Hunter

"The Hunter is nature's little way of telling someone that they're about to have a hundred rounds of heat-seeking freedom launched into their way of life. With space for more mass destruction than anything in its class, this thing has been responsible for delivering more kilotons of democracy than any other attack helicopter on the planet. So if it's brand recognition you're after, you just found it. Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar."

- Warstock Cache & Carry description

The FH-1 Hunter (formerly named "Hunter") is a military gunship attack helicopter featured in Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, and Grand Theft Auto Online as part of the Smuggler's Run update.

3D Universe
The Hunter appears as one of the most well-known vehicles in the 3D Universe, while also being relatively difficult to obtain in individual games.

Grand Theft Auto V
The vehicle does not officially appear in Grand Theft Auto V, however it does appear during the movie "Meltdown" and can be seen fully detailed, with a very similar design to its original 3D Universe rendition.

Grand Theft Auto Online
The vehicle is made available in Grand Theft Auto Online, where it is seen during missions as part of the GTA Online: Smuggler's Run update for the enhanced version of the game.

3D Universe
The Hunter is based on the, more precisely the AH-64A Apache. In Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, the Hunter is an aesthetically correct AH-64A, though in Vice City Stories, it is technically a YAH-64A, as the helicopter did not formally enter service with the United States Army until 1986. The version featured in Grand Theft Auto: San Andreas has a similar design. However, it omits the co-pilot gunner seat (CPG), uses an eight-bladed tail rotor, and has a canopy that swings open horizontally to the right, like the Hydra jet fighter.

In all its appearances, the Hunter always comes with a dark green color and has a mounted on the chin and dual  rocket pods, as well as a set of unusable  missile racks with four missiles each.

A special Vigilante Mission is available with the Hunter, the "Brown Thunder" mission. Despite being a military vehicle, it does not appear being military-operated in normal gameplay, out of missions or scripted events. This mission does not exist in Grand Theft Auto: Liberty City Stories.

Grand Theft Auto V
The Hunter can be seen in a trailer for The Simian during the showing of the movie Meltdown and in a Lifeinvader picture for Warstock Cache & Carry that details their equipment selection (located in the lower right). The Hunter is depicted with a desert camouflage scheme, similar to most military-owned vehicles in Grand Theft Auto V.

The Hunter is modeled after the aforementioned Apache with various elements from the. On the front, the nose of the Hunter features detailed cameras mounted in similar fashion to that of the AH-64 Apache series and its 3D Universe predecessor, while the canopy now resembles that of the RAH-66 Comanche. The Hunter's front suspension is raised in order to fit the Hughes M230 30mm chain gun mounted on the chin of the craft's fuselage when grounded and is equipped with four Hydra 70 rocket pods, while lacking the 8 AGM-114 Hellfire missiles. On the back, the tail boom is briefly seen and has a build similar in appearance to that of the Comanche. The stabilizers have moved to the top of the tail fin and the rotor is removed and replaced with a Fenestron-style fan-in-fin, with the fin positioning being similar to the. As an additional note, the engine compartments appears to be modeled after the ones of the Apache, but the exhausts were changed with horizontal vents instead of vertical. In the same trailer, the pilot is seen piloting the helicopter in the co-pilot gunner seat, like in previous renditions.

The 3D Universe version of the Hunter appears at the start of the Jack Howitzer series. Jack is pursued by two of these in a scene from Loincloth, one of his 80's action movies, so the design used is appropriate.

Unused police scanner audio and sounds exist for a vehicle named "Hunter" within the game's files.

Grand Theft Auto Online
"Calling the FH-1 Hunter an attack helicopter might be misleading, because this thing is in a class of its own. Its unique rocket barrage alone is enough to eviscerate an army of foes, and that’s before you consider your buddy's contributions at the helm of the gunner-operated Turret. Can you hear it? The sweet cacophony of exploding aircraft and Homing Missiles whizzing through the sky. Your enemies should be so grateful."

- Rockstar Newswire description.

