Air Freight Cargo

Air Freight Cargo, also known simply as Cargo are a series of Smuggler's Run missions featured in Grand Theft Auto Online as part of the Smuggler's Run update.

Overview
Air Freight Cargo behaves in an identical manner to regular Special Cargo does (added in the Further Adventures in Finance and Felony update). This cargo is required to maintain stock inside the Aircraft Hangar. Completing cargo source missions also unlocks discount prices on numerous vehicles on Warstock Cache & Carry and Elitas Travel, similar to how prices on Weaponized Vehicles and Special Vehicles are discounted through the means of Mobile Operations and Special Vehicle Work respectively.

There is no way to check how many source missions have been completed, however an overview of how much stock is currently in the hangar is listed on the Sell tab on the Free Trade Shipping computer inside the hangar's computer room.

Air Freight Cargo missions can be carried out and collected as either a Motorcycle Club member/president, or as a Organization associate/CEO.

Steal Cargo
Stealing cargo is free of charge, unlike Finance and Felony's Special Cargo Buy Missions. Supplies can be stolen in the Resupply menu of Disruption Logistics. Once selected, the player will immediately spawn outside the bunker with their active personal vehicle nearby. Agent 14 will regularly call the player informing them on the situation. Once the phonecall has been initiated, a GPS marker indicating the primary location will be marked on the map. Resupply missions can often be as far as 8 miles away, depending on the bunker location, but the first mission will always be relatively easy

The first mission will always be a business setup mission, similar to Gunrunning's Supplies. This mission will involve stealing a Mogul plane, guarded by several Lost MC gang members and a Lost Slamvan at the Sandy Shores Airfield.

The player will always be given 20 minutes to obtain the cargo and bringing it back. In most circumstances, the player can die as many times as they want, but must note that dying may jeopardize the mission, especially on long journeys back, or during a shootout. Sometimes, the player is given a vehicle respawn limit, in which, destroying the mission-provided vehicle will grant the player with a "second chance". Destroying a cargo vehicle, such as a plane, will fail the mission, however, even in this circumstance, this may not be the case; for example, a particular range of mission types involves a land vehicle (usually a transport truck, like the Mule or Brickade) transporting the cargo, which can either be stolen and dropped off at the hangar, or destroyed, and the cargo be taken by other means of transport.

Like Vehicle Cargo and Special Cargo missions, Air Freight Cargo missions have a small cooldown timer of around 3 minutes.

Signal Jammers
Several signal jammers are stopping the location of the supplies from being tracked. The player must use a FH-1 Hunter helicopter to destroy the jammers, and track the cargo down. The cargo is transported in a mobile Brickade which can either be stolen and taken to the Aircraft Hangar, or destroyed, and the player pick up the cargo themselves.

Pairs of Buzzard Attack Choppers will pursue the player after collection.

Cargo Planes
3 black Cargo Planes are flying across the state. They are each protected by 3 black P-996 LAZERs. The player is given a V-65 Molotok to take down the cargo planes and surrounding jets to collect the cargo. The cargo package will parachute down slowly to allow the player to fly to it, automatically collecting it.

Pairs of Buzzard Attack Choppers will pursue the player after collection, as well as more black Lazer jets.

Cargo Planes
Multiple waves of around 5 Merryweather P-996 LAZER jets are flying around in formation, one of which containing a cargo package. The player is given a P-45 Nokota to destroy the jets and collect the package.

Pairs of Buzzard Attack Choppers will pursue the player after collection.

Stunts
The player is given a Howard stunt plane to perform exciting stunts around the state. The stunts involve flying under bridges and performing knife flights, each eligible stunt is marked on the radar as a blue (bridges) or red (knife flights) marker, and knife flight zones are marked in-game between buildings with red stripes. These stunts increase an excitement level, indicated at the bottom right of the HUD. Once the excitement level has been reached, the location of the cargo is marked on the radar.

The cargo will be found in a land vehicle, such as a Mule cargo truck. The player can either drive the truck to the hangar, or alternatively destroy it, and collect the cargo on-foot.

Titan Drop
A Titan containing a cargo package is flying across state, preparing to drop off the package. The player is given a Mogul to protect the Titan from enemy helicopters; pairs of Buzzard Attack Choppers will spawn every so often, using their on-board miniguns to attack the Titan. The health of the Titan is indicated on the HUD. The distance from the drop-off is also indicated on the HUD, starting from 20,000 feet.

Once the drop-off location is reached, the package falls from the plane on a parachute, allowing the player to fly to it and collect it mid-air.

Offshore
Offshore, a rival organisation have a cargo package. Multiple Dinghy boats and a Tug towing a float, with Tanker Trailers and containers on board, are found in the area offshore. A Cargobob attempting to land is also found above one of the floats.

The player is given a Tula aquatic plane to take out the competition, before landing the plane, and collecting the package. The cargo is found underwater, so the player is given a rebreather to dive down to its location and collect it, before flying back to the hangar.