MP5

"This is known as a good all-around submachine gun. Lightweight with an accurate sight and 30-round magazine capacity."

- Grand Theft Auto V description on Ammu-Nation and Social Club.

The SMG is a submachine gun featured in almost all the games in the Grand Theft Auto series since Grand Theft Auto: Vice City, with the exception of Grand Theft Auto Advance. It is referred to as MP in Vice City (or as MP5 in the PlayStation 2 version), while in all other Grand Theft Auto games it is called SMG. In Grand Theft Auto V and Grand Theft Auto Online, it is manufactured by Hawk & Little.

3D Universe
True to its name, the MP5 is based on the, with each game having a variant of said weapon:


 * In Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, the weapon is modeled after an MP5A3, painted grey.
 * In Grand Theft Auto: Liberty City Stories, it is modeled after the compact MP5K, which has no stock. It is fitted with what appears to be an unusable flashlight.
 * In Grand Theft Auto: Vice City Stories, it is based on the Reverse Stretch (a civilian version of the MP5K with a collapsible stock); the model also contains elements from the MP5SD.

The prominent characteristic of the MP5 is that it is practically larger than the Micro SMG and often symbolizes a better arsenal. Since its inception in GTA Vice City, the weapon is favored by the FBI. All renditions of the MP5 hold 30 rounds per magazine.

Grand Theft Auto IV
In Grand Theft Auto IV, the SMG is modeled after the MP10, an American copy of the MP5 made by Special Weapons Inc. It lacks a stock on the rear and appears to have a flashlight attachment on the front, though it is unusable.

Again, the weapon is adopted by law enforcement, most notably NOOSE and the FIB.

Grand Theft Auto: Chinatown Wars
"Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the magazine. ...The professional's choice."

- Grand Theft Auto: Chinatown Wars description. In Grand Theft Auto: Chinatown Wars, the weapon is modeled after the MP5A3, judging by the distinctive details compared to the MP5 from the 3D Universe.

Grand Theft Auto V and Grand Theft Auto Online
In Grand Theft Auto V and Grand Theft Auto Online, the weapon is based on the MP5A3, signified by the three-position trigger group and retractable stock. It is, however, fitted with a rectangular handguard supposedly from a Taurus MT-40, has angular iron sights similar to those from a CZ Scorpion Evo 3 A1, and appears to have much shorter magazines and a deeper magazine well in comparison with the real-life MP5.

The weapon is again favored by many law enforcement agencies, NOOSE being one of its most prominent users.

3D Universe
The SMG is one of the most powerful submachine guns in the games it appeared in, with devastating effects to both the player and non-player targets alike. It is arguably a better substitute for the Micro SMG, holding more damage per round. However, like the Micro SMG (namely the full-sized version in GTA VC/LCS/VCS), the MP5 has the disadvantage of disallowing the player from discharging the weapon while running, allowing the player to only stand or stride while taking aim or shooting.

Grand Theft Auto IV
The SMG is basically one of the best weapons available in the game. It is a 2 hit kill with head-shots on single player and multiplayer. It has about double the range of a Micro SMG and almost the range of an Assault Rifle, but not as much range as a Carbine Rifle.

This weapon is good for drive-bys and car chases. While having lesser capacity compared to the Micro SMG, its fire rate and damage is generally devastating against standard vehicles, with 2-3 magazines enough to set a vehicle on fire.

Grand Theft Auto V and Grand Theft Auto Online
The SMG has average performance. The damage per shot is a small 22, although its fire rate is a good 510 shots per minute, which is high for an automatic weapon in-game. The SMG has some usefulness at close range, although the low damage per shot makes it easily outclassed by fast-firing assault rifles.

As expected from a submachine gun, the accuracy is poor. In third-person view, the accuracy at medium and long ranges is close to mediocre, and in first-person view, the SMG has noticeable viewkick and obstructive iron sights, making the weapon ineffective at longer ranges.

An advantage compared to the Micro-SMG is the magazine capacity. Stock magazines hold 30 rounds, whereas that of the Micro-SMG hold only 16 rounds each. The SMG's mag capacity is closer to that of an assault rifle, thus reloads are semi-frequent.

The SMG has the same attachments selections as other weapons of its class. The Scope is an effective attachment if the player plans to extends the weapon's effective range, as it increases accuracy, and allows the player to benefit from a clear optic sight in first-person view. The Suppressor impacts the weapon's damage per shot and range in exchange of allowing the player to fire suppressed shots, and unless the player uses the weapon only at close range, it is best avoided as it further reduces the already low damage profile. Extended Clip increases the magazine capacity to 60 rounds, making reloads much less problematic (Which in Grand Theft Auto Online, as of the Further Adventures in Finance and Felony update, it can be further upgraded with a 100-round drum magazine). Finally, the Flashlight gives the player an extra light source, helpful if the player is in a dark area.

