GTA Online: Import/Export

GTA Online: Import/Export is a content update for Grand Theft Auto Online, released on December 13, 2016.

Description
"Savvy CEOs know there's always more for the taking. While Special Cargo business in Southern San Andreas is booming, another opportunity to expand your hold on the city awaits. With GTA Online: Import/Export it's time to muscle into the lucrative and specialized field of high-volume exotic car theft. Stealing and dealing high-end vehicles is serious business. Building on the supply chains of Further Adventures in Finance and Felony, Import/Export introduces a whole new series of criminal pursuits as CEOs and their organizations boost, modify and resell the most wanted vehicles in the city for big profits. It will take talent, coordination and the tactical use of some brand new Special Vehicles to get the job done, all while staying one step ahead of the police and rival challengers from across the city and countryside."

- Rockstar Newswire description.

This update expands on Further Adventures in Finance and Felony by allowing CEO Organizations to steal and export high-end vehicles from other rival challengers across Los Santos and Blaine County. Vehicle Warehouses have been added to store up to forty vehicles to be sold, and Executive Office Garages can now be purchased, allowing storage of up to sixty personal vehicles and a Custom Mod Shop.

Many new vehicles are now available, including high-end supercars and heavily modified Special Vehicles. Also, hundreds of new clothing items have been added, along with the ability to change your physical appearance from the Interaction Menu for $100,000.

Contents
"New Vehicle Warehouses will house the results of your importing and exporting operations, while CEOs can also reap the fruits of their labor with expansions to the Executive Office buildings. Add massive Executive Office Garages with up to three floors of showroom quality storage for as many as 60 vehicles, complete with customizable décor and a Custom Auto Shop."

- Rockstar Newswire description.

Vehicles
This update adds 18 new vehicles.
 * 4 Benny's vehicles
 * 8 Specialty Vehicles
 * 2 "mission only" vehicles
 * 4 regular vehicles

Character Customization

 * "Plastic Surgery" became available in the form of being able to change the characters base look and facial shape, however changing the characters gender is not available. $100,000 each time the characters features are changed, not per change made.

Features

 * Nine Vehicle Warehouses were added for purchase to store vehicles that are aquired through Vehicle Cargo missions.
 * Special Vehicles are now available and are stored at Vehicle Warehouses.
 * Garages for CEO Offices can now be purchased, it includes the players choice of 1, 2, or, 3 20 car garages with 3 floors in each garage, totaling up to 60 cars stored there, and a personal mod shop. The garages also come with unique interiors that can be additionally purchased for each garage as well as different style of flooring available to be purchased with the mod shop.
 * Stunt Props are introduced to the Rockstar Editor's Director Mode.
 * Now support Play Together on PS4 which allows parties to join Online sessions together.

Game Modes

 * Eight Special Vehicle Missions have been included with this update. When they are completed, a discount will be provided for the vehicle that corresponds with the specific mission.
 * A new Adversary Mode, Turf Wars became available.

Discounts & Bonuses

 * On December 13th, 2016
 * Double Money & RP for Adversary Mode, Turf Wars.
 * Discounts at LSC, Benny's, and the player's personal mod shops on Bullet Proof Tires & Car Armor till December 19th.
 * Discounts at Ammu-Nation on Body Armor & all Ammo til December 19th.
 * 25% off on the SuperVolito and the SuperVolito Carbon till December 19th.


 * On December 20th, 2016
 * Festive Surprise 2016 was released and made available through tunables.
 * All past Festive Surprise items became available till January 9th, 2017.
 * The vehicles Truffade Nero and Nero Custom became available for purchase.


 * On December 22nd, 2016
 * Snow is brought back to Los Santos, will be around till December 26th, 2016.
 * The vehicle Pfister Comet Retro Custom became available for purchase.
 * A new Adversary Mode, Juggernaut became available.
 * Double GTA money & RP for the Adversary Mode, Juggernaut till January 1st.


 * On December 23rd, 24th, or 26th, 2016
 * Rockstar gave these items as gifts to all GTA Online players that logged in on any of those days.
 * Firework Launcher + 10 Firework Rockets.
 * A special tee-shirt that rockstar gives the player.


 * On December 24th & 25th, 2016
 * Receive 50% more payout for all Special Cargo Deliveries, Biker Business sales, & Vehicle Exports.


