Bounty Target

"Hello stranger! I interest you in some bounty hunting? We're in no short supply of those that need bringing into the bosom of the law. Just need to find them or kill them if needs be?"

- Maude's introductory text message.

Bounty Targets are a series of missions in the enhanced version of Grand Theft Auto Online added as part of After Hours update. It served as a teaser for .

Description
An unsolicited text message is sent to the player from Maude Eccles, offering work as a bounty hunter.

Maude will contact the player with an email with a mugshot of the target. A GPS marker with an approximate last known location will be marked on the player's map. The player must search the location within the marked area. As the player gets close to the target, a metallic wind chime sound effect will ring, similar to the Treasure Hunt.

The target area could be exited and re-entered if the target has not been engaged. If the player exits Online Mode or closes the game while a bounty mission is not finished, then a new bounty target will be assigned when online free mode is started again, but the overall progress will be kept.

Bounty Targets
There are five bounties to collect who will be selected randomly from a list of 20 possible NPCs.

Locations
The five randomly selected bounties can be located in any one of a number of possible locations. Note: the target may not be in the same location within the target area every time, the images below are intended as examples only. There are more areas including La Fuente Blanca and Kortz Center added in later updates. Gang attack missions that involve nearby zones may also trigger.

Sequence
Maude's emails and text messages will be identical through each of the five targets irrespective of which character is selected (i.e. the 20 possible characters do not have unique introductions).

Dead or Alive
A bounty target can be taken alive by melee attack on the target until they surrender. Although certain low-damage per shot firearms like a Pistol will also cause the target to surrender once they are injured, provided the player does not aim for a headshot. Some targets may become aggressive when the player approaches and fight back, either bare-handed or with a melee weapon, such as a Baseball Bat, Bottle or Knife. Some melee weapons will one-shot kill the target, while others can safely be used to subdue the bounty quickly. e.g.
 * Nightstick = Safe to use.
 * Baseball Bat = Kills the target.

Once they surrender, they will then follow the player into a vehicle to be returned to Maude at her trailer just to the east of Beam Me Up in the Grand Senora Desert. If the player dies while transporting a bounty, the progress will roll back to the previous bounty and a new target will be given. If the target dies, then the bounty will progress to the next level as if the player killed the target. Unlike Trevor's deliveries, Maude will not appear physically at her trailer when the player delivers a live bounty. A small cutscene will play.

A player may choose to kill the target instead of capturing them, but the bounty paid will be halved.

Rewards

 * Every live bounty returned will pay $10,000 in cash.
 * Dead bounty targets will only pay $5,000.

On completion of the 5th bounty, Maude will text message that the last bail jumper had a stash and she will send coordinates for the spot.

The treasure chest contains the exclusive Stone Hatchet. Claiming the weapon unlocks the Kills Challenge. Unlike the Treasure Hunt where both player characters need to complete the hunt to unlock the Double-Action Revolver for themselves, unlocking the Stone Hatchet on one character will automatically unlock it for the player's second character slot.

Kills Challenge
Once the player has the Stone Hatchet, they will be informed they need to perform 25 melee kills with it on other players or NPCs. Performing a kill will also activate the Stone Hatchet Rampage ability which acts like Trevor Philips' special rampage ability, temporarily reducing damage taken and speeding up health regeneration. Performing further kills with the Stone Hatchet while the Rampage ability is active will extend the amount of time it's active for.

There is a 1-minute cool-down before the Rampage ability can be re-activated after it runs out.

The kills can be completed during missions, however the Rampage ability will not be available.

Rewards

 * $250,000
 * An exclusive weapon unlock in Rockstar Games' Red Dead Redemption 2 for Rockstar Social Club linked accounts.