Grand Theft Auto: Chinatown Wars/Features


 * True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
 * M-rating
 * Isometric camera angle
 * Cel-shaded polygons w/ black borders
 * Good touch-screen implementation - "tasteful" minigames, streamlining interface
 * UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
 * Stats uploaded to Rockstar Social Club website via Wi-Fi
 * Finger-sized icons
 * Missions designed for shorter periods of play, arcade quality
 * Aiming with control pad, auto targeting with R button
 * Subtle auto steer.
 * If you fail a mission, you can jump back to the action sequence
 * Chain gun, flamethrower are now included.
 * Good portion of Liberty City is modeled in the game (different routes than in console game)
 * No problems with load times, draw-in or frame rate.
 * Lots of pedestrians, cars, etc. on screen.
 * Wanted System - objective is to disable police cars any way possible.
 * Real-time weather effects, 24-hour day/night cycle.
 * Lots of radio stations to listen to (more instrumentals than vocals).
 * 800,000 lines of hand-optimized source code.
 * No details yet on multiplayer/Wi-Fi features.