The Hunter retains the overall design of the model seen in the trailer for The Simian, however it lacks the military livery by default, instead having a plain color scheme, where the primary one is applied to the entirety of the aircraft and the secondary one applied to the nose (but having the option to add a livery). Its weapon configuration now resembles that of the 3D Universe iterations and the real Apache helicopter, featuring two Hydra 70 barrage rocket pods and eight AGM-114 Hellfire missiles. Rather than being a one-person vehicle, the FH-1 Hunter now has room for the pilot in the rear seat and the gunner in the front one, much like real-life gunship helicopters.

Compared to the beta model, the interior appears to be completely redesigned, featuring multiple screens for both occupants and small lens that are presumably part of the camera system (as they are the same as the camera lens seen on the nose of the vehicle). The cabin features top-hinged access doors on both sides, rather than just on the right side.

3D Universe
The Hunter is, in all of its appearances, the fastest helicopter in the game. It possesses a stellar handling and easy to control, as well as being a good choice to fly between structures in cities. However, it has a wide turning radius and cannot automatically stabilize at 45 degrees when keeping the control thumbstick forward, as doing so will result in the Hunter getting upside down, loosing control and eventually crashing. The vehicle can easily get upside down when moving the helicopter at high speed.

It is highly resistant to damage in comparison to an average helicopter, due to its nature as a combat vehicle.

The Hunter has two sets of weapons, which consist of a chain gun mounted on the chin, and dual rocket pods. This weaponry makes the Hunter a deadly vehicle. The chain gun is autonomous and will automatically lock/fire at targets in a 45 degrees radius. The rocket pods will fire two rockets (one from both sides) at once. These are unguided, but the high rate of fire of the rockets and the good handling of the helicopter make the rockets easy to use and devastating. Like the Rhino, the Sea Sparrow and the Hydra, all weapons have unlimited ammunition. Only the set of missiles are unusable.

3D Universe Overview
Hunter=

Machine Gun=

Rocket Launcher=

Grand Theft Auto V
Although it does not appear in the game physically, based on the files, the helicopter performed similar to the Buzzard Attack Chopper and Savage. The helicopter had a relatively heavy mass at 8,500kg (less than the Savage, but more than the Valkyrie) and relatively loose handling.

According to the files, its machine gun had almost the same properties as the Savage's front gun, with the same explosive rounds, same fire rate and same range. Weapons.meta  VEHICLE_WEAPON_PLAYER_HUNTER  AUDIO_ITEM_VEHICLE_PLAYER_BULLET  EXPLOSIVE  GRENADE DONTCARE DONTCARE <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>INSTANT_HIT</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group /> <AmmoInfo ref="AMMO_MINIGUN" /> <AimingInfo ref="HELI_TARGETING_RESTRAINTS" /> <ClipSize value="750" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="-1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="3.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="30.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <Force value="100.000000" /> <ForceHitPed value="100.000000" /> <ForceHitVehicle value="2000.000000" /> <ForceHitFlyingHeli value="3000.000000" /> <OverrideForces /> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="0.000000" /> <FragImpulse value="600.000000" /> <Penetration value="0.100000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="-1.000000" /> <ReloadTimeSP value="-1.000000" /> <VehicleReloadTime value="-1.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="0.040000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="-1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.750000" /> <BulletBendingZoomedRadius value="0.375000" /> <FirstPersonBulletBendingNearRadius value="0.000000" /> <FirstPersonBulletBendingFarRadius value="0.750000" /> <FirstPersonBulletBendingZoomedRadius value="0.375000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup> <FlashFx>muz_hunter</FlashFx> <FlashFxAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <ShellFx /> <TracerFx>bullet_tracer_jet</TracerFx> <PedDamageHash>BulletLarge</PedDamageHash> <TracerFxChanceSP value="0.600000" /> <TracerFxChanceMP value="0.800000" /> <FlashFxChanceSP value="1.000000" /> <FlashFxChanceMP value="1.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="false" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="90" /> <InitialRumbleIntensity value="0.500000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="90" /> <RumbleIntensity value="0.100000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="0.000000" /> <WeaponRange value="120.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <AiSoundRange value="200.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="100.000000" /> <DamageFallOffRangeMax value="120.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash> <DefaultCameraHash /> <CoverCameraHash /> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash /> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <CameraFov value="45.000000" /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash /> <RecoilShakeHashFirstPerson /> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <ReticuleHudPosition x="0.480000" y="0.525000" /> <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMin value="0.000000" /> <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMax value="0.000000" /> <TorsoAimOffset x="0.000000" y="0.000000" /> <TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="1.000000" /> <ReticuleMinSizeCrouched value="1.000000" /> <ReticuleScale value="1.000000" /> <ReticuleStyleHash /> <FirstPersonReticuleStyleHash /> <PickupHash /> <MPPickupHash /> <HumanNameHash>WT_V_PLRBUL</HumanNameHash> <MovementModeConditionalIdle /> <StatName>BULLET</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>Normal</NmShotTuningSet> <AttachPoints /> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="default" /> <AmmoDiminishingRate value="0" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="0.000000" /> <StealthFiringBreathingAdditiveWeight value="0.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="0.000000" /> <StealthFiringLeanAdditiveWeight value="0.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="30" /> <HudSpeed value="98" /> <HudCapacity value="100" /> <HudAccuracy value="10" /> <HudRange value="65" /> </Item> The rocket launchers could have been the same as most aircraft rocket launchers, since most of them are shared weapons.