In conclusion, the SMG is an average weapon. It can often prove to down enemies quicker than assault rifles are capable of at close range. However, the similar Micro-SMG features a higher fire rate and the ability to be used for drive-by shootings in exchange of slightly less damage, while still retaining the mediocre long-range performance. One cannot use the SMG in a drive-by shooting, as the gun is too large to be used as a drive-by weapon.

Grand Theft Auto V and Grand Theft Auto Online

 * F Free for players that have the Special/Collector's edition of the game.
 * * These Tints can also be unlocked by bringing the SMG to any Weapon Workshop.

Grand Theft Auto: Vice City

 * Downtown - Available to buy from Ammu-Nation for $3,000; after completion of Rub Out.
 * Used by the FBI.
 * Used by the Military forces (only the ones pursuing the player during a 6-star wanted level, not the ones in the Fort Baxter Air Base).
 * Used by enemies in the mission Loose Ends for Mr. Black.
 * Used by the SWAT team and PIG guards in the mission The Job.
 * Used by the PIG guards in the mission Spilling The Beans.

Grand Theft Auto: San Andreas

 * Jefferson, Los Santos - On the roof of the Jefferson Motel.
 * Las Colinas, Los Santos - On a deck.
 * Unity Station, El Corona, Los Santos - Beside a hedge in the inner part of the parking lot.
 * Montgomery, Red County - Near a back door of the burned apartment building.
 * Ocean Flats, San Fierro - At the back garden of a green house, in the south-east of the district. Its just barely north of the police bribe in the alley way.
 * El Quebrados, Tierra Robada - In an alley west of the Pay 'n' Spray.
 * Starfish Casino, Las Venturas - In the corner of a floor in the carpark.
 * Come-A-Lot, Las Venturas - Nearly-enclosed in a wall.
 * The Four Dragons Casino, Las Venturas - Outside the entrance if collected all 50 Horseshoes.
 * Available at any Ammu-Nation for $2,000 after the completion of Doberman.
 * Used by enemy gangs during Gang Warfares.
 * Used by the FBI.
 * Used by Grove Street Families after all the Tags are sprayed.

Grand Theft Auto: Liberty City Stories

 * Aspatria, Staunton Island - On the end of a jetty near the meeting place with Leon McAffrey and the Liberty City Memorial Stadium.
 * Pike Creek, Shoreside Vale - Spawns in an area surrounded by fences (only reachable by jumping from a truck, Ambulance or tank).
 * Used by the Military forces.
 * Wichita Gardens, Shoreside Vale - Spawns between the lower section of the housing project.
 * Available at each safehouse after collecting 40 hidden packages.
 * Used by the FBI.
 * Used by the Sindaccos, Salvatore and his two guards, and the LCPD in the mission The Guns of Leone for Joseph Daniel O'Toole.

Grand Theft Auto: Vice City Stories

 * Ocean Beach - At the Ammu-Nation store costing $2,500 ($1,800 after completing Phil's Shooting Range).
 * Used by the FBI.
 * Ocean Beach - At the pier 2 of the marina near the boats docked.
 * Used by Bryan Forbes in The Bum Deal.
 * Used by the Military forces.
 * Used by the Sharks during an empire attack.

Grand Theft Auto IV + Episodes from Liberty City
General
 * The SMG can be purchased at the Underground Gun Shops for $2,500 and each additional magazine costs $150.
 * It can be purchased from Little Jacob/Terry Thorpe/Armando Torres for $1,750 and each additional magazine will cost $20.
 * Used by NOOSE/FIB agents during wanted levels. The weapon will be less common in The Ballad of Gay Tony, as they will use Assault SMGs.
 * One can get this weapon in the beginning of the game after unlocking the gun shops. Attack the manager and he will call out his friends to help. Two of them will be holding the MP5, and one will hold the Combat Shotgun, so be careful. After killing them all, one can take the MP5 from them.

Broker
 * Schottler - Can be found on an air-conditioning duct-work in an alley between Boone Street and Dillon Street. It is where the mission Jamaican Heat takes place
 * Schottler - Dropped by the guards of the Underground Gun Shops if the manager is attacked.

Dukes
 * Francis International Airport - Can be found on the top level of the parking garage to the southwest of the airport subway station.

Bohan
 * South Bohan/Chase Point - Can be found on the roof of the warehouse the player enters during the mission Escuela of the Streets.

