User:Monkeypolice188/Sandbox

''My Sandbox contains information unstated on this wiki, all information on these pages are either already present, or are still in the process of being decided on use. Please do not edit here without permission. You may edit to copy wikitext in the source editor, however,  DO NOT  publish any changes. This will result in an immediate warning.''

Hidden Secrets Video Series
I created a few videos based around hidden secrets in GTA V. I'll be adding to the series over time, including missions and GTA Online information too.

MPassault handling data
Seems R* is quite literally restricting vehicles to perform shit and then put a stupid price tag on them. They've began adding this new sub-handling property called engine resistance which quite clearly restricts the vehicle's capabilities.

The Taipan has the new highest FlatMaxVel value at 170.25, a full 10 km/h more than the Adder, however the engine resistance value severely limits the XXR from ever beating existing super cars.

Helpful file paths

 * update\update.rpf\x64\patch\data\cdimages\scaleform_web.rpf - website pictures

GTA V In-game tips
{{scrollbox|

Loading game/general
"~BLIP_INFO_ICON~ Improving each character's stats will improve their performance on missions throughout the game."

"~BLIP_INFO_ICON~ Now you can maximize explosive devastation and lay down precision fire at the same time. While aiming a weapon press ~INPUT_THROW_GRENADE~ to quickly throw a grenade at your targets."

"~BLIP_INFO_ICON~ You can adjust Aim Sensitivity in the Settings menu to make each mode play just the way you like."

"~BLIP_INFO_ICON~ Getting a little thin on top? Get your mop chopped at your local stylist or barber shop."

"~BLIP_INFO_ICON~ Want a different view? Change the camera angle when driving by pressing ~INPUT_NEXT_CAMERA~"

"~BLIP_INFO_ICON~ Each character has different skill levels. Increase individual skills by doing related activities."

"~BLIP_INFO_ICON~ Your Wanted Level is shown by the number of stars on screen. The more stars you have, the more relentless the law will be in its pursuit of you."

"~BLIP_INFO_ICON~ Check out our iFruit app. Customize your ride to perfection and have it waiting in your Garage when you get home!"

"~BLIP_INFO_ICON~ If you've taken a lot of damage, your health will only regenerate a bit unless you properly rest. You can fully recover at a safehouse."

"~BLIP_INFO_ICON~ Need help? Review help text in the Help tab of the Brief section of the Pause Menu."

"~BLIP_INFO_ICON~ What did he say? Review dialogue in the Dialogue tab of the Brief section of the Pause Menu."

"~BLIP_INFO_ICON~ If you are asked to visit a contact at their place, don't miss out! Visiting them will open up new Jobs or Activities. They won't leave you alone until you meet them!"

"~BLIP_INFO_ICON~ Michael has the ability to slow down time while on foot. Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ together when the special ability bar is charged to activate."

"~BLIP_INFO_ICON~ Isn't it time you dressed to impress? Check out the latest fashion styles at Ponsonbys, Suburban or Binco."

"~BLIP_INFO_ICON~ Attracting a lot of heat from the Cops? Stolen vehicles get their attention. Take them to a mod shop!"

"~BLIP_INFO_ICON~ When at home, you can relax like a real American by drinking, smoking or watching mindless TV."

"~BLIP_INFO_ICON~ Your partners in crime need a tool? Drop them a weapon by pressing ~INPUT_DROP_WEAPON~ with it highlighted in the weapon wheel ~INPUT_SELECT_WEAPON~"

"~BLIP_INFO_ICON~ Short on time? Need some liquid assets to bolster your life of crime? You can buy GTA Dollars from the Store!"

"~BLIP_INFO_ICON~ Upside down? If your car is upside down, try rocking ~INPUTGROUP_VEH_MOVE_ALL~ to flip it over."

"~BLIP_INFO_ICON~ You can customize your first person experience with a wide array of different control schemes, all located in the Settings section of the Pause Menu."

"~BLIP_INFO_ICON~ Try out the Snapmatic's Self Portrait mode by accessing the phone app and clicking ~INPUT_CELLPHONE_CAMERA_SELFIE~"

"~BLIP_INFO_ICON~ Meet some of the many Strangers and Freaks of Los Santos at ~BLIP_RANDOM_CHARACTER~"

"~BLIP_INFO_ICON~ New helmets can be purchased at the clothes shop. Buying one will set it as your Race helmet. This can be changed in the Interaction Menu."

"~BLIP_INFO_ICON~ Want to really show off? Take your vehicle to Los Santos Customs to modify it and impress everybody. They can also fix beaten up cars or vehicles."

"~BLIP_INFO_ICON~ Franklin has the ability to really enhance his driving skills. Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ together when the special ability bar is charged to activate."

"~BLIP_INFO_ICON~ Access the internet via the app on your phone or by using any laptop with ~INPUT_CONTEXT~"

"~BLIP_INFO_ICON~ You can replay any completed missions by going to the Game section of the Pause Menu."

"~BLIP_INFO_ICON~ Interested in joining a cult? What a great idea. Why not go online and head over to www.epsilonprogram.com. You will hear from them soon."

"~BLIP_INFO_ICON~ Take photos with the in-game camera phone and view them online on Social Club! Share your exploits with the world."

"~BLIP_INFO_ICON~ Press ~INPUT_WEAPON_SPECIAL_TWO~ to toggle a weapon flashlight attachment on/off."

"~BLIP_INFO_ICON~ Flying Skill - Improve your piloting skills by spending time flying and landing safely. Increasing this skill will reduce turbulence and improve aircraft handling."

