Vehicle Cargo/Steal Missions

There are 15 possible different Steal Vehicle mission scenarios that a player can encounter when sourcing a vehicle to export as part of the Vehicle Cargo missions in the Import/Export update.

14 of these scenarios can occur when the player is playing on their own in their organisation, while a single scenario is specially created for when there is more than 1 player within the organisation.

As well as starting these missions via sourcing them from the player's Office, stealing another Organization's vehicle cargo also becomes a Steal Mission. In this situation, the player is able to store the vehicle in their Vehicle Warehouse if they do not currently have the vehicle stored, or deliver it to the nearest police station.

Stationary Vehicles
"Details should be with you on this car, it's parked at that location. This is straight forward enough, let's get this one back in good shape."

- Assistant instructions

Stationary vehicle missions involve stealing a parked vehicle from a driveway, but complications may arise.

Parked With Or Without Guards= The vehicle will be parked at the location specified. As the player approaches, they may get a warning text message from the assistant that there are armed guards around the vehicle. Once the player nears the vehicle, these guards will turn hostile.

After the player takes a guarded car, pursuing attackers may spawn in pairs, usually in Schafter V12 (Armored)s or Kurumas.


 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Deliver the [car] to the Warehouse.

Car Bomb=

"Urgent info - the car is fitted with a bomb. It will blow if the speed drops too low. Keep up a good speed and we'll try and find a fix from this end"

- Assistant instructions

Sometimes an otherwise simple unguarded vehicle target will alert the player upon entry that there is a bomb in the vehicle. The player has 20 seconds to accelerate to a target speed (90 Km/h) and must maintain that speed for a cumulative 2 minutes to allow SecuroServ to remotely defuse the bomb before returning the vehicle to their warehouse. If the player drops below the target speed, the 20 second bomb timer will resume. After 1 minute, the assistant will text message encouragement to keep it up. No NPC attackers will be present in these cases. Using a Cargobob to retrieve the vehicle (not always possible, depending on where it's parked) prevents the car bomb from being armed and bypasses that part of the mission.



Amateur Thief
"Not good - some amateur took the car and now they're leading a trail of cops round the city. You're going to have to get the car off them and bring it in"

- Assistant instructions

The Assistant will advise that the vehicle is parked but upon arrival the player will discover that the vehicle is mobile and will be informed that an amateur thief has beaten them to it. There will be a Police Maverick and several police vehicles pursuing the car. Once the scenario starts when the target starts moving, players have 15 minutes to steal the vehicle, but an on-screen notification will only appear for the last 5 minutes. Engaging the NPC driver or police with gunfire or stealing the car will immediately give the player a 3 star Wanted Level and they must lose this before reaching the warehouse. They can choose to attempt to lose the wanted level, or they can call Lester Crest to lose the cops. If the player retains the wanted level when nearing the warehouse, the stars will be reduced to 1 star.

Once the wanted level is evaded or removed, this mission doesn't result in any further pursuing attackers.


 * 1) Steal the [vehicle].
 * 2) Lose the Cops.
 * 3) Deliver the [vehicle] to the Warehouse.

Detective Work
"Okay, so SecuroServ couldn't get the car's present location, but they got a picture of its last sighting. Its on the way to you now. Try to narrow down the location from the pic, get the car and bring it in to the warehouse"

- Assistant instructions

The location of the car is unknown but the last known location will be sent to the player by text. The picture will show an obvious landmark, the player must travel to that location and steal the car. On the way back to the warehouse, the vehicle will normally be reported stolen and the player will gain a 1-3 star wanted level which must be evaded before the vehicle can be delivered.

Mobile Vehicles
"Okay, so the car is on the move, you're going to have to take it en route and bring it into the warehouse"

- Assistant

Mobile vehicle missions are simply about stealing a vehicle which is being driven by its owner. There is a 15 minute time limit from the time the player leaves their office in which the player must steal the target vehicle. The NPC target will not simply stop as a result of the player blocking the road. The NPC will stop for traffic lights though, and can be car-jacked at that point. Their path may not encounter any red lights within the time limit allowed, so the player must then shoot the driver. A wanted level may be earned after taking possession of the vehicle. After stealing it, there is no time limit for the delivery to the warehouse.

If the 15 minute timer expires, the mission will fail but the target vehicle will continue to be driven. It can still be car-jacked but the player can do nothing with it after that.


 * 1) Steal the [car].
 * 2) Lose the Cops.
 * 3) Deliver the [car] to the Warehouse.

Key
"Today we're robbing an arms dealer. Only problem, his car won't start without its immobilizer. He's having a party, go over there, find the key on one of his guards, and bring it in."

