Particle.cfg/GTAVC

SPARK				255	128	64	0		0	0	0	0		0.005	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.001	1		300		0.0		0.07	0.0		0	0	1.0	-1.0	-1.0	0.0		20.0	48 SPARK_SMALL			255	255	128	0		0	0	0	0		0.005	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.001	1		500		0.0		0.05	0.0		0	0	0.6	2.0		10.0	0.0		20.0	40 WATER_SPARK			160	160	196	0		0	0	0	0		0.3		-0.01	255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.00	1		300		0.0		0.0 	0.0		0	0	1.0	0.0		0.0		0.0		50.0	0 WHEEL_DIRT			8	24	8	0		0	0	0	0		0.05	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.002	1		1000	0.15	0.015	0.0		0	0	1.0	0.0		0.0		0.0		30.0	4 SAND				128	110	96	0		0	0	0	0		0.05	0.025	255	0	0		196	1	3		0	0	0		0.0	0	0.0		0	0	0		0	0.002	1		1000	0.05	0.015	0.0		0	0	1.0	0.0		0.0		0.0		30.0	4 WHEEL_WATER			24	24	32	0		0	0	0	0		0.05	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.004	1		1000	0.15	0.015	0.0		0	0	1.0	0.0		0.0 	0.0		20.0	1 BLOOD				255	32	32	0		0	0	0	0		0.01	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.03	1		2000	0.3		0.05	0.0		0	0	1.0	-50.0	300.0 	0.0		50.0	1 BLOOD_SMALL			255	32	32	0		0	0	0	0		0.007	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.005 	1		2000	0.05	0.05 	0.0		0	0	1.0	1.0		5.0 	0.0		50.0	53 BLOOD_SPURT			255	32	32	0		0	0	0	0		0.008 	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.005 	1		2000	0.0		0.01	0.0		0	0	2.0	0.0		0.0 	0.0		50.0	52 DEBRIS				64	64	64	0		0	0	0	0		0.5		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	1		0	0.01	95		1000	0.2		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4 DEBRIS2				64	64	64	0		0	0	0	0		0.04	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		5	0.01	99		1000	0.03	0.04	0.0		0	0	1.0	0.0		0.0 	0.0		50.0	38 FLYERS				64	64	64	0		0	0	0	0		0.00001	0.0		255	0	0		255	0	0		0	1	10		0.0	0	0.0		0	0	0		5	0.03	95		2000	0.1 	0.1 	0.0		0	4	1.0	-22.0	-22.0 	0.5		200.0	36 WATER				64	64	128	0		0	0	0	0		0.01	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		2000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		100.0	0 FLAME				255	74	30	0		0	0	0	0		0.8		-0.02	255	0	10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	1		2000	0.02	0.01	0.01	0	0	1.0	0.0		0.0 	0.0		200.0	0 FIREBALL			150	145	50	0		0	0	0	0		0.1		0.005	96	1	-10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.003	96		2000	0.1		0.03	0.014	2.5	0	1.0	0.0		0.0 	0.0		200.0	0 GUNFLASH			170	170	170	0		0	0	0	0		0.1		0.0		255	1	50		255	0	0		0	0	0		0.0	0	0.0		51	0	3		0	0.0		1		250		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		35.0	0 GUNFLASH_NOANIM		128	128	128	0		0	0	0	0		0.1		0.0		255	1	128		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		25		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		35.0	0 GUNSMOKE			64	64	64	0		0	0	0	0		0.15	0.0		255 0	0		255	0	0		0	0	0		0.0	0	0.0		2	0	7		0	-0.002	95		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		60.0	0 GUNSMOKE2			255	255	255	0		0	0	0	0		0.05	0.02	255	0	0		255	0	8		0	0	0		0.0	0	0.0		0	0	3		4	-0.001	80		1400	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	0.0		60.0	4 CIGARETTE_SMOKE		32	32	32	0		0	0	0	0		0.01	0.005	255	5	25		64	1	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	1		1000	0.01	0.01	0.001	3	0	1.0	0.0		0.0 	