Default.ide/GTAIV

Default.ide in Grand Theft Auto IV, The Ballad of Gay Tony and The Lost and Damned.

Grand Theft Auto IV

 * 1) ModelIDs
 * 2) peds:				0-129 (special characters 99-109)
 * 3) vehicles:			400-799
 * 4) car components 		800-805
 * 5) ped components 		806-807
 * 6) wheels: 			810-820
 * 7) gifts and misc weapons:	821-829
 * 8) weapons:			830-869
 * 9) cutscene heads/objs: 		870-874
 * 1) cutscene heads/objs: 		870-874

objs

airtrain_vlo,	generic,	2000, 	0 testPhysBox, 	null,		50, 	0 testTerrain, 	null,		50, 	0 end
 * 1) misc

weap

w_nstick, 		w_nstick, 		null, 			1, 	50, 	0 w_bat, 			w_bat, 			null, 			1, 	50, 	0 w_cue, 			w_cue, 			null,			1, 	50, 	0 w_knife, 		w_knife, 		null,			1, 	50, 	0
 * 1) melee

w_grenade, 		w_grenade, 		throw_grenade,		1,	100,	0 w_molotov, 		w_molotov, 		throw_grenade,		1,	100,	0 cj_rpg_rocket, 		cj_rpg_rocket, 		null,			1,	100,	0
 * 1) projectiles

w_glock, 		w_glock, 		gun@handgun, 		1, 	30, 	0 w_eagle, 		w_eagle, 		gun@deagle, 		1, 	30, 	0
 * 1) handguns
 * 1) w_silenced, 		w_silenced, 		gun@handgun, 		1, 	30, 	0

w_pumpshot, 		w_pumpshot,		gun@baretta, 		1, 	50, 	0 w_shotgun, 		w_shotgun, 		gun@shotgun, 		1, 	50, 	0
 * 1) shotguns

w_uzi, 			w_uzi, 			gun@uzi, 		1, 	30, 	0 w_mp5, 			w_mp5, 			gun@mp5k, 		1, 	30, 	0
 * 1) sub-machineguns

w_ak47, 		w_ak47, 		gun@ak47, 		1, 	50, 	0 w_m4, 			w_m4, 			gun@ak47, 		1, 	50, 	0
 * 1) machineguns

w_psg1, 		w_psg1, 		gun@rifle, 		1, 	50, 	0 w_rifle, 		w_rifle, 		gun@rifle, 		1, 	50, 	0
 * 1) rifles

rpg, 			rpg, 			gun@rocket, 		1, 	100,	0
 * 1) heavy
 * 1) flame, 		flame, 			null, 			1, 	50, 	0
 * 2) minigun, 		minigun, 		null, 			1, 	50, 	0