"~BLIP_INFO_ICON~ You can safely store vehicles in your Garage."

"~BLIP_INFO_ICON~ Flying Skill - Improve your skill in the air by practicing and by completing Flight School challenges. This will reduce turbulence while flying and improve vehicle handling."

"~BLIP_INFO_ICON~ Los Santos is so superficial, people even judge you if your car is dirty. Clean yours at any car wash."

"~BLIP_INFO_ICON~ Lazy? Dislike exercise? Then ride a cable car to the top of Mount Chiliad."

"~BLIP_INFO_ICON~ While on a mission you can quickly SWITCH between characters using ~INPUT_CHARACTER_WHEEL~"

"~BLIP_INFO_ICON~ Multiple Stunt Jumps can be found around the state."

"~BLIP_INFO_ICON~ You can link to your Facebook account in the Settings section of the Pause Menu."

"~BLIP_INFO_ICON~ Keep a low profile and keep your head. Hold ~INPUT_VEH_DUCK~ to duck down while driving and avoid any stray bullets as you make your getaway."

"~BLIP_INFO_ICON~ Pimp your ride at a mod shop. Turn heads while you terrorize Los Santos."

"~BLIP_INFO_ICON~ Driving Skill - If you drive without banging your vehicle up and perform wheelies, you'll become a better driver. This will improve vehicle handling and make wheelies easier to perform."

"~BLIP_INFO_ICON~ When an email or text message comes in on the feed hold ~INPUT_CELLPHONE_UP~ to instantly view it on your phone."

"~BLIP_INFO_ICON~ Forgetful? Review your last objective in the Mission tab of the Brief section of the Pause Menu."

"~BLIP_INFO_ICON~ If you're strapped for cash, why not visit one of the many gas stations, liquor stores or 24/7 supermarkets around Los Santos?"

"~BLIP_INFO_ICON~ Discovered something interesting? Hover over the Map in the Pause Menu and press ~INPUT_FRONTEND_Y~ to mark a Point of Interest."

"~BLIP_INFO_ICON~ The default Vehicle Camera Height can be adjusted in the Settings section of the Pause Menu."

"~BLIP_INFO_ICON~ Press ~INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY~ to open Social Club and see your Profile, Friends, Crews, and the GTAV Store."

"BLIP_INFO_ICON~ Lung Capacity - Increase this by practicing swimming underwater. This will extend the length of time your character can hold their breath underwater."

"~BLIP_INFO_ICON~ Experience GTAV like never before and immerse yourself in the rich world of Los Santos in first person. Press ~INPUT_NEXT_CAMERA~ for a new perspective and also to cycle between all the different camera modes."

"~BLIP_INFO_ICON~ Stamina - Increase this by running and swimming with each character. This will improve the amount of time each character can sprint for."

"~BLIP_INFO_ICON~ When you have a flashlight modification attached to your gun, you can press ~INPUT_WEAPON_SPECIAL_TWO~ while aiming to toggle it on and off."

"~BLIP_INFO_ICON~ You can buy some smokes and relax by lighting up. Just keep an eye on your health!"

"~BLIP_INFO_ICON~ Having trouble losing the Cops? Hide underground and stay out of sight to lose them fast."

"~BLIP_INFO_ICON~ Turn on the beautiful cinematic camera by pressing ~INPUT_VEH_CIN_CAM~. Holding ~INPUT_VEH_CIN_CAM~ will activate the cinematic camera until it is released."

"~BLIP_INFO_ICON~ You can teach Chop to perform tricks and to hunt for hidden packages. Download the iFruit app to your own smartphone or tablet to train him in your free time."

"~BLIP_INFO_ICON~ Stealth Skill - Practice by sneaking and performing stealth takedowns. This will improve your speed of movement and reduce the noise you make while sneaking about."

"~BLIP_INFO_ICON~ When taking Chop for a walk, Franklin can play fetch with him using the ball in the inventory."

"~BLIP_INFO_ICON~ Tap ~INPUT_SELECT_WEAPON~ to quickly take out or put away your weapon."

"~BLIP_INFO_ICON~ Hold ~INPUT_CHARACTER_WHEEL~ to bring up the SWITCH menu. Select a specific character with ~INPUTGROUP_WHEEL~"

"~BLIP_INFO_ICON~ Select the reticule display that suits your playing style in the Settings section of the Pause Menu. Choose Simple to minimize its size without sacrificing precision or choose Complex for a more detailed display."

"~BLIP_INFO_ICON~ Press ~INPUT_FRONTEND_SOCIAL_CLUB~ and ~INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY~ to open Social Club and see your Profile, Friends, Crews, and the GTAV Store."

"~BLIP_INFO_ICON~ Use a flashlight modification on your gun to pick out targets in the dark."

"~BLIP_INFO_ICON~ Don't leave Los Santos for too long. Your character stats will degrade over time!"

"~BLIP_INFO_ICON~ To change the camera view when on foot or in a vehicle press ~INPUT_NEXT_CAMERA~"

"~BLIP_INFO_ICON~ You can purchase a custom paint job for your gun at Ammu-Nation."

"~BLIP_INFO_ICON~ You can take a Snapmatic photo at any point in the Clip Editor by pressing ~INPUT_REPLAY_SNAPMATIC_PHOTO~."

"~BLIP_INFO_ICON~ Strength - Increase this by engaging in a fist fight. It will make you tougher and better able to take the pain."

