User talk:Camilo Flores/Archive 6

RE: Weapons in GTA 1 Navigation Bar
It's fixed, thanks for letting me know. LS11sVaultBoy (Talk) 13:22, November 9, 2016 (UTC)

Infobox Edits
Please stop guessing flags and car cols. I won't tell you again. Monk Talk 16:04, November 9, 2016 (UTC)

Flags and Carcols Cont.
How about instead of asking other people to "fix this one for [you] me", it might be a better idea if you stuck to your side of the fence. i.e, stick to what you know. How about I stick with what I was going to do, am doing, and not being taken over in doing - HD universe, and you, stick to the 3D universe. Since you decided to return and practically take charge of my project ("helping" doesn't even spring to mind, with the attitude so far, anyway "fix me" "i'm careless", etc).

If we can all get along with our own work, you can work on car cols for the 3D universe, and I can do the HD universe - I already started working through my list weeks ago, and you overlapping into the HD universe vehicles is ruining my order.

Thanks. Monk Talk 21:43, November 9, 2016 (UTC)


 * I'm working through IV already. You can do all of the 3D univ games, let me stick with my plans of HD. Monk Talk 23:26, November 9, 2016 (UTC)

I clearly told you at the beginning to:
 * Stop inserting false information by "guessing" Wheel Types, Interior and Dashboard Textures/Dials (respective)
 * Use the updated templates (was only fixed 1 week ago, I still have to update the old pages you did wrong for about 7 days)
 * And TFG already stated, stop inserting "GTA [Game]" in the "Expand" templates when the vehicle only makes an appearance in one game - you can clearly see I have been doing that already.

I'm classing this as edit warring, considering you didn't listen to me the first time, second time, and you undid TFG's reverts several times. Sorry Camilo, but I don't like your attitude to editing since you returned - sure, this is a wiki, and you can edit what you want, but I don't like how your attitude changed when you came back - the fact you left in the first place tells it all. Monk Talk 15:39, November 24, 2016 (UTC)

San Fierro
I have to ask you why you are changing San Fierro 3D Universe? I don't get it. I know that the San Fierro's motto is "The City of Psychedelic Wonders" because I have played that mission.

P.S. Do not change the page man!MIHAJLO150 (talk) 12:11, December 15, 2016 (UTC)

Vehicle Warehouse Information
Where did u move all of the vehicle warehouse information that was on the warehouse wiki page? Ninerfan83 (talk) 19:05, December 19, 2016 (UTC)
 * Thank u for that. Glad to see it was all left intact. That was my biggest addition to anything I've ever done on any of these wiki pages and I was really proud of it. Ninerfan83 (talk) 19:14, December 19, 2016 (UTC)

Back
Ah, so you're back now, eh? :P  Chris6d (talk)  01:27, December 31, 2016 (UTC)
 * It's going pretty good over here on the WD Wiki, pretty much the same but we've expanded a bit. Monk's gonna help out, get some images, vehicle info, etc. It's never too late to come back and make some edits, Camilo. But it's your choice.  Chris6d (talk)  15:44, December 31, 2016 (UTC)
 * It's really no problem. You do whatever your heart desires, Camilo. Stay safe, and happy nieuw year.  Chris6d (talk)  16:07, January 1, 2017 (UTC)

Vehicle Features
I was thinking that given the size of the aux lamps section should be given its own page. Just thinking Vehicle Features/Auxilary Lamps, like the other large sections on that page. Just advice, do what you want with it. Leo68 (talk) 02:07, December 31, 2016 (UTC)

Ruiner3
Since its display name is just Ruiner, its officially just a variant of the Ruiner, alongside the Ruiner 2000. Monk Talk 18:09, January 9, 2017 (UTC)

GTA IV interiors
Not sure where you're getting GTA IV interiors from, but Infernus does definitely not use Comet's interior. Almost all the GTA IV vehicles have their own unique interiors, though the majority are just adjustments of each other - in GTA IV, there is no "common" interior name, so all cars literally just have their own interior which may or may not be shared/adjusted from another vehicle. I think a couple of TBOGT cars do use identical interiors from GTA IV though, simply because TBOGT also uses most handling lines from other vehicles in GTA IV - they did that to make it easier for themselves. Monk Talk 19:49, January 9, 2017 (UTC)


