User talk:Monkeypolice188

'''Monkeypolice188 will be active on: Weekdays 15:00pm - 22:00pm, Weekends 9:00am - 22:00pm. (UTC Times)'''

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Romero
Can the Romero hold four people in GTA IV? I haven't tried yet but the performance mentions that it can carry four people in VC only (that one I have tried). Since the Romero has been redesigned it looks like there are only two seats. SJWalker (talk) 17:20, March 22, 2015 (UTC)


 * To be honest, I'm assuming that due to it not having a coffin in the rear (unlike GTAV, which is why GTAVs rendition can only seat 2, due to it obstructing the two rear seats). Maybe you could test that for us, try doing a mission like Three Leaf Clover, that requires a 4-door car. :) MONKEYPOLICE188.png (talk) | (stalk) 17:27, March 22, 2015 (UTC)


 * I'll give it a try when my computer starts working again. I'm at the stage in GTA IV where I don't think I need a four-door car anymore. But I'll still try. The reason I thought it could only seat two despite having rear doors is because the Surfer (I think) has three doors but can only seat two people. SJWalker (talk) 17:43, March 22, 2015 (UTC)


 * WildBrick changed it, but i don't think i can trust that being a true fact, it could be a guess. There's no way he tested that in such a short space of time. MONKEYPOLICE188.png (talk) | (stalk) 17:44, March 22, 2015 (UTC)


 * Open OpenIV > Find vehicles.img > Find romero.wtd > Check hierarchy > Found only 2 seat dummies - seat_pside_f and seat_dside_f. Literally a 30 second job. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 17:47, March 22, 2015 (UTC)

RfP
I have decided to apply for the temporary bureaucrat spot. Can you vote on the RfP page? Leo68 (talk) 02:21, March 23, 2015 (UTC)

Chat?
Hey Monk! Ever thought of joining the chat? It's fun and is a great way to meet new users and express opinions! 18:28, March 23, 2015 (UTC)Smashbro8


 * Never even seen it before, is it the thing on the right? Saying chat (duh)?. MONKEYPOLICE188.png (talk) | (stalk) 18:30, March 23, 2015 (UTC)


 * Yup. Just click join the chat and have fun! [[Image:Smashbro8-Sig-pt1.png|90px|link=User:Smashbro8|Smashbro8]] ([[Image:Smashbro8-Sig-pt2.png|50px|link=User talk:Smashbro8|Talk]]) 18:31, March 23, 2015 (UTC)Smashbro8

Administrator Election
Please vote on the Community Noticeboard. SJWalker and 558050 are applying for my former position. Leo68 (talk) 02:21, March 24, 2015 (UTC)

Category clean-up
Be careful not to be completely GTA-V focussed here. This is GTA Wiki, not GTAV Wiki. I'm actually leaning toward agreeing with your earlier suggestion to have GTAVClass specific category names to distinguish between the game-defined categories and user-defined categories that have been in place since the dawn of the wiki to suit the earlier titles. Can't really use R*'s VC-Sports, VC-Coupe etc since it looks like it means Vice City when used as a category, rather than Vehicle Class. I think you'd have to spell it out in full: "Coupes Vehicle Class", "Sports Vehicle Class", "Muscle Vehicle Class" etc... I think that would work. smurfy (coms) 21:22, March 24, 2015 (UTC)


 * NO, you do not delete the old categories that applied to pre-GTAV vehicles. I'm saying there are 2 categories of vehicle category. The existing User-defined ones (which can remain), and the new ones you can create that match the in-game defined classes. Giving the new ones names that relate specifically to the in-game classification in GTAV distinguishes them from the user-defined lists. So the Voodoo could have categories: Lowriders, Muscle Cars, 2-Door Sedans and Coupes as well as a new one: "Muscle Vehicle Class".


 * Remember the main reason categories exist in the 1st place. They enable the reader to find related content.   smurfy (coms) 21:38, March 24, 2015 (UTC)
 * I haven't really kept a close eye on what you have been doing but that sounds right. smurfy (coms)  21:20, March 25, 2015 (UTC)

Rename
Well, obviously. I ain't an admin so I cannot rename pages. That's why I put that template there.

