User talk:Monkeypolice188

Signature: Monk Talk 18:40, November 7, 2015 (UTC)

Cargobob etc
I discussed it with Camillo because it followed on from his request to restore the data file and he was online making changes to the data in the Cargobob article (cargobob cargobob2, cargobob3 cargobob4) right at that moment, not because I thought he was the best resource.

As I've mentioned before, I haven't done any GTA modding or game file extraction since GTASA. I want to keep my IV and V systems vanilla :) I may just go ahead and install on a 2nd PC with no internet just to rip it to bits and look under the hood. Then again, I may not since I don't really want to go down that rabbit hole - too much like my real job. The Online spawn scripting isn't (wasn't always?) completely locked away, remember Sentinel XS driver? Not that I want to go down the modder path to look at online files.

What I wasn't sure of was whether the game (Online) spawns one of the other 3 known variants in the appropriate "owned" livery each with different armour values or whether it just changes the values (multipliers) for the base cargobob model "on the fly" by spawn script. An educated guess tells me the in-mission spawns are definitely scripted to have increased durability (since that is common with most vehicles in missions) but the three free-roam spawn varieties were doing my head in. How could the Pegasus vs Personal be so obviously different? That's not even touching on why should they be different at all?

Of course, this doesn't even touch on the different damage model in Online vs Story Mode.

Cheers for your interpretation of what you can see though. Smurfy: illuminate - communicate - spectate 02:44, September 26, 2017 (UTC)

Re:Modular templates
Yeah, I've had a couple of ideas to try to get around the "manual close before opening another" issue, wrapping them in a close-all container div didn't work because mw-collapsible is toggled and I ended up hiding the container with no way to unhide it so clicking buy only expanded the section within another collapsed div so couldn't be seen :(.

One bonus of the current method is, if you don't close one, you can do a compare between two or more properties quite easily.

I've had some ideas around turning the left sidebar into an embedded navigation pane to load sub-pages in the details but even if I can get that to work (and I'm not sure wikitext will allow it), I don't think it would be as "editor-friendly" as just adding/updating 2 new templates to the one big page for any new property.

Vehicle web looking good - only concern is link colour on SSSA. Yellow on yellow. EDIT: redacted, I was looking at User:Monkeypolice188/Sandbox/Experiments, not the updated template with the darker background. Smurfy: illuminate - communicate - spectate 22:17, September 29, 2017 (UTC)


 * Well, I've nailed it. I had to add .target class to Common.css, couldn't do it inline:
 * Allows you to do this:

Click me for 1

Click me for 2

Click me for 3

You clicked 1, so this is Option ONE

You clicked 2, so this is Option TWO

You clicked 3, so this is Option THREE

Click me for 1

Click me for 2

Click me for 3

You clicked 1, so this is Option ONE You clicked 2, so this is Option TWO You clicked 3, so this is Option THREE


 * You target each unique div ID using #links. So in practice in my RealEstate layout, all my details templates are in a target block and I just link the Buy button to their ID#... hey presto!
 * The target div block seems to be very limited on what can be included in it though.
 * Images - could only get it to work with one parameter (one of |thumb, |center, |###px), couldn't nest further div elements... so I reverted to a table layout for the target "details" panel as I could control layout through table cell formatting. Now to stretch it out and put in all the properties and see how it works in practice. Of course, will need to see how it looks in mobile now that I'm putting tables in. But I'm doing away with collapsibles so might be better than it was on mobile. ;) Smurfy: illuminate - communicate - spectate 09:51, September 30, 2017 (UTC)
 * I will have a close look at your code, see if I can spot any conflicting formatting. You need to remember CSS order of priority:


 * 1) in-line (defined in the element itself)
 * 2) page (head)
 * 3) external
 * Also, without looking yet, dividing div blocks into equal % is normally a better idea, but you have to allow for any padding you include within the div. Smurfy: illuminate - communicate - spectate 23:10, September 30, 2017 (UTC)
 * While you were sleeping... I imposed 33% width values to each column in the container table template.
 * Then I added fixed heights to all rows in the modular template.
 * Still had the same issues with the price field over-riding the 85px limit and expanding the cell height, even with max-height.
 * Until I figure out why it does that, I implemented 2 workarounds -


 * a) added all annotations as Hints (note you cannot use quote "text" in a H:title, I changed to 'text' to get them to display)
 * b) temporarily added a div block with overflow:auto to add a scroll bar rather than causing the whole cell to expand.
 * Definitely weird though. Smurfy: illuminate - communicate - spectate 02:50, October 1, 2017 (UTC)

The weirdest part is that vertical stretch in the price cell only happens in DesktopXL (when you go widescreen). It looks OK in desktop preview and if you resize your browser (smaller), it goes away. It is a PITA. Smurfy: illuminate - communicate - spectate 05:40, October 1, 2017 (UTC)
 * OK, I've narrowed down the issue to large screen rendering - definitely "under the hood" stuff... looks like it is probably dictated by global Fandom css. It doesn't do it in Microsoft Edge, but does it in Opera and Chrome. We could possibly over-ride it using local inline css (or even !important declarations) IF we can identify exactly what is changing. It looks like font size/zoom but declaring in absolute pixels is an accessibility no-no. I'm not sure declaring a size in em will stop it happening, :( we may just have to live with it. Smurfy: illuminate - communicate - spectate 09:15, October 1, 2017 (UTC)
 * Far out I am so rusty... took me far too long to stop trying to use wikitext and built-in gallery caption formatting to achieve the look of the opaque floating banner over the images in the real estate layout and just do it in CSS with relative/absolute divs :( Looks bloody good though, if I do say so myself. Just need to get all the images that I uploaded assigned to each template (and get some identical ratio shots for a few of the high-end ones (i'm following the actual ratios, not using 16:9), and I'll be able to put it into "production". <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 09:42, October 4, 2017 (UTC)
 * As I mentioned above, I think the .target class was worth adding so we can use this design element more often. Also as I said...
 * Not sure whether using #tag will work or even resorting to | when needed to get other elements into the target divs. Clearly worth playing around with some more. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:32, October 7, 2017 (UTC)

Audio files
Yeah I noticed that man... sorry about that. I tried to seperate the voices using softwares but failed to do so. But I will try finding it later when I am some more free time!

FinnMcMissile1998 (talk) 03:40, October 2, 2017 (UTC)FinnMcMissile1998

Answering your question regarding that skateboard image
Apparently the skateboard used to exist before the Heists Update - They changed it then because they needed room for the heist planning board. REAL shame - those guitars looked baadaaasss. I'm sick of seeing the ugly heist planning anyway. I have no need for it when I have a hangar and an office. Spiky Eared Pichu (talk) 15:46, October 3, 2017 (UTC)

Regarding maintenance of my Talk page
Hello, Monk. While I appreciate your attempts to maintain my Talk page, please do not remove messages from it, even if they are spam or from troublesome users (as you did here). I would much prefer if any and all messages sent to me remain on the record. If you wish to, you may strike through nuisance messages for me.

By the way, I thank you and other Bureaucrats for not removing my Staff privileges in my absence. I also left a message on the Community Noticeboard regarding my long hiatus, if you wish to read it.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 14:27, October 4, 2017 (UTC)


 * Not a problem. Welcome back. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:41, October 4, 2017 (UTC)

Titan and RM-10 Bombushka
I never new the Titan and RM-10 Bombushka were cargo planes I just thaught they wre military planes. --Owen 20:38, October 4, 2017 (UTC) BTW thanks monk


 * The Titan and RM-10 Bombushka are indeed cargo planes, but there is also an actual plane of that name.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 23:49, October 4, 2017 (UTC)

Jobs for your bot
Good day, Monk, could you please make your bot italicize the "GTA Online" in all instances of "GTA Online Protagonist"?

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 13:56, October 6, 2017 (UTC)


 * That's not a bad idea. I'll (He'll) get onto it soon. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:51, October 6, 2017 (UTC)


 * I was about to start this, but without having a category or something to work from (ie, a group of pages the bot can work through), the only way this would be possible would be to make it go through every single article on the wiki, and that takes...well, too long. I think it would be easier to find common categories that pages with "GTA Online Protagonist" are listed in. Could you suggest some? If not, I'll leave this job for the weekend so I don't have to leave my PC on for hours through the night. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:01, October 19, 2017 (UTC)

Fandom's F#$@ing "Featured Video" BS
Have you seen the "5 Fastest Vehicles in Grand Theft Auto 5" "featured" video on the Vehicles in GTA V page. Holy shitballs, talk about contrary to the actual content of the wiki! They make it look like official wiki content and there's not a damn thing we can do about it as far as I can tell. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:07, October 7, 2017 (UTC)


 * I contacted Fandom 2 days after its addition, telling them how subjective the video information was and making them aware the vehicle speeds listed on the vehicle article are not 'the fastest' speeds and are simply absolute raw data. If anything, this is probably a better measure, although as stated clearly on the table, it shouldn't be used as a comparison. Fandom responded, asking me what was wrong, and that they'd get onto the video creation team. If they really insist on large articles having videos, then I feel they should at least create something slightly less subjective like '10 most expensive vehiclesin GTA Online'. It's pathetic and what's worse is forced auto-play. Scared the shit out of me on the Heists Update page. They also blocked a css line that users could use to stop auto play. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 08:22, October 7, 2017 (UTC)
 * I kind of hoped that they were only adding these ad videos to articles without existing video, so we could prevent it with "placeholder" videos... but from what I've read, they'll be imposing them on our highest traffic pages (hence the one on the Heists page I suppose). And yeah, disable autoplay in the player works for 2 weeks at a time (unless you have a browser extension which stops all autoplay (Disable HTML5Autoplay in Chrome FTW :) ). At least they are not 3rd party branded and the end advertises GTA Wiki... but still :( <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:35, October 7, 2017 (UTC)


 * I agree with the two of you: the video is far too subjective. Some of the Featured Videos are indeed useful (such as the ones that appear on the DLC pages), but that one has got to go, especially since that page covers all vehicles, not just cars, and several aircraft are significantly faster than any land vehicle.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 15:23, October 7, 2017 (UTC)
 * It's a hobby for Wik... — ach, Fandom sorry — to cause disruption all over the network, that's nothing new. If I tell you guys about the whole shitstorm that they caused on the CoD wiki, you will bash your heads on your keyboards. 17:03, October 7, 2017 (UTC)


 * I'm going to get them to remove the video, or at least replace it with something less controversial. I agree the DLC page videos are useful (well, not exactly useful in my opinion, but acceptable), but the vehicles one, nah, that's too far. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:28, October 7, 2017 (UTC)

Talk page message
Good day, Monk, I have posted a message on the Talk page for "Auto merchant" that concerns you. Please feel free to view it and reply if you wish.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 17:41, October 7, 2017 (UTC)

Regarding your changes to the Policy page
I am aware that this is an extremely late message, but I wish to offer my congratulations on the work that you put into improving the appearance of the Policy page, as it looks much more visually appealing than before. How did you create the icons, might I ask?

