Club Business

=Club Business=

A new multiplayer mode added along with the Lost & Damned DLC, Club Business is a fresh take on Co-Op multiplayer.

Player Setup
Each player spawns as a biker, along with a Sawn-off Shotgun, | Automatic 9mm Pistol and several Pipe Bombs.

One player out of the group spawns as the Ride Leader, gaining certain responsibilities in the process, although they do not otherwise gain any specific benefit.

Objective
The objective of the game is much like Team Mafiya Work, only everyone is on the same side, working to complete the same goals. Angus will relay instructions to the players on various tasks, such as destroying vehicles, transporting club members, ambushing AOD convoys and holding out against a sustained police assault.

Often, after each mission, the players will have to return to the Lost Clubhouse, where they can quickly resupply, re-arm and retrieve another bike if theirs was lost during the mission.

Ride Leader
As the Ride Leader, the player is often responsible for leading their teammates to the next objective, as well as being the target for random Angels Of Death attacks.

Convoy
As in the main game, during Club Business, the team can form a convoy, as long as they stay in proximity to the Ride Leader, they will gradually gain cash ($5 approximately every 20 seconds), as well as health and armour. Hence, it can be a good idea to stick close to the Ride Leader, instead of trying to complete the mission solo.

Switching Leader
The Ride Leader is determined on the previous mission's performance. The player who completed the most objectives, or accumulated the highest score, will become the new Ride Leader once the mission is completed.

Killing the Ride Leader will not achieve anything, so don't do it.

Scoring
Completing objectives earns a flat rate of $500 each. Therefore, some objectives (Like ambushng and killing several gang members) can be much more lucrative than those which only have a single target or destination.

Killing police and pedestrians doesn't earn any money, unless they are transporting an objective (such as an Old Lady, or a bike you need to steal), in which case they are worth $100 each.

Team-killing, intentional or not, deducts $200 from your cash total.

End Game
The game ends when either the time limit expires, or the cash total is reached. Bear in mind, however, that the cash total is the overall team score, not individual, meaning the game can finish quite rapidly if the limit is set low.

Hints & Tactics

 * Stick with the Ride Leader: Not only does riding in convoy grant you gradual health, armour and cash bonuses, but they will rely on you to protect them if the Angels Of Death try to assassinate them. What's more, giving the Ride Leader a lift on your bike or in your car grants you an automatic convoy bonus, so having the Ride Leader and three other teammates in the same car can be a great way of getting around.


 * Pull together and spread out: Know when to stay in a pack and when to split up. When a mission has multiplae objectives, communicate with your team and make sure everyone is heading to their own objective, instead of everyone taking out each one together. On the same note, when there is only one objective, don't go walkabout, as police and gang shootouts can escalate very fast.


 * Know your rides: Some missions may be bike-friendly, but sometimes a car can be a much safer and faster option. It pays to have one player in a car, preferably a supercar, with the power to catch up and ram tricky targets that are making an escape. Plus, cars offer much more substantial protection against gunfire.


 * Watch your fire: If Friendly Fire is on, be doubly aware of your teammates. Nothing will piss off your fiend more than getting ahead of a target, dropping a Pipe Bomb, only to blow up half your team by accident. Make sure you have a clear line of fire between you and your target, especially on bikes, as the Sawn-Off can often one-shot anyone, including your own team.