User blog:Tormented Sufferer/GTA San Andreas' weapon.dat question

Hello (let's just skip the greeting and get straight to the problem). I would like to ask about the modification for the firing rate for the M4 assault rifle. In my version of the game with the Metal Gear Rising mod, the AK-47 was given superior rate of fire, and I would like to replicate this firing rate for the other rifle: $ AK47				INSTANT_HIT	40.0 90.0	355	-1		5	rifle		45	 20		0.78 -0.06 0.13        0  0	1.5      0.9 	 6  8  6	 6  8  7  99	7001 $ AK47				INSTANT_HIT	45.0 90.0	355	-1		5	rifle		45	 20		0.78 -0.06 0.13        1  1	1.8      1.0 	 6  8  6	 6  8  7  99	7011 $ AK47				INSTANT_HIT	50.0 90.0	355	-1		5	rifle		60	 25		0.78 -0.06 0.13        2  999	1.8      1.1 	 6  8  6	 6  8  7  99	7031 $ M4				INSTANT_HIT	40.0 90.0	356	-1		5	rifle	1000000000000	 50		0.74 -0.04 0.13    0  0	0.45 0.9 	 6 10  7	 10 10  7  99	7021 $ M4				INSTANT_HIT	45.0 90.0	356	-1		5	rifle		100000000000	 50		0.74 -0.04 0.13    1  200	0.65 1.0 	 6 10  7	 10 10  7  99	7031 $ M4				INSTANT_HIT	50.0 90.0	356	-1		5	rifle		10000000000	 50		0.74 -0.04 0.13    2  999	0.80 1.1 	 6 10  7	 10 10  7  99	7031 Before, I have copied the AK's data for the M4, but the outcome turned disastrous because this also makes the M4 use the other assault rifle's model and texture. And I do not want to see the simple street thugs holding such a weapon like the Patriot, so please help me with this. Thank you.
 * AK-47's weapon.dat entry:
 * M4's weapon.dat entry (altered with the MGS weapon pack's supplied .dat for the Patriot gun, but still has a sluggish firing rate):