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 22:23, October 7, 2017 (UTC)


 * All done in photoshop - some I created myself, while others I just stole from the Internet (the handshake one for example), changed to white and plonked into a circle. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 23:07, October 7, 2017 (UTC)


 * I see. Good job on them.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 07:22, October 8, 2017 (UTC)

Infobox problem
Good day, Monk, there is a minor issue with the character Infobox that I was hoping that you might be able to rectify: the subheadings in the Infobox always appear, even if there is no information under them (see here for an example), and I would appreciate it if you can make a subheading disappear if there is no relevant information to display under it.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 07:52, October 8, 2017 (UTC)


 * Done - all header sections enclosed in tags as explained here. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:22, October 8, 2017 (UTC)


 * Good job. Thank you for the help.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 08:41, October 8, 2017 (UTC)

Bodhi
Can it be requested from the SecuroServ vehicles. Owen 13:53, October 8, 2017 (UTC)


 * Yes. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:00, October 8, 2017 (UTC)

Suspension
Why not? I though it was a functional feature that is present on many cars and tells how it behaves when comes to terrain. Assuming we have at least two types mentioned in the Handling.dat in GTA IV and behaves the way they are supposed to do to reflect their real-life iterations, they might as well in GTA V.

Also, that's the objective of the vehicle features page: to get as much functional features as we can. Remember? -- SWAT Cam F     17:45, October 8, 2017 (UTC)


 * Because those two types are completely useless. Those suspension flags are as useful as the handling flags - which are also, completely, useless. Whether they do anything in GTA IV, I have no idea, but I'm assuming not, because all the car's suspension handle the same way. Suspension properties are covered in the variety of suspension offsets, values, etc.


 * And no, that's not the purpose of the features page - the purpose is to list features that players are actually going to find interesting, or unique - suspension is an aspect covered in performance, and is hardly a "feature", considering every car's suspension behaves differently. Those names, McPherson strut, etc, are just popular types of suspension in real life, and in GTA IV, they use that name to represent the class of suspension it can work from - form there, suspension offsets and properties completely change that. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:00, October 8, 2017 (UTC)


 * I see. So they are more of a performance asset rather than a feature. Well, I though it would be more like a feature because cars like the Airtug does not have any sort of suspension (just plain wheels magically connected to the car), but by assuming every suspension behaves the same way is a bit wrong, because of the angle they will have if they are not in contact with anything (wheels may vary of angle wether a dependent or independent suspension is available), but other than that, there may be little differences not verified. -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 20:32, October 8, 2017 (UTC)


 * Well, obviously, you have vehicles that have little to no evidence of suspension (Airtug, Caddy, Mower, most aircraft), some that have a ridiculous amount (Dubsta 6x6, Liberator, Marshall, etc), and anything in-between is mostly a massive, yet small range, variation. From that, I can't really see how this deserves a section on the article. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:35, October 8, 2017 (UTC)

Vehicle question
Hello, Monk, may I ask what "swankness" is supposed to be? I see that statistic mentioned on several vehicle Infoboxes, something that I believe you yourself added to the vehicle Infobox template some time ago.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 17:34, October 9, 2017 (UTC)


 * Swankness is a rating of how "cool" the vehicle is. The higher the value (out of 5), the better NPC's react to the vehicle - ie, sports cars have higher ratings. The lower the value, the more "average" the car is, and if it's 0, the vehicle usually causes NPC's to become scared or worried (police vehicles). <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:38, October 9, 2017 (UTC)


 * I see. Thank you for the explanation.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 17:57, October 9, 2017 (UTC)

Submersible interior
Hey man, how's going?

Do you really know if there is any data regarding the Submersible and the Kraken interiors? Last time I've checked it, there was no interior listed there, yet they still use a "submarine" variation of flyer dials (replacing any air-related indicators with water-based indicators). -- SWAT Cam F     18:00, October 9, 2017 (UTC)


 * Hmm, good question. I don't recall checking those! From my knowledge, I presume it uses a combination of the regular boat interior (truck) and it's own textures. So Submersible + Truck. Will check. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:21, October 9, 2017 (UTC)


 * Wow, this is really bizzare. The interiors of both Submersibles don't match those on the dashboard pics on the wiki. The interior textures are really low quality and don't match those dial textures seen in that dashboard picture either. What's more odd is the seat location on the regular Submersible appears to be center in the dashboard picture, but the model has two seats at either side, with nowhere to sit in the center. Trying to find patched models. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:28, October 9, 2017 (UTC)


 * Okay, found, and found the textures, which are, thanks for pointing out, different to regular boat textures :p so the submersibles don't use the boat interior, just truck + submersible, with submersible dial sets. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:32, October 9, 2017 (UTC)


 * I see. Now that you mentioned it, that's right, there is no middle seat in the Submersible. Assuming it was one of the first vehicles depicted in the pre-release phase, certainly they changed the code to be a one-seater, but forgot to change the interior :P -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 18:38, October 9, 2017 (UTC)

Article Name Change
Could you please change Sophia to Sophia Boyles-Carmichael please?


 * Could you first answer the message on the article's talk page? There is currently no source for that spelling. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:13, October 9, 2017 (UTC)
 * As Monk says, I saw your request yesterday, and replied to it. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 19:43, October 9, 2017 (UTC)

RE: Manufacturers
I though it would be reasonable because it would list the vehicles based on design (from the smallest to the largest) and to put similarly-designed vehicles (or variants) together, so we wouldn't miss any vehicle. Should I revert back to alphabetical order? -- SWAT Cam F     21:26, October 9, 2017 (UTC)


 * Oh, okay. I just also though that having to search for a sports car among the other types of vehicles may be a bit difficult, so I though that a little ordering would be useful :P-- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 21:41, October 9, 2017 (UTC)


 * Doesn't matter if a variant is far away from its base model, like with the Dominator and Pißwasser Dominator? -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 21:47, October 9, 2017 (UTC)


 * Alright. I'll see if I can reorder them again, based on your suggestion. -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 21:51, October 9, 2017 (UTC)

Urgent jobs for your bot
Good day, Monk, I have an urgent job for your bot concerning the "Stub" template. I have modified the template code to allow the "article or section" text to be replaced with more specific text if desired, but unfortunately, due to existing code, I had to modify the existing code, which makes the template display incorrectly if the issues requiring improvement is specified as a first parameter. Could you please make the bot check all pages that have the "Stub" template, and add  to the start of the first parameter if it has one? Your bot should only need to do the check once, since any future users of the template should use the new code. By the way, while on this subject, have you made your bot do the previous job yet?

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 15:16, October 11, 2017 (UTC)


 * I am unsure what you want me to do? I'm assuming this seqeunce would refer to what you are describing?


 * Line 1 - If article has, go to Line 2
 * Line 2 - Replace with
 * If else, stop.


 * Correct? And as for the other job, no, I didn't get round to that. I will do soon. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:18, October 11, 2017 (UTC)


 * Yes, that does describe what I am asking you to do. Please do it soon, as there are a number of stub articles that I wish to add the template to, but I do not wish to end up re-editing the articles if your bot inadvertently breaks the template with the required maintenance. Just make sure that the bot does not remove any existing text in the template parameters, for obvious reasons.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 20:53, October 11, 2017 (UTC)


 * The bot has finished updating the stub templates. <font size="4" face="Tahoma">[[User:Monkeypolice188|Monk] <font face="Tahoma">Talk 20:12, October 17, 2017 (UTC)


 * Thank you, I have been waiting for you to do that. Have you done the other job as well, or only this one?
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 14:01, October 18, 2017 (UTC)


 * Not just yet. Will get onto the next job soon. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:20, October 18, 2017 (UTC)


 * Good to hear. Please let me know on my Talk page or over Xbox LIVE when you have done it. Thank you.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 21:54, October 18, 2017 (UTC)

Halloween
Hey Monk. This Halloween theme is really cool. LS11sVaultBoy (Talk) 18:56, October 14, 2017 (UTC)

Date
Yup, you'll see this in the signatures (MM-DD-YYYY), but in my case, it is after date (DD-MM-YYYY).

Changing of topic, you look like you were waiting for this mode, buddy XD. -- SWAT Cam F     18:53, October 17, 2017 (UTC)


 * I saw a video of a player playing these weeks ago, likely mods? Not sure how they got access to it beforehand, likely some special access, either way, I saw the video and didn't really like it....BUT, when I saw today how much time they'd actually put into some of the prop arrangements (literally, one of the races has a MASSIVE dragon in the air, created with loads of props we've already seen, neat stuff, another models the Titanic, which is odd ahaha) and the vehicle references (a Hauler transformation in the Los Santos River - hmmm, I wonder why? ahaha), I actually really like them. Shit pay though. They also take a lot longer than regular Stunts. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:08, October 17, 2017 (UTC)


 * I see. Considering how successful they will be, probably we will have more varieties in the future, as with Special Vehicle Circuit. And yeah, shame for a bad payout, they should have offered more than that to make a great debut, like x3, x4 or even a x5 payout, enough to grind and buy 3 Luxor Deluxes XD-- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 19:43, October 17, 2017 (UTC)


 * Hahaha. I currently have only three problems with these:
 * Some vehicle types are driven/piloted WAY longer than others (for example, a quick shift into a Havok and then straight back into something a little more boring *cough* seashark)
 * The Besra, Havok and Molotok are WAY too overused. I swear at least one appears in every race.
 * The payout is awful. Considering I'm getting 13-16k each race, they take upwards of 6 minutes (sometimes even 10), and this is DOUBLE money? They're literally going to be 5-6k, which is really out of balance when you consider that's similar pay to existing stunt races which take like 4 minutes. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:52, October 17, 2017 (UTC)


 * That's just a shame. We have more boats than just a Seashark, probably a Dinghy or a Toro. The aircraft selection is fine, but should be better (like a Hydra for more elaborated courses, or any of the fastest stuntplanes like the Alpha-Z1 and the Howard). And one can even get more money with that time in something else (business-type missions or heist finale missions, if that is really better). I hope this will be better in the future, as they kinda screw up in the release. Just saying. -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 20:20, October 17, 2017 (UTC)

Regarding your spelling
Good day, Monk. Were you the Administrator who initially wrote the "General Rules" section of the Manual of Style? If so, I would like to remind you that "italicate" is not a word: the correct word is "italicise" (or "italicize"). If you were not the Administrator who wrote that section, I apologise for the confusion.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 22:46, October 18, 2017 (UTC)


 * That was me, back when I thought it was a word. My apologies. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:57, October 19, 2017 (UTC)


 * Not a problem. The page needed an overhaul anyway, as the lead had been written with horrible grammar, to the extent that I took several minutes to work out what the original author(s) meant, and subsequently to correct it. I also added additional guidelines concerning the general non-necessity of "correcting" US/UK English spelling differences, and also concerning the italicisation of titles of in-game films, television programs, newspapers, albums, etc..
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 19:22, October 19, 2017 (UTC)

Re: See Also Templates
Thank you for the merging, it is indeed better like that. Coming to think of it, I do not know why neither Sean nor I thought of using the  parser function to do what you did. I have refined the template documentation and made a few other changes to the template, and it now works beautifully. Once again, thank you for your help.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 01:06, October 20, 2017 (UTC)
 * It did occur to me briefly but I just thought the complexity would make it too unfriendly for novice users to add new items to individual lists or new lists to the combined template so decided not to even try it :). <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 01:33, October 20, 2017 (UTC)


 * Fair enough, but then again, that is what we are here for as Staff: to help novice users. I also placed an invisible note within the source code instructing users who are uncertain of how to use the code properly to contact someone who does, such as ourselves.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 07:55, October 20, 2017 (UTC)

Warp Checkpoint - Transform Races
The Warp Checkpoint edits were made by me. Here, take these photos!

