User blog comment:SociallyAwkwardEpic/The Festive Special now available./@comment-22427681-20141218181811/@comment-558050-20141219033709

@Smashbro8 I terms of Watch Dogs storyline, I just gonna leave this video right here: This man praticaly already says everything I think about this game's campaign anyway.

As for gameplay, first of all, if moving some pipes around and "press X to win" is what gamers nowadays consider an "in-depth" form of hacking, then I might as well just give up in gaming in general. Deus Ex Human Revolution came out in 2011 and features one of the most estrategic and challenging hacking minigames that I have ever seem in my life, and that game was not even about hacking! If you think that Watch Dogs is the pinnacle of hacking minigames, for the love of god, play more games!

The shooting and driving in this game sucks, the stealth bit have so much broken enemy AI and checkpoints, that it throws all the challenge and tension right out of the window.

The entire city map suffers from the "Ubisoft way" of making open words games, put some towers with some long and boring puzzle to increase the amound of time that the player spends in the game, giving the player the false impression that the game have a very long life cycle when in fact most of his time is spend doing nothing. Mark every single collectable on the map, so the player does not need to explore the map, completely ruining the point of making the game open world in the first place, with should be about letting the player explore the map by himself. Throw some generic RPG system of upgrades, that barely affect the game in any way, but gives the player the false impression that making some progress in the game. Finally, add some parkour because it's cool and the kids love it.

Does that sound familiar to you? That's because I also just described Far Cry and the more recent Assassin's Creed games too. Welcome to the "Ubisoft way" of making open world videogames.