Motor Wars

Motor Wars is an Adversary Mode featured in Grand Theft Auto Online added as part of the Smuggler's Run update

Overview
The mode is essentially a Last Team Standing match, where two to four teams fights each other and once a player is killed, they do not respawn until a winner is declared. The game starts with the teams jumping out from a Cargobob and parachuting into the fight zone, similar to modes like Drop Zone or Dawn Raid.

In the fight zone, several heavy weaponry and armed vehicles are scattered around the map, which are the available arsenal for all the teams. The difficulty is that every time, the fight area becomes smaller than before, with a warning message appearing 10 seconds before the bounds shrinks. If the player is caught out of the fight zone, they have a few seconds to return before they are automatically killed. The first two shrinkings will take one minute and 30 seconds, while the third and the subsequent ones only a minute.

If at least two opposing team members are still alive after the given time, a "sudden death" is triggered and players have two minutes to win. After 30 seconds of sudden death, the dome will start shrinking and anyone caught outside the bounds will be now instantly killed. The last team standing wins the match.

Arsenal

 * Weapons
 * Fist (defaul)
 * Knife (default)
 * Pistol (default)
 * Special Carbine
 * Combat MG
 * Grenade Launcher
 * Rocket Launcher
 * Railgun


 * Weaponized Vehicles
 * Dune FAV (MG, Grenade Launcher or Minigun option)
 * Ruiner 2000 (all features except homing rocket capabilities)
 * Weaponized Tampa* (single or dual minigun option and rear mortar upgrade)
 * Nightshark + Anti-Aircraft Trailer (machine gun option)
 * Technical Aqua (in maps V & VI)
 * Technical Custom* (machine gun or minigun option)
 * Insurgent Pick-Up
 * Insurgent Pick-Up Custom (machine gun or minigun option)
 * Half-track (machine gun or autocannon option)

*Will have randomized armor plating upgrades.