Fistfite.dat/GTAVC

Null			0	0	0	0.0		1.0		N	null			0	0 StdPunch		5	8	0	0.4		1.0		M	punchR			1	1 Idle			0	0	0	0.0		1.0		N	FIGHTIDLE		0	0 Shuffle_f		0	0	0	0.0		1.0		N	FIGHTsh_F		0	0 Knee			9	12	0	0.34	1.2		L	FIGHTknee		2	0 PunchHook		7	10	0	0.32	1.15	H	FIGHTLhook		2	1 Jab				6	10	0	0.32	1.2		H	FIGHTjab		2	1 Punch			8	11	0	0.34	1.4		H	FIGHTpunch		1	0 LongKick		9	13	0	0.33	1.5		M	FIGHTlngkck		3	0 RoundHouse		9	13	0	0.35	1.2		M	FIGHTrndhse		3	1 FwdLeft			13	18	0	0.32 	1.2		H	FIGHTkick		2	0 FwdRight		6	13	0	0.36 	1.35	M	FIGHThead		3	0 BackKick		19	24	0	0.36 	1.13	L	FIGHTbkickL		2	0 BackFlip		19	24	0	0.34 	1.13	L	FIGHTbkickL		2	0 BackLeft		13	18	0	0.36 	1.9		H	FIGHTelbowL		2	0 BackRight		12	16	0	0.35 	1.6 	M	FIGHTbkickR		2	0 RightSweep		8	12	0	0.3 	1.3		H	FIGHTelbowR		2	0 GroundKick		11	15	0	0.5 	0.4		G	KICK_floor		3	0 HitFront		4	0	0	0.0		1.0		N	HIT_front		0	0 HitBack			4	0	0	0.0		1.0		N	HIT_back		0	0 HitRight		4	0	0	0.0		1.0		N	HIT_R			0	0 HitLeft			4	0	0	0.0		1.0		N	HIT_L			0	0 HitBody			4	0	0	0.0		1.0		N	HIT_bodyblow	0	0 HitChest		4	0	0	0.0		1.0		N	HIT_chest		0	0 HitHead			4	0	0	0.0		1.0		N	HIT_head		0	0 HitBigStep		4	0	0	0.0		1.0		N	HIT_walk		0	0 HitOnFloor		0	0	0	0.0		1.0		N	FLOOR_hit		0	0 HitBehind		4	0	0	0.0		1.0		N	HIT_behind		0	0 Attack1			0	0	0	0.0		0.8		H	default			0	0 Attack2			0	0	0	0.0		0.8		H	default			0	0 Attack3			0	0	0	0.0		0.8		M	default			0	0 Idle2Norm		0	0	0	0.0		1.0		N	FIGHT2IDLE		0	0
 * 1) 	FistFight moves lists
 * A: Move Name
 * B: Start Fire Time
 * C: End Fire Time
 * D: Combo follow on time (follow on directly to next move in list)
 * E: Strike Radius
 * F: Extend Reach Multiplier
 * G: Hit Level -> G(Ground) L(Low) M(Mid) H(High) N(None)
 * H: Animation Name
 * I: Damage
 * J: Flags
 * 1) A				B	C	D	E		F		G	H				I	J
 * 1) A				B	C	D	E		F		G	H				I	J
 * 1) A				B	C	D	E		F		G	H				I	J
 * 1) frontal attacks ####
 * 1) frontal attacks ####
 * 1) directional attacks ####
 * 1) directional attacks ####
 * 1) special attacks ####
 * 1) special attacks ####
 * 1) responses ####
 * 1) responses ####
 * 1) melee weapon attacks ####
 * 1) melee weapon attacks ####
 * 1) misc anims ####
 * 1) misc anims ####

ENDWEAPONDATA