Safehouses

Safehouses are locations in GTA games where the player can save their game. In GTA games, the user cannot simply go into a menu and save; they must find a save point or safehouse.

Safehouses are a subset of save points, which normally consist of no more than a floating save icon. A safehouse, however, is an actual building housing the save icon that the protagonist must physically enter. In Grand Theft Auto: San Andreas and GTA IV safehouses also offer a wardrobe in which to change the player's clothing.


 * In Grand Theft Auto 2 they are saving buildings marked Jesus Saves. Saving costs $50,000.
 * In Grand Theft Auto III they are obtained by completing missions. They are used for saving the game and storing vehicles. To save, the player must step inside the building, after which the door closes, and save options become available.
 * In Grand Theft Auto: Vice City safehouses contain a change of clothing and a save icon. Some also contain garages for vehicle storage.
 * In Grand Theft Auto: San Andreas all except two must be purchased for 100% game completion, for varying costs, ranging from $6,000 to $120,000. The player can enter a safehouse to access a wardrobe and the save point itself. As in GTA Vice City, many safehouses also contain garages for vehicle storage.
 * In Grand Theft Auto IV, safehouses are either supplied by Playboy X, bought by Ray Boccino, or owned/bought by Niko's cousin Roman. Safehouses in GTA IV contain a bed, which replaces the save icon from previous games, a wardrobe for changing clothes, and a parking space in front for vehicles.