User:Monkeypolice188/Sandbox/Infobox Junkbox

The latest additions add the following remains to the end of the infobox:

}}
 * makeyear           =
 * dashtype           =
 * inttxd             =
 * roadspawn          =
 * carcols            =
 * wheeltype          =
 * flags              =
 * modelname          =
 * handlingname       =
 * textlabelname      =
 * engineacceleration =
 * exhaustacceleration =
 * idle               =
 * deceleration       =
 * genpreced          =
 * gensucced          =

Make Year
Leave blank or completely remove if the vehicle isn't given a year - usually Southern San Andreas Super Autos or Legendary Motorsport supply years - this is where we cite that from

GTA V
Dashtype is GTA V only. It is specified in  in the   code. Usually generic, such as Super GT or Banshee. It usually only determines the dials of the vehicle. Some cars *ahem Airtug* don't have dashes; don't leave blank, specific N/A with usage.

Inttxd
Interior texture. GTA IV also has this.

GTA IV
In GTA IV, it can be seen in the vehicle textures in vehicles.wtd...where it will be named, again, generic, Taxi, Truck, etc.

GTA V
Interior textures in GTA V are listed in  at the bottom of the page.  vehicles_name of interior texture_interior cars that have it will be put here 

Roadspawn
Pretty basic in most cases. Yes or No. Yes for if it is seen in traffic, No if it is not seen in traffic, nor parked, or in any event.


 * No - never ever ever ever seen on the road, like, never, you get me? Cutter, etc.
 * Yes
 * Parked - if it can be seen parked but not in traffic (ambulance, burrito, etc).
 * Conditional - use, the condition is "only spawns in police chases", or "spawns in response to emergency calls". Conditional can be used alongside others, ambulance spawns parked but not in traffic, but responds to emergency calls, so that's "Parked" and "Conditional". Police Cruisers are occasionally seen around police stations, driving, and respond to police chases, etc, so that's "Yes" and "Conditional".

Car cols
Ooh don't we love carcols. Resort to Carcols.dat for lists - yeah except V - Monk and Wild have a list of carcols for DLC Vehicles in GTA V, but no commons.

GTA IV
For IV, use, and list the 3 values found in the Carcols.dat file, for example   - this will list the colors in order (primary, secondary, pearl), and will specify the name and number, and highlight the text in the corresponding color. List these in color sets, for example:

COLOR SET 1 COLOR SET 2 COLOR SET 3

...in the infobox. Yeah also I might need to make CarColsIV a for color (should be simple) for some cars have 4 color options (wheels).

GTA V
For V, yeah, I have to make a template, and it will take ages like IVs did. But when its created, it will be a 7 color for trims and shit like that.

Btw if the lists get too long (I think Sultan has the longest color set in GTA IV, with more than 20 color sets), use

games yey color sets yey

and separate games with ""

Don't get me started on 3D Univ. I don't work with 3D Univ, but I'll get to it in my own time. V is highly demanded of.

GTA V
Yeah wheel type is a V exclusive. It's not the stock wheel on the car - its the category the stock wheel would be found in if entered to LCS - Yeah that means even trucks wheels are technically in LCS - or at least categorised.

Wheel type is found in, as. Just list as name, "Bike", "Hi End", "Sport", etc, and not "VWT_BIKE".

There's a few options, they correspond to LCS option categories:
 * VWT_BIKE
 * VWT_HIEND
 * VWT_LOWRIDER
 * VWT_MUSCLE
 * VWT_OFFROAD
 * VWT_SPORT
 * VWT_SUV
 * VWT_TUNER

Vehicle Wheel Type. Simples.

Flags
Wew lad. Flags. Love em, especially this one.

Seriously tho, Flags are complicated.

GTA IV
In IV, they're found in, which also lists all the vehicle names. They don't exactly say "FLAG_", but they're listed with the same options...with a few more that don't appear in GTA V.

The following are IV-only flags:

truckfirefx+ truckenginefx truckexhaustfx onlyduringofficehours bangerexhaustfx ext_sunroof

Basically:


 * Has Truck Fire Effects
 * Has Truck Engine Effects
 * Has Truck Exhaust Effects
 * Has Banger Exhaust Effects
 * Extras Sunroof:
 * Only During Office Hours:

GTA V
In GTA V, we have a bigger list, see here.

Like Carcols, list in separate games. Use Bullet Point template to list.........and linebreak it.

Names
Fantastic, that's the complicated shit out of the way. Now, names.

GTA IV
Pretty simple, in GTA IV, they're listed in vehicles.ide. Model name, handling name, and game name...same order as the infobox.

GTA V
In GTA V, they can be found in vehicles_meta.

Have a look at this example

ninef ninef NINEF NINEF


 * Model name = Model name
 * txd name = Texture dictionary name (we dont need that meh)
 * Handling ID = Handling.dat name
 * game name = text label name.

Sounds
Car audio. I have audio for V and IV, found in a few places lmao. Can't remember where lol, either way, I got em, sorted.

Named as CarName-GTAGame-EngineAcceleration/ExhaustAcceleration/Idle/Deceleration.ogg, and add "2" to the end of each variable if there's multiple (ahem hi Tyrus with about 20 different sounds).

I'll upload car audio - we only need the basics, the named ones mostly. Acceleration (engine / exhaust), Idle, and deceleration (latter two aren't named, I know, lifes a bitch) - but its obvious. There's usually multiple too. Guess what, these also apply to aircraft and boats. Excellent. G'bye.