- Assistant

The assistant will inform the player that they are robbing an arms dealer/warlord and the player is required to gain an electronic key to unlock the target vehicle. The vehicle will be located in a garage or porch of a mansion and the property will be guarded with armed security. Only one of the guards will have the key which unlocks the vehicle. The player can either attack or can use stealth tactics and silenced weapons, reducing the amount of resistance. Once the key is found, the player will automatically unlock the car and can drive away. If the player managed to avoid alerting security, no pursuers will spawn. If security was alerted while obtaining the key, then pursuing attackers typically spawn in up to 3 waves of matte-black SuperVolito Carbons and Schafter V12 (Armored)s.
 * 1) Go to [location].
 * 2) Get the security key.
 * 3) Steal the [car].
 * 4) Deliver the [vehicle] to the Warehouse.

Bugs/Glitches
The Sam Austin Drive location may be impossible to complete undetected if the guard holding the key is the one standing in front of the tennis court. Killing him will seemingly spook the party-goers on the court and alert the security, regardless of whether the player used supressors or if the other guards were eliminated.

Car Meet
"So, thanks to stupid thieves and social media, SecuroServ traced this stolen car to a race meet. Get over there, steal it again, and bring it to the warehouse."

- Assistant

Some target vehicles may spawn at car meets with around 6 other cars. This means attacking via air is not suitable as the risk of blowing up the target vehicle is higher. At the meet, other highly modified cars and lowriders are parked, such as the Virgo Classic Custom, Buccaneer Custom, Futo and Dominator. Most of the cars will have their hoods open and/or use hydraulics while the owners inspect the cars and take pictures. The majority of the people in the car meet are armed with a range of weapons, usually sub machine guns or automatic pistols. Once the player gets near the meet, they will open fire. If the protagonist chooses to begin attacking from afar with a sniper rifle, up to two sets of NPCs will attempt to enter vehicles and, if not stopped, will drive to where the player is located unless the player leaves the position before they get there.

When taking the car back to the warehouse, more modified cars will pursue, vehicles such as the Pisswasser Dominator, Futo, Dominator and Sultan RS. These attackers are armed with Pistols and Micro SMGs.

The car meets can be in numerous locations, typically the Palmer-Taylor Power Station or on Eclipse Boulevard.
 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Deliver the [car] to the Warehouse.

Heist Crew
"You won't be able to drive this one out of there, it's heading off shore with some pretty nasty individuals, so it's going to need an airlift. Collect a heavy lift chopper and then collect the car."

- Female assistant

"So, this car's with a professional looking heist crew heading offshore. SercuroServ would prefer if you airlifted it out of its current location. So go pick up a Cargobob and get it done."

- Male Assistant

The Assistant sometimes finds a "professional-looking heist crew", where the target vehicle among other vehicles is being towed away on barges by a Tug boat out at sea. When the player leaves the office, they are told to steal a Cargobob from a specific location, Humane Labs and Research, Zancudo Treatment Works or the NOOSE Headquarters facility. At these facilities, the player is given up to a 3 star wanted level, and around 6 guards will shoot - either Military units or NOOSE units depending on the location. The player doesn't necessarily need to steal this specific Cargobob marked on the map - if the player owns a Cargobob and calls one from Pegasus or their hangar, or if they find one on a helipad, this objective will be skipped upon entry, and the player simply has to go to the marked destination where the vehicle is, out at sea. When the Cargobob is obtained, they will need to fly out to the floats and hook onto the target vehicle. 3 armed guards are on each float and will fire at the helicopter when the player gets relatively close to the area. The tug boat isn't moving, meaning the car isn't going to escape or flee. If the Cargobob is destroyed, however, the mission fails and the props and the target vehicle de-spawn. The locations next to islands allow the player to land the Cargobob and snipe the guards, making the hook-up task safer. From the time the player collects the Cargobob, they have 15 minutes to successfully hook onto the target vehicle. An onscreen countdown timer appears with 5 minutes remaining.

Once the car is hooked onto, up to 4 pairs of Buzzard Attack Choppers will spawn and fire their miniguns at the Cargobob and target vehicle, causing a large amount of damage. The experience of the pilots is significantly bad compared to normal NPCs, where they often crash into buildings and trees. The next pair will spawn if both are evaded or destroyed. The player can release the target vehicle whenever they are back over the mainland and drive it back to the warehouse. It is not compulsory to airlift it all the way, however the player has a time limit of 20 minutes from first hooking onto the car to deliver the vehicle. A countdown is again shown on screen when the player has 5 minutes remaining to complete the delivery.


 * 1) Go to [location].
 * 2) Steal the Cargobob.
 * 3) Go to [location].
 * 4) Hook onto the [car].
 * 5) Deliver the [car] to the Warehouse.

Bugs/Glitches
Between the Doomsday Heist and After Hours updates, this mission was removed, due to a bug where in the sourced car spawns in the water, underneath the barge. This resulted in an instant mission failure as the target car was destroyed. The mission has since been reinstated.

