Arms Trafficking Ground

"That's all-terrain vehicle, fitted with GPS tracking system, CB radio. We use to pick up the shipments."

- Oscar Guzman

Arms Trafficking Ground are a series of side missions featured in Grand Theft Auto V.

Overview
After completing the mission Nervous Ron, The McKenzie Field Hangar becomes available for purchase for a price of $150,000, only while playing as Trevor. Upon purchase, Trevor gains access to the fields hangar, and the Dune Buggy off-road vehicle that is outside. When Trevor enters the vehicle, he will immediaty receive instructions over radio from Oscar Guzman on what needs to be done.

Arms Trafficking Ground missions involve Trevor going to different locations to pick shipments delivered by plane to Oscar, before enemy gangs reach the location and pick the cargo for thenselves. There are a total of five air trafficking missions to undertake. In order to unlock the next one, you must first unlock the one before it. Each air trafficking mission earns Trevor $5,000 and a weapon, the weapon varies depending of the mission.

Each of the five missions count towards one out of fifty-nine Hobbies and Pastimes missions, but they do not count towards the 100% game completion checklist.

Missions

 * Ground Trafficking 1
 * Total Earned: $5000.
 * Weapons Collected: Pistol.

In the first mission Trevor needs to go near a mobile home on East Joshua Road to pick an arms package before the Rednecks reach the place, he also needs to avoid main roads to not draw the attention of the police. In this first mission, unless the player takes way to much time to reach the drop zone, its very difficult to not pick the package before the rednecks shows up. Once the package its collect, go back to McKenzie Field Hangar to finish the mission.


 * Ground Trafficking 2
 * Total Earned: $5000.
 * Weapons Collected: Micro-SMG.

In the second mission Trevor needs to go to the pier in Galilee to pick the arms package before the Marabunta Grande reach the place. One group of members of the Marabunta Grande will appear in the middle of the way to the pier, its not difficult to reach the drop zone before then as long as the player drive fast, however, it will be necessary to lose their attention after the package its picked. Once the player lose the Marabunta members attention, just go back to McKenzie Field Hangar to finish the mission.


 * Ground Trafficking 3
 * Total Earned: $5000.
 * Weapons Collected: Grenade.

In the third mission Trevor needs to go to an old farm house in the San Chiansky Mountains to pick the arms package before the Aztecas reach the place. There will be two groups of Aztecas looking for the package, reach the drop zone before then its not difficult but losing their attention after getting the package is. Try to stop the Dune Buggy and wait for then to get out of their vehicles to shoot Trevor, once their are out of their vehicles drive as fast as you can away for then, they will lose a lot of time to go back to their cars and the player will be able to go far enough to lose their attention. Go back to McKenzie Field Hangar to finish the mission.


 * Ground Trafficking 4
 * Total Earned: $5000.
 * Weapons Collected: Pump Shotgun.

In the fourth mission Trevor needs to go to a old rail station in San Chianski Mountain Range, once again before the Marabunta Grande reach the place. The Marabunta members will be really close to the drop zone this time, so the player will need to drive really fast to reach the location before then, once the arms package is picked, it will be necessary to lose their attention one more time, use the same strategy described above if necessary. Go back to McKenzie Field Hangar to finish the mission.


 * Ground Trafficking 5
 * Total Earned: $5000.
 * Weapons Collected: Assault Rifle.

In the last mission Trevor needs to go near the Senora National Park, once again before some Rednecks reach the place. Despite being the last mission, its possible to be fast enough and reach the drop zone easily before the rednecks shows up, however, a group of then will appear in a helicopter while the player is going back to the McKenzie Hangar. Its really difficult, near impossible, to lose their attention this time, so its more easy to get out of the Buggy and use an weapon to kill all of then or drop the helicopter (some shoots from a assault rifle are enough to make then go away). Once you lose or kill then, go back to McKenzie Field Hangar to finish the mission.