TE9K (talk) 19:02, October 20, 2017 (UTC)


 * Cheers, I forgot to mention the Warp checkpoints. I've got some screenshots of them I took myself, so I'll use those instead of video screenshots. Thanks anyway! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:14, October 20, 2017 (UTC)

RE:
Sure. I'll see what I can do. -- SWAT Cam F     22:44, October 22, 2017 (UTC)


 * Just one question. What signature colors should I use for each navigation templates? I see you used red for races and some sort of pink for stunt races (and an intrusive yellow with black text for Rockstar-Verified ones :P). -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 23:11, October 22, 2017 (UTC)


 * Alright. -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 23:43, October 22, 2017 (UTC)

Excellent. They look great now.

As for the Bikers/Smuggler's ones, I dunno. I was thinking of just using the generic terms for them, like "Biker Business" and "Air Trafficking Business" (unless there is a hidden name somewhere, like "Covert Ops" for the main features of Gunrunning) Should not have a link for these until a "real" name is revealed.

And don't worry about the Adversary Modes removed from the missions list. I already have you covered. -- SWAT Cam F     17:59, October 24, 2017 (UTC)


 * Oh, sorry. Didn't know you already covered this one. But you know, I just took the old data from the old layout and put in there (and TBH, I though "adversarymode" would be a bit large for a template compared to "adversary", but as long as it is the only "adversary" thing we have, we're totally fine). -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 18:21, October 24, 2017 (UTC)

Regarding button and border colours
Good day, Monk, did you change the button and border colours on the wiki to gold? If so, I must say that I preferred it when they were grey, and I recommend changing them back.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 02:14, October 25, 2017 (UTC)


 * I disagree. I much prefer the new high-contrast look. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 02:42, October 25, 2017 (UTC)


 * After some consideration, I have changed my mind, and I now agree with Sean that the new button and border colours do in fact look and contrast better, since they match the colour of the inline link highlights. However, I still wish to know who changed the colour, so please inform me if it was you, or tell me who it was if it was someone else (assuming you know, of course). Thank you.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 07:50, October 25, 2017 (UTC)


 * I changed the button color as some buttons, particularly on the rail, and the editing button, we're hardly visible, and gold was the only color that stud out, while also had some relevance to other colors on the wiki (gallery borders, links, etc). I wasn't aware it would change user mastheads, but I kinda liked it anyway. :p <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 08:29, October 25, 2017 (UTC)


 * I see. Good job on that. May I asked exactly what settings you changed? Also, I suggest that you also consider changing the colour of the drop-down lists at the top of the wiki so that they match the button and user masthead colours.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 00:52, October 27, 2017 (UTC)

Transform split
Tried it. Needs prettying up but I can leave that to you, but seems to work the way you want it. One 8 column-span containing two left-floating/auto-overflowing DIVs each containing a nested table with the left/right options. It may look nicer if the right div is right-aligned (creating a narrow column gap in the middle)? <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:41, October 27, 2017 (UTC)
 * Done a bit of tidying up myself and a few points to note:


 * Left/Right headings removed from the nest... so they can be center-aligned. If you center-align within the nest, they actually appear right-aligned due to the overflow.
 * Borders removed from the nested tables
 * Scrollbar: Can only be positioned at the bottom AFAIK (without javascript tricks anyway). So if your split list is long, you force the reader to vertical-scroll to the bottom to reach the horizontal-scroll control and then vertical-scroll back to the top. You may want to do a div nest for each transform and have individual scrollbars for every overflowing row?
 * To be honest, when I read what you were wanting to do, my initial reaction was "That will be ugly AF, you shouldn't do it like that". But, it actually looks better than I thought it would. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 09:29, October 27, 2017 (UTC)

New maintenance template
Hello, Monk, I just wish to inform you that I have created a new inline maintenance template for use on pages that contain vague statements. The template will also add pages it is placed on to a new maintenance category.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 10:42, October 28, 2017 (UTC)

Blog
What The Heck Why Did You Delete My Blog I Was Just A Question About Grand Theft Auto 6 That All. I Am Starting To Hate Wiki For Deleting My Page Not Cool Kid Danger (Henry Danger) (talk) 18:06, November 1, 2017 (UTC)Kid DangerKid Danger (Henry Danger) (talk) 18:06, November 1, 2017 (UTC)


 * The deletion summary was marked clearly, "Irrelavant/Nonsense".


 * We know nothing about GTA VI, nothing is confirmed and the GTA Wiki does not hold any speciality with this title. There is no need for blogs with questions like this. This is what out-of-site forums are for. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:13, November 1, 2017 (UTC)


 * I am afraid that I must disagree with you here, Monk. While you are correct that we do not currently have any substantiated information concerning Grand Theft Auto VI (other than the fact that it will be released at an indeterminate point in the future), the post that the above user has made was on a personal Blog page, and while it is true that its content is primarily speculative, the page is not in the mainspace, and the content is still relevant to the Grand Theft Auto series. I feel that we should allow some degree of leeway for users to post what they want on their Blog pages, as long as the posts are relevant to the GTA series or the GTA Wiki in general.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 13:51, November 2, 2017 (UTC)

Controls for GTA 5
I lay down the basic framework for the content creator controls. Since I cannot use tables well with my tablet, you will have to finish the job.

http://gta.wikia.com/wiki/Controls_for_GTA_V

TE9K (talk) 21:46, November 2, 2017 (UTC)

GTA V Controls
I know, but I would prefer to edit it "as part of my personal request", as it still bothers me by the look and I though I would change something, assuming we have the corresponding controller command pictures (BTW Who uses circle, square and triangle symbols anyways?). -- SWAT Cam F     16:36, November 5, 2017 (UTC)

"Vs" vs "vs." (LOL)
It may sound strange, but that is how these modes are named in Social Club and in the menu: Beast vs. Slasher and Lost Vs Damned. If you want, you can standardize both to just vs to look consistent (as R* is usually not consistent with everything XD). -- SWAT Cam F     16:58, November 5, 2017 (UTC)

Image renames
Yeah, I saw all those research images but was on mobile most of the weekend so didn't get to clean it all up until I got onto PC. I have also restored the Mexican Mafia ones you just deleted as I was dealing with them too - see his talk page, I haven't renamed yet as the name is still being determined. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:55, November 5, 2017 (UTC)

Readding two deleted articles
I'd just like to let you know that I readded two deleted articles - Radio Active and Blitzkrieg Mop.

Just to give the reason why - The latter was deleted by the now-inactive McJeff for no reason (it was a stub probably?) back in 2011, and the former was made by me back in 2015/16 but was deleted by WildBrick for being "fake" (I do admit that a lot of the stuff was speculation, but calling the whole article "fake" when there is a billboard for it in game is kind of a stretch). I added two images just for verification. Spiky Eared Pichu (talk) 19:22, November 7, 2017 (UTC)


 * Cheers! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:52, November 7, 2017 (UTC)

RE: GTAO Events
Thanks. I'll get around to doing those once I'll have more time, haven't got a lot of it as one can probably tell from my activity here lately. 11-11-2017, 01:13:45 (EDT)

Creating redirects
Monk, you gotta help me. It's about redirects in the Wiki. One of the instructions tells me to "delete all the content on the page so the page is clear" and then type "#redirect Page name ". I don't want to accidentally delete an entire page and the Wiki take it as vandalism. Can you help me? DaBOSS0102 (talk) 02:23, November 23, 2017 (UTC)


 * If the article you want to turn into a redirect has content on it, then you have to create a different page title. This is a difficult situation, as it depends entirely on what sort of articles we're dealing with. Can you tell me exactly what page you are attempting to create a redirect to, and what you want the redirect to be called? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:24, November 25, 2017 (UTC)

Regarding Xbox LIVE and my activity
Good day, Monk. Firstly, in case you missed my Xbox LIVE messages, I would like to apologise for my lack of haste when you requested me to create an empty session in Grand Theft Auto Online the other day: I was rather preoccupied with other matters at the time, and entirely forgot to do as you requested. Also, the P.C. that I used to use for editing has decided to buy the farm (possibly due to a virus), so my activity may be intermittent and inconsistent until I sort out the issue with that P.C. or purchase a new one (whichever happens sooner). I am currently borrowing a friend's P.C., which I do not have constant access to, but I should still be able to maintain a high level of activity at least one day a week.

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 22:02, November 24, 2017 (UTC)

Re: Diabolus
Ah. My bad then.

(I'll be returning to Puerto Rico on Wednesday, assuming that my broadband is already fixed back home, though they're very slow and inconsistent from post-hurricane). 19:48, November 26, 2017 (UTC)

Regarding the Current Design Gallery images for the Pyro
Hello, Monk. I have recently purchased a Pyro, and I noticed that the Current Design Gallery for that vehicle is missing images. I am willing to capture images of my Pyro for the gallery, but unfortunately I have already applied visible modifications to my Pyro (missile racks and livery), as I did not notice that the gallery was missing images until after I modified my plane. Do you wish me to capture the images as is, or would you rather I remove the mods before doing so?

TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 01:42, November 27, 2017 (UTC)


 * I was going to get galleries of all 19 Smuggler vehicles at once, but never found an opportunity to do so, especially since my PC started giving up on me (overheating again). If you want to, go ahead, but yes, I'd prefer for the modifications to be removed. If you're willing to do so, remember to follow the MOS, and check out existing aircraft design galleries, such as Hydra or P-996 Lazer, to get an idea of how to take the images. Remember to get them during daylight (between 10 am and 2 pm) and when it isn't raining or foggy :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:49, November 27, 2017 (UTC)


 * I was afraid that you would say that. Removing the missile racks in particular will be a rather costly matter, as refitting them afterwards will cost me $195,000, but it shall be done. My next major vehicle purchase will be the FH-1 Hunter, and I will be happy to capture the Current Design Gallery images for it before I upgrade it. Just to confirm, the missile racks and livery are the only two visible upgrades, correct?