The correct name for the vehicle class is "Commercial" not "Commercials". 18:40, March 26, 2015 (UTC)


 * You cannot rename categories at all, not even admins, i wasn't refering to you... MONKEYPOLICE188.png (talk) | (stalk) 18:41, March 26, 2015 (UTC)


 * Ah, I misunderstood it. Sorry about that. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 18:42, March 26, 2015 (UTC)
 * I made a new category, so we can delete the old one, thanks for pointing it out before i started adding loads of pages :) 18:43, March 26, 2015 (UTC)

Timesync
It's gone. SJWalker (talk) 19:37, March 26, 2015 (UTC)

Vehicles
But the number of vehicle (including trailers)  is valse: http://i.imgur.com/WQezhJG.png. Don't belive me, just look up History.MGgames100 (talk) 20:10, March 26, 2015 (UTC)

RFP
Please vote for my promotion! Thanks! Mortsnarg (talk) 06:01, March 27, 2015 (UTC)

RE:Mission Appearences
If we are gonna put the Mission Appearences template in some vehicles articles, then we have to put it in all vehicle articles by that logic. And barely any vehicle page have this template, the few ones that have are the pages for the vehicles added in the Heists Update. For this vehicles is easy to put this template, since they only appear in one single mission, now, are you willing to see in how many missions the Buzzard appears? Or any civilian vehicle like the Sentinel or Oracle or wathever? These are hundreds of vehicles that we are gonna have to check to follow the style, so we better just get hid of this template already. - DLVIIIL   Talk  20:45, March 28, 2015 (UTC)

RE:
Sorry, I actually wanted to help you. I will not do that again.Hunter(Talk/Stalk) 17:04, March 29, 2015 (UTC)

Categories
If you can post the links on to my page I'll delete them. Leo68 (talk) 19:38, March 29, 2015 (UTC)
 * I put them on your talk page? Will that do? 19:59, March 29, 2015 (UTC)
 * Deleted all but a couple - why keep the lower case Sports bikes and delete Upper case Sports Bikes, when you do the opposite for Industrial Vehicles. Where's the naming consistency? smurfy
 * ( coms )


 * I didn't even realise that. Keep them, I'll keep note of them, and transfer the content over, and then ask you to delete the opposing ones, tomorrow though :) Thanks. MONKEYPOLICE188.png (talk) | (stalk) 21:12, March 29, 2015 (UTC)

Re: Crew logos
No tricks, it just depends on the car. Any car that has modifiable hoods (vented or external blowers) normally only have a tiny logo applied. The Warrener and Glendale (I think) are the two that show it the biggest. smurfy (coms) 19:09, March 31, 2015 (UTC)

