GTA Online: Import/Export

Import/Export Trailer (Battle Tapes - Feel The Same) "Savvy CEOs know there's always more for the taking. While Special Cargo business in Southern San Andreas is booming, another opportunity to expand your hold on the city awaits. With GTA Online: Import/Export it's time to muscle into the lucrative and specialized field of high-volume exotic car theft. Stealing and dealing high-end vehicles is serious business. Building on the supply chains of Further Adventures in Finance and Felony, Import/Export introduces a whole new series of criminal pursuits as CEOs and their organizations boost, modify and resell the most wanted vehicles in the city for big profits. It will take talent, coordination and the tactical use of some brand new Special Vehicles to get the job done, all while staying one step ahead of the police and rival challengers from across the city and countryside."

- Rockstar Newswire description.

GTA Online: Import/Export is a content update for Grand Theft Auto Online, released on December 13, 2016.

Description
This update expands on Further Adventures in Finance and Felony by allowing CEO Organizations to steal and export high-end vehicles from other rival challengers across Los Santos and Blaine County. Vehicle Warehouses have been added to store up to forty vehicles to be sold, and Executive Office Garages can now be purchased, allowing storage of up to sixty personal vehicles and a Custom Mod Shop.

Many new vehicles are now available, including high-end supercars and heavily modified Special Vehicles. Also, hundreds of new clothing items have been added, along with the ability to change the GTA Online Protagonist's physical appearance from the Interaction Menu for $100,000.

Contents
"New Vehicle Warehouses will house the results of your importing and exporting operations, while CEOs can also reap the fruits of their labor with expansions to the Executive Office buildings. Add massive Executive Office Garages with up to three floors of showroom quality storage for as many as 60 vehicles, complete with customizable décor and a Custom Auto Shop."

- Rockstar Newswire description.

Adversary Modes

 * A new Adversary Mode, Turf Wars, became available.

Special Vehicle Work

 * Eight Special Vehicle Missions have been added with this update. When they are completed, a discount will be provided for the vehicle that corresponds with the specific mission:
 * Escape Escort
 * Breakdown Recovery
 * Cleanup Op
 * Asset Seizure
 * Firewall Protection
 * Coast Guard Duty
 * End of Transmission
 * Arms Embargo

VIP/CEO Work

 * 8 new VIP/CEO Work missions were added, which can be unlocked once purchasing the vehicle featured and used in the mission:
 * Plowed
 * Fully Loaded
 * Amphibious Assault
 * Transporter
 * Fortified
 * Velocity
 * Ramped Up
 * Stockpiling

New Characters

 * Office Mechanic
 * Warehouse Mechanic

Character Customization

 * Over 260 clothing items, 10 outfits, and 64 masks have been added.
 * 12 new tattoos have been added.
 * "Plastic Surgery" became available in the form of being able to change the characters base look and facial shape, however changing the characters gender is not available. $100,000 each time the characters features are changed, not per change made.
 * New CEO Style Organization outfits have been added.
 * Players can now combine certain helmet and mask combinations.

Vehicles
This update added 22 new vehicles.
 * 7 Benny's vehicles
 * 8 Special Vehicles
 * 2 "mission only" vehicles
 * 7 regular vehicles

Features

 * Nine Vehicle Warehouses were added for purchase to store vehicles that are acquired through Vehicle Cargo missions.
 * Special Vehicles are now available and are stored at Vehicle Warehouses.
 * Office Garages for CEO Offices can now be purchased, it includes the players choice of 1, 2, or, 3 20-car garages with 3 floors in each garage, totaling up to 60 cars stored there, and a personal mod shop. The garages also come with unique interiors that can be additionally purchased for each garage as well as different style of flooring available to be purchased with the mod shop.
 * An illumination feature was added to the interactive menu which allows the player to change the tone of the illuminated clothing that the player can wear. The player can turn the illumination off, make it pulse, make it flash, or turn the illumination on and keep it steady.
 * Stunt Props are introduced to the Rockstar Editor's Director Mode.
 * Now support Play Together on PS4 which allows parties to join Online sessions together.

Changes
<!--DO NOT UNHIDE THIS LIST UNTIL IT'S COMPLETED AND CLEANED UP

Undocumented Changes
//update.rpf common/dlc_patch done //todo: update.rpf x64/mpimportexport dlc.rpf/patchday13ng dlc.rpf/shaders win32_40_final win32_40_lq_final win32_nvstereo_final //reminder - check scriptmetadata.meta

Weapons

 * Homing Launcher has received a "UseManualTargetingMode" flag.

