User blog comment:The Milkman/Grand Theft Auto V Review: Everything We Wanted?/@comment-1612856-20131017233347/@comment-3140952-20131021144437

1. And we've finally hit that day and age when game "difficulty" is considered a problem. With the ridiculous amount of games that are casualized nowadays, when a hard game pops up, people actually complain? I guess that's the problem with GTA, and the fact that it doesn't have difficulty levels. Nonetheless, complaining that a game is too hard is absolutely ridiculous when you have so many ways of compensating for this.

Also, what's with the CoD comparisons again? CoD hasn't been hard since the ridiculous WaW was launched, and vet was a nighmare. Ever since then, the game have been cheaply easy, just stay behind a wall and fire, if you get hurt just pop into cover and heal. Hard games where you die in two or three shots are everywhere, or used to be...that's the definition of high shooter difficulty, dying easily.

Why are some people forgetting that the previous games were equally hard? SA, VC, III, compared to IV all of these were very hard and you died very easily...and there was no cover. Was IV the only GTA you have ever played? I'd also disagree and say that a game where you die too hard, like IV, is not fun. Difficulty = fun, for most people anyway.

2. Why drive? They gave you the stealth mehcanic for a reason, just hide in a bush or hide your car somewhere and in a couple of second-a minute you'll loose the star. Driving is another way, but it's much more painstaking. Regarding shooting...don't do that when civilians are around. This is exactly what happened in the previous games, and now there's even more NPCs.

3. Not much? Except for replaying those 70 missions, the 60 strangers missions, the 57 types of random events, the 300 collectibles, and let's not even talk about the proper minigames and sidemissions. I agree on garages though.

4. i completely agree, it's my main gripe with the game so far.

5. Stock market. Random events (some have BIG payouts). Side missions. Property management.

6. Like Tom said, this is NOT an issue, this is how the game is intended to be. Performance cars are always rare, and different types of cars spawn in different areas. You won't find sports cars around the salton sea, and you won't find delapidated trucks in the luxury areas of LS. Some cars are also rare so you can buy them.

Then again, this is something that's been happening ever since GTA III, so why is this the first time you notice it?

7. That's not to say that there aren't any interior areas to the buildings, or alleyways...or foliage. The city is incredibly detailed and it's very easy to loose the cops if you now the nooks and crannies.

What's with the ferris wheel? It's a completely optional activity...besides the whole blowing up jumbo jets, and wrecking havoc with tanks and attack helicopters. With the huge sandbox and character abilities, you ARE encouraged to cause mad chaos.

8. Don't see what the ocean has to do with interiors, just because they made a huge ocean doesn't mean that they could have spent that time and map space on the interiors. They had other priorities. But sure, I wish they built more interiors as well.