 * 1) specials
 * 2) bomb, 			bomb, 			null, 			1, 	50, 	0

AMB_COFFEE, 		AMB_COFFEE, 		AMB@COFFEE_HOLD,	1,	50,		0 cj_camera, 			cj_camera, 			AMB@TOURIST_HOLD, 	1, 	50, 	0 EC_CHAR_BROLLIE, 	EC_CHAR_BROLLIE,	AMB@UMBRELLA_HOLD, 	1, 	50, 	0 EC_CHAR_BROLLIE02, 	EC_CHAR_BROLLIE02,	AMB@UMBRELLA_HOLD, 	1, 	50, 	0 EC_CHAR_BROLLIE03, 	EC_CHAR_BROLLIE03,	AMB@UMBRELLA_HOLD, 	1, 	50, 	0 AMB_MP3PLAYER, 		AMB_MP3PLAYER, 		AMB@MUSIC_HOLD, 	1, 	50, 	0 BM_CHAR_FAG, 		BM_CHAR_FAG, 		null,				1, 	50, 	0 BM_CHAR_FAG_F, 		BM_CHAR_FAG_F, 		null,				1, 	50, 	0 AMB_CAN_DRINK_1, 	AMB_CAN_DRINK_1, 	null,				1, 	50, 	0 AMB_CAN_DRINK_2, 	AMB_CAN_DRINK_2, 	null,				1, 	50, 	0 AMB_WINE, 			AMB_WINE, 			AMB@BOTTLE_HOLD, 	1, 	50, 	0 AMB_MILK, 			AMB_MILK, 			AMB@BOTTLE_HOLD, 	1, 	50, 	0 AMB_JUICE_BOT, 		AMB_JUICE_BOT, 		AMB@BOTTLE_HOLD, 	1, 	50, 	0 AMB_BS_DRINK, 		AMB_BS_DRINK, 		AMB@BOTTLE_HOLD, 	1, 	50, 	0 AMB_BURG, 			AMB_BURG, 			AMB@BURGER_HOLD, 	1, 	50, 	0 AMB_HOTDOG, 		AMB_HOTDOG, 		AMB@HOTDOG_HOLD, 	1, 	50, 	0 AMB_MOBILE_1, 		AMB_MOBILE_1, 		null, 				1, 	50, 	0 AMB_MOBILE_2, 		AMB_MOBILE_2, 		null, 				1, 	50, 	0 AMB_CARRIERBAG01, 	AMB_CARRIERBAG01, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_CARRIERBAG02, 	AMB_CARRIERBAG02, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_CARRIERBAG03, 	AMB_CARRIERBAG03, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_CARRIERBAG04, 	AMB_CARRIERBAG04, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_PAPERBAG01, 	AMB_PAPERBAG01, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_PAPERBAG02, 	AMB_PAPERBAG02, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_PAPERBAG03, 	AMB_PAPERBAG03, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_PAPERBAG04, 	AMB_PAPERBAG04, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_PAPERBAG05, 	AMB_PAPERBAG05, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_PAPERBAG06, 	AMB_PAPERBAG06, 	AMB@BAG_A_HOLD, 	1, 	50, 	0 AMB_GROCERYBAG, 	AMB_GROCERYBAG, 	AMB@BAG_B_HOLD, 	1, 	50, 	0 AMB_BOOKOPEN, 		AMB_BOOKOPEN, 		null, 				1, 	50, 	0 AMB_NEWSPAPER_1, 	AMB_NEWSPAPER_1, 	null, 				1, 	50, 	0 AMB_NEWSPAPER_2, 	AMB_NEWSPAPER_2, 	AMB@NEWSPAPER_HOLD, 	1, 	50, 	0 AMB_COMB,			AMB_COMB, 			null, 			1, 	50, 	0 AMB_JACKHAMMER, 	AMB_JACKHAMMER, 	null, 			1,	50,	0 AMB_BROOM,			AMB_BROOM, 			AMB@SWEEP_HOLD,		1,	50,	0 AMB_SPADE,			AMB_SPADE,			null,			1,	50,	0 AMB_NUTS,			AMB_NUTS,			AMB@NUTS_HOLD,		1,	50,	0 AMB_PICKAXE,		AMB_PICKAXE, 		null,			1,	50,	0 AMB_SLEDGEHAMMER,	AMB_SLEDGEHAMMER,	null,			1,	50,	0 AMB_CLIPBOARD,		AMB_CLIPBOARD,		AMB@SUPER_PART, 	1, 	50, 	0 AMB_PLANK,			AMB_PLANK,			AMB@PLANK_HOLD,		1,	50,	0 AMB_STOPSIGN,		AMB_STOPSIGN,		null,			1,	50,	0 AMB_CLAWHAMMER,		AMB_CLAWHAMMER, 	AMB@CARRY_HOLD,		1,	50,	0 AMB_DRILL,			AMB_DRILL, 			AMB@CARRY_HOLD,		1,	50,	0 AMB_NAILGUN,		AMB_NAILGUN,		AMB@CARRY_HOLD,		1,	50,	0 AMB_SPANNER,		AMB_SPANNER,		AMB@CARRY_HOLD,		1,	50,	0 AMB_TOOLBOX,		AMB_TOOLBOX,		AMB@CARRY_HOLD,		1,	50,	0 AMB_BRICK,			AMB_BRICK,			null,                  1,      50,     0 AMB_RUBBISH01,		AMB_RUBBISH01, 		null,			1,	50,	0 AMB_RUBBISH02,		AMB_RUBBISH02, 		null,			1,	50,	0 AMB_RUBBISH03,		AMB_RUBBISH03, 		null,			1,	50,	0 AMB_PHONERECIEVER,	AMB_PHONERECIEVER,	null, 			1, 	50,	0 AMB_RAKE, 			AMB_RAKE, 			AMB@RAKE_HOLD,		1, 	50, 	0 CJ_HOLDALL2,           CJ_HOLDALL2,            null,                   1,      50,     0 gb_suitcase_lev,          gb_suitcase_lev,            null,                   1,      50,     0 AMB_WATERCAN, 		AMB_WATERCAN, 		AMB@WCAN_PART		1, 	50, 	0 AMB_CHOCBAR, 		AMB_CHOCBAR, 		null,			1, 	50, 	0 AMB_ICECONE01,		AMB_ICECONE01, 		AMB@ICECREAM_DEFAULT,	1, 	50,	0 AMB_HANKIE, 		AMB_HANKIE, 		null,			1,	50,	0 AMB_WALKIETALKIE,	AMB_WALKIETALKIE, 	null,			1,	50,	0 CJ_SAXF,		CJ_SAXF, 		null,			1,	50,	0