"~BLIP_INFO_ICON~ Invest in real estate in order to generate a weekly income. Of course, any property or business you buy will need to be properly maintained and managed to keep the cash rolling in and headaches at bay."

"~BLIP_INFO_ICON~ Use ~INPUTGROUP_VEH_MOVE_ALL~ to control a vehicle while high in the air."

"~BLIP_INFO_ICON~ Remember that although they take a smaller cut, sometimes low-skilled crew members will be a liability. Pick wisely or pay the consequences."

"~BLIP_INFO_ICON~ To acquire the Under the Bridge Award try flying planes and helicopters under bridges."

"~BLIP_INFO_ICON~ Want to get some quick cash from an ATM, or find your way home in a hurry? Use the Quick GPS function in the Interaction Menu to get an immediate route to many useful locations."

"~BLIP_INFO_ICON~ Michael has the ability to slow down time while on foot. Press ~INPUT_SPECIAL_ABILITY_PC~ when the special ability bar is charged to activate."

"~BLIP_INFO_ICON~ You can replenish your health by purchasing snacks from stores."

"~BLIP_INFO_ICON~ Who needs directions anymore? Use your GPS to show you where to go."

"~BLIP_INFO_ICON~ Trevor has the ability to become really angry, making him almost invulnerable to damage. Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ together when the special ability bar is charged to activate."

GTA Online
"~BLIP_INFO_ICON~ Doing Jobs with your friends bags you all extra RP!"

"~BLIP_INFO_ICON~ Ever felt like you wanted to kill the other racers? Then a GTA Race is for you! Choose this Race type when setting up."

"~BLIP_INFO_ICON~ Things getting too tough? Take the easy way out. Suicide is almost always an option in the Interaction Menu!"

"~BLIP_INFO_ICON~ Vehicles delivered via Pegasus are taken into storage for safekeeping if you leave the session or start a Job. Call Pegasus to arrange a redelivery when you want to use one again."

"~BLIP_INFO_ICON~ Need some quiet time? Enable Passive Mode to avoid any trouble from other players, but keep in mind that you won't be able to start trouble with them either!"

"~BLIP_INFO_ICON~ Don't be a Bad Sport! Unsporting behavior comes with consequences!"

"~BLIP_INFO_ICON~ Crew members have varying levels of skill. The more skillful and experienced ones will demand a bigger slice of the profits."

"~BLIP_INFO_ICON~ Put your money where your mouth is! Betting is available in all Jobs and Activities."

"~BLIP_INFO_ICON~ GTA and Rally are alternative Race types that can be chosen when setting up a Race. Try something different!"

"~BLIP_INFO_ICON~ Special Crates drop at random times at random locations across the Map. Keep your eyes and ears peeled for a heads up when they are imminent for some bonus RP and cash!"

"~BLIP_INFO_ICON~ You can make a specific player's blip flash on the radar. This helps you find them in a crowd. Select Highlight Player from the Interaction Menu."

"~BLIP_INFO_ICON~ Call your friends via the phone. They'll receive the call if they are in any GTAV mode."

"~BLIP_INFO_ICON~ Your friends can join you in your Apartment. Just buzz them in when they come to your door!"

"~BLIP_INFO_ICON~ You can start Jobs in GTA Online from the Pause Map by hovering over one and pressing ~INPUT_FRONTEND_RLEFT~"

"~BLIP_INFO_ICON~ Keep your eyes peeled for Joyriders cruising around Los Santos. They might be driving a car Simeon wants!"

"~BLIP_INFO_ICON~ You can use your Quickplay Action while waiting for a Job to start. Get into your opponent's head before the action has even begun."

"~BLIP_INFO_ICON~ Extra ammo can be purchased at Ammu-Nation or on the settings screen when starting a Job. Be sure to top up before getting into a firefight."

"~BLIP_INFO_ICON~ Head back to Story Mode at the end of your session to make sure progress is saved."

"~BLIP_INFO_ICON~ Want to dive straight in to the action? Quick Join a Job type of your choosing via the phone!"

"~BLIP_INFO_ICON~ Impromptu Races can be set up whilst on Missions. Make the drive to an objective an event of its own! Find them in the Interaction Menu."

"~BLIP_INFO_ICON~ See what your friends are up to and compare player stats with them in the Friends section of the Pause Menu."

"~BLIP_INFO_ICON~ Having a bad day? Job Points are reset when you switch off the game so you can start fresh next time you play. No one will ever know."

"~BLIP_INFO_ICON~ Players are partnered up for Rally Races. One player drives while the other navigates them round the track. Look for the option when setting up."

"~BLIP_INFO_ICON~ Select the Find Friends option on the Online Pause Menu to jump straight in to a game with one or more friends!"

"~BLIP_INFO_ICON~ Job Points are a great way of tracking your performance during a session of online play. Press ~INPUT_MULTIPLAYER_INFO~ to see how many points you have earned in this session."

"~BLIP_INFO_ICON~ Is that a rocket in your pocket? Rockets picked up during GTA Online Races can be fired by pressing ~INPUT_SPECIAL_ABILITY~"

"~BLIP_INFO_ICON~ When a Job invite pops up in the feed, hold ~INPUT_PHONE~ then press ~INPUT_CELLPHONE_SELECT~ to quickly accept it."

"~BLIP_INFO_ICON~ Get back into the action. Tap ~INPUT_FRONTEND_ACCEPT~ to reduce the respawn time during a Deathmatch."