 * UPDATE: I have reviewed the Current Design Galleries of the Hydra and P-996 LAZER, and there is an apparent inconsistency with whether the images were taken on the ground or in flight. Do you prefer if I take the images while my Pyro is on the runway at LSIA or while it is in flight?


 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 12:44, November 28, 2017 (UTC)


 * Apologies, but due to your lack of response, I am going to assume that the missile racks and livery are the only two visible upgrades, and I am also going to assume that you wish me to take the images on the ground at LSIA. I also intend to replace applicable Hydra images with ground images for consistency. Please feel free to contact me if any of my changes are not to your liking.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 03:41, December 2, 2017 (UTC)

Re: Safehouses and Online content
1stly, yeah, I applied the cleanup template to the Safehouses in GTA Online page, mainly due to that table. I hadn't had time to come back to it yet. I've been a bit IRL busy and haven't been playing much GTA this month and haven't been contributing much added content here, just been playing security guard for the last few weeks. IMO, garages in Online ARE safehouses (with reduced functionality). It is possible (although not very practical) to play GTA Online with a 2 car garage as your only safehouse, particularly in the original console release pre-heists. I think that including all the garages on the main safehouse page would make it too big though, so a sub page for garages with a "main" template link would work.
 * Safehouses articles

I had in mind a bit of an overhaul of all the Online safehouse pages, with a view to explaining the benefits of the higher priced properties e.g. location images showing ease-of-access and proximity to often used features, interior floorplans etc. Given the constant copy&paste content by Rockstar I agree, we've done pretty well getting consistency in content. The Biker stuff hasn't interested me at all so I haven't really played any of it (it does not allow lone wolf), I just bought the club and accessed it to start the cleanup of those pages (as discussed with Camilo in March). Same goes for CEO special cargo. I pretty much just play import/export and gunrunning steal missions (to complete the research) when I play online. I do have heaps of recorded video to go through in the editor to flesh out the Gunrunning steal missions. Then I may move onto the Smuggling steal or the Gunrunning sell jobs :) I've also started using the GTAIV video editor to improve some of the IV content (I still have work to do finishing documenting the IV editor too).
 * Businesses

Pretty much anything that R* force multi-player (not allowing lone wolf) will be stuff I won't have content to contribute. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 21:24, November 27, 2017 (UTC)


 * I might be able to assist here: I have a number of Friends whom I am confident will happily assist me in my research, so if you need my assistance on any mission in Grand Theft Auto Online that cannot be done alone, feel free to ask me.
 * TAlim 1994<font face="Segoe Script" color="Ghostwhite"> - Konan T-A Lim 林道安 ( talk  |  contributions ) 13:59, November 28, 2017 (UTC)

P-45 Nakota Trivia

Monkey,

With the Nakota page, do we want to have any trivia about the significance of the P-45 designation? (Arcalargo (talk) 02:09, December 2, 2017 (UTC))

RE: Staff specialties
Alright. Maybe I should go as "General Housekeeper" (because you know I am not very active or specialized on anything else XD). Thanks, buddy. -- SWAT Cam F     03:43, December 2, 2017 (UTC)

Pc Specs and gaming
Hi man. So um i have a question. Is my PC's specs enough for GTA 4? Here they are. Just wondering.
 * Operating system: Windows 10 Home 64 bit
 * CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 280 GHz
 * RAM: 16GB usable 15Gigs
 * Graphics Card: NVIDIA GeForce GTX 1500 Ti & Intel(R) HD Graphics 630
 * DirectX 12 Sound Card
 * Screen Resolution: 1920 x 1080 (32bit) (60Hz)

GTAFan86 (talk) 12:18, December 3, 2017 (UTC)


 * Yep. Your PC will run it. I'd be slightly worried about your GPU; not entirely sure what a gtx 1500 Ti is, or if that is just a typo. Going by the HD Graphics 630, it may struggle so I'd recommend lowering render distances and population, but other than that, your RAM and CPU is perfect for the job. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:43, December 3, 2017 (UTC)
 * Thanks man. GTAFan86 (talk) 14:02, December 3, 2017 (UTC)
 * Btw, i just explained the NVIDIA graphics card wrong. It's 1050 Ti not 1500. GTAFan86 (talk) 14:06, December 3, 2017 (UTC)
 * Then it will be more the capable of running the game. Enjoy! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:14, December 3, 2017 (UTC)
 * Big Thanks man :) GTAFan86 (talk) 15:17, December 3, 2017 (UTC)

Mounted Weapon Pages
Why did you undo my edit on the vehicle features/mounted weapons page???BestGamerEver (talk) 19:55, December 3, 2017 (UTC)


 * The mounted weapon you pointed out is merely static and does not function, therefore isn't classed as a mounted weapon feature. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:14, December 11, 2017 (UTC)

Zion/Tailgater
Hey sir. Could you please tell me what's wrong with my edits on the Tailgater and Zion? I mean I'm a car-guy so... You know, my OCD couldn't stand stuff such as "quarter panels based on Lancer EVO X" while it's clear it was from the RS6, or no one mentioning a R32 Skyline interior on a E63 6 series. Thank you very much - Matheusiq


 * It was more to do with your engine edits - your edits to the engine description were mere speculation. We can't assume that engine sounds come from specific real-life vehicles without proper in-game sources, which means we cannot claim what an engine is, unless is claimed in-game via websites or vehicle badges, or through the model (which are often inaccurate, but are provided facts). Also, regarding the interior inspiration, the interior of the Zion is shared with other vehicles, so this would be more suitable on the Vehicle Features/Interior Dashboards article, in the trivia section of that article. Finally, the quarter panel information seems fine, so I apologise for removing that, as I didn't notice that was an addition made by you - if you feel that is more accurate, please go ahead and fix that. Cheers for contacting me! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:14, December 11, 2017 (UTC)

Well, regarding the engine, I can differentiate a V8 from a V6 and a V10 quite easily. It's very sad that rockstar doesn't publishes official specs for certain cars but we car guys can have fun figuring that out (I figured out it was the 190 HP 2.8 V6 A6 with RS6 body panels). I understand that it's not 100% accurate BUT it's as accurate as we can get, I guess. So what could we possibly do in regards to the Tailgater? Zion can be talked about later, no problem

Matheuiq (talk) 01:59, December 15, 2017 (UTC)

Thruster/Jetpack
Yeah, I created a temporary redirect page for Thruster but we can revisit page split/merge when it is released and can be evaluated properly. The Jetpack edits were more a pre-emptive placeholder. My gut feel is the articles can be kept separate. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:03, December 11, 2017 (UTC)


 * Wise choice. We'll see how it works out. If the model looks identical (/ more or less) to the SA version (which I doubt), the pages don't need to be split (for example, how the FIB Buffalo became the "FIB" but retained its design, same case with the Virgo Classic, etc). <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:14, December 11, 2017 (UTC)
 * Split done, it is closer to the Kart/Go Kart situation but let's not go there. :D <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 02:22, December 14, 2017 (UTC)

Source
https://support.rockstargames.com/hc/en-us/articles/115015785308

Check the vehicles listed.

Alozec (talk) 18:36, December 13, 2017 (UTC)


 * Already worked it out. However, that doesn't except you from failing to provide a source. Things like that should be sourced, as they aren't referenced in-game. Please provide sources for anything that can't be discovered in-game with ease. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:38, December 13, 2017 (UTC)

Yeah
Probably a bit OTT, but your history with him probably warrants it. As I said, with 600+ vehicle article edits over a year and a half, a one liner and/or an infobox is pretty shoddy way to start a page. I usually say that the whole point of wiki is everyone contributes the little bits they know to make one big bit, but he clearly should jave been able to contribute better. I certainly stand by my "piss-poor" comment I left him. I'm busy working on documenting The Doomsday Heist and trying to actually get some play time in to replenish some funds (down below 5 million now that I've bought a Facility and an Avenger (the Avenger rocks btw!). <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:35, December 14, 2017 (UTC)


 * Oh, and if you have a minute and don't want to look at the latest update edits, can you review these since the user returned from your 1 month block. They make my eyes bleed. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 08:39, December 14, 2017 (UTC)
 * I swallowed a "be the bad guy" pill and got rid of him. I actually strongly suspect its sockpuppetry ;) <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 10:39, December 21, 2017 (UTC)

Avenger2
It surprised me that it didn't stay in Avenger2 shape when it was on the floor in the Facility. It reverted to "normal" landed shape. As you say, the Avenger2 model seems to be fully rendered and coded to allow it to be entered. I guess if you try to leave the Facility while in the Avenger2, there is no code to spawn you in the normal Avenger outside. It despawns the player from the cockpit in the entry animation too. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:46, December 14, 2017 (UTC)

Thorny Dilemma
Criminal Enterprise Starter Pack! I deliberately didn't assign any categories... need to give it some thought. I added price to the DLC Infobox but haven't added "free" to any old DLCs (other than the example in the template page). I feel like we should be classifying this sort of DLC "asset purchase bundle" differently to the "added content" DLCs we are used to, just not sure the best way to handle that yet. The Starter Pack came as a bit of a bolt from the blue, although there were rumours surfacing in the last week or so on GTAForums that suggested there was something like this available. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 11:03, December 15, 2017 (UTC)

Festive Surprise 2017
All good, as soon as I realised you were actively working on it too, I backed off (only got 1 edit conflict message and aborted mine and left yours). My aim was to get all the raw info in from the Newswire and then massage it into respectibility - based on the layout of the 2016 one which I though was pretty good - but you were faster :)  I did have to count to ten when I read your edit summary haha.

As for the design gallery, yeah, I doubt it will stop anyone messing them up... I'm thinking about replacing the placeholder default image with something to point to the requirements, that may make it more obvious to potential contributors. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:52, December 19, 2017 (UTC)


 * Third time lucky I really wanted to integrate the existing imagery but it was just too busy and too small in the gallery thumbnails to be effective. This works, along with the reduction in default gap width. Not convinced we need a variable for completely blank galleries (it would just duplicate the "images needed" template at the top of the page)  but I'll think about it . <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 03:13, December 20, 2017 (UTC)
 * Hmmm... a lot of the Festive Surprise 2017 stuff looks like it expires 1 Jan, not 8 Jan. Only Occupy 2x goes through to the 8th? <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 21:01, December 20, 2017 (UTC)

Vagner & Design Galleries
Hey Monk. Is there any possibility that you have kept all clips/projects/whatever for design gallery screenshots? The Vagner has gotten a redesign (rear plate to be specific) so the design gallery could do with an update as well, preferably keeping the exact same vehicle color/plate text/etc as the other CDG pictures for consistency. 12-20-2017, 03:20:33 (EDT)


 * You're very lucky, the Vagner clip was the very last available recording in my Rockstar Editor clips :P all done.