armour, armour, null, 1, 30, 0

end

hier


 * 1) leave ID 374 - 383 to use in temp car components
 * 2) car_door
 * 3) car_bumper
 * 4) car_panel
 * 5) car_bonnet
 * 6) car_boot
 * 7) car_wheel
 * 8) bodypart_A
 * 9) bodypart_B

1, csplay, 	player,		null, 	2000.0

clothes01,	generic,	null,	2000.0 clothes02, 	generic, 	null, 	2000.0 clothes03, 	generic, 	null, 	2000.0 clothes04, 	generic, 	null, 	2000.0 clothes05, 	generic, 	null, 	2000.0 clothes06, 	generic, 	null, 	2000.0 clothes07, 	generic, 	null, 	2000.0 clothes08, 	generic, 	null, 	2000.0 clothes09, 	generic, 	null, 	2000.0 clothes10, 	generic, 	null, 	2000.0
 * 1) clothes objects

SHANDL, 	generic, 	null, 	15.0 SHANDR, 	generic, 	null, 	15.0 FHANDL, 	generic, 	null, 	15.0 FHANDR, 	generic, 	null, 	15.0
 * 1) hands

cutobj01, 	generic, 	null, 	2000.0 cutobj02, 	generic, 	null, 	2000.0 cutobj03, 	generic, 	null, 	2000.0 cutobj04, 	generic, 	null, 	2000.0 cutobj05, 	generic, 	null, 	2000.0 cutobj06, 	generic, 	null, 	2000.0 cutobj07, 	generic, 	null, 	2000.0 cutobj08, 	generic, 	null, 	2000.0 cutobj09, 	generic, 	null, 	2000.0 cutobj10, 	generic, 	null, 	2000.0 cutobj11, 	generic, 	null, 	2000.0 cutobj12, 	generic, 	null, 	2000.0 cutobj13, 	generic, 	null, 	2000.0 cutobj14, 	generic, 	null, 	2000.0 cutobj15, 	generic, 	null, 	2000.0 cutobj16, 	generic, 	null, 	2000.0 cutobj17, 	generic, 	null, 	2000.0 cutobj18, 	generic, 	null, 	2000.0 cutobj19, 	generic, 	null, 	2000.0 cutobj20, 	generic, 	null, 	2000.0 end
 * 1) cutscene object