 * Also, most vehicles just have random horns, usually one of three horns out of an imaginary category of horns - mostly things like standards, beaters, trucks, vans, high ends. Those aren't specific names, because horns are just named random things in the files afaik. Monk <font face="Tahoma">Talk 19:52, January 9, 2017 (UTC)


 * I ain't really into that idea but okay, if you're gonna custom name them, then I'll give you a hand with what most are:


 * Obviously trucks are just shared. Some are digital and some are analogue, exactly like GTA V. So that's truck.
 * Gen taxi sounds about right for the most of cars. I can give you some example extracts some other time about what these interiors look like, in general.
 * Cavalcade will be the yellow SUV ones.
 * Not sure if Dukes counts for the most of muscle cars, since in GTA V its called Monroe/Tornado and Bodhi.
 * Performance are Super GT
 * IIRC Infernus and Turismo share, so that's probably "Turismo".

Hope that helps. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:56, January 9, 2017 (UTC)

Okay I've made a list here. Basically, rockstar appear to have, at least with GTA V, named interiors based on the interior's first appearance's vehicle's name - I.e Cavalcade seems to be the first vehicle to have that interior (in GTA V that's bullshit but hey ho), so Cavalcade is the name of most cars that have that interior. Faction is the first vehicle in a-z that has that interior, so all others that have it are named Faction. etc.

Here I've listed the vehicle model name under the common vehicle that was pretty much the first vehicle to have that interior - and then I note whether its the same texture as in completely, or whether its a different name but is pretty much the same (may be changed slightly). I've left bikes out and Tug and Airtug are in spares as they don't have interior textures (not proper ones anyway).

It'd probably help to have images but since there's really just loads of different named variations of each, that'd be tricky. I went with the basics. Sorry.


 * Truck
 * Ambulance
 * Benson
 * Biff
 * Burrito
 * Bus - no idea why it's in its own texture pack tho.
 * Cabby - its called Cabby interior, but its almost identical to truck elements - digital copy
 * Dinghy
 * Firetruck
 * Flatbed
 * Jetmax
 * Mule
 * Enforcer
 * Packer
 * Phantom
 * Pony
 * Police Predator
 * Police Stockade
 * Reefer
 * Ripley
 * Speedo
 * Squalo
 * Steed
 * Securicar
 * Trashmaster
 * Tropic
 * Yankee


 * Taxi/General car
 * Admiral
 * Chavos
 * Dilettante
 * FIB Buffalo - its the police version. Literally identical with the police laptop/radio additions.
 * Lokus - Is called Lokus, mainly just a color change of the standard interior.
 * NOOSE Cruiser - its the police version, it is just like the FIB Buffalo
 * Police Cruiser - ditto to NOOSE cruiser.
 * Police Patrol - Ditto to NOOSE cruiser.
 * Premier
 * Taxi (both)


 * Schafter - these are similar to Taxi/General car but have different console and dash design. Dial cluster is shared.
 * Oracle - Uses Schafter-named interior.
 * Pinnacle - Uses Schafter-named interior.
 * Cognoscenti - Uses Schafter-named interior.
 * PMP 600 - Uses Schafter-named interior.
 * Presidente - is called Pres, but is just the same.
 * Schafter - Uses Schafter-named interior.
 * Solair - Is called solair but is just the same.
 * Washington - is called Washington but is just the same.


 * Banshee




 * Annihilator
 * Annhilator - mostly composed of dials and seats/steering wheel
 * Maverick - is called Maverick but is just the same really.
 * Police Helicopter - is called Maverick
 * Tour Maverick - is called Maverick


 * Blista
 * Blista - Uses Blista-named interior
 * Fortune - Is named Fortune but is literally identical to Blista, but has blue stichings in replace of red, and radio is changed.
 * Hakumai - Is named Hakumai, quite a change, mostly just shape of doors and a few colors on stiching, and a new radio, but the entire dash and seats, etc, are cloned. New dials (now a digital dial, unique)
 * Ingot - Is called Ingot but is really just Blista basically changed to make a wagon and a few radio changes.
 * Uranus - Is named Uranus and changes a few colors around from Blista
 * Willard - is called Willard but is pretty much Hakumai


 * Bobcat
 * Bobcat - Uses bobcat-named interior.
 * Rancher - is called Rancher but is just a beige variation of Bobcat.


