User blog comment:The Milkman/Grand Theft Auto V Review: Everything We Wanted?/@comment-3140952-20131009134047/@comment-3140952-20131021142430

1. Same here, but it doesn't mean that I don't get tired of them eventually, and then change them.

2. That's indeed a very old issue, but it's probably there so the game can strictly control everything (i.e.during chases, or races, so you don't overtake the guy you need to follow, or to make races harder).

3. Yeah, but in this game you can't find them spawning around, which was much more convenient, plus you didn't have to buy/unlock them.

4. What's the sudden CoD comparison? Dying fast is practically the definition of a hard game, and CoD is nowhere near as hard as classic and arcade games. The "sin" of CoD is that your health recharges while in cover, which makes everything a pretty easy cover-to-cover shootout, where you just need to po into cover to survive and not run all the way to the nearest health pack, thereby risking your life. In V, it only recharges a little, meaning it's a bit of a hybrid. Reminds me of Halo CE tbh.