Combat Sniper

"Assassination remains rife in Vice City. Who is Mr. Black?"

- Grand Theft Auto: Vice City Website. The Combat Sniper is a semi-automatic sniper rifle featured in Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, Grand Theft Auto IV and its episodes.

3D Universe
in Grand Theft Auto: Vice City and Grand Theft Auto: Liberty City Stories, the Combat Sniper is based on the. The rifle is labeled as "PSG-1" (which the real SR9T is derived from) only in the PS2 version of GTA Vice City; all other versions label it .308 Sniper, and it is labeled Laser Sighted Sniper Rifle in GTA Liberty City Stories. In the later versions of GTA Vice City, the model features a suppressor which serves no purpose other than aesthetics, while in the original PS2 version and in GTA Liberty City Stories there is no suppressor, and the magazine is visually smaller. In Grand Theft Auto: Vice City Stories, the weapon is modeled after an, and is referred to as "Laser Sniper".

In the 3D Universe, the rifle is equipped with both a telescopic sight and a red laser point sight, seen when moving the aiming to a side. The laser point sight will leave a trace of red color.

Grand Theft Auto IV
The weapon in Grand Theft Auto IV is referred to in-game as the Combat Sniper, and is based on the. The reticle used is not a standard, but the graduated sight found on the Russian SVD Dragunov's scope.

3D Universe
The PSG1 has a 7-round magazine, allowing for (brief) rapid firing, in contrast to the bolt-action mechanism of the regular Sniper Rifle. The PSG-1 in GTA Vice City is one of the most powerful weapons in the game; a full magazine will easily set any unarmored vehicles on fire.

Grand Theft Auto IV
The Combat Sniper rifle delivers a one-headshot kill in single player and multiplayer, unless the target is armored. It will also kill with about 3 shots to the body. It can easily take down pedestrians, drivers, motorcyclists and, with patience and extreme accuracy, take down helicopter pilots. During first-person aiming, if the player is standing, there is a noticeable movement of the scope due to Niko Bellic's breathing. This can be minimized by crouching.

It has a ten-round magazine and excellent range. The semi-automatic firing mode allows for better chances at taking out targets, especially when players miss them.

Grand Theft Auto: Vice City

 * Downtown - Available to buy at Ammu-Nation after completion of Shakedown ($6,000).
 * Little Havana - On the roof of a building by the Kaufman Cabs billboard directly east of Café Robina. Use the set of stairs behind this building to access.
 * Available at the Vercetti Estate, Hyman Condo and Ocean View Hotel after collecting 50 hidden packages.

Grand Theft Auto: Liberty City Stories

 * Fort Staunton, Staunton Island - On the balcony of Ristorante Ecoli. It is easiest to acquire this weapon after the mission "Bringing the House Down" — due to the height of the balcony, it is very difficult to acquire this gun while the restaurant is still intact.
 * Available at hideouts after finding 70 Hidden Packages.

Grand Theft Auto: Vice City Stories

 * Washington Beach - Spawns on the roof of the police station.
 * Vice Point - Available at the Ammu-Nation shop for $8,000.
 * Price decreases to $6,000 once the player completes Phil's Shooting Range.

Grand Theft Auto IV and Episodes from Liberty City
General
 * The Combat Sniper can be purchased from the Underground Gun Shops for $8,500 and each additional magazine will cost $500.
 * It is also available from Little Jacob/Terry Thorpe/Armando Torres weapons van for $5,000, with each additional magazine costing $500.
 * It can also be acquired from certain LCPD marksmen attempting to snipe the player from rooftops such as the rooftops of Chinatown and of The Exchange.

Algonquin Alderney
 * Hatton Gardens - Can be found atop the roof of the Civilization Committee building on Albany Ave, resting on the peak of the black dome. This roof also contains a unique stunt jump. Players are advised to acquire this rifle only as a last resort, since any entry onto the CC premises triggers a four-star wanted level.
 * Acter - Can be found on the roof of an apartment complex off Aspdin Drive. A helicopter is required, as there is no roof access from the ground.
 * Acter Industrial Park - Can be found atop another crude oil refining tower on Trinity Rd on the southwestern end of the Acter Industrial Park.

General

 * Part of the name .308 Sniper suggests that the rifle uses cartridges. However, both the H&K SR9T and the PSG1 are restricted to use  cartridges. However, this could be due to the developers not knowing the minute differences between the two calibers, assuming they are the same at the time.
 * One of the Artworks in Grand Theft Auto: Chinatown Wars depicts Huang with a sniper rifle based on the H&K SR9T.

3D Universe

 * The GTA Liberty City Stories Combat Sniper reuses the beta GTA Vice City model found in the PS2 files.
 * The HUD icon in GTA Vice City Stories shows a PSG-1 instead of an SVD.
 * The PSG-1 was going to appear in Grand Theft Auto: San Andreas, but it was removed for whatever reason, although it can be seen in Ammu-Nation, and the Sniper Rifle's HUD icon resembles the PSG-1.

HD Universe

 * When purchasing weapons from either Little Jacob, Terry Thorpe or Armando Torres in the Grand Theft Auto IV trilogy, the Combat Sniper is simply referred to as "Sniper Rifle". The same happens in the files, where it is also referred to as "Sniper Rifle".
 * The Combat Sniper does not have a trigger; this is possibly a developer oversight.

Grand Theft Auto IV

 * If the player keeps crouching and shooting at the same time, the weapon's rate of fire will increase. This can be hard to pull off, but it also works for a few other weapons, mainly the Rocket Launcher (this seems inconsistent, especially in multiplayer) all of the pistols (except for the Automatic 9mm), the Combat Shotgun, and the Automatic Shotgun. It will waste ammo quickly and it becomes very difficult to aim, but up close, this can shred targets or vehicles if done correctly. Of course, this glitch will not work on weapons that fire fully-automatic by default.

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