handling.dat airplane info
CARGOPLANE  38000.0  8.0  75 	0.0 2.8  0.0    0.00 -2.39 0.84	  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 140.0 	0.05 0.60 0.01 40.0		0.85 0.80 12.0  0.10 0.0 0.0  0.5   1.0 	1.5  1.8  1.0  0.50 -0.05 0.0  0.75	0.0	  0.0	0.7 0.7		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		0000000		400100			13			AVERAGE			20 CUBAN800    5000.0   8.0  75 	0.0 1.8  0.0    -0.42 0.70 -0.30  1.0 1.0 1.0 0.0  1  0.01 	1.0 1.3 1.3 100.0	0.05 0.60 0.01 30.0		2.15 1.80 12.0  0.10 0.0 0.0  0.5   0.0 	8.5  7.8  8.0  0.05 -0.05 0.0  0.6	0.0	  0.0	0.8 0.8		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		1000000		400100			13			AVERAGE			20 DUSTER    	 2000.0   8.0  75 	0.0 -0.4 0.0    0.00 -0.60 0.03	  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.1  0.60 0.05 35.0		2.15 1.80 12.0  0.10 0.0 0.0  0.5   1.0 	4.5  4.8  4.8  0.08 -0.08 0.0  0.33	0.0	  0.0	0.8 0.8		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		0000000		400120			13			AVERAGE			20 LUXOR   	 6400.0   8.0  75 	0.0 0.0 0.0     -0.00 -2.50 0.61  1.0 1.0 1.0 1.0  1  0.001 1.0 1.3 1.3 140.0	0.05 0.60 0.01 30.0		1.15 0.80 12.0  0.10 0.0 0.0  0.5   1.0 	2.5  2.8  2.0  0.50 -0.05 0.0  0.33	0.0	  0.0	0.0 0.0		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		20000000	400100			13			AVERAGE			20 JET    	 38000.0 8.0  75 	0.0 7.8  -5.0   -0.06 3.20 -4.14  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.001 0.60 0.01 40.0	1.60 1.55 18.0  0.10 0.0 0.0  0.5   1.0 	1.5  1.8  1.0  0.50 -0.05 0.0  0.6	0.0	  0.0	1.2 1.2		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		0000000		400100			13			AVERAGE			20 LAZER   	 8000.0   2.0  75 	0.0 0.0 0.0    -0.00 -0.27 0.19   1.0 1.0 1.0 1.0  1  0.001 1.0 1.3 1.3 10.0	0.05 0.60 0.7  30.0		2.15 1.80 12.0  0.10 0.0 0.0  0.5   1.0 	6.5  6.8  6.8  0.06 -0.06 0.0  0.6	0.0	  0.0	0.0 0.0		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		1000000		400100			13			AVERAGE			20 STUNT    	 2000.0   8.0  75 	0.0 -0.4 0.0    0.00 -0.60 0.03	  1.0 1.0 1.0 1.0  1  0.001 1.0 1.3 1.3 10.0	0.05 0.60 0.7  55.0		1.15 0.80 22.0  0.15 0.0 0.0  0.5   1.0 	4.5  4.8  4.8  0.065 -0.08 0.005 0.33 0.0 0.0	0.8 0.8		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 -0.3 0.3 	 45000 		1000000		400120			13			AVERAGE			20 TITAN	    38000.0  8.0  75 	0.0 2.8  0.0    0.00 -2.39 0.84	  1.0 1.0 1.0 0.0  1  0.1	1.0 1.3 1.3 140.0	0.05 0.60 0.01 40.0		0.85 0.80 12.0  0.10 0.0 0.0  0.5   1.0 	1.5  1.8  1.0  0.50 -0.05 0.0  0.6	0.0	  0.0	1.2 1.2		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		0000000		400100			13			AVERAGE			20 SHAMAL   	 6400.0   8.0  75 	0.0 0.0 0.0     -0.00 -2.50 0.61  1.0 1.0 1.0 1.0  1  0.001 1.0 1.3 1.3 140.0	0.05 0.60 0.01 30.0		1.15 0.80 12.0  0.10 0.0 0.0  0.5   1.0 	2.5  2.8  2.0  0.50 -0.05 0.0  0.33	0.0	  0.0	0.0 0.0		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		