 * Sabre
 * Bucaneer - Uses Sabre-named interior
 * Sabre - Uses Sabre-named interior.


 * Sabre2
 * Sabre2 - uses Sabre2-named interior.


 * Cavalcade
 * Cavalcade - Uses Cavalcade-named interior.
 * E109 - Uses Cavalcade-named interior.
 * Cav FXT - Uses Cavalcade-named interior.
 * Huntley Sport - Uses Cavalcade-named interior.
 * Landstalker - its called Landstalker but is just really the same as Cav.
 * Patriot - Uses Cavalcade-named interior.
 * Perennial - is called Perennial but is just same really.
 * Perennial2 - uses Perennial name.
 * Police Patriot - Uses Cavalcade-named interior.
 * Rebla - Uses Cavalcade-named interior.


 * Comet




 * Coquette


 * DF8 - Similar to Cavalcade but too different to class as same - has specific shapes and slightly adjusted positions of dash, etc.
 * DF8
 * Feroci - its called Feroci but its basically identical to DF8, except has blue dials and door shapes are moulded differently, and some random tassles.
 * Feroci2 - Uses Feroci-named interior
 * Habenero - its called Habenero but its pretty much Feroci, but with extended rear pillars and a few more additions to make up for the rear boot.
 * Intruder - uses Feroci-named interior
 * Vincent - is called Vincent but looks mostly the same to Feroci


 * Dukes
 * Dukes - Uses Dukes-named interior
 * Sabre GT - Its mostly the same but changes the metal to a color and dials are changed.
 * Stallion - is called Stallion, its basically a wood replacement of Sabre GT, dials are a little different.
 * Vigero - Is called Vigero, mostly same but changes yet again, but keeps wood.


 * Vigero2 - An odd one, its a beater of the Vigero interior, so shared with dukes but not?


 * Emperor
 * Esperanto - its called Esperanto but its basically the same as Emperor
 * Marbelle - is called Marbelle but is just the same really
 * Romans Taxi - is called Rom, but is just a maroon variation of Esperanto.


 * Emperor2


 * Faction
 * Faction - Uses Faction-named interior
 * Manana - is called Manana but is pretty much the same.
 * Virgo - is called Virgo but is pretty much same.


 * Feltzer


 * Futo


 * Infernus - completely different.


 * Peyote - unique.


 * Primo - seems to be similar to Schafter in design, curves, etc, but is colored different and has unique dials, some other stuff, etc.


 * Romero - similar to Primo in that its similar to Schafter, but has drastic changes in dial, color, shape, etc.


 * Ruiner - doesn't really compare to much.


 * Sultan
 * Sentinel - Uses Sultan-named interior.
 * Stratum - is called Stratum but is mostly the same.
 * Sultan RS - is called Sultan RS, but mostly just same with change of color of dials and some rally additions.


 * Super GT


 * Turismo


 * Voodoo

Spares (lack interior textures)
 * Tug
 * Airtug

In simple form; the images I have put up are the most generic of all the interiors, meaning any other interiors string from one of these in some way or another, be it identical or changes of color and features.

<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:16, January 9, 2017 (UTC)

Chat
Chat? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:39, January 14, 2017 (UTC)

Project
We had an agreement and that seems to have been blown out of the window. FYI yes the project is still rolling - just because I don't spend all night doing infoboxes, does not mean I have quit them - yet another reason a reconsidered my resignation in the first place. Give me time when I'm busy at these moments, and I'll get round to them. I do have better things to do outside of the wiki on occasion. Thanks bro. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 08:19, February 18, 2017 (UTC)

User : Rectouss
I might report this guy ASAP to some active admin or bcrat. GTAFan86 (talk) 16:46, February 21, 2017 (UTC)