Grand Theft Auto Online
The Hunter is very nimble, similar in maneuverability to the Buzzard. It is also very fast for a helicopter of its size. Similar to the Savage, however, the helicopter has relatively large props and therefore can be difficult to land in tight spaces. The propellors will also cause the vehicle to flip erratically if caught for too long, in the same way the Savage behaves with blade-contact.
 * Vehicle

Like the Cargobob and the Savage post-Smuggler's Run, the Hunter is able to withstand a single explosive without being destroyed, although its engines will still be damaged, thus able to fly for a few minutes before the engines are shut down. However, the Hunter is very resistant, as it can take a few shots from a Heavy Sniper Mk II with explosive rounds and rockets from a Homing Launcher.
 * Defense

The Hunter features an array of weapons available for use:
 * Weaponry
 * A chaingun mounted at the bottom, which can be operated by the co-pilot and they can use a camera view (like a few specialized aircraft). It can be either a machine gun, which acts much like the stock weapon from the Insurgent Pick-Up, albeit with a lower fire rate; and an explosive cannon, which acts like the Valkyrie's front gun, albeit with a lower fire rate. Aiming coverage is good, as it can aim straight down and roughly 90 degress on a side.
 * Standard Homing Missiles, with no refill time like the Savage, V-65 Molotok, P-45 Nokota and Pyro. There are two racks on either stub wings loaded with four missiles, which realistically detach from the racks as soon as a missile is fired.
 * Barrage Missile pods, which allows the helicopter to fire up to seven missiles in under two seconds, however this can only be done every four seconds and the rockets fired have a similar range to the RPG. Like the homing missiles, the pods are realistically depleted.
 * A bomb bay able to deploy up to 50 bombs (if added via customization). Compared to most bomber aircraft, the Hunter can be the easiest vehicle to use bombs (even easier than the Tula in vertical mode), as the maneuverability of the vehicle allows better bombing runs without having to worry in overcorrecting speed and altitude, at the cost of having low capacity for quick runs (especially if targets will start attacking back).

Notable Owners

 * DGSE
 * Tommy Vercetti
 * Jerry Martinez
 * Ricardo Diaz
 * Military
 * Victor Vance

Grand Theft Auto: Vice City

 * In Grand Theft Auto: Vice City it makes a single appearance in the mission All Hands On Deck, being used by a french secret service agent, though he only uses the chain gun.

Grand Theft Auto: San Andreas

 * Appears in Learning to Fly.
 * Race event, Heli Hell.
 * Two flown by NPC in Up, Up and Away! (part of the casino heist mission) from Grand Theft Auto: San Andreas.

Grand Theft Auto: Vice City Stories

 * The Hunter's most notable use is in the Grand Theft Auto: Vice City Stories missions Over The Top and Last Stand, when Victor Vance steals a Hunter (in Over the Top) in order to attack the Mendez Cartel (in Last Stand). It also appears in a previous mission, From Zero To Hero.