 * PS Did you get a chance to look at my message I sent to you the other day? No rush, I saw you're busy lately. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:00, December 20, 2017 (UTC)


 * With a different license plate? :p

As for the audio transcripts and that example you gave me, I know exactly what it is (and those "random" numbers), but I haven't yet finished compiling my information - will have it out soon though, it's actually some pretty neat information about the game. Anyway, it's not the mission objective or server related stuff. Images, like the mission data, are on Rockstar's cloud servers. They can be pulled from RGSC if you have the mission link, same with the actual mission data. 12-20-2017, 04:53:52 (EDT)
 * Saw it just now, my bad. Online mission objectives are in their mission .json file on Rockstar's cloud servers. Sometimes, but very rarely, they're in a global.gxt2 in the update.rpf - it's usually the freemode mission (cargo, cars, events, etc) objectives that can be found there.


 * Yeah, I eventually had to rerecord because the remaining clips I had of the Vagner was just the first person view.


 * @MissionData that's sick. Could you show me an example of a mission link or something? I'd be interested in working with that. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:01, December 20, 2017 (UTC)

And here's the link for mission data of The Fleeca Job for example: http://prod.cloud.rockstargames.com/ugc/gta5mission/7694/_T5Vz_ZV2kiIdfzRP3fJYQ/0_0_en.json   12-20-2017, 05:26:27 (EDT)
 * Sure, here's the RGSC job link for The Fleeca Job for example: http://socialclub.rockstargames.com/games/gtav/jobs/job/_T5Vz_ZV2kiIdfzRP3fJYQ


 * Jeez, I see now. So how do you find these random numbers in the URL? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:32, December 20, 2017 (UTC)


 * Capture internet traffic as the game downloads the job. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-20-2017, 05:34:52 (EDT)


 * That's insane. 100 million plays? that's just over 0.01% of the entire planet. Does "Add to Game" do anything? <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:42, December 20, 2017 (UTC)

I've never actually tried to do it. I don't think anything happens, though. 12-20-2017, 05:44:26 (EDT)


 * It just loads forever, lol. I wish there was an easier alternative to finding these missions. I find the stats interesting. Noticed the like to dislike ratio is obviously incorrect (you can't rate heists anyway), but, yeah, this is really cool. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 21:49, December 20, 2017 (UTC)


 * Actually, you can. Technically. Quitting a job while it's ongoing will automatically dislike it. Prison Break has it far worse :p v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 12-20-2017, 05:53:33 (EDT)

“Where are these speeds coming from?”

I put speed and engine data based on the car’s speedo in firstperson. I use a stopwatch for 0-60 (based on the needle) and I use a 5 mile stunt prop for top speed testing.

If the ingame speedos are invalid for performance data recording, please do let me know. I do not have access to mods/trainer menus that show a separate speed meter.

--Hansgutana (talk) 01:17, December 22, 2017 (UTC)Hans

RE: Festive Surprise 2017
Sure. I'll get that part done when I finish an edit over here (hint: new page) :D

And Merry Christmas too! -- SWAT Cam F     00:23, December 26, 2017 (UTC)


 * As for the Hermes, is not that hard to notice that when the car clearly scratches quite loud. Geez, the "grand slam" is real XD -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 00:23, December 26, 2017 (UTC)

Regarding Akula edit
Ah, I see. Guess I'll just leave it alone then. I don't want to repeat the 'Pokéball taillights' incident a few years back.

Akula edit
It is based on the model kit. I have this kit at home for like 10 years, I know what I am talking about.

Look at the comparison I made. They only changed the tale and left single blades instead of twin. Made the cabin a little bigger.

With everything else it is basically a copy.

Davin2012 (talk) 18:44, December 28, 2017 (UTC)Davin2012




 * The only things that are remotely similar are the cockpit and nose. The rest of the helicopter is entirely different, the helicopter features a double rotor system, and the tail is completely different. How can you say the Akula is based on a model kit which copies the basic design of a REAL helicopter (which the Akula is based on) and changes everything except the cockpit? It's like saying the Issi is based on the MINI ALL4 Racing Dakar because it has a similar grille and because the MINIALL4 Dakar is based on the Mini Cooper, which the Issi is already based on.


 * Total nonsense. The fact you own the model for "10 years" doesn't change anything. If anything, it merely says that you only insist that the page include the model you own because you own one and feel it deserves a mention because you've lived with it for 10 years. Get over it. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 18:48, December 28, 2017 (UTC)


 * It's not just cockpit and nose, it is the most of the shape. The nose, the cockpit, the turret, the wings with rockets, lower pods for rockets. It is just obvious that the design was based on this model kit. Because if you compare it to everything, this model will be simply the most similarly looking. Yes, they probably took the tail, the blades and the air intakes from Comanche, but the main part that defines the general shape is based on this model kit. Simply because you can't find anything more similar. The design of this model kit is fictional, but still has many unique elements, and you can clearly see that there are no other helicopters with this form of a nose, cockpit, spherical free rotating turret (although they changed the gun, it still remains similar - for example, Comanche and Apache have totallly different ones).


 * The designers of the model kit put some efforts in making a model of a helicopter that looks fairly unique, although it obviously takes some elements from Commanche and Ka-50\Ka-52. But if you are using these unique elements (which is the case here) you have to mention it, because you are not the designer of them. None of the helicopters has this form of a nose and cockpit, pylons for rockets (default RAH-66 is without them and Apache has them much bigger), a turret that is both spherical and has free rotation.


 * I do agree that significant part of the "Akula" is taken from other helicopters, but like half of the design is clearly based on this old fictional model kit that almost nobody even knows. An that is why it must be mentioned. Have some respect to the people who were the real designers of the cockpit, nose and some other elements. The developers mixed it with other elements, but you can still see that they used these forms from this model that no other helicopter has. I am sure that without this very concept of a stealth strike helicopter (that is a fictional feature of this exact model, but not of the any existing helicopters) the game wouldn't even have a black stealth helicopter. If it wasn't because of this model that some of the developers apparently saw.


 * I put here that I own this model for so long to show that these main elements that developers of the games moved to their helicopter, were designed not just before the game, but really long ago. People need to respect the features that other designed and not just take them as granted because they are old and nobody knows about it. It would be simply resfectful to mention this model, because the main elements of the helicopter (that define it general look) are taken from this model and only then from some other helicopters. Sure, it is also based on RAH-66, and the model kit is to some extent based on RAH-66, but it is distinct and unique enough to mention it as a source of design of the helicopter in the game.


 * Say, AK-47 borrowed some elements and decisions from the German STG-44, but it is different and unique enough that in game you don't say that you are shooting from the copy of STG-44, you are saying that you are using AK-47 or a an assault rifle, inspired by AK-47, not by STG-44. Because it has enough unique elements in it. The same goes here.
 * Davin2012 (talk) 20:57, December 28, 2017 (UTC)


 * Discussion moved to Talk:Akula. Further replies are to be made there. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:06, January 6, 2018 (UTC)

Blista talk page topic
Hey, can you check my topic in the Blista talk page? Thanks. Ronalddmjunior (talk) 20:06, December 28, 2017 (UTC)

Page renaming
Hello, Monkeypolice188!

I wanted to inquire how one renames a page on the Wiki. I ask, for instance, for pages such as Liberty Tree, which should be italicized (being a newspaper name), so I only want to italicize, not change its name; however, I don't see a "Rename" tab on the Edit dropdown. Is this an admin-restricted function? For what it's worth, I was a Janitor on my previous Wikia Fandom account for Left 4 Dead wiki. My passion is grammar and proofreading, and I just want to be able to correct as much as I can. Thanks for your help and letting me know if/how I can make this correction.

Thanks!

Woolfy123 (talk) 20:17, December 28, 2017 (UTC)


 * Hey there!


 * Renaming articles is currently an Administrator function only, however there is an article where any user can request articles to be renamed, located here.


 * Regarding your request, articles cannot be named with italics in them. They also cannot feature several symbols, such as # or [/]. If you wish to italiate the title, I recommend editing the display title. This can be done by editing the source of the page and adding  at the top of the page. You can add italics to the title using this feature, for example, as , which would display the title as Liberty Tree. You can then apply italics to any other bold usage of the title, such as in infoboxes or in the lead description.


 * Hope this helps! <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 20:30, December 28, 2017 (UTC)


 * This absolutely helps, Monk! I figured there must be a workaround, seeing as articles for the game titles themselves are italicized, so I'm glad there's a way to change the display without renaming the article itself. I appreciate your help, cordiality, and quick response. I hope you have a great New Year!
 * Thanks :)
 * Woolfy123 (talk) 20:42, December 28, 2017 (UTC)

RE: Vehicle manufacturer tables
Thanks for letting me know about.

I will add the Hermes and do the minor adjustments again in the Albany page. Ronalddmjunior (talk) 20:01, December 30, 2017 (UTC)

RE: Ano Novo
Haha, thanks man!

And Happy New Year for you too! Ronalddmjunior (talk) 02:27, January 1, 2018 (UTC)

Complaint
I have a complaint about Kiwismurf. He has no knowledge about special vehicles, yet he keeps reverting my changes on special vehicle pages because it's "spam and GTA Series Videos' special vehicle videos are perfectly fine" even though they're heavily outdated and in some cases wrong.

Fooking Rekt (talk) 13:04, January 2, 2018 (UTC)


 * Alright, I understand your frustration, however, you can't just make a complaint to another Staff member. I assume you have tried to talk this through with him. I also understand the point you're making, and you would be right to say that some of GTA Series Video's content is indeed outdated or often wrong. This is likely because they feed some of their information from the wiki itself, kind of like an endless circle of false information. Kiwi is just as innocent as anybody else here - he's only reverting your content because of its nature and how (un)presentable it is, and the way you write on the wiki doesn't meet the manual of style, which puts professionalism and readability in danger.


 * The reason we choose GTA Series Videos is pretty much down to aesthetics, but also about standardization; their videos are consistent and always maintain a well thought out structure, proper recording efforts and usually accurate information.


 * The whole "Specials Vehicles in [Game]" is pretty much an outdated area of the GTA Wiki and also pretty redundant. I did my bit to revamp the GTA V one, but I don't know anything about the other games, I haven't invested enough time into learning about them. And since the standardization is almost completely lacking, I once, and still do, consider deleting the articles altogether. I feel their information doesn't warrant a separate article, but is probably more relevant to each Vehicle article itself - ie, on the Kuruma article itself, under Variants, "[...] Kuruma"; A special variant of the Kuruma is seen during..." etc. That way, more information about it can be written, rather than a short description on a universal article which lists every single vehicle.


 * I also don't like the codes we use on that article - the "BP" "FP", etc; It's not really that nice to look at, especially when there's so many different variables. It becomes a task trying to remember them as you scroll through the never-ending lists.


 * An alternative solution would be to merge the Special Vehicles in [GTA game] articles with the Vehicles in [GTA game], and cut down on the unnecessary coding techniques and what more.