 * I reported him to Konan and Monk. Thanks for backup by the way. GTAFan86 (talk) 16:53, February 21, 2017 (UTC)

GTA 1 (and its expansions) and GTA VCS vehicle files
Any chance you could find handling files for vehicles from GTA 1 (including London 1961/1969) and Vice City Stories? And yes, there are cars from Vice City Stories that are not included in the original Vice City game. 18:05, February 24, 2017 (UTC)


 * GTA 1/Eps: Game is pretty much extinct, hardly anyone has it, the files are pretty old and are likely unable to be read (I literally just downloaded the game, trying to find something that actually reads the files)
 * VCS: Not on PC; files hard to get to. Likely that most of the data for VCS is already in VC.


 * Dunno why you're asking Camilo, he doesn't own the games, lol. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:16, February 24, 2017 (UTC)


 * I guess he's an expert in finding files? Also, sucks that GTA1 and its episodes' files are nonexistent. Would've been awesome on what they look like. D: JohnSignature.jpg 18:20, February 24, 2017 (UTC)


 * Erm, he didn't find any files afaik. I, Wild, a couple other users (years ago) did. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:23, February 24, 2017 (UTC)


 * I see. Seems R* basically abandoned their older games because they don't want us snooping vehicle files. JohnSignature.jpg 18:30, February 24, 2017 (UTC)


 * They didn't abandon anything, not on purpose, and the files aren't restricted for us not to see, they're in either old formats that nothing reads, or are in general formats that only run with the engine. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:32, February 24, 2017 (UTC)


 * Hmm. Makes sense. Though regarding VCS, they have unique vehicles not available in VC (e.g. Polaris V8, Bovver'64), though I'm still surprised that VCS has no such files for vehicles in VCS. JohnSignature.jpg 18:35, February 24, 2017 (UTC)

Eerm, do you think before you type or just say random things? Because obviously VCS is going to have these files, otherwise they wouldn't exist in the game. It's not that they don't have them, it's the fact we don't have a port of/for these files. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:42, February 24, 2017 (UTC)


 * Huh. Makes sense, then. Sorry if I was a bit crazy and whatnot. JohnSignature.jpg 18:45, February 24, 2017 (UTC)

Hey! I'm your friendly neighbourhood... Shadow. Well anyway, nice to see you helping out the wikia, ShadowDark959 (talk) 06:08, February 25, 2017 (UTC)ShadowDark959ShadowDark959 (talk) 06:08, February 25, 2017 (UTC)

'''Hey Cam! '''I'm just your friendly neighbourhood.... GTA Guy.... Now I feel undervalued..... ANYWAY! Thanks for helping out the wiki! We really appreciate it! Thanks!

ShadowDark959 (talk) 06:09, February 25, 2017 (UTC)ShadowDark959ShadowDark959 (talk) 06:09, February 25, 2017 (UTC)

Clubhouse Mechanic
Hey Cam... long time, no chat. :) I see you were the one who added most of the Clubhouses page including the name of the mechanic as Zach. I've just started the MC stream in Online and didn't see his name anywhere when I was setting up. Before I go ahead and create a character page for him, where did you get that name from? <font size="4" color="#008000" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 11:34, March 11, 2017 (UTC)


 * Thanks - I added the bike shop as a renovation later, so Malc just mentioned that a mechanic would be on site when he did the intro. Sweet, Zach page is coming right up. :) <font size="4" color="#008000" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 21:12, March 11, 2017 (UTC)
 * The chop shop in the CEO office was added recently so I added it by renovation... I suspect that the Assistant may give a name for the mechanic if you buy it at the time you buy the office (the way Malc does for the MC clubhouse) but I can't test that now as both my PC Online characters have the office already and have been througjh the Assistant intro. I may just create her page as "Unnamed female mechanic". <font size="4" color="#008000" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 00:12, March 12, 2017 (UTC)

Hangouts
? :) please xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:17, March 13, 2017 (UTC)

Current Design Galleries
Hey man, how are you doing? Just thought I'd let you know, if you come across a vehicle that is marked "Needs images of: current design gallery" (or similar), replace the images needed template with. Any additional notes can be added separately, but check how the template works with that before saving :)

Message me off-site if you find the time too :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:44, March 27, 2017 (UTC)

Voodoo
Hey Cam. How are you?