20000000	400100			13			AVERAGE			20 SPMED    	 1000.0   2.0  75 	0.0 -1.5 -0.2   1.0	1.0	1.0		  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.18 0.60 0.7  30.0		1.15 0.80 12.0  0.10 0.0 0.0  0.5   1.0 	1.5  1.8  1.0  0.50 -0.05 0.0  0.6	0.0	  0.0	0.0 0.0		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		0000000		400000			13			AVERAGE			20 SPSMALL	    1000.0   2.0  75 	0.0 -1.5 -0.2   -0.00 0.89 -0.20  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.18 0.60 0.7  30.0		1.15 0.80 12.0  0.10 0.0 0.0  0.5   1.0 	1.5  1.8  1.0  0.50 -0.05 0.0  0.6	0.0	  0.0	0.0 0.0		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		0000000		400000			13			AVERAGE			20 MAMMATUS    2000.0   8.0  75 	0.0 0.4 0.0    0.00 -0.60 0.03	  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.05 0.60 0.7  30.0		2.15 1.80 12.0  0.15 0.0 0.0  0.5   1.0 	6.5  6.8  6.8  0.05 -0.08 0.0  0.33	0.0	  0.0	0.8 0.8		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 -0.3 0.3 	 45000 		1000000		400000			13			AVERAGE			20 VELUM	    5000.0   8.0  75 	0.0 1.8  0.0    -0.42 0.70 -0.30  1.0 1.0 1.0 0.0  1  0.01 	1.0 1.3 1.3 100.0	0.05 0.60 0.01 30.0		2.15 1.80 12.0  0.10 0.0 0.0  0.5   0.0 	6.5  6.3  6.4  0.08 -0.08 0.0  0.6	0.0	  0.0	0.8 0.8		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		1000000		400100			13			AVERAGE			20
 * Aircraft-
 * name      mass    drag  boy  centreofmass  	COM abs			  inertia	  transmission		 	    		brakes     	   steer	wheel-traction     	   	   				suspension													damage   		 		 	seat			 val     	mflags      hflags			anim
 * A         B       C     D    E   F    G    	Cx   Cy    Cz	  Jx  Jy  Jz  Tt   Tg Tf	Ti  TCu TCd Tv		Tb   Tbb  Thb  Ts    	Wc+  Wc-  Wc^  	Ws+  Wlt WCs  Wbias WMtL	Sf   Scd  Srd  Su    Sl   Sr   Sb	ArbF  ArbB	RCf	RCr		Dc  Dw  Dd  De	 Pet Oil 	MsX MsY MsZ 	 Mv			Mmf 		Mhf	 			Ma
 * HIND	 	 8500.0  10.0  75 	0.0 0.0  0.5    1.0	1.0	1.0		  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.05 0.60 0.7  35.0		0.65 0.60 8.0   0.10 0.0 0.0  0.5   1.0		0.75 1.0  1.0  0.50 -0.15 0.0  0.3	0.0	  0.0	0.0 0.0		1.3 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 52000 		2004000		400000			0			AVERAGE			20
 * NAPALM	 	 8500.0  10.0  75 	0.0 0.0  0.5    1.0	1.0	1.0		  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.05 0.60 0.7  35.0		0.65 0.60 8.0   0.10 0.0 0.0  0.5   1.0		0.75 1.0  1.0  0.50 -0.15 0.0  0.3	0.0	  0.0	0.0 0.0		1.3 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 52000 		2004000		400000			0			AVERAGE			20
 * SCAMP		 2500.0 10.0  75 	0.0 0.0  0.0    1.0	1.0	1.0		  1.0 1.0 1.0 0.0  1  0.001 1.0 1.3 1.3 10.0	0.05 0.60 0.7  35.0		0.65 0.60 8.0   0.10 0.0 0.0  0.5   1.0		1.0  0.8  0.8  0.50 -0.20 0.0  0.2	0.0	  0.0	0.0 0.0		1.3 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 52000 		2004000		400000			0			AVERAGE			20