 * On December 25th, 2016
 * Rockstar gave these items as gifts to all GTA Online players that logged into online.
 * Unicorn Mask.
 * Pyjamas (either the Blue Checked Pajamas or White Graphic Pajamas).
 * Carbine Rifle + 200 Rounds.
 * Marksman Rifle + 200 Rounds.
 * Basic Knuckle Dusters.
 * Firework Launcher + 10 Firework Rockets.
 * 25 Sticky Bombs.
 * 25 Grenades.
 * 5 Proximity Mines.
 * 5 Molotovs.
 * Full Snacks.
 * Full Body Armor (10 from each category of Body Armor).

Changes
<!--DO NOT UNHIDE THIS LIST UNTIL IT'S COMPLETED AND CLEANED UP

//update.rpf common/dlc_patch done //todo: update.rpf x64/mpimportexport dlc.rpf/patchday13ng dlc.rpf/shaders win32_40_final win32_40_lq_final win32_nvstereo_final //reminder - check scriptmetadata.meta

Weapons

 * Homing Launcher has received a "UseManualTargetingMode" flag.

Vehicles

 * Vehicle layout data for Rumpo Custom and Youga Classic has received a "DisableTargetRearDoorOpenRatio" flag.
 * Faggio Mod and Faggio Sport now use Faggio's visual effect information, instead of a generic motorcycle visual effect information.
 * Chimera now uses generic motorcycle visual effect information, instead of a quadbike visual effect information.
 * Seat number override value parameter has been added to some vehicles
 * Alpha: 2
 * Avarus: 1
 * Benson: 2
 * Bison (McGill Olsen and Mighty Bush variants only): 4
 * Blista: 2
 * Bobcat XL: 2
 * Boxville (Humane Labs variant only): 4
 * Camper: 2
 * Cargo Plane: 2
 * Cargobob (Closed-door): 2
 * Chimera: 1
 * Coquette BlackFin: 2
 * Defiler: 1
 * Dinghy (2-seater): 2
 * Dominator: 2
 * Duneloader: 2
 * Elegy RH8: 2
 * Felon GT: 2
 * Freight Car: 0
 * Freight Container (all variants): 2
 * Freight Grain: 2
 * Tanker Car: 2
 * Freight Train: 2
 * Futo: 2
 * Insurgent: 6
 * Issi: 2
 * Khamelion: 2
 * Manana: 2
 * Mule (Ramp-door variant only): 2
 * Ortega's trailer: 2
 * Picador: 2
 * Rebel: 2
 * Rhapsody: 2
 * Rumpo (Deludamol variant only): 2
 * Rusty Rebel: 2
 * Sanctus: 1
 * Sandking SWB: 2
 * Stockade: 4
 * Stockade (Bobcat Security): 4
 * Shotaro: 1
 * Sultan RS: 2
 * Surfer: 2
 * Surfer (Rusty): 2
 * Tornado (all variants): 2
 * Tornado Custom: 2
 * Tornado Rat Rod: 2
 * Army Tanker: 0
 * Army Trailer (Both variants): 0
 * Bale Trailer: 0
 * Boat Trailer: 0
 * Dock Trailer: 0
 * Freight Trailer: 0
 * Grain Trailer: 0
 * Rake: 0
 * Heist Tanker: 0
 * Tanker: 0
 * Car Carrier Trailer: 0
 * Yacht Trailer: 0
 * Devin's Car Trailer: 0
 * Log Trailer: 0
 * Small Trailer: 0
 * Trailers (all variants): 0
 * Flatbed Trailer: 0
 * Fame or Shame Trailer: 0
 * Utility Truck (all variants): 2
 * Utility Truck: 2
 * Virgo: 2
 * Vortex: 1
 * Windsor: 2
 * Youga: 2
 * Zombie Bobber: 1
 * First Person Drive-by IK offset on the Y-axis for the Technical has changed from -0.04 to -0.055.
 * First Person Projective Drive-by IK offset for the Technical has changed from x:0, y:0, z:0.043 to x:0.03, y:-0.03, z:0.
 * First Person Projective Drive-by Passenger IK offset for the Technical has changed from x:0, y:0.053, z:-0.048 to x:-0.03, y:-0.03, z:0.
 * First Person Drive-by Right Passenger IK offset on the Y-axis for the Technical has changed from -0.04 to -0.055.
 * Technical now uses Front Left and Front Right First Person Drive-by data for the Technical instead of Guardian.
 * The following vehicles have received support for horns added in Festive Surprise 2015: 811, Avarus, Bestia GTS, BF400, Brioso R/A, Chimera, Cliffhanger, Daemon, Defiler, Desert Raid, Drift Tampa, Dune, Esskey, ETR1, Faggio Mod, FMJ, Gargoyle, Hakuchou Drag, Lynx, Manchez, Minivan Custom, Nightblade, Omnis, Pisswasser Dominator, Rat Bike, RE-7B, Reaper, Roosevelt Valor, Sanctus, Seven-70, Shotaro, Street Blazer, Tornado Rat Rod, Trophy Truck, Tropos Rallye, Tyrus, Vortex, Windsor Drop, Wolfsbane, X80 Proto, Youga Classic, Zombie Chopper, Zombie Bobber
 * Numerous modification parts were renamed
 * Zombie Chopper's "Chrome Round Oil Tank"<'!-- (zombiea_otank)--'> and "Simple Box Oil Tank" <!'--(zombiea_otank2) --'>modifications swapped names.
 * Avarus' and Sanctus' /  mod part has been renamed from "Major Milspec" to "Die Hard".
 * Sanctus'  mod part has been renamed from "Cone Air Filter" to "Sharp Tip Cone Air Filter".
 * Sanctus'  mod part has been renamed from "Sharp Tip Cone Air Filter" to "Big Scoop Air Filter".
 * Chimera's  mod part has been renamed from "Front Facing Pod Air Filter" to "Cone Air Filter".
 * Chimera's  mod part has been renamed from "Cone Air Filter" to "Sharp Tip Cone Air Filter".
 * Chimera's  mod part has been renamed from "Sharp Tip Cone Air Filter" to "Big Scoop Air Filter".
 * Chimera's  mod part has been renamed from "Big Scoop Air Filter" to "Short Ram Pipe".
 * Chimera's  mod part has been renamed from "Short Ram Pipe" to "Long Angled Ram Pipe".
 * Street Blazer no longer turns off misc_c bone for  (Secondary Paint Bar) and   (Carbon Bar).
