Vehicle Cargo/Steal Missions

=Vehicle Cargo Source Mission Types= There are 15 possible different mission scenarios that a player can encounter when sourcing a vehicle to export as part of the Vehicle Cargo missions in the Import Export Update.

Stationary Vehicles
Stationary vehicle missions involve simply stealing a parked vehicle from a driveway.

As the player approaches, they may get a warning text message from the assistant that there are armed guards around the vehicle. Once the player nears the vehicle, these guards will open fire at the player.

After the player takes the car, often pursuing attackers will spawn in pairs, usually in Schafter V12 (Armored)s or Kurumas.


 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Deliver the [car] to the Warehouse.

Stationary Car Bomb
Sometimes an otherwise simple stationary vehicle target will alert the player upon entry that there is a bomb in the vehicle. The player has 20 seconds to accelerate to a target speed (90 Km/h) and must maintain that speed for a cumulative 2 minutes to allow SecuroServ to remotely defuse the bomb before returning the vehicle to their warehouse. If the player drops below the target speed, the 20 second bomb timer will resume. After 1 minute, the assistant will text message encouragement to keep it up. No NPC attackers will be present in these cases.

The locations may all be possible to spawn as normal stationary or bomb.

Amateur Thief
The Assistant will advise that the vehicle is parked but upon arrival the player will discover that the vehicle is mobile and will be informed that an amateur thief has beaten them to it. There will be a Police Maverick and several police vehicles pursuing the car. Engaging the NPC driver with gunfire or stealing the car will immediately give the player a 3 star wanted level and they must lose this before reaching the warehouse. They can choose to attempt to lose the wanted level, or they can call Lester to lose the cops. If the player retains the wanted level when nearing the warehouse, the stars will be reduced to 1 star.

Police will only begin pursuing the NPC controlled vehicle when the player approaches, meaning the police maverick can be seen idle in mid air above where the target vehicle is. Once the wanted level is evaded or removed, this mission doesn't result in any further pursuing attackers.


 * 1) Steal the [car].
 * 2) Lose the Cops.
 * 3) Deliver the [car] to the Warehouse.

Detective Work
The location of the car is unknown but the last known location will be sent to the player by text. The picture will show an obvious landmark, The player must travel to that location and steal the car. On the way back to the warehouse, the vehicle will normally be reported stolen and the player will gain a 2-3 star wanted level which must be evaded before the vehicle can be delivered.

Mobile Vehicles
Mobile vehicle missions are simply about stealing a vehicle which is being driven by its owner. There is a 15 minute time limit from the time the player leaves their office in which the player must steal the target vehicle. The NPC target will not simply stop as a result of the player blocking the road. The NPC will stop for traffic lights though, and can be car-jacked at that point. Their path may not encounter any red lights within the time limit allowed, so the player must then shoot the driver. A wanted level may be earned after taking possession of the vehicle. After stealing it, there is no time limit for the delivery to the warehouse. If the 15 minute timer expires, the mission will fail but the target vehicle will continue to be driven. It can still be car-jacked but the player can do nothing with it after that.


 * 1) Steal the [car].
 * 2) Lose the Cops.
 * 3) Deliver the [car] to the Warehouse.

Key
The assistant will inform the player that they are robbing an arms dealer and the player is required to gain an electronic key to unlock the target vehicle. These missions take place at mansions around Los Santos, such as on Milton Road or in the Lake Vinewood Estates. The vehicle will be located in a garage or porch of a mansion and the property will be guarded with armed security. Only one of the guards will have the key which unlocks the vehicle. The player can either attack or can use stealth tactics and silenced weapons, reducing the amount of resistance. Either way, the player will still be pursued by enemies when taking the car to the warehouse. Once the key is found, the player will automatically unlock the car and can drive away. Pursuing attackers can typically spawn in Sultan RS's.


 * 1) Go to [location].
 * 2) Get the security key.
 * 3) Steal the [car].
 * 4) Deliver the [vehicle] to the Warehouse.

Car Meet
Some target vehicles may spawn at car meets with around 6 other cars. This means attacking via air is not suitable as the risk of blowing up the target vehicle is higher. At the meet, other highly modified cars and lowriders are parked, such as the Virgo Classic Custom, Buccaneer Custom, Futo and Moonbeam. Most of the cars will have their hoods open and/or use hydraulics while the owners inspect the cars and take pictures. The majority of the people in the car meet are armed with a range of weapons, usually sub machine guns or automatic pistols. Once the player gets near the meet, they will open fire. When taking the car back to the warehouse, more modified cars will pursue, vehicles such as the Pisswasser Dominator, Futo, Kuruma and Sultan RS. These attackers are armed with Machine Pistols and Mini SMGs.

The car meets can be in numerous locations, typically the Palmer-Taylor Power Station or on Eclipse Boulevard.
 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Deliver the [car] to the Warehouse.

Heist Crew
The Assistant sometimes finds a "professional-looking heist crew", where the target vehicle among other vehicles is being towed away on barges by a Tug boat out at see. When the player leaves the office, they are told to steal a Cargobob from a specific location, usually Humane Labs and Research, Zancudo Treatment Works or the NOOSE Headquarters facility. At these facilities, the player is given up to a 3 star wanted level, and around 6 guards will shoot - either Military units or NOOSE units depending on the location. The player doesn't necessarily need to steal this specific Cargobob marked on the map - if the player owns a Cargobob and calls one from Pegasus, or if they find one on a helipad, this objective will be skipped upon entry, and the player simply has to go to the marked destination where the vehicle is, out at sea. When the Cargobob is obtained, they will need to fly out to the floats and hook onto the target vehicle. 3 armed guards are on each float and will fire at the helicopter when the player gets relatively close to the area. The tug boat isn't moving, meaning the car isn't going to escape or flee. If the Cargobob is destroyed, however, the mission fails and the props and the target vehicle de-spawn. The locations next to islands allow the player to land the Cargobob and snipe the guards, making the hook-up task safer. If the player takes too long to hook the vehicle, then there is a time limit imposed.