"Tv" section is what has the top speed (raw data, unaffected by any other variables) in km/h

For example Cargo Plane has a top speed of 140 km/h, etc. etc.

17:51, April 3, 2015 (UTC)


 * Yeah, that's correct. Few other planes seem to be at 10km/h too. v-michael-trunk-mini.jpg V-franklin-trunk-mini.jpg V-trevor-trunk-mini.jpg 17:58, April 3, 2015 (UTC)


 * hind, napalm and scamp are betas. spsmall and spmed are either betas too or test handling (because they ("sp") end with "small" and "medium")

VESTRA    	5000.0   8.0  75 	0.0 0.0 0.0    -0.42 0.70 -0.30  1.0 1.0 1.0 0.0  1  0.01 	1.0 1.3 1.3 141.0	0.05 0.60 0.01 30.0		1.15 0.80 12.0  0.10 0.0 0.0  0.5   1.0 	2.5  2.8  2.0  0.50 -0.05 0.0  0.33	0.0	  0.0	0.0 0.0		1.5 0.5 4.0 1.5  65.0 5.0 	0.0 0.0 0.0 	 45000 		1000000		400100			13			AVERAGE			20
 * Aircraft-
 * name      mass    drag  boy  centreofmass  	COM abs			  inertia	  transmission		 	    		brakes     	   steer	wheel-traction     	   	   				suspension													damage   		 		 	seat			 val     	mflags      hflags			anim
 * A         B       C     D    E   F    G    	Cx   Cy    Cz	  Jx  Jy  Jz  Tt   Tg Tf	Ti  TCu TCd Tv		Tb   Tbb  Thb  Ts    	Wc+  Wc-  Wc^  	Ws+  Wlt WCs  Wbias WMtL	Sf   Scd  Srd  Su    Sl   Sr   Sb	ArbF  ArbB	RCf	RCr		Dc  Dw  Dd  De	 Pet Oil 	MsX MsY MsZ 	 Mv			Mmf 		Mhf	 			Ma

