Nightclubs/Sell Goods

Sell Goods is a Nightclubs management application in Grand Theft Auto Online introduced as part of the After Hours update.

Description
"And now to the sell page. Your techs will get hold of the product, but you've still got to sell it. Either sell one product at ta time, or offload all your stock, or, if you want to make some real money, top buyers will have specific shopping lists of products... and they'll pay a premium if that whole order is filled. Most of the money goes to you, some goes to the club, of course."

- Tony Prince to the player After completing the initial setup of the player's Nightclub, access is provided to the management computers in the office and warehouse levels.

The Warehouse Management section allows the player to allocate warehouse technicians to each of their existing illicit businesses. The seven goods types are classified by the type of business and are only available if the player already owns that corresponding CEO, Motorcycle Club, or Gunrunning illicit business.

The Sell Goods application allows the player to embark on a selection of sell jobs to dispose of these crates for profit. Tony Prince takes a 10% cut up to a maximum of $100,000 as a money laundering fee.

Sales Options
The amount of goods a player can store depends on the storage options purchased with their club. By default, only one warehouse level is provided. The player is required to use the default Speedo Custom or purchase a Mule Custom or a Pounder Custom to deliver the goods. Each vehicle is capable of carrying a fixed volume of crates.
 * Speedo Custom = 0-90 crates. (Max crate value $920,000)
 * Mule Custom = 91-180 crates. (Max crate value $1,370,000)
 * Pounder Custom = 181-360 crates. (Max 360 crate value $1,690,000)

Sell Crates
The player can select each type of goods individually and sell only those goods.

Sell All Goods
The player can select this option to sell all stock of all types in one shipment, provided they have the vehicular capacity available. If the total crates exceeds the capacity of the available delivery vehicles, the sale will not proceed.

Sell:Special Orders
At any time, the application will provide three Special Orders, each comprising of combinations of three different goods types of varying quantities. The player can make these shipments which will attract a 5% premium on the sale price for the first listed offer, and a 10% premium on the other two. This, combined with Tony's laundering fee, will result in a loss of only 5.5% for selling the first Special Order, and a 1% for selling any of the other two.

Each Special Order has a designation to a buyer's business. The possible buyer businesses include:
 * Abrolhos Import Exports
 * Ameropean Partners
 * Amir Group Investments
 * BK Exec Lifestyle Ltd
 * Black Hole Holdings
 * Che Dan Group Limited
 * Chiliad International
 * Conch Communications
 * Depredationist Equities
 * East Carraway Holdings
 * Exchange Capital Exchange
 * Finance Holdings Logistics
 * FoxHen Enterprises Ltd
 * Grandgor Communications
 * Homeopathic Holdings Ltd
 * Intermediate Mass Finance Ltd
 * New Austin Capital
 * Objectivian Investment Limited
 * OffShore Logistics
 * Old Media Enterprises
 * Pacific Rim Finance
 * Profit Weaver Enterprises
 * Transparent Finance Investment
 * Tsetse Import Exports

There is a 1% bonus applied for each other player in the lobby that is not in the seller's organization; this bonus is calculated from the total after Tony's take.

Sell Goods Jobs
Once the Nightclub owner decides to sell their goods, a random mission is triggered and the objective is to bring the delivery vehicle to its destination(s).

Some of the missions will involve enemy groups, which may be Kkangpae gang members, Madrazo Cartel goons, Lost MC members, or Merryweather Security operatives. Rednecks will also be a possible enemy group if the sell mission occurs in Blaine County.

There are ten different missions:

Single Drop
The mission is very straightforward. The player is instructed to drive to a single drop location to complete the sale. However, Tony will inform of possible enemies on the way.

As soon as the player starts driving away from their Nightclub, enemies will spawn in an attempt to take them out and/or destroy the vehicle.

Split Drops
This mission is similar to the previous one, but the player has to drive to five random locations, which can be completed in any order. However, after completing the second drop, two enemy vehicles will start chasing the player.

High Risk Trade
This mission is somewhat similar to the previous one, only that it has less drop-off points at the cost of more enemy forces.

After completing the first drop, two enemy vehicles will chase the player until they are lost or taken out; two more vehicles give chase after the second drop. When approaching the third and last drop, a roadblock will be set up, composed of several enemies and their corresponding vehicles to stop the player's delivery vehicle. Once they are taken out, the player can simply drive to the drop-off location to complete the sale.

Offshore Barge Drop
The player is instructed to drive to the location of a Jetsam Cargobob and airlift it to a Lando-Corp dredge barge off the coast, onto which they need to carefully drop the delivery vehicle and leave the area to complete the mission.

Chopper Tail
The player is instructed to go to a meeting point where the buyer's associates will be above in a Frogger helicopter. The player has to use a Flare Gun to signal them (if they do not have the weapon, they are provided with one), then follow the helicopter to the destination. The chopper will stop if the player is too far away, but will continue to its route when they catch up.

Once they arrive to the location, the chopper will drop a flare to mark the drop-off location. The player has to then park the vehicle there to complete the sale.

Sightseer
This mission is similar to the Sightseer VIP/CEO work, where the player has to use the Sightseer app to reveal the drop-off location. No enemies will spawn during this mission.

Buyer Associate Protection
This mission is similar to the high-risk trade mission. The player is instructed to drive to the first location and drop the crate. Merryweather will spawn to intercept the player in two Mesa SUVs, so they have to be careful on the way to the second drop.

After delivering the second crate, Tony will inform the players that the buyer's associate is in trouble, so they have to get there while avoiding more Merryweather Mesas. After managing to reach the third location, the player has to defend the group from three waves of incoming Merryweather forces, which will spawn in two vehicles, each one carrying the driver and a passenger.

After dealing with them, the player is instructed to leave the area to complete the mission.

Search for the Buyer
This mission is largely similar to the single drop mission. However, the buyer's location is unknown, so they have to find an orange Kamacho within a large marked area, similar to Executive Search. Once the Kamacho is found, the player has to park the delivery vehicle and leave the area to complete the mission.

Undamaged Shipment Bonus
This mission works identical to the high-risk trade mission, but no enemies will spawn. However, Tony informs that the buyer will be very minutious with the delivery vehicle and wants it to be delivered with no damage. A $10,000 bonus will be set, which will be reduced with damage. The same bonus will be added to the sell value once the player brings the vehicle to the final drop.

Police Ambush
The player is instructed to drive to a single drop-off location to deliver the goods. However, it turns out to be an ambush operation, with two Unmarked Cruisers attempting to intercept the player and triggering a two-star wanted level.

Once the player manages to lose the wanted level, an alternate drop-off location will be revealed, so they are safe to deliver the goods with no trouble. The player may then proceed safely to the marked location without hassle.