Gray Imports

"I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl."

- Frank Tenpenny

Gray Imports is a mission in Grand Theft Auto: San Andreas given to the protagonist Carl Johnson by the C.R.A.S.H. team from the Jim's Sticky Ring donut shop in the Market district of Los Santos, San Andreas.

Mission
Carl goes to Ocean Docks, where the Ballas and Russians are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with MP5s and Pistols, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the dealer, who runs outside, past many more Russians, and heads for a Banshee. Carl chases him on a PCJ-600 and kills him.

Mission Objectives
In order to complete the mission the player must:
 * Go to the docks where the Ballas and the Russians are making a deal.
 * The Russians and Ballas are having a meeting inside the warehouse. You will have to find some way inside.
 * The meeting is taking place in the office at the back.
 * Take out the Russian arms dealer inside the office.
 * Kill the dealer.

Fireproof/Explosionproof cars
During this mission, the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose its qualities and pick up the new ones.

Trivia

 * During the mission, a Russian goon calls Carl Johnson "Amerikansky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the Russian derogatory word is "Amerikashka". "Amerykański", is, however a correct adjective in Polish.
 * If the player kills the dealer before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.
 * The dealer's Banshee is explosion-proof after he enters it to escape.
 * Also killing the dealer outside the Banshee will give a chance for Carl to collect some money from him.
 * If the player shoots the hooks holding the bunch of crates above the workers inside the warehouse, the crates will fall on them, killing them.
 * The mission is similar to the first part of a chapter in Max Payne, With Rats and Oily Water, where Max also has to kill many Russians in a warehouse by the docks.
 * If Carl follows the dealer in his Banshee for longer, he will ride out to Red County.
 * The interior of the warehouse looks very similar to two unused warehouse interiors (them being in the Hidden Interiors Universe). They both have the same layout and the upper floors are the same. However, the unused warehouses are very unfinished (especially the first one) and neither of them have the details (containers, barrels, ect.) like the warehouse in the mission does. Both can be entered using the Ganton Gym glitch.

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