Good point on the Voodoo! What determines a sedan is a vehicle with a three box design - a frontal area (hood, etc), the cockpit (windows, doors, roof), and the rear area (trunk, etc), and the car also needs the A, B and C pillars. What's strange is that the Voodoo doesn't meet this criteria, as it lacks a B + C pillar, and just sticks with a B (rear most post). It does feature standard window borders, but doesn't feature the pillar itself, and the police chatter naming it "sedan" is well and truly a typical rockstar mistake. Obviously some clown just thought of it as a sedan, which, at first, so did I, until I realised the pillars just weren't right. At the moment, this car can't really be described as anything. It's closest to a classic two-door coupe.

Looking at the Impala itself, the wikipedia lists the classic Impala as a 2-door coupe, with 4-door sedan versions (where the B and C pillars exist) and also a 2-door hardtop and convertible. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 10:36, April 17, 2017 (UTC)


 * Technically there can be four door coupes (Exemplar) and also 2-door sedans (3D Universe Manana). What defines a difference is mainly the number of pillars. A, B and C mean sedan, while just A and B mean coupe. Coupes are also in general slightly less boxy when it comes to the transition between the B pillar and the boot. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:21, April 18, 2017 (UTC)

Mission Car Colors
Okay, so this took hours, but, I think I might have something. Bear with me here.

So, Poppy has a beautiful Cog Cabrio, a pink one, with a unique plate. Out of Carcols.ymt/gtavcol, I'd say its 137 on first guess. I found the correct script file (pap3a) where the car is found, and searched for "cogcabrio" within the script. It exists, its listed twice. I then began to search number 137. Millions of suggestions came up, but one really stuck out...

void func_271//Position - 0x28667 {	if (iLocal_3534 == 0) {		if (func_302(0)) {			func_301(&Local_3304, 1); vehicle::set_vehicle_doors_locked(Local_3304, 2); vehicle::set_vehicle_model_is_suppressed(Local_3304.f_5, true); vehicle::set_vehicle_lod_multiplier(Local_3304, 2.5f); vehicle::set_vehicle_mod_kit(Local_3304, 0); vehicle::set_vehicle_number_plate_text(Local_3304, "P0PPYM15"); vehicle::lower_convertible_roof(Local_3304, 1); vehicle::set_vehicle_colours(Local_3304, 137, 137); vehicle::set_vehicle_extra_colours(Local_3304, 0, 0); vehicle::set_vehicle_mod(Local_3304, 11, 2, false); vehicle::set_vehicle_mod(Local_3304, 12, 0, false); vehicle::set_vehicle_mod(Local_3304, 14, 3, false); vehicle::set_vehicle_mod(Local_3304, 23, 6, false); vehicle::toggle_vehicle_mod(Local_3304, 18, true); func_301(&(Local_3285[0 /*6*/]), 0); func_301(&(Local_3285[1 /*6*/]), 0); func_301(&(Local_3285[2 /*6*/]), 0); entity::set_entity_invincible(Local_3285[0 /*6*/], true); entity::set_entity_invincible(Local_3285[1 /*6*/], true); entity::set_entity_invincible(Local_3285[2 /*6*/], true); vehicle::set_vehicle_model_is_suppressed(Local_3285[0 /*6*/].f_5, true); func_300(&(Local_3371[0 /*9*/]), &(Local_3285[0 /*6*/]), 6, 0, -1); ped::set_blocking_of_non_temporary_events(Local_3371[0 /*9*/], true); func_300(&(Local_3371[1 /*9*/]), &(Local_3285[0 /*6*/]), 6, 0, 0); ped::set_blocking_of_non_temporary_events(Local_3371[1 /*9*/], true); func_300(&(Local_3371[2 /*9*/]), &(Local_3285[1 /*6*/]), 6, 0, -1); ped::set_blocking_of_non_temporary_events(Local_3371[2 /*9*/], true); func_300(&(Local_3371[3 /*9*/]), &(Local_3285[2 /*6*/]), 6, 0, -1); ped::set_blocking_of_non_temporary_events(Local_3371[3 /*9*/], true); func_300(&Local_3408, &Local_3304, 26, 0, -1); ped::set_ped_relationship_group_hash(Local_3408, iLocal_3791); ped::set_blocking_of_non_temporary_events(Local_3408, true); ped::set_ped_relationship_group_hash(Local_3408, iLocal_3790); ped::set_relationship_between_groups(5, iLocal_3791, 1862763509); ped::set_relationship_between_groups(5, 1862763509, iLocal_3791); entity::set_entity_load_collision_flag(Local_3408, true); ped::set_ped_model_is_suppressed(Local_3408.f_5, true); ped::set_ped_component_variation(Local_3408, 0, 0, 0, 0); ped::set_ped_component_variation(Local_3408, 2, 0, 0, 0); ped::set_ped_component_variation(Local_3408, 3, 0, 0, 0); ped::set_ped_component_variation(Local_3408, 4, 0, 0, 0); ped::set_ped_component_variation(Local_3408, 8, 0, 0, 0); iLocal_3534 = 1; }	}	else {		func_272; } }