Although it is not considered a mission, the Hunter appeared in a multiplayer match for the PSP version of GTA Vice City Stories named "Might of the Hunter".

Grand Theft Auto: Liberty City Stories

 * In Grand Theft Auto: Liberty City Stories the Hunter appears during one mission only, which is Karmageddon. It is confirmed to work on the PlayStation Portable and the PlayStation 2 versions. It is unavailable for mobile version players, due to the mobile version not using a controller.

Skywolf Mission
The Skywolf mission is a side mission in Grand Theft Auto: Vice City Stories available after Last Stand, it is activated by simply entering the Hunter at Escobar International Airport. The mission requires the player to use the Hunter's weaponry and destroy a certain amount of targets while flying through some rings. The targets are boats, cars and for the last part, another helicopter. Completion of the mission gets the player a step closer to 100% Completion.

Grand Theft Auto Online

 * Provided during an Air Freight Cargo mission involving destroying numerous jammers to reveal the location of the cargo.
 * In the Act II finale of The Doomsday Heist, The Bogdan Problem, the Air Support team can be attacked by one or two FH-1 Hunters.
 * In the Act III of the Doomsday Heist setup, "Khanjali", there will be a few Hunters coming after the players while they are making their escape, with a Hunter spawning a few seconds after the previous one was destroyed.

Grand Theft Auto: Vice City

 * Fort Baxter Air Base - Inside the base after completing either Keep Your Friends Close or collecting all 100 hidden packages, which will appear only after a certain percentage of the game is complete. Jacking the Hunter from here without a police uniform is not easy. The easiest way is to fly another helicopter (purchasing the Hyman Condo is the easiest) to the rear of the base (where the Hunter is parked), then slam down and land right next to it, hop out, and then jack it. This must be quick because eventually guardsmen will spawn around the base with M4s, and will shoot the player down.
 * Ocean Beach - At the helipad next to Lance Vance's house after finding all 100 hidden packages and completing Keep Your Friends Close.

Grand Theft Auto: San Andreas

 * Easter Basin, San Fierro - On a helipad inside the Easter Basin Naval Station after completing Pilot School with all golds. The player instantly gains a 5 star wanted level upon entering the base and therefore will be engaged by two NPC Hydras firing heat-seeking missiles, which makes obtaining it very difficult.
 * Verdant Meadows, Bone County - At the airstrip after getting gold on all Pilot School tests. (Note: When both the Hunter and Leviathan are unlocked at Verdant Meadows, only one of them can spawn at a time. Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan).
 * Used in Heli Hell - the player can keep it if they take the Hunter to the aircraft hangar in Verdant Meadows instead of completing the course.
 * May be found with the Skimmer at SFPD's basement, though it is almost impossible for a Hunter to spawn in that place in PC and mobile versions.
 * Can be found in the underground parking lot at the LVPD Headquarters but is nearly impossible to get out with it without the use of cheat codes, though it is almost impossible for a Hunter to spawn in that place in the PC and mobile versions.
 * Can be spawned by inputting a cheat during gameplay.

Grand Theft Auto: Liberty City Stories

 * The Hunter appears at Kenji's Casino helipad if the player stands on top of the big pyramid near the police station, and presses "L1", "SELECT", "X" and "DPADUP" simultaneously during the Karmageddon story mission. This only works in the PlayStation Portable and PlayStation 2 versions; it remains unconfirmed on the mobile version as the mobile version does not use a controller.

Grand Theft Auto: Vice City Stories

 * Escobar International Airport - At the southern part of the airport near the Biplane after completing Last Stand. Starts the "Skywolf" side-mission automatically upon entrance.

Grand Theft Auto Online

 * Can be purchased on Warstock Cache & Carry for $4,123,000 or for $3,100,000 (after completing 42 Air Freight Cargo source missions), provided the player already owns a hangar.

