Forum:Why are Broughy1322's speed tests inaccurate?

Hello, folks. I've decided to start a forum about this and see what people have to say, but I am still sticking by my side the Broughty1322's "speed tests" are inaccurate.

Firstly, I'd like to know how he determines when the vehicle has reached its top speed - not how he finds out the numerical value of the speed, but how he knows the vehicle has actually reached maximum potential. He claims the vehicle has reached its maximum potential when it has reached its maximum revs. All morning and afternoon today I have being driving cars for as long and straight as possible without traffic/weather/anything to stop me, and I can honestly say that the car's revs NEVER come to a full stop. The revs are always increasing, if you listen to the pitch of the revolutions, they gradually get higher even when you think the car has reached top speed - this proves the car cannot possibly have reached its maximum. For the car to have reached its maximum, either the revolutions have to reach the redline (rarely), or they have to remain the same. There is no way in-game that can prove revs have stopped increasing. The tachometer in first person does not prove this either, as I have noticed how jumpy it can behave, or sometimes it doesn't go any further through the scale even though the pitch is still increasing. This first point proves the cars are impossible to tell when they've reached their maximum potential. This can also be proven with speedo mods. In both GTA IV and GTA V, the most accurate (as in, the most amount of decimal places) speedos fluctuate heavily at high speed, showing the inconsistent amount of speed the car is pulling. Speed cannot be determined by this minuscule amount of acceleration.

My second point questions the accuracy of distance. While I'm not entirely accusing his distances to be inaccurate, I am questioning what exactly he is doing to gain distances. In the creator, when creating the race, you can see the distance of the race so far. It is accurate to 1.1 km (or miles, depending on system). If you look closely, when moving the last checkpoint further away from the previous one, you can see that moving it the tiniest amount doesn't change the value - because the in-game measuring system is rounded up to the first decimal place. This means that "1.1 mile" could be a minimum of 1.05 miles, or a maximum of 1.15 miles. This might seem like a small amount, but assuming a vehicle has taken 20 seconds to pass a distance of "1.1 miles", you could say that 1.1 mile/20 seconds = 198.0000 mph, but, if taking the lower bound of 1.05 miles, the speed may have been 189.0000 mph, and if taking the upper bound, the speed could have been 207.0000 mph. As you can see, that's a total variation of 18mph. Sure, you could add these up and divide by 2, but that doesn't take into consideration the actual distance and this is not what Broughty does.

Now, I am not arguing here and am not up to argue, but I want people to prove me wrong here, and if they can't, then I am not going to change my mind. I'd also like to add that I Broughty himself claims that "we don't want acceleration to take the result", however in all his tests, he reaches the 4th checkpoint (the checkpoint at which he begins timing and using the distance attained) where the Senora Freeway reaches Los Santos and slowly declines, which can also be heard in the revolutions; the revolutions of the engine can be heard increasing in pitch, thus acceleration is still occurring and is still affecting the result.

Please do comment and answer/solve any of my comments above. Thank you. Monk Talk 14:14, June 29, 2016 (UTC)