User:Cursedgerbil/GTA Online Problems

What if Rockstar actually fixed GTA Online? Here's a list of changes that should be made to the game, styled like patch notes for your imaginative pleasure or disappointment. I'd recommend reading this: https://captainactionblog.wordpress.com/ for inspiration.

And yes, I know Rockstar won't do these things for many reasons. In my opinion, there are no excuses for many of the issues below, especially since many are incredibly easy to fix. I don't care.

No More Peer-to-Peer
'''Peer to peer connections are now only used in GTA Online for private sessions and job/heist sessions. Public game sessions are now hosted on dedicated servers. What does this mean?'''
 * Much, much faster load times.
 * You won't need to load into Story Mode before Online to actually load. (This happens currently because the game tries to load all of the game's assets while establishing a P2P connection. and shits the bed.)
 * The capabilities of modders have been dropped through the floor. On a dedicated server, modders have very little control and cheats such as kicking players and spawning in objects or money are no longer possible.
 * One laggy player will no longer affect the connections of everyone else.
 * No more private session glitches, and fewer session glitches in general. Don't worry, you won't need private sessions anymore with some of the changes listed below.

Other Changes

 * If the game fails to find a session, it will give an option to try again or return to main menu, instead of booting you to singleplayer.
 * Swapping characters no longer forces players to join a new session.
 * Anti-cheat measures are now in place on dedicated servers.

User Interface and QoL

 * On console, the same menu as PC is now presented with options to load story mode or online.
 * The aforementioned menu now contains more specific options for joining online, such as joining friends or a private session.
 * The 'Join Friends' and 'Join Crew' buttons have been replaced with a list of friends and crew members, with the ability to join a particular one by clicking on them, similar to the Friends menu in game.
 * Players can now access features such as starting an Invite Only session whilst ingame.


 * When answering a phone call, the player's controls are no longer locked.
 * A keybind has been added to close phone calls. (Default Mouse3)
 * An option has been added to split the contacts and quick job menus into two columns for faster and easier navigation.
 * Most menus have been overhauled to be much tidier and more intuitive to use.
 * The game will now remember the player's favourite radio station when they enter a job or a vehicle.
 * Players can now listen to different radio stations whilst in the same vehicle.
 * NPCs such as Bryony and Lester will only phone the player once per day.
 * An option has been added on the phone to block certain NPCs from calling you. Some NPCs such as the Mechanic cannot be blocked.
 * NPCs will now always pick up the phone instantly, instead of Mors Mutual keeping you ringing for 40 seconds on the third attempt.
 * An option has been added to the Interaction Menu to deposit all money.
 * Trying to call a Personal Vehicle which has been destroyed will bring up a prompt asking if the player wants to automatically get their vehicle back, instead of having to call Mors Mutual and the Mechanic. Money will automatically be paid if the vehicle was destroyed on purpose.
 * Armor and snacks can now be bought from the Interaction Menu, similarly to ammo.
 * An option has been added to automatically equip armor at the start of a session, job or both.
 * An additional option has been added which allows the player to automatically buy armor, if the game tries to equip it and the player has none.
 * Holding shift while eating snacks will eat the amount needed to fully restore health.
 * The player no longer needs to mash a button to respawn faster. Respawn speed has been tripled.
 * When calling a Personal Vehicle, it will always spawn right next to the player almost immediately, unless no safe location is available.
 * A keybind has been added to switch between targets when using lock-on weapons or weaponised vehicles.
 * Getting kicked from a Quick Job now automatically searches for a new one.
 * If a player kicks more than 2 players from a quick job, the quick job's matchmaking is forced to closed.
 * An option has been added which allows players to set a minimum rank for their Quick Job; only players at that rank will be invited.
 * A new menu has been added when selecting a starter vehicle for a mission. This shows multiple vehicles at one time and makes selection less tedious.
 * Dropoff points for vehicles in missions have been made significantly larger, for easier dropoff.
 * The Mechanic's cooldown has been removed
 * Completing VIP jobs no longer causes a global 5 minute cooldown until another can be started. The job you just completed will still have it's own 5 minute cooldown.

Freemode Missions/Deliveries

 * Vehicles and weapons will no longer lock on to delivery vehicles.
 * Global signals have been removed, and players are no longer encouraged to hunt down deliveries. However, players will show a unique icon on the map.
 * If a player attempts to steal or destroy another's delivery, and is killed, that player is completely unable to attempt to steal the delivery again, and will be unable to interact with the delivery or player in any way.
 * If a delivery is stolen or destroyed, the delivering player will receive half the money in an insurance refund.

'Anti-Griefing' Changes/General Fairness

 * After a weaponised Personal Vehicle or motorcycle (you know which one I'm referring to) has been destroyed, it's weapons will not be usable for the next 5 minutes against players, unless those players attack the vehicle first.
 * Whilst in Passive Mode, players cannot use weaponised vehicles to attack other players. Additionally, players cannot exit Passive Mode in weaponised vehicles.
 * When leaving Passive Mode, there is a 20 second grace period in which other players can damage you, but you cannot damage them. This prevents switching out of Passive Mode to immediately harm other players.
 * Players who leave heists will be unable to queue for another heist for 2 hours. They can still join heists if invited. The first time each week the player leaves, this will not happen.
 * Players who kill themselves or perform acts that ruin the mission for others, such as destroying target vehicles, will have their prize money reduced. If their prize money is reduced enough, they are kicked from the mission and cannot queue for another of that type of mission for 30 minutes.
 * Players no longer drop their ammo on death.

Price Changes

 * All ammo now costs half as much.
 * Clothing prices have been significantly reduced, to bring them in line with other cosmetic changes.
 * Missions now pay out far more money, to heavily reduce the reliance on grinding for gameplay. Most mission types now give 2-4x the cash, allowing players to actually afford some of the game's vehicles.
 * Reduced the price of most vehicle mods significantly.
 * Buildings have all been reduced to about half price.

Combat

 * Players hit by melee weapons will now fall down.
 * Melee weapons deal more damage, and have more accurate attack tracking.
 * Melee weapon movesets have been overhauled, to make weapons actually feel useful.
 * Health now regenerates up to 100%.

Enemy Rebalancing

 * On Hard Modes for most missions, enemies have been nerfed.
 * AI shooting has been altered to imitate inaccuracy, so that AI no longer snipe you from across the road through your car window with a pistol. Sniping is now actually viable.
 * Some enemy types have had their health and damage reduced. Enemy's health and damage is now almost solely linked to the type of armor they appear to be wearing, so unarmored enemies will die in just a few shots.
 * Headhunter bodyguards now have much, much less health and damage. They literally survive a double heavy sniper to THE HEAD.
 * Doomsday Heist enemies now have much less health, and are no longer bullet sponges.
 * Juggernauts have had their accuracy and health nerfed.
 * Bodyshots now deal much more damage, bringing them more in line with headshot damage.