 * Leave it with us. In the meantime, if you believe your videos are worthy of a place on articles, so long as they meet the Media Policy, please use them, however refrain from link spams, such as "go here [youtube link]" "see here [youtube channel]", and instead just add the video as a file like any other page. If not, use references instead of URL spam. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:51, January 2, 2018 (UTC)


 * Is it okay to put it like this? "Watch this video as a reference."? Because if I were to put everything as a reference, the reference list would be huge. Fooking Rekt (talk) 08:14, January 3, 2018 (UTC)


 * That's still demanding someone to watch something. We like to avoid patronizing or otherwise redirecting our users. The offer is out there for them to do something, but everything must be exactly that - optional. Hence why references are more appropriate. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:06, January 6, 2018 (UTC)

Affiliates
I stopped by this wiki today and noticed that in addition to the main page looking different, the GTA Myths Wiki was missing from the affiliates tab. Perhaps you forgot to include it when you | created the affiliates sub-page. Could you get that fixed ASAP? Thanks. Boomer8 (Contact) 08:50, January 3, 2018 (UTC)


 * Fixed. Cheers for letting me know. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:06, January 6, 2018 (UTC)

Manana
please check talk paga on the Manana about a reversion you did Darkgreenmeme (talk) 18:10, January 6, 2018 (UTC)


 * I have replied. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:06, January 6, 2018 (UTC)

RE: GTA V Weapons
Firstly, these images are awesome! At first I was a bit hesitant about whether we replace the infobox images with these or we put them as additional images in the galleries (since the older ones have transparent background and show an exact view of the other side of the weapon). But after thinking about it, they should definitely replace the old ones (since some of the latter are indeed of low quality, in grayscale or show old models e.g. the Bullpup Shotgun which didn't initially have iron sights). However, it's better to upload them as new versions of the old images rather than new files, so that we avoid deleting the old images and instead keep each one as part of the file history. That means we're gonna have to upload the new ones again; do you want me to take care of it? 19:00, January 8, 2018 (UTC)
 * Done. Btw is this the standard paint job of the PDW? Probably yes, but I just wanna make sure. 22:49, January 8, 2018 (UTC)

Trade prices
Actually, it's what Kiwismurf proposed since the Doomsday Heist for the vehicles with "Trade price", so I was following his idea for all of them (starting from the Special Vehicles, of course). The credit is for him, I guess :P -- SWAT Cam F     20:04, January 13, 2018 (UTC)


 * Off-topic, you nailed it with the P-45 Nokota. Beautiful :D -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 20:14, January 13, 2018 (UTC)

RE: Adversary Modes
Didn't get those since Bombushka Run, but sure. I'll see what I can do. -- SWAT Cam F     21:29, January 13, 2018 (UTC)

RfP
Yeah, I hadn't noticed the addition of the 'crat only lines on that page. My bad :) <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 23:06, January 14, 2018 (UTC)
 * Man, must be suffering early onset Alzheimer's or something. Could have sworn I had closed RfPs before, but checking back, nope, has 'always' been 'crat only. May have been confused by the amount of times I had to do the admin tasks to implement new staff. Sorry. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 23:31, January 14, 2018 (UTC)

RE: Opportunity
Thank you, Monk! I'm so glad to know that you guys like my edits!

E que tal você ir à um oftalmologista, só para checar se sua visão está bem? haha XD ronalddmjunior (talk 00:17, January 15, 2018 (UTC)

Block
I was tempted to make it perma but was trying to abide by the policy :) haha.

p.s. Sorry again for overstepping my boundaries yesterday on Ronald's promotion. I am off sick at the moment and obviously wasn't thinking straight. Checking all my other work now in case there were other oddball changes. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 21:32, January 15, 2018 (UTC)

Having a bit of a debate with admin Smurfy
Alright here's the thing. At the very end of the setup mission, Escort ULP, Phoenicia Rackman tells someone named "Bernard" to stay safe, which in my opninion is she responding to Lester's farewell, and that the name is all jive. But Smurfy thinks otherwise, that Bernard is acutally Agent ULP's real name. As keeping this debate going would no doubt do no good to me, I'm here to ask for your opinion. The page is here. I didn't reply because he doesn't seem to make sense at this point...

And please don't be biased :), really in need of someone else's suggestion. Noirlime4L (talk) 00:11, January 17, 2018 (UTC)


 * I'm not really sure, but going from the screenshot on the talk page, I'd say it's referring to Lester to be very honest. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:18, January 18, 2018 (UTC)


 * It's currently listed on ULP's page as his real name. Should we do something about it? Smurfy doesn't permit me to remove it as he has his pov, which is why all this debate started. Noirlime4L (talk) 16:04, January 19, 2018 (UTC)

Hao's races
Hey there. I noticed you added a bunch of file data last year, particularly around "beta/cut" content. You removed Wildbrick's Terminal beta content and added 4 that appear to me to refer to the 4 Sea Races:
 * Los Santos Port = case 8:"LOSSANTOS";
 * El Gordo = case 5:"NORTHCOAST";
 * Power Station = case 6:"SOUTHCOAST";
 * Lago Zancudo = case 7:"CANYON".

See Wild's GTAForums post here === hao1.gxt2 - Hao 1 (Shift Work) === HAO1_3 = Get a suitable car to race. HAO1_4 = This vehicle is not suitable. SEA_BACK = ~s~Get back on the ~b~Seashark. //>Get a suitable car to race/This vehicle is not suitable //>Get Back on the Seashark //Okay then. That kind of confirms the Seashark races were once part of the Hao sequence for Franklin rather than their own scripts/shared with the off-road races for all 3 protagonists. :) <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 11:07, January 18, 2018 (UTC)


 * That makes more sense actually, yeah. I didn't really do much internal research into it, it was while I was breaking down the initial race scripts to get data from the vehicles and I just saw this code lying there that didn't match with the page. Makes more sense for them to be the searaces. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 16:18, January 18, 2018 (UTC)
 * OK, I'll fix it up later. As for your other 2 things...


 * 1) Categories - I am in favour of as many categories to classify and group pages as we want. I think we have far too many "summary/list" type pages that should really be categories (anecdotal - no specific examples I can give right now). So short answer = yes, definitely worthwhile.
 * 2) Web replica template design and background images - I'll have a look this weekend. I think I have tried it before and found mediawiki table markup doesn't really allow it but I think it is possible with floating divs and relative positioning.
 * Not 100% happy with the default horizontal scroll in your web replica templates when rendered in a standard browser window at 1920x1080 resolutions. Mainly a wikia thing with that narrow vertical column that we have to try to squeeze all our desired horizontal aligned content into. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 04:09, January 19, 2018 (UTC)


 * Web Template: erm, what? I'm on a 1920x1080 and it works fine. I do admit that it sometimes launches with the horizontal scroll in some portrait modes however most displays I've loaded it on have been absolutely fine. That's why I went with it.


 * Categories: Good stuff. I can think of a few to be very honest. I'm going to start with all the Special Vehicle articles. I'm really stuck with where to go with them, but in my honest opinion, they're filled with a lot of unsupportive and incorrect information. Not only that, but the majority of them are a true mess. I cleaned up the GTA V one however I still don't believe it, or any of the others, belongs as a separate article. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 15:58, January 19, 2018 (UTC)
 * I thought the scrollbar may have just been a screen scaling issue... and it was for Chrome and Opera... but MSEdge has the issue at 100% scaling.
 * I have 2 displays, both at 1920x1080, left side is on my 43", right side is on my 24".


 * Scrollbar in Chrome on right hand screen went away when it was changed back from 125% to 100% (same behaviour tested on Opera).


 * Scrollbar visible at all scaling settings in Edge
 * Weird eh? But since it's only MS Edge or scaled screens, I'd say we can ignore it :)
 * Looking at your background image thing now. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 10:41, January 20, 2018 (UTC)

Ugh, now I see what you mean. Ah well, Edge Sucks. I can't really see any other way to do what I've created really, unless you can think of anything. At the moment, it's all kind of "alpha", hence I posted the warning banners on the section of vehicle website articles, just in case. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:21, January 21, 2018 (UTC)

RE: Events
Done! Redirected three pages to event pages:
 * Vehicle Vendetta Week to FCR 1000 Week;
 * Collection Time Week to Specter Week;
 * Dogfight Week to P-45 Nokota Week.

I think that's it, I'll revise the events page to see if have more pages to redirect.

And about how we can reference in new vehicles pages when they are added, I think we should do something like that: "The Grotti GT500 is a classic sports car featured in Grand Theft Auto Online as part of the continuation of the Doomsday Heist update and GT500 Week event."

Idk, just as a "place holder", until we have a better idea.

Cheers! Ronald (talk) 18:12, January 18, 2018 (UTC)

"The Grotti GT500 is a classic sports car featured in Grand Theft Auto Online as part of the GT500 Week event, continuation of the Doomsday Heist update." Ronald (talk) 18:34, January 18, 2018 (UTC)
 * Or better:

I got it
Sorry if I caused any trouble. Kintobor (talk) 22:50, January 19, 2018 (UTC)Kintobor

?
Hi.

My post was deleted due to there being "no edit summary." There should have been one as I did write a description for this image when I did post it. Anyways, I'm new to Wiki and have never posted before so I don't quite know what I am doing. Ha. ha.

My intentions were to provide higher quality images for certain things on the wikipedia page. More importantly GTA characters profiles. Is that something I could contribute to? I've been using the GTA Wiki for years and would like to help out by upgrading the quality of these images.

Like I said, I'd love to help out in boosting the quality of the site. Let me know your thoughts.

Thanks,

Zac

Re:
Well, ever since I got hit hard by the hurricane back in September, activities have been pretty sporadic for me and my contribution skills have faltered. You're free to reconsider my status as Patroller if I'm deemed unfit to make any future contributions. 22:17, January 30, 2018 (UTC)

Event weeks, Categories, DLC etc
Yeah, I'm not sure why that category was ever removed since it started to became obvious that Online content would not be made available in Story Mode. And there are still a couple of Story Mode vehicles not seen Online. I'm still hoping for a Director Mode update to allow the Online content (and new characters) to be used somehow.

Good stuff with the event week "continuation" naming. I plan to populate Grand Theft Auto V/Title Update Notes with that naming convention instead of the "New Content Release" weeks.

One thing that does bug me is the order of the vehicles in the tables on the DLC pages. I guess you and Wildbrick imposed the alpha sorting requirement? To my mind, they should be in release order, so the bunch that get released on DLC day come 1st (and are alpha-sorted within their section of the table) then each subsequent release week should be listed in sequential order so the last vehicle on the page is the last one released in that DLC... but that may just be me. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 23:23, January 30, 2018 (UTC)


 * Yeah, It was Wild that said don't move vehicles around pls kthx so we should probably run it past him to see whether he has any reason for not putting them in release order. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 23:54, January 30, 2018 (UTC)

Aircraft HUD icons
Hey man. How's going?