1.0		10.0	0 SMOKE				32	32	32	0		0	0	0	0		0.15	0.015	255	5	25		255	0	0		0	0	0		0.0	0	0.0		32	0	4		0	-0.01	95		1000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	1.0		150.0	0 SMOKE_SLOWMOTION	32	32	32	0		0	0	0	0		0.15	0.015	128	5	11		255	0	0		0	0	0		0.0	0	0.0		32	0	4		0	-0.003	95		3000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	1.0		150.0	0 DRY_ICE				32	32	32	0		0	0	0	0		0.01	0.001	196	5	5		96	1	2		0	0	0		0.0	0	0.0		16	3	4		0	-0.002	95		3000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	1.0		150.0	0 TEARGAS            100 100 110 45      0   0	0	0 		0.5     0.055   255 100 0      	90  1 	1		0  	1 	20      0.0 0	0.0 	0 	0 	0       1   -0.001  96      6000    0.01    0.03    0.02    3   0   1.0 0.0    	0.0 	0.0 	150.0   4 GARAGEPAINT_SPRAY	32	32	32	0		0	0	0	0		0.15	0.015	255	0	5		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	-0.0005	95		4000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	0.0		100.0	0 SHARD				255	255	255	0		0	0	0	0		0.03	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		96		300		0.0		0.0		0.0		0	0	1.0	-1.0	5.0 	0.0		100.0	0 SPLASH				60	60	72	128		0	0	0	0		1.0		0.022	196	0	0		196	0	0		0	0	0		0.0	0	0.0		0 	1	1		0	0.01	1		1000	0.5		0.04	0.0		0	0	1.5	0.0		0.0 	0.0		150.0	256 CARFLAME			255	74	30	0		0	0	0	0		0.8		-0.02	255	0	10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	1		2000	0.02	0.01	0.01	0	0	1.0	0.0		0.0 	1.0		100.0	0 STEAM				64	64	64	0		0	0	0	0		0.5		0.05	255	1	16		255	0	0		0	0	0		0.0	0	0.0		32	0	4		0	-0.005	95		2000	0.01	0.03	0.0		0	0	1.0	0.0		0.0 	0.5		85.0	0 STEAM2				255	255	255	0		0	0	0	0		0.5		0.015	255	0	0		192	0	1		0	0	10		0.5	1	0.02	0	0	0		0	-0.002	95		8000	0.01	0.03	0.0		0	0	1.0	2.0		2.0 	0.5		85.0	4 STEAM_NY			255	255	255	0		0	0	0	0		0.5		0.05	255	0	0		96	2	8		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	95		1400	0.01	0.03	0.0		0	0	1.0	1.0		1.0 	0.5		85.0	4 STEAM_NY_SLOWMOTION	255	255	255	0		0	0	0	0		0.5		0.05	255	0	0		96	2	8		0	0	0		0.0	0	0.0		0	0	0		0	-0.0015	95		1400	0.01	0.03	0.0		0	0	1.0	1.0		1.0 	0.5		85.0	4 GROUND_STEAM		255	255	255	0		0	0	0	0		0.35	0.20	255	0	0		16	2	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	95		1400	0.01	0.03	0.0		0	0	1.0	1.0		1.0 	10.0	85.0	4 ENGINE_STEAM		225	225	225	0		0	0	0	0		0.1		0.020	255	0	0		240	0	12		0	0	0		0.0	0	0.0		0	0	0		20	-0.005	96		3000	0.015	0.01	0.001	10	0	1.0	2.0		2.0 	1.0		85.0	4 RAINDROP			16	16	16	0		0	0	0	0		0.4		0.0		255	0	0		64	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.05	1		1000	0.0		0.0		0.0		0	0	1.0	-50.0	1000.0 	0.0		0.0		1 RAINDROP_SMALL		12	12	12	0		0	0	0	0		0.3		0.0		255	0	0		64	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.05	1		1000	0.0		0.0		0.0		0	0	1.0	-50.0	1000.0 	0.0		0.0		1 RAIN_SPLASH			32	32	32	0		0	0	0	0		0.08	0.0		255	0	5		255	0	0		0	0	0		0.0	0	0.0		1	0	4		0	0.0		1		500		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		0 RAIN_SPLASH_BIGGROW	128	128	128	0		0	0	0	0		0.5		0.06	255	0	2		255	0	0		0	0	0		0.0	0	0.0		2	1	4		0	0.0		1		5500	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		0 RAIN_SPLASHUP		48	48	48	0		0	0	0	0		0.1		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	1		0	0.0		1		50		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		