Basically, this is definitely it. The line, confirming the primary and secondary are both 137. Not sure where pearl and wheel are. t even lists the plate, AND the convertible roof. Can't see where cogcabrio is referenced though, not sure how it links it up, but yeah.

In the script I also found the police officer type used at the end of the mission, the script telling the police car (police3) to spawn, and several other bits. I was gonna try Pack Man, I Fought The Law and some others, but I can't find them. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:19, April 24, 2017 (UTC)


 * Okay so the number "Local_3304" stands out - I have a feeling this is the Cogcabrio in the mission. The script "requests this model" numerous times.


 * Also found this quite cool too.

void func_310(int iParam0)//Position - 0x2A3CA {	vector3 vVar0; vVar0 = { -0.428284f, 0.205746f, -0.156812f }; switch (iLocal_3268[iParam0]) {		case 0: if (iLocal_3262 == 4 || iLocal_3262 == 3) {				if (func_480(Local_3371[0 /*9*/])) {					if (iParam0 == 0) {						if (iLocal_3262 == 4 && func_313(0, 1093140480, 0)) {							if (((func_481(Local_3285[0 /*6*/]) && func_481(Local_3304)) && func_480(Local_3408)) && iLocal_3253 == 0) {								ui::clear_prints; if (audio::is_audio_scene_active("PAPARAZZO_3A_POLICE_CHASE")) {									audio::stop_audio_scene("PAPARAZZO_3A_POLICE_CHASE"); }								if (!audio::is_audio_scene_active("PAPARAZZO_3A_PHOTO_SCENE")) {									audio::start_audio_scene("PAPARAZZO_3A_PHOTO_SCENE"); }								if (vehicle::is_playback_going_on_for_vehicle(Local_3285[0 /*6*/])) {									vehicle::stop_playback_recorded_vehicle(Local_3285[0 /*6*/]); }								if (vehicle::is_playback_going_on_for_vehicle(Local_3304)) {									vehicle::stop_playback_recorded_vehicle(Local_3304); }


 * xD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:22, April 24, 2017 (UTC)

Weapons
YOU ARE THE BEST PERSON I'VE EVER MET!!!! Thanks so much for doing this. It's something I suggested ages ago to Rain but he never got round to it. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 14:18, April 27, 2017 (UTC)

About Image Licensing
Blame the mobile editor and safezone, but I'll keep these in mind. Thanks. DJThanos (talk) 17:17, May 2, 2017 (UTC)

FPS Table
May I ask what this is? I intend to finish the table as set out, I haven't forgotten to finish it. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:05, May 17, 2017 (UTC)


 * Duh. It's the GTA V equivalent of the other table. What do you expect from that? XD -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 00:16, May 19, 2017 (UTC)

Weapon Project
What happened to the weapon project? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 11:32, May 21, 2017 (UTC)


 * Join chat. Need to ask you somet. So confused right now XD <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:06, May 21, 2017 (UTC)


 * Okay, but you're gonna be shocked when I tell u this haha. We have a BIG problem haha XD. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:26, May 21, 2017 (UTC)


