RM-10 Bombushka

"When it comes to dropping enough ordnance to give the peaceniks something to blubber about, there really is no need to change a winning formula. The Bombushka comes straight out of a time when the good guys were the good guys, the bad guys were the bad guys, "collateral damage" was just "damage", and wars could be won from the air. Saddle up, comrade. Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar."

- Warstock Cache & Carry description.

The RM-10 Bombushka is a large cargo/gunship plane featured in Grand Theft Auto Online as part of the Smuggler's Run update.

Grand Theft Auto Online
The Bombushka was initially available as a mission-only vehicle. However, as of the RM-10 Bombushka Week commencing September 19th, it became available for purchase for all players.

Grand Theft Auto Online
"There’s no such thing as having too much firepower at your disposal, and here to help you obliterate your adversaries is the mother of all aerial assault vehicles - the RM-10 Bombushka. With seating for six and enough ordnance to flatten a small village, this behemoth is sure to summon a few white flags from your enemies. If front, top, and rear-mounted guns aren’t enough, upgrade your Bombushka in your Hangar Workshop to drop a few additional surprises on your foes like Explosive, Gas, Incendiary and Cluster bombs. Grab your RM-10 Bombushka today from Warstock Cache & Carry."

- Rockstar Newswire description. The RM-10 Bombushka appears to be based on the, with the cabin layout inspired by the. The weapon configuration appears to be loosely similar to that of the, while the roof and tail turrets themselves seem to be based on those on the or the. The technology on its interior appears to be of the era, most likely from the 1950's.

The Bombushka features a large fuselage with a rounded nose, a large cockpit and an access ladder door on the left similar to the Titan, along with the corresponding hatches for the nose undercarriage. The main section consist of the large wings with the corresponding ailerons and airbrakes, as well as the four engines mounted below the same, which have markings that read "предупреждение" ("warning" in Russian), while the lower section has two extensions that house the main undercarriages and hatches for the bomb bay. Towards the rear section, the aircraft features dual cargo ramp doors that players can interact with when owned as a personal aircraft, while the tail assembly features a large vertical stabilizer with the corresponding horizontal ones.

The interior of the aircraft has a greenish appearance and consist of the cabin, the control room and the cargo bay. The cabin features the corresponding flight instrument with its dedicated dial set, which are similar to aircraft like the Tula and the Mogul (albeit with Russian markings similar to the V-65 Molotok), as well as the main seats for the pilot and the front turret gunner. Although not accessible, the cabin also has a walkway in the center that leads to a smaller cabin with additional instruments on the front, likely serving as an observation/navigation cabin. Behind the cabin area there is a control room, which features two computer stations for the top and rear turret gunners, as well as a small bench for two additional passengers. This section has Cherenkov Vodka and Jack Howitzer posters, a small rack with Assault Rifles and a reel-to-reel recorder that move when the aircraft's engines are on, as well as a green display screen identical to those from aircraft like the Titan and the Cargobob. The cargo bay is relatively small and is separated from the rest of the interior.

The primary colour of the vehicle is applied on most of the aircraft's body, while the secondary colour is applied on the lower portions of the fuselage, the engines and the frontal turret. It uses a set of plain industrial wheels also used on the Titan, with the same layout as the former (a single nose gear wheel and twin main gear wheels per side).

The vehicle is armed with three remote turrets, which appear to use the same gun model from the Technical and its variants (therefore being . The front and rear turrets can be also modified with autocannons similar to the one from the FH-1 Hunter's chin-mounted gun (therefore being ), while the aircraft can be equipped with bombs.

Grand Theft Auto Online
The Bombushka is extremely slow due to its size and weight, which, combined with its low mobility and slow take-off speed, can make it an easy target for enemies. However, it is very stable and the weapon options makes it a great contender in a fight. The aircraft has limited pitch angle and cannot increase or decrease altitude quickly, and as ecpected from a plane of this size, it cannot perform stunts without losing altitude quickly. Losing one or two propellers without major damage to the engines is not enough to bring the aircraft down, although its handling may become extremely sluggish.
 * Vehicle

Like the Titan, the Bombushka is powered by four engines, which emit the same distinctive cranking sound when starting the plane, as well as the heat effect produced in the exhausts of each engine, similar to jet-powered aircraft like the Shamal and the Luxor.

The aircraft can be equipped with eight thrusters, which are intended for a near-instant take-off and quick acceleration. JATO thrusters propel the aircraft for 7.5 seconds and are recharged upon landing.
 * JATO

The armor of the Bombushka is poor, as it can be easily destroyed with a single explosive, although it can resist a homing rocket without exploding. Like the Titan, the Bombushka can withstand a hit against an obstacle without exploding, but its slow movement will likely cause it to plummet to the ground and consequently explode.
 * Defense


 * Countermeasures

The vehicle can be fitted with countermeasures to improve its defensive capabilities against homing missiles, each one with their own attributes:
 * The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the aircraft for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
 * The Flare countermeasure drops various flares from around the rear of the aircraft, which can "disorient" the homing missile in order to avoid chasing the aircraft. They have a delay of three seconds before being used again and only have 20 uses.
 * The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.