amat w_nstick,	0,	CM_WEAPONS_NIGHTSTICK w_bat,	0,	CM_WEAPONS_BASEBALL_BAT w_cue,	0,	CM_WEAPONS_POOLCUE w_knife,	0,	CM_WEAPONS_KNIFE w_grenade,	0,	CM_WEAPONS_GRENADE w_molotov,	0,	CM_WEAPONS_MOLOTOV cj_rpg_rocket,	0,	CM_WEAPONS_GRENADE w_glock,	0,	CM_WEAPONS_PISTOL w_eagle,	0,	CM_WEAPONS_PISTOL w_pumpshot,	0,	CM_WEAPONS_SHOTGUN w_shotgun,	0,	CM_WEAPONS_SHOTGUN w_uzi,	0,	CM_WEAPONS_SMG w_mp5,	0,	CM_WEAPONS_SMG w_ak47,	0,	CM_WEAPONS_AK47 w_m4,	0,	CM_WEAPONS_M4 w_psg1,	0,	CM_WEAPONS_SNIPER_RIFLE w_rifle,	0,	CM_WEAPONS_SNIPER_RIFLE rpg,	0,	CM_WEAPONS_ROCKET_LAUNCHER AMB_COFFEE,	0,	CM_PED_PAPER_CUP cj_camera,	0,	CM_ELECTRICAL_MOBILE_PHONE EC_CHAR_BROLLIE,	0,	CM_PED_UMBRELLA EC_CHAR_BROLLIE02,	0,	CM_PED_UMBRELLA EC_CHAR_BROLLIE03,	0,	CM_PED_UMBRELLA AMB_MP3PLAYER,	0,	CM_ELECTRICAL_MOBILE_PHONE BM_CHAR_FAG,	0,	CM_PED_CIGARETTE BM_CHAR_FAG_F,	0,	CM_PED_CIGARETTE AMB_CAN_DRINK_1,	0,	CM_JUNK_DRINKS_CAN AMB_CAN_DRINK_2,	0,	CM_JUNK_DRINKS_CAN AMB_WINE,	0,	CM_GLASS_BEER_BOTTLE AMB_MILK,	0,	CM_SHOPS_FOOD_CARTON AMB_JUICE_BOT,	0,	CM_SHOPS_FOOD_DRINK_BOTTLE AMB_BS_DRINK,	0,	CM_SHOPS_FASTFOOD_SODA AMB_BURG,	0,	CM_SHOPS_FOOD_SANDWICH_BURGER_HOTDOG AMB_HOTDOG,	0,	CM_SHOPS_FOOD_SANDWICH_BURGER_HOTDOG AMB_MOBILE_1,	0,	CM_ELECTRICAL_MOBILE_PHONE AMB_MOBILE_2,	0,	CM_ELECTRICAL_MOBILE_PHONE AMB_CARRIERBAG01,	0,	CM_JUNK_BIN_BAG AMB_CARRIERBAG02,	0,	CM_JUNK_BIN_BAG AMB_CARRIERBAG03,	0,	CM_JUNK_BIN_BAG AMB_CARRIERBAG04,	0,	CM_JUNK_BIN_BAG AMB_PAPERBAG01,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG AMB_PAPERBAG02,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG AMB_PAPERBAG03,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG AMB_PAPERBAG04,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG AMB_PAPERBAG05,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG AMB_PAPERBAG06,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG AMB_GROCERYBAG,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG AMB_BOOKOPEN,	0,	CM_CARDBOARD_BOOK AMB_NEWSPAPER_1,	0,	CM_PED_NEWSPAPER AMB_NEWSPAPER_2,	0,	CM_PED_NEWSPAPER AMB_COMB,	0,	CM_BEAUTY_COMB AMB_JACKHAMMER,	0,	CM_PED_POWER_TOOL AMB_BROOM,	0,	CM_WORKS_BRUSH AMB_SPADE,	0,	CM_WORKS_SPADE_HANDLE AMB_NUTS,	0,	CM_SHOPS_FOOD_BISCUITS AMB_PICKAXE,	0,	CM_WORKS_SPADE_HANDLE AMB_SLEDGEHAMMER,	0,	CM_WORKS_SPADE_HANDLE AMB_CLIPBOARD,	0,	CM_METAL_SIGN_POST AMB_PLANK,	0,	CM_WOOD_TWO_BY_FOUR_PLANK AMB_STOPSIGN,	0,	CM_METAL_SIGN_POST AMB_CLAWHAMMER,	0,	CM_PED_HAND_TOOL AMB_DRILL,	0,	CM_PED_POWER_TOOL AMB_NAILGUN,	0,	CM_PED_POWER_TOOL AMB_SPANNER,	0,	CM_PED_HAND_TOOL_METAL AMB_TOOLBOX,	0,	CM_PED_TOOLBOX AMB_BRICK,	0,	CM_MINIGAME_BRICK AMB_RUBBISH01,	0,	CM_PED_RUBBISH AMB_RUBBISH02,	0,	CM_PED_RUBBISH AMB_RUBBISH03,	0,	CM_PED_RUBBISH AMB_PHONERECIEVER,	0,	CM_ELECTRICAL_MOBILE_PHONE AMB_RAKE,	0,	CM_WORKS_SPADE_HANDLE CJ_HOLDALL2,	0,	CM_PED_GYM_BAG gb_suitcase_lev		0,	CM_PED_GYM_BAG AMB_WATERCAN,	0,	CM_JUNK_METAL_OIL_CAN AMB_CHOCBAR,	0,	CM_PED_FRUIT AMB_ICECONE01,	0,	CM_PED_FRUIT AMB_HANKIE,	0,	CM_PED_RUBBISH AMB_WALKIETALKIE,	0,	CM_ELECTRICAL_MOBILE_PHONE CJ_SAXF,	0,	CM_PED_SAX armour,	0,	CM_PED_GYM_BAG end 2dfx AMB_broom, 0.571156, 0.109951, 0.946658, 1, -0.632613, 0.581269, 0.331444, -0.389964, ANIM_SWEEP_DUST, 5, 0, 1, 100, 0, 255, 255, 255 AMB_watercan, 0.624666, 0.0190496, -0.0230804, 1, -0.448197, 0.456476, 0.482791, -0.598049, ANIM_WATERING_CAN, 5, 0, 1, 100, 0, 255, 255, 255 AMB_rake, 0.674518, 0.0947466, 0.934628, 1, -0.632613, 0.581269, 0.331444, -0.389964, ANIM_RAKE_LEAVES, 5, 0, 1, 100, 0, 255, 255, 255 AMB_jackhammer, 0.947154, 0.394261, 0.0534096, 1, 0.605553, 0.252264, -0.734665, 0.173021, ANIM_PNEUMATIC, 5, 0, 1, 100, 0, 255, 255, 255 AMB_spade, 0.774404, 0.851341, -0.0246243, 1, -0.694185, -0.42888, 0.570982, -0.0902705, ANIM_HAMMER, 5, 0, 1, 100, 0, 255, 255, 255 AMB_pickaxe, 0.40098, 0.0253347, 0.478107, 1, -0.947413, 0.0985133, 0.283098, -0.112067, ANIM_HAMMER, 5, 0, 1, 100, 0, 255, 255, 255 AMB_sledgehammer, 0.197935, 0.00110757, 0.600749, 1, -4.98258e-008, -2.57831e-007, 6.89761e-009, -1, ANIM_HAMMER, 5, 0, 1, 100, 0, 255, 255, 255 end
 * 1) w_silenced,	0,	CM_WEAPONS_PISTOL