Any chance to get HUD icons from the following aircraft? I only know that those are used on the Air Quota mode and I would like to have those in a small display as a small change over the traditional front quarter images (unless you want to just use those front quarters as the main display).


 * P-996 LAZER
 * V-65 Molotok
 * P-45 Nokota
 * Savage
 * FH-1 Hunter
 * Hydra
 * Rogue
 * Pyro
 * Akula
 * Buzzard Attack Chopper
 * Thruster

Now, if you have your own idea for it, maybe I could replicate that for Kill Quota when I get the chance to edit that one (Haha). Cheers. -- SWAT Cam F     00:26, February 3, 2018 (UTC)


 * Oh, those. Yeah, I can get those. At first I thought you was talking about these. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:16, February 3, 2018 (UTC)


 * Sorry. In that case, I should noted these as "Air Quota HUD icons" rather than just "Aircraft HUD icons" (I'm aware of the Radar/HUD icons in your dedicated template, so we're good). Anyway, thanks for the pics, buddy. That's just what I need :D -- Body Armor Android.png SWAT Cam F Torpedo Android.png Detonator Android.png Crate Android.png 17:56, February 3, 2018 (UTC)

Jobs in GTA Online page update
I've taken a hatchet to your update to the page... Contact Missions are only 1 small subset of the Jobs list - and a page already exists for them - it was the very first page I overhauled on GTA Wiki. Certainly the Jobs page needed an update to add all the other new job types, but it did not need to try to be a single page covering all the detail - it should remain primarily an index page pointing to main pages for each individual subset of jobs. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 20:13, February 6, 2018 (UTC)


 * Sorry then. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:03, February 6, 2018 (UTC)


 * I'll explain what I was getting at.


 * Ever noticed that Martin can occasionally invite you to Stunt Races? I have. It seems that almost all of the missions listed in the Jobs tab (including all the deathmatches, captures, races, etc, are hosted by a contact. I believe that Martin dominates in hosting almost all of them.


 * Lester hosts heists, which are lobby missions just like all the others, but they can't be accessed through the job section of the Pause menu.
 * Agent 14 hosts Mobile Operations, which are lobby missions just like all the others, but they can't be accessed through the job section of the Pause menu.
 * Unnamed SecuroServ contact hosts Special Vehicle Work, which are lobby missions just like all the others, but they can't be accessed through the job section of the Pause menu.


 * That's why I assumed that everything on the Jobs in GTA Online article was a Contact Mission. They're all structured within a Invite and Join lobby, all require joining a lobby, most can be accessed through the job section of the Pause menu, and all of them can be accessed through the Quick Job option in the phone.


 * On the other hand, I don't like the current purpose of the Missions in GTA Online page. I actually kinda feel that things should be the other way around at the minute. We don't actually have a collective article that lists absolutely every job available. Since we're assuming that the Jobs in GTA Online article lists everything listed in the pause menu Job section, then what about Organization Work, Motorcycle Club Work, Freemode Events, Freemode Challenges, Vehicle Cargo, Air Freight Cargo, Supplies missions, Heist Prep work, etc.... At the minute, there isn't an actual article to include these alongside every other form of job.


 * At the minute, GTA Online is essentially split between lobby and freemode missions. The traditional "Invite and Join" lobby missions are seemingly collected on the Jobs in GTA Online page, but as for the other things I listed...nothing.


 * On the third hand (stay with me here), GTA V's Missions in GTA V page doesn't list side missions, random events, etc...these are missions again, but of a similar form - there isn't exactly a loading/cutscene or individual mission script...this is all in-gameplay, rather than a separate mission. So maybe it isn't necessary to have somewhere to list Lobby Missions in GTA Online and Freemode Missions in GTA Online. I'm thinking of upgrading the Freemode article, splitting it between IV and Online since things changed massively since the release of Online, making it very, very different from GTA IV. But then, the Freemode article iteslf refers to exactly that - Freemode, so would I make another article for "Freemode Missions in GTA Online"? I'm really not sure where to take it. I think I might stick all the Freemode missions on the Freemode in GTA Online page (which will exist after the aforementioned split).


 * In summary, the Missions in GTA Online page is rightly placed, as it refers to only the Missions listed in the Jobs > Missions section of the Pause Menu, but I'm also a little bit worried about where Special Vehicle Work, Mobile Operations, etc, belong. Jobs, do you think? Are we limiting Missions in GTA Online to the Jobs > Missions section, or are we considering that Heists, Doomsday Heist, Mobile Ops and Special Vehicle Work are also technically "Contact Missions"?


 * All in all, where are the limits between these two pages. - <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:25, February 6, 2018 (UTC)
 * Just busy at work so haven't digested all of the above yet, but a few stream of consciousness points to get us thinking...


 * One page detailing all jobs is too big. It works much better with the Jobs page giving a brief overview of the job type and linking to subpages for all the actual job lists.
 * My gut feel is we should be organising the Jobs to mirror the Pause Menu > Jobs structure. Even down to ordering on the page?
 * Heists are a whole other kettle of fish, and are covered on the Jobs page by linking to the Heists page even though they don't appear on the Jobs menu.
 * When is a Contact Mission not a Contact Mission? I tried to add Martin as a "for" to an infobox, I think it was for an adversary mode job, not long after I returned to the wiki and it was unceremoniously reverted (I think by wildbrick - I'm struggling to find it now) and since then have toed the "party line" and not considered adding again, even though you clearly get the invites from him for those events and the stunt races. However, I do not consider those to be contact missions as they are not being performed as muscle for hire, the way the Missions in GTA Online jobs are.
 * While I get your meaning about Freemode vs Lobby jobs, there are too many blurred lines there to be able to draw a demarcation point - the Contact missions only accessible by corona (Coveted, Pot Shot etc) and the contact missions accessible both ways (mostly vs contact missions). All the other Jobs (Races, Parachute Jumps, Survivals that are accessible from freemode coronas - are they Freemode jobs or Lobby jobs? - They are both.
 * Organisation/Biker/Bunker/Hangar Jobs - should be listed on the Jobs page with a link to their main pages. They are not Contact Missions though, as although the initial business purchase was facilitated by a contact, the players are then performing those jobs for themselves, their own business. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 23:30, February 6, 2018 (UTC)


 * Honestly I don't think the line you're talking about is as blurred as you think. If you cut it down to basics, there's only two type of jobs in GTA; "separate lobby" jobs, and free mode jobs.


 * "Separate lobby" jobs require an invite, or at least someone to host them. They then require a loading screen, and then once you're in, there's only you and the people who joined. Then after, you have to vote, etc, before being returned to your session. I don't know what to call this type of job, but given all of the Jobs listed under 'Jobs' in the pause menu fit this criteria, plus all of those that are listed in Quick job (which includes heists, mobile ops, svw, etc; those that don't appear under Jobs in Pause Menu), I assumed that 1) mobile ops, svw and heists can be safely considered 'jobs' and could understandably be listed in the jobs section of the Pause menu if they weren't restricted by R*'s idea of 'own an moc/office/heists planning board to do this' because let's face it, if those limitations weren't in place, those jobs belong on the Jobs list in pause menu, and.... 2), thus, the Jobs in GTA Online article reflects exactly that - all 'separate lobby jobs', as I call them, should be listed there, and not the free mode jobs like vehicle cargo and organisation work.


 * Freemode jobs have only really existed since Freemode Events update, although Lester Kill Target, Distract Cops, and money trucks can be considered too. Freemode jobs don't need any form of invites, no loading screens, no lobby creating, no voting. Vehicle Cargo steal and sell, Hangar steal and sell, biker steal and sell, etc, all Freemode events, organization challenges. None of these are lobby based - it all takes place in the session, other players get about their business or ruin yours.


 * So that's how I determined it. I understand what you mean about parachuting and survivals, etc, being both, almost like side missions when compared to contact missions, but even then, who says contact missions arent just side missions? What's not to say they aren't just petty acts of crime. There's no fixed order to the missions and no mission is influenced by the other, and the fact contact missions are listed alongside everything else in the jobs menu just indicates that they're similar in form, just a little more justified, with a meaning, a backing story to each individual mission.


 * Another important thing which kinda supports what I'm saying; the scripts for all contact missions, deathmatches, heists, etc, "separate lobby missions", aren't in the game file scripts on disc: they're downloaded directly from RSC. Each job you view on RSC stores the script for the mission, which the game uses to start the mission. This only applies to these lobby missions. Which means that svw, heists, mobile ops all have individual RSC pages like any other deathmatch, race, etc, but you can't reach them without the download link that the game uses. All the freemode missions, vehicle cargo, organization work, etc, is stored in the game file scripts on disc, not downloaded from rsc. So on a technical aspect, my thought is supported by the structure of the game itself. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 00:08, February 7, 2018 (UTC)


 * I think I get what you mean, but what you are talking about is differentiated more by map/session instances than job access methods - The seamless freemode jobs that take place in public lobbies vs the jobs that initiate a session of the map that is dedicated to that job that only the player(s) participating in that particular job can see - which is basically every job introduced before the freemode events update.


 * Also don't forget that a PS3/XB360 freemode universe still exists where there was no freemode events update. The Free Mode page is very limited in online content (there is probably more info on the main GTA Online page) and I agree with the proposal to split it to GTA IV and GTAO pages - the GTAO page should have brief details of and links to all the freemode events that can take place in either versions: e.g. Lester Kill Target, Online Armored Trucks, Destroy Vehicle Target, Distract Cops, Aircraft Takedown, NPC Bounties, Joyrider, plus the freemode events, VIP work etc.


