With Armor Plating, the truck's durability is significantly improved, surviving up to 2 explosions. The truck does not deform.
 * Armor

The truck comes with a bullet-resistant front windshield, surviving several rounds from a machine gun before breaking, however the side windows are not.


 * Weaponry


 * The vehicle can be fitted with a Ram Weapon. The ram weapon behaves in a similar way to the updated scoops and ramming bars of the RCV and Armored Boxville, causing a large amount of damage to other vehicles and often sending them flying into mid-air with little to no disadvantage against the vehicle itself, and no damage to the vehicle's engine whatsoever. It should be noted that the effectiveness against other players is significantly reduced compared to its effectiveness against NPCs and their vehicles. Depending on the equipped ram weapon, the truck deals a different amount of force against other vehicles; the "ram" options, including the Light Ram, Reinforced Ram and Heavy Ram deal the same, but less damage than the other "scoop" options, the Light Scoop, Reinforced Scoop and the Heavy Scoop.
 * Flamethrower: By default, the Cerberus is equipped with a cab-mounted flamethrower, unique to this vehicle and usable by the driver. The flamethrower deals a large amount of damage to NPCs, sometimes instantly killing them, but is relatively poor when used against vehicles and players in particular, often taking up to 10 seconds to kill a player. The range of the flamethrower is also lackluster, extending not much further than the length of the truck itself, and its position aboard the truck means aiming both very near and relatively far from the truck proves problematic. Its overall behavior and effectiveness is similar to the Fire Truck and RCV's water cannon. The flame itself looks similar to the flames that spurt out of prop gas containers around San Andreas.
 * A secondary flamethrower can be installed, attached to the rear of the tanker on the back of the truck. It performs identical to the regular flamethrower, and is usable by a passenger. With two players, the two flamethrowers essentially deal twice as much damage when in use.


 * The vehicle has the option for installing Proximity Mines. Unlike Weaponized Vehicles added in the Gunrunning update, the Cerberus, along with all Arena Cars in the Arena War update, has five different Proximity Mine choices: Kinetic, Spike, EMP, Slick and Sticky;
 * The Kinetic option (orange flashing light) creates a small impulse spreading several meters around the area, sending players and vehicles into the air. The impulse deals little damage to both players and vehicles.
 * The Spike option (dark blue flashing light) bursts the tires of vehicles passing over or near it, as well as dealing a small amount of damage to the vehicle, mainly effecting the vehicle's windows, but otherwise dealing no damage or force. The mine does not burst vehicles with Bulletproof Tires installed.
 * The EMP option (light blue flashing light) disables the vehicle's electronics when passing over it. The accelerator, brakes and steering, as well as the radio and other features are disabled for around 5 seconds before reactivating. It also deals a small amount of damage to players. The player will be notified by whom their vehicle was disabled by in a small notification above the radar.
 * The Slick option (green flashing light) bursts a large amount of oil on the surface, causing vehicles passing over it to lose control. This deals no damage to both vehicles or players.
 * The Sticky option (purple flashing light) bursts a large amount of sticky substance on the surface, causing vehicles passing over it to slow down. This deals no damage to both vehicles or players.
 * The truck can also be installed with body spikes. These spikes deal damage to NPCs and players, contact with the spikes can instantly kill them.

Grand Theft Auto Online
The Nightmare Cerberus can only be modified at the Arena Workshop.


 * (AW) Unlock this item for purchase via the Arena War Career.
 * * Plates are unavailable if both "Ram Weapon" and "Rear Bumpers" modifications are installed at once.
 * ** Vehicle is limited to Tire Smokes. Bulletproof Tires are installed as standard.

Grand Theft Auto Online

 * Can be purchased at the Arena War website for $3,870,300 or $2,910,000 (trade price as a Sponsorship Tier reward in the Arena War Career), provided the player owns an Arena Workshop.
 * The vehicle comes with the "Sprunk" Livery and a Light Scoop Ram Weapon as standard when purchased.