Vehicles

 * Vehicle layout data for Rumpo Custom and Youga Classic has received a "DisableTargetRearDoorOpenRatio" flag.
 * Faggio Mod and Faggio Sport now use Faggio's visual effect information, instead of a generic motorcycle visual effect information.
 * Chimera now uses generic motorcycle visual effect information, instead of a quadbike visual effect information.
 * Seat number override value parameter has been added to some vehicles
 * Alpha: 2
 * Avarus: 1
 * Benson: 2
 * Bison (McGill Olsen and Mighty Bush variants only): 4
 * Blista: 2
 * Bobcat XL: 2
 * Boxville (Humane Labs variant only): 4
 * Camper: 2
 * Cargo Plane: 2
 * Cargobob (Closed-door): 2
 * Chimera: 1
 * Coquette BlackFin: 2
 * Defiler: 1
 * Dinghy (2-seater): 2
 * Dominator: 2
 * Duneloader: 2
 * Elegy RH8: 2
 * Felon GT: 2
 * Freight Car: 0
 * Freight Container (all variants): 2
 * Freight Grain: 2
 * Tanker Car: 2
 * Freight Train: 2
 * Futo: 2
 * Insurgent: 6
 * Issi: 2
 * Khamelion: 2
 * Manana: 2
 * Mule (Ramp-door variant only): 2
 * Ortega's trailer: 2
 * Picador: 2
 * Rebel: 2
 * Rhapsody: 2
 * Rumpo (Deludamol variant only): 2
 * Rusty Rebel: 2
 * Sanctus: 1
 * Sandking SWB: 2
 * Stockade: 4
 * Stockade (Bobcat Security): 4
 * Shotaro: 1
 * Sultan RS: 2
 * Surfer: 2
 * Surfer (Rusty): 2
 * Tornado (all variants): 2
 * Tornado Custom: 2
 * Tornado Rat Rod: 2
 * Army Tanker: 0
 * Army Trailer (Both variants): 0
 * Bale Trailer: 0
 * Boat Trailer: 0
 * Dock Trailer: 0
 * Freight Trailer: 0
 * Grain Trailer: 0
 * Rake: 0
 * Heist Tanker: 0
 * Tanker: 0
 * Car Carrier Trailer: 0
 * Yacht Trailer: 0
 * Devin's Car Trailer: 0
 * Log Trailer: 0
 * Small Trailer: 0
 * Trailers (all variants): 0
 * Flatbed Trailer: 0
 * Fame or Shame Trailer: 0
 * Utility Truck (all variants): 2
 * Utility Truck: 2
 * Virgo: 2
 * Vortex: 1
 * Windsor: 2
 * Youga: 2
 * Zombie Bobber: 1
 * First Person Drive-by IK offset on the Y-axis for the Technical has changed from -0.04 to -0.055.
 * First Person Projective Drive-by IK offset for the Technical has changed from x:0, y:0, z:0.043 to x:0.03, y:-0.03, z:0.
 * First Person Projective Drive-by Passenger IK offset for the Technical has changed from x:0, y:0.053, z:-0.048 to x:-0.03, y:-0.03, z:0.
 * First Person Drive-by Right Passenger IK offset on the Y-axis for the Technical has changed from -0.04 to -0.055.
 * Technical now uses Front Left and Front Right First Person Drive-by data for the Technical instead of Guardian.
 * The following vehicles have received support for horns added in Festive Surprise 2015: 811, Avarus, Bestia GTS, BF400, Brioso R/A, Chimera, Cliffhanger, Daemon, Defiler, Desert Raid, Drift Tampa, Dune, Esskey, ETR1, Faggio Mod, FMJ, Gargoyle, Hakuchou Drag, Lynx, Manchez, Minivan Custom, Nightblade, Omnis, Pisswasser Dominator, Rat Bike, RE-7B, Reaper, Roosevelt Valor, Sanctus, Seven-70, Shotaro, Street Blazer, Tornado Rat Rod, Trophy Truck, Tropos Rallye, Tyrus, Vortex, Windsor Drop, Wolfsbane, X80 Proto, Youga Classic, Zombie Chopper, Zombie Bobber
 * Numerous modification parts were renamed
 * Zombie Chopper's "Chrome Round Oil Tank"<'!-- (zombiea_otank)--'> and "Simple Box Oil Tank" <!'--(zombiea_otank2) --'>modifications swapped names.
 * Avarus' and Sanctus' /  mod part has been renamed from "Major Milspec" to "Die Hard".
 * Sanctus'  mod part has been renamed from "Cone Air Filter" to "Sharp Tip Cone Air Filter".
 * Sanctus'  mod part has been renamed from "Sharp Tip Cone Air Filter" to "Big Scoop Air Filter".
 * Chimera's  mod part has been renamed from "Front Facing Pod Air Filter" to "Cone Air Filter".
 * Chimera's  mod part has been renamed from "Cone Air Filter" to "Sharp Tip Cone Air Filter".
 * Chimera's  mod part has been renamed from "Sharp Tip Cone Air Filter" to "Big Scoop Air Filter".
 * Chimera's  mod part has been renamed from "Big Scoop Air Filter" to "Short Ram Pipe".
 * Chimera's  mod part has been renamed from "Short Ram Pipe" to "Long Angled Ram Pipe".
 * Street Blazer no longer turns off misc_c bone for  (Secondary Paint Bar) and   (Carbon Bar).
 * Street Blazer's Right Fender mod slot changed from Sissy bars to Backrests.
 * Street Blazer's Rear Bumper mod slot changed from Racks to Sissy bars.
 * Clipsets for X80 Proto have changed.
 * Clipsets for Michael's, Franklin's, and Trevor's breaking-in animations have been added to vehicle layout information for X80 Proto's front left and front right door.