 * Street Blazer's Right Fender mod slot changed from Sissy bars to Backrests.
 * Street Blazer's Rear Bumper mod slot changed from Racks to Sissy bars.
 * Clipsets for X80 Proto have changed.
 * Clipsets for Michael's, Franklin's, and Trevor's breaking-in animations have been added to vehicle layout information for X80 Proto's front left and front right door.
 * The Clip ID for alternative attempt at opening a locked door for X80 Proto's front left door,, has been added.
 * The Clip ID for alternative forced entry for X80 Proto's front left door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for X80 Proto's front right door,, has been added.
 * The Clip ID for alternative forced entry for X80 Proto's front right door,, has been added.
 * Clipsets for RE-7B have changed.
 * Clipsets for Michael's, Franklin's, and Trevor's breaking-in animations have been added to vehicle layout information for RE-7B's front left and front right door.
 * The Clip ID for alternative attempt at opening a locked door for RE-7B's front left door,, has been added.
 * The Clip ID for alternative forced entry for RE-7B's front left door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for RE-7B's front right door,, has been added.
 * The Clip ID for alternative forced entry for RE-7B's front right door,, has been added.
 * Rumpo Custom's Seat Information name has been changed from,  ,  ,   to  ,  ,  ,  , respectively.
 * Rumpo Custom's Entry Point Information name has been changed from,  ,  ,   to  ,  ,  ,  , respectively.
 * Entry points for rear left and rear right side of the Chino, Trophy Truck, Low vehicle layouts have been removed from the vehicle's layout data.
 * Seat information for rear left and rear right seats of the Chino, Trophy Truck, Low vehicle layouts have been removed from the vehicle's layout data.
 * coquette2 clips
 * Entry Clipsets for Coquette Classic's front left and front right doors have been added.
 * The Clip ID for alternative attempt at opening a locked door for Coquette Classic's front left door,, has been added.
 * The Clip ID for alternative forced entry for Coquette Classic's front left door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for Coquette Classic's front right door,, has been added.
 * The Clip ID for alternative forced entry for Coquette Classic's front right door,, has been added.
 * Entry Clipset Map for Coquette Classic for front left door has been renamed from  to.
 * Entry Clipset Map for Coquette Classic for front right door has been renamed from  to.
 * Handling changes
 * Turreted Limo's Y-axis seat offset distance is now 0.2, instead of 0.
 * Nightshade's X-axis seat offset distance is now 0.15, instead of 0.1.
 * Nightshade's Y-axis seat offset distance is now 0.05, instead of 0.
 * Verlierer's Y-axis seat offset distance is now 0.15, instead of -0.05.
 * Banshee 900R's X-axis seat offset distance is now 0.15, instead of 0.05.
 * Banshee 900R's Y-axis seat offset distance is now 0.2, instead of 0.1.
 * Changes to Dune's Front Left First Person Drive-by Look Around Data
 * Heading limits on the Y-axis changed from 120 to 110.
 * Second and Third Angle to Blend-in Offset on the Y-axis changed from 120 to 110.
 * Third Offset on the Y-axis changed from 0.15 to 0.2.
 * Changes to Dune's Front Right First Person Drive-by Look Around Data
 * Heading limits on the Y-axis changed from 120 to 110.
 * Second and Third Angle to Blend-in Offset on the Y-axis changed from 120 to 110.
 * Third Offset on the Y-axis changed from 0.065 to 0.115.
 * and  clipsets have received a   clip item.
 * Dune have received ten new color sets.
 * Clipsets for Michael's, Franklin's, and Trevor's breaking-in animations have been added to vehicle layout information for Cheetah's front left and front right door.
 * The Clip ID for alternative attempt at opening a locked door for Cheetah's front right door,, has been added.
 * The Clip ID for alternative forced entry for Cheetah's front right door,, has been added.
 * The Clip ID for alternative attempt at opening a locked door for Infernus' front right door,, has been added.
 * The Clip ID for alternative forced entry for Infernus' front right door,, has been added.
 * Layout information for the Sentinel has been added.
 * Entry point information for two rear left and rear right sides of the Granger have been removed from the vehicle's layout data.
 * Instead, this information has been moved to the newly-created  Layout information.
 * Seat information for two rear left and rear right side seats of the Granger have been removed from the vehicle's layout data.
 * Instead, this information has been moved to the newly-created  Layout information.
 * Entry points for rear left and rear right side of the Police Bike have been removed from the vehicle's layout data.
 * Seat information for rear seat of the Police Bike has been removed from the vehicle's layout data.

