WeaponInfo.xml/GTAIV

Weapon Info in Grand Theft Auto IV.





 







 



 

 



 <anim group="gun@deagle" meleegroup1="firearm_core"/>

<muzzle fx="muz_pistol_large"/> <shell fx="weap_ejected_pistol"/>

<weapon type="SHOTGUN">

<assets model="w_shotgun"> <anim group="gun@shotgun"/>

<muzzle fx="muz_shotgun"/> <shell fx="weap_ejected_shotgun"/>

<weapon type="BARETTA">

<assets model="w_pumpshot"> <anim group="gun@baretta"/>

<muzzle fx="muz_shotgun"/> <shell fx="weap_ejected_shotgun"/>

<weapon type="MICRO_UZI">

<assets model="w_uzi"> <anim group="gun@uzi" meleegroup1="firearm_core"/>

<muzzle fx="muz_smg"/> <shell fx="weap_ejected_smg"/>

<weapon type="MP5">

<assets model="w_mp5"> <anim group="gun@mp5k" meleegroup1="firearm_core"> <rates firerate="1.0" blindfirerate="1.4"/>

<muzzle fx="muz_smg"/> <shell fx="weap_ejected_smg"/>

<weapon type="AK47">

<assets model="w_ak47"> <anim group="gun@ak47"> <rates firerate="1.2" blindfirerate="1.2"/>

<muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/>

<weapon type="M4">

<assets model="w_m4"> <anim group="gun@ak47"> <rates firerate="1.2" blindfirerate="1.2"/>

<muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/>

<weapon type="SNIPERRIFLE">

<assets model="w_psg1"> <anim group="gun@rifle"/>

<weapon type="M40a1">

<assets model="w_rifle"> <anim group="gun@m40a1"/>

<weapon type="RLAUNCHER">

<anim group="gun@rocket"/>

<muzzle fx="muz_rocket"/>

<weapon type="MINIGUN">

<muzzle fx="muz_minigun"/>

<weapon type="FTHROWER"/> <weapon type="CAMERA"/>

<weapon type="GRENADE">

<assets model="w_grenade">

<weapon type="MOLOTOV">

<assets model="w_molotov">

<weapon type="ROCKET">

<assets model="cj_rpg_rocket"> <trail fx="weap_rocket_player"/>

<weapon type="OBJECT">

The Ballad of Gay Tony
<weapon type="EPISODIC_1">

<assets model="w_e2_glauncher"> <anim group="gun@grnde_launch"/>

<weapon type="EPISODIC_5">

<assets model="w_e2_grenade"> <trail fx="weap_pipe_bomb_trail"/>

<weapon type="EPISODIC_9">

<assets model="w_e2_44amag"> <anim group="gun@44A" meleegroup1="firearm_core"/>

<muzzle fx="muz_pistol_large"/> <shell fx="weap_ejected_pistol"/>

<weapon type="EPISODIC_10">

<assets model="w_e2_aa12_exp"> <anim group="gun@aa12"> <rates firerate="1.0" blindfirerate="1.0"/>

<muzzle fx="muz_AA12"/> <shell fx="weap_ejected_AA12_grn"/>

<weapon type="EPISODIC_11">

<assets model="w_e2_aa12"> <anim group="gun@aa12"> <rates firerate="1.0" blindfirerate="1.0"/>

<muzzle fx="muz_AA12"/> <shell fx="weap_ejected_AA12_red"/>

<weapon type="EPISODIC_12">

<assets model="w_e2_p90"> <anim group="gun@p90"> <rates firerate="1.0" blindfirerate="1.45"/>

<muzzle fx="muz_P90"/> <shell fx="weap_ejected_p90"/>

<weapon type="EPISODIC_13">

<assets model="w_e2_uzi"> <anim group="gun@GOLD_UZI" meleegroup1="firearm_core"/>

<muzzle fx="muz_smg"/> <shell fx="weap_ejected_smg"/>

<weapon type="EPISODIC_14">

<assets model="w_e2_m249"> <anim group="gun@m249"> <rates firerate="0.8" blindfirerate="2.0"/>

<muzzle fx="muz_M249"/> <shell fx="weap_ejected_rifle"/>

<weapon type="EPISODIC_15">

<assets model="w_e2_dsr1"> <anim group="gun@DSR1"> <rates firerate="1.3" blindfirerate="1.0"/>

<weapon type="EPISODIC_16">

<assets model="w_e2_stickybomb"> <trail fx="weap_sticky_trail"/>

<weapon type="EPISODIC_17">

<weapon type="EPISODIC_18">

<assets model="W_e2_rocket"> <trail fx="weap_rocket_buzzard"/>

<weapon type="EPISODIC_19">

<muzzle fx="muz_buzzard"/>

<weapon type="EPISODIC_20">

<muzzle fx="muz_buzzard"/>

<weapon type="EPISODIC_21">

<muzzle fx="muz_minigun"/>

<weapon type="DEAGLE">

<assets model="w_e2_eagle"> <anim group="gun@deagle" meleegroup1="firearm_core"/>

<muzzle fx="muz_pistol_large"/> <shell fx="weap_ejected_pistol"/>

The Lost and Damned
<weapon type="EPISODIC_4">

<assets model="w_e1_cuehalf"> <anim meleegroup1="cue_e1_core" meleegroup2="cue_e1_extra"/>

<weapon type="EPISODIC_1">

<assets model="w_e1_glauncher"> <anim group="gun@grnde_launch"/>

<muzzle fx="muz_grenade_launcher"/>

<weapon type="EPISODIC_2">

<assets model="w_e1_sweeper"> <anim group="gun@test_gun"> <rates firerate="1.2" blindfirerate="1.2"/>

<muzzle fx="muz_street_shotgun"/> <shell fx="weap_ejected_shotgun"/>

<weapon type="EPISODIC_6">

<assets model="w_e1_sawnoff"> <anim group="gun@sawnoff"> <rates firerate="1.0" blindfirerate="1.0"/>

<muzzle fx="muz_sawn_off"/> <shell fx="weap_ejected_shotgun"/>

<weapon type="EPISODIC_7">

<assets model="w_e1_cz75"> <anim group="gun@cz75" meleegroup1="firearm_core"> <rates firerate="0.9" blindfirerate="2.9"/>

<muzzle fx="muz_pistol_cz75"/> <shell fx="weap_ejected_pistol_cz75"/>

<weapon type="EPISODIC_5">

<assets model="w_e1_grenade"> <trail fx="weap_pipe_bomb_trail"/>

<weapon type="EPISODIC_8">

<assets model="w_e1_pipebomb">

<trail fx="weap_pipe_bomb_trail"/>

<weapon type="MINIGUN">

<muzzle fx="muz_minigun"/>