Air Freight Cargo/Steal Missions

There are multiple possible different Steal Cargo mission scenarios that a player can encounter when sourcing air-freight cargo to export as part of the Air Freight Cargo missions in the Smuggler's Run Update.

Some of these scenarios will require an additional player to start, while the vast majority can be completed single-handedly. Note that, like Special Cargo and Supply source missions, when the player has multiple associates, the respective amount of cargo will be available for the players to collect (for example, 4 players in the Organization will result in 4 air-freight cargo collections available in one mission). It must also be noted that, despite this, Motorcycle Clubs with more than 4 active prospects will still only be given a maximum of 4 cargo collections during the mission.

Aircraft from the same update may be provided for optional use on specific scenarios, and will be automatically destroyed upon completion of the mission. The cargo can be delivered either by going towards the hangar's door or flying above the hangar until a prompt to release the cargo pops up.

Rooftop Crates
"Well, the positive here is the cargo is in a crate ready for shipping. The negatives are we don't know which crate, and the crates are surrounded by angry gangsters who won't want to be robbed. Take a chopper, head to the rooftop in the city, then take out the gangsters and find the cargo."

- Ron pre-mission phone call.

Several crates are stored on the roof-top of a building, but only certain ones contain the cargo. The player is provided a red or blue Buzzard to fly to the rooftop, land, and destroy the crates to find the cargo, before collecting it and returning to the hangar.

"Destroy the crates to find the cargo... and take out anyone who gets in the way!"

- Ron's text message once arriving at the roof top.

The number of crates containing cargo depends on the amount of players currently in the Organization or MC club, meaning there is more of a chance of finding the cargo quicker if there are more players.

After collecting the crates, enemies will chase the player in pairs of Buzzard Attack Choppers.

Locations

 * Pacific Standard Public Deposit Bank
 * Unnamed hotel in Alta
 * Mile High Club construction site

Signal Jammers
Several signal jammers are stopping the location of the cargo from being tracked. The player is provided with an FH-1 Hunter helicopter to destroy the jammers, and track the cargo down.

"NOT SO TOUGH NOW! I'm starting to get something here. Get rid of the remaining jammers and we should be able to find them."

- Ron, after 2 jammers have been destroyed.

After 2 jammers have been destroyed, Ron will message the player notifying them that he is beginning to pick up a signal as to the location of the cargo, however he requires all the jammers to be destroyed to gain a clear location.

The cargo is transported in a Brickade truck that will be marked on a random location across the map, which can either be stolen and taken to the Hangar, or destroyed, and the player pick up the cargo themselves.

Pairs of Buzzard Attack Choppers will pursue the player after collection of the Cargo.

Cargo Planes
"I've got a weaponized aircraft to use on this one. Get on board, and bring down the Merryweather cargo planes I'm putting on your radar. Then just get the cargo and bring it in. Oh and, yeah, they might have just a little protection."

- Ron pre-mission phonecall.

Three black Cargo Planes are flying across the state. They are each protected by three black P-996 LAZERs. The player is given a V-65 Molotok to take down the cargo planes and surrounding jets to collect the cargo.

"You got the door open. Keep hitting the planes and look for cargo falling out of the back."

- Ron, after the rear door is damaged.

"It's down, but radio chatter said no cargo. Must be on another plane."

- Ron, after a jet is taken down.

Only one of the three cargo planes contains the cargo. The cargo planes are much stronger than its regular appearance and takes many missiles to damage them. After around three missiles, the rear door will open, however Ron claims to continue destroying it and look for cargo falling out of the rear.

Once the correct plane is destroyed, the cargo package(s) will parachute down slowly to allow the player(s) to fly to it, automatically collecting it. The remaining Cargo Planes are no longer a priority, so players can opt to fly away from the enemy group.

Pairs of Buzzard Attack Choppers will pursue the player after collection, as well as more black Lazer jets.