Cargobob Locations= Tug Boat/Barge Locations=

Race Bet
"I'm not worried coz that time is UNBEATABLE. Have fun wasting your life LOSER"

- Unknown number

The only legal mission involves winning a race bet. The target has set a target time on a point-to-point that he claims is "unbeatable". When the vehicle is sourced, the player needs to get to the start line marked on the map in a suitable land vehicle. A carbon-black Elegy RH8 spawns at all start lines. Once the player is at the start line, a 3 second starting line countdown begins and then the destination and target time are revealed. They must beat the race time in order to get the vehicle located at the finish line.

Similar to the Time Trials Freemode Events, there are no checkpoints and the player does not have to follow the prescribed route to the finish line, although generally there are few viable shortcuts that can be taken.

If the player doesn't make it to the finish line before the time runs out the player will fail the mission. The vehicle will not de-spawn if the player got within sight of the finish, but it will catch fire and be unable to be taken.

At the finish line, numerous people are cheering on the player, while the target vehicle is guarded by the owner. Regardless of the deal, the owner will still attempt to attack the player with a Baseball Bat. The car is now free to be taken. Once on the way back to the warehouse the player will be pursued by up to 4 pairs of enemy cars in imitation Fast and Furious liveries, such as orange and black or red Banshee 900Rs and orange or limegreen Sultan RS's, with NPCs armed with Micro SMGs.


 * 1) Go to the starting area.
 * 2) Race to [destination].
 * 3) Take the [car].
 * 4) Deliver the [car] to the Warehouse.

Photo Shoot
"So, this car's being used in a photoshoot of some kind. Ignore the flashing lights, just get the vehicle and bring it in."

- Assistant

The target vehicle may sometimes be involved in a photography shoot. The vehicle will be found at a notable location and will be surrounded by a security team with silver Sadlers, photographers and models. When the vehicle is located, it is advised to use a Cargobob helicopter and land near the shoot's setting, taking out the security guards on ground and then pick up the vehicle with the helicopter. When delivering to the warehouse, up to 3 waves of NPCs in matte-black SuperVolito Carbons and Schafter V12s (Armored) may pursue the player and guards in the rear passenger seats of the helicopters will shoot.


 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Deliver the [car] to the Warehouse.

Movie Stunt
"So, this car's being used in a stunt on a movie set. Head over there and take the car but look out, you probably won't be able to get out unless you complete the stunt yourselves."

- Assistant

The target vehicle can sometimes be involved in a movie production. At the site of the vehicle, a stunt ramp, usually with a ring of fire, will be laid out in front of the vehicle ready for filming. The player should take out the guards and steal the car. Taking the guards out using stealth methods is the most successful way of completing the mission.

"Urgent info – the car boost's been disabled. Avoid the jump."

- Assistant after the boost has been disabled.

If the player uses a Cargobob and hooks onto the vehicle, the vehicle's boost will be disabled and the player will be notified. This way, the player is usually spotted given the time it may take to connect the vehicle to the helicopter's hook, however a quick success may sometimes go completely unnoticed and result in no suspicion and no tailing goons.

Like the photoshoot, the professional guards also have air and ground support. SuperVolito Carbons and Schafter V12s (Armored) with armed units will pursue the player after taking the car unless the player steals the vehicle without alerting security. This is most easily done by approaching from under the ramp and climbing onto the ramp in front of the target vehicle. If the assistant sends a congratulatory text message that the stunt shot was successful, there should be no pursuit. This allows the player to deliver the vehicle with minimal damage.


 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Complete the stunt (optional).
 * 4) Deliver the [car] to the Warehouse.

Closed Circuit
"Alright, this car's doing laps around a closed circuit. Stop the car, take it, bring it to the warehouse. I wouldn't expect resistance."

- Assistant

In this scenario, the target vehicle is running laps around a oval or circle, accompanied by seven vehicles of the same type (albeit unmodified). This mission is one of the most difficult scenarios to complete without damaging the vehicle, as the driver will not stop for obstructions and must be shot, hooked with a Cargobob or cornered and pulled out. If disturbed, pedestrians flee the area and all the NPC vehicles may exit the circuit, further hindering the mission and turning it into a chase.


 * 1) Steal the [car].
 * 2) Deliver the [car] to the Warehouse.

Traffic Stop
"Yeah, so this car's being held on a routine traffic stop. Get over there and commandeer the vehicle before they move it on."

- Assistant

The Assistant will advise that the owner of the target vehicle has been stopped by police (on a routine stop or for multiple DUIs) and the player should hurry and get the vehicle before it is impounded, however there is no time limit. The vehicle will be on the roadside with 2 Police Bikes and officers. The player will gain a wanted level whether they choose to eliminate the police or not. The player must then evade or remove their wanted level before delivering the car to the warehouse.