Anything past Dangerous Business Pack uses handling.meta (which is easier to understand than the lines in handling.dat - look for "fInitialDriveMaxFlatVel")  MILJET           <fClutchChangeRateScaleDownShift value="1.300000" /> <fInitialDriveMaxFlatVel value="140.000000" /> <fBrakeForce value="0.050000" /> <fBrakeBiasFront value="0.600000" /> <fHandBrakeForce value="0.010000" /> <fSteeringLock value="45.000000" /> <fTractionCurveMax value="1.50000" /> <fTractionCurveMin value="1.1" /> <fTractionCurveLateral value="16.000000" /> <fTractionSpringDeltaMax value="0.100000" /> <fLowSpeedTractionLossMult value="0.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.500000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="3.200000" /> <fSuspensionCompDamp value="3.800000" /> <fSuspensionReboundDamp value="3.800000" /> <fSuspensionUpperLimit value="0.100000" /> <fSuspensionLowerLimit value="-0.020000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.11000" /> <fAntiRollBarForce value="0.000000" /> <fAntiRollBarBiasFront value="0.000000" /> <fRollCentreHeightFront value="0.000000" /> <fRollCentreHeightRear value="0.000000" /> <fCollisionDamageMult value="1.500000" /> <fWeaponDamageMult value="0.500000" /> <fDeformationDamageMult value="4.000000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.000000" /> <nMonetaryValue value="45000" /> <strModelFlags>20000000</strModelFlags> <strHandlingFlags>400100</strHandlingFlags> <strDamageFlags>20</strDamageFlags> <AIHandling>AVERAGE</AIHandling> <SubHandlingData> <Item type="CFlyingHandlingData"> <fThrust value="0.830000" /> <fThrustFallOff value="0.000090" /> <fThrustVectoring value="0.000000" /> <fYawMult value="-0.000100" /> <fYawStabilise value="0.000150" /> <fSideSlipMult value="0.020000" /> <fRollMult value="0.003500" /> <fRollStabilise value="-0.000000" /> <fPitchMult value="0.000200" /> <fPitchStabilise value="0.000100" /> <fFormLiftMult value="0.000250" /> <fAttackLiftMult value="0.006000" /> <fAttackDiveMult value="0.000600" /> <fGearDownDragV value="0.000000" /> <fGearDownLiftMult value="1.000000" /> <fWindMult value="0.150000" /> <fMoveRes value="0.015000" /> <vecTurnRes x="0.200000" y="0.700000" z="0.700000" /> <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" /> <fGearDoorFrontOpen value="110.000000" /> <fGearDoorRearOpen value="114.589996" /> <fGearDoorRearOpen2 value="114.589996" /> <fGearDoorRearMOpen value="114.589996" /> <fTurublenceMagnitudeMax value="10.000000" /> <fTurublenceForceMulti value="0.006000" /> <fTurublenceRollTorqueMulti value="0.020000" /> <fTurublencePitchTorqueMulti value="0.000300" /> <fBodyDamageControlEffectMult value="0.100000" /> <fInputSensitivityForDifficulty value="0.900000" /> <fOnGroundYawBoostSpeedPeak value="3.000000" /> <fOnGroundYawBoostSpeedCap value="6.000000" /> <fEngineOffGlideMulti value="1.000000" /> <handlingType>HANDLING_TYPE_FLYING</handlingType> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> <Item type="CHandlingData"> BESRA</handlingName> <fMass value="8000.000000" /> <fInitialDragCoeff value="1.900000" /> <fPercentSubmerged value="75.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.50000" z="0.000000" /> <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" /> <fDriveBiasFront value="1.000000" /> <nInitialDriveGears value="1" /> <fInitialDriveForce value="0.001000" /> <fDriveInertia value="1.000000" /> <fClutchChangeRateScaleUpShift value="1.300000" /> <fClutchChangeRateScaleDownShift value="1.300000" /> <fInitialDriveMaxFlatVel value="328.600000" /> <fBrakeForce value="0.050000" /> <fBrakeBiasFront value="0.600000" /> <fHandBrakeForce value="0.700000" /> <fSteeringLock value="30.000000" /> <fTractionCurveMax value="2.150000" /> <fTractionCurveMin value="1.800000" /> <fTractionCurveLateral value="12.000000" /> <fTractionSpringDeltaMax value="0.100000" /> <fLowSpeedTractionLossMult value="0.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.500000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="6.500000" /> <fSuspensionCompDamp value="6.800000" /> <fSuspensionReboundDamp value="6.800000" /> <fSuspensionUpperLimit value="0.060000" /> <fSuspensionLowerLimit value="-0.060000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.600000" /> <fAntiRollBarForce value="0.000000" /> <fAntiRollBarBiasFront value="0.000000" /> <fRollCentreHeightFront value="0.000000" /> <fRollCentreHeightRear value="0.000000" /> <fCollisionDamageMult value="1.500000" /> <fWeaponDamageMult value="0.500000" /> <fDeformationDamageMult value="4.000000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX 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y="0.220000" z="0.013000" /> <fGearDoorFrontOpen value="90.000000" /> <fGearDoorRearOpen value="125.000000" /> <fGearDoorRearOpen2 value="125.000000" /> <fGearDoorRearMOpen value="125.000000" /> <fTurublenceMagnitudeMax value="10.000000" /> <fTurublenceForceMulti value="0.000500" /> <fTurublenceRollTorqueMulti value="0.035000" /> <fTurublencePitchTorqueMulti value="0.000000" /> <fBodyDamageControlEffectMult value="0.100000" /> <fInputSensitivityForDifficulty value="3.000000" /> <fOnGroundYawBoostSpeedPeak value="3.000000" /> <fOnGroundYawBoostSpeedCap value="6.000000" /> <fEngineOffGlideMulti value="0.100000" /> <fAfterburnerEffectRadius value="0.2500000" /> <fAfterburnerEffectDistance value="2.000000" /> <fAfterburnerEffectForceMulti value="0.100000" /> <handlingType>HANDLING_TYPE_FLYING</handlingType> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> <Item type="CHandlingData"> HYDRA</handlingName> <fMass value="8000.000000" /> <fInitialDragCoeff 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    0           </WeaponSeats> <fTurretSpeed content="float_array"> 0.000000	           0.000000	          </fTurretSpeed> <fTurretPitchMin content="float_array"> 0.000000	           0.000000	          </fTurretPitchMin> <fTurretPitchMax content="float_array"> 0.000000	           0.000000	          </fTurretPitchMax> <fTurretCamPitchMin content="float_array"> 0.000000	           0.000000	          </fTurretCamPitchMin> <fTurretCamPitchMax content="float_array"> 0.000000	           0.000000	          </fTurretCamPitchMax> <fBulletVelocityForGravity content="float_array"> 0.000000	           0.000000	          </fBulletVelocityForGravity> <fTurretPitchForwardMin content="float_array"> 0.000000	           0.000000	          </fTurretPitchForwardMin> <fUvAnimationMult value="0.000000" /> <fMiscGadgetVar value="0.000000" /> <fWheelImpactOffset value="0.000000" /> </Item> </SubHandlingData> </Item>

18:07, April 3, 2015 (UTC)

It's 10. 18:31, April 3, 2015 (UTC)

