User:Jarppi

My thoughts on GTA Online
Here I'll collect some of my random thoughts and opinions about GTA (Online mostly). If you want to discuss a matter, just drop a line, but remember your signature, please.

Cars

 * Okay, cars are the primary mode of transportation throughout the game, be it storyline or Online. Nonetheless their design is a bit flawed, at least in my opinion. There's practically no reason to drive anything but the fastest cars available, since faster cars like Adder, Cheetah or Zentorno or whatever have no real downsides (only one being the passenger capacity really). I find it quite ridiculous for Veyronlike Adder to perform really well on dirt and gravel roads. That kind makes it pointless to ever have a SUV. Each and every one of the vehicles in game perform ridiculously well on all surface types. Also, with armor mods the supercars are virtually impervious to any damage, apart from cosmetical ones. Rubberband AI makes supercars quite pointless as well, since no matter what you drive, traffic flow on the freeway is always pretty much as fast as you are. Police will always catch up with you, and bad guys hang onto your Zentorno's bumper, even if they are driving Grangers or Ballers. Errr..?


 * In my perfect GTA world, all cars would pretty much be equally good - but in different ways. SUVs for example, would be quite slow, but sturdy, and would perform quite well on offroad surfaces (esp. with offroad tires fitted) - pretty much a good vehicle to do missions in, since they also carry around good amount of people (Granger carries even 8 people simultaneously).


 * Sedans and Coupes would be faster, easier to handle but on the downside, they would be less sturdy - some offroad capabilities, depending on the variant. Pimp it out with offroad tires for even more?


 * Sports cars and supercars then again, could be ridiculously fast as they are now, but very vulnerable to crash deformation and gunshot damage. No offroad capabilities at all, struggling even on dirt roads.


 * All in all, I think all vehicles are too rugged and take damage far too well and handle too well with blown tires. Sigh. Armor mods shouldn't even affect crash deformation resistance, IMHO. Only gunshot damage. Also, they should come with the downside of loss of speed and handling. I mean, I could easily bolt thick plates of steel on my car in real life as well - sure, It'd be impervious to gunfire and more resistant to people crashing into me, sure. Would it move? Propably not. Jarppi (talk) 13:05, November 9, 2014 (UTC)

Boats

 * Boats are useless. There's absolutely nothing at sea to explore, to do or to see. As a means of transportation they're quite bad as well since they're marginally slower than cars and they're somewhat confined to the coastlines of LS. You can always sail up either river and reach Sandy Shores, but that again would take a whole lot longer than just driving there. Jarppi (talk) 15:05, October 6, 2014 (UTC)

Airplanes

 * Planes are somewhat useless as transportation as well, since they require some open areas to land and take off, and are quite unpractical in general. The have no value whatsoever considering missions since missions usually start right next to the objective area and doesn't require much else than a trot across the street to reach.


 * To me, purchasing airplanes from Elitas seems like nonsense since all of the planes are in practice quite similiar. While a Luxor would be a cool jet for aspiring businessmanlike criminal in GTA, its pricetag of GTA$1,625M makes the purchase quite pointless since you'll have to order your non-customizable plane to the nearest airfield and travel to it anyway which again takes time you could use actually traveling to your destination. Unless you're actually moving from the very southern tip of LS to the northernmost areas, this makes very little sense since you'll most likely end up being at your destination later and without transportation. Jarppi (talk) 15:05, October 6, 2014 (UTC)

Weapons

 * Seriously, who carries around 25 shots of RPG, 40 grenades for the Grenade Launcher, thousands of rounds of ammo for your pistols, rifles, sub-machine guns and sniper rifles. Not even Schwarzenegger did that in Commando. If I could make the call, I'd limit the amount of ammo to something like 120 rounds for each weapon type (only one of which you could drag around at any given time, ie. either only Sniper Rifle, Heavy Sniper or Marksman Rifle instead of all three) even if I alienated some players.


 * Also, I'd love to use pistols every now and then since they're cool in a secret agent type of way, they just are way too underpowered compared to generic enemies in every mission. I mean, a random Ballas thug carrying around assault rifles and machine guns? Really? If R* reduced the the total amount of ammo players could carry, you could tone down the missions as well. On an average night I think our crew kills hundreds of Ballas, Merryweather operatives and random criminals. Surely they must feel their numbers shrinking at some point, right? Jarppi (talk) 15:05, October 6, 2014 (UTC)

Sidereum Crew
Sidereum is a strongly cooperative/teamplay oriented GTA Online crew with roots in a strong real-life friendship. Our crew, in real life would most likely resemble a PMC company in organization as well as in tactics and strategy.

Drop me a line if you want to play with us. We're normally not recruiting but if a competent adult wants to play with us regularly, we won't frown upon you.

For invites message me.

Jarppih @ Rockstar Social Club