User talk:Steve-m

Bug in CollEditor II
I noticed a strange bug in your CollEditor software. It happens because you are using a wrong definition of the collision file header. Please check this wiki's collision file definition again and fix the bug.

The bug causes information loss, namely the model index descriptor. While the GTA:SA engine has model indices stored for every collision, your converter overwrites that position with garbage. This slows down the loading of the collision files (not by much, to be frank).

There are also differences in the version 2 header that have been wrong for very long (probably nobody reverse engineered the code properly). There is a number of wheels count that is connected to the suspension lines property. The suspension lines property can be used to specialize a collision directly for a vehicle model, to speed up the engine's management of collision files for vehicles: the initialization of suspension lines is done off-shore.

Please take my notes into consideration.

Kind regards, The_GTA (MTA developer)