Vehicle Cargo

Vehicle Cargo is a CEO mission featured in Grand Theft Auto Online as part of the Import/Export update.

Overview
"Welcome to SecuroServ's real-time database of vulnerable high-end vehicles across San Andreas. Hit the 'Source Vehicle' button to instantly pinpoint the location of your next golden opportunity."

Vehicle Cargo missions are relatively straight forward compared to Special Cargo, where the player can fill their Vehicle Warehouses with up to 40 stolen vehicles. When exporting them, the player can sell 1 to 4 vehicles at a time depending on the number of associates the player has in their CEO Organization in the session. There are also collections of vehicles that can be sold together, retrieving and successfully exporting the vehicles that complete a collection will offer bonus payments made to not only the CEO but to the associates as well.

Vehicle cargo missions can only be conducted in Public Free Mode sessions, but there is no minimum player limit so a player alone in a public lobby can participate, but will be limited to exporting single vehicles at a time and will be unable to export any collections.

Completing Vehicle Cargo missions unlocks the "Special Vehicle Work" missions, every 4th car exported will unlock one of the eight special missions available. In order to unlock all of them, 32 cars must be exported.

Source Vehicle Cargo
"Steal the sourced vehicle and deliver it to the warehouse. Mission difficulty is scaled based on the marked value of this vehicle."

"Take care of the Vehicle during delivery The more damage it takes the higher the repair cost will be."

"The vehicle will need to be repaired if it becomes too damaged. The more damage it takes the higher the repair cost will be. The CEO will be charged by the mechanic upon delivery to the Warehouse."

Vehicle missions are started by logging on to the desktop in the office, selecting Vehicle Cargo option and clicking on the source vehicle button. Once a vehicle is sourced, a text message with the info of the vehicle and a picture will be sent to the player via text message on their in-game phone and the Assistant will call the player to describe the task. Obstacles will present themselves to the player, as they go for the vehicle with different scenarios randomly being used. When delivering a vehicle, NPCs may pursue the player and open fire or the player may become wanted by the police. The player should attempt to keep the car in good condition to avoid high repair costs to maintain the mission profitability. The maximum amount a repair can cost is $33,999. At $34,000, the vehicle is destroyed and the mission will fail. There is a cool down of two and a half minutes between vehicle retrieval missions which starts once the player has begun the escape sequence of a mission.

Source Mission Types
Stationary Vehicles=

Stationary vehicle missions involve simply stealing a parked vehicle from a driveway.

As the player approaches, they may get a warning text message from the assistant that there are armed guards around the vehicle. Once the player nears the vehicle, these guards will open fire at the player.

After the player takes the car, often pursuing attackers will spawn in pairs, usually in Schafter V12 (Armored)s or Kurumas.


 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Deliver the [car] to the Warehouse.

Stationary Car Bomb=

Sometimes an otherwise simple stationary vehicle target will alert the player upon entry that there is a bomb in the vehicle. The player has 20 seconds to accelerate to a target speed (90 Km/h) and must maintain that speed for a cumulative 2 minutes to allow SecuroServ to remotely defuse the bomb before returning the vehicle to their warehouse. If the player drops below the target speed, the 20 second bomb timer will resume. After 1 minute, the assistant will text message encouragement to keep it up. No NPC attackers will be present in these cases.



Target Vehicles
There are a total of 32 different vehicles to be stolen, with 3 possible variations (plates, colors and modification combinations) of each vehicle, one of which * will fit into the Collection Vehicle Cargo.

Top=

Exporting Vehicles

 * See Also: Ad-Hawk Autos

Selling vehicles is pretty straight forward. After the player has delivered a vehicle to the warehouse they can sell it right away. The player must go to the Ad-Hawk Autos website on the computer located in the vehicle warehouse office and selecting 1 to 4 vehicles to sell or a collection if the player has completed a collection. There are three choices for selling vehicles:


 * Private: The buyer will take the car as is. The payout is the least amount of the three choices, but does not cost anything up front.
 * Showroom: The buyer requires minimal modifications and pink slips for the car. It has the second best payout but does require some payment up front for the slight modifications and requires a two-step delivery process to collect the pink slips briefcase and then deliver to the buyer.
 * Specialist Dealer: The buyer requires High-End modifications to be done before it can be sold. This choice has the best payout but does require the highest payment up front for the high-end modifications that would need to be done.