Unknown Changes

 * mpheist_2585873708_cache_y.dat changed. Previous size: 15,872 bytes, New size: 16,904 bytes.
 * mpheist_3880552435_cache_y.dat changed. Previous size: 9,468 bytes, New size: 10,416 bytes.
 * networkshop.meta changed. Added a new key value.

Map Changes

 * Numerous map metadata files have been changed to support the new underground and Office garages.
 * Maze Bank Tower
 * Collisions have changed.
 * Maze Bank plaza has been updated to allow for the underground garage, and the Office Garages.
 * now has 2,241 Vertices instead of 2,294.
 * Arcadius Business Center
 * Collisions have changed.
 * Low Level of Detail models have been added for the underground garage at Arcadius Business Center.
 * Arcadius Business Center has been updated to allow for the underground garage, and the Office Garages.
 * Lombank West
 * Collisions have changed.
 * Low Level of Detail models have been added for the underground garage at Lombank West.
 * Lombank West has been updated to allow for the underground garage, and the Office Garages.
 * Maze Bank West
 * Collisions have changed.
 * Low Level of Detail models have been added for the underground garage at Maze Bank West.
 * Maze Bank West has been updated to allow for the underground garage, and the Office Garages.
 * Collision changes.
 * Tinkle Building
 * Mission Row Police Station

Controls

 * Standard and Alternate Handbrake Button mapping for Vehicle Parachutes.
 * New Input settings for Vehicle Parachute, Rocket Boost, and Car Jump.
 * Southpaw, Southpaw (Trigger Swap), and Trigger Swap mapping for Rocket Boost and Car Jump.
 * Standard mapping for Rocket Boost and Car Jump.