Bugs/Glitches

 * Sometimes, the driver's door of the sourced car might be missing, which will incur damage costs of over $3,000 from the start. This glitch seems to be peculiarly prevalent with gullwing doors cars.

Crime Scene
"So, this vehicle's been involved in an altercation of some kind. Cops are on the scene. Do what you can, pick it up, and drop it off at the warehouse."

- Assistant

The Assistant will inform the player that the vehicle has been involved in something "pretty nasty" and to retrieve it from the crime scene. The vehicle will be surrounded by police guards at the scene. Stealing it will normally require elimination of Police to avoid damage to the target car. The player must then evade or remove their wanted level before delivering the car to the warehouse.

Tail
"Well, we don't have the location for this car, but we have the location for a car that's on the way to this car. Find them, tail them without being spotted, and get the vehicle. And, oh yeah, these are Little Seoul gangsters we're talking about."

- Assistant

The Assistant will inform the player that they do not know the location of the target vehicle, but that they know of a vehicle on the way to it. The targets are Little Seoul gangsters. The player needs to tail an NPC driving a Kuruma without being observed to the location of the target car and steal it from the Korean gang protecting it. The tailed vehicle will travel at a slightly aggressive pace, overtaking traffic and running red lights.

If the player loses the Kuruma, the mission will fail. If the player is detected, the mission does not fail, but the tailed vehicle will travel at high speed and must now be chased to the end point and the gang members at the destination will be immediately hostile. On the way back to the warehouse NPCs should spawn in pairs of Kurumas but as of update 1.37 this appears to be bugged and the player will only encounter 1 empty pair of Kurumas en route, unless the high speed chase had been triggered in phase one, in which case the chase Kurumas will spawn normally.

Instructional Messages
Tail Start Locations= Tail End Locations=

License Plate Scanner
"So, apparently, the only way to find this needle in this haystack is with an LSPD chopper's license plate scanner. Get hold of the police chopper I marked on your GPS, use its plate scanner to identify the vehicle, take it, and bring it to the warehouse."

- Assistant

"Slightly complicated this one, get hold of the LSPD chopper I marked on your GPS, then use its license plate scanner to find the car, then bring it into the warehouse."

- Assistant

If the player has another player alongside them in their Organisation, there is a chance they may have to team up to locate the target vehicle. In this unique scenario, the player must collect a Police Maverick marked on the GPS, and use its license plate scanner to scan numerous vehicles marked on the map. Once they have found the correct vehicle, they should steal the car, and take it back to the warehouse.

The Police Maverick may spawn at:
 * Vinewood Police Station
 * On top of the multi-story car park Mission Row Police Station
 * Vespucci Police Station
 * NOOSE Headquarters

Stealing other player's Vehicle Cargo
The player is also able to steal other player's vehicle cargo once the vehicle has been retrieved by the original source. The vehicle will become visible on the map for all players in the session to steal. The player will be notified that Vehicle Cargo is being transported and instructions on how to steal the vehicle.

Typically, players are most successful at stealing vehicle cargo as it is being delivered to the warehouse, by shooting the driver and entering the vehicle. Once stolen, the player will then be instructed to either deliver it to their Vehicle Warehouse, or the nearest Police Station.

If the player already has that specific vehicle in their warehouse, they cannot take it into the warehouse, and only have the option of taking it to the nearest police station. If the player doesn't, they can deliver it to the warehouse and use it to sell later on. The assistant will call the player with different variations of lines congratulating the player on stealing another organization's car.

Stealing Vehicle Cargo that is being Exported will not allow the player to deliver it to their warehouse, as it is "too hot to modify"; i.e, another player has already modified the vehicle. An exception is when the vehicle is being exported in a collection, as the vehicle has not been modified at all. The player can, in all cases, take the vehicle to the nearest police station to receive GTA$ and RP.

If the player steals a vehicle while not part of an Organization, they will only be prompted to deliver it to the nearest police station, however they can register through SecuroServ at any point of the delivery and take the vehicle to their warehouse. This means all players have an equal threat of stealing the player's vehicle cargo regardless of whether they are members of Organizations or Motorcycle Clubs, so being wary of this on delivery is advised.

Depending on the circumstances, when the delivery cutscene plays, it will either display as "You stole from an organization" or "You stole from [Organization]", the former of which will show when the organization who originally sourced the vehicle have left the session before delivery.

General Instructions
Stealing other player's Vehicle Cargo

Grand Theft Auto Online

 * When the damage on the Vehicle Cargo exceeds its limit and the vehicle starts catching fire, the Repair Cost on the bottom right corner will be reset to $0 for a few seconds, before finally destroying the vehicle.
 * The advisory message "You collected vehicle cargo" often does not disappear from the screen, and in fact stays on the screen even beyond the end of the mission (PS4 confirmed).