 * Weapons.meta/GTAV is your thing ;) You're welcome. Also, an idea: you know how the vehicles in GTA V page has a section dedicated to "Special Releases", do you think you could do the same thing for weapons? I reckon it'd work well. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:09, May 22, 2017 (UTC)

Vehicle Model Sets
Ever thought how vehicle model sets actually links up to the game? So, you've seen the modified cars at LS Customs, you've seen the pink limo, you've seen the Lifeguard Frogger, but how does it link up to the game? Well, this girl answers all your questions, simply search "VehicleModelSet" in and woh, you got it. ;) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:56, May 22, 2017 (UTC)


 * Yeah... thanks. -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 02:04, May 23, 2017 (UTC)


 * Wow. -_- --<font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:10, May 23, 2017 (UTC)


 * What? I can't even take interest in it right when you imposed a restriction to edit vehicle pages. Does the word "assistance" exists in your environment or I'm still considered stupid to this? It's stressful. -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 23:47, May 23, 2017 (UTC)


 * We had an agreement - you agreed you'd stick to GTA IV vehicles. But you decided to do otherwise. There's no rush, and I feel you are rushing on V vehicles. Making mistakes in coding, etc. That's why I felt if you stuck to bits at a time, you'd be more successful. But no, you didn't want to, you felt you were being restricted - there's a difference between agreeing to a sensible, safer option than restricting someone from something outright. I understand it's assistance, and I appreciate it, but I'm fully capable of working through V vehicles in my own time, I don't need them rushed through - you already assisted majorly with GTA IV vehicles as it was. I can't believe we're going through this again. I don't know how many times I can tell you dude, I'm not stopping you from doing it, I'm only clarifying I don't need assistance with V vehicles, and I don't need them rushed through. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:06, May 24, 2017 (UTC)


 * Besides, you were happy enough working through weapon pages - I gave you GTA IV and V weapon data, and yet you're wasting time on a table that basically lists about 5 details that are listed in two different places already - what exactly is the point of the table? It's fine if it's for personal use, we can all do what we want, but I don't understand whether this is your main focus or just a distraction from the fact I gave you data I spent long and hard finding and adding to the wiki, and you haven't even taken note of it. When you get the time, feel free to work on the weapons project. The data's on the wiki. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:10, May 24, 2017 (UTC)

Good then. You already said it.

The table is just the sole distraction I can get to do, is related to vehicles and not getting frammed for that. Maybe it looks as empty as the GTA IV one (because many features were ommited in GTA V or aren't defined strictly, like car horns), but at least the rims can be identified.

And of course I would work on the weapon pages because I know this is a project that I should finish (Finally can recognize that as a project).

As for the situation, maybe we should stop being friends, so we can go alone on owr own paths. Do you really agree, Guy?-- SWAT Cam F     20:06, May 24, 2017 (UTC)

Gunrunning vehicle
I agree, clearly a new fully armored 5 door SUV, both of them on the runway.

Does it appear another time in the trailer for Monk to think it is a pick-up? <font size="4" color="#FF6600" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:51, June 7, 2017 (UTC)


 * Dartz Prombrons came to mind thanks to these great snaps. Could hardly see it the first time. Probably added because Kanye West brought the company's recognition up by buying one, lol. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 23:09, June 7, 2017 (UTC)


 * Yeah, that's the one I was thinking of (couldn't remember the name) when I was grabbing the still shots.
 * I'm not really that interested in this DLC tbh. I predict there will be a saltiness-storm when it hits. I suspect the content to be more Heists-like than CEO/Biker-like. All the screenshots and trailer content looks like co-op PvE so far. I'm fully expecting most vehicles to be unlocked by forced multiplayer co-op missions, just like Heists. <font size="4" color="#FF6600" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 06:02, June 8, 2017 (UTC)

Gamecube Article
Like to ask you a question why is there a Gamecube page on GTA Wiki even know there no GTA games for it and GTA 3 was going to be ported to it but it was cancelled and 2002 GTA 3 didnt released on Gamecube in Europe and Australia...Rayman Raymaniacs (talk) 04:47, June 8, 2017 (UTC)