The Bombushka is equipped with three remote turrets that can only be operated by independent gunners: a nose turret that has a rotation angle of 360 degrees and an elevation angle of between 5 and -60 degrees, a top turret that has a rotation angle of 360 degrees and an elevation angle of between -5 and 45 degrees, and a rear turret that has a limited rotation of 90 degrees (45 to a side) and an elevation angle of between 45 and -45 degrees. When used, the player is set in a camera view similar to the nose-mounted guns of the Valkyrie and the FH-1 Hunter.
 * Weaponry
 * Dual MG: the first option for the nose and rear turrets are dual .50 caliber machine guns that have similar statistics to the machine gun turrets of the Insurgent Pick-Up and the Technical, having moderate damage against enemies on foot and unarmoured vehicles.
 * Cannon: the second option for the nose and rear turrets are 30mm explosive cannons that are similar to the Valkyrie's autocannon, having increased damage per shot and are devastating against most targets, but with a lower fire rate. The top turret is permanently fitted with this weapon.


 * The vehicle has the option for installing bombs, providing heavy firepower against ground targets. There are four different Bomb choices: Explosive, Incendiary, Gas and Cluster;
 * The Explosive option has high damage over targets from all ranges, meaning any target caught in the "edges" of the blast radius receive the same damage as in the "center".
 * The Incendiary option creates a trail of fire similar to the Molotov Cocktail, burning the targets for a constant damage. Although the bombs are powerful at the center, it causes less damage on the "edges".
 * The Gas option causes a noxious effect on players and NPCs on impact, similar to the Tear Gas. It has a slightly larger blast radius than the standard bomb, but is unable to damage vehicles. The gas lasts for around 25 seconds.
 * The Cluster option creates a smaller explosion than the standard one on impact, but small clusters spread within its radius, allowing for greater damage over a single armored target.

Grand Theft Auto Online

 * Air Freight Cargo
 * May be provided during an Air Freight Cargo sell mission involving dropping cargo while fighting off enemy Buzzard Attack Choppers.


 * Doomsday Heist
 * In the setup mission Barrage, one of the targets to destroy in the Sandy Shores Airfield is a Bombushka that is ready to take off.


 * The Contract
 * In the mission Don't Fuck With Dre, a Bombushka is seen inside the hangar, which a Schafter LWB (Armored) drives off its cargo bay to intercept the player.

Bombushka Run (for the Bombushka Team)
 * Adversary Modes

Grand Theft Auto Online

 * Can be purchased on Warstock Cache & Carry for $5,918,500 or for $4,450,000 (after completing 24 Air Freight Cargo source missions), provided the player already owns a hangar.
 * It is classed as a Large vehicle when stored in a hangar.

General

 * The name "Bombushka" is a play on "", a Russian word for grandma or an elderly woman, however is coincidentally very similar to "Bomboshka/Бомбошка", the Russian word for bombing.
 * Under the designation system of USAF, "RM" could stand for "Reconnaissance Multimission", which is quite true with the Bombushka's multipurpose appearance (Cargo, Gunship and Bomber). However, said ordering is odd, as "M" belongs to the "Modified Mission" group. "Reconnaissance" belongs to either the "Modified Mission" or the "Basic Mission" group (which in the second case, should be after "M"), while the letter that goes before the "Modified Mission" group is the "Status Prefix" (which does not have an "R" on it).
 * While the Bombushka is defined as a Russian/Soviet plane and based on an aircraft of the same origin, as well as having the characteristic red star emblem on its fuselage, two of its liveries (specifically "Americana" and "Pinup") may add roundels used on aircraft.
 * The "Tally-ho" livery, on the other part, adds roundels and fin flashes that are used on aircraft.

Grand Theft Auto Online

 * The Rockstar Games Social Club page incorrectly lists the Bombushka as having capacity for four occupants, contrary to its actual capacity of six occupants.
 * The Bombushka is the one of two available aircraft that displays the amount of bombs available on the HUD if the player has installed them, the other being the Volatol.
 * This was later changed in a future update, and it no longer displays the amount of bombs available.
 * Despite being larger than the Titan, files indicate it has a lighter mass.
 * By clipping the Rockstar Editor camera through the fuselage, one can see what appears to be a generic car texture set near the cargo bay, which is likely intended for the inner textures where the landing undercarriage are stowed.
 * Similarly, one can see the "Flyer" texture set between the guns of the rear turret, commonly used on standard aircraft like the Maverick.
 * The Bombushka features a unique stall warning sound, which is similar to that of the Mogul but lower-pitched.
 * Applying any upgrades (except Armor/Engine/Handling/Respray) for the vehicle results in the cargo ramp becoming inaccessible by foot or vehicle.

Grand Theft Auto Online

 * As of the The Cayo Perico Heist update, both the Volatol and the RM-10 Bombushka have issues with their ranged weapons, where the player will only be able to fire in very specific directions; furthermore, there appears to be a clipping issue when firing the cannons/machine guns, as the weapons will not follow the camera, and the camera itself seems to now clip through the plane.

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