General

 * The default radio stations for the Hunter are:
 * Grand Theft Auto: Vice City: V-Rock
 * Grand Theft Auto: San Andreas: K-DST
 * Grand Theft Auto: Liberty City Stories: Lips 106
 * In GTA: Vice City, GTA: San Andreas and GTA: Liberty City Stories, the player is able to play the game's Radio Stations while flying the Hunter. However, this ability was removed in GTA: Vice City Stories.
 * The Hunter is one of the fastest helicopters in the 3D Universe and with the widest turning radius, on par with the Sea Sparrow and VCN Maverick/News Chopper.
 * The name "Brown Thunder" is a reference to the 1983 action film , which centers on a heavily-armed law enforcement helicopter.
 * The Hunter's "Brown Thunder" Vigilante mission is the best way to earn money in GTA: Vice City, and third best in GTA: San Andreas (after the Inside Track betting trick and using the Rhino in Vigilante missions). The mission allows the player to take-out criminals in a specific time period, earning more time with each successful kill. Once at a high level (level 30 & beyond in GTA: Vice City, level 150 & beyond in GTA: San Andreas), the money earned can be massive, sometimes over 100K.
 * The in-game chain gun, despite it was intended to be the, seems to be very boxy and small for this helicopter in the 3D Universe, due to the low suspension of the main landing gears. However, the Hunter from the HD Universe has a realistic model of the said weapon.

Grand Theft Auto: Vice City

 * The front wheels are designed in the same orientation. Thus, the black side is on the left side of both wheels and the wheel caps on the right side.
 * Even though the cockpit has the correct two personnel layout, the Hunter has the control stick in the gunner position.  helicopters actually have control sticks in both the pilot and co-pilot gunner seats.
 * Also, Tommy flies the Hunter from the co-pilot/gunner seat, situated at the front of the cockpit. AH-64 Apache helicopters are actually piloted primarily from the rear of the cockpit.
 * There is no special animation for Tommy when he is flying the Hunter in the game — when inside, he never puts his hands on the stick (cyclic) or the throttle (collective) controls, but rather holds his hands out in front of him, fingers cupped, as if holding an invisible steering wheel. In fact, when turning the helicopter, Tommy actually rotates his hands as if turning the steering wheel of a car, rather than manipulating the stick as he should.
 * The Hunter's machine gun has a firing sound like the M60, instead of a 30mm chain gun.

Grand Theft Auto: San Andreas

 * There is a visual glitch that might cause the inside of the cockpit to disappear. It often happens when viewing it from the left or right side or the view looking behind the helicopter.
 * Using the turret to destroy any vehicles does not attract police attention, but killing people while grounded using the turret or rockets (unless they hit the ground, a structure, directly at criminals spawned by a Vigilante mission or explode in the air) does attract a wanted level.
 * When entering a Hunter with a Camera equipped, the camera lens will show up when in first-person mode. This is useful, as the camera lens provide accuracy for targets. It's also used in the Hydra.

Grand Theft Auto: Liberty City Stories

 * Although it does not appear within the game, leftover Hunter files from GTA: Vice City are present in the code of the game. With the aid of third-party trainers, a fully functional Hunter can be spawned. It has the same design as the GTA: Vice City model but cannot be used for Vigilante missions, nor does is it have a in-game name.

Grand Theft Auto: Vice City Stories

 * One must be careful when shooting the rockets from the Hunter, because if the helicopter strafes too much, the rockets will hit the chopper immediately after firing, thus, destroying it in the process. The same is true for any Hunters in other games when firing too close to the ground, as the splash damage will instantly kill the player.

Grand Theft Auto V

 * In The Simian trailer appearance, the pilot seen is wearing an LSPD flight helmet.
 * The Hunter is also mentioned in the police scanner audio files, but is not featured in the game.

Grand Theft Auto Online

 * The Hunter's designation, FH-1, is very similar to the designation of the, another American-built gunship attack helicopter, produced by the . Under the aircraft designation system, "FH" can be interpretated as "Fighter Helicopter", another variation of Attack Helicopter "(AH)", used on the aforementioned AH-1, as well as the FH-1 Hunter's real-life inspirations, the AH-64 and the RAH-66.
 * AH1 is the designation given to the built under license by the British helicopter manufacturer.

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