User talk:Jack Sharky Ballade

Epsilon plate
As per my reversion, the plate is not a mod. File epsilon_plate.dds exists in Grand Theft Auto V\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\tractor.ytd and is used in both the tractor.yft and tractor_hi.yft model renders. In game in the enhanced edition, a standard plate may be overlaid (I don't have a save with the tractor to check it) as is done with the Betty32 plate on the Bodhi. Smurfy: illuminate - communicate - spectate 01:44, August 2, 2020 (UTC)


 * The plate is not a mod. However, it is also not used in the game whatsoever - not in the current version, and not in the original version either.


 * What you see on the  models is not exactly what you see in-game.   shader only locates and uses plates found in   - this is where all the original plates are, including the Yankton plate. It is a well known fact in the modding community that the only way you can have "custom" plates that still function as license plates with text is by adding them to this texture dictionary. Rockstar fooled themselves by thinking that adding a license plate to the Tractor's own texture dictionary would work, a limitation they themselves set denied that. The model still renders this because shader parameters are not read there. Since the game cannot "find" the plate in-game, it resorts to using the standard plates.


 * The plate text is an entirely different matter. Trevor, Franklin and Michael's custom plates are just scripted plate text combinations, they are not exactly a different license plate. The same applies to the Tractor's Kifflom text. It's just scripted for that mission/scenario. Monk Talk 09:06, August 2, 2020 (UTC)
 * Good points. I had made the (obviously incorrect) assumption that the unique instance of a plate on the Tractor (which otherwise never has one) was just rendered from the model during the Truth mission without even considering how:
 * the custom plate number was applied
 * the normal model appears without that "part".
 * After posting the above message, I simply checked the K1FFLOM1 plate image, the date of which which told me it was like that on previous gen without needing to hunt out a video or load up an old save file and re-do the Epsilon S&F mission. I'm usually a stickler for "game data/files are only useful to back up what the player sees in game" so this may have been a case of the Mandella affect, whereby I could have sworn I remembered seeing the plate in-game but was clearly mistaken.
 * I think Monk's revised edit to the description of the Epsilon plate game file appearance covers the issue properly. Smurfy: illuminate - communicate - spectate 10:26, August 2, 2020 (UTC)
 * That makes sense! I had seen a mod that added the plate and doing a bit of Googling is what actually lead me to the article in the first place. I had assumed that the plate was a mod because I had just seen it featured in a mod!

Jack Sharky Ballade (talk) 11:36, August 2, 2020 (UTC)