The Ballad of Gay Tony

 * 1) ModelIDs
 * 2) peds:				0-129 (special characters 99-109)
 * 3) vehicles:			400-799
 * 4) car components 		800-805
 * 5) ped components 		806-807
 * 6) wheels: 			810-820
 * 7) gifts and misc weapons:	821-829
 * 8) weapons:			830-869
 * 9) cutscene heads/objs: 		870-874
 * 1) cutscene heads/objs: 		870-874

weap


 * 1) melee

w_e2_44amag,		w_e2_44amag,		gun@44A,		1,	30,	0 w_e2_uzi,		w_e2_uzi,		gun@GOLD_UZI,		1,	50,	0 w_e2_p90,		w_e2_p90,		gun@p90,		1, 	50, 	0 w_e2_m249,		w_e2_m249,		gun@m249,		1, 	50, 	0 w_e2_dsr1,		w_e2_dsr1,		gun@DSR1,		1,	50,	0 w_e2_aa12,		w_e2_aa12,		gun@aa12,		1,	50,	0 w_e2_aa12_exp,		w_e2_aa12_exp,		gun@aa12,		1,	50,	0 w_e2_glauncher,		w_e2_glauncher,		gun@grnde_launch,	1,	100,	0 w_e2_grenade, 		w_e2_grenade, 		throw_grenade,		1,	100,	0 w_e2_stickybomb,	w_e2_stickybomb,	throw_grenade,		1,	100,	0 w_e2_rocket,		w_e2_rocket,		null,			1,	100,	0 w_e2_eagle,		w_e2_eagle		gun@deagle,		1,	30,	0
 * 1) projectiles