 * The Clip ID for alternative attempt at opening a locked door for X80 Proto's front left door,, has been added.
 * The Clip ID for alternative forced entry for X80 Proto's front left door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for X80 Proto's front right door,, has been added.
 * The Clip ID for alternative forced entry for X80 Proto's front right door,, has been added.
 * Clipsets for RE-7B have changed.
 * Clipsets for Michael's, Franklin's, and Trevor's breaking-in animations have been added to vehicle layout information for RE-7B's front left and front right door.
 * The Clip ID for alternative attempt at opening a locked door for RE-7B's front left door,, has been added.
 * The Clip ID for alternative forced entry for RE-7B's front left door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for RE-7B's front right door,, has been added.
 * The Clip ID for alternative forced entry for RE-7B's front right door,, has been added.
 * Rumpo Custom's Seat Information name has been changed from,  ,  ,   to  ,  ,  ,  , respectively.
 * Rumpo Custom's Entry Point Information name has been changed from,  ,  ,   to  ,  ,  ,  , respectively.
 * Entry points for rear left and rear right side of the Chino, Trophy Truck, Low vehicle layouts have been removed from the vehicle's layout data.
 * Seat information for rear left and rear right seats of the Chino, Trophy Truck, Low vehicle layouts have been removed from the vehicle's layout data.
 * coquette2 clips
 * Entry Clipsets for Coquette Classic's front left and front right doors have been added.
 * The Clip ID for alternative attempt at opening a locked door for Coquette Classic's front left door,, has been added.
 * The Clip ID for alternative forced entry for Coquette Classic's front left door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for Coquette Classic's front right door,, has been added.
 * The Clip ID for alternative forced entry for Coquette Classic's front right door,, has been added.
 * Entry Clipset Map for Coquette Classic for front left door has been renamed from  to.
 * Entry Clipset Map for Coquette Classic for front right door has been renamed from  to.
 * Handling changes
 * Turreted Limo's Y-axis seat offset distance is now 0.2, instead of 0.
 * Nightshade's X-axis seat offset distance is now 0.15, instead of 0.1.
 * Nightshade's Y-axis seat offset distance is now 0.05, instead of 0.
 * Verlierer's Y-axis seat offset distance is now 0.15, instead of -0.05.
 * Banshee 900R's X-axis seat offset distance is now 0.15, instead of 0.05.
 * Banshee 900R's Y-axis seat offset distance is now 0.2, instead of 0.1.
 * Changes to Dune's Front Left First Person Drive-by Look Around Data
 * Heading limits on the Y-axis changed from 120 to 110.
 * Second and Third Angle to Blend-in Offset on the Y-axis changed from 120 to 110.
 * Third Offset on the Y-axis changed from 0.15 to 0.2.
 * Changes to Dune's Front Right First Person Drive-by Look Around Data
 * Heading limits on the Y-axis changed from 120 to 110.
 * Second and Third Angle to Blend-in Offset on the Y-axis changed from 120 to 110.
 * Third Offset on the Y-axis changed from 0.065 to 0.115.
 * and  clipsets have received a   clip item.
 * Dune have received ten new color sets.
 * Clipsets for Michael's, Franklin's, and Trevor's breaking-in animations have been added to vehicle layout information for Cheetah's front left and front right door.
 * The Clip ID for alternative attempt at opening a locked door for Cheetah's front right door,, has been added.
 * The Clip ID for alternative forced entry for Cheetah's front right door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for Infernus' front right door,, has been added.
 * The Clip ID for alternative forced entry for Infernus' front right door,, has been added.
 * Layout information for the Sentinel has been added.
 * Entry point information for two rear left and rear right sides of the Granger have been removed from the vehicle's layout data.
 * Instead, this information has been moved to the newly-created  Layout information.
 * Seat information for two rear left and rear right side seats of the Granger have been removed from the vehicle's layout data.
 * Instead, this information has been moved to the newly-created  Layout information.
 * Entry points for rear left and rear right side of the Police Bike have been removed from the vehicle's layout data.
 * Seat information for rear seat of the Police Bike has been removed from the vehicle's layout data.