"~BLIP_INFO_ICON~ Choose who can get into your Personal Vehicle via the Interaction Menu. You can also force all passengers out if they won't budge."

"~BLIP_INFO_ICON~ Keep your money safe in your bank! Access it via the ATM. Your bank balance is shared between all your GTA Online characters."

"~BLIP_INFO_ICON~ Track your progress over a series of Jobs without the confines of a Playlist by checking your Job Points via ~INPUT_MULTIPLAYER_INFO~. The higher you place on each Job, the more you earn."

"~BLIP_INFO_ICON~ Who is your Archenemy? Check in your Combat stats, then set out to even the score!"

"~BLIP_INFO_ICON~ Bad Sports and Cheaters never prosper, they get put in the Dunce pool with all the others!"

"~BLIP_INFO_ICON~ Feeling dirty? Take a shower and wash away the grime from a hard day's crime."

"~BLIP_INFO_ICON~ Is that a rocket in your pocket? Rockets picked up during GTA Online Races can be fired by pressing ~INPUT_VEH_HORN~"

"~BLIP_INFO_ICON~ Represent your Crew! Add Crew Emblems to your vehicles and clothing to show your allegiance."

Rockstar Editor
"~BLIP_INFO_ICON~ Edit Score Intensity in a clip and any accompanying score track will dynamically change during playback.~n~This does not affect Radio Tracks."

"~BLIP_INFO_ICON~ Action Replay Mode allows you to continuously store gameplay in a buffer. 'Save Action Replay' will create a clip of the last section of your gameplay."

"~BLIP_INFO_ICON~ If you want to edit the camera focus in the Clip Editor, you must enable 'Depth of Field' in Graphics Settings in the Pause Menu."

"~BLIP_INFO_ICON~ Want a clear view? Press ~INPUT_REPLAY_HIDEHUD~ to toggle the HUD while in the Clip Editor."

"~BLIP_INFO_ICON~ When you've made a project you're happy with, export it as a video via the Project Menu. Exported videos are saved in your Video Gallery."

"~BLIP_INFO_ICON~ Want to bookmark a specific moment in a clip? Add an Anchor Marker."

"~BLIP_INFO_ICON~ You can add a Filter within a clip to apply a different visual style. Adjust the Filter Intensity to get the desired effect."

"~BLIP_INFO_ICON~ Within the Camera options, if you use Smooth Blending on a marker, it will make the transition from any previous camera to the current camera appear smoother."

"~BLIP_INFO_ICON~ Within the Clip Editor, the depth of field settings allow you to make parts of your scene appear more or less in focus."

"~BLIP_INFO_ICON~ You won't be able to edit the camera angles within any clips captured in a First Person mode, but you can still make some edits."

"~BLIP_INFO_ICON~ When adding text to your project timeline, you can edit the font, scale, color and display duration as well as the text position."

"~BLIP_INFO_ICON~ If you place a song alongside a clip, you can make edits in sync with the rhythm. In the Clip Editor use ~INPUTGROUP_FRONTEND_DPAD_UD~ to skip to the next or previous beat."

"~BLIP_INFO_ICON~ To edit a clip, first add it to a project then press ~INPUT_FRONTEND_ACCEPT~ to enter the Clip Editor."

"~BLIP_INFO_ICON~ To upload to YouTube and Rockstar Games Social Club, go to your Video Gallery, choose your video, and select the Upload option."

"~BLIP_INFO_ICON~ On the start and end markers of any clip, you can set a fade-in or fade-out transition in the Marker Menu."

"~BLIP_INFO_ICON~ In the Project Menu, if you select 'Full Screen Preview', any tracks you've added will also play."

"~BLIP_INFO_ICON~ Want to crop your clip? In the Clip Editor you can drag and drop the clip's start and end markers with a mouse."

"~BLIP_INFO_ICON~ To reposition a marker in the Clip Editor, with the marker selected hold ~INPUT_FRONTEND_LB~ or ~INPUT_FRONTEND_RB~ then move ~INPUT_FRONTEND_RIGHT_AXIS_X~."

"~BLIP_INFO_ICON~ Want to crop your clip? In the Clip Editor, hold ~INPUT_FRONTEND_LB~ or ~INPUT_FRONTEND_RB~ and adjust the position of the clip's start and end points with ~INPUT_FRONTEND_RIGHT_AXIS_X~."

"~BLIP_INFO_ICON~ Director Mode allows you to play as a variety of characters to record unique clips. You can unlock extra characters as you progress through GTAV Story Mode."

"~BLIP_INFO_ICON~ Want a different perspective? In the Clip Editor, press ~INPUT_REPLAY_NEWMARKER~ to add a Marker, then change the camera angle at that position."

"~BLIP_INFO_ICON~ If you are running out of space to save your clips, you can increase the Allocated Storage in the Settings Menu."

}}

?file name?
These are from the americandlc.gxt2 file for patches Business, High Life, Hipster and Valentines. Might require some deep digging into old videos/pictures to verify which vehicle is paired to these lines (the stats on websites are no longer like this ever since the website was updated), as its possible to pair these strings up to the vehicles. It could also be any pre-existing vehicles that were added to websites in this update (Coquette Topless, Voltic Topless, etc)

mppilot
It really annoys me how vehicles from other DLCs seep into a dlc that only had one car, obviously rockstar wanted to update a lot.

mplts
yet again constant repeats of previous dlc vehicles. only one that isn't duplicated.

mpindependence
none

mphipster
none

mpbeach
none

not listed
Found through youtube videos, not found in files.

