User:The Cherrybomber/Sandbox/Juggernaut

The Juggernaut is a main battle tank appearing in Grand Theft Auto Online.

Grand Theft Auto Online
The tank takes many design cues from the MBT-70/Kpz.70, an American/West German collaboration for a main battle tank that was designed in the early 1960's, it takes physical cues from the MBT-70 on the general body, and on the main gun, as well as the twin roof-mounted Flak 38 autocannons mounted on the roof for anti-aircraft defense, while the turret itself is mainly based off of the M1A2 "Abrams" main battle tank. It also has the track wheels of the T-62 main battle tank

Armament wise, it comes with a 152mm anti-tank missile launcher/grenade launcher instead of a conventional tank cannon. It also comes with four roof mounted machine guns plus a coaxial machine gun, namely two Flak 38 Autocannons, an M2HB Browning machine gun for the commander, a Combat MG. Lastly, it comes with eight grenade launchers on both sides of the tank's turret

Performance
Being larger than the Rhino, it is a little bit slower with a top speed of only 29 miles per hour, making it easier to hit. Either way, the tank is nearly indestructible due to it having composite armor, making it immune to small arms fire. It can take 15 guided missiles, 12 railgun rounds, 18 sticky bombs, and 20 tank shells. However, the tracks allow the tank to have a surprisingly quick turn rate compared to the Rhino and the Khanjali, and is more than capable of taking down the two tanks and an APC in combat, given all of the Juggernaut's gunners fire their machine guns at the tanks, and not any at any aircraft.

The 152mm launcher is quite capable of destroying small armored vehicles in one shot, and can take an insurgent out in two shots. It can also defeat a fully upgraded Khanjkali in five shots. Because of this capability, the 152mm can only fire fifty shells before running out of ammo. The shells can be armor piercing or high explosive, or even sabot rounds.

When switched to ATGM mode, the missiles cannot lock onto air vehicles, and can only lock onto armored vehicles. However, the missile can rip almost any armored vehicle to shreds in two shots, it can take a fully upgraded Insurgent custom out in one shot, and can take a fully upgraded Khanjali out in three shots. Because of its power, it can only fire 15 missiles. The missiles also have superior tracking and range to the Chernobog's missiles. Because of the power and tracking of the missiles, it also has a lock-on time of three seconds.

It has two roof mounted Flak 38 autocannons for anti-aircraft defense. The flak 38 autocannons fire armor-piercing incendiary rounds, which can light low flying aircraft on fire, or even rip a wing off. While the Flak 38 gunners are defending the tank from aircraft, there is a Heavy machine gun turret that is used against light armored vehicles, that can be switched out for a minigun. There is also a Combat MG for another gunner to use for defense against infantry. Unlike the Dune FAV's mounted MG, the Juggernaut's Combat MG has much better damage and accuracy. It can also be swapped out for a minigun, an additional ATGM launcher or an automatic grenade launcher.

It also has a 7.92 mm coaxial machine gun next to the main gun. The gun can fire explosive rounds that deals an amazing amount of damage towards light vehicles and armored vehicles.

Lastly the tank has twelve turret mounted grenade launchers that can be operated by the passenger. These grenades can be swapped out for smoke grenades. The grenades can fire in a rapid rate, and have great damage compared to the hand-held grenade launcher. Because of this, the grenade launchers have limited capacity of only sixteen grenades.