Graphics

 * now has 52 parameters instead of 53.
 * light_artificial_int_up_intensity parameter has been removed.
 * Timecycle now has 28 parameters instead of 27.
 * fog_volume_light_fade for parameter has been added and set to 3000.000 0.000
 * now has 25 parameters instead of 23.
 * light_natural_amb_down_col_r1.000 1.000 to 1.000 0.700
 * light_natural_amb_down_col_g 0.690 1.000 to 0.690 0.700
 * light_natural_amb_down_col_b 0.322 1.000 to 0.322 0.700
 * light_natural_amb_up_intensity_mult 0.200 0.000 to 0.100 0.000
 * light_artificial_int_down_intensity 0.000 0.000 added
 * light_artificial_int_up_intensity 0.000 0.000 added
 * New modifiers:,  ,  ,  ,  ,  ,  ,  ,
 * modifier  renamed to
 * modifier  renamed to
 * Four new interior maps.
 * font_lib_japanese_pc Peak Size has been increased from 1728 to 1840.
 * heist_mp Peak Size has been increased from 3168 to 3408.
 * web_browser Peak Size has been increased from 8448 to 8640.
 * securoserv Peak Size has been increased from 2000 to 2352
 * SFAlloc Count value 1 increased from 113 to 132
 * SFAlloc Count value 2 increased from 2 to 3
 * WWW_DYNASTY8EXECUTIVEREALTY_COM Peak Size has been increased from 144 to 160
 * SFAlloc Count value 1 increased from 7 to 8
 * Added power_play_vehicle, power_play_turf, APP_SECUROSERV_HACKING, import_export_warehouse scaleform movie clips
 * Support for Vehicle Paint 7
 * New Shaders (db): ped_hair_spiked_mask, vehicle_paint7, vehicle_paint7_enveff, vehicle_track2_emissive
 * New Shaders (win32_40_final)
 * New Shaders (win32_40_lq_final)
 * New Shaders (win32_nvstereo_final)

Pause Menu

 * Context has been added to "Hide Menu" Button Prompt.
 * "View Team" and "View Me" has been added to Button Prompts of Unique ID Race Info Menu.

Game Configuration

 * Drawable Store Pool Size has been increased from 61550 to 62100.
 * Dwd Store Pool Size has been increased from 14000 to 14050.
 * Fragment Store Pool Size has been increased from 9750 to 10900.
 * Interior Proxy Pool Size has been increased from 1000 to 1040.
 * Map Data Store Pool Size has been increased from 8920 to 9400.
 * Object Pool Size has been increased from 2100 to 2300.
 * Occlusion Portal Entity Pool Size has been increased from 180 to 250.
 * Txd Store Pool Size has been increased from 43790 to 45400.
 * Vehicle Stream Request Pool Size has been increased from 45 to 55.
 * Vehicle Stream Render Pool Size has been increased from 45 to 55.
 * Handling Data Pool Size has been increased from 800 to 840.
 * Dynamic Archetype Component Pool Size has been increased from 8592 to 9000.
 * Archetype Pooled Map Pool Size has been increased from 62000 to 64000.
 * Network Entity Areas Pool Size has been increased from 128 to 200.
 * Max Vehicle Model Information Configuration Model Information has been increased from 310 to 320.
 * Max Extra Vehicle Model Information Configuration Model Information has been increased from 185 to 200.
 * Internet App's Size of Stack has been increased from 4092 to 4592.
 * 's Size of Stack has been decreased from 6200 to 2000.
 * Warehouse Size of Stack has been increased from 4920 to 9920.
 * A new Stack, Import/Export Delivery, has been added with a Stack Size of 2024.
 * Multiplayer Freemode Size of Stack has been increased from 36500 to 38000.
 * Mission Size of Stack has been increased from 19000 to 20500.
 * Occlusion Path Node (Xbox One) Pool Size has been increased from 3050 to 3450.
 * Occlusion Path Node (PlayStation 4) Pool Size has been increased from 3050 to 3450.
 * Expected Maximum Value for Animation Resource Type in non-final builds has been increased from 40 to 44.

