User blog comment:SlenderDev/Hardest GTA mission/@comment-1037580-20140711170523

I guess there's a huge factor that made the HD games a lot more enjoyable (and lot easier) than the earlier ones: checkpoints, cover system, better handling of vehicles (especially boats and air craft), better targeting (headshots or disarming shots,for instance), special powers (GTA V's main charas), automatic replay if killed or dead (GTA V), able to take taxis to mission locations if they're far and you need to replay it since you failed it, etc. Many early 3D games' annoying missions are usually attributed to awful controls in certain vehicles (RC vehicles in Zero missions and Demolition Man, ground vehicles like the Forklift in Boomshine Blowout, aircraft in N.O.E., Vertical Bird, High Wire, etc., boats in Checkpoint Charlie... tell me how you didn't pull your hair off if you missed jumping off the ramps), rather than difficulty.

That's why I say there's hard but fun missions... like, say, Kingdom Come? MWAHAHAHAHA!