Motorcycle Clubs



Motorcycle Clubs are a gameplay element in Grand Theft Auto Online introduced in the Bikers update. It allows players to start Motorcycle Clubs and carry out tasks while hiring other players prospects and promoting their ranks.

Description
While being in Free Mode, in order to start a MC, the player needs to purchase a Clubhouse property in the Maze Bank Foreclosures website. After buying a Clubhouse, the player can now become the president of their own named MC at any time using the Interaction Menu, which by default is 'Motorcycle Club'. Being a member of a Motorcycle Club works in a similar way to the Organizations system, Club Work and Challenges can be started via the Interaction Menu. The Menu also allows the players belonging to a MC to use abilities that are unique for each rank.

A Motorcycle Club can only have a maximum of 8 members, including the president. Each player that joins to the MC will start as a prospect, this can be altered in the Interaction Menu; each role can start their own challenges and use their own abilities, as indicated below. The president can recruit other players via the Interaction Menu, offering to nearby, looking for MC, friends, crew members and rival MC players.

The Motorcycle Club president can also purchase different types of warehouses via The Open Road Network that can be used to generate an income for the Club. The club can have at most one warehouse of each type at a time, meaning that the president can buy up to 5 warehouses, each one of them being a different type: Document Forgery, Weed Farm, Counterfeit Cash, Methamphetamine and Cocaine.

MC Work
The MC Clubs can also purchase new Business properties to sell product and make a profit, similar to the Special Cargo Network from Further Adventures in Finance and Felony.
 * Deathmatch - The MC challenges another MC or Organization to a team deathmatch.
 * Joust - The MC challenges another MC to a motorcycle deathmatch.
 * Stand Your Ground - the MC protects an area from other players in the session.
 * Caged In - similar to Penned In, but can only participate on a motorcycle.

Gunrunning
As part of the Gunrunning update, clubs and Organizations are now able to source Supplies, where they steal weaponry and equipment and store them in a Bunker facility, and sell the produced weaponry on to buyers through Disruption Logistics. The concept is similar to Biker's update MC businesses, wherein the supplies act as the main source of profit once sold on, the Bunker features a section that acts as the storage unit, and the computer in the Bunker itself acts as the method of sourcing missions.

Mobile Operations are also able to be performed. The Mobile Operations Center (MOC) is required in order to start these missions. The trailer center has on-board a computer where the missions can be started. These missions feature the update's Weaponized Vehicles, which are only discounted for the Host if the missions are passed successfully. These missions can be replayed at any time through the MOC's touch-screen terminal.

Smuggler's Run
As part of the Smuggler's Run update, Motorcycle Clubs (as well as Organizations) can purchase a Hangar and source Air Freight Cargo to steal and sell, acting as an air-business equivalent to Special Cargo added in the Further Adventures in Finance and Felony update. Completing Air Freight Cargo Steal Missions unlocks vehicles added in the same update at discounted prices. The player requires a hangar to store these aircraft in regardless of what price they purchase them at.

The Doomsday Heist
As part of the Doomsday Heist update, Motorcycle Clubs (as well as Organizations) can purchase a Facility and conduct a new three-act heist, The Doomsday Heist. Structured similarly to the Heists added in the Heists Update, these heists can only be started as a Heist Leader if the player owns a facility, although any player is free to join them as Heist Crew/Members.

After Hours
As part of the After Hours update, Motorcycle Clubs (as well as Organizations) can purchase a Nightclub alongside Tony Prince, English Dave and Lazlow to set it up and convert it to one of the hottest spots in the city. The MC President will have to set the business up, obtaining the equipment and getting a DJ.

Also, the players will be able to hire technicians for the Nightclub Underground Warehouse, which will be able to store Goods accrued and stolen from Business Battles, and then selling the Goods for profit.

The Terrorbyte is stored in a dedicated Nightclub Warehouse floor, and player are able to run Client Jobs from inside of it for Paige Harris.

The Diamond Casino & Resort
As part of the Diamond Casino &amp; Resort update, motorcycle clubs (as well as Organizations) can purchase a Master Penthouse inside the newly-opened Casino.

Players who are either an MC President or CEO can call Agatha Baker after the purchase of said penthouse to request a random Casino Work mission.