Vehicle Speeds
Okay, to clarify,

These speeds are of stock vehicles. As oppose to popular, debatable methods people use across the internet, which involve random calculations, these speeds are gained from the simple use of an extremely long, yet perfectly flat, stunt track, and a trainer-provided speedometer option. From here, I simply give each car 2 flying runs.

Almost every vehicle has "two" "top" speeds. The initial, lower top speed is reached, and after around 20 seconds of being at this speed, the speed will begin to increase, usually by 5 mph, within 10 seconds, to a higher top speed. It's interesting to note that in one direction, the vehicle will reach the higher top speed first, before eventually lowering itself to the lower top speed, while in the other direction, the lower top speed is met first, before the speed continues to increase to the higher value, remaining at this value for the rest of the track.

Either way, there can only be one top speed, as such, I've listed both - but all vehicle articles will only list the higher value, as this is the speed the vehicle has the potential to reach in stock condition.

These speeds are maximum speeds vehicles are able to reach in a straight line. They are not how "quick" the vehicle is, they are what the car's maximum speed reaches. Do not use these speeds to come to decisions of which will be best around a track, nor what car will win in a straight mile. These values simply conclude what the maximum speed will be for that vehicle.

How do I know these speeds are accurate during testing?
 * I use "display coordinates" to identify any movement which may tamper with the speed outcome - the Z axis and "heading" direction should remain the exact same throughout the test.
 * I keep the vehicle extremely straight
 * I avoid the car touching the edges of the stunt track, as these bumps cause boosts of speeds.
 * I avoid the so-called technique of "double-clutching", wherein hitting the handbrake during gearshifts causes extreme boosts of acceleration
 * I avoid giving the vehicles any vehicle mods - standard "vehicle components" do not matter, as these have no affect to vehicle weight.
 * Two runs, each lasting around 2 minutes depending on vehicle - either direction (speeds are same each way, but reversed in order of which speed is reached first).

A few other notations discovered during the test:
 * Suspension customization does not affect top speed
 * Transmission customization does not affect top speed
 * Armor customization does not affect top speed
 * Brakes customization does not affect top speed
 * Engine EMS customization appears to multiply top speed - to work out multipliers
 * Any other form of modification, such as wings, spoilers, bonnet intakes, diffusers and splitters have absolutely no affect on top speed.

A full explanation and example of the test can be found on my video, here.

Thesaurus of Vehicle Terminology

 * Basic descriptions
 * Basic, standard, conventional, regular, traditional (of standardised components)
 * Bodywork, exterior, paintwork.


 * Spoilers and wings - they're not the same thing
 * Spoiler, air damn (front only) - redirects airflow to allow for better movement through air
 * Airfoil, wing - forces air up/out to create downforce and increase drag


 * Diffusers and splitters
 * Diffuser - applied to the rear bumper, reduces drag and excessive separation of airflow, acts as a rear spoiler.
 * Splitter - applied to the front bumper, increases frontal downforce, acting as a bumper spoiler.


 * Underside
 * Undertray, underplating, carbon plated - plating underneath the car for aerodynamic purposes
 * Skid plate, sump guard, sump plate - protection plates protecting the undercarriage

GTA V Soundtrack
Seems that missions steam music in "events" and do not directly begin to play the music - makes sense, I mean, if it wants to just play a random song then don't bother with events. Unfortunately I can't find a file for these events. I've managed to find out via Legal Trouble's script that an event called "TRV4_CHASE" pairs up to Tangerine Dream's Dragoner.

Dragoner
(Legal Trouble)
 * audio::trigger_music_event("TRV4_START")
 * audio::trigger_music_event("TRV4_CAR_ENTERED")
 * audio::trigger_music_event("TRV4_FAIL")
 * audio::trigger_music_event("TRV4_LOSE_COPS")
 * audio::trigger_music_event("TRV4_JET_ENTERED")
 * audio::trigger_music_event("TRV4_COPS_LOST")
 * audio::trigger_music_event("TRV4_SUCK_CS")
 * audio::trigger_music_event("TRV4_RUN")
 * audio::trigger_music_event("TRV4_AIRPORT_ENTERED")
 * audio::trigger_music_event("TRV4_CHASE")
 * audio::trigger_music_event("TRV4_EXIT_CARS")
 * audio::trigger_music_event("TRV4_GAMEPLAY_START")
 * audio::trigger_music_event("TRV4_START_CS_SKIP")
 * audio::trigger_music_event("TRV4_FOOT_CHASE_RT")
 * audio::trigger_music_event("TRV4_EVADE_RT")
 * audio::trigger_music_event("TRV4_START_RT")

Import Export
Script stuff for Import Export

Steal Vehicle Cargo - Race Bet
Sultan RS's and Banshee 900Rs spawn after the "Race Bet" Steal Vehicle Cargo mission. These custom cars will tail the player after they steal the vehicle. They spawn in these specific colors with these specific modifications. The cars will spawn in pairs. Whether they spawn with extras (the roof and the seat bars for the Banshee 900R) is completely random. There is two variations of each car.
 * They do not have bullet-proof tyres.
 * They do not have any custom modifications on the interior.
 * They do not have any engine, armor, brakes, suspension or transmission upgrades.

An Elegy RH8 will spawn at the start line of the Race Bet for the player to use. It is completely unmodified.

Steal Vehicle Cargo - Car Meet
There are many variations of the same cars that appear during the Car Meet mission type. The same modified cars will appear each time at each specific car meet scenario.