end

amat
 * 1) melee
 * 2) w_e1_cuehalf, 		0, 		CM_WEAPONS_POOLCUE
 * 1) w_e1_cuehalf, 		0, 		CM_WEAPONS_POOLCUE

w_e2_grenade, 		0, 		CM_WEAPONS_GRENADE_LAUNCHER_GRENADE
 * 1) projectiles
 * 1) w_e1_pipebomb, 		0, 		CM_WEAPONS_PIPE_BOMB


 * 1) handguns
 * 2) w_e1_cz75,		0,		CM_WEAPONS_PISTOL


 * 1) shotguns
 * 2) w_e1_sawnoff,		0,		CM_WEAPONS_SAWN_OFF
 * 3) w_e1_sweeper,		0,		CM_WEAPONS_ASS_SHOT

w_e2_glauncher,		0,		CM_WEAPONS_GRENADE_LAUNCHER
 * 1) heavy

w_e2_44amag,		0,		CM_WEAPONS_44A w_e2_aa12,		0,		CM_WEAPONS_ASS_SHOT w_e2_aa12_exp,		0,		CM_WEAPONS_ASS_SHOT w_e2_dsr1,		0,		CM_WEAPONS_DSR1 w_e2_eagle,		0,		CM_WEAPONS_PISTOL w_e2_m249,		0,		CM_WEAPONS_M249 w_e2_p90,		0,		CM_WEAPONS_P90 w_e2_stickybomb,	0,		CM_WEAPONS_STICKY_BOMB w_e2_uzi,		0,		CM_WEAPONS_GOLD_UZI

end

The Lost and Damned

 * 1) ModelIDs
 * 2) peds:				0-129 (special characters 99-109)
 * 3) vehicles:			400-799
 * 4) car components 		800-805
 * 5) ped components 		806-807
 * 6) wheels: 			810-820
 * 7) gifts and misc weapons:	821-829
 * 8) weapons:			830-869
 * 9) cutscene heads/objs: 		870-874
 * 1) cutscene heads/objs: 		870-874

weap

w_e1_cuehalf, 		w_e1_cuehalf, 		null,			1, 	50, 	0
 * 1) melee

w_e1_grenade, 		w_e1_grenade, 		throw_grenade,		1,	100,	0 w_e1_pipebomb, 		w_e1_pipebomb, 		throw_grenade,		1,	100,	0
 * 1) projectiles

w_e1_cz75,		w_e1_cz75,		gun@cz75,		1,	30,	0
 * 1) handguns

w_e1_sawnoff,		w_e1_sawnoff,		gun@sawnoff,		1,	30,	0 w_e1_sweeper,		w_e1_sweeper,		gun@test_gun,		1,	30,	0
 * 1) shotguns

w_e1_glauncher,		w_e1_glauncher,		gun@grnde_launch,	1,	100,	0
 * 1) heavy

end

amat w_e1_cuehalf, 		0, 		CM_WEAPONS_POOLCUE
 * 1) melee
 * 1) melee

w_e1_grenade, 		0, 		CM_WEAPONS_GRENADE_LAUNCHER_GRENADE w_e1_pipebomb, 		0, 		CM_WEAPONS_PIPE_BOMB
 * 1) projectiles

w_e1_cz75,		0,		CM_WEAPONS_PISTOL
 * 1) handguns

w_e1_sawnoff,		0,		CM_WEAPONS_SAWN_OFF w_e1_sweeper,		0,		CM_WEAPONS_ASS_SHOT
 * 1) shotguns

w_e1_glauncher,		0,		CM_WEAPONS_GRENADE_LAUNCHER end
 * 1) heavy