Statistics/Savedata

 * Multiplayer
 * MPPLY_STORE_MONEY_SPENT, MPPLY_STORE_MONEY_BOUGHT, MPPLY_STORE_TOTAL_MONEY_BOUGHT, MPPLY_STORE_PURCHASE_POSIX_TIME, MPPLY_STORE_CHECKOUTS_CANCELLED have received a Block Reset parameter.
 * MPPLY_STORE_TOTAL_MONEY_BOUGHT is now a Server Authoritative stat.
 * New Statistics
 * Total Money Earned from Import/Export and Total Money Spent on Import/Export.
 * ADMIN_VEH_GV_BS_11 and ADMIN_VEH_RM_BS_11
 * Statiscts that track a vehicle being given or removed, respectively, to the player by SC Admin.
 * IE_GARAGE_VEHICLE_0, IE_GARAGE_VEHICLE_1, IE_GARAGE_VEHICLE_2, IE_GARAGE_VEHICLE_3
 * Server Authoritative stats for Import/Export Garage display vehicles.
 * IE_OWNED_VEHICLE_0, IE_OWNED_VEHICLE_1, IE_OWNED_VEHICLE_2, IE_OWNED_VEHICLE_3, IE_OWNED_VEHICLE_4
 * Server Authoritative stats for Import/Export Garage owned vehicles.
 * AT_FLOW_MISSION_PROGRESS, AT_FLOW_IMPEXP_NUM, AT_FLOW_BITSET_MISSIONS0
 * Flow process for Import/Export Missions
 * IE_WH_OWNED_VEHICLE_0 - IE_WH_OWNED_VEHICLE_39
 * Tracks and stores information about vehicle cargo inside the Import/Export Warehouse.
 * FM_ACT_PH8
 * Freemode activity phonecall
 * PROP_OFFICE_GAR1_VAR, PROP_OFFICE_GAR1, PROP_OFFICE_GAR1_VALUE
 * Stores information about Office Garage 1
 * PROP_OFFICE_GAR2_VAR, PROP_OFFICE_GAR2, PROP_OFFICE_GAR2_VALUE
 * Stores information about Office Garage 2
 * PROP_OFFICE_GAR3_VAR, PROP_OFFICE_GAR3, PROP_OFFICE_GAR3_VALUE
 * Stores information about Office Garage 3
 * PROP_IE_WAREHOUSE_VAR, PROP_IE_WAREHOUSE, PROP_IE_WAREHOUSE_VALUE
 * Stores information about Vehicle Warehouse
 * 69 vehicle statistcs that track and store information about the Personal Vehicle's status.
 * IMPEXPPSTAT_INT0 - IMPEXPPSTAT_INT713
 * Character Stats with Packed integers index 32. Takes up to 8 integers.
 * OWNED_IE_WAREHOUSE, OWNED_IE_WAREHOUSE_VAR
 * Tracks ownership of the Vehicle Warehouse.
 * CHAR_APPEARANCE_COOLDOWN, CHAR_APPEARANCE_CAP_TIME, CHAR_APPEARANCE_CAP_INST
 * Tracks information on the cooldown and usage of Character Appearance Changer.
 * PROP_OFFICE_GAR1_LIGHTING, PROP_OFFICE_GAR1_NUMBERING
 * Tracks information on the design choice of Office Garage 1
 * PROP_OFFICE_GAR2_LIGHTING, PROP_OFFICE_GAR2_NUMBERING
 * Tracks information on the design choice of Office Garage 2
 * PROP_OFFICE_GAR3_LIGHTING, PROP_OFFICE_GAR3_NUMBERING
 * Tracks information on the design choice of Office Garage 3
 * PROP_OFFICE_MODSHOP
 * Tracks information whether the Office Garage Modshop has been purchased.
 * DLCBIKEPSTAT_BOOL2
 * Character Stat with Packed booleans index 0. Takes up to 64 booleans.
 * IE_PLOUGH_CD, IE_FULLY_CD, IE_AMPH_CD, IE_TRANS_CD, IE_FORT_CD, IE_VELO_CD, IE_RAMP_CD, IE_STOCK_CD
 * Stores cooldown information on the new CEO Work missions.
 * AT_FLOW_VEHICLE_BS
 * Flow Tracker for discounted vehicles
 * LFETIME_IE_STEAL_STARTED, LFETIME_IE_EXPORT_STARTED, LFETIME_IE_EXPORT_COMPLETED, LFETIME_IE_MISSION_EARNINGS
 * Statistics on the Total Source Vehicle Missions started, Total Vehicle Export Missions started and completed, and total earning from the Vehicle Warehouse.
 * VEHICLE_BULLET_KILLS, VEHICLE_BULLET_DEATHS, VEHICLE_BULLET_SHOTS, VEHICLE_BULLET_HITS, VEHICLE_BULLET_HELDTIME, VEHICLE_BULLET_ENEMY_KILLS
 * Statistics regarding "VEHICLE_BULLET" Weapon.
 * DLC_APPAREL_ACQUIRED_89 - DLC_APPAREL_ACQUIRED_100
 * Tracks if the Character apparel has been acquired.
 * DLC_APPAREL_USED_89 - DLC_APPAREL_USED_100
 * Tracks if the Character apparel has been used.
 * TATTOO_FM_UNLOCKS_26, TATTOO_FM_CURRENT_26, TATTOO_FM_VIEWED_26, TATTOO_FM_UNLOCKS_27, TATTOO_FM_CURRENT_27, TATTOO_FM_VIEWED_27
 * Tracks Tattoo information.
 * IMP_EXP_COMP_TUTORIALS1, IMP_EXP_COMP_TUTORIALS2
 * Tracks SecuroServ and AdHawk tutorials.
 * BS_PURCHASED_SPECIAL_VEH
 * Tracks if the player has purchased a Special Vehicle.
 * IMP_EXP_MODS_MISS_DIAL
 * Dialogue for IE mission carmod
 * IMP_EXP_SELL_MISSION_CD
 * Tracks Cooldown time before the next Import/Export Export Mission.
 * ILLUMINATED_CLOTHING
 * Tracks the current setting for clothing illumination.
 * VEH_CARGO_STEAL_TIME, VEH_CARGO_STEAL_NUM
 * limiting players rewards for stealing vehicle cargo.