The cars that pursue after the mission even have engine and transmission modifications applied, which explains why they can keep up with you really easily.

There are two versions of the Futo which may spawn after the Car Meet and chase the player - these both have similar modifications and have identical license plates - 21ZLW254
 * Futo

There are a further eight versions of the Futo which can spawn during the Car Meet - these have similar modifications and share the license plate - 38UMF829

General Game Mode Navigation
Should have all categories from Jobs menu as separate navboxes. That includes: missions, races, captures, LTSs, deathmatches, survivals, adversary modes.

I do not believe "heists" should be a separate navbox - they are structured like contact missions, and since they are not triggered in the job menu, they aren't in a separate category. Besides, it would be a waste of templates - there's only 5 heists. This is the same with Lowrider, Mobile Operations and Special Vehicle Work missions. Freemode Events are triggered in-lobby, and again, there aren't many, so there's no need for separate navigation. VIP Work are also triggered in lobby and aren't listed as a separate job in the job menu. There aren't many, so once again, no need.

GTA Online Feature Navigation
Covert Ops and SecuroServ are two major networks. This doesn't act as a mission navigation, but rather a navigation for everything related to them. I'm considering one for Smuggler's and eventually Bikers, but unsure what to call yet.

Vehicle Mods and Modkits
A vehicle needs a modkit to create a car with mods. If the car doesn't have modkit set to a value higher or equal to 0, then the following mods will NOT work!

Look out for this, basically.

Then, the vehicle will list all the vehicle mods it has. For example, Hao's Penumbra:

vehicle::set_vehicle_mod(uParam0->f_35[0], 0, 2, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 1, 1, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 2, 1, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 3, 1, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 4, 1, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 6, 0, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 7, 2, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 10, 0, 0); vehicle::set_vehicle_mod(uParam0->f_35[0], 23, 20, 0);

Ignoring the last 0, these numbers are meaningless without some context. The first value on each line is the category. The following list of numbers correspond to a category:

Mod Type Spoilers - 0 Front Bumper - 1 Rear Bumper - 2 Side Skirt - 3 Exhaust - 4 Frame - 5 Grille - 6 Hood - 7 Fender - 8 Right Fender - 9 Roof - 10 Engine - 11 Brakes - 12 Transmission - 13 Horns - 14 (modIndex from 0 to 51) Suspension - 15 Armor - 16 Front Wheels - 23 Back Wheels - 24 //only for motocycles Plate holders - 25 Trim Design - 27 Ornaments - 28 Dial Design - 30 Steering Wheel - 33 Shifter Leavers - 34 Plaques - 35 Hydraulics - 38 Livery - 48

The second number is equal to the value of this type of mod. 0 = first mod, 1 = second mod, 2 = third mod, etc. -1 equals null (ie, dont give one).

Vehicle Components
Sometimes specific components can be enabled or disabled through the script.

This is listed as "vehicle_extra" and the numbers refer to the extra component's number in the model. Just like mod parts and wheels, components start at 0, so extra 1 = 0, extra 2 = 1, extra 3 =2, etc....I found out this the hard way.

Toggling Vehicle Mods
Hao's Penumbra has a few Toggles:

vehicle::toggle_vehicle_mod(uParam0->f_35[0], 18, 1); vehicle::toggle_vehicle_mod(uParam0->f_35[0], 17, 1); vehicle::toggle_vehicle_mod(uParam0->f_35[0], 22, 1);

1 = true, 0 = false, -1 = null (does not have)

The first value is the mod type.

Toggles: UNK17 - 17 (unknown) Turbo - 18 UNK19 - 19 (unknown) Tire Smoke - 20 UNK21 - 21 (unknown) Xenon Headlights - 22

Roll Down Windows
Rolling down certain windows it possible via script.

For example, Hao's Penumbra.

vehicle::roll_down_window(uParam0->f_35[0], 0);

where

windowIndex: 0 = Front Right Window 1 = Front Left Window 2 = Back Right Window 3 = Back Left Window

Interestingly, it was Hao's left window that was rolled down, not his right.

Vehicle Doors Locked
Locking doors. For example, Hao's Penumbra

vehicle::set_vehicle_doors_locked(uParam0->f_35[0], 3);

where

0 - CARLOCK_NONE 1 - CARLOCK_UNLOCKED 2 - CARLOCK_LOCKED (locked) 3 - CARLOCK_LOCKOUT_PLAYER_ONLY 4 - CARLOCK_LOCKED_PLAYER_INSIDE (can get in, can't leave)

Vehicle Lights
Setting vehicle lights. For example, Hao's Penumbra

vehicle::set_vehicle_lights(uParam0->f_35[0], 2);

where

p1 = 0 ;vehicle normal lights, off then lowbeams, then highbeams p1 = 1 ;vehicle doesn't have lights, always off p1 = 2 ;vehicle has always on lights p1 = 3 ;or even larger like 4,5,... normal lights like =1

Vehicle Suppressed
Stops type of vehicle spawning in traffic.

Alternative scripting style
Some files have a differently coded C++ which means functions and parameters work differently. However, they have to work from the same index so the numbers are the same, but I've had to manually work out what does what, and it's taken days. But here goes. Here's a nice sample of one I found. These are found in Vehicle Cargo source missions.

