Weapons in GTA V



The following is a list of weapons featured in Grand Theft Auto V. GTA V is the first game in the series to feature stats, when you buy weapons. These stats are represented on a 1-10 scale, with five "boxes" representing 20% of a certain stat. To an addition, Ammunation has returned in the game, weapon ranges are now accessible, and Weapon Stats are now available.

Weapon Stats and Selection
As seen in this picture to the right taken from the 3:14 mark of the gameplay video, the way the player changes weapons is switched. Now, there are 8 slots to choose from (in clockwise order from the top): the Pistol slot, the MG slot (including SMG's), the Assualt Rifles slot, the Sniper Rifle slot, the Melee slot, the Shotgun slot, the Heavy-weapons slot, and the Throwable weapons slot. In this new screen, stats of the weapon are displayed to the player; these have been confirmed to be customizable through Ammu-Nation. The stats shown in the selection screen include Damage (which would likely be how much damage the bullets do), Fire Rate (how fast the weapon would be able to fire rounds), Accuracy (how on-target or not the weapon is) and Range (how far the round can go and do damage). Also, in this photo, you can see the words Extended Clip & Grip on the rifle. Furthermore, all weapons can now be carried simultaneously similar to Red Dead Redemption and Max Payne 3, which means players can have more than one weapon in the same slot.

Weapon's noise range
Each time the player fires the gun, the radar will show a red circle as weapon's noise. If any threat is within the red circle, they will be alerted by the player, and if a cop is within the noise range, the player may gain a wanted level. A player can lower the noise by adding a Suppressor to the weapon.

Fist
The Fist has appeared in all Grand Theft Auto games, it mainly represents the unarmed state of the player.

Baseball Bat
The Baseball Bat is a melee weapon in GTA V. It is found in the back rooms of stores.

Knife
The Knife is a melee weapon in GTA V.
 * Unlocked After: Franklin and Lamar
 * Cost: $100

Nightstick
The Nightstick is a melee weapon in GTA V.
 * Unlocked After: I Fought the Law...
 * Cost: $100

Crowbar
The Crowbar is a melee weapon in GTA V. Can be found in construction sites around San Andreas

Golf Club
The Golf Club is a melee weapon in GTA V. It is usually found after driving a golf cart while playing golf.

Hammer
The Hammer is available to those who have the special and collector's edition.
 * Unlocked After: Franklin and Lamar (if the Collector's Edition DLC is installed)
 * Cost: Free

Broken Bottle
The Broken Bottle is a melee weapon which was in the free Beach Bum DLC.
 * Unlocked After: Franklin and Lamar (if the Beach Bum DLC is installed)
 * Cost: Free

Pistol
The Pistol is a weapon in GTA V. It is based of the Taurus PT92. Strangely, in game, the Pistol is listed as a .45 ACP pistol, with the PT92 is, in reality, a 9x19mm Parabellum pistol. The Pistol is a very well rounded weapon, with well-rounded stats of damage, accuracy, and range. It can also be looted from most dead Police Officers, and certain gangsters.




 * Unlocked After: Franklin and Lamar (Unlocked along with unlocking Trevor, and Michael)
 * Cost: $350
 * Damage: 2.6/10.0
 * Fire Rate: 4.0/10.0
 * Accuracy: 4.0/10.0
 * Range: 2.5/10.0
 * Magazine size: 12 rounds (16 with Extended Clip)
 * Rate of fire:
 * Standard: 180 RPM (240 RPM by tapping the fire button instead of holding it)
 * When drive-by shooting: Varies between 140-150 RPM

Combat Pistol
The Combat Pistol Is a weapon in GTA 5. It is based of the Heckler &amp; Koch P2000. Like the Pistol, the Combat Pistol is listed as a .45 ACP pistol, with its real-life comparison a 9x19mm Parabellum pistol. Its only advantages over the regular pistol are that it is more accurate, does slightly more damage, and has slightly further range. However, it is $250 more expensive, has the same magazine capacity, lower damage than the AP Pistol, and fires at the same RPM as the pistol.
 * Unlocked After: Dead Man Walking
 * Cost: $600
 * Damage: 2.7/10.0
 * Fire Rate: 4.0/10.0
 * Accuracy: 5.0/10.0
 * Range: 3.0/10.0
 * Magazine size: 12 rounds (16 with Extended Clip)
 * Rate of fire:
 * Standard: 180 RPM (240 RPM by tapping the fire button instead of holding it)
 * When drive-by shooting: Varies between 140-150 RPM