Merryweather Jets
A group of five Merryweather P-996 LAZER jets are flying around in formation, one of which may contain a cargo package. The player is given a P-45 Nokota to destroy the jets and collect the package. Up to three groups will spawn around the combat area, and will release the cargo upon its destruction, meaning the player may need to reach the site where the jet with the cargo crashed.

Pairs of Buzzard Attack Choppers will pursue the player after collection of the Cargo.

Stunts
The player is given a Howard NX-25 stunt plane to perform exciting stunts around the state. The stunts involve flying upside-down, passing under bridges or performing knife flights. The eligible stunts are marked on the radar as yellow (bridges) or pink (knife flights) markers, and knife flight zones are marked in-game between buildings with red/pink stripes. These stunts increase an excitement level, indicated at the bottom right of the HUD. Once the excitement level has been reached, the location of the cargo is marked on the radar.

The cargo will be found in a Mule cargo truck on the north side of the map. The player can either drive the truck to the hangar, or alternatively destroy it, and collect the cargo on-foot.

Truck Locations

 * Paleto Bay
 * Near the Procopio Truck Stop
 * McKenzie Field

Salvage Site
A rival salvage crew has secured a cargo package from a downed freighter offshore, and must be stolen. There are multiple enemies around, including a float with two Kraken submersibles on it, two Tug boats nearby and a Jetsam Cargobob flying above. Some of the enemies are in a Seashark jet-ski and a Dinghy boat, which will drive near the player's location and engage against them.

The player is given a Tula aquatic plane to take out the competition, before landing the plane, and collecting the package. The cargo is found underwater, so the player is given a rebreather to dive down to its location and collect it, before flying back to the hangar.

Pairs of Frogger helicopters will pursue the player after collecting the Cargo.

Rival Base
The player is provided with an LF-22 Starling to perform a bombing raid on a rival outfit's base of operations. The player is required to destroy multiple targets parked on the ground, which are being defended by enemy personnel, with one of them armed with a Rocket Launcher. These can include vehicles, trailers, helicopters, tug boats and crates.

Once all the targets are cleared, the location of the package is revealed nearby, in an unattended helicopter. This can be a Maverick, Frogger or Buzzard Attack Chopper, and the player must return it to their hangar.

On the return trip, the player will be pursued by pairs of Froggers or Buzzard Attack Choppers.

Locations

 * Terminal
 * Grapeseed
 * Thomson Scrapyard

Titan Rendezvous
"Okay, this is what the Greeks called a Quip Pro Quo. Take the weaponized plane there and use it to protect an associate of ours; shipment. When you get them where they are going, they will drop the payload we're looking for."

- Ron, informing the player of the situation.

A Titan containing a cargo package is flying across the state, preparing to drop off the package. The player is given a Mogul to protect the Titan from enemy helicopters; pairs of Buzzard Attack Choppers will spawn every so often, using their on-board miniguns to attack the Titan. The health of the Titan is indicated on the HUD. The distance from the drop-off is also indicated on the HUD, starting from 20,000 feet. Note that the Buzzards that attack the Titan are immune to missile lock-on, and will need to be taken out with manual aim.

Once the drop-off location is reached, the package falls from the plane on a parachute, allowing the player to fly to it and collect it mid-air. Pairs of Buzzard Attack Choppers will pursue the player upon collection of the Cargo.

Cargobob Infiltration
The Bolingbroke Penitentiary or Humane Labs and Research must be infiltrated by parachuting from a player-piloted Cargobob; all players can safely get out of the helicopter as it activates Auto-pilot.

A suppressed Combat Pistol will be provided upon landing, as all guards can be eliminated quietly for safe retrieval of the vehicle(s) containing the supplies - a Police Riot or Buzzard Attack Chopper, respectively, depending on the infiltrated facility. If stealth is a failure at the Bolingbroke Penitentiary, a 3-star wanted level will be given; in the case of being discovered in the Humane Labs, Buzzard Attack Choppers will pursue the player(s).