This is the heavily modified X80 Proto with plate "M4K3B4NK".

case 2: uParam1->f_66 = joaat("prototipo"); StringCopy(&(uParam1->f_1), "M4K3B4NK", 16); uParam1->f_5 = 111; uParam1->f_6 = 147; uParam1->f_8 = 156; uParam1->f_96 = 1; uParam1->f_98 = 132; uParam1->f_97 = 0; uParam1->f_69 = 7; uParam1->f_62 = 255; uParam1->f_63 = 255; uParam1->f_64 = 255; uParam1->f_74 = 222; uParam1->f_75 = 222; uParam1->f_76 = 255; gameplay::set_bit(&(uParam1->f_77), 28); gameplay::set_bit(&(uParam1->f_77), 29); gameplay::set_bit(&(uParam1->f_77), 30); gameplay::set_bit(&(uParam1->f_77), 31); uParam1->f_9[0] = 2; uParam1->f_9[1] = 3; uParam1->f_9[3] = 3; uParam1->f_9[4] = 1; uParam1->f_9[23] = 35; break;

In summary, here's what each part means.

f_1 = plate text f_5 = primary color f_6 = secondary color f_7 = pearl f_8 = wheel color f_9 = vehicle mods (see vehicle mod index) f_59 = custom tyres (toggle, 1 = yes) f_62 = alt RGB channel R (unlisted = 0) - possibly a pearl or something? f_63 = alt RGB channel G (unlisted = 0) - possibly a pearl or something? f_64 = alt RGB channel B (unlisted = 0) - possibly a pearl or something? f_66 = vehicle model spawn f_69 = wheel type (see wheel type index) f_74 = Underglow RGB channel R (unlisted = 0) f_75 = Underglow RGB channel G (unlisted = 0) f_76 = Underglow RGB channel B (unlisted = 0) f_77 = vehicle extras (index = order of extras, extra 1 = 0, extra 2 = 1, etc) & underglow styles (28, 29, 30, 31) f_96 = ? its "1" on every car f_97 = ? its "0" on every car - possibly (lack of) window tint? f_98 = ? its "132" on every car
 * param1 = plate type (unlisted = 0 - 0 = Blue on White 1 (block text "SAN ANDREAS"), 1 = Yellow on Black, 2 = Yellow on Blue, 3 = Blue on White 2 (CF-style "San Andreas") 4 = Blue on White 3 (SA Exempt)

Colors
Since 120 is Chrome in Carvariations, and 42 is matte yellow, the two top lines are obvious. Further more, 156 is a default wheel color, so that's obvious too. Interestingly, no sign of a pearl color (I guess this car can't have one with chrome, but given that 5 is primary, 6 is secondary and 8 is wheel, 7 is definitely pearl.

colors

PRIMARY COLOR = uParam1->f_5 = a number; SECONDARY COLOR = uParam1->f_6 = a number; PEARL COLOR = uParam1->f_7 = a number; WHEEL COLOUR = uParam1->f_8 = a number (usually 156);

In the Vehicle Cargo scripting, it appears that SOME vehicles don't have a primary color listed in the script but are always black. I found some code that basically tells the game to return to 0 (metallic black) if the color value isn't listed or isn't valid. So that's that.

Vehicle Mods
Like before, a certain number, this time, the one in the square brackets, refers to the mod type, and a value refers to the mod in that type. The numbers are:

Mod Type Spoilers - 0 Front Bumper - 1 Rear Bumper - 2 Side Skirt - 3 Exhaust - 4 Frame - 5 Grille - 6 Hood - 7 Fender - 8 Right Fender - 9 Roof - 10 Engine - 11 Brakes - 12 Transmission - 13 Horns - 14 (modIndex from 0 to 51) Suspension - 15 Armor - 16 Front Wheels - 23 Back Wheels - 24 //only for motocycles Plate holders - 25 Trim Design - 27 Ornaments - 28 Dial Design - 30 Steering Wheel - 33 Shifter Leavers - 34 Plaques - 35 Hydraulics - 38 Livery - 48 and toggles

Toggles: UNK17 - 17 (unknown) Turbo - 18 UNK19 - 19 (unknown) Tire Smoke - 20 UNK21 - 21 (unknown) Xenon Headlights - 22

And again, 0 isn't included, so 1 = 1st mod, 2 = 2nd mod, etc.

Here's an example.

1st mod of front bumpers			uParam1->f_9[1] = 1; 1st mod of side skirts  			uParam1->f_9[3] = 1; 2nd mod of grilles     			uParam1->f_9[6] = 2; 1st mod of hoods       			uParam1->f_9[7] = 1; toggling xenon lights  			uParam1->f_9[22] = 1; 26th wheel             			uParam1->f_9[23] = 26;

Wheels
Wheels was the 23rd mod category in the original scripting. It's the same here. But wheels, and all other modifications, don't start at 0. 1 = first mod, 2 = second mod. so wheel 10 is the 10th wheel, not the 11th.

Like before, wheels are in order of all colored, and then all chrome versions. So if a wheel category has 15 wheels, then wheel 30 is the chrome version of the 15th wheel. Just minus the wheel number by the number of wheels in the category, and you'll get the type of wheel it is (+ chrome). It's a lot easier since it's all in order rather than including 0.

Wheels, and all mods, look a bit like this. Here, the 26th wheel of a category is used.

uParam1->f_9[23] = 26;

Wheel Type
Since cars have a default wheel type, when a wheel is determined by a number, it'll pick the wheel with that number within the default wheel type. Sometimes, cars have a custom wheel type, so the number of the wheel refers to a wheel from that wheel type, rather than the default one.