Notes:
 * There is a time limit of 5:00 minutes to apply the modifications required.
 * The up-front cost takes care of all the modifications costs. Now, the flat rate fee means that the modifications being applied to the vehicle would actually be cheaper then taking it to a mod shop, but since these vehicles cannot be kept there is no benefit to this, except that the player is not paying for each individual mod and can trial different looks without spending their cash on their own vehicles. Unless selling a collection of vehicles, the associates won't receive a payout except for what they receive as an associate through SecuroServ.

Once the player has selected which buyer they want to export the vehicles to, they need to get the vehicles to the drop-off point marked on the minimap. There is a 15 minute time limit for the delivery.

If there are no opposing players outside of the player's organisation in the session, then NPC's will spawn in pairs of blue Sultan RS to attack the player. Each pair of Sultans will have 2 NPCs, a driver and a passenger armed with a Pistol or Micro SMG. Private deliveries will attract 2 pairs of NPCs, Showroom deliveries will attract 3 pairs and Specialist Dealers will attract 4 pairs.

Buyer locations
Private= Showroom= Specialist Dealers=



Export Tips

 * No specific mods are required - simply apply one random selection on each category to avoid wasting time.
 * If there are two players or more players participating in export, the mechanic will comment on how "there's always one holding the rest of the team up" if one player takes more time to apply modifications.
 * The NPCs spawn is triggered when the player gets a certain distance from their warehouse.
 * Depending on the A-B route, these NPCs will spawn at specific locations, typically in pairs.
 * These NPCs will give up after around 30 seconds of pursuit if the player retains at least 500 yards of distance from them.
 * NPCs will always give up once the player is around 500 yards away from the delivery location.
 * Be wary of reckless drivers scared by long-distance gunfire from tailing enemy NPCs.
 * To minimize NPC gunfire damage to the exported vehicle, the player can stop and take care of all 2-4 waves of the Sultans in one location and still have around 12 minutes left to collect pink slips (if required) and deliver the vehicle to the buyer.
 * The player does not need to brake for the drop-off corona - the car is immediately halted once touching the corona.

Rewards
Once the vehicle(s) have been dropped off, the commission will be deposited directly to the player's Maze Bank Account.

Assuming no damage to the vehicle is sustained on obtaining or exporting the net profit for each vehicle type is as follows:

After exporting the vehicles, there is a cool down of 20-50 minutes before the player can go and sell another vehicle or vehicles, dependent on how many vehicles were exported simultaneously.

Vehicle Cargo Collections
Some buyers will request a collection of cars with certain license plates and modifications. Players will be able to export the collection upon completing the collection as long as they have enough members in their organization. By exporting collections, players will be awarded with a bonus on top of the regular commission.

Trivia

 * The use of unique license plates for each variation of vehicle may be a reference to the rare license plates used on vehicles in Exports and Imports missions in Grand Theft Auto: San Andreas.
 * Several spelling/wording mistakes are found in phone messages:
 * In a message regarding stationary vehicles, the sentence "take care of them" lacks the word "care".


 * All plates use alphabet, and translate to words typically describing the car or its background.
 * The Tropos Rallye's "1985" and "31GHT135" plate is a reference to the real life Lancia Stratos' era of racing.
 * The Reaper's "GR1M" plate is a reference to the Grim Reaper.
 * The Osiris' "PH4R0AH" plate is a reference to the ancient Egyptian ruler.
 * The Mamba's "BLKM4MB4" plate is a reference to the snake, Black Mamba.
 * The FMJ's "J0K3R" plate is a reference to DC Comic's "The Joker"'s bright pink custom Infiniti GT35 Vaydor kit.
 * The X80 Proto's "M4K3B4NK" plate is a reference to the term "Make bank".
 * The Tyru's "TR3X" plate is a reference to the Tyrannosaurus rex.
 * The Cheetah's "B1GC4T" plate is a reference to the category of big cats, of which the Cheetah belongs in.
 * The Nightshade's "7H370S" plate is a reference to the 1970's era of muscle cars.