15.0	0 WATERSPRAY			64	64	64	0		0	0	0	0		0.2		0.0		255	0	25		255	0	0		0	0	0		0.0	0	0.0		3	0	2		0	0.002	1		800		0.05	0.0		0.01	0	0	1.0	0.0		0.0 	0.0		20.0	0 WATERDROP			36	36	48	0		0	0	0	0		0.02	0.0		255	0	0		128	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.00	1		2000	0.3		0.05	0.0		0	0	1.0	5.0		5.0 	0.0		0.0		3200 BLOODDROP			36	36	48	0		0	0	0	0		0.02	0.0		255	0	0		128	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.00	1		2000	0.3		0.05	0.0		0	0	1.0	5.0		10.0 	0.0		0.0		3200 EXPLOSION_MEDIUM	80	80	80	0		0	0	0	0		0.6		0.04	255	0	6		255	0	0		0	0	0		0.0	0	0.0		1	0	5		0	-0.001	96		3000	0.2		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0 EXPLOSION_LARGE		80	80	80	0		0	0	0	0		1.1		0.04	255	0	6		255	0	0		0	0	0		0.0	0	0.0		1	0	5		0	-0.001	96		3000	0.8		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0 EXPLOSION_MFAST		80	80	80	0		0	0	0	0		0.6		0.04	255	0	6		255	1	2		0	0	0		0.0	0	0.0		1	2	5		0	-0.001	96		3000	0.2		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0 EXPLOSION_LFAST		80	80	80	0		0	0	0	0		1.1		0.04	255	0	6		255	0	0		0	0	0		0.0	0	0.0		1	0	5		0	-0.001	96		3000	0.8		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0 CAR_SPLASH			60	60	72	128		0	0	0	0		1.0		0.06	196	1	4		196	1	10		0	0	0		0.0	0	0.0		0 	1	1		0	0.01	1		2000	0.5		0.04	0.0		0	0	1.5	5.0		5.0 	1.0		250.0	272 BOAT_SPLASH			48	48	60	128		0	0	0	0		0.2		0.075	128	1	2		196	1	5		0	0	0		0.0	0	0.0		0	0	0		0	0.01	1		1000 	0.0		0.01	0.0		0	0	1.0	0.0		2.5 	0.0		150.0	128 BOAT_THRUSTJET		90	90	90	0		0	0	0	0		1.4		0.06	255	0	0		 96	0	1		0	0	0		0.0	0	0.0		0	0	0		0	0.01	50		1600	0.8		0.4		0.02	0	4	1.0	3.0		3.0 	0.0		150.0	4 WATER_HYDRANT		128	128	128	0		0	0	0	0		0.25	-0.04	255	0	0		196	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.007	99		2000	0.01	0.02	0.0		0	4	1.0	-25.0	500.0 	0.0		250.0	0 WATER_CANNON		64	64	128	0		0	0	0	0		0.03	0.03	255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0 EXTINGUISH_STEAM	32	32	32	0		0	0	0	0		0.1		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0 PED_SPLASH			48	48	60	30		0	0	0	0		0.1		-0.01	96	5	20		255	1	10		0	0	0		0.0	0	0.0		1	0	3		0	0.01	1		1000	0.5		0.04	0.0		0	0	1.2	0.0		0.0 	0.0		50.0	256 PEDFOOT_DUST		170	166	150	0		0	0	0	0		0.03	0.015	255	0	0		72	0	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.0005	1		1000	0.0		0.0		0.0		0	0	1.0	1.0		1.0 	0.0		6.0		4 CAR_DUST			128	110	100	0		0	0	0	0		0.2		0.05	255	0	0		128	1	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	1		1000	0.01	0.02	0.05	0	0	1.0	1.0		1.0 	0.0		6.0		4 HELI_DUST			17	15	9	0		0	0	0	0		0.2		0.1		255	1	6		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	1		1000	0.2		0.05	0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0 HELI_ATTACK			255	255	128	0		0	0	0	0		0.01	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		500		0.0		0.0		0.0		0	0	0.5	0.0		10.0 	0.0		85.0	18 ENGINE_SMOKE		20	20	20	90		0	0	0	0		0.2		0.02	255	0	0		222	0	12		10	0	80		0.0	0	0.0		0	0	5		0	-0.009	95		2000	0.04	0.01	0.001	1	0	1.0	0.0		0.0 	1.0		85.0	4 ENGINE_SMOKE2		64	64	64	50		0	0	0	0		0.2		0.06	128	0	0		140	0	5		10	0	80		0.0	0	0.0		0	0	0		2	-0.001	1		1300	0.0		0.01	0.0		3	3	1.0	0.0		0.0 	1.0		85.0	4 CARFLAME_SMOKE		32	32	32	0		0	0	0	0		0.05	0.01	255	