The Diamond Casino Heist
As part of The Diamond Casino Heist update, motorcycle clubs (as well as Organizations) can purchase an Arcade, set it up, and use its garage to prepare for The Diamond Casino Heist. The MC President will have to set up the business before they can start preparing for the heist.

The Cayo Perico Heist
As part of The Cayo Perico Heist update, motorcycle clubs (as well as Organizations) can purchase an Kosatka and use it to prepare for The Cayo Perico Heist.

Clubhouse Contracts
After purchasing a Clubhouse, Malc will contact the Motorcycle Club offering different jobs for that can be done in order to obtain cash and RP rewards. Other players in the session can interfere in the MC's operation.

Contracts will be available in random groups of three at a time on the noticeboard in the Clubhouse and these can only be started from in the Clubhouse, some of them require more than one member in the Motorcycle Club:


 * By the Pound

"WANTED: Courier service for controlled substances. Must have healthy disregard for State law. Payment on receipt if said substances."

- Notice.


 * The player either needs to steal product off a boat in possession of the Ballas or meet an Aztecas contact to get the product. They need to deliver the goods to a drop-off in the countryside.
 * Reward: $25,500 (If two bags are delivered successfully).


 * Cracked

"WANTED: Stick up crew with safe cracking experience to go after dirty money. Cut distributed on delivery of cash. Be prepared for heavy resistance."

- Notice.


 * The MC cracks a defended safe and transports its money to a drop-off location. Can range between 1-4 bags depending on the number of the motorcycle club members.


 * Fragile Goods

"WANTED: Wrecking crew to take out product distribution network. Product being moved in vans so own transport a must. Cash on completion of task."

- Notice.


 * The vans must be destroyed before the timer expires and ranges between 4-8 vehicles depending on the number of members.
 * Reward: $12,500 - $34,000


 * Guns for Hire

"WANTED: Security detail for miscreants really in need of some security. Cash reward to get them where they going."

- Notice.


 * The MC transports two vehicles of allies to a location on the map, then defends them from NPC bikers.


 * Gunrunning

"WANTED: Crew to bust up a major arms deal and bring the shipment to a buyer. Not for the faint of heart. Cash on delivery."

- Notice.


 * The MC disrupts a weapon deal, steals the weapons and delivers it to a drop-off location.


 * Jailbreak

"WANTED: Freedom fighters to liberate prisoners of the State. Will pay if convicts are delivered to safe location. Not pro bono work."

- Notice.


 * The MC steals the Prison Bus and transports a prisoner to a drop-off point.
 * Reward: $22,500


 * Nine Tenths of the Law

"WANTED: Motorcycles belonging to a different party. We'll tell you who, where, and how, you go get em. Cash on delivery."

- Notice.


 * The MC steals some motorcycles and delivers them to a drop-off location. Ranges between 2-4 based on the number of members.


 * Outrider

"WANTED: Fast, reliable, and heavily armed motorcycle taxi service. Working for tips so it's essential clients are alive at destinations."

- Notice.


 * The MC must deliver contacts on the motorcycle to their drop-off point. Contacts will spawn between 4-8 depending on the number of MC members; at least two players are required to start this mission.


 * P.O.W.

"WANTED: Rescue operation for some fool who's got himself in trouble. Payment when he walks to freedom."

- Notice.


 * The MC need to travel to either a subway station in Los Santos, the O'Neil Ranch, or the Mission Row Police Station to rescue a client and return them to a safehouse.
 * Reward: $23,000


 * Torched

"WANTED: Arsonists or people generally willing to destroy shit. Warehouse experience a plus as you'll be torching crates. Client takes no responsibility for injuries suffered."

- Notice.


 * The MC travels to a location to destroy 10 crates of munitions.


 * Weapon of Choice

"WANTED: Meticulous hit squad. Target and tool will be specified. Reward on completion in parameters. Only the anal need apply."

- Notice.


 * The MC assassinates targets with a specified weapon. An instance of each specified weapon will be available near each target. Partial rewards are given for assassinations with the wrong weapon.
 * Reward: $18,000 - $21,000

Club Challenges

 * Criminal Mischief - Members compete to hit the most vehicles with biker melee within 10 minutes, with bonus points rewarded for higher-end vehicles. After a short while, a specially marked vehicle appears on the map - the first member to hit it gains bonus points. Initiated by the President.