Police Riot
Now it makes sense. That link was causing confusion at everything. I guess that... that link wasn't changed since the game's release. Anyway. Good job. Camilo Flores (talk) 16:12, April 5, 2015 (UTC)

Re:Image
Done. DocVinewood (talk) 19:35, April 12, 2015 (UTC)

RE: Xbox Live
It wasn't working for about half an hour but then I managed to get on offline and after a while it loaded me into online. I hve turned it off and on since and it works fine now. LS11sVaultBoy (Talk) 13:52, April 13, 2015 (UTC)

Lamar's Picador
Tell you what, I'll film Lamar saying he used to own a Fugitive when GTA V PC comes out. Meanwhile, watch a video on the GTA V muscle cars. The Dominator doesn't sound like the Gauntlet etc. it sounds like the Ruiner, Phoenix, Vigero and (I think) Dukes.WraithOfALegend (talk) 20:26, April 13, 2015 (UTC)


 * I found out it's true, my apologies for the revert. You may revert it. I also found out the Dominator has a different sound to the Gauntlet, which I assumed was wrong, as they are in the same categories, and many cars sharing categories share engine sounds. Again, my apologies MONKEYPOLICE188.png (talk) | (stalk) 20:29, April 13, 2015 (UTC)

RE: GTA V
Hi Monk. I haven't tried it yet. I've got a job interview this afternoon so I'm getting everything together for that at the moment. I'll try it when I get back after the interview. SJWalker (talk) 10:58, April 14, 2015 (UTC)
 * I'm sure I will love it. I don't really pay much attention to the graphics, I look for the gameplay. SJWalker (talk) 11:17, April 14, 2015 (UTC)


 * Walkthroughs - unnecessary. smurfy (coms)  21:43, April 14, 2015 (UTC)

RE:Signature
It's actually incorrect, but not in the way that you think. My full user name is 558050, I wanted to represent this full number in roman numerals as in, five hundred and fifty-eight thousand and fifty. The problem however is that roman numerals only go up to 3999 (MMMCMXCIX), theres no symbol to 4000 and above. The way that they found to represent numbers above that was by putting a line above the previous symbol, so:

_

IV = 4000

_

V = 5000

_

XL = 40000

_

_

IV = 4000000

Each line that you put above a number multiple him by one thousand. The correct way to write 558050 in roman would be:

___

DLVMMML

But I don't know how to put that line above the DLV! So I ended up with DLVIII = 558 and L = 50. But theres no way to represent 0 in roman numerals, so they normally leave an space between the symbols: DLVIII L. So yeah, even this way my signature is still kind of wrong. XD But I thought that It looked better with all then together, so I went this way. I could also go with DX LXXX L, as in 55 80 50, but I think it looks too long. What do you prefer? - DLVIIIL   Talk  17:31, April 14, 2015 (UTC)

RE: Deleting Pages

 * I changed. Let's see how it looks. - DLVIII   Talk  17:42, April 14, 2015 (UTC)

Hello, Moneypolice188

Thanks for getting in touch. We have recently authenticated our account with Wikia to ensure the community are aware that this is the only official Rockstar representative on Wikia. In addition, the administration rights were removed as the Wikia community team preferred the current admin staff to work on the GTA Wikia without our team making direct changes - any changes on that decision is yet to be decided. We will use the function you've advised when required and removal of specific content will made whenever an infringement has been detected.

I appreciate your support on the matter.

Ryan Jackson

(TIER 2 Press Management)

Rockstar North

RE: Template
I'll do it later (unless someone beats me to it). Currently busy playing the PC version :p   16:16, April 16, 2015 (UTC)

RE: Template
He said he would do it, just wait a bit more. In any case, it doesn't really matter if we add the templates before or after that, as the articles will be updated automatically when/if the template is changed. Cheers. DocVinewood (talk) 15:47, April 18, 2015 (UTC)

RE: Categories
Westside JDM (talk) 17:29, April 18, 2015 (UTC) I'm sorry, I just thought it would be a good idea to describe what kind of aircraft they were