Unknown Changes

 * mpheist_2585873708_cache_y.dat changed. Previous size: 15,872 bytes, New size: 16,904 bytes.
 * mpheist_3880552435_cache_y.dat changed. Previous size: 9,468 bytes, New size: 10,416 bytes.
 * networkshop.meta changed. Added a new key value.

Map Changes

 * Numerous map metadata files have been changed to support the new underground and Office garages.
 * Maze Bank Tower
 * Collisions have changed.
 * Maze Bank plaza has been updated to allow for the underground garage, and the Office Garages.
 * now has 2,241 Vertices instead of 2,294.
 * Arcadius Business Center
 * Collisions have changed.
 * Low Level of Detail models have been added for the underground garage at Arcadius Business Center.
 * Arcadius Business Center has been updated to allow for the underground garage, and the Office Garages.
 * Lombank West
 * Collisions have changed.
 * Low Level of Detail models have been added for the underground garage at Lombank West.
 * Lombank West has been updated to allow for the underground garage, and the Office Garages.
 * Maze Bank West
 * Collisions have changed.
 * Low Level of Detail models have been added for the underground garage at Maze Bank West.
 * Maze Bank West has been updated to allow for the underground garage, and the Office Garages.
 * Collision changes.
 * Tinkle Building
 * Mission Row Police Station

Controls

 * Standard and Alternate Handbrake Button mapping for Vehicle Parachutes.
 * New Input settings for Vehicle Parachute, Rocket Boost, and Car Jump.
 * Southpaw, Southpaw (Trigger Swap), and Trigger Swap mapping for Rocket Boost and Car Jump.
 * Standard mapping for Rocket Boost and Car Jump.

Graphics

 * now has 52 parameters instead of 53.
 * light_artificial_int_up_intensity parameter has been removed.
 * Timecycle now has 28 parameters instead of 27.
 * fog_volume_light_fade for parameter has been added and set to 3000.000 0.000
 * now has 25 parameters instead of 23.
 * light_natural_amb_down_col_r1.000 1.000 to 1.000 0.700
 * light_natural_amb_down_col_g 0.690 1.000 to 0.690 0.700
 * light_natural_amb_down_col_b 0.322 1.000 to 0.322 0.700
 * light_natural_amb_up_intensity_mult 0.200 0.000 to 0.100 0.000
 * light_artificial_int_down_intensity 0.000 0.000 added
 * light_artificial_int_up_intensity 0.000 0.000 added
 * New modifiers:,  ,  ,  ,  ,  ,  ,  ,
 * modifier  renamed to
 * modifier  renamed to
 * Four new interior maps.
 * font_lib_japanese_pc Peak Size has been increased from 1728 to 1840.
 * heist_mp Peak Size has been increased from 3168 to 3408.
 * web_browser Peak Size has been increased from 8448 to 8640.
 * securoserv Peak Size has been increased from 2000 to 2352
 * SFAlloc Count value 1 increased from 113 to 132
 * SFAlloc Count value 2 increased from 2 to 3
 * WWW_DYNASTY8EXECUTIVEREALTY_COM Peak Size has been increased from 144 to 160
 * SFAlloc Count value 1 increased from 7 to 8
 * Added power_play_vehicle, power_play_turf, APP_SECUROSERV_HACKING, import_export_warehouse scaleform movie clips
 * Support for Vehicle Paint 7
 * New Shaders (db): ped_hair_spiked_mask, vehicle_paint7, vehicle_paint7_enveff, vehicle_track2_emissive
 * New Shaders (win32_40_final)
 * New Shaders (win32_40_lq_final)
 * New Shaders (win32_nvstereo_final)

Pause Menu

 * Context has been added to "Hide Menu" Button Prompt.
 * "View Team" and "View Me" has been added to Button Prompts of Unique ID Race Info Menu.

