Stunt - Bridge Too Far

"Between the mayhem and carnage of a track packed with the kind of lunatics who take a swig of Terroil while filling up their tank, is there a better time to truly appreciate the structural integrity of the La Puerta Freeway? No. There's not. Stunt race for sportscars."

- Race description.

Bridge Too Far is a Stunt Race featured in Grand Theft Auto Online as part of the continuation of the The Cayo Perico Heist update, released on May 27, 2021, during the Stunt Racing Week event. It is available for up to 16 players.

Description
The race is a 42 checkpoint long Lap race, default to 2 laps.

The start is located above the sea, east of LSIA. Once the race begins, the racers soon come to a slanted piece of track; they have to traverse an incline, followed by a long, right-hand corner leading them back down to their starting altitude. After a slight bend, the racers make their way down a relatively straight piece of track; there is a considerable narrowing of the track towards the end of the straight.

After this narrowing, there is a sweeping right-hand corner which leads the racers down another straight. This piece of track goes through one of the support pillars of the Miriam Turner Overpass – the player can either just avoid the steel pillars or use one of the two jumps to propel their way through two higher openings. Afterwards, there is a small descent, followed by a long sweeping left-hand corner and a high-speed chicane.

Immediately after the chicane, the racers make their way up another slanted piece of track; there is a left-hand, open hairpin turn at the top, which leads the players onto a descent. They enter a green tube, in which they perform a loop; boost pads are placed throughout to ensure racers have enough momentum. The tube leads them onto a green piece of track, on which they have to perform another loop, which leads them into another green tube with boost pads. Once inside this tube, they make a right-hand turn, which leads them down a straight piece of tube, at the end of which is a jump onto a lower piece of track.

Boost pads are placed on this piece of track, since the racers soon have to make another jump to a lower track. Two strips of boost pads are placed here as well, and what follows is a loop, after which there is a small jump into a green tube. Once inside, the racers take two long, right-hand turns, followed by a downwards, 360-degree clockwise turn. Shortly after, there is another left-hand turn leading the players to an orange piece of track with an obstacle.

After passing the obstacle, the tube soon ends, and the racers continue down normal track. There is a right-hand kink, followed by a left-hand corner; afterwards, there is a slight narrowing of the track due to an obstacle. After this, there is a long sweeping right-hander, which then tightens, followed by a considerable narrowing of the track. Right after this, there is a boost pad, which helps to propel the racers around a loop encircling the Miriam Turner Overpass.

Once the loop is completed, the racers jump into a green tube, which soon turns upwards and allows the racers to jump right onto the start/finish line track piece.