The script itself:

SET_VEHICLE_WHEEL_TYPE(Vehicle vehicle, int WheelType)

The alternative script, f_69 controls wheel type

uParam1->f_69 = wheel type number;

Here's the numbers for different wheel types.

0: Sport 1: Muscle 2: Lowrider 3: SUV 4: Offroad 5: Tuner 6: Bike Wheels 7: High End 8: Benny's Custom Wheels (both categories)

Components
Just like before, extra 1 = 0, extra 2 = 1, extra 3 = 2....

The alternative scripting for Vehicle Cargo appears to be defined by something like this

gameplay::set_bit(&(uParam1->f_77), 1);

so, in other words, f_77 controls the components. Here, f_77 is listed as 1, which is extra_2.

Vehicle Underglow
Vehicle underglow appears to be counted as a component. However, underglow appears to be components 28, 29, 30 and 31 on ever car. I have no idea which order these are in in terms of front, left, right, and rear, however given that all the Vehicle Cargo cars that have underglow have all four sides, it doesn't matter :P

looks like this.

gameplay::set_bit(&(uParam1->f_77), 28); gameplay::set_bit(&(uParam1->f_77), 29); gameplay::set_bit(&(uParam1->f_77), 30); gameplay::set_bit(&(uParam1->f_77), 31);

The color of the underglow is controlled by RGB channels. f_74, f_75 and f_76 are R, G, and B respectively. They only appear when the underglow components are enabled (f_77 - 28, 29, 30, and 31) and if one is missed out, it defaults at 0.

NPC Modified Vehicles - Unique sections
It seems most standard NPC-modified vehicles are able to spawn in the same places.

Current location list (standard vehicles):
 * If member of "LOS SANTOS CUSTOMS MODDED SP"
 * Parked outside Los Santos Customs in Burton.


 * If member of "BUSINESS DLC SPORTS MODDED"
 * Seen driving beside the off-ramp next to the Arcadius Business Center, heading west.
 * Pulling out of the Arcadius Business Center underground parking lot west entrance.
 * Pulling out of the Mission Row Police Station police parking lot.
 * Pulling out of the Pillbox Hill Garage parking area.
 * Parked inside the parking lot between Vespucci Boulevard and San Andreas Avenue, facing towards the passing La Puerta Freeway.
 * Parked inside the La Mesa Police Station public parking lot.
 * Parked inside the parking garage under The Gentry Manor Hotel in West Vinewood.

Unique vehicles:
 * Roosevelt
 * Richards Majestic parking lot


 * Rat-Loader
 * Beeker's Garage parking lot

Page section:

This isn't currently part of the MoS since only a small portion of articles will actually be affected by this. If it becomes an occurrence, perhaps by DLC, or perhaps in the next game, consider an MoS update.

Will have to work on spreading this out and moving this stuff to the NPC-Modified Variants (this) section, as it's currently located in Special Variants - these aren't exactly special variants, as they're easily obtainable.

Title Modded
Description

At the moment, Zentorno and Jester are good examples of this. Assume every other article is, at the moment, outdated.

Gallery
{|class="article-table" !Zentorno !Turismo R Business Modded Spawns

Maps

 * Fixed Spawn Locations

Total list of all vehicles that can spawn pre-modified in the enhanced version (number of variations)
 * Dubsta2 (2)
 * Infernus (2)
 * Feltzer2 (1)
 * Massacro (2)
 * Dominator (1)
 * Ruiner (2)
 * Sabre GT (2)
 * Gauntlet (1)
 * Ratloader (2)
 * Sandking XL (2)
 * Super Diamond (3)
 * Surfer (4)
 * Sentinel (2)
 * Rapid GT (2)
 * Voltic (1)
 * Comet (2)
 * Surano (2)
 * Bifta (4)
 * Kalahari (4)
 * Thrust (2)
 * Alpha (2)
 * Huntley S (2)
 * Jester (2)
 * Turismo R (2)
 * Zentorno (2)
 * Blade (2)
 * Glendale (2)
 * Panto (2)
 * Pigalle (2)
 * Rhapsody (2)
 * Warrener (2)
 * Coquette Classic (2)
 * Roosevelt (2)
 * Buccaneer (1)
 * Manana (1)
 * Peyote (1)
 * Tornado (1)
 * Tornado2 (1)


 * Versions which can also spawn outside LSC (single player only)


 * Coquette Classic (same 2)
 * Feltzer (same 1)
 * Dubsta2 (same 2)
 * Infernus (same 2)
 * Dominator (same 1)
 * Ruiner (same 2)
 * Sabre GT (same 2)
 * Gauntlet (same 1)
 * Sentinel (same 2)
 * Rapid GT (same 2)
 * Voltic (same 1)
 * Comet (same 2)
 * Surano (same 2)
 * Thrust (same 2)
 * Alpha (same 2)
 * Huntley S (same 2)
 * Jester (same 2)
 * Massacro (same 2)
 * Turismo R (same 2)
 * Zentorno (same 2)
 * Blade (same 2)
 * Glendale (same 2)
 * Panto (same 2)
 * Pigalle (same 2)
 * Rhapsody (same 2)
 * Warrener (same 2)


 * Versions which can also spawn outside LSC (multiplayer)
 * Dubsta2 (same 2)
 * Infernus (same 2)
 * Dominator (same 1)
 * Ruiner (same 2)
 * Sabre GT (same 2)
 * Gauntlet (same 1)
 * Sentinel (same 2)
 * Rapid GT (same 2)
 * Voltic (same 1)
 * Comet (same 2)
 * Surano (same 2)