Epsilonists Mission
"Epsilonists... Ponzi scheming sadists playing on the sad and desperate? Or helpful folks who've actually met our alien overlords. That's an exciting debate for another day. The cargo's loaded into one of their aircraft at the Rockford Hills center. You get past security, you get it, and you get back."

- Ron's briefing

"The cargo is in a heli on the roof of the building. You wanna find a way up there."

- Ron's text after ariving at the Epsilon Center

"Nice work, now fly the cargo back to the hangar and look out for those Epsilonists foot soldiers."

- Ron's text after collecting the Air Freight Cargo

"Watch out - you've attracted some unwanted attention!"

- Ron's text after the first enemies spawn

The player(s) are informed by Ron that some the Epsilonists have some Air Freight Cargo at their Rockford Hills center. The player(s) must go to the Epsilon Center, retrieve a guarded Buzzard and bring it back to the Hangar while being pursued by other Buzzard Attack Choppers.

Mexican Gangsters Mission
"This freight is just in from Mexico, and it comes with a rather nasty looking Mexican welcoming party. Get through them and get to the goods and bring them back to the hangar. Okay? Cool?"

- Ron's briefing

"Looks like you got the stuff. Fly it back to the hangar and look out for trouble."

- Ron's text after collecting the Air Freight Cargo

"Uhoh. They're coming in fight. Make sure you maneuver your ass off if you hear that missile lock-on sound."

- Ron's text after the first enemies spawn

The player(s) are informed by Ron that some the mexican gangsters have smuggled some Air Freight Cargo which is kept at either the Sandy Shores Airfield or the McKenzie Field. The player(s) must go to the airfield hangar and retrieve a guarded Pyro (Sandy Shores Airfield) or Rogue (McKenzie Field) and bring it back to the Hangar while being pursued by either P-996 LAZERs or Rogues.

Destroy Moving Tatgets
A trash haulage network is moving cargo via Trashmaster trucks and Tug boats and must be taken out to find it. A Seabreeze is provided with bombs to destroy the three trash trucks and three tugboats located across the map, one of them containing the cargo.

Once the player collects the cargo, they must bring it back to the Hangar while being pursued by Rogues.

Maverick Crashsite
A Maverick helicopter carrying the Cargo crashed on a location and must be found. The player must search within a marked area to find a smoke trail from the crashed aircraft, which will usually have a severely-injured enemy that will open fire against the player.

Upon marking the Cargo location, a pair of Maverick helicopters will pursue the player, and must be evaded or shot down while bringing the cargo back to the Hangar. Subsequent enemy chasers will pursue in Buzzards in case the Mavericks were destroyed or left behind.

Locations

 * Paleto Forest
 * Mount Gordo
 * An island located east of Palomino Highlands

Roof Bombings (Multiplayer Co-Op exclusive)
Two or more players are required for this mission to have a chance of activating. Much like the Terminal Base mission, they will be given a bomber plane, this time a Rogue, against various roofs. A copilot is required to launch the bombs off the Rogue, hence the two-player requirement. Once all of the roofs (Given one by one) have been cleared, the players will be informed of the Cargo's location to be taken back to the Hangar.

At the beginning of the mission, two players have to either get inside a Rogue to be given the first roof's location, or destroy it. Afterwards, they may get in other air vehicles, to make the mission more than likely easier, with side passengers off a helicopter to be able to shoot the explosive ammo crates, causing a chain reaction, or homing missiles to shred each base.

Air Ambulance (Multiplayer Co-Op exclusive)
This mission is only available with two or more players. An Air Ambulance and Heavy Sniper Mk II with regular ammo, silencers and thermal scopes, will be provided to all players to take out enemies using stealth at the given location, if possible. The cargo crates will be dropped by the enemies at random, while Buzzard Attack Choppers will arrive at the spot in pairs once a crate has been taken.

Locations

 * The Epsilon Center.
 * Palmer-Taylor Power Station.
 * A mansion in Richman.
 * The Redwood Lights Track.