AP Pistol
The AP Pistol is a fully automatic pistol in GTA V. It looks much like the Automatic 9mm from The Lost and Damned. Its real-life comparsion is the OTs-33 Pernach. Compared to the Combat Pistol, and regular Pistol, the AP Pistol has superior damage, and rate of fire. However, it is still inferior to the SNS Pistol. To an additon, accuracy is between that of the Combat Pistol, and Pistol. It can still be considered better than the SNS Pistol in terms of fire rate.
 * Unlocked After: Three's Company
 * Cost: Unknown
 * Damage: 2.8/10.0
 * Fire Rate: 8.0/10.0
 * Accuracy: 4.5/10.0
 * Range: 3.0/10.0
 * Magazine size: 18 rounds (36 with Extended Clip)APPistol-GTAV-ingamemodel.png in GTA 5.]]
 * Rate of fire:
 * Standard: 600 RPM
 * When drive-by shooting: Varies between 450-800 RPM

Stun Gun
The Stun Gun is a semi-lethal weapon in GTA V. Good for incapacitating people, the Stun Gun is far from deadly. However, it is quite cheap, and is good for making a quick get-away from a situation. To an additon, the Stun Gun produces little sound, so it can be as stealthy as a silenced gun. This is the only weapon can be unlocked from 2 different missions.


 * Unlocked After: The Civil Border Patrol (S&amp;F) or Monkey Business (Main Story)
 * Cost: $100
 * Damage: 0.1/10.0
 * Fire Rate: 1.0/10.0
 * Accuracy: 4.0/10.0
 * Range: 0.5/10.0
 * Magazine size: 1 shot (100 ammo units for each)
 * Rate of fire: 20 shots per minute

Pistol .50
The Pistol .50 is available to anyone who has the special and collector's edition.
 * Unlocked After: Franklin and Lamar (if the Collector's Edition DLC is installed)
 * Cost: Free
 * Magazine size: 9 rounds (12 with Extended Clip)
 * Rate of fire: 140 RPM

SNS Pistol
The SNS Pistol is a small handgun which was introduced in the free Beach Bum DLC. It appears to be based of the AMT Backup, with some elements from the Colt Junior 25. WIth the exact fire rate and accuracy than the regular Pistol, the only advantages of the SNS Pistol is that it is free, and has the highest damage of all pistols. The SNS Pistol also loses out at long range and has no upgrades other than an extended clip.
 * Unlocked After: Franklin and Lamar (If the Beach Bum DLC is installed)
 * Cost: Free
 * Damage: 3.2/10.0
 * Fire Rate: 4.0/10.0


 * SNSPistol-GTAV.png in GTA 5.]]Accuracy: 4.0/10.0
 * Range: 1.5/10.0

Micro SMG
The Micro SMG is a Sub Machine Gun in GTA V. Clearly based of the IMI UZI, it features a custom stock. It has a magazine capacity from the .45 ACP variant of the UZI, although it is probably the 9x19mm Parabellum variant. Like the Pistol, the Micro SMG is fairly rounded, stat wise. It has the highest fire rate of all SMGs, but lacks accuracy, and range.
 * Unlocked After: Franklin and Lamar
 * Cost: $850
 * Damage: 2.0/10.0
 * Fire Rate: 6.0/10.0
 * Accuracy: 3.0/10.0
 * Range: 2.5/10.0
 * Magazine size: 16 rounds (30 with Extended Clip)
 * Rate of fire:
 * Standard: 500 RPM
 * When drive-by shooting: Varies between 450-600 RPM

SMG
The SMG is a Submachine Gun in GTA V. It is based of the Heckler &amp; Koch MP5. Identical to the Assault SMG in stats, the SMG is superior to the Micro SMG.
 * Unlocked After: Franklin and Lamar
 * Cost: $1,300
 * Damage: 2.2/10.0
 * Fire Rate: 5.5/10.0
 * Accuracy: 4.0/10.0
 * Range: 3.5/10.0
 * Magazine size: 30 rounds (60 with Extended Clip)
 * Rate of fire: 450 RPM

Assault SMG
The Assault SMG makes an appearence as an unlockable weapon for Rockstar Social Club members. It appears to be based on a Magpul PDR, with the correct magazine, but lacking the picatinny rail. It also appears to take elements from the FN P90. The only advantage to the Assault SMG is that it is free, when the player links his or her Rockstar Social Club account to the game.
 * Unlocked After: Franklin and Lamar (if R* Social Club Account is linked)
 * Cost: Free
 * Damage: 2.2/10.0
 * Fire Rate: 5.5/10.0
 * Accuracy: 4.0/10.0
 * Range: 3.5/10.0
 * Magazine size: 30 rounds (60 with Extended Clip)
 * Rate of fire: 500 RPM

Pump Shotgun
The Pump Shotgun is a weapon in GTA V. It appears to be based of a Mossberg 590 fitted with a custom stock. Perfect for close-quarters combat, and with destructive damage at close range, the Pump Shotgun lacks long-range capabilities. However, it has much better accuracy and range compared to the Sawed-Off Shotgun.
 * Unlocked After: Unknown
 * Cost: Unknown
 * Magazine size: 8 shells
 * Damage: 6.7/10.0
 * Fire Rate: 2.0/10.0
 * Accuracy: 3.0/10.0
 * Range: 2.0/10.0
 * Rate of fire:
 * Standard: 70 RPM
 * When blindfiring: Varies between 36-45 RPM, depending on the player's stance

Sawed-Off Shotgun
The Sawed-Off Shotgun is a pump action shotgun in GTA V. It appears to be loosely based of an Ithaca 37 "Stakeout", and resembles the Pump Shotgun from Grand Theft Auto IV . It also looks simular to the Serbu Super-Shorty. It is given for free to the player in GTA Online if registered in Social Club. It is the only "two-handed" gun that can be shot from a vehicle, as it is able to be usable in one or both hands. With one of the highest damages of guns in the game, the Sawed-Off Shotgun is perfect at point-blank range. However, at any other range, it is close to useless.
 * Unlocked After: Franklin and Lamar
 * Cost: $300 / Free (GTA Online)
 * Damage: 9.6/10.0
 * Fire Rate: 2.0/10.0
 * Accuracy: 2.0/10.0
 * Range: 1.5/10.0
 * Rate of fire:
 * Standard: 70 RPM
 * When blindfiring: Varies between 36-45 RPM, depending on the player's stance
 * When drive-by shooting: 50 RPM

Assault Shotgun
The Assault Shotgun is a fully-automatic shotgun in GTA V. It appears to be based of the UTAS UTS-15. However, unlike the UTS-15, it is depicted with a box magazine, and stock from the FN SCAR. It also shares elements from the AA-12, because of the fact it is full-auto, shares to same extended magazine, and that it is magazine fed. Having better accuracy and magazine capacity compared to other shotgun, the Assault Shotgun is a very good choice for short-range. Like other shotguns, the Assault Shotgun is not very good for long range engagements.
 * Unlocked After: Blitz Play
 * Cost: $1,500
 * Damage: 7.7/10.0
 * Fire Rate: 5.0/10.0
 * Accuracy: 5.5/10.0
 * Range: 2.0/10.0
 * Magazine size: 8 shells (32 with Extended Clip)
 * Rate of fire: 240 RPM

Bullpup Shotgun
The Bullpup Shotgun is based on the Kel-Tec KSG. It has a 14 round ammunition capacity thanks to its dual-tube internal magazine, a moderate rate of fire, about the same as the Pump-Action Shotgun, and like most shotguns, lethal stopping power at close range. While it doesn't do as much damage as the fully automatic Assault Shotgun, it's still a fairly balanced weapon.
 * Unlocked After: Franklin and Lamar (if the Collector's Edition DLC is installed)
 * Cost: Free
 * Magazine size: 14 shells
 * Rate of fire: 70 RPM

Assault Rifle
The iconic Assault Rifle appears in the GTA V, appearing to be based on the Norinco Type 56-2, a Chinese AK-47 clone. The poorest Assault Rifle stat wise, the Assault Rifle is cheap for a Assault Rifle, but lacks the stats from others of its kind.
 * Unlocked After: Franklin and Lamar
 * Cost: $1,400
 * Damage: 3.0/10.0
 * Fire Rate: 6.0/10.0
 * Accuracy: 4.5/10.0
 * Range: 4.5/10.0
 * Magazine size: 30 rounds (60 with Extended Clip)
 * Rate of fire: 360 RPM

Carbine Rifle
The Carbine Rifle is an Assault Rifle in GTA V. It appears to be based on the Heckler &amp; Koch HK416, and the LR-300. A step up from the Assault Rifle, the Carbine Rifle is very well-rounded. The only similarities the Carbine Rifle has to the Assault Rifle are they both share the same range, and magazine capacity.
 * Unlocked After: The Jewel Store Job
 * Cost: Unknown
 * Damage: 3.2/10.0
 * Fire Rate: 6.5/10.0
 * Accuracy: 5.5/10.0
 * Range: 4.5/10.0
 * Magazine size: 30 rounds (60 with Extended Clip)
 * Rate of fire: 500 RPM

Advanced Rifle
The Advanced Rifle is a bullpup assault rifle in GTA V. This weapon resembles the Tavor TAR-21. Boasting the best damage, and fire rate out of all Assault Rifles, the only downsides to the Advanced Rifle are that it is becomes available  late in the game, and it is less accurate than the Carbine Rifle. However, the Advanced Rifle is still superior to all Assault Rifles in-game.
 * Unlocked After: The Big Score
 * Cost: $3,500
 * Damage: 3.4/10.0
 * Fire Rate: 7.0/10.0
 * Accuracy: 5.0/10.0
 * Range: 4.5/10.0
 * Magazine size: 30 rounds (60 with Extended Clip)
 * Rate of fire: 500 RPM

MG
The MG is a Light Machine Gun in GTA V. It appears to be based of the PKM. The regular squared shaped magazine is replaced by a drum magazine simular to that of the AA-12. To an addition, the defalt capacity of ammo should be 100 rounds. Having close to the same stats as the Assault Rifle, the MG is very crude and inferior compared to the Combat MG. However, it has a large default magazine size, of 54 rounds.
 * Unlocked After: The Paleto Score
 * Cost: $3,000
 * Damage: 3.0/10.0
 * Fire Rate: 6.0/10.0
 * Accuracy: 4.0/10.0
 * Range: 6.0/10.0
 * Magazine size: 54 rounds (100 with Extended Clip)
 * Rate of fire: 500 RPM

Combat MG
The Combat MG is a Light Machine Gun in GTA V. It boasts the highest ammo capacity per magazine in the game after buying the extended clip, next to the minigun, which the latter holds everything in one magazine without reloading. Like the Advanced MG in the Ballad of Gay Tony, it is based of the FN M249. Superior to the MG, the Combat MG has almost the same stats as the Carbine Rifle, except with lower accuracy, and further range.
 * Unlocked After: Blitz Play
 * Cost: $3,700
 * Damage: 3.2/10.0
 * Fire Rate: 6.5/10.0
 * Accuracy: 4.5/10.0
 * Range: 6.0/10.0
 * Magazine size: 100 rounds (200 with Extended Clip)
 * Rate of fire: 500 RPM

Sniper Rifle
The Sniper Rifle is a bolt-action sniper rifle in GTA V. It appears to be based of the AW, and performs like the 7.62 x 51mm variant. Despite a slow rate of fire, the Sniper Rifle has high damage, and excellent accuracy, relative to other weapons. Used right, the Sniper Rifle can dispatch many enemies, within only 10 rounds.
 * Unlocked After: Nervous Ron
 * Cost: Unknown
 * Damage: 9.6/10.0
 * Fire Rate: 2.5/10.0
 * Accuracy: 7.0/10.0
 * Range: 9.5/10.0
 * Magazine size: 10 rounds
 * Rate of fire: 38 RPM

Heavy Sniper
The Heavy Sniper is a semi-automatic sniper rifle in GTA V. Obviously based of the Barrett M82 sniper rifle, it has an unrealistic 6 round magazine. With the highest range, damage. and accuracy of all bullet-firing weapons, the Heavy Sniper's only downsides are its large price tag, low rate of fire, and a very low magazine capacity.
 * Unlocked After: Three's Company
 * Cost: $9,500
 * Damage: 9.9/10.0
 * Fire Rate: 2.0/10.0
 * Accuracy: 9.0/10.0
 * Range: 10.0/10.0
 * Magazine size: 6 rounds
 * Rate of fire: 50 RPM

RPG
The RPG is an explosive weapon in GTA V. It is clearly based of the RPG-7. Good for medium range, the RPG is a great weapon for dispatching cars, helicopters, planes, boats, or large groups of enemies. However, it can only fire on rocket at a time, and is relatively expensive.


 * Unlocked After: Blitz Play
 * Cost: $6,500
 * Damage: 10.0/10.0
 * Fire Rate: 0.5/10.0
 * Accuracy: 1.0/10.0
 * Range: 7.0/10.0
 * Magazine size: 1 rocket
 * Rate of fire: 15 RPM

Grenade Launcher
The Grenade Launcher is an explosive weapon in GTA V. Based of the Milkor MGL, it incorrectly holds 10 grenades, instead of 6. With slightly lower damage, range, and a higher price tag, the Grenade Launcher is not as superior to the RPG. However, it can hold 10 grenades at a time, unlike the RPG.
 * Unlocked After: Trevor Philips Industries
 * Cost: $8,100
 * Damage: 9.5/10.0
 * Fire Rate: 2.0/10.0
 * Accuracy: 1.0/10.0
 * Range: 5.0/10.0
 * Magazine size: 10 grenades
 * Rate of fire: 48 RPM

Minigun
The Minigun is a weapon in GTA V. It is based of the M134 Minigun. The most expensive of the Heavy Weapons, and only bullet based one, the only advantages of the Minigun is its extremely high rate of fire, and magazine capacity. However, the Minigun does not have the explosive, or range capabilities of the RPG. The player will also be slowed down while Holding it, Due to its Weight.
 * Unlocked After: The Paleto Score
 * Cost: $15,000
 * Damage: 3.0/10.0
 * Fire Rate: 10.0/10.0
 * Accuracy: 4.0/10.0
 * Range: 5.5/10.0
 * Magazine size: Between 595 and 9,999 rounds, depending on the character's shooting skill
 * Rate of fire: 3,000 RPM

Sticky Bomb
Sticky Bombs are thrown weapons in GTA V; it can stick to cars and vehicles and any other surfaces.
 * Unlocked After: Friends Reunited
 * Cost: $400
 * Damage: 9.5/10.0
 * Fire Rate: 1.0/10.0
 * Accuracy: 3.0/10.0
 * Range:1.0/10.0

Grenade
Grenades are thrown weapons in GTA V. A Few Seconds after they are thrown, They Will Explode. Causing Death To Any Enemies caught in the explosion. (Or Causing Extreme damage)
 * Unlocked After: Franklin and Lamar
 * Cost: $150
 * Damage: 9.5/10.0
 * Fire Rate: 2.0/10.0
 * Accuracy: 1.0/10.0
 * Range: 1.5/10.0

Tear Gas
Tear Gas is a thrown weapon in GTA V. When it is thrown, it will slowly kill people who are in it. although it is hard due to the fact people will probably run away before they die.
 * Unlocked After: The Jewel Store Job
 * Cost: $150
 * Damage: 1.0/10.0
 * Fire Rate: 2.0/10.0
 * Accuracy: 1.0/10.0
 * Range: 1.5/10.0

Molotov Cocktail
Molotov Cocktail is a thrown weapon in GTA V. It can be found in various locations around San Andreas.
 * Damage: 5.0/10.0
 * Fire Rate: 2.0/10.0
 * Accuracy: 2.0/10.0
 * Range: 0.8/10.0

Parachute
The Parachute is a returning weapon in GTA V. The parachute can be deployed mid-air allowing you to glide safely to where ever it is you land (provided your parachute doesnt get caught and falls off). This is useful when you get stuck on a very tall area (For example, sky scrapers).
 * Unlocked After: Minor Turbulence
 * Cost: $100

Jerry Can
Jerry Cans can be used to douse objects in Gasoline and shot to ignite it.
 * Unlocked After: Crystal Maze
 * Cost: $25
 * Damage: 0.0/10.0
 * Fire Rate: 1.0/10.0
 * Accuracy: 3.0/10.0
 * Range: 0.5/10.0
 * Capacity: 100 fuel units
 * Rate of ignition: 80 RPM

Suppressor
The purpose of a suppressor is to dampen gunshots and hide the flash. It shrinks immensely, even removes the noise circle made when firing the suppressed weapon at the cost of lowered damage and smaller range. The damage/range penalty is differed among different weapons, the greatest suffered being the sniper rifle.

Scope
The Scope is a weapon attachment in GTA V. It grants limited zoom capability to some weapons and improves overall accuracy on others.

Extended Mag
The Extended Mag is a weapon attachment in GTA V. It increases the ammo capacity of magazine-fed weapons, increasing the amount of bullets able to be fired before having to reload.

Grip
The Grip is a weapon attachment in GTA V. It increases the accuracy of weapons it is attached to and reduces recoil.

Flashlight
The Flashlight is a weapon attachment in GTA V. It projects a beam of light making it easier to see enemies in poorly lit areas, but has a limited range. Others can also become aware of your presence if you have it on while aiming at them, making it a detriment to stealth unless you turn it off ahead of time.

Advanced Scope
The Advanced Scope is a weapon attachment for Sniper Rifles in GTA V. It has a greater zoom range than the standard sniper rifle scope, essentially maxing it out and giving a higher accuracy boost than the normal scope. It can also work as a thermal scope during certain missions in the game.

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