THIS_NEEDS_TO_BE_CATEGORIZED

 * New Drug Package pickup data. Named PORTABLE_CRATE_UNFIXED_INCAR_SMALL.
 * Imp_Prop_ImpExp_Cargo_01 added to tunableobjects.meta
 * game ver: 944.1-dev_ng_Live | online ver: 1.37

/// NOTEPAD STUFF TO MOVE AROUND ///


 * changes to ruiner first person drive by look around data
 * headling limits x from -190 to -180
 * offset 1 left value from -0.275 to -0.3
 * offset 2 left value from 0.025 to 0
 * angle to blend in offset left x from 5 to 20
 * ditto y from 90 to 80
 * extra relative pitch left from x -15 to -10
 * ditto from y 20 to 15
 * offset 1 right from 0.05 to 0.1
 * extra relative pitch right x -5 to -2.5
 * ditto x-12.5 to -7.5
 * angle to blend in extra pitch y 190 to 180
 * front right data (STD_RUINER_FRONT_RIGHT) added
 * boxville rear left layout
 * dataright offset 2 from 0.05 to 0.15
 * angle to blendin offset 2 x 0 to 50
 * ditto y 50 to 95
 * first person drive by look around data front left and front right for technical added

FIB and granger and pranger and sheriff2 uses "layout ranger_swat" instead of "layout ranger" ruiner FirstPersonDriveByRightPassengerIKOffset z -0.015 to -0.005 ruiner from issi front right drive by data to ruiner front right sentinel2 uses layout_low_sentinel2 instead of layout low faggio use faggio vfx instead of generic bike

/// END OF NOTEPAD STUFF ///-->

Text
Numerous corrections to text labels.

Bugs and Glitches

 * There is a current bug where the drop-offs do not appear during cargo delivery involving planes, which can greatly prevent players from earning rewards.
 * Additionally, even if the drop-off locations from the planes are active, they will not register the cargoes being dropped off upon reaching half-completion from the delivery.
 * Sometimes when sourcing Vehicle Cargo, it may not appear on the map or in-game.
 * There is a glitch that causes the player's session to freeze when Vehicle Cargo is stolen from another player and delivered to their Vehicle Warehouse.
 * There is a bug that occurs when a session splits (everybody kicked out of the lobby except you), the car you're sourcing may catch on fire and/or disappear.

Trivia

 * The song playing in the official trailer is Feel the Same by Battle Tapes. This song also plays on Radio Mirror Park.

Navigation
hu:GTA Online: Import/Export