Once the car is hooked onto, up to 4 pairs Buzzard Attack Choppers will spawn and fire their miniguns at the target vehicle, causing a large amount of damage. The experience of the pilots is significantly bad compared to normal NPCs, where they often crash into buildings and trees. The next pair will spawn if both are evaded or destroyed. The player can release the target vehicle whenever they are back over the mainland and drive it back to the warehouse. It is not compulsory to airlift it all the way, however again there will be a time limit imposed if the player takes too long to deliver the vehicle.


 * 1) Go to [location].
 * 2) Steal the Cargobob.
 * 3) Go to [location].
 * 4) Hook onto the [car].
 * 5) Deliver the [car] to the Warehouse.

Cargobob Locations= Tug Boat Locations=

Race Bet
"I'm not worried coz that time is UNBEATABLE. Have fun wasting your life LOSER"

- Unknown number

The only legal mission involves winning a race bet. The target has set a target time on a point-to-point that he claims is "unbeatable". When the vehicle is sourced, the player needs to get to the start line marked on the map in a suitable land vehicle. It is advised the player uses a fast motorcycle for the benefits of avoiding traffic, but a carbon-black Elegy RH8 spawns at all start lines. Once the player is at the start line, a 3 second starting line countdown begins and then the destination and target time are revealed. They must beat the race time in order to get the vehicle located at the finish line. If the player doesn't make it to the finish line before the time runs out the player will fail the mission. The vehicle will not de-spawn if the player got within sight of the finish, but it will catch fire and be unable to be taken.

At the finish line, numerous people are cheering on the player, while the target vehicle is guarded by the owner. Regardless of the deal, the owner still attempt to attack the player with a Baseball Bat. The car is now free to be taken. Once on the way back to the warehouse the player will be pursued by 4 pairs of enemy cars in imitation Fast and Furious liveries, such as orange and black or red Banshee 900Rs and orange or limegreen Sultan RS's, armed with Mini SMGs and Machine Pistols.


 * 1) Go to the starting area.
 * 2) Race to [destination].
 * 3) Take the [car].
 * 4) Deliver the [car] to the Warehouse.

Photo Shoot
The target vehicle may sometimes be involved in a photography shoot. The vehicle will be found at a notable location and will be surrounded by a security team with silver Sadlers, photographers and models. When the vehicle is located, it is advised to use a Cargobob helicopter and land near the shoot's setting, taking out the security guards on ground and then pick up the vehicle with the helicopter. When delivering to the warehouse, up to 3 waves of NPCs in matte-black SuperVolito Carbons and Schafter V12 (Armored)s may pursue the player and guards in the rear passenger seats of the helicopters will shoot.


 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Deliver the [car] to the Warehouse.

Movie Stunt
The target vehicle can sometimes be involved in a movie production. At the site of the vehicle, a stunt ramp, usually with a ring of fire, will be laid out in front of the vehicle ready for filming. The player should take out the crew and the guards and steal the car. The movie set is commonly located in Richman, where the ramp jumps from the hills. It may also be located at Lago Zancudo, where the jump would lead the car over water onto the other side of the river's mouth. Like the photoshoot, the professional guards also have air and ground support - SuperVolito Carbons with armed units can pursue the player after taking the car. If the player steals the vehicle without alerting security, there is a chance they will not pursue the player. This is most easily done in Lago Zancudo, where the player can swim to the vehicle and take the jump safely. This allows the player to deliver the vehicle with minimal damage.


 * 1) Go to [location].
 * 2) Steal the [car].
 * 3) Complete the stunt (optional).
 * 4) Deliver the [car] to the Warehouse.

Closed Circuit
In this scenario, the target vehicle is running laps around a oval or circle, usually accompanied by several vehicles of the same type (albeit unmodified). This mission is one of the most difficult scenarios to complete without damaging the vehicle, as the driver will not stop for obstructions and must be shot. If disturbed, pedestrians flee the area and the vehicles exit the circuit, further hindering the mission.


 * 1) Steal the [car].
 * 2) Deliver the [car] to the Warehouse.

Traffic Stop
The Assistant will advise that the owner of the target vehicle has been stopped by police (on a routine stop or for multiple DUIs) and the player should hurry and get the vehicle before it is impounded, however there is no time limit. The vehicle will be on the roadside with 2 Police Bikes and officers. The player will gain a wanted level whether they choose to eliminate the police or not. The player must then evade or remove their wanted level before delivering the car to the warehouse.

Crime Scene
The Assistant will inform the player that the vehicle has been involved in something "pretty nasty" and to retrieve it from the crime scene. Stealing it from the scene will normally require elimination of Police to avoid damage to the target car. The player must then evade or remove their wanted level before delivering the car to the warehouse.

Tail
The Assistant will inform the player that they do not know the location of the target vehicle, but that they know of a vehicle on the way to it. The targets are Little Seoul gangsters. The player needs to tail an NPC driving a Kuruma without being observed to the location of the target car and steal it from the Korean gang protecting it. Thew tailed vehicle will travel at a slightly aggressive pace, running red lights. If the player is detected, the mission does not fail, but the tailed vehicle will travel at high speed and must now be chased to the end point. The gang members at the destination will be immediately hostile. On the way back to the warehouse NPCs should spawn in pairs of Kurumas but as of update 1.37 this appears to be bugged and the player will only encounter 1 empty pair of Kurumas en route, unless the high speed chase had been triggered in phase one, in which case the chase Kurumas will spawn normally.

Tail Start Locations= Tail End Locations=