 * Search and Destroy - Members compete to kill the most targets identified by photos sent to their phone. Bonus points are awarded for killing targets with headshots or melee weapons from a bike, and points are deducted for killing civilians. Initiated by the President.


 * Wheelie Rider - Members compete to perform the longest wheelie within 5 minutes. Initiated by the President.


 * Hit & Ride - Members compete to drive-by-motorcycle kill as many randomly spawned gang members within 10 minutes. Double points are rewarded for kills done by biker melee, no points rewarded for collision kills and points are deducted for killing civilians. Initiated by the Vice President.


 * Rippin' It Up - Members compete to cause the most property damage within 5 minutes while on motorcycles. Functions similar to Criminal Damage. Initiated by the Enforcer.


 * On The Run - Members compete to survive a 5-star wanted level the longest on motorcycles. Initiated by the Sergeant-at-Arms.
 * Race to Point : Members race to the clubhouse or a random location. Initiated by the Road Captain. Reward: $10,000.

MC Ranks and Abilities
The Interaction Menu has additional options added when running a MC Club or being a member of another player's club.

President

 * Find Prospects
 * Manage MC
 * Name: Rename the club for $50,000.
 * Members: Assign prospects to roles and see their session (current MC Club only) or Lifetime contribution (all MC club work) score.
 * Mark for death: Dismissing a member and giving the MC the order to kill them.
 * MC Style: Choosing the clothing style of every member.
 * Friendly Fire: On / Off
 * Race to Objective: Set whether an assigned Road Captain automatically triggers a race at the start of an activity.
 * Riding Style: Relaxed / Regular
 * Riding Formation: (Lead/Open/None) 2-8 Club members ride close behind the leader to attain increased health/armor regeneration and a slipstream speed boost. A maximum of one formation leader can be active at once.
 * Club Work: See above.
 * Club Challenges: See above.
 * Disband MC Quit the club and release all members - none will be marked for death.

Vice-President

 * Abilities Access the following range of abilities unique to the role:
 * Hit & Ride: Compete against the other MC members to driveby kill the most gang members whilst riding a motorcycle.
 * Note: All current MC Club members must be riding motorcycles near the VP to start this ability.
 * Target Rival: Mark any player as a target.
 * Drop Bull Shark Testosterone - $1,000

Road Captain

 * Abilities Access the following range of abilities unique to the role:
 * Request Vehicle: At a cost of $1,000, call in a vehicle:
 * Slamvan with bullet-proof tires and a bullet-resistant windshield.
 * BF Injection
 * Moonbeam
 * Dubsta
 * Buzzard
 * Sanchez
 * Duneloader
 * Bodhi
 * Free Havok if the player already owns one.
 * Race To Point: Compete against the MC members in a motorcycle race to a destination:
 * Standard
 * Bunker
 * Clubhouse
 * Riding Formation: (Lead/Open/None) See President ability.
 * Riding Formation Assist: On/Off - Limits the members top speed while riding in formation.

Sergeant-at-Arms

 * Abilities Access the following range of abilities unique to the role:
 * Drop Ammo: Drop an ammo package for $1,000.
 * Drop Molotov: Drop Molotov Cocktails for $200.
 * On The Run: Compete against the MC members to survive the longest with a Wanted Level whilst riding a motorcycle.

Enforcer

 * Abilities Access the following range of abilities unique to the role:
 * Request Hit: Sends a hit squad to attack a player.
 * Drop Armor: Drop a set of Body Armor for $1,000.
 * Rippin' It Up: Compete against the other MC members to cause the most damage while riding a motorcycle.

Available to all members (including Prospects)

 * Request Motorcycle: Summon one of the player's owned bikes or a club-supplied Rat Bike.
 * Return Vehicle to storage: If not riding the current motorcycle, return the player's active vehicle to the garage.
 * Outfit: Select an outfit from the currently assigned MC Style applied by the President.
 * Headgear: Select whether the biker outfit headgear is on or off.
 * Abandon: Abandon the MC Club. This may mark the player for death automatically.

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