Game Configuration

 * Drawable Store Pool Size has been increased from 61550 to 62100.
 * Dwd Store Pool Size has been increased from 14000 to 14050.
 * Fragment Store Pool Size has been increased from 9750 to 10900.
 * Interior Proxy Pool Size has been increased from 1000 to 1040.
 * Map Data Store Pool Size has been increased from 8920 to 9400.
 * Object Pool Size has been increased from 2100 to 2300.
 * Occlusion Portal Entity Pool Size has been increased from 180 to 250.
 * Txd Store Pool Size has been increased from 43790 to 45400.
 * Vehicle Stream Request Pool Size has been increased from 45 to 55.
 * Vehicle Stream Render Pool Size has been increased from 45 to 55.
 * Handling Data Pool Size has been increased from 800 to 840.
 * Dynamic Archetype Component Pool Size has been increased from 8592 to 9000.
 * Archetype Pooled Map Pool Size has been increased from 62000 to 64000.
 * Network Entity Areas Pool Size has been increased from 128 to 200.
 * Max Vehicle Model Information Configuration Model Information has been increased from 310 to 320.
 * Max Extra Vehicle Model Information Configuration Model Information has been increased from 185 to 200.
 * Internet App's Size of Stack has been increased from 4092 to 4592.
 * 's Size of Stack has been decreased from 6200 to 2000.
 * Warehouse Size of Stack has been increased from 4920 to 9920.
 * A new Stack, Import/Export Delivery, has been added with a Stack Size of 2024.
 * Multiplayer Freemode Size of Stack has been increased from 36500 to 38000.
 * Mission Size of Stack has been increased from 19000 to 20500.
 * Occlusion Path Node (Xbox One) Pool Size has been increased from 3050 to 3450.
 * Occlusion Path Node (PlayStation 4) Pool Size has been increased from 3050 to 3450.
 * Expected Maximum Value for Animation Resource Type in non-final builds has been increased from 40 to 44.