0	0		64	0	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.008	95		2000	0.01	0.03	0.01	0	0	1.0	0.0		0.0 	1.0		85.0	4 FIREBALL_SMOKE		32	32	32	0		0	0	0	0		0.05	0.03	255	0	0		128	0	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.004	95		2000	0.01	0.03	0.01	0	0	1.0	0.0		0.0 	1.0		85.0	4 PAINT_SMOKE			255	0	0	0		0	0	0	0		0.1		0.01	255	1	8		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		95		3000	0.0		0.005	0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0 TREE_LEAVES			64	64	64	0		0	0	0	0		0.2		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0 CARCOLLISION_DUST	76	76	76	0		0	0	0	0		0.10	0.02	255	0	0		160	0	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.0015	90		2000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		30.0	4 CAR_DEBRIS			32	32	32	0		0	0	0	0		0.5		0.0		224	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4 BIRD_DEBRIS			32	32	32	0		0	0	0	0		0.5		0.0		224	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		0.0		4 HELI_DEBRIS			32	32	32	0		0	0	0	0		1.5		0.0		224	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.065	90		1500	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		150.0	4 EXHAUST_FUMES		98	98	108	0		0	0	0	0		0.03	0.06	255	0	0		96	1	12		0	0	0		0.0	0	0.0		0	0	0		0	-0.002	96		1000	0.01	0.03	0.0		0	0	1.0	2.0		2.0 	0.25	25.0	4 RUBBER_SMOKE		255	255	255	0		0	0	0	0		0.4		0.005	255	0	0		96	1	8		0	0	0		0.0	0	0.0		3	0	4		0	-0.0005	1		1000	0.02	0.0		0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4 BURNINGRUBBER_SMOKE	128 128	128	0		0	0	0	0		0.35	0.06	255	0	0		128	0	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.002	90		2000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4 BULLETHIT_SMOKE		192	192	192	0		0	0	0	0		0.15	0.03	70 0	2		255	1	10		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	90		2000	0.04	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		150.0	0 GUNSHELL_FIRST		108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		0.0		12292 GUNSHELL			108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		12.0	4100 GUNSHELL_BUMP1		108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		8.0		4100 GUNSHELL_BUMP2		108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		400		0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		8.0		4100 ROCKET_SMOKE		128	128	128	85		0	0	0	0		0.4		0.01	255	0	0		92	0	2		10	0	80		0.0	0	0.0		0	0	5		2	0.00	95		2000	0.11	0.03	0.01	1	0	1.0	0.0		0.0 	1.0		150.0	4 TEST				255	64	64	0		0	0	0	0		0.2		0.025	255	1	20		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		3000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		400.0	128 BIRD_FRONT			8	8	8	0		0	0	0	0		1.05	0.0		255	0	0		255	2	2		0	0	0		0.0	0	0.0		1	0	3		0	0.0		1		8000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		68 SHIP_SIDE			8	8	8	0		0	0	0	0		12.0	0.0		255	0	0		1	0	0		0	0	0		0.0	0	0.0		0	0	7		0	0.0		1		32000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		68 BEASTIE				8	8	8	0		0	0	0	0		0.25	0.0		255	0	0		255	2	2		0	0	0		0.0	0	0.0		0	0	0		5	0.0		1		5000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		4 RAINDROP_2D			24	24	24	0		0	0	0	0		0.5		0.0		255	0	0		64 	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	-50.0	3000.0	0.0		0		3072 HEATHAZE			255	255	255	0		0	0	0	0		0.5		0.0		255	0	0		16	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1500	0.01	0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0		3072 HEATHAZE_IN_DIST	255	255	255	0		0	0	0	0		1.0		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		2000	0.01	0.0		0.0		0	0	1.0	70.0	0.0 	0.0		0		3072
