Supplies

Supplies are a series of Gunrunning missions featured in Grand Theft Auto Online as part of the Import/Export update.

Overview
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Supplies are required to keep the arms manufacturing process within the Bunker running. When supplies are obtained, staff will begin to strip down the supplies obtained, and create new weapons and projects which will then be sold on. Supplies can also be used as research; research allows the player to modify new weaponized vehicles added with the Gunrunning update, such as new weaponry, exclusive liveries and bodywork modifications for these vehicles.

Completing resupply missions is required to start Mobile Operations, assuming the player owns a Mobile Operations Center, in a similar manner to Vehicle Cargo does to Special Vehicle Work. There is no way to check how many resupplies have been made, although a percentile rate of success is displayed on the Disruption Logistics computer.

When supplies are brought into the bunker, the level of supplies indicated at the bottom right of the HUD will go up. When the supplies level is full, it can take up to 2 hours for all supplies to be used, and even less time if further upgrades to the Bunker are made.

Steal Supplies
One of the two ways of obtaining resupplies can be by stealing them. Stealing supplies is free of charge, but often requires lengthy drives and carefulness upon delivering. Supplies can be stolen in the Resupply menu of Disruption Logistics. Once selected, the player will immediately spawn outside the bunker with their active personal vehicle nearby. Agent 14 will regularly call the player informing them on the situation. Once the phonecall has been initiated, a GPS marker indicating the primary location will be marked on the map. Resupply missions can often be as far as 8 miles away, depending on the bunker location, but the first mission will always be relatively easy

The first mission will consist of the player going to Cypress Flats and stealing a parked Duneloader loaded with ammunition supplies. The player can choose to drive the vehicle back, which can take up to 6 minutes depending on the route chosen and the bunker's location, or alternatively use a Cargobob to transport it back. Enemies can sometimes spawn in pairs along the journey back, similar to Vehicle Cargo missions, every once in a while.

Stealing supplies is free of charge, like Vehicle Cargo. The player will always be given 30 minutes to obtain the supplies and bringing them back. In most circumstances, the player can die as many times as they want, but must note that dying may jeopardize the mission, especially on long journeys back, or during a shootout. There are circumstances where dying will cause the mission to be failed, such as the use of the Railgun, where the player's death will result in the supplies being destroyed, and thus the mission failing.

Unlike Vehicle Cargo or Special Cargo supply missions, Gunrunning Supplies have no cooldown timer after delivery, although the player cannot start another resupply mission if the supply levels are at the maximum.

Buy Supplies
Buying supplies is another way of obtaining supplies. Buying supplies isn't exactly a mission, and only requires the player to click a button on the web page. When buying supplies, the player doesn't need to go out to any location, just simply needs to wait around 10 minutes before the stock are delivered. Buying supplies varies in price, but is never free of charge. Prices of purchase can vary between $15,000 and $90,000. Buying supplies will, in most circumstances, result in much less profit.

Convoy
This resupply mission involves a military convoy transporting the supplies. The convoy will usually be located around Great Chaparral and Zancudo River. The convoy consists of 3 matte black Insurgent Pick-Ups in formation, defending a matte black Insurgent, the latter of which containing the supplies. Above, a Valkyrie with Merryweather units on the side will be following the convoy shortly behind.

When the mission is initiated, a marker indicating the initial area will be highlighted on the map, and, on arrival, a small circle on the radar will illustrate the area at which the convoy should be stopped. The area circled will contain crates and concrete pallets intended for protecting the player. A Dozer will be parked in the area in one of the locations, which can be used to form a barracade. The convoy will arrive at the location after around 1 minute of waiting on site, and when arriving, will open fire on the player. The player should take out the arial unit and Insurgent Pick-Up gunners before stealing the Insurgent.

On the way back to the bunker, pairs of matte black Contenders will pursue the player and open fire. The Insurgent can be damaged, but must not be destroyed. The tailing enemies will eventually give up chasing when the player arrives near the bunker.

Railgun
This resupply mission involves stealing a Railgun from a particular location. This mission is unique in that the player's death during delivery will result in failure of the mission.

When the mission is initiated, a marker indicating the location of the product will be located on the GPS. The Railgun is found inside one of two protected buildings, being either the Humane Labs and Research or the "Merryweather HQ" Naval Port. Once inside the building, many Merryweather units will open fire on the player, while up to 4 members will protect the railgun inside the room it is located in. When the player picks up the gun, they cannot change weapons, or drop the weapon, and must use it to kill any units on the way out. The Railgun will have infinite ammo and using it will not jeopardize the supplies' stock.

The Railgun will be located at one of two locations:
 * Humane Labs and Research
 * Los Santos Naval Port