Template:Gtav pedhealth

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This is a template to save time writing this out in every infobox.

Anyway, this shows the amout of health the AI and players in GTA V have. The reason behind this template is because the infoboxes will use numerical damage value as shown in game files.

All health values have been extracted from pedhealth.meta found in GTA V's game files. Below is a full copy of said file    Strong           Average</Name> <DefaultHealth value="175.000000" /> <DefaultArmour value="000.000000" /> <FatiguedHealthThreshold value="137.500000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="125.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item>  Weak</Name> <DefaultHealth value="150.000000" /> <DefaultArmour value="000.000000" /> <FatiguedHealthThreshold value="125.000000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="135.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="true" /> </Item>  Animal</Name> <DefaultHealth value="150.000000" /> <DefaultArmour value="000.000000" /> <FatiguedHealthThreshold value="125.000000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="135.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item>  Armour</Name> <DefaultHealth value="200.000000" /> <DefaultArmour value="100.000000" /> <FatiguedHealthThreshold value="120.000000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="150.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item>  GULL</Name> <DefaultHealth value="10.000000" /> <DefaultArmour value="0.000000" /> <FatiguedHealthThreshold value="3.000000" /> <InjuredHealthThreshold value="2.000000" /> <DyingHealthThreshold value="2.000000" /> <HurtHealthThreshold value="4.000000" /> <DogTakedownThreshold value="2.000000" /> <MeleeCardinalFatalAttackCheck value="true" /> </Item>  Fish</Name> <DefaultHealth value="10.000000" /> <DefaultArmour value="000.000000" /> <FatiguedHealthThreshold value="3.000000" /> <InjuredHealthThreshold value="2.000000" /> <DyingHealthThreshold value="2.000000" /> <HurtHealthThreshold value="4.000000" /> <DogTakedownThreshold value="2.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item>  Rat</Name> <DefaultHealth value="10.000000" /> <DefaultArmour value="000.000000" /> <FatiguedHealthThreshold value="3.000000" /> <InjuredHealthThreshold value="2.000000" /> <DyingHealthThreshold value="2.000000" /> <HurtHealthThreshold value="4.000000" /> <DogTakedownThreshold value="2.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item>  Shark</Name> <DefaultHealth value="200.000000" /> <DefaultArmour value="0.000000" /> <FatiguedHealthThreshold value="150.000000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="150.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item> </aHealthConfig> <DefaultSet ref="Average" /> </CHealthConfigInfoManager>