 * The Jobs page could include links to everything that can be done, so include all the freemode events, all race types, sports (Darts, Golf, Tennis - possibly including Parachuting), Heists etc but possibly(?) divided into session sections to differentiate seamless from dedicated instances. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 00:55, February 7, 2018 (UTC)

Bot
Good stuff! I've started back on my "title update notes" work too, and will start integrating your event weeks links soon. Re:Pigalle, no problem. The GTAForums appreciation thread has some good rear view imagery of the Maserati sources to leave little doubt. I don't actually see much SM past the front axle but re-ordered the desciption to put it 1st to save arguments with the "only look at the face" brigade :) <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 21:45, February 12, 2018 (UTC)
 * Yeah, the 190z is the opposite of the Pigalle too, front is all beautiful Datsun/Nissan Fairlady Z, back is ugly Toyota 2000GT, description covers both and manufacturer is Karin (Toyota). Still be buying one in about 11 hours :)... The Savestra is still bugging me, sure it is mostly Mazda RX3 but that front shape isn't close enough to the Skyline GTR (although the headlight surrounds and grille are close enough to still warrant a mention). That square shape is ugly though and I'm sure I've seen something like it, just cannot pinpoint it. I really wish it had a proper RX3 front end like this. Mad Mike could teach R* a few things about vehicular mash-ups. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:43, February 12, 2018 (UTC)
 * The thing is, many Japanese cars in the 60's and early 70's were copying Euro and American car designs (not quite as blatantly as the Chinese are doing now, but pretty close sometimes). Growing up in the 70's and 80's, it was fun doing the "spot the copied model" in real life, long before it became a video game obsession. There was a ton of Volvo in the original Skyline designs, hence Warrener is a Vulcar, not Annis.
 * So there is always going to be the of their original influences in the mash-ups R* give us. In some cases (possibly unintentionally), I think the R* mash-up actually gets the vehicle closer to its original US/EU source inspiration than the actual Japanese model being copied. I do still like the Savestra, especially being almost Kei car sized, but can't love that front end. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 23:08, February 12, 2018 (UTC)

Re: Hustler
I thought it was, as I tested it in first-person view since the speedometer needle reached at least 120 MPH, though as you mentioned, you did showed me a link regarding top speeds. Yes, I know my activities have been pretty lax lately, and my edits are looking rather low-quality, especially owing the fact that the game is still relatively unstable for me (including latency issues). And issues outside of PC as well too. 22:03, February 13, 2018 (UTC)

Deep Inside Walkthrough
I've had some stuff "in stock" for that for a while (back when I recreated the page for the movie itself. Unfortunately it's one of those missions that disallow free camera edits in the video editor. See if you can get a good image of the actress. She always uses the same NPC character model as the Runaway Bride but given her dialogue before she gets ejected, I think she deserves a page. I've not been able to time a good screengrab of her yet. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 10:44, February 15, 2018 (UTC)


 * I literally just grabbed some generic mission walkthrough screenshots just now, but I'm trying my best to get screenshots of those hidden details. Watching Whatever's video about this mission was really interesting. Looking into a way to disable the "cannot record at this time" business but I don't think that's possible, so I might have to resort to using Whatever's video/screenshots as a reference (god knows how he did it, some RAGE plugin stuff I imagine). <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 10:55, February 15, 2018 (UTC)


 * Okay, all done. Also got images of three characters in the mission, like you asked. Not sure what we're gonna do with them. Does she warrant a page? Also, do we have a name for the director dude?


 * <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 13:48, February 15, 2018 (UTC)
 * Nice work, I was obviously mistaken about her character model, that's the Professional model ped as seen in Director Mode (and Roberts uses the Costume>Spy Director Mode character model). I've tried sneaking around to listen to dialogue to get any clues about IDs for her or the Director guy. I'm calling him 2nd Unit director since Deep Inside is stated to be directed by Anton B. As far as I can tell, Director guy is a unique character model though (grey beard = Spielberg/Lucas parody?). I think they both warrant a page. Will do some more replays to see if I can get anything to flesh out the director guy profile. Actress/model has her dialogue and the post-mission Bleets to give her some detail. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 20:12, February 15, 2018 (UTC)

Added a few shots and cleaned up some of your walkthrough :) I noticed you thought you needed to add Left stick click to the button template, isn't it just ? I used that anyway.

So, the Brit film director - still can't get much for him but we've got pages for much more minor characters than him and he does appear to be a unique model. The actress/model I have her full dialogue so can build something decent (and add references for some of Franklin's family history) and she is a unique model. Tina the assistant just uses generic Director Mode Professional>Media Type model but I may create her too, since she is named at least. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 23:20, February 15, 2018 (UTC)


 * @Button - oh cool, didn't notice. Need an xbox counterpart though, and a PC key for the article since I didn't catch what it was. Btw, ejector seat is apparently left direction button according to files, but when I played through, pc hooked up with an xbox controller, showed X (square on ps). Not sure if it was updated in the updated files but that's strange. Ironic because B (circle) would've been more fitting given its a red button :p


 * @Actors - cool. I'd probably support the creation of all of them. If they're named or have a unique model, they really should have an article. We can at least say Tina is either a forgetful bitch or just wants to kill off brandon with pineapples :-p
 * The actress certainly offers a lot of information, I'm not even sure if the Franklin article includes information released from this mission in the escape scene. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 23:34, February 15, 2018 (UTC)

Editor bugs
Yeah, it's the upgrade to the Classic Rich Text Editor they did last month to make it usable on complex coded pages (as I mentioned on the noticeboard when it revealed the "missing span close tag" bugs in a couple of our templates), new Visual Editor doesn't do it AFAIK.

As far as I can tell, most of this is "feature not a bug", especially in-line template editing - the infobox links for example are by design so they can be edited in WYSIWYG mode without needing source mode.

As for the page compaction it does at the end of templates... I don't think it's a bug but a workaround may be to add a  at the end of the affected templates so when it compacts, it doesn't actually risk breaking the page formatting. I've noticed a lot of my "Undo" actions in the RTE are trimming trailing spaces and compacting source code (undoing more than the affected edit and reducing the net byte size of the page) but not actually adversely affecting page formatting. They probably see this as a feature too, actually fixing source code on the pages and reducing overall space slightly (there isn't really a technical need to have carriage returns after a template closure or html tags other than a slight improvement to the ease of reading/editing in source mode).

The pages look too "spaced out" in RTE mode and I can see users trying to remove the blank space in the editor without realising that the additional space isn't rendering in the actual page.

The most annoying aspect of it, IMO, is it hides all our instructional/warning source code comments when users are no longer forced to edit in source mode. They have to hover over the comment icon to see it.

Maybe it's their way of trying to force everyone onto the Visual Editor so they can decommission the RTE completely. <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 22:18, February 15, 2018 (UTC)

Bot
How does a bot do a specific editing? (Curious) Meraj11703121 (talk) 18:33, February 23, 2018 (UTC)


 * The bot doesn't really do anything "specific". It works through a list of pages I give it (usually from a category, such as vehicles, characters, missions, etc) and repeats the process I give it, for example, replacing a specific example of text/characters/code/etc with something else. I operate it, but once I give it an instruction, it'll get on with working through the list of articles in the background. :) <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:00, February 23, 2018 (UTC)


 * This page is getting too long. I was worried whether I would see this thread anymore. Hopefully found it. :) Another question: How do you customize your signature? Meraj11703121 (talk) 19:06, February 23, 2018 (UTC)


 * Go to Special:Preferences and under "Signature" you can apply a custom signature. Be sure to tick the "wikitext" checkbox if you are going to use code in your signature. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:00, February 23, 2018 (UTC)

Interesting Factoid
Keep in mind this is on the PS4 version of Online (and I'm not sure how many people do this), but apparently if you park your Deluxo on your Yacht (I have a friend that does this) and then move the Yacht, the car gets destroyed. Perhaps that might be something to add to the relevant pages just as a precaution? My friend didn't have to pay for the car, but that might not be all the time. Thoughts? CelticDragon0 (talk) 18:47, February 23, 2018 (UTC)


 * Sounds interesting. Maybe it applies to any vehicle, though. Could do with more testing first, as I've never really thought of moving a yacht with a car on it. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 19:00, February 23, 2018 (UTC)

Complex Codes
Trying to replicate your works from here to here but oops! :( Meraj11703121 (talk) 21:57, February 23, 2018 (UTC)


 * You should try to be original and design your own page. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 22:00, February 23, 2018 (UTC)


 * I would try to, after I learn it all... :) Meraj11703121 22:05, February 23, 2018 (UTC)

Factoid
It would have to be something that can fly out there and land-like the Hydra, choppers and the Deluxo, possibly the Oppressor as well if you could actually stick the landing CelticDragon0 (talk) 01:13, February 24, 2018 (UTC)

Custom Livery
Hello Monk, I saw the Hudson Hornet livery on your Hermes, can you make a Jurassic Park livery on a Mesa? Meraj11703121 19:10, February 25, 2018 (UTC)

'Deleted' Vehicle Cargo steal missions
Hey, I saw you added the 'Deleted Content in GTA Online' category to this page. But it hasn't been deleted; it's still rather popular in the game. Is that some kind of an error/mistake? GTAVScore (talk) 04:55, February 26, 2018 (UTC)


 * No, it hasn't been available for the past two months. However I reckon it's temporarily disabled and yet to be fixed, rather than removed. That it will come back online soon as an update drops. Noirlime4L (talk) 07:40, February 26, 2018 (UTC)


 * The category implies that at least one was deleted, if you scroll down the page, you can see which section it is located at. It's been temporarily disabled due to a bug. I fucking hope they forget to re-enable it, though. <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 08:17, February 26, 2018 (UTC)

Page poll
It is a good idea, but I would have made a subpage Vehicle Cargo/StealMissions/Poll and embedded it, that way you can retain the poll results after you remove the link from the page and possibly protect it - at the moment anyone can edit it. You may want to add an "Other" or "None of the above" option to the poll. Also wikia polls are very unreliable - but I'm sure you know that :) . <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 20:52, February 27, 2018 (UTC)


 * Just tested voting (after you protected, before you added the other option - so vote was reset by adding the optiion) with this old account (non-admin) to make sure standard users could vote on an admin-protected poll page - all good. smurfy (coms)  21:11, February 27, 2018 (UTC)

Re: Images
Sure, I'll upload more images soon. Yeah, I know about the editor and in fact I uploaded many 1920x1080 images last year, but sometimes if I'm at a good spot I use Snapmatic occasionally. That pic is months old actually, I realized I had it a few days ago while I was deleting photos in the Social Club xD 960x540 is still more than enough for a wiki in my opinion, even though I also prefer using 1920x1080 if possible. DocVinewood (talk) 14:59, February 28, 2018 (UTC)

Incorrect template
Hi, leaving a message here again. Just to let you know, I stumbled upon two pages using the gallery template to store collections of videos, which made them inaccessible (here and here, in the Videos section). Not sure if it's due to changes to the template itself over the past, so there may be more pages suffering the same issue.

And by the way, about that black Stockade, why not recording a clip on approaching? :) Noirlime4L (talk) 17:35, February 28, 2018 (UTC)


 * That would be because those videos don't exist, not because of the gallery tags ;)


 * @BlackStockade AFAIK, I tried to, but it just said "Camera angles cannot be changed in the video editor at this time". Either way, I think I'll be able to recreate this variant with a trainer as the vehicle colours are pretty obviously just metallic black :D <font size="4" face="Tahoma">Monk <font face="Tahoma">Talk 17:49, February 28, 2018 (UTC)

Staff activity
Well, tbh, I think it's hard for anyone else to be active when we're on all the time doing it all immediately. Even then, I'm not being very productive on the wiki lately - work is insane and I'm mostly just patrolling (monitoring/correcting/reverting the recent activity). Perhaps if I change my habit to only come on and review once or twice a day, they might find they have something more to do. :)  <font size="4" color="#1589FF" face="Arial">Smurfy: <font size="1" face="Arial">illuminate - communicate - spectate 10:42, March 6, 2018 (UTC)

Pictures
Looking forward for it, buddy. :D -- SWAT Cam F     21:56, March 7, 2018 (UTC)