Algonquin
 * East Holland - Can be found in an alley between Wardite Street and Vauxite Street.
 * North Holland - Can be found on the roof of The Linen Lounge club on the intersection of Vauxite Street and Ivy Drive North.
 * Chinatown - Dropped by the guards of the Underground Gun Shops if the manager is attacked.

Alderney
 * Leftwood - East from Castkill Ave, below the Plumbers Skyway, in the window of a warehouse.
 * Leftwood - South-east from Manzano Rd and Bridger St junction, behind the wall, between two dumpsters.
 * Alderney City - Can be found in the alley where the player must confront the Triads during the mission Truck Hustle.
 * Alderney City - Can be found behind the building where Niko meets Phil Bell during the mission Catch the Wave.
 * Port Tudor - Dropped by the guards of the Underground Gun Shops if the manager is attacked.
 * Normandy - Can be found atop a gantry crane in Port Tudor.
 * Acter Industrial Park - Can be found on the seventh floor of an observation platform of a RON Oil refinery on the southern side of the island. This is a particularly long way to go to get this weapon, however, and is not recommended.

Grand Theft Auto: Chinatown Wars

 * Available in AmmuNation.net after the Fully Cocked License Upgrade is purchased.

Grand Theft Auto V

 * Available at any Ammu-Nation, for $1,300.
 * Can be found in Davis in a Grove Street backyard.
 * Can be found at the bottom of the ocean by the sunken plane at west of Fort Zancudo.
 * Can be found under the Del Perro Pier.
 * Available from security guards guarding the Los Santos International Airport.
 * Rewarded to the player when entering a Police Transporter.
 * Used by some IAA agents in the mission Dead Man Walking.
 * Acquired by Franklin in Hood Safari if not acquired before.

Grand Theft Auto: Vice City

 * The MP5, along with the screwdriver, hammer and camera, are the only weapons not to have any spawning location in Grand Theft Auto: Vice City.
 * This weapon can only be obtained for free through enemies in missions. Other than that, the only other two ways are either buy it from downtown Ammu-Nation or try to steal one off of the FBI during a five-star wanted rating, or the military during a six-star wanted rating.
 * A shorter version of the weapon, the MP5K, was cut from GTA Vice City. Model and textures for the weapon still remain in the game files (mpfshrt.dff and mpfshrt.txd). The weapon can also be seen in the intro of the game, being used by one of the men who ambush the drug deal.
 * This was changed in the Definitive Edition, in which the Tec-9 replaces the MP5K.
 * The initial release of Grand Theft Auto: Vice City, the submachine gun was called MP5, but due to a licensing flap, later version (Double Pack) was named to just MP.

Grand Theft Auto: San Andreas

 * A glitch can occur with the SMG's sound. If the player has the radio on and does drive-bys, the pitch of the gunfire will be slightly higher when shooting to the right during some songs.

Grand Theft Auto: Liberty City Stories

 * The GTA Vice City and San Andreas version of the MP5 was meant to return to Grand Theft Auto: Liberty City Stories. Leftover textures exist in the files.

Grand Theft Auto IV

 * The cocking animation after reloading differs in the PC version of Grand Theft Auto IV, where the charging handle is pulled, while in the console versions an HK slap is performed instead. In The Lost and Damned and The Ballad of Gay Tony, an HK slap is done in all versions.
 * Both sides of GTA IVs SMG feature "MADE IN SCOTLAND" markings (mirrored on the left side), alluding to GTA IVs Scottish developer Rockstar North.
 * The reload animation is one second longer when the player is crouched. When the player is reloading in the position, they will pull a "lever" on top. This is inaccurate because nothing is pulled on top of the gun in real life; even this "lever" is not visible. This is most likely a glitch.
 * Niko MP5.jpg the beta version of GTA IV, there was a different looking SMG as seen in the picture of the right. It had a stock attached to it, and was modeled after an MP5-N as opposed to an MP10.
 * Oddly, the SMG is modeled with the firing mode selector set to "Safe" position (white icon). This would render the weapon unable to fire (unlike other weapons, where these selectors are set to "Fire" position).

Grand Theft Auto: Chinatown Wars

 * Under the GTA Chinatown Wars section of the Rockstar Games Social Club website, members may download a printable papercraft model of the game's SMG. The weapon's design differs in terms of detailing.

Grand Theft Auto V and Grand Theft Auto Online

 * The standard magazine for the SMG is modeled after a 15-round magazine (even though it holds 30 rounds in-game), and the extended magazine is modeled after a 30-round magazine (holding 60 rounds in-game).
 * Like the MG, it has ample space on its railed fore-end to mount a Grip, but is unable to do so.
 * The reload animation is similar to the HK Slap, a somewhat common and popular way to empty reload the MP5 by 'slapping' the charging handle of the weapon to lock it back into place.

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