Stunt - A Tight Spot

"Does the crushing stress of the modern world leave you feeling like the walls are closing in? Prove once and for all that it's not just in your head when your scalp gets violently sanded by the asphalt above. Claustrophobics need not apply. Stunt race for motorcycles."

- Race description.

A Tight Spot is a Stunt Race featured in Grand Theft Auto Online as part of the continuation of the The Cayo Perico Heist update, released on May 27, 2021, during the Stunt Racing Week event. It is available for up to 16 players.

Description
The race is a 43 checkpoint long Lap race, default to 2 laps. For the whole event, the players race down enclosed pieces of track and on pipes.

The race starts at a slightly wider area in Great Chaparral, before continuing on a standard-width track. The racers soon come to a left-hand turn, after which there is a relatively steep descent and a jump onto a yellow pipe – the sides are still closed off so there is no danger of falling off. The pipe bends very slightly to the left, and soon, the players jump onto another yellow pipe positioned slightly lower.

This pipe is straight but will slowly ascend and lead the players onto standard track again. Immediately, there are two consecutive lower-speed right turns, after which there is a jump onto a descending piece of track. This leads them through one of the wooden bridges at Zancudo River and then down a narrow closed-off path. The track slowly levels off and then starts ascending; there is a boost pad to help players keep their momentum.

As the track proceeds upward, there is a left-hand turn and another one soon after, sending the racers down a descending path. The track then widens; this area also has some obstacles. After these, the route tightens again to the standard-width track. The racers quickly come to an open left-hand hairpin turn, followed by a descending piece of track and some minor jumps. After these, there is another open left-hand hairpin turn and then another widened path with some minor jumps. After these, the players once again continue down a normal-width piece of track.

Soon after, there is a left-hand kink and a slightly longer left corner, after which the racers continue on the inside part of a yellow pipe. There is a boost pad here, followed by a jump onto a lower yellow pipe. Again, there is another boost pad and a jump, which leads the racers down a short, descending piece of track, followed by a right-hand corner and then some small jumps onto a lower piece of track. This whole section of the race, starting from the yellow pipes, is a reverse of the beginning of the race, except that it takes place on an upper level.

After the aforementioned small jumps onto a lower level, the players come to the starting area. At a fork in the road, they continue left towards a hairpin turn, which leads them to the start/finish line.