 * Author: Alexander Roger
 * Date:	21/12/2000
 * Author: Andrzej Madajczyk
 * Date: 26/02/2001
 * 14/03/2001			- Alpha (opacity) support added;
 * 10/05/2001			- Drag/Friction Decceleration changed to constants;
 * 28/08/2001			- Initial Color Variation added;
 * Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file;
 * Particle Systems Configuration Data:: Format
 * A:	Particle Type Name (max 20 chars)
 * B/C/D:	Render Colouring (r,g,b) (0-255)
 * CV: Initial Color Variation (for r,g,b only, in %) (0-100);
 * (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
 * B2/C2/D2: Fade Destination Color (r,g,b) (0-255)
 * FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
 * E:	Default Initial Radius (float)
 * F:	Expansion Rate	(float)
 * Color "Fade-to-Black" options:
 * G:	Initial Intensity (0-255)
 * H:	Fade Time (time between fade steps in frames)
 * I:	Fade Amount (-255 to 255) can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)
 * "Fade Alpha" options:
 * GA: Initial Intensity (0-255)
 * HA: Fade Time (time between fade steps in frames)
 * IA: Fade Amount
 * "Z Rotation" options:
 * GZA: Initial Angle (0-1023)
 * HZA: Change Time (time between steps in frames)
 * IZA: Angle Change Amount
 * GZR: Initial Z Radius
 * HZR: Change Time (time between steps in frames)
 * IZR: Z Radius Change Amount
 * J:	Animation Speed (0=no animation)(time between steps msec)
 * K:	Start Animation Frame ( 0 -> )
 * L:	Final Animation Frame ( H -> )
 * M:	Rotation Speed (0=None,i-deg/frame)
 * N:	Gravitational Acceleration (0=none, float)
 * O:	Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
 * P:	Default Life-Span of Particle (msec)
 * Q:	Position Random Error	[position += (+/-)rand(a)]
 * R:	Velocity Random Error	[velocity += (+/-)rand(b)]
 * S:	Expansion Rate Error	[exp_rate += (+)rand(c)]
 * T:	Rotation Rate Error		[rot_speed = (+/-)rand(d)]
 * U:	Life-Span Error Shape	[shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
 * V:	Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
 * WX: Stretch value of texture in X
 * WY: Stretch value of texture in Y
 * WI: Wind factor for how much influenced by the wind direction
 * CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);
 * Z:	Flags! Guide:		1=ZCHECK_FIRST,	2=ZCHECK_STEP,	4=DRAW_OPAQUE,	8=SCREEN_TRAIL
 * 16=SPEED_TRAIL,	32=RAND_VERT_V,	64=CYCLE_ANIM,	128=DRAW_DARK,	256=VERT_TRAIL
 * 1024=DRAWTOP2D, 2048=CLIPOUT2D
 * 4096=ZCHECK_BUMP,	8192=ZCHECK_BUMP_FIRST
 * WARNING SCREEN_TRAIL OPTION USES VARs OTHERWISE USED FOR Z-CHECK AND EXPAND RATE ***************************************
 * if using SCREEN_TRAIL, don't use ZCHECK_FIRST, ZCHECK_BUMP, ZCHECK_BUMP_FIRST, and expansion rate (F) and error (S) must = 0 ********
 * default:
 * GUNFLASH			255	255	255		0	0.1		0.0		255	0	128		0	0	0		0	0.0		1.0		250		0.0		0.0		0.0		0	0	1.0	0
 * good idea for fire-smudge?
 * GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
 * current:
 * GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
 * SPARK_SMALL		255	255	128		0	0.005	0.0		255	0	0		0	0	0		0	0.0		1.0		500		0.0		0.05	0.0		0	0	0.5	40
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * WX: Stretch value of texture in X
 * WY: Stretch value of texture in Y
 * WI: Wind factor for how much influenced by the wind direction
 * CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);
 * Z:	Flags! Guide:		1=ZCHECK_FIRST,	2=ZCHECK_STEP,	4=DRAW_OPAQUE,	8=SCREEN_TRAIL
 * 16=SPEED_TRAIL,	32=RAND_VERT_V,	64=CYCLE_ANIM,	128=DRAW_DARK,	256=VERT_TRAIL
 * 1024=DRAWTOP2D, 2048=CLIPOUT2D
 * 4096=ZCHECK_BUMP,	8192=ZCHECK_BUMP_FIRST
 * WARNING SCREEN_TRAIL OPTION USES VARs OTHERWISE USED FOR Z-CHECK AND EXPAND RATE ***************************************
 * if using SCREEN_TRAIL, don't use ZCHECK_FIRST, ZCHECK_BUMP, ZCHECK_BUMP_FIRST, and expansion rate (F) and error (S) must = 0 ********
 * default:
 * GUNFLASH			255	255	255		0	0.1		0.0		255	0	128		0	0	0		0	0.0		1.0		250		0.0		0.0		0.0		0	0	1.0	0
 * good idea for fire-smudge?
 * GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
 * current:
 * GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
 * SPARK_SMALL		255	255	128		0	0.005	0.0		255	0	0		0	0	0		0	0.0		1.0		500		0.0		0.05	0.0		0	0	0.5	40
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * GUNFLASH			255	255	255		0	0.1		0.0		255	0	128		0	0	0		0	0.0		1.0		250		0.0		0.0		0.0		0	0	1.0	0
 * good idea for fire-smudge?
 * GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
 * current:
 * GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
 * SPARK_SMALL		255	255	128		0	0.005	0.0		255	0	0		0	0	0		0	0.0		1.0		500		0.0		0.05	0.0		0	0	0.5	40
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * SPARK_SMALL		255	255	128		0	0.005	0.0		255	0	0		0	0	0		0	0.0		1.0		500		0.0		0.05	0.0		0	0	0.5	40
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * SPARK_SMALL		255	255	128		0	0.005	0.0		255	0	0		0	0	0		0	0.0		1.0		500		0.0		0.05	0.0		0	0	0.5	40
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * SPLASH			64	64	128	0		0	0	0	0		0.1		0.007	255	1	10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		100.0	0
 * SPLASH			64	64	128	0		0	0	0	0		0.1		0.007	255	1	10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		100.0	0
 * CARFLAME			160	128	50	0		0	0	0	0		0.8		-0.0075	96	1	-20		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	1		2000	0.02	0.01	0.01	0	0	1.0	0.0		10.0 	1.0		100.0	0
 * BOAT_WAKE			255	255	255	0		0	0	0	0		1.5		0.45	255	0	0		192	0	2		0	0	0		0.0	0	0.0		0	0	0		0	0.0		50		1600	0.8		0.4		0.02	0	4	1.0	0.0		0.0 	0.0		150.0	4
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
 * Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!
 * Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!
 * Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!
 * the end
 * the end