Statistics/Savedata

 * Multiplayer
 * MPPLY_STORE_MONEY_SPENT, MPPLY_STORE_MONEY_BOUGHT, MPPLY_STORE_TOTAL_MONEY_BOUGHT, MPPLY_STORE_PURCHASE_POSIX_TIME, MPPLY_STORE_CHECKOUTS_CANCELLED have received a Block Reset parameter.
 * MPPLY_STORE_TOTAL_MONEY_BOUGHT is now a Server Authoritative stat.
 * New Statistics
 * Total Money Earned from Import/Export and Total Money Spent on Import/Export.
 * ADMIN_VEH_GV_BS_11 and ADMIN_VEH_RM_BS_11
 * Statiscts that track a vehicle being given or removed, respectively, to the player by SC Admin.
 * IE_GARAGE_VEHICLE_0, IE_GARAGE_VEHICLE_1, IE_GARAGE_VEHICLE_2, IE_GARAGE_VEHICLE_3
 * Server Authoritative stats for Import/Export Garage display vehicles.
 * IE_OWNED_VEHICLE_0, IE_OWNED_VEHICLE_1, IE_OWNED_VEHICLE_2, IE_OWNED_VEHICLE_3, IE_OWNED_VEHICLE_4
 * Server Authoritative stats for Import/Export Garage owned vehicles.
 * AT_FLOW_MISSION_PROGRESS, AT_FLOW_IMPEXP_NUM, AT_FLOW_BITSET_MISSIONS0
 * Flow process for Import/Export Missions
 * IE_WH_OWNED_VEHICLE_0 - IE_WH_OWNED_VEHICLE_39
 * Tracks and stores information about vehicle cargo inside the Import/Export Warehouse.
 * FM_ACT_PH8
 * Freemode activity phonecall
 * PROP_OFFICE_GAR1_VAR, PROP_OFFICE_GAR1, PROP_OFFICE_GAR1_VALUE
 * Stores information about Office Garage 1
 * PROP_OFFICE_GAR2_VAR, PROP_OFFICE_GAR2, PROP_OFFICE_GAR2_VALUE
 * Stores information about Office Garage 2
 * PROP_OFFICE_GAR3_VAR, PROP_OFFICE_GAR3, PROP_OFFICE_GAR3_VALUE
 * Stores information about Office Garage 3
 * PROP_IE_WAREHOUSE_VAR, PROP_IE_WAREHOUSE, PROP_IE_WAREHOUSE_VALUE
 * Stores information about Vehicle Warehouse
 * 69 vehicle statistcs that track and store information about the Personal Vehicle's status.
 * IMPEXPPSTAT_INT0 - IMPEXPPSTAT_INT713
 * Character Stats with Packed integers index 32. Takes up to 8 integers.
 * OWNED_IE_WAREHOUSE, OWNED_IE_WAREHOUSE_VAR
 * Tracks ownership of the Vehicle Warehouse.
 * CHAR_APPEARANCE_COOLDOWN, CHAR_APPEARANCE_CAP_TIME, CHAR_APPEARANCE_CAP_INST
 * Tracks information on the cooldown and usage of Character Appearance Changer.
 * PROP_OFFICE_GAR1_LIGHTING, PROP_OFFICE_GAR1_NUMBERING
 * Tracks information on the design choice of Office Garage 1
 * PROP_OFFICE_GAR2_LIGHTING, PROP_OFFICE_GAR2_NUMBERING
 * Tracks information on the design choice of Office Garage 2
 * PROP_OFFICE_GAR3_LIGHTING, PROP_OFFICE_GAR3_NUMBERING
 * Tracks information on the design choice of Office Garage 3
 * PROP_OFFICE_MODSHOP
 * Tracks information whether the Office Garage Modshop has been purchased.
 * DLCBIKEPSTAT_BOOL2
 * Character Stat with Packed booleans index 0. Takes up to 64 booleans.
 * IE_PLOUGH_CD, IE_FULLY_CD, IE_AMPH_CD, IE_TRANS_CD, IE_FORT_CD, IE_VELO_CD, IE_RAMP_CD, IE_STOCK_CD
 * Stores cooldown information on the new CEO Work missions.
 * AT_FLOW_VEHICLE_BS
 * Flow Tracker for discounted vehicles
 * LFETIME_IE_STEAL_STARTED, LFETIME_IE_EXPORT_STARTED, LFETIME_IE_EXPORT_COMPLETED, LFETIME_IE_MISSION_EARNINGS
 * Statistics on the Total Source Vehicle Missions started, Total Vehicle Export Missions started and completed, and total earning from the Vehicle Warehouse.
 * VEHICLE_BULLET_KILLS, VEHICLE_BULLET_DEATHS, VEHICLE_BULLET_SHOTS, VEHICLE_BULLET_HITS, VEHICLE_BULLET_HELDTIME, VEHICLE_BULLET_ENEMY_KILLS
 * Statistics regarding "VEHICLE_BULLET" Weapon.
 * DLC_APPAREL_ACQUIRED_89 - DLC_APPAREL_ACQUIRED_100
 * Tracks if the Character apparel has been acquired.
 * DLC_APPAREL_USED_89 - DLC_APPAREL_USED_100
 * Tracks if the Character apparel has been used.
 * TATTOO_FM_UNLOCKS_26, TATTOO_FM_CURRENT_26, TATTOO_FM_VIEWED_26, TATTOO_FM_UNLOCKS_27, TATTOO_FM_CURRENT_27, TATTOO_FM_VIEWED_27
 * Tracks Tattoo information.
 * IMP_EXP_COMP_TUTORIALS1, IMP_EXP_COMP_TUTORIALS2
 * Tracks SecuroServ and AdHawk tutorials.
 * BS_PURCHASED_SPECIAL_VEH
 * Tracks if the player has purchased a Special Vehicle.
 * IMP_EXP_MODS_MISS_DIAL
 * Dialogue for IE mission carmod
 * IMP_EXP_SELL_MISSION_CD
 * Tracks Cooldown time before the next Import/Export Export Mission.
 * ILLUMINATED_CLOTHING
 * Tracks the current setting for clothing illumination.
 * VEH_CARGO_STEAL_TIME, VEH_CARGO_STEAL_NUM
 * limiting players rewards for stealing vehicle cargo.

THIS_NEEDS_TO_BE_CATEGORIZED

 * New Drug Package pickup data. Named PORTABLE_CRATE_UNFIXED_INCAR_SMALL.
 * Imp_Prop_ImpExp_Cargo_01 added to tunableobjects.meta
 * game ver: 944.1-dev_ng_Live | online ver: 1.37

/// NOTEPAD STUFF TO MOVE AROUND ///


 * changes to ruiner first person drive by look around data
 * headling limits x from -190 to -180
 * offset 1 left value from -0.275 to -0.3
 * offset 2 left value from 0.025 to 0
 * angle to blend in offset left x from 5 to 20
 * ditto y from 90 to 80
 * extra relative pitch left from x -15 to -10
 * ditto from y 20 to 15
 * offset 1 right from 0.05 to 0.1
 * extra relative pitch right x -5 to -2.5
 * ditto x-12.5 to -7.5
 * angle to blend in extra pitch y 190 to 180
 * front right data (STD_RUINER_FRONT_RIGHT) added
 * boxville rear left layout
 * dataright offset 2 from 0.05 to 0.15
 * angle to blendin offset 2 x 0 to 50
 * ditto y 50 to 95
 * first person drive by look around data front left and front right for technical added

FIB and granger and pranger and sheriff2 uses "layout ranger_swat" instead of "layout ranger" ruiner FirstPersonDriveByRightPassengerIKOffset z -0.015 to -0.005 ruiner from issi front right drive by data to ruiner front right sentinel2 uses layout_low_sentinel2 instead of layout low faggio use faggio vfx instead of generic bike

/// END OF NOTEPAD STUFF ///-->

Text
Numerous corrections to text labels.

Discounts and Bonuses
13/12/16= 20/12/16=
 * Double GTA$ and RP in the Turf Wars Adversary Mode.
 * 25% discounts on selected vehicles:
 * Buckingham SuperVolito
 * Buckingham SuperVolito Carbon
 * Discounts on selected vehicle upgrades:
 * Bulletproof Tyres
 * Armour
 * Discounts on selected items:
 * Body Armour
 * Ammo

22/12/16=
 * The Truffade Nero was made available from Benny's for $1,440,000.
 * The Nero can be converted into the Nero Custom at Benny's for $605,000.
 * Content from past Festive Surprise updates is now available again until January 9th, 2017.

23/12/16=
 * Snowfall began and lasted until December 26th, 2016
 * The Pfister Comet can now be converted into the Comet Retro Custom for $645,000.
 * A new Adversary Mode, Juggernaut, was made available.
 * Double GTA$ and RP in the Juggernaut Adversary Mode, until January 1st, 2017.

24/12/16=
 * Players who logged on between December 23rd and December 26th were awarded the Firework Launcher, 10 rockets for the Firework Launcher and one of several random T-Shirts.

25/12/16=
 * 50% bonus earnings in Special Cargo, Biker Business, and Vehicle Cargo Sell Missions, until December 25th, 2016.

30/12/16=
 * Players who logged on on this day received:
 * Unicorn Mask
 * Blue Checked Pajamas or White Graphic Pajamas
 * Carbine Rifle & 200 Rounds
 * Marksman Rifle & 200 Rounds
 * Knuckle Dusters
 * Firework Launcher & 10 Rockets
 * 25 Sticky Bombs
 * 25 Grenades
 * 5 Proximity Mines
 * 5 Molotovs
 * Full Snacks
 * Full Body Armor (10 from each category)

01/01/17=
 * Players who logged on between December 30th and December 31st received the Firework Launcher, 10 rockets for the Firework Launcher, and one of several random T-Shirts.

02/01/17=
 * Players who logged on between December 30th and December 31st received the Firework Launcher, 10 rockets for the Firework Launcher, and one of several random T-Shirts.

03/01/17=
 * The Pegassi FCR 1000 was made available from Benny's for $135,000.
 * The FCR 1000 can be converted into the FCR 1000 Custom at Benny's for $196,000.
 * A new Adversary Mode, Vehicle Vendetta, was made available.
 * Double GTA$ and RP in the Vehicle Vendetta Adversary Mode, until January 16th, 2017.

10/01/17=
 * All discounts and bonuses lasted until January 16th, 2017:
 * 25% bonus earnings in Vehicle Cargo Sell Missions.
 * Double GTA$ and RP in Rockstar-Created Stunt Races.
 * 25% discounts on selected properties:
 * Warehouses and Warehouse Renovations
 * 25% discounts on selected vehicle upgrades:
 * Engine Upgrades
 * Discounts on selected items:
 * Grenade Launcher - 50% off
 * Body Armour
 * Ammo
 * Throwables
 * Masks

17/01/17=
 * The Progen Itali GTB was made available from Benny's for $1,189,000.
 * The Itali GTB can be converted into the Itali GTB Custom at Benny's for $496,000.
 * Continued discounts and bonuses from the FCR 1000 Week.

31/01/17=
 * The Dewbauchee Specter was made available from Benny's for $599,000.
 * The Specter can be converted into the Specter Custom at Benny's for $252,000.
 * A new Adversary Mode, Collection Time, was made available.
 * All discounts and bonuses lasted until January 30th, 2017:
 * Double GTA$ and RP for Clubhouse Contracts.
 * Double GTA$ and RP in Special Vehicle Work.
 * 25% discounts on selected properties:
 * Office Garage Renovations
 * Office Custom Auto Shop Renovations
 * Biker Businesses
 * 25% discounts on selected vehicle upgrades:
 * Benny's Upgrades
 * Import/Export Tattoos

14/02/17=
 * All discounts and bonuses lasted until February 13th, 2017:
 * Double GTA$ and RP in the Juggernaut, Vehicle Vendetta, and Lost Vs Damned Adversary Modes.
 * 25% discounts on selected vehicles:
 * Benefactor Turreted Limo
 * Nagasaki Buzzard Attack Chopper
 * Western Company Cargobob
 * Pegassi Osiris
 * Principe Diabolus
 * Discounts on selected vehicle upgrades:
 * Unique Benny's Cosmetic Modifications - 25% off
 * Traditional Los Santos Customs Cosmetic Modifications - 25% off
 * Vehicle Armour - 50% off
 * Bulletproof Tyres - 50% off
 * Discounts on selected properties:
 * Executive Offices - 50% off
 * Vehicle Warehouses - 25% off
 * 25% discounts on selected weapons:
 * Pistols
 * Sniper Rifles
 * Light Machine Guns

28/02/17=
 * Two new maps for the Till Death Do Us Part Adversary Mode was made available.
 * All discounts and bonuses lasted until February 27th, 2017:
 * 25% bonus earnings in Biker Business and Special Cargo Sell Missions.
 * Double GTA$ and RP rewards in the Till Death Do Us Part, Hasta La Vista, Relay, and Offense Defense Adversary Modes.
 * 25% discounts on all Valentine's Day Massacre Special and Be My Valentine content
 * 25% discounts on selected vehicles:
 * Ocelot Penetrator
 * 25% discounts on selected vehicle upgrades:
 * Benny's Upgrades
 * Discounts on selected Items:
 * Executive Assistant Services - 50% off
 * Import/Export Tattoos - 25% off


 * Players who logged on during the event were awarded the Pink Jock Cranley Stunt Jumpsuit.
 * 15 new Stunt Races became available to play:
 * 45°
 * Around the Docks
 * Big Drop
 * Big M
 * Gauntlet
 * Green Machine
 * In the City
 * Lift Off
 * Mountain Drop
 * Pier Race
 * Plummet II
 * Raton
 * Spinner
 * Trench III
 * Wall Climb
 * All discounts and bonuses lasted until March 13th, 2017:
 * Double GTA$ and RP rewards in Rockstar-Created and Verified Stunt Races.
 * 25% discounts on selectes vehicles:
 * Annis RE-7B
 * Emperor ETR1
 * Vapid Desert Raid
 * Vapid Trophy Truck
 * Obey Omnis
 * Lampadati Tropos Rallye
 * 25% discounts on selected vehicle upgrades:
 * Liveries
 * 25% discounts on selected properties:
 * Vehicle Warehouses
 * 25% discounts on selected items:
 * Cunning Stunts Tattoos
 * Cunning Stunts Clothing

Trivia

 * The song playing in the official trailer is Feel the Same by Battle Tapes. This song also plays on Radio Mirror Park.
 * If all players are disconnected from a session, the Vehicle Cargo the player is currently driving will be set on fire and explode, failing